Best of
World-Of-Darkness

2017

Changeling: The Dreaming


Christine BeardIan Lemke - 2017
    Seen by some as a lighter, more fantasy-based setting in the modern-day, and by others as the darkest game White Wolfhad yet created, players had to face the question of what happens once creativity and magic fades from their world.This 20th Anniversary Edition of Changeling: the Dreaming returns to that deceptively bright yet terrifying world and both compiles and completes the concepts of the previous two editions. Led by veteran White Wolf and Onyx Path developer "Blackhat" Matt McFarland, our writing team consists of longtime Changeling creators like Ian Lemke, Jackie Cassada, Nicky Rea, and Peter Woodworth, as well as familiar names such as Holden Shearer, John Snead, Maggie Carrol, Matthew Dawkins, and Krister Michl. One and all are dedicated to making Changeling: the Dreaming Twentieth Anniversary Edition the most playable edition yet - while not losing the wonder, awe, and majesty that Changeling is known for.-A revised and up to date look at the World of Darkness through the eyes of the Kithain - what has happened to the Dreaming in the last 20 years, and what is the state of Glamour and dreams?-Rules for all of the kiths including in 2nd ed, plus fan favorites from other books: selkies, piskies, clurichaun, and both Arcadian and Concordian sidhe.-Rules for the Gallain: The inanimae, the hsien, the Nunnehi, and others!-An overhauled and reimagined system for fae magic, including new Arts and the powerful but dangerous practice of Unleashing!-New full-color beautiful artwork as well as classic Changeling illustrations including remastered full page pieces of the kiths by Tony Diterlizzi.

The Song of Unmaking (World of Darkness)


Bill Bridges - 2017
    Fissures appear in thin air, glowing with balefire. Something is scratching on the other side, pressing, beginning to break through…. The Wyrm’s corruption finds its way into the hearts of humans and Garou alike. Even an ultra-rational technocratic scientist can fall sway to its lies. Channeling his hate and resentment through the most sophisticated machine ever created, Basil Czajka has turned a tool designed to peer deep into the heart of the quantum universe into a nursery for the hatching of a horror — a creature whose birth cry is destined to unmake Gaia’s Song of Creation. The only ones standing in his way are One-Song, a broken-down old Theurge, and Lord Albrecht, whose heedless anger might be the very weapon the enemy needs to crack the egg and free the Unmaker. Werewolf: the Apocalypse and World of Darkness are registered trademarks of White Wolf Publishing AB.

The Beast Within: A Vampire the Masquerade Anthology (World of Darkness)


Stewart WieckS.P. Somtow - 2017
    The Kindred Move Among Us Not merely mad beasts of lonely hunters, the vampires of the World of Darkness who call themselves The Kindred because of the blood that elementally binds them together, are dangerously organized and cunning. They hide behind a plan they call the Masquerade so that they do not draw the attention or ire of mortals, and the society this masquerade obscures is as rich with wonders and as rife with conflict as any ever known among men. This collection of stories concerning the Kindred of the World of Darkness serves as both an introduction to their nature and an expose of the danger they pose. Collected within this second edition are favorites of the first edition, including stories by S.P. Somtow and Mathew J. Costello, as well as two all-new stories from Gherbod Flemming and Eric Griffin, two authors of the bestselling Vampire Clan Novel series. Vampire: the Masquerade and World of Darkness are registered trademarks of White Wolf Entertainment AB.

Dark Eras: The Sundered World (Werewolf: the Forsaken, Mage: the Awakening)


Chris Allen - 2017
    Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights.Dark Eras: The Sundered World (Werewolf: the Forsaken and Mage: the Awakening)"Mankind are so much the same, in all times and places, that history informs us of nothing new or strange in this particular. Its chief use is only to discover the constant and universal principles of human nature." — David HumeAt the birth of civilization, in the shadow of the Fall, the Awakened stand as champions and protectors of the agricultural villages spread across the Balkans. In a world without a Gauntlet, where Shadow and flesh mingle, the steady taming of the world by humanity conflicts with the half-spirit children of Father Wolf. This is a single chapter from the larger work, Chronicles of Darkness: Dark Eras. Now available on its own in PDF and Softcover formats.Also available now for Dark Eras:Tales of the Dark ErasAs a companion to Chronicles of Darkness: Dark Eras the Tales of the Dark Eras anthology reveals secrets of the mystics, whispers rumors of the dead, and shines a light into the darkest corners of the world.This collection includes historical stories based within the shadowed past of Vampire: the Requiem, Mage: the Awakening, Werewolf: the Forsaken,Changeling: the Lost, and other Chronicles of Darkness settings.

Beast: Building a Legend


Maggie Carroll - 2017
    It includes advice on creating Storyteller characters, folding in real world history, and populating the Primordial Dream.

