Best of
Gaming

2017

Xanathar's Guide to Everything


Wizards of the Coast - 2017
    In addition, you’ll find and valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar’s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on “heroes” themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use.Complete rules for more than twenty new subclasses for fifth edition Dungeons & Dragons, including the cavalier, the inquisitive, the horizon walker, and many more. Dozens of new feats and spells, and a system to give your character a unique, randomized backstory. A variety of systems and tools that provide Dungeon Masters new ways to personalize their home games, while also expanding the ways players can engage in organized play and shared world campaigns.Beauty is in the eye of the beholder, but evil is in its heart!The Xanathar…Waterdeep’s most infamous crime lord, and a beholder to boot…You’d be shocked to discover just how much he knows about you…Yes, you… adventurers.

The Legend of Zelda: Breath of the Wild — Creating a Champion


Nintendo - 2017
    Witness the making of a champion!This book features: * Nearly 50 pages of sketches and official illustrations from Takumi Wada * 296 Pages of design artwork and commentary about the making of the game from creators * 55 Page historical section that divulges an in-depth history of the Hyrule of Breath of the Wild. * Interviews with key members of the development team including Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji AonumaMake sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia, The Legend of Zelda: Art & Artifacts, and The Legend of Zelda: Encyclopedia which detail the first 30 years of this historic video game franchise!

The Legend of Zelda: Art & Artifacts


Nintendo - 2017
    This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda(TM) Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover.Select artwork from the entirety of the franchise!A nostalgic look at the past!An exciting look at the future!Interviews with some of the artists behind The Legend of Zelda(TM) series!

Critical Role: Tal’Dorei Campaign Setting


Matthew Mercer - 2017
    But now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself! Will you find one of the revered Vestiges of Divergence or perhaps discover part of the Chroma Conclave's legacy? Can you help the Ashari in their sacred charge to prevent the elemental vortices from overwhelming the world, or will you find yourself embroiled in the machinations of the Clasp? This setting book takes an in-depth look at the history, people, and places of Tal'Dorei, and includes new backgrounds, magic

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made


Jason Schreier - 2017
    In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Minecraft: The Island


Max Brooks - 2017
    In the tradition of iconic stories like Robinson Crusoe and Treasure Island, Minecraft: The Island will tell the story of a new hero stranded in the world of Minecraft, who must survive the harsh, unfamiliar environment and unravel the secrets of the island.From the Hardcover edition.

Game Engine Black Book, Wolfenstein 3D


Fabien Sanglard - 2017
    How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you.

The Legend of Zelda: Breath of the Wild: The Complete Official Guide Collector's Edition


Piggyback - 2017
    COLLECTOR’S EDITION BONUS: Premium hardcover,extra-large map poster and dedicated 16-page art sectionAT-A-GLANCE WALKTHROUGHS: Annotated maps and screenshots show you the way through every quest and dungeon.TOTALLY COMPREHENSIVE: All side quests, all  Shrines of Trials and all information about collectable items – each mapped out and ready for you to discover and complete! Also includes optional challenges, mini-games, unlockables, Easter eggs, and more.PUZZLE MASTER: Every single puzzle and riddle unraveled with clear, visual solutions.EXPERT COMBAT STRATEGY: Practical, reproducible tactics to crush your enemies, even the toughest bosses.COMPREHENSIVE REFERENCE: Exhaustive appraisals of all items and monsters – including key parameters that are hidden in the game.EXTRA LARGE MAP POSTER: covering the entire game world.QUALITY CONTROL: carefully designed to avoid unnecessary story spoilers.

Tomb of Annihilation


Christopher Perkins - 2017
    Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.

Minecraft: Guide to Redstone


Mojang AB - 2017
    Learn the art of redstone and become a master engineer with Minecraft: Guide to Redstone, then put theory into practice to construct intricate contraptions in Minecraft.Pick up the basics of the redstone components and their uses, discover how to make working circuits, and create incredibly complex builds using your new skills.With insider info and tips from the experts at Mojang, this is the definitive guide to redstone in Minecraft.Collect all of the official Minecraft books: Minecraft: The IslandMinecraft: The CrashMinecraft: The Lost JournalsMinecraft: The Survivors' Book of SecretsMinecraft: Exploded Builds: Medieval FortressMinecraft: Guide to ExplorationMinecraft: Guide to CreativeMinecraft: Guide to the Nether & the EndMinecraft: Guide to RedstoneMinecraft: MobestiaryMinecraft: Guide to Enchantments & PotionsMinecraft: Guide to PVP MinigamesMinecraft: Guide to FarmingMinecraft: Let's Build! Theme Park AdventureMinecraft for Beginners

The Art of Overwatch


Blizzard - 2017
    Now, in this beautiful hardcover, Blizzard Entertainment reveals the creative process behind one of the most popular FPS games of all time! Filled with never-before-seen art as well as commentary provided by the game's development team, this book is sure to please any Overwatch fan.- Never-before-seen artwork!- Essential companion to the international best-selling game Overwatch!- Introduction and commentary provided by the game's development team!- Overwatch is a global phenomenon with 30 million players!- Produced in close partnership with Blizzard Entertainment!- Behind-the-scenes look at your favorite characters!- Overwatch creation revealed!

Tales from the Loop: Roleplaying in the '80s That Never Was


Nils Hintze - 2017
    The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop.Acclaimed scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien.Now, for the first time, YOU will get the chance to step into the amazing world of the Loop. With your help, we will be able to create a beautiful printed RPG book about the Tales from the Loop.This game is our third international RPG, after the critically acclaimed Mutant: Year Zero and Coriolis - The Third Horizon. The lead writer is the seasoned Swedish game writer Nils Hintze, backed up by the entire Free League team who handle project management, editing, and graphic design.Additional writing in the game will be done by the award-winning and best-selling game writer and author Matt Forbeck, with twenty-seven novels and countless games published to date. Matt will be writing the alternative US campaign setting (read more below).All art in the game is of course done by Simon Stålenhag himself. Most of the art will be drawn from the pages of the Tales from the Loop artbook - many scenarios in the game are based directly on illustrations in the artbook - but the RPG will contain some new original art as well, including the cover image.

Tales from the Yawning Portal


Wizards of the Coast - 2017
    Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed.The seeds of these stories now rest in your hands. D&D’s most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy.For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. Explore seven deadly dungeons in this adventure supplement for the world’s greatest roleplaying game.Tales from the Yawning Portal includes the following adventures:*Against the Giants*Dead in Thay*Forge of Fury*Hidden Shrine of Tamoachan*Sunless Citadel*Tomb of Horrors*White Plume Mountain

Mission to the Moon: The Mystery of Entity303 Book Three: A Gameknight999 Adventure: An Unofficial Minecrafter's Adventure (The Gameknight999 Series)


Mark Cheverton - 2017
    evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO.Entity303, the cruel villain who has poisoned vanilla Minecraft with dangerous and bizarre mods, was able to escape the sky-islands of Mystcraft, leaving the surface of Minecraft in a giant rocket. Gameknight999 knows Weaver must be sent back into the past so the timeline can be repaired and the eventual destruction of all the Minecraft worlds can be stopped. But to send him back, they must find the time-traveling portal that brought Weaver to the future. And only Entity303 knows the location.They have no choice; Gameknight999 and his friends must follow behind, landing on a strange and barren lunar landscape, a world stranger and more alien (in more ways than one) than any other Minecraft mod. It’s here that they must battle outer space mobs, combat monster bosses, and find Entity303. But as they close in on the terrible user, Gameknight999 will discover Entity303’s real scheme, and the very thought of what the evil user plans will fill everyone with terror. Can the User-that-is-not-a-user catch Entity303 as he travels through the cold reaches of universe, before it’s too late?Come along with Gameknight999 on his most thrilling adventure yet, to a biome unlike anything else in the Overworld: outer space!

Monsters in the Mist: The Mystery of Entity303 Book Two: A Gameknight999 Adventure: An Unofficial Minecrafter's Adventure (The Gameknight999 Series)


Mark Cheverton - 2017
    He follows the mysterious villain into the strange mod world of Mystcraft, with green skies, trees with blue leaves, floating islands, and a blood-red moon.Entity303 makes his way to a tower made of sparkling blue crystals, where he steals a linked book from the User-that-is-not-a-user, disappearing into one of Mystcraft’s many ages.Without the linked book, Gameknight has no way of ever leaving Mystcraft and returning to the Overworld. And besides, he can’t leave with rescuing Weaver and sending him back to the past, which would repair Minecraft’s timeline, making things right in the game once again.The User-that-is-not-a-user has no choice but to visit each age, in hopes of finding the right one. But in the process he’ll discover an unsettling truth about Entity303, and the deadly monsters the villain has left in wait for him.Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

Veins of the Earth


Patrick Stuart - 2017
    Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.

