Best of
Role-Playing-Games
2017
Veins of the Earth
Patrick Stuart - 2017
Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.
Starfinder: Core Rulebook
James L. SutterJason Keeley - 2017
Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost
Delta Green: Handler's Guide
Dennis Detwiller - 2017
This massive, full-color volume is filled with deep resources just for the Delta Green game master.THE PAST: details on the world and history of Delta Green.THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats.THE SCHISM: deep details on the Delta Green organization itself — or rather, two different Delta Green groups, not always working to the same ends.THE OPERA: guidelines for creating scenarios, running campaigns, and customizing the setting.APPENDICES: a ready-to-play scenario, “The Sentinels of Twilight,” a Handler-facing glossary, index, recommended media, sample NPCs to use in any game, rules variants, and more.
Starfinder: Alien Archive
Jason KeeleySteve Kenson - 2017
What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost
Pathfinder Roleplaying Game: Bestiary 6
James JacobsTim Hitchcock - 2017
Within this book, you’ll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid—if they deserve it!Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Bestiary 6 includes:- More than 200 different monsters.- New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos.- Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords.- New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds.- New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters.- Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.- Expanded universal monster rules to simplify combat.- Challenges for every adventure and every level of play.AND MUCH, MUCH MORE!Cover art by Wayne Reynolds
Table Fables: A Collection of Tables for the Weary Game Master
Madeline Hale - 2017
Table Fables is filled over eighty illustrated pages of lists and generators designed to be useful to game masters, young and wizened alike.
Bluebeard's Bride: A Horror Tabletop RPG
Whitney "Strix" Beltran - 2017
He invites her to explore the house...but one room is forbidden. Eventually, the young bride falls prey to her curiosity and opens it, discovering the gruesome display of former brides murdered...Explore Bluebeard's mansion and create your own beautifully tragic version of the dark fairy tale with Bluebeard's Bride. Experience the nightmarish memories that haunt the rooms of this broken place and discover the truth of what happened here. But it is up to you and your friends to decide whether or not you are a faithful or disloyal bride.In this book, you get:•Five playbooks, each representing a different aspect of the Brides personality •Detailed instructions for running the game and playing to find out what happens •Tools for creating your own custom servants, rooms, and horors for Bluebeard's Bride •Tips and tricks for managing horror at your table, including safety mechanisms Bluebeard's Bride is an investigatory horror tabletop roleplaying game that makes use of the same rules-light engine as Apocalypse World, Monsterhearts, and Urban Shadows to create stories of feminine horror in the vein of Crimson Peak, American Horror Story, and The Company of Wolves.
Adventures in Middle-Earth: Loremaster's Guide
Amanda ValentineJohn Howe - 2017
The Loremaster’s Guide presents inspiration, guidance and additional new rules to help you create and run encounters, adventures and campaigns in the world of The Hobbit™ and The Lord of the Rings™, using the 5th Edition OGL ruleset. Packed with information, this volume is an invaluable resource for your games. Adventures in Middle-earth Loremaster’s Guide contains:• Extensive setting information for Wilderland• A comprehensive guide to Lake-town• Advice on theme and building your character group before the game begins• Notes on the Adventuring phase, inspiration, rests and more!• Expanded journey rules, including guidance on narrating Middle-earth journeys• Information to help you create your own journey tables• A guide to creating and playing NPCs, and a gallery of NPCs for your games• A Wilderland bestiary of adversaries• New rules for customising monsters and using scenery in battle• Notes on treasure in Middle-earth, magic items and weapons• A guide to offering expanded magic options• Advice on running the Fellowship phase, patrons, sanctuaries and undertakingsThe Loremaster's Guide is best used with the Adventures in Middle-earth Player’s Guide, and the latest edition of the world’s favouriteroleplaying game.