W20 Changing Ways


Jim Fisher - 2017
    Part human, part wolf, and part spirit they look like what humans think of as werewolves but are so much more. Though most come into the world as humans or wolves, that state does not last. Wolf-born gain a spark of human intelligence after their Change, while those born to humans must cope with the instincts of a hunter, and the burning need to be part of a pack. Those poor wretches born to two werewolves grow up never knowing any different, and that leaves them with a unique outlook on the world. Beyond their fluid bodies and warrior’s minds, each Garou has the blessings of the spirit world that empowers their fight for Gaia.Red in Tooth and ClawChanging Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.Changing Ways contains:A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.More information on what it feels like to be a werewolf, a creature that changes in both body and mind.Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

Night Horrors: Conquering Heroes


Charlie CantrellMatthew McFarland - 2017
    You may think you’re safe there, it sure feels safe. But, you aren’t the only thing connected to the Primordial Dream, and no lair is safe from what lurks beyond. Don’t fool yourself.— Naomi Walker, UgallaA Night Horrors Sourcebook for the Beast: the Primordial RPGThis book includes: An in-depth look at how Heroes hunt and what makes a Hero, with eleven new Heroes to drop into any chronicle.A brief look at why Beasts may antagonize one another, with seven new Beasts to drop into any chronicle.Rules for Insatiables, ancient creatures born of the Primordial Dream intent on hunting down Beasts to fill a hunger without end, featuring six examples ready to use in any chronicle.

Vampire The Masquerade: We Eat Blood and All Our Friends Are Dead


Zak Sabbath - 2017
    Hunted by unknown enemies and driven by an alien hunger, will you sever your ties with the mortal world or try to cling to your former life? Will you join ancient conspiracies, or turn the tables on forces older than the written word? Terrible power lies within your grasp, but there is always a price to pay.”

V20 Lore of the Bloodlines


Matthew Dawkins - 2017
    There are the errant Kindred inaccurately collected under the sobriquet of “bloodlines.” While their role in the eternal conflict between the childer of Caine is small, it is often incredibly impactful. As such, I provide this corollary to my original study. It would be the work of several lifetimes to find and document every tiny aberration or fleeting dead end that constitutes a variation from one of the thirteen. Instead, I have focused on nine that I know for certain have an impact in our little culture war of the dead. From the brain-washed abominations of Tremere magic to vampires twisted by demonic will to the remnants of Clans long thought dead, each of these so-called “bloodlines” have their place in society. There is no larger picture for them — for us — to be a part of. Here on the fringes, each vampire’s experience is unique. We are free to create our own truths amidst the lies.Lore of the Bloodlines is a single volume companion to Lore of the Clans that revisits some of the bloodlines in Vampire: The Masquerade 20th Anniversary Edition, providing story hooks, character concepts, history, and bloodline-specific rules. The secrets of the Baali, Daughters of Cacophony, Gargoyles, Harbingers of Skulls, Kiasyd, Nagaraja, Salubri, Samedi, and True Brujah are now yours.Lore of the Bloodlines includes:The history, lore, and nightly practices of nine bloodlines, told from the perspective of the Kindred themselves.New combo Disciplines, powers, Merits, Flaws, and other rules specific to each bloodline.Revisions and updates of more classic Vampire: The Masquerade material to V20.Lore of the Bloodlines was made possible by the backers of the Lore of the Clans Kickstarter campaign.

Hunter: Tooth and Nail


David A. Hill Jr. - 2017
    They’re born of nightmare, and grown through legends of dragons, sphinxes, leviathans, and darker things still. Some take up the Vigil to do battle against the greatest of monsters. Will You Slay The Dragons?Tooth and Nail is a bonus chapter/companion book to the previous released Hunter: Mortal Remains that explores antagonists inspired by the Beast: the Primordial RPG.Hunter: Tooth and Nail includes:Fiction and story hooks to bring these beasts of legend to your Hunter: The Vigil chronicle.New bestial Dread Powers.New Compacts and Conspiracies which hunt the mon

Dark Eras: Three Kingdoms of Darkness


Ethan Skemp - 2017
    Delve into the past, and learn that the Chronicles of Darkness began long before the modern nights.Dark Eras: Three Kingdoms of Darkness (Changeling: the Lost, Geist: the Sin-Eaters)The empire, long divided, must unite; long united, must divide. Thus it has ever been. —Luo Guanzhong, Romance of the Three Kingdoms Famine weakens the empire, and war splits it apart. It is an age of ambition and strife, where the hungry dead walk the earth in great numbers, and the Lost must rely on their own kingdoms. Warlords and commoners, ghost-speakers and orphans -- who truly serves the Mandate of Heaven? This is a single chapter from the larger work, Chronicles of Darkness: Dark Eras. Now available on its own in PDF and Softcover formats.Also available now for Dark Eras:Tales of the Dark ErasAs a companion to Chronicles of Darkness: Dark Eras the Tales of the Dark Eras anthology reveals secrets of the mystics, whispers rumors of the dead, and shines a light into the darkest corners of the world.This collection includes historical stories based within the shadowed past of Vampire: the Requiem, Mage: the Awakening, Werewolf: the Forsaken,Changeling: the Lost, and other Chronicles of Darkness settings.

Anthology of Dreams (World of Darkness)


Matthew McFarlandGeoffrey McVey - 2017
     We dream, and we tell stories. We dream of love and the sort of person who might complete us. We dream of horror and wake breathless. We dream of magic, of flying through the air, or breathing underwater. We dream of fantastic vistas and amazing monsters. We dream, and then we wake, and we tell stories. Our dreams create the Kithain, the changelings. Our stories are sustenance. Changeling: the Dreaming and World of Darkness are registered trademarks of White Wolf Entertainment AB.