Dungeon Master's Screen Reincarnated


Wizards of the Coast - 2017
    The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere.- The screen's landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over, even as it keeps die rolls and notes hidden from players. - Provides an at-a-glance reference for the most relevant and often used in-game information, equipping Dungeon Masters of all skill levels with essential support. - An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience.The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.

The Legend of Zelda: Breath of the Wild: The Complete Official Guide


Piggyback - 2017
    100% Complete Strategy to master The Legend of Zelda: Breath of the WildAT-A-GLANCE WALKTHROUGHS: Annotated maps and screenshots show you the way through every quest and all Shrines of Trials.TOTALLY COMPREHENSIVE: All side quests, all  Shrines of Trials and all information about collectable items – each mapped out and ready for you to discover and complete! Also includes optional challenges, mini-games, unlockables, Easter eggs, and more.PUZZLE MASTER: Every single puzzle and riddle unraveled with clear, visual solutions.EXPERT COMBAT STRATEGY: Practical, reproducible tactics to crush your enemies, even the toughest bosses.COMPREHENSIVE REFERENCE: Exhaustive appraisals of all items and monsters – including key parameters that are hidden in the game.FREE MAP POSTER: covering the entire game world.QUALITY CONTROL: carefully designed to avoid unnecessary story spoilers.

Starfinder: Core Rulebook


James L. SutterJason Keeley - 2017
    Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost

Horizon Zero Dawn Collector's Edition Guide


Future Press - 2017
    The terrain is rugged, the machines are deadly and your tools are primitive. This book will provide everything you need to overcome the odds, get a deeper understanding of this unique world and see all that the adventure has to offer.Get an Overview of How Things WorkOur breakdown of the game's systems is as in-depth as it gets. You'll have the benefit of countless hours' play at your fingertips, with analysis of the skills, crafting and rewards that makes knowing what to do next as clear as possible.Plan Your Route Through the GameWe provide everything you need to plot out your own route through the game, based on your way of playing. Tackle the main quests, side quests and activities in the order you want, or follow our recommendations for an easy, optimal experience.Hone Your Combat SkillsAloy has a staggering repertoire of hunting tools and abilities to learn and master. We'll provide all the information you need to choose the ones that suit you best. The Hunting Guide chapter lays bare all the workings of the game's enemies, weapons, tools and combat.Dig Beneath the SurfaceOur focus on dissecting Horizon Zero Dawn extends deeply into the game's story and its mysteries. This book is steeped in the game's lore and features design insights and artwork alongside interviews with the team at Guerrilla Games.A Beautiful BonusTo really know everything about the world of Horizon Zero Dawn you'll need to explore its outer reaches and collect every artifact and trinket you can. With that in mind, we've included a gorgeous world map poster to make sure you won't have trouble finding whatever you desire.

The Legend of Zelda: Breath of the Wild Deluxe Edition: The Complete Official Guide


Piggyback - 2017
     AT-A-GLANCE WALKTHROUGHS: Annotated maps and screenshots show you the way through every quest and dungeon. TOTALLY COMPREHENSIVE: All side quests, all Shrines of Trials and all information about collectable items – each mapped out and ready for you to discover and complete! Also includes optional challenges, mini-games, unlockables, Easter eggs, and more. PUZZLE MASTER: Every single puzzle and riddle unraveled with clear, visual solutions. EXPERT COMBAT STRATEGY: Practical, reproducible tactics to crush your enemies, even the toughest bosses COMPREHENSIVE REFERENCE: Exhaustive appraisals of all items and monsters – including key parameters that are hidden in the game. EXTRA LARGE MAP POSTER: Covering the entire game world. QUALITY CONTROL: Carefully designed to avoid unnecessary story spoilers.

The Skyrim Library - Volumes I, II & III


Bethesda Softworks - 2017
    The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. I: The Histories - June 2015 For the first time, the collected texts from the critically and commercially acclaimed fantasy video game The Elder Scrolls V: Skyrim are bound together in three exciting volumes. Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer. 9781783293193 The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. II: Man, Mer, and Beast - March 2016 Delve deeper into the lore behind one of the most successful and critically acclaimed fantasy games of all time, Skyrim. Featuring in-game texts on factions, landscapes, creatures, heroes, and dragons. 9781783293209 The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. III: The Arcane - September 2016. - The Skyrim Library By Bethesda Softworks (Hardback)

Halo Warfleet


343 Industries - 2017
    Discover encyclopedic information which reveals the secrets of Covenant, UNSC, and Forerunner weapons, sensors, fighters, planets, and more!Illustrated by renowned artists Hans Jenssen, John R. Mullaney, Isaac Hannaford, Darren Bacon, Shi Kai Wang, Glenn Israel, and Jay Prochaska.Additional artwork by Carlos Naranjo and Tyler Jeffers.Foreword by Frank O'Connor, Halo Franchise Creative Director.Cover art by Sparth, Art Director for Halo 5: Guardians.Written by Kenneth Peters, Halo Franchise Writer.

Delta Green: Handler's Guide


Dennis Detwiller - 2017
    This massive, full-color volume is filled with deep resources just for the Delta Green game master.THE PAST: details on the world and history of Delta Green.THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats.THE SCHISM: deep details on the Delta Green organization itself — or rather, two different Delta Green groups, not always working to the same ends.THE OPERA: guidelines for creating scenarios, running campaigns, and customizing the setting.APPENDICES: a ready-to-play scenario, “The Sentinels of Twilight,” a Handler-facing glossary, index, recommended media, sample NPCs to use in any game, rules variants, and more.

Attack of the Flickering Skeletons: More Terrible Old Games You’ve Probably Never Heard Of


Stuart Ashen - 2017
    You will probably wish you still didn’t.YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was.Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games.These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls.These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.

Digital Me


Alston Sleet - 2017
    To save his life he risked it all in an attempt to become digitized. Knowing almost nothing about the greater Digital community or if he will be allowed to join, how Digital existence is experienced, or even if he will be relegated to a Digital zoo. Shawn's success in obtaining immortality is but the start of his journey. Thrust into the kingdom of Loson's political intrigue, friends become enemies, allies manipulate and control, Shawn must decide how much assistance he is willing to let his allies provide and if he wants to count them as enemies instead. Oblivious and ignorant of the culture, manipulated, reveling in his new found freedom even as he is chained socially, Shawn must decide on his long term goals and what he is willing to give up to achieve them. The Immortal Wizard must decide what kind of legend he will leave behind. This title is LitRPG Lite, status screens, skills, and items exist but are not the focus of the story.

Pokémon Ultra Sun & Pokémon Ultra Moon: The Official Alola Region Strategy Guide


Pokémon Company International - 2017
    Set Off for More Adventures in the Alola Region!Whether you're heading back to the islands or it's your first time in the tropical Alola region, there are many fun surprises waiting for you to discover!Here's what you'll find inside:- A detailed walkthrough of your whole adventure!- A Pokemon List to help you fill the Alola Pokedex!- The scoop on where to find items, how to use advanced battle strategies, and more!- An updated bonus pullout map showing every island in the region!

Starfinder: Alien Archive


Jason KeeleySteve Kenson - 2017
    What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost

Nintendo 64 Anthology Classic Edition


Mathieu Manent - 2017
    To celebrate the birth of this incredibly avant-gardist machine, Matt Manent has written the most comprehensive and remarkable book about this legendary console. 348 pages long, this book inventories and chronicles the entire game library (388 games sold in Japan, the US, Europe, and Australia), sifts through the canceled games, accessories, collector's editions, and, of course, every Nintendo 64 version and bundle. By interviewing the people involved at the time - Martin Hollis (Rare - GoldenEye) and Eric Caen (Titus - Superman; acknowledged as one of the machine's worst games)- Matt Manent has worked to make this book an encyclopedia honoring the Nintendo 64 we've all come to love.

Mass Effect Adult Coloring Book


BioWare - 2017
    Now celebrate that excitement and beauty with Dark Horse's Mass Effect: The Adult Coloring Book! Featuring art inspired by the classic Mass Effect trilogy as well as the upcoming Mass Effect: Andromeda, this gorgeously illustrated volume includes forty-five ultra-detailed black and white images for you to color however you choose. This is a must have for all fans of science fiction adventure!Includes art inspired by the upcoming Mass Effect: Andromeda!The official Mass Effect coloring book!Color your favorite Mass Effect moments directly from the games!Includes forty-five pieces of beautifully detailed black and white artwork!A must-have for any Mass Effect fan!