Starfinder Adventure Path #1: Incident at Absalom Station
Rob McCrearyMark Molnar - 2017
Delving into the station’s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever...This volume of Starfinder Adventure Path launches the Dead Suns Adventure Path and includes:- "Incident at Absalom Station," a Starfinder adventure for 1st-level characters, by Robert G. McCreary.- A gazetteer of Absalom Station, by James L. Sutter.- Magical relics inspired by the lost planet Golarion, by Owen K.C. Stephens.- An archive of new alien creatures, by Jason Keeley and Robert G. McCreary.- Statistics and deck plans for a new starship designed just for the player characters, plus details on a new planet in the Codex of Worlds, by Robert G. McCreary.Cover art by David Alvarez
Changeling: The Dreaming
Christine BeardIan Lemke - 2017
Seen by some as a lighter, more fantasy-based setting in the modern-day, and by others as the darkest game White Wolfhad yet created, players had to face the question of what happens once creativity and magic fades from their world.This 20th Anniversary Edition of Changeling: the Dreaming returns to that deceptively bright yet terrifying world and both compiles and completes the concepts of the previous two editions. Led by veteran White Wolf and Onyx Path developer "Blackhat" Matt McFarland, our writing team consists of longtime Changeling creators like Ian Lemke, Jackie Cassada, Nicky Rea, and Peter Woodworth, as well as familiar names such as Holden Shearer, John Snead, Maggie Carrol, Matthew Dawkins, and Krister Michl. One and all are dedicated to making Changeling: the Dreaming Twentieth Anniversary Edition the most playable edition yet - while not losing the wonder, awe, and majesty that Changeling is known for.-A revised and up to date look at the World of Darkness through the eyes of the Kithain - what has happened to the Dreaming in the last 20 years, and what is the state of Glamour and dreams?-Rules for all of the kiths including in 2nd ed, plus fan favorites from other books: selkies, piskies, clurichaun, and both Arcadian and Concordian sidhe.-Rules for the Gallain: The inanimae, the hsien, the Nunnehi, and others!-An overhauled and reimagined system for fae magic, including new Arts and the powerful but dangerous practice of Unleashing!-New full-color beautiful artwork as well as classic Changeling illustrations including remastered full page pieces of the kiths by Tony Diterlizzi.
Tails of Equestria – The Storytelling Game
Alessio Cavatore - 2017
Because story-telling with friends is magic!
A Red & Pleasant Land
Zac S - 2017
and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)
Adventures in Middle Earth: Rhovanion Region Guide
Francesco Nepitello - 2017
It expands on the descriptions given in the core Guides, offering new sanctuaries and new perils for Player-heroes to discover.
City of Mist
Amit Moshe - 2017
Play street-level individuals chosen by myths and legends to become their mortal incarnations. Confront others like you on the search for truth in a corrupt and haunted city blinded by the deceptive Mist. You live in a city where anyone could be a legend in disguise. King Arthur, Alice in Wonderland, or Tlaloc the Aztec Rain God could be living within any regular John or Jane. And like everyone else, they have their problems, passions, and vices. The difference is they have powers.It's all true, but nobody can remember. A strange force, the Mist, covers up all evidence that legends are everywhere in this city. It's only when a legend awakens in you that you begin to see what is really going on.What will you do with your newfound legendary powers? What will your legend want in return? And most importantly, can you hold on to your ordinary life or will you let go and become its unstoppable avatar?
Unknown Armies: Book One: Play
Greg Stolze - 2017
It's about getting what you want. Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As a player, you are confronted by the consequences of your character's actions, and challenged by the implicit threat of a world shaped by the will of those who want something more than you do. It's about being relentlessly, hopelessly human. Book One: Play is the book for players. It details:Obsession and identity.All of the rules for resolving actions.The central shock gauge mechanic.How to avoid fights, and how to deal with them when you're dragged into them anyway.The magick of adepts and avatars.Gorgeous full-color art and layout.Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games.
Cthulhu Confidential
Robin D. Laws - 2017
It's powered by the GUMSHOE One-2-One game system which retunes, rebuilds and re-imagines the acclaimed GUMSHOE investigative rules set, as seen in such hit roleplaying games as Trail of Cthulhu and Night's Black Agents, for one player and one GM. Together, you create a story that evokes the classic solo protagonist mystery format.Cthulhu Confidential drops your hero into the noir nightscape of hardboiled-era Los Angeles, New York or Washington, DC. Meet power brokers and politicians, rub shoulders with Hollywood studio bosses and fiery evangelists. Face narrow-eyed G-Men, bent cops and dangerous crime lords. But beneath it all, under the scrim of all this human endeavor, lives corruption so old and inhuman you'll need all your courage and resourcefulness to face it.Choose one of three heroes with their own settings and adventures: Langston Wright is an African-American war veteran and scholar in WW2-era DC with a keen intellect. Dex Raymond is a hard-boiled private detective in 1930s Los Angeles with a nose for trouble. And Vivian Sinclair is The New York Herald's most determined scoop-hound. Each is a lone investigator, equipped with smarts, fists, and just maybe a code of honor, uncovering their town's secret truths. But what happens when you scratch the veneer of human malfeasance to reveal an eternal evil-the malign, cosmic indifference of HP Lovecraft's Cthulhu Mythos?
