GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

Play Unsafe


Graham Walmsley - 2007
    We buy shelves of thick books. We plan detailed adventures. We memorise rules.In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing.This book explains how to make roleplaying less like work and more like play; stop killing other players' ideas and build on them instead; and put stories at the heart of your game.

Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It


David M. Ewalt - 2013
    Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.

Veins of the Earth


Patrick Stuart - 2017
    Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.

My Guide to RPG Storytelling


Aron Christensen - 2012
    This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.

Ironsworn: A Tabletop RPG Of Perilous Quests


Shawn Tomkin - 2018
    You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?

Legend of the Five Rings RPG


Shawn Carman - 2010
    Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.

Daddy Knows Best: A Raw, Uncut True Story


Matt Gable - 2011
    Thereafter, he was his worst enemy. A tough-as-nails father who firmly enforces his old-fashioned ways, a mother who has little or no say, and a son with a penchant for getting into misadventures. The boy tries to convince his parents that something is wrong with him, and he is really physically ill. He suffers three years of humiliation, agony, and punishment from the school and his father. The school principal, gave him swats, detention and isolation, where he spent all day locked up in an empty storage room. His emotionally unstable father spanked him ferociously. The boy was also whipped shirtless with his shorts on leaving him with welts all over his body from head to toe. He suffered other cruel punishments as well. The school and his parents misjudge him almost costing him his life. The parents get a divorce. The mother and brothers moved back to Wisconsin from Texas. They found themselves in an all-black housing project, being the only whites there for almost four years. He grows up quick and learns that life isn't as simple as black and white. When he turns 18, he decides to move back to Texas to seek vengeance from his father in a small country town with his father and his new mother. He hasn't seen or talked to his father in almost four years. Things fall apart fast. The young man and his younger brother end up out on the streets being homeless for two months and encounters unpredictable adventures. A raw, uncut true story.

Christmas Romance in Heartsprings Valley: Holiday Collection, Books 1-3


Anne Chase - 2018
    It's a place where folks embrace what matters most in life -- love, family, community.... Christmas to the Rescue! Librarian Becca James, on the mend from a tragic loss, finds hope -- and the promise of romance -- when an adorable rescue dog leads her on the Christmas adventure of a lifetime! A Very Cookie Christmas Busy, overworked Clara Cane finds her organizing skills put to the test when her most demanding client shows up in town -- and her high-school crush stirs up feelings she thought she'd long since moved past.... Sweet Apple Christmas Cafe owner Holly Snow makes the best scones in town and accepts her single status -- until a handsome orchard owner walks in and sparks begin to fly.... Christmas Romance in Heartsprings Valley: Holiday Collection, Books 1-3 This special Christmas box set includes the first three books in the Heartsprings Valley Sweet Romance series:Christmas to the Rescue! (Book 1)A Very Cookie Christmas (Book 2)Sweet Apple Christmas (Book 3) It's Always Christmas in Heartsprings Valley!

The Welly Wheel Murder (A Miss Fortune Murder Mystery, #1)


Stephen John - 2021
    Fortune and Ida Belle tag along for support. When they arrive, they stumble on an unsolved murder that took place at the Festival two years earlier. When Fortune meets a shady character with an agenda and a motive for murder, the Swamp Team 3 jumps into action. They receive help from a colorful local P.I. with sharp wits, unsuspected talents and a taste for nice things. As they dig deeper into the mystery, a conspiracy unfolds that leads them into a deadly, dark world. The Welly Wheel Murder is filled with twists and turns, funny banter and outrageous situations.

Tales of Hay and Justice (Volume Book 1)


T.S. Paul - 2019
    Thrust into the human world by witchcraft not his own he's had to suffer though case after case as the familiar to a witch named Agatha. As part of the Magical Division of the FBI, Fergus has been considered the comic relief but now he's out on his own. There is Justice to be served and hay to be eaten. Evil doers and pizza delivery drivers beware, Fergus is on the case!

Queen of Thieves


Beezy Marsh - 2021
    Nell is a slum girl from Waterloo, hiding a secret pregnancy and facing a desperately uncertain future.Sensing an opportunity to exploit Nell's vulnerabilities, Alice takes her under her wing and, before long, Nell is experiencing the secret world of hoisting, with all the dangers - and glamorous trappings - that comes with this underworld existence.Alice has a longstanding feud with Billy Sullivan's all-male gang in Soho, and thinks Nell could be a useful weapon in her vendetta. But Nell has a secret agenda of her own, and is not to be underestimated. And the more she is exploited by both Alice and Billy, the more her hunger for revenge grows. As she embraces the seedy underbelly of London, will she prevail in carving out her own path to power and riches......and crown herself the Queen of Thieves?From Sunday Times bestselling author Beezy Marsh comes a thrilling new crime saga series, perfect for fans of Sam Michaels, Martina Cole and Jessie Keane.

Fake Boyfriend


P.G. Van - 2019
    The guy she had a crush on in school is her mother’s best friend’s son who will also be at the party. She got over her school crush years ago, but she knows everyone will be giving her pitiful looks at the party and wedding that follows, which is the main reason for her to want to skip all the events. She can’t believe her luck when she finds out the handsome stranger who offers to give her a ride to the farmhouse is actually willing to attend the party as her boyfriend—her fake boyfriend. What happens when she needs to live the lie for more than just the one pre-wedding event and has to bring the fake boyfriend to the wedding? Is the handsome stranger willing to be part of the charade? Note: Fake Boyfriend is a short, contemporary romance.