Pathfinder Roleplaying Game: Bestiary 6


James JacobsTim Hitchcock - 2017
    Within this book, you’ll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid—if they deserve it!Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Bestiary 6 includes:- More than 200 different monsters.- New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos.- Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords.- New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds.- New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters.- Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.- Expanded universal monster rules to simplify combat.- Challenges for every adventure and every level of play.AND MUCH, MUCH MORE!Cover art by Wayne Reynolds

The New York Times Best of the Week Series: Monday Crosswords: 50 Easy Puzzles


The New York Times - 2017
    Everybody loves easy Monday crosswords and solving is even easier now with this new big, spiral-bound series! Features: - Fifty of the Times’s Monday crosswords, their easiest of the week - Puzzles that are not only fun but completely solvable by all puzzlers, from beginner to expert - Covered spiral binding for easy spine-out shelving.

The Frigates of Eve Online


CCP - 2017
    Dark Horse Books is proud to partner with CCP Games to present The Frigates of EVE Online!

Warhammer 40,000


Games Workshop - 2017
    No forgiveness. No respite. There is only war.The Dark Millenium takes a horrific toll upon Mankind's realm, for the galaxy is beset by the flames of war. In this nightmare future, Humanity faces utter damnation. The galaxy has split along its length, torn by apocalyptic acts of violence to disgorge the horrors of the warp. Every one of the Imperium's million worlds is beset by Chaos incarnate. Scenting blood, warmongering alien races descend to conquer even as the enemy within rises up, utter disaster stayed only by the daily sacrifice of untold billions. Only the armies of the Immortal Emperor stand between Humanity and midnight-black oblivion. Foremost amongst them are the Space Marines of the Adeptus Astartes, dauntless champions forged anew as the ultimate protectors of Mankind.You can enter this universe of horrors, today, if you dare. But remember this is a a more terrible era than ever before, and there is no peace amongst the stars...The Games Workshop hobby allows you to collect, build, paint and play within worlds of boundless creativity and imagination. Warhammer 40,000 is a tabletop game for two or more players, where you control an army of Citadel Miniatures representing the Imperium of Man or one of its many enemies. As well as telling the story of the Dark Millenium, this books provides all the rules you need to fight a variety of battles in this dystopian setting, and has essential information about collecting, painting and gaming with Citadel Miniatures.(publisher's description)

The Fuccubus (Caverns and Creatures)


Robert Bevan - 2017
    Boy meets girl. Girl invites boy, and four other dudes, back to her place. Boy thinks it's weird, but agrees because girl is smokin' hot. Girl turns out to be a demon who wants to suck boys' souls out through their dicks.

Table Fables: A Collection of Tables for the Weary Game Master


Madeline Hale - 2017
    Table Fables is filled over eighty illustrated pages of lists and generators designed to be useful to game masters, young and wizened alike.

The Art & Design of FINAL FANTASY XV


Square Enix - 2017
    The Art & Design of FINAL FANTASY XV is published by Cook & Becker. This official artbook has been created together with key members of the FINAL FANTASY XV art team at Square-Enix, who gave detailed insight into their vision for the FINAL FANTASY XV universe. Readers can expect a carefully curated collection of art, drawings and designs that tell the story of the Kingdom of Lucis, and show the love and dedication that went into creating the world of FINAL FANTASY XV. The selected art ranges from pencil sketches to elaborate renders and digital paintings. These include never-before-seen artwork and screens made specifically for this art book. What shows is the detail and craft that went into designing a world in which the designers wanted to merge realism and fantasy, and draw attention to the emotional bonds between characters.

Super Mario Odyssey


Prima Games - 2017
    Comprehensive Walkthrough: Visit every location, beat every boss, and solve every puzzle with both solo and co-op strategies.Detailed Maps: Explore the expansive world with detailed maps of each and every kingdom!Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide, optimized for a second-screen experience.

Changeling: The Dreaming


Christine BeardIan Lemke - 2017
    Seen by some as a lighter, more fantasy-based setting in the modern-day, and by others as the darkest game White Wolfhad yet created, players had to face the question of what happens once creativity and magic fades from their world.This 20th Anniversary Edition of Changeling: the Dreaming returns to that deceptively bright yet terrifying world and both compiles and completes the concepts of the previous two editions. Led by veteran White Wolf and Onyx Path developer "Blackhat" Matt McFarland, our writing team consists of longtime Changeling creators like Ian Lemke, Jackie Cassada, Nicky Rea, and Peter Woodworth, as well as familiar names such as Holden Shearer, John Snead, Maggie Carrol, Matthew Dawkins, and Krister Michl. One and all are dedicated to making Changeling: the Dreaming Twentieth Anniversary Edition the most playable edition yet - while not losing the wonder, awe, and majesty that Changeling is known for.-A revised and up to date look at the World of Darkness through the eyes of the Kithain - what has happened to the Dreaming in the last 20 years, and what is the state of Glamour and dreams?-Rules for all of the kiths including in 2nd ed, plus fan favorites from other books: selkies, piskies, clurichaun, and both Arcadian and Concordian sidhe.-Rules for the Gallain: The inanimae, the hsien, the Nunnehi, and others!-An overhauled and reimagined system for fae magic, including new Arts and the powerful but dangerous practice of Unleashing!-New full-color beautiful artwork as well as classic Changeling illustrations including remastered full page pieces of the kiths by Tony Diterlizzi.

Pokémon Sun and Pokémon Moon: The Official Alola Region Collector's Edition Pokédex & Postgame Adventure Guide


Pokémon Company International - 2017
    If getting all the Pok�mon from the Alola region is your goal, or if you simply want the latest info on all these amazing Pok�mon, then Pok�mon Sun & Pok�mon Moon: The Official Alola Region Pok�dex & Postgame Adventure Guide will be your go-to for the info you need!And if you think you've done everything there is to do in the Alola region, then think again! Many adventures are waiting for you after you've completed the main story in Pok�mon Sun and Pok�mon Moon, and this guide will take you through them--including encountering, battling, and catching the mysterious Ultra Beasts!Here's what you'll find inside: -Includes high-quality lithograph set.-Includes a double-sided Pok�dex poster on premium paper!-Postgame guide for the adventures--and the Ultra Beasts--awaiting you in Alola!-Bonus interview with the games' director and producer!-Exclusive concept artwork of Rowlet, Litten, Popplio, Mimikyu, Alolan Exeggutor, Solgaleo, Lunala, and more!-Data for all 301 Pok�mon discovered in the Alola region and their different forms!-Key info on each Pok�mon's moves, Abilities, stats, Evolutions, and how to obtain them!-Lists of TMs, items, and Berries--includingwhere to find them!-Reverse Lookup tables for the moves and Abilities found in the Alola region--perfect for the competitive battler!

Tails of Equestria – The Storytelling Game


Alessio Cavatore - 2017
    Because story-telling with friends is magic!

Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games


Walt Williams - 2017
     Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world’s top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry’s addiction to violence and explains how the role of the narrative designer—the poor soul responsible for harmonizing gameplay with storylines—is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women—gamers and nongamers alike—that imagines how video games might inspire the best in all of us.

Mass Effect Andromeda


Prima Games - 2017
    ? Weapons and Items: Learn the tools of the trade for defense and exploration.Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience.

Advanced Game Design: A Systems Approach


Michael Sellers - 2017
    Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game's "big idea" and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed

Coriolis - The Third Horizon


Tomas Härenstam - 2017
    It is a place ravaged by conflicts and war, but also home to proud civilisations, both new and old. Here, the so called First Come colonists of old worship the Icons, while the newly arrived Zenithians pursue an aggressive imperialistic agenda through trade and military power.In this game, you will crew a spaceship and travel the Horizon. You will explore the ancient ruins of the Portal Builders, undertake missions for the powerful factions and partake in the game of political intrigue on Coriolis station - the centre of power in the Third Horizon. You might even encounter strange beings from the dark between the stars.From the Monolith in the jungles of Kua to the floating temples of Mira, the Horizon is yours to explore. You can be traders, explorers, mercenaries, pilgrims or agents. Whatever your calling is, together you will make your own fate. In the end you might even discover the truth about the mysterious Emissaries and the threat of the dark between the stars.

The Elder Scrolls Online - Volumes I & II: The Land & the Lore


Bethesda Softworks - 2017
    Now available as a complete set in a deluxe slipcase. For the first time in print, step into the fantasy world of The Elder Scrolls Online: Tales of Tamriel - Vol. I: The Land that takes readers on an adventure throughout the war-torn landscapes and battlefields of Tamriel, featuring a horde of in-game texts and exclusive artwork. For the first time in print, step into the fantasy world of The Elder Scrolls Online. Tales of Tamriel - Vol. II: The Lore which takes readers on adventures throughout the war-torn landscapes and battlefields of Tamriel, featuring a horde of in-game texts and exclusive artwork.

