Best of
Dungeons-And-Dragons
2017
Xanathar's Guide to Everything
Wizards of the Coast - 2017
In addition, you’ll find and valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar’s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on “heroes” themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use.Complete rules for more than twenty new subclasses for fifth edition Dungeons & Dragons, including the cavalier, the inquisitive, the horizon walker, and many more. Dozens of new feats and spells, and a system to give your character a unique, randomized backstory. A variety of systems and tools that provide Dungeon Masters new ways to personalize their home games, while also expanding the ways players can engage in organized play and shared world campaigns.Beauty is in the eye of the beholder, but evil is in its heart!The Xanathar…Waterdeep’s most infamous crime lord, and a beholder to boot…You’d be shocked to discover just how much he knows about you…Yes, you… adventurers.
Critical Role: Tal’Dorei Campaign Setting
Matthew Mercer - 2017
But now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself! Will you find one of the revered Vestiges of Divergence or perhaps discover part of the Chroma Conclave's legacy? Can you help the Ashari in their sacred charge to prevent the elemental vortices from overwhelming the world, or will you find yourself embroiled in the machinations of the Clasp? This setting book takes an in-depth look at the history, people, and places of Tal'Dorei, and includes new backgrounds, magic
Tomb of Annihilation
Christopher Perkins - 2017
Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.
Tales from the Yawning Portal
Wizards of the Coast - 2017
Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed.The seeds of these stories now rest in your hands. D&D’s most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy.For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. Explore seven deadly dungeons in this adventure supplement for the world’s greatest roleplaying game.Tales from the Yawning Portal includes the following adventures:*Against the Giants*Dead in Thay*Forge of Fury*Hidden Shrine of Tamoachan*Sunless Citadel*Tomb of Horrors*White Plume Mountain
Dungeon Master's Screen Reincarnated
Wizards of the Coast - 2017
The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere.- The screen's landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over, even as it keeps die rolls and notes hidden from players. - Provides an at-a-glance reference for the most relevant and often used in-game information, equipping Dungeon Masters of all skill levels with essential support. - An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience.The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
Dungeons & Dragons: The Legend of Drizzt Volume 6 - The Halfling's Gem
R.A. Salvatore - 2017
Salvatore, The Legend of Drizzt: The Halfling's Gem. At long last, Drizzt D'ourden has found a surrogate family to love and stand by through all. However, in the aftermath of the battle for Mithral Hall, Drizzt finds this family in pieces. Bruenor Battlehammer is lost, thought to be dead; Guenwhyvar--his loyal, magical panther--is missing; and Regis The Halfling has been kidnapped by Drizzt's archenemy, Artemis Entreri.
The Totally Legend of Brandon Thighmaster (Authors and Dragons Origins Book 1)
Steve Wetherell - 2017
I am Brandon Thighmaster. Monk. Hero. Inspiration. I enjoy crunching, squats, looking at myself, looking at other people looking at myself, and long walks on the beach. I also do adventures and stuff, and I guess you can read about them here. But enough about you, let's talk about me. Brandon Thighmaster."
Lexcalibur
Jerry Holkins - 2017
A collection of nerdy poems for adventurers of all ages, written by Jerry Holkins and featuring illustrations by Mike Krahulik.
Table Fables: A Collection of Tables for the Weary Game Master
Madeline Hale - 2017
Table Fables is filled over eighty illustrated pages of lists and generators designed to be useful to game masters, young and wizened alike.
Table Fables: A collection of tables for the weary game master
Madeline Hale - 2017
Table Fables is filled over eighty illustrated pages of lists and generators designed to be useful to game masters, young and wizened alike.
Adventures in Middle Earth: Rhovanion Region Guide
Francesco Nepitello - 2017
It expands on the descriptions given in the core Guides, offering new sanctuaries and new perils for Player-heroes to discover.
D&D Character Sheets (Dungeons & Dragons)
Wizards of the Coast - 2017
Each character sheet provides plenty of room to keep track of everything that makes a character unique.Also included is an introductory character sheet designed specifically to help ease new players into the game.Fans can use these character sheets to welcome new players to the world's greatest roleplaying game or choose a variant that fits their preferences.
Adventures In Middle-Earth : Wilderland Adventures
Gareth Ryder-Hanrahan - 2017
REMEMBER YOU ARE OVER THE EDGE OF THE WILD NOW, AND IN FOR ALL SORTS OF FUN WHEREVER YOU GO.”A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat - seven stories await to be told in the Twilight of the Third Age. Seven adventures need a company of heroes to undertake them.Wilderland Adventures contains seven ready-to-play adventures, complete scenarios that can be played separately, or as an epic campaign spanning across a number of years. All adventures are set in the years after 2946, and take place in Wilderland.A wealth of background material expands the setting information contained in the core manuals for Adventures in Middle-earth, the newest fantasy roleplaying game based upon The Hobbit and The Lord of the Rings, the world-renowned masterpieces written by J.R.R. Tolkien.With new monsters, new journey tables for each adventure, new NPCs and battle maps, Wilderland Adventures is the perfect next step for your Adventures in Middle-earth! Will you dare enter the great forest of Mirkwood, journey under the shadow of the Misty Mountains, visit the house of Beorn, follow the River Anduin down to the Gladden Fields, or climb the Grey Mountains to look upon the Withered Heath?Wilderland Adventures presents the seven adventures previously published for The One Ring Roleplaying Game as Tales from Wilderland, fully converted for Adventures in Middle-earth, the Middle-earth 5e OGL setting.