Vurt: The Tabletop Roleplaying Game
Alexander Lepera - 2017
Clarke award). Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender Vurt feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams. But they're no mere fantasies. These worlds- and all the wonders and horrors they contain - are as real, and every bit as dangerous, as the one you were born in.Vurt the RPG is a Cypher System game, corebook contains the complete Cypher System rules, modified to bring the grittiness of cyberpunk streets and the vibrant freedom of dreams to your game sessions. That means that, other than pencil, paper and a couple of dice, the Vurt corebook is all you need to play the game. The Cypher System is the hugely popular rule set that powers Numenera and The Strange by Monte Cook Games.The Vurt corebook has over 100 all new cyphers, loads of full adventures, a bestiary for both the real world and the vurt world, pregenerated characters and an enormous, 75-page setting chapter which delves with great detail into the boroughs and districts of Greater Manchester, the worlds largest megacity.
Tower of the Stargazer
James Edward Raggi IV - 2017
So great was his hubris and defiance that even when smote with the power of storm and fire, the wizard laughed. He feared not retribution from man nor God, for he drew his knowledge from something greater. Something darker. Something outside. The legend of this wizard grew, first whispered by men in fear, and later in awe. But then there was no more news. No more talk. Something had finally brought the wizard low, for though the sky still blazed down on him and his abode, he no longer blazed back. And now youre going to walk right through this wizards front door. An adventure for beginning characters, players, and Referees, for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
7th Sea: Pirate Nations
Mark Diaz TrumanJames Mendez Hodes - 2017
The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted and immortal ghost ships...and the demon named “Reis.”This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Stories and Sorceries. It also includes five new Pirate Nations:- Numa, the land where legends were born and never left- La Bucca, the once-prison island turned headquarters for international intrigue- The Atabean Islands, where the ghosts of Rahuri ancestors sail alongside native peoples- Aragosta, home of the Brotherhood of the Coast and a pirate paradise- Jaragua, self-liberated slave colony and home of a new Sorcery called Kap SeviPirate Nations also includes new setting materials for 7th Sea featuring the Devil Jonah, the dreaded Reis and Theah’s first multinational, the Atabean Trading Company. There be adventure aplenty in these lands, more than any one crew can hope to see in a lifetime.Sail, me hearties, and treasure what good luck you find. You’ll be needing it.
Pathfinder Adventure Path #115: Trail of the Hunted
Amber E. ScottAndré Garcia - 2017
The heroes guard their band of survivors in the wilderness, challenge a troglodyte tribe for safe haven, and face the brutal bounty hunters dispatched to end their flight to freedom!This volume of Pathfinder Adventure Path launches the Ironfang Invasion Adventure Path and includes:- "Trail of the Hunted," a Pathfinder adventure for 1st-level characters, by Amber E. Scott.- A detailed overview of the Ironfang Legion, including its history, membership, and tools, by Ron Lundeen.- A gazetteer on the expansive Nesmian Plains, a rugged wilderness of breathtaking vistas and tangled histories, by Crystal Frasier.- A bestiary containing new regional threats and allies, by Crystal Frasier, Amber E. Scott, Tonya Woldridge, and Linda Zayas-Palmer.Cover art by Remko Troost
Adventures In Middle-Earth : Wilderland Adventures
Gareth Ryder-Hanrahan - 2017
REMEMBER YOU ARE OVER THE EDGE OF THE WILD NOW, AND IN FOR ALL SORTS OF FUN WHEREVER YOU GO.”A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat - seven stories await to be told in the Twilight of the Third Age. Seven adventures need a company of heroes to undertake them.Wilderland Adventures contains seven ready-to-play adventures, complete scenarios that can be played separately, or as an epic campaign spanning across a number of years. All adventures are set in the years after 2946, and take place in Wilderland.A wealth of background material expands the setting information contained in the core manuals for Adventures in Middle-earth, the newest fantasy roleplaying game based upon The Hobbit and The Lord of the Rings, the world-renowned masterpieces written by J.R.R. Tolkien.With new monsters, new journey tables for each adventure, new NPCs and battle maps, Wilderland Adventures is the perfect next step for your Adventures in Middle-earth! Will you dare enter the great forest of Mirkwood, journey under the shadow of the Misty Mountains, visit the house of Beorn, follow the River Anduin down to the Gladden Fields, or climb the Grey Mountains to look upon the Withered Heath?Wilderland Adventures presents the seven adventures previously published for The One Ring Roleplaying Game as Tales from Wilderland, fully converted for Adventures in Middle-earth, the Middle-earth 5e OGL setting.