The Two-Headed Serpent


Paul Fricker - 2017
    The heroes face the sinister conspiracies of an ancient race of monsters hell-bent on taking back a world that was once theirs. Working for Caduceus, a medical aid organization, the heroes will loot a lost temple in the forests of Bolivia, go head-to-head with the Mafia in New York City, face a deadly epidemic in the jungles of North Borneo, uncover the workings of a strange cult in dust-bowl-era Oklahoma, infiltrate enemy territory inside an awakening volcano in Iceland, face the horrors of hideous medical experiments in the Congo, race to control an ancient and powerful artifact on the streets of Calcutta, and ultimately travel to a lost continent for a desperate battle to save humanity from enslavement or annihilation!Packed with nine adrenalin-fuelled adventures, Keeper advice, gorgeous full-color maps and player handouts

Dresden Files Accelerated


Pamela AlexanderAmanda Valentine - 2017
    Take a jaunt through the Nevernever, stand up to the Black Court, and sit down for a pint at Mac’s. This book contains all you need to make it happen.In this book, Ivy—a.k.a. the Archive—will walk you through everything you need to know to get your game running, including:· An introduction to the major super­natural players in the Dresdenverse and the places you might meet them.· A new mantle system that speeds up character creation and gets you into the game fast.· Faction-based campaign creation that creates immediate drama and action for your group.· A scale system to support interacting with and playing at various power levels.· Easy-to-learn Fate Accelerated style gameplay, with a few clever Dresdenverse tweaks.Dresden Files Accelerated. Fun. Fast. FUEGO!

Harlem Unbound


Chris Spivey - 2017
    African Americans flee the oppressive South for greener pastures, creating a new culture in Harlem. The music of Fats Waller and Duke Ellington pours out of the city’s windows and doorways, and the sidewalks are crowded with women in stylish skirts with silk stockings, and men in white gloves and Chesterfield coats. There’s a feeling of possibility in the air, like never before. But even in this land of promise, Harlem is a powder keg. While classes and cultures collide, Lovecraftian horrors lurk beneath the streets, creeping through dark alleys and hidden doorways into the Dreamlands. What Great Old One shattered our reality? Can you hold it together and keep the Mythos at bay for one more song?

Planet Mercenary Role-Playing Game


Howard Tayler - 2017
    Aliens, humans, and artificial intelligences are all part of a galaxy-spanning culture in which warfare is common enough that there is a sizeable market for people who can wage it professionally.You and the other players are the senior officers in a mercenary company of your own creation, a relatively small organization that promises to put you in harm’s way on a regular basis. One of you might be the doctor, equally proficient with a scalpel and with a sidearm. Another might be the chief engineer, responsible for maintaining and upgrading your equipment. One of you (preferably only one) will be the Captain, responsible for making the tough call when it’s decision time.Game play is fast and energetic. During a three-hour play session the group should be able to accept a mission, travel to their destination, uncover a secret agenda or two, and play through three or four combat encounters. It’s useful to know the rules of the game, but ultimately it will be more useful to get to know the other players. Your personal expertise with probability curves and dice is less important than your ability to quickly work together.You’ve probably heard that “failure is not an option.” In the Planet Mercenary Role Playing Game failure is not optional. Some degree of failure is guaranteed. You and the other players will fail a lot. Bad decisions and botched die rolls will make eventual success much sweeter, and will provide lots of laughter along the way.But even a completely botched mission may be the game session everybody remembers as their favorite. Your simple snatch-and-grab bounty hunting contract could turn into an epic adventure in which you flee from new enemies.

Adventures in Middle Earth: Rhovanion Region Guide


Francesco Nepitello - 2017
    It expands on the descriptions given in the core Guides, offering new sanctuaries and new perils for Player-heroes to discover.

Assassin's Creed Origins


Prima Games - 2017
    Explore the Great Pyramids and uncover the mysteries of ancient Egypt with Assassin's Creed Origins: Official Collector's Edition Guide from Prima Games.Premium Hardcover Book: A must-have for any fan!Bonus Content: Only available in the Collector's Edition100% Complete Walkthrough: All the missions, side missions, and additional activities are completely covered to guide you through the game.Detailed Maps: Find every important location, collectible, and target with paths marked in easy to use screenshots.Weapons and Equipment: Learn the best ways to implement the tools of the trade.Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience.

Neogeo: A Visual History


Bitmap Books - 2017
    An elite, exclusive console that didn’t just emulate the arcade experience – as so many 8 and 16-bit consoles tried to do – it was the arcade experience, pixel for pixel on your TV at home. Born in the days before polygons, the NEOGEO was a staunchly 2D system that gave birth to some of gaming's most iconic franchises such as Fatal Fury, THE KING OF FIGHTERS, Samurai Shodown and of course Metal Slug. NEOGEO: a visual history is the first officially licensed NEOGEO art book of its kind released in the English language. A visual celebration of all things NEOGEO, it’s crammed full of beautiful visuals split into dedicated chapters, including Hardware, Box Art, Character and Concept Art and Pixel Art. The imagery has been collated and photographed the from all over the world, which has been handpicked to appear in this unique and exclusive volume. NEOGEO: a visual history also features official interviews with key staff integral to the NEOGEO’s history, including producer Yasuyuki Oda, artist Tatsuhiko Kanaoka (Falcoon) and composer Hideki Asanaka (sha-v). The book weighs in at a healthy 400 pages in length, A4 in size and available in hardback only. Metallic gold ink is used throughout and the binding employs thread rather than glue, so it will be much more durable and can open flat, minimising imagery lost in the binding. Produced using the very best in print techniques, it will happily grace any gamer's coffee table. NEOGEO: a visual history promises to be a real collector’s item for all fans of the NEOGEO system and of classic gaming in general. It provides a fascinating insight into the world of the mystical NEOGEO console – something that was so unobtainable for many of us back in the ’90s.

Situational Game Design


Brian Upton - 2017
    While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms.Key FeaturesIntroduces a new methodology of game design that concentrates on moment-to-moment player experienceProvides practical design heuristics for designing playful situations in all types of games Offers groundbreaking techniques for designing non-interactive play spaces Teaches designers how to create games that function as performances Provides a roadmap for the evolution of games as an art form.

Blue Rose: The Age RPG of Romantic Fantasy


Jeremy Crawford - 2017
    Now the world of Aldea returns in a new edition using the Adventure Game Engine (AGE), the popular rules that power the Fantasy AGE and Dragon Age RPGs. This beautiful, full-color book contains everything needed to create and tell stories of heroic envoys of the Sovereign's Finest as they protect their homeland of Aldis from threats like the shadowy Kingdom of Kern and the fanatical Theocracy of Jarzon, as well as monsters and artifacts from the cruel reign of the Sorcerer Kings. Aided by the rhydan--their psychic animal allies--the champions of the Kingdom of the Blue Rose safeguard the light of the world against the power of Shadow. Will you answer the Sovereign's call?

Frostgrave: Ghost Archipelago: Fantasy Wargames in the Lost Isles


Joseph A. McCullough - 2017
    A vast island chain, covered in the ruins of ancient civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous snake-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary.In this new wargame, set in the world of Frostgrave, players take on the role of Heritors, mighty warriors whose ancestors drank from the Crystal Pool. These Heritors lead their small, handpicked teams of spellcasters, rogues, and treasure hunters into the ever-shifting labyrinth of the Ghost Archipelago. Using the same rules system as Frostgrave, this standalone wargame focuses on heroes who draw on the power in their blood to perform nigh-impossible feats of strength and agility. This game also includes 30 spells drawn from five schools of magic, a host of soldier types, challenging scenarios, treasure tables, and a full bestiary of the most common creatures that inhabit the Lost Isles.

Frostgrave: The Frostgrave Folio


Joseph A. McCullough - 2017
    This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a rogue golem; Sellsword, which introduces rules for experience-gaining captains to help lead warbands; Dark Alchemy, which expands the rules for potions and potion brewing, and Arcane Locations which gives additional options for bases and base upgrades. The book also includes a completely new mini-supplement, The Ravages of Time.