Adventurer's Almanac
Michael Curtis - 2017
Get the Adventurer's Almanac today!
Legends of Shannara Duology
Terry Brooks - 2017
Those who escaped the carnage and blight were led to sanctuary by the boy savior known as the Hawk — the gypsy morph. In an idyllic valley, its borders warded by powerful magic against the horrors beyond, humans, Elves, and mutants alike found a place they believed would be their home forever. But after five centuries, the unimaginable has come to pass: The cocoon of protective magic surrounding the valley has vanished. When Sider Ament, the only surviving descendant of the Knights of the Word, detects unknown predators stalking the valley, he fears the worst. And when Panterra Qu and Prue Liss, expert Trackers from the human village of Glensk Wood, find two of their own gruesomely killed, there can be no doubt: The once safe haven of generations has been laid bare and made vulnerable to whatever still lurks in the wasteland of the outside world. Together, Ament, the two young Trackers, and a daring Elf princess race to spread word of the encroaching danger — and spearhead plans to defend their ancestral home. But suspicion and hostility among their countrymen threaten to doom their efforts from within — while beyond the breached borders, a ruthless Troll army masses for invasion. And in the thick of it all, the last wielder of the black staff and its awesome magic must find a successor to carry on the fight against the cresting new wave of evil.
THE MEASURE OF THE MAGIC
After more than three decades of captivating epic fantasy readers, the storytelling magic of New York Times bestselling author Terry Brooks’s Shannara saga continues to enthrall. Now the fascinating chronicle of Shannara’s prehistory reaches a thrilling peak in the sequel to Bearers of the Black Staff.
How To Write Adventure Modules That Don't Suck
Jobe Bittman - 2017
The most common advice received was: "Don’t publish adventure modules. They don’t sell."What we have learned since then is that advice is largely true. Poorly written, uninteresting, uninspired adventure modules do not sell.But the good adventure modules – the exciting ones – that ones that read well and play well at the table – they become treasured memories for us all. They become legends. These adventures are the shared experience that builds our community. We remember our exploits, ask each other how a different group handled that encounter, and lament the secret doors we may have missed. We tell our friends about the climactic finale; we are in turns surprised and devastated and thrilled as we navigate the encounters. And most importantly, if an adventure is fun to play – if the game master and the players both have a blast – then we tell our friends, and they play, and they tell their friends, and that adventure becomes a community builder. It is played thousands and thousands of times. It becomes a legend.This book is about how to create tabletop RPG adventures that become those legends. This book is about how to write great adventure modules – the ones that gamers can’t stop talking about.
The Tortle Package
Christopher Perkins - 2017
The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar.This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon Palace. All of this is permissible for play within the D&D Adventurers League.
Seafarer: A "choose your destiny" branching path book
Charles A.F. King - 2017
Face challenges and difficult choices that lead you through the story of the SEAFARER, your story! Features: - Over 50 unique endings!- Morality and Fame rating system!- Unravel ancient mysteries!- Suffer brutal deaths!- Retire as legend!- Become the SEAFARER!
Dungeons & Dragons: Frost Giant's Fury #2
Jim Zub - 2017
The town of Fireshear is a safe haven for our adventurers, or, it would be if it wasn't under attack by a frost giant raiding party! Get your hamsters ready, it's time for battle!
The Weird That Befell Drigbolton
Gavin Norman - 2017
A sickly gloaming lit up the night like mock daylight, just for a monent, and then the hills trembled. Now, an alien entity lies brooding in a crater gouged out of the moor. Local folk are enraptured with the toothsome jelly exuded by this being, but are blind to the true nature of the events unfolding in their rustic little backwater.The Weird That Befell Drigbolton is an investigative, event-based module for characters of 3rd to 5th level involving: a fallen star, frothing masses of pink jelly, manna fever, religious fervour, a warped manor house, psychedelic star-debris slowly twisting the nature of reality around it.Area map (a single six-mile hex) with 11 detailed, weird locations.A gone-wrong manor house "dungeon" with 16 encounter areas.Descriptions of the people and locations in the hamlet of Drigbolton.Charts delineating the unfolding weirdness over a seven day period.Guidelines for different directions the referee might choose to take things in, in the longer term. (The events in this module could easily be used to kick-off a much longer series of adventures, as the PCs and other powers in the region wrangle with the consequences of a heavenly body on earth.)Random event tables, including encounters, environmental oddities, and caches of loot.Mini bestiary with over 20 new monsters. (Actually, nothing in this module is "standard". You won't find any of this stuff in your trad monster manuals.)Cheat-sheets summarising the module for quick reference at the table.Statted for Labyrinth Lord, usable with any vintage fantasy game.
Remarkable Inns & Their Drinks
Greg Rycerz - 2017
This richly detailed 88-page tome offers a wealth of new gameplay options, 8 ready-made taverns, NPC’s, rumors, secrets and over a 1.000 random list options. What are you waiting for? Step inside!Turn ordinary tavern visit into remarkable, exciting roleplaying experiences. Need some inspiration for bar brawls? Peculiar games of chance? Innkeeper mannerisms? This book has it all, and more...
Gods and Goddesses - A 5th Edition Supplement
Aaron Hubrich - 2017
Inside you will find Cleric and Paladin player character options to bring rich levels of diversity to a new or current 5E game.