Fate Adversary Toolkit
Brian Engard - 2017
Obstacles. Villains. Impediments. Call them what you will, but a great campaign needs opposition to create stirring conflict. The Fate Adversary Toolkit offers a variety of ideas, mechanics, and hacks to help you make the most out of every obstacle in your game. Explore what an adversary is in Fate terms, and always remember that everything is a character. Inhabit hostile worlds and situations that work against the players. Face down mooks and big bads built to provide high stakes drama and engage everyone at the table. Learn how to use high quality adversaries to drive your stories to completion.The Fate Adversary Toolkit is a Fate Core supplement. This Toolkit includes:A general approach that gives you the tools to create quality adversaries regardless of setting or genre.New categories of adversaries (enemies, obstacles, and constraints), each with their own rules, functions, and samples.Ideas on how to use environments to create conflict and make the most of battlefield zones.A Rogue’s Gallery, full of sample adversaries separated by genre, with ideas on how to use the characters and settings provided to create plot.Fate Toolkits. All the tools to build your stage.
Getting Started with Warhammer 40,000
Games Workshop - 2017
It explains in easy to follow terms how to get started, and even comes with a free push-fit Primaris Space Marine Intercessor miniature!Contained in the 104-page magazine:- A history of the Warhammer 40,000 setting – the story so far, the state of the galaxy and the dramatic history that led to it;- A guide to the armies you can collect and play with in Warhammer 40,000, showing you their motivations and introducing their histories;- Guidance on collecting Citadel miniatures – while you can simply pick up any that catch your eye, for many the hobby is about specific armies or types of miniature. This guide includes three example collections for inspiration, with a further showcase of beautifully-painted miniatures from a variety of armies;- A detailed Battle Report – watch as the heroic Ultramarines take on the vile Death Guard in a tense fight to the end;- A guide to some of the most famous war zones of Warhammer 40,000, and the epic battles that took place there;- An introduction to painting Citadel miniatures using the Citadel Paint System, with a guide to paints, brushes and step-by-step instructions showing how to paint a variety of miniatures – including your free Intercessor!- The core rules – the basic ruleset for playing games of Warhammer 40,000, with each phase broken down into simple explanations. There’s even a mission included to get you playing right away!(publisher's description)
Symbaroum - Thistle Hold - Wrath of the Warden
Mattias Johnsson - 2017
It wouldnt be long before the darkness reigned supreme in their booth at the Salons of Symbaroum.
The Bestiary of Equestria - A Guide to the Creatures of Tails of Equestria
Jack Caesar - 2017
There are dozens of new creatures from all over Equestria, and even some from beneath and above it! Some of these creatures are beastly, some are unique characters, and some are races that players may want to pick when creating their character.NON-PONY CHARACTERS!Included in The Bestiary of Equestria are rules for six new playable races, allowing for players to pick the following non-pony characters: Majestic Griffons. Fearsome fire-breathing Dragons. Proud Buffalo. Curious and cunning Diamond Dogs. Wondrously powerful Changelings. Wise, ancient Crystal Ponies.CREATURES OF EQUESTRIAFrom adorable to terrifying, the bestiary contains details and stats for all sorts of creatures. This will add a huge amount of depth and variety to the types of encounters the players will face.As well as monsters, you’ll find details on the friendly, familiar faces of Friendship is Magic. From Big Mac to DJ Pon-3, Scootaloo to Flurry Heart, and many more!NEW TALENTS AND QUIRKSLots of new creatures means plenty of new powers, magic, and special abilities. The unique and often dangerous creatures of Equestria are equipped with many Talents and Quirks, which are detailed in the bestiary. Some of these new Talents can even be gained by Pony Characters when they level up!