Pathfinder Roleplaying Game: Book of the Damned


James JacobsWayne Reynolds - 2017
    Powerful fiendish lords rule the deepest, darkest reaches of the Great Beyond: archdevils, demon lords, the Horsemen of the Apocalypse, and more. Such is the power of their evil that even angels cannot resist it—when one servant of Heaven cataloged all the evil in existence in the Book of the Damned, Heaven's judges doomed him to exile, appalled at what he had wrought. And now you hold those horrors in your hands!Pathfinder RPG Book of the Damned explores the evil planes and their fiendish rulers as they exist in the Pathfinder Roleplaying Game. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Book of the Damned includes:- Descriptions for dozens of archdevils, demon lords, Horsemen of the Apocalypse, and other fiendish divinities, including the foul boons they grant to their most devoted followers.- Explorations of otherworldly fiendish realms, including the infernal reaches of Hell, the death-haunted expanses of Abaddon, and the nightmare depths of the Abyss.- Several brand-new monsters to fill out the ranks of all 11 of the fiendish races, from sinister classics such as demons and devils to new favorites like asuras and sahkils.- New blasphemous rituals, magic items, powerful artifacts, and spells to arm your villains with or for heroes to discover and defy.- Three fiend-focused prestige classes, ready to vex and terrify adventurers who dare stand against their plots.- An extensive collection of in-world excerpts from the sinister pages of the Book of the Damned itself.... and much, much more!Cover art by Wayne Reynolds

The Elder Scrolls V: Skyrim Atlas: Prima Official Guide


David Hodgson - 2017
    Nintendo Switch Overview - Learn the details of every addition to the Nintendo Switch version of Skyrim.Detailed Overworld Maps - We pinpoint all Hold Capitals,Strongholds, and important locations.Maps for More Than 150 Locations - Our maps list related quests, enemies encountered, and items found for each location.Over 300 Collectibles Located - We gather and detail Skill Books, Unique Items, Unusual Gems, and more for each Hold.Free Mobile-Friendly eGuide - Includes a code to access the eGuide, a web-access version of the guide optimized for a second-screen experience.

Codex Heretic Astartes: Death Guard


Games Workshop - 2017
    Utterly devoted to spreading the Plague God’s hideous diseases across realspace, they are living plague vectors whose bloated bodies and rusted war engines boast grotesque resilience and firepower. They are a walking pestilence, a living plague of destruction and horror. Their heavy tread heralds the end of hope, and the damnation of all who oppose them. Their touch withers all, and spreads seething corruption that swallows worlds. They are the sons of Mortarion, the chosen of Nurgle; fear them , and despair.Codex: Death Guard contains a wealth of background and rules – the definitive book for Death Guard collectors. Within this 104-page hardback, you’ll find:Background- The Wages of Heresy: a detailed history of the Death Guard’s descent into absolute filth and corruption, driven into a grotesque damnation by the cold ambition of Mortarion, and a description of their homeworld and their enormous, rotting Plague Fleets;- The organisation of the Death Guard: a surprisingly organised and coherent Legion, for all the rot and bloat, with 7 Plague Companies at the head of a vast and diverse force;- The Chronicle of Virulence: a timeline of the Death Guard’s ten-thousand-year war of sickness waged against the servants of the false Emperor, with an annotated map showing key war zones;- Heraldry and colour schemes for a variety of vectoriums and warbands;- Background and details on each character and unit available to a Death Guard army;- A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the Death Guard expertly painted by the ‘Eavy Metal team.RulesEverything you need to get a Death Guard army primed for games of Warhammer 40,000 is in here:- 33 datasheets containing rules for every Death Guard unit;- Army abilities reflecting the Death Guard’s methods of war;- Gifts of the Plague God: wargear both ranged and close-combat used by the Death Guard;- Points values for all miniatures, weapons and wargear for use in Matched Play games;- Scions of Mortarion: rules for Battle-forged armies:- 6 unique Warlord Traits,- 14 unique Stratagems (with a focus on the psychic might of this army),- the Relics of Decay (6 rare artefacts unique to the Death Guard),- the unique Contagion psychic discipline, available to all Death Guard psykers;- 6 unique Tactical Objectives.(publisher's description)

Unknown Armies: Book One: Play


Greg Stolze - 2017
    It's about getting what you want. Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As a player, you are confronted by the consequences of your character's actions, and challenged by the implicit threat of a world shaped by the will of those who want something more than you do. It's about being relentlessly, hopelessly human. Book One: Play is the book for players. It details:Obsession and identity.All of the rules for resolving actions.The central shock gauge mechanic.How to avoid fights, and how to deal with them when you're dragged into them anyway.The magick of adepts and avatars.Gorgeous full-color art and layout.Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games.

Cthulhu Confidential


Robin D. Laws - 2017
    It's powered by the GUMSHOE One-2-One game system which retunes, rebuilds and re-imagines the acclaimed GUMSHOE investigative rules set, as seen in such hit roleplaying games as Trail of Cthulhu and Night's Black Agents, for one player and one GM. Together, you create a story that evokes the classic solo protagonist mystery format.Cthulhu Confidential drops your hero into the noir nightscape of hardboiled-era Los Angeles, New York or Washington, DC. Meet power brokers and politicians, rub shoulders with Hollywood studio bosses and fiery evangelists. Face narrow-eyed G-Men, bent cops and dangerous crime lords. But beneath it all, under the scrim of all this human endeavor, lives corruption so old and inhuman you'll need all your courage and resourcefulness to face it.Choose one of three heroes with their own settings and adventures: Langston Wright is an African-American war veteran and scholar in WW2-era DC with a keen intellect. Dex Raymond is a hard-boiled private detective in 1930s Los Angeles with a nose for trouble. And Vivian Sinclair is The New York Herald's most determined scoop-hound. Each is a lone investigator, equipped with smarts, fists, and just maybe a code of honor, uncovering their town's secret truths. But what happens when you scratch the veneer of human malfeasance to reveal an eternal evil-the malign, cosmic indifference of HP Lovecraft's Cthulhu Mythos?

Playing with Super Power: Nintendo Super NES Classics


Prima Games - 2017
    The Console A nostalgic celebration and exploration of the Super Nintendo Entertainment System in all its 16-bit glory.The Games Discover everything you've always wanted to know about some of the most beloved SNES games, including the previously unreleased Star Fox 2!The History Learn about the SNES development and the visionaries behind this groundbreaking console.The Legacy An in-depth look at how the SNES has left its mark on the gaming industry, and how its legacy continues.The Memories Featuring a plethora of fan art, music, and more, this book is a love letter to playing with Super Power!Speedrunning Tips Some of the best speedrunners around share their tips and strategies for getting the best times in these beloved classic games.Exclusive Foreword Written by Reggie Fils-Aime, President and COO of Nintendo of America.Paperback version.

Pathfinder Roleplaying Game: Ultimate Wilderness


James JacobsEric Hindley - 2017
    Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Ultimate Wilderness includes:- The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!- Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!- Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.- Dozens of spells to channel, protect, or thwart the powers of natural environs.- New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.- A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.- Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.... and much, much more!Cover art by Wayne Reynolds

Hero High, Revised Edition: A Mutants & Masterminds Sourcebook


Lucien Soulban - 2017
    Finally, Hero High includes information on the Claremont Academy, a private school for the -gifted, - and introduces a team of eight playable heroes--and their evil counterparts from a rival school known as the Elysian Academy. This Revised Edition updates and expands the original, making Hero High a must for any Third Edition Mutants & Masterminds campaign.

Codex: Astra Militarum


Games Workshop - 2017
    On thousands of battlefields scattered throughout the galaxy, the soldiers of the Astra Militarum march to war. They are the Hammer of the Emperor, who with faith, fury and sheer weight of numbers crush heretics and xenos alike beneath their boots. Massed ranks of Guardsmen unleash concentrated salvos of las-blasts while officers bellow orders over the thunderous roar of tank and artillery fire.Codex: Astra Militarum contains a wealth of background and rules – the definitive book for Astra Militarum collectors. Within this 144-page hardback, you’ll find:Background- Hammer of the Emperor: the origins of the Astra Militarum – dating back to the Great Crusade – with details of their structure and organisation, the methods of recruiting (some more humanitarian than others…), their training and deployment;- A Galaxy of War: an annotated map of the current state of the galaxy, with key war zones where the Astra Militarum battle;- Detailed background and colour schemes of the Astra Militarum regiments of Cadia, Catachan, Armageddon, Vostroya, Valhalla and Tallarn;- Regiments of Distinction: background on 12 regiments – Armageddon Ork Hunters, Athonian Tunnel Rats, Miasman Redcowls, Mordian Iron Guard, Tanith First and Only, Savlar Chem-Dogs, Ventrillian Nobles, Indigan Praefects, Mordant Acid-Dogs, Faeburn Vanquishers, Truskan Snowhounds and Vresh Grenadiers;- Heroes Beyond Number: a history of the major battles fought by the Astra Militarum;- Background and details on each character, vehicle and unit available to an Astra Militarum army;- A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of several regiments painted by the renowned ‘Eavy Metal team – including expertly-converted models showing you how to represent the more esoteric regiments on the gaming table.RulesEverything you need to get an Astra Militarum army primed for games of Warhammer 40,000 is in here:- 56 datasheets containing rules for every Astra Militarum unit and vehicle;- Army abilities reflecting the Astra Militarum’s methods of war, including Astra Militarum Orders and Regimental Orders;- Armoury of the Imperium: wargear both ranged and close-combat used by the Astra Militarum;- Points values for all miniatures, weapons and wargear for use in Matched Play games;- Bulwark of Humanity: rules for Battle-forged armies:- Regimental Doctrines for Cadian, Catachan, Valhallan, Vostroyan, Armageddon, Tallarn, Mordian, Militarum Tempestus Regiments;- 6 unique Warlord Traits,- 25 Stratagems, with 8 specific to the Regiments named above;- the Heirlooms of Conquest: a selection of rare wargear;- The Psykana psychic discipline, available to any Astra Militarum model with the Psyker keyword,- 6 Warlord Traits for use by any Warlord, with a further specific to the above-named Regiments;- 6 unique Tactical Objectives.(publisher description)

Codex Adeptus Astartes: Blood Angels


Games Workshop - 2017
    They are warrior heroes who descend into battle on flaming wings to stand between the Emperor’s servants and the heretical hordes that seek to destroy them. Yet beneath their heroic exterior lies a dark secret known as the Flaw, a gene-curse that has bedevilled them for millennia, ravaging their souls until they fight as much for a suitably heroic end as they do for victory in the Emperor’s name.Codex: Blood Angels contains a wealth of background and rules – the definitive book for Blood Angels collectors. Within this 144-page hardback, you’ll find:- The Angelic Host: the origin of the Blood Angels, the story behind their homeworld of Ball, the horror of the Flaw and the introduction of Primaris Space Marines to their ranks;- Ordering the Host: a detailed breakdown of the Blood Angels’ Chapter organisation, their heraldries and vehicle markings;- Colour schemes and heraldries for 8 successor Chapters: Angels Encarmine, Angels Sanguine, Flesh Tearers, Carmine Blades, Angels Vermillion, Blood Drinkers, Knights of the Chalice, and Lamenters;- A Chronicle of Heroes: a timeline of major Blood Angels engagements, from the founding to the present;- Background and details on each character and unit available to a Blood Angels army;- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.RulesEverything you need to get a Blood Angels army primed for games of Warhammer 40,000 is in here:- 77 datasheets, providing rules for every Blood Angels unit and miniature;- Army abilities reflecting the Blood Angels’ methods of war on the tabletop;- Armoury of Baal: wargear both ranged and close-combat for use by Blood Angels;- Points values for all miniatures, weapons and wargear for use in Matched Play games;- Sons of Sanguinius: rules for Battle-forged armies, including:- 25 unique Stratagems;- 6 unique Warlord Traits that any Blood Angels commander can use;- Relics of Baal: 6 rare weapons and artefacts available only to Blood Angels;- Sanguinary Discipline: 6 psychic powers available to any Blood Angels model with the Psyker keyword;- 6 Tactical Objectives unique to the Blood Angels.

The Works of Fumito Ueda: A Different Perspective on Video Games


Damien Mecheri - 2017
    This fundamental question has fueled debates for years, and the conversation continues today. While the medium's cultural value is undeniable, this topic nevertheless evokes strong opinions.Among the games at the center of this debate, one trilogy in particular stands out, created by Japanese designer Fumito Ueda. His creative approach, offering something that didn't yet exist in other games, set the road map for each of his works: ICO, Shadow of the Colossus, and The Last Guardian.These three works share the same aesthetic, the same video game design philosophy, and even the same universe. Above all, these three works give us a look at the man behind them and his obsession: to offer a different perspective on video games"

Fantasy Age Bestiary


Jon Leitheusser - 2017
    Each creature is fully detailed, with background information, adventure hooks, game stats, and variants. This beautiful full-color hardback is the first sourcebook for the Fantasy AGE RPG and an indispensable resource for Game Masters.

Forces of HORDES: Grymkin—The Wicked Harvest


Matt Goetz - 2017
    Freed by the Old Witch, Zevanna Agha, the Defiersnow work toward their own ends. Each is a self-made godlike being who wields uncanny power to reapwhat is due from the corrupted denizens of Caen. The harvest of the damned will not end so long as thehearts of humankind remain tainted and debased.Within these covers you will find a trove of evocative Grymkin lore and imagery that will prepare you toreap for the Defiers and harvest the sins of the wicked. Learn the shadowed history of the Grymkin andtheir dark masters, who dared to stand against the god Menoth. Tease out the truth of the horrific Grymkinwarbeasts, formed from the Defiers’ own tormented nightmares, and acquire the secrets of the magicalpowers each Defier wields, known as Arcana, by which they reshape battlefields. Unleash the malevolentpower of your Grymkin army upon your foes with two specialized theme forces, and take inspiration froma painting guide that will fuel your own maddened creativity as you summon your forces to reap theWicked Harvest.

Paranoia: Red Clearance Edition


James Wallis - 2017
    Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, renegade bots, and DAIVs, which are [REDACTED]. You’ll save Alpha Complex from its greatest threat, unless you accidentally become Alpha Complex’s greatest threat.Completely rebuilt from the ground up, Paranoia is the classic RPG of a darkly humorous future, rebooted for a humorously dark present. All-new mechanics include a simple yet brilliant character-generation system, a bluffing-based card-driven combat system that encourages creativity, clever moves and lying, a special Computer Dice which means even the simplest interaction can become hilariously fatal, in-game XP point rewards, and more advice to GMs than you can shake a stick at. Three single-session adventures introduce you painlessly to the new mechanics and background, and are designed to be played straight out of the box.Everything is the same but everything is different.You look worried, citizen. Relax! It’s still Paranoia. The year is still 214. You still have six clones and a laser pistol. The Computer is still your friend.

Battletome: Daughters of Khaine


Games Workshop - 2017
    As blades flash, the she-aelves shed their visage of cold and distant beauty, their ecstatic faces alight with each fresh kill. To them the clash of arms is the height of their religion, holy rites practised and perfected with all the considerable skill of aelf-kind. In their frenzy, Khaine’s worshippers are closest to their divinity, invigorated by his iron-hearted spirit and insatiable bloodlust. True to their merciless god, the Daughters of Khaine continue the slaughter until every last foe has fallen.In the 88-page hardback Battletome: Daughters of Khaine, you’ll find:- Dancing With Shadows: the expansion of the Daughters of Khaine from an obscure murder-cult to a developing and dangerous power after their leader Morathi’s journey from the World-That-Was to the mortal realms, the uneasy alliance of Morathi and Malerion and their joining of Sigmar’s Great Alliance;- The Age of Chaos: exploring the Daughters of Khaine’s reaction to the rise of Chaos in the mortal realms, along with the relationship between Morathi and Slaanesh, and her part in extracting the aelf souls he has swallowed, turning them into followers;- The Blood Must Flow: a timeline of significant events and battles in the history of the Daughters of Khaine, from the Age of Myth to the present;- War Covens of the Khainites: the organisation and sects of the Daughters of Khaine, along with background and heraldry for 5 Temples of Blood (Hagg Nar, Draichi Ganeth, the Kraith, Khailebron and Khelt Nar);- Detailed background on the forces available to a Daughters of Khaine army;- A showcase of beautifully-painted Citadel miniatures, with an example army and comprehensive painting advice from the experts, including including stage by stage examples of painting pale skin, hair, blood shards and hearts, banners designs and tattoos, blood, scales, wings, the Bloodwrack Shrine mirror, Sisters of Slaughter masks, and blades.RulesAll the rules you need in order to get your Daughters of Khaine army ready for the gaming table are here:- 16 Warscrolls, covering every miniature in the Daughters of Khaine faction;- Allegiance Abilities representing the Daughters of Khaine’s methods of war – including 3 different types of Artefacts of Power, unique Command Traits and the Blood Rites table, which confers new abilities at the start of every round;- Lore of Shadows: A spell list for use by Daughters of Khaine wizards – along with Prayers of the Khainite Cult, known to their priests;- Specific Abilities, Warscroll Battalion rules, Artefacts of Power and Command Traits for 4 Temples of Blood (Hagg Nar, Draichi Ganeth, the Kraith, and Khailebron);- A Battleplan, including objectives for both sides, deployment map, special rules and victory conditions;- Daughters of Khaine tactics: advice on advanced tactics that suit this army’s play style, giving tips on using specific models with specific Temples of Blood;- Rules for creating a Daughters of Khaine warband to use in a Path to Glory campaign, including Followers Rewards Table and Champion Rewards Table;- 6 Warscroll Battalions conferring advantages for fielding certain combinations of models;- Pitched Battle Profiles for all units featured in this Battletome, including unit sizes, points values and battlefield roles.