Traveller : Highguard (MGP40002)
Mongoose Publishing - 2017
You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes. High Guard also presents new approaches to handle spacecraft operations, from engaging in vicious boarding actions to spacecraft security, from employing a range of warheads in missiles to accessing technologies seen in science fiction settings beyond the Third Imperium. Your warp drives await. With more options and more powerful weapons, High Guard returns to space combat and provides a rules framework to use in epic space battles, from spiraling dogfights involving just a handful of lightweight fighters to the clash of heavily armed battleships across a front stretching through an entire star system.
Unknown Armies 3 - Deluxe Edition
Greg Stolze - 2017
Armed with postmodern magic that relies on strict taboos and dangerous rituals, the PCs must strive to create the world they want, rather than the one they inherited. The cabal�s struggles are deeply personal but potentially monumental. They might range from advancing fringe interests in local politics to claiming the power of ley lines to triggering global financial crisis. They could seize powerful artifacts, reshape their environment, or walk the sacred path of a cosmic archetype to attain mystic enlightenment. Deluxe version slip magnetic slipcase unfolds into a GM screen.
B/X Essentials: Core Rules
Gavin Norman - 2017
The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability:- Basic and Expert rules seamlessly combined.- Streamlined presentation optimised for ease of reference during play.- Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear.- Carefully clarified, ironing out ambiguities in the original rules.This first book lays out the core rules of the game, including: encounters, combat, dungeon and wilderness exploration, seafaring, spell casting, and magical research.
Deadlands 20th Anniversary (S2P10020)
Pinnacle - 2017
The first edition of Deadlands hit the shelves in 1996; we're actually reprinting the revised and best version which was released a few years later. We're also including a Conversion Guide so Classic Marshals can use all the Plot Point Campaigns for Deadlands, including Good Intentions, to spur their ghost rock-fevered dreams...
B/X Essentials: Classes and Equipment
Gavin Norman - 2017
The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability:- Basic and Expert rules seamlessly combined.- Streamlined presentation optimised for ease of reference during play.- Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear.- Carefully clarified, ironing out ambiguities in the original rules.This second book lays out the standard classes of adventurer and the ways in which characters can spend their hard-earned treasure, including: arms, adventuring gear, mounts, sea vessels, mercenaries, specialists, and (eventually!) castles and strongholds.
The Blight (5E)
Richard Pett - 2017
The city-state has begun exploring realms beyond the normal world, heedless of the dangers, and unaware that these other worlds are exploring the city-state in return. Ruthless factions, many of them quite monstrous, wage a hidden war for control of the city, its bizarre “technologies,” and its cruel empire.Two books in one, The Blight: Richard Pett’s Crooked City is everything you need for a campaign set in Castorhage, the city known to most simply as the Blight. Set in the Lost Lands campaign setting, this book consists of The Blight Campaign Guide — which includes the Cyclopædia Infestarum, a huge collection of new monsters, NPCs, and other resources for the setting as well as a ten-chapter gazetteer to the city’s individual districts — and also includes the Levee Adventure, a nine-part series of adventures that introduce your players to their first taste of the Blight and its rotten and degenerate urban confines.Bring your players to a truly novel city-setting, where adventures are utterly different than the ordinary fare of traditional fantasy. The Blight: Richard Pett’s Crooked City provides countless hours of adventure for your game and the seeds to endless campaigns spawning from its grimy, crowded environs.You’ve just entered the wrong side of town . . .Warning!This product contains materials that may not be suitable for all audiences. It is recommended for use by individuals age 13 and older.
Follow
Ben Robbins - 2017
You could start a rebellion, cure a disease, slay a dragon (or a cat), or get your candidate elected. If it's something people can work together to accomplish, it could be a quest.Will your characters stay united or will their differences tear them apart? Will they triumph or will their hopes go up in flames?Follow is designed to be a reliable tool in your arsenal, a game you can whip out and play at a moment's notice. Robbins designed it because it's the game he wanted to have in my bag when he showed up to play, something he could play over and over again with a whole range of people.Follow is also designed to be easy to learn and easy to play. It has no game master and nothing to prepare. All the steps are clearly and carefully laid out so, even if you've never seen a role-playing game before, if you have some people and some time, you're ready to play.
Scenic Dunnsmouth
Zzarchov Kowolski - 2017
Beset by malefactors supernatural and mundane, Dunnsmouth slowly dies in the swamp. But within the rot are mysteries to be solved, evil to be fought, and the Weird to be encountered.Scenic Dunnsmouth features an innovative village generation system using dice and playing cards to ensure that every expedition to Dunnsmouth is unique; the adventure never plays the same way twice. The threats, their intensity, which villagers are present, which alliances they hold, and even the village map, are all randomly determined before play. Scenic Dunnsmouth is an adventure for characters of levels 2-5 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Pathfinder Player Companion: Antihero's Handbook
Amanda Hamon KunzLu Pellazar - 2017
With Pathfinder Player Companion: Antihero's Handbook, you'll find new rules options for characters on the shady side of morality. Whether you need a less-than-heroic background to justify your character's flaws, are looking to join an antiheroic organization, or seek ways to play corrupt or cowardly adventurers, this book has just what you're after. Featuring new archetypes, alchemical items and discoveries, and magic items, Antihero's Handbook is the perfect guide for anyone not willing to stick to the straight and narrow.Inside this book, you'll find:- New archetypes, including a vigilante who changes identities even more radically than most, a rogue who handles jobs discreetly, and a gunslinger who talks big to keep his enemies off their game.- A new bloodrager bloodline, corruption, and phantom emotional focus to help bring an adventurer's dark past to bear in the present with still darker power.- New drawbacks, feats, poisons, and even cursed items that antiheroic adventurers can use to further their questionable causes, often at the expense of their reputation—or their allies!Cover art by Chris Seaman
Judges Guild Deluxe Collector’s Edition, Volume One
Bob Bledsaw Jr. - 2017
Contained within these pages you will find the legendary adventure modules Citadel of Fire, Tegel Manor, and Thieves of Fortress Badabaskor. Each of these adventures changed the course of role playing. Also included herein are scans of the original Judges Guild Journals, the gaming periodicals that were shipped with each installment of Judges Guild mail order product. The Judges Guild Journals have never before been reproduced in any format. Finally, you will find a number of historical essays, as well as all-new game material expanding the original adventures, all authorized by the Judges Guild.Gamers today who seek to recapture the excitement of their youth will find it in the pages of the Judges Guild. This book connects you to an era of unbridled imagination. It collects some of the finest work of Judges Guild in its original published form. This is the Golden Age of Role Playing presented as it originally happened, when the concept of “adventure module” had never been seen before.
Doctor Who RPG: Black Archive
Andrew Peregrine - 2017
Highest Security Rating On The Planet. The Entire Staff Have Their Memories Wiped At The End Of Every Shift.'The Tower Of London: Home To Ravens, Beefeaters And One Of The Most Extensive Collections Of Esoteric Alien Artifact On Earth. Under The Stewardship Of Unit, The Black Archive Is Charged With Finding, Storing And Understanding The Weirdest And Most Powerful Alien Gadgets That Come To Our Planet.This Sourcebook For The Doctor Who Roleplaying Game Details The 21St Century Organisation That Collects, Catalogues And Protects Some Of The Most Incredible Artifacts The Earth Has Ever Known, And The Collection Itself.
Doctor Who RPG: The Gamemaster's Companion
Cubicle 7 - 2017
It is also the most rewarding. This book is here to help you get the most out of the experience.
Stars Without Number: The Universal Omnibus
Kevin Crawford - 2017
Starfinder Pawns: Alien Archive Pawn Box
NOT A BOOK - 2017
The extraterrestrial menaces of Starfinder Alien Archive come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Starfinder Roleplaying Game or any tabletop science fantasy
Down Darker Trails: Terrors of the Mythos in the Wild West
Kevin Ross - 2017
There's strange rumors coming in from the whisperin' desert. You'd best put a round in that iron and make haste!Down Darker Trails is a new setting for Call of Cthulhuthe American West of the late 19th century. The era of gold rushes, outlaws and lawmen, discovery and expansion.Rub shoulders with the likes of Wild Bill Hickok, Crazy Horse, and Calamity Jane, while journeying through towns like Deadwood and Dodge Citynames and places that have transcended history to become legend. Down these dark trails the taint of the Cthulhu Mythos stirs, ready to lure the unwary and tempt the power hungry with whispered secrets of cosmic knowledge. This is a West of hidden worlds, lost treasures and cities, dubious deals and unsavory alliances. A land filled with beauty, mystery, terrorand wild adventure!