The history of Ocean Software


Chris Wilkins - 2017
    At the heart of the fledgling industry, which grew to be a billion-dollar-a-year business, Ocean Software led the way as a creative developer and publisher. Its history of innovation, expansion and triumphs established the company as a global brand. This is Ocean’s extraordinary story, told first-hand by those who were there, from the Suits upstairs to the 'Scum' in the Dungeon. This PAPERBACK book has over 30 memoirs from those who worked at Ocean thus giving a unique insight into what it was like working for one of the largest software houses in the 80s and 90s. Remember Daley Thompson's Decathlon? Paul Owens wrote the game for the ZX Spectrum as well as Kong and tells us first hand how he created the games. This is a 268 page book charting the rise and eventual sell off of this great company.

Tower of the Stargazer


James Edward Raggi IV - 2017
    So great was his hubris and defiance that even when smote with the power of storm and fire, the wizard laughed. He feared not retribution from man nor God, for he drew his knowledge from something greater. Something darker. Something outside. The legend of this wizard grew, first whispered by men in fear, and later in awe. But then there was no more news. No more talk. Something had finally brought the wizard low, for though the sky still blazed down on him and his abode, he no longer blazed back. And now youre going to walk right through this wizards front door. An adventure for beginning characters, players, and Referees, for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.

Dreamscape Beta


Mon D. Rea - 2017
    and online role-playing games. They select five teenagers from across the globe to take part in the trial run of the revolutionary technology, Dreamscape.A backpacker, a professional gamer, a nursing student, a soccer coach, and a brittle bone disease survivor; these five individuals must learn to master their fears and tap their imagination to fulfill a quest. Dubbed the Fearless Five, they will journey through the highly unpredictable environment of their collective dream to meet a mystical character known as Somnos the Sandman. Along the way, they’ll encounter unicorns, dragons, orcs, goblins and a host of other fantastic beings.

Unknown Armies: Book Three: Reveal


Greg StolzeRyan Macklin - 2017
    It's about what's behind every corner and buried in every closet. Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. It plays out in a world just like our own, filled with uncanny mysteries, unrepentant horrors, and unnatural pleasures. What you do with these revelations is up to you. It's about revealing the horrible truth we don't want to see. Book Three: Reveal is the book of the weird for everyone. It contains:Gamemaster characters, locations, creatures, and events.Heresy and hearsay, alphabetized like a devil's dictionary.Ideas, hooks, tidbits, scraps, lies, truths, and horrors.Lists, stats, and ephemera.Even more weirdness.Even more magick.Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games.

Jade Colossus: Ruins of the Prior Worlds


Bruce R. Cordell - 2017
    Explore one such gigantic ruin—the Jade Colossus—in detail. Or create your own, using the Numenera Ruin Mapping Engine to create ancient sites large or small, with all the wonder and weirdness you expect in the Ninth World setting.Run an entire campaign around the Jade Colossus, use the site for one or a handful of adventures in your existing campaign, or use this book to create dozens of other prior-world sites, building an amazing campaign filled with imagination and awe-inspiring adventure.

Into the Outside (Numenera)


Bruce R. Cordell - 2017
    But beyond it, the truly astonishing awaits. Enter a dimension where you exist in three different places simultaneously. A pocket universe that transforms you into living sound. An existence where time carves living beings into separate time streams. Or a world where merely thinking changes reality. How can you even begin to cope with such radically different worlds? Explore them and find out!What will you find when you step into the outside?•Ten transdimensional locations. Visit the Banded Bluff, the Endless Abode, the Whispering World, Celerillion, or mysterious Reeval—the source of the Nibovian threat.•Multiple modes of dimensional travel. Explore the Sideslip Fields. Pilot the Crystal Ship. Take a ride on the Silent Nyek. Or enter the Grinder of Infinities.•New creatures, including the arravelon, the stealthy pariall, the carnivorous color, the time wraith, and the deadly lycidaris, a dimensional locust.•Twelve alternate realities, from the Ascension of Kex-Lianish—a world consumed by living crystal—to the Bloom, a vast creature composed of maws that can provide transport you to other dimensions.

The Art of Wolfenstein II: The New Colossus


Machinegames - 2017
    Immerse yourself in a world brought to life by unforgettable characters in a 1960s America flipped upside down by Nazi occupation!Overflowing with concept art, production material, and exclusive commentary from the creators of the newest entry in the epochal action franchise, this beautiful hardcover belongs in the collection of freedom fighters, gamers, and art fans everywhere!Dark Horse Books, Machine Games, and Bethesda Softworks are proud to present the perfect companion to Wolfenstein II: The New Colossus.

7th Sea: Pirate Nations


Mark Diaz TrumanJames Mendez Hodes - 2017
    The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted and immortal ghost ships...and the demon named “Reis.”This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Stories and Sorceries. It also includes five new Pirate Nations:- Numa, the land where legends were born and never left- La Bucca, the once-prison island turned headquarters for international intrigue- The Atabean Islands, where the ghosts of Rahuri ancestors sail alongside native peoples- Aragosta, home of the Brotherhood of the Coast and a pirate paradise- Jaragua, self-liberated slave colony and home of a new Sorcery called Kap SeviPirate Nations also includes new setting materials for 7th Sea featuring the Devil Jonah, the dreaded Reis and Theah’s first multinational, the Atabean Trading Company. There be adventure aplenty in these lands, more than any one crew can hope to see in a lifetime.Sail, me hearties, and treasure what good luck you find. You’ll be needing it.

A Wargamer's Guide to the Desert War 1940-1943


Daniel Mersey - 2017
    Dan gives an overview of events from the opening British successes against the Italians, to the famous duels between Monty and the Rommel (the Desert Fox), right up to the US-led invasion of Operation Torch and the eventual defeat of the Afrika Korps, and offers advice on how to recreate these on the gaming table. Daniel Mersey discusses factors to consider when choosing an appropriate set of commercially available rules, or devising your own, to best suit the scale and style of battle you want and to capture the flavour of the period. The relevant ranges of figures and vehicle models are also reviewed. Analysis of the forces involved, organization, tactics and strategies will help with building your armies and there are interesting scenarios included. Whether this is a new period for you, or you are looking to refresh your existing interest in the period, this handy guide is sure to hold much if interest for you.

Banquet of the Wild


Kari Fry - 2017
    65 pages filled with beautiful illustrations of the recipes and ingredients you'll find all over the massive open world. Clear explanations of the in-game cooking process, along with a stats and effects table for every recipe

Ninth World Bestiary 2 (Numenera)


Bruce R. Cordell - 2017
    The creatures of Numenera are no different—and the Ninth World Bestiary 2 gives you over 160 new ones to populate your campaign. Creatures undreamt of by even the most experienced pursuer of the numenera: the huge, burrowing mimus; the six-mouthed jreet; the mirror-faced cyclic raider; and many, many more.This book includes:•Over 160 new creatures to populate your campaign.•An extensive index of all creatures from products across the Numenera game line.•Random encounter tables for creatures from this book, the Ninth World Bestiary, and the Numenera corebook.•Random tables to generate new creatures on the fly.•Useful insights on the behaviors, beliefs, and relationships of Ninth World creatures.

Adventurer's Almanac


Michael Curtis - 2017
    Get the Adventurer's Almanac today!

Starfinder Roleplaying Game: Starfinder Player Character Folio


Paizo Staff - 2017
    Fully detail your heroes and chronicle their exploits with the Starfinder Player Character Folio! This deluxe character record covers absolutely everything you need to know about your Starfinder hero, with an innovative layout that means your character's most important details are always at your fingertips! This sturdy folio's 16 character-defining pages include: - Expanded space for your hero's attacks, defenses, feats, class features, abilities, and more - A section for detailing your starship's statistics and capabilities - Quick reference charts and diagrams for everything from combat to character advancement - Tons of space to track your character's gear and other treasure - Room to lavishly chronicle your character's goals, history, and achievements - Folder-flaps to hold handouts and other documents - ...and much, much more!

Genesys Core Rulebook


Sam StewartDaniel Lovat Clark - 2017
    Unlimited adventure awaits you in Genesys, a new roleplaying system designed for a variety of settings and limited only by your imagination.The Genesys experience begins with the Genesys Core Rulebook, which features an explanation of the innovative narrative dice system and core mechanics of the game, an overview of five different settings in which to place campaigns, and advice for Game Masters to craft a myriad of adventures with unparalleled freedom.

Adventures In Middle-Earth : Wilderland Adventures


Gareth Ryder-Hanrahan - 2017
    REMEMBER YOU ARE OVER THE EDGE OF THE WILD NOW, AND IN FOR ALL SORTS OF FUN WHEREVER YOU GO.”A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat - seven stories await to be told in the Twilight of the Third Age. Seven adventures need a company of heroes to undertake them.Wilderland Adventures contains seven ready-to-play adventures, complete scenarios that can be played separately, or as an epic campaign spanning across a number of years. All adventures are set in the years after 2946, and take place in Wilderland.A wealth of background material expands the setting information contained in the core manuals for Adventures in Middle-earth, the newest fantasy roleplaying game based upon The Hobbit and The Lord of the Rings, the world-renowned masterpieces written by J.R.R. Tolkien.With new monsters, new journey tables for each adventure, new NPCs and battle maps, Wilderland Adventures is the perfect next step for your Adventures in Middle-earth! Will you dare enter the great forest of Mirkwood, journey under the shadow of the Misty Mountains, visit the house of Beorn, follow the River Anduin down to the Gladden Fields, or climb the Grey Mountains to look upon the Withered Heath?Wilderland Adventures presents the seven adventures previously published for The One Ring Roleplaying Game as Tales from Wilderland, fully converted for Adventures in Middle-earth, the Middle-earth 5e OGL setting.

Alas for the Awful Sea


Hayley Gordon - 2017
    Set in a rural 19th century town desperate to survive.

Icons Superpowered Roleplaying: The Assembled Edition


Steve Kenson - 2017
    The new Assembled Edition revises and expands the original game, putting all options you want under one cover. Icons features quick character creation, a flexible game system that's easy to learn, and flavorful rules to give your games that comic book feel. Icons is your all-in-one package for superhero roleplaying adventure: quick, easy, descriptive, and fun!

Bedlam Hall: A Depressing Role-Playing Game About Horrible People


David Kizzia - 2017
    The house is cursed. The weather is dreadful.Welcome to Bedlam Hall. The macabre role-playing game from Monkeyfun Studios.Can you manage to survive the strange happenings and the family's bizarre behavior while still keeping the house under control and your references in order? Play to find out. (But don't count on it).

Chaos Battletome: Maggotkin of Nurgle


Games Workshop - 2017
    Though he is a source of fear and revulsion to his enemies, Nurgle is a perversely paternal god, generous with his foul gifts and proud of his worshippers’ every disgusting achievement. His armies, both mortal and daemon, bulge with virulent boons. The twisted and disfigured, the spiteful and forsaken, the hopelessly insane – these Maggotkin spread the joyous filth and bountiful contagions, hoping to turn the whole of the Mortal Realms into a single garden of beautiful putrescence.In the 104-page hardback Battletome: Maggotkin of Nurgle, you’ll find:- Grandfather Nurgle: disturbingly cheerful background information on the most plaguesome of Chaos Gods, delving into his fraught relationship with the other gods, his hideous and bloated physical form and his obsession with the lush, inexhaustible cornucopia of Ghyran;- The Garden of Nurgle: a horribly detailed description of Nurgle’s domain within the Realm of Chaos;- Details of the Daemons of Nurgle, from Plaguebearers to Great Unclean Ones, describing their foul methods of war, along with descriptions of Nurgle’s vast armies of mortal followers;- Armies of the Plague God: the organisation and structure of Nurgle’s armies – the Plague Legions and the Rotbringer Contagiums;- Warbands of the Plague God: descriptions, sigils and colour schemes for 6 specific Nurgle warbands – The Munificent Wanderers, The Befouling Host, The Droning Guard, The Blessed Sons, The Drowned Men and the Filthbringers;- Annals of Entropy: a timeline of significant battles and events in the history of Nurgle’s forces;- Detailed background on the forces available to Nurgle, including mortals and daemons;- A showcase of beautifully-painted Citadel miniatures, with an example Maggotkin army.RulesAll the rules you need in order to get your Maggotkin army ready for the gaming table are here:- 24 Warscrolls, covering mortal and daemon followers alike;- Allegiance Abilities representing the foul gifts that Nurgle’s patronage bestows – including the Cycle of Corruption, a table of filthy boons that will prove advantageous; the Garden of Nurgle, featuring rules for Feculent Gnarlmaws; and rules for summoning daemons using accrued Contagion Points;- Command Traits for Rotbringers, daemon and mortal followers – 6 each;- Artefacts of Power for Rotbringers, daemon and mortal followers – 6 each;- The Lores of Nurgle: spells for daemon and mortal Nurgle wizards, including Foul Regenesis, a spell known by all Nurgle wizards; Lore of Malignance – 3 spells available to any Rotbringer wizard; Lore of Virulence – 3 spells available to any Nurgle daemon Wizard; and Lore of Foulness – 3 spells available to any Nurgle mortal wizard;- Rules for creating a Nurgle warband to use in a Path to Glory campaign, including Followers Rewards Table, Champion Rewards Table and Patronage of Nurgle Tables (featuring lesser, greater and exalted rewards);- A specific Battleplan – Seeds of Corruption – for use with Maggotkin armies;- 8 Warscroll Battalions conferring advantages for fielding certain combinations of models;- Pitched Battle Profiles for all units featured in this Battletome, including unit sizes, points values and battlefield roles.

B/X Essentials: Classes and Equipment


Gavin Norman - 2017
    The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability:- Basic and Expert rules seamlessly combined.- Streamlined presentation optimised for ease of reference during play.- Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear.- Carefully clarified, ironing out ambiguities in the original rules.This second book lays out the standard classes of adventurer and the ways in which characters can spend their hard-earned treasure, including: arms, adventuring gear, mounts, sea vessels, mercenaries, specialists, and (eventually!) castles and strongholds.

B/X Essentials: Core Rules


Gavin Norman - 2017
    The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability:- Basic and Expert rules seamlessly combined.- Streamlined presentation optimised for ease of reference during play.- Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear.- Carefully clarified, ironing out ambiguities in the original rules.This first book lays out the core rules of the game, including: encounters, combat, dungeon and wilderness exploration, seafaring, spell casting, and magical research.

13th Age Bestiary 2


Rob Heinsoo - 2017
    Fallen icons, apocalyptic fire giants, and a purple dragon who throws the best parties: welcome to 13th Age Bestiary 2!More than 250 individual stat blocks appear in 51 entries, along with with story hooks, icon relationships, customizable campaign variants, and advice on creating exciting battles.New monsters for your campaign include:The Gold King and the Forest that Walks, fallen icons who must be defeated by a blend of swords, spells, and campaign victories.A wizard bonded to their spellbook, a rogue bonded to their magic cloak, and other former heroes who took shortcuts to power by merging with their magic items.The Lich King’s covert undead propaganda force: the Cult of the Silver Hand.Fomorians, monstrous worshipers and children of the ancient chaos gods.Malatyne, the purple dragon whose entertainments are legendary—and the player characters might be the main attraction…Lions (temple); tigers (elemental and rakshasa); and owlbears (snowy and great horned).Plus an appendix on using these monsters when playing 13th Age in Glorantha!

Break Out: How the Apple II Launched the PC Gaming Revolution


David L. Craddock - 2017
    But long before video games became a multi-billion-dollar industry, two hackers invented the Apple II, a PC that contained less memory than the average Microsoft Word document and bowled over consumers by displaying four colors at once. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia's trap-filled labyrinth, Break Out recounts the making of some of the Apple II's most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them.

Starfinder Roleplaying Game: Starfinder GM Screen


NOT A BOOK - 2017
    The Perfect Firewall! Protect your important notes and die rolls from players' prying eyes with the Starfinder GM Screen! This beautiful, four-panel screen

Scenic Dunnsmouth


Zzarchov Kowolski - 2017
    Beset by malefactors supernatural and mundane, Dunnsmouth slowly dies in the swamp. But within the rot are mysteries to be solved, evil to be fought, and the Weird to be encountered.Scenic Dunnsmouth features an innovative village generation system using dice and playing cards to ensure that every expedition to Dunnsmouth is unique; the adventure never plays the same way twice. The threats, their intensity, which villagers are present, which alliances they hold, and even the village map, are all randomly determined before play. Scenic Dunnsmouth is an adventure for characters of levels 2-5 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.

Star Wars: Force and Destiny: Ghosts of Dathomir


Tim Huckelbery - 2017
    

Mutant Year Zero - Zone Compendium 3: Die, Meat Eaters, Die


Christian Granath - 2017
    The air reeked of gunpowder and blood. She placed the butt of her heavy firearm against her shoulder and yet again took aim toward the ruined buildings down the hill. Down there, between some decayed old car wrecks, lay three bodies. Enemies. Careless enemies. Dead enemies. But there were more of them out there. She knew it. She wouldnt have to wait long. As on cue, again they came storming through the Zone smog, roaring. They ran straight toward her foxhole. Pink-skinned. Hairless. Disgusting. Soldier 317 roared back and opened fire.

The Midderlands


Glynn Seal - 2017
    A green-hued, dark-fantasy, late-middle ages, early-renaissance old-school game setting with bestiary for use with tabletop role-playing games.