7th Sea (Nations of Theah, #2)
John Wick - 2017
As each nation struggles to find its footing in these treacherous new landscapes, unrest looms on the horizon.This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles and new monsters. It also includes expanded setting information for Théah’s four eastern nations:Eisen, including information about the Eisenfursten, the Horrors within the nation, various locations around the nation, and an expansion on Hexenwerk.The Sarmatian Commonwealth, with an inside look at the new nobility and those who oppose it, information on the two halves of the country, and an in depth look at Sanderis.Ussura, including a view of the two contenders for the throne, the Ussura countryside, and a look at Tur, a Leshiye as powerful as Matushka.Vodacce, including the ongoings of the various cities in Vodacce, important people around the nation, and a look at what happens when Sorte is used untrained.Adventure, political intrigue and upheaval lurk around every corner. Are you ready to take up the cause?
Forgive Us
Kelvin Green - 2017
History tells us that it was an outbreak of the Black Death. History is wrong. An adventure for a party of the 4th level, for use with LAMENTATIONS OF THE FLAME PRINCESS WEIRD FANTASY ROLEPLAYING and other old school adventure roleplaying games.
Cthulhu City
Gareth Ryder-Hanrahan - 2017
A city that you don't recall seeing on maps when you were growing up and no-one of your acquaintance ever admitted coming from. Yet you find yourself living inside the eerie confines of Great Arkham, a city of windowless cyclopean skyscrapers, of crumbling baroque buildings, and ruins that, impossibly, predate human habitation in this part of the world; it is also a city of roaring industry and crowded streets, beset by organised crime and political corruption. At times, you can see remnants of familiar small towns which have grown together into this monstrous conurbation - Dunwich to the west, beyond Sentinel Hill; quaint Kingsport, by the sea; industrial Innsmouth, the engine of trade and commerce; and the city's heart, Old Arkham.
Dark Waters: A solitaire adventure for Four Against Darkness Recommended for characters of level 1 and 2
Jeffery Baker - 2017
Shadowrun: The Complete Trog
David Ellenberger - 2017
Sure they can. Let 'em think it's smear. Let them show you what they don't know. Let them ignore history, the great accomplishments orks and trolls have made in every field in the Sixth World, the homes and enclaves they've built out of nothing. There's enough talent in the trog population to punch, hack, rig, charm, or enchant that smug smile right off their face. You know what you are. They'll learn -- fast, if they know what's good for them.The Complete Trog is the definitive guide for ork and troll characters in Shadowrun. With information on what it's like to be an ork or troll in dozens of spots across the globe, details on working in corps as a trog (including in ork- and troll-dominated corps) and the heroes and enemies of trog culture, the book helps players add flavor and depth to their characters and the world around them. On top of that, it has gear, qualities, and lofe modules compatible with both Shadowrun, Fifth Edition and Shadowrun: Anarchy. Plunge into the rich culture of trogs and watch them turn that slur on its head.
Pathfinder Player Companion: Heroes of the High Court
Amanda Hamon KunzTawny Fritzinger - 2017
Pathfinder Player Companion: Heroes of the High Court presents everything you need to take your escapades into the royal courts and noble houses of Golarion. Learn how to dress and act in high society, gain access to the echelons of political power, and take advantage of the privileges afforded to those who have mastered the arts of courtly intrigue!Inside this book, you'll find:- Archetypes for a variety of classes, such as the court fool bard to the butterfly blade slayer, who performs a noble's dirty work in the shadows.- Equipment and magical courtly regalia suitable for any ruler, including thrones that grant great power to whoever earns the right to sit upon them!- New traits, feats, and spells for characters who wish to mingle with nobility, as well as new tactics that let a participant of a verbal duel cut her opponent down to size.Cover art by Alberto Dal Lago