Best of
Gaming
1991
Dungeons and Dragons Rules Cyclopedia
Aaron Allston - 1991
Whether you're a player or a Dungeon Master, the DUNGEONS & DRAGONS Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy role-playing game! For ages 12 and up, the Cyclopedia contains the complete game system and hundreds of features including:
Vampire: The Masquerade Revised
Mark Rein-Hagen - 1991
They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires' grand Masquerade is imperilled, and the night of Gehenna draws ever closer.Until the End of All ThingsThe new edition of Vampire: The Masquerade is an updated, revised version of the popular classic. In this mammoth volume can be found all 13 clans, all major Disciplines, and a host of brand-new information on both the Kindred and the. . . things. . . that hunt them. This book compiles everything that a Vampire player and Storyteller needs to know about the Kindred and the World of Darknessā¢ for the new millennium. Plus, the new edition provides all-new information on the changes that afflict the clans, and on the beginning of the end of the Camarilla. Finally, the first of the Storyteller rulebooks is the best again.
Horror on the Orient Express
Geoff GillanCharlie Krank - 1991
Horror on the Orient Express contains the second-edition of a massive, luxury adventure for the Call of Cthulhu roleplaying game. Beginning in 1920s London, the investigators journey to Paris and thence to the ancient city of Constantinople. With luck, they also return home.
The Ruins of Undermountain (Forgotten Realms)
Ed Greenwood - 1991
It is the place where intrepid adventurers endeavor to become veterans, to win a place among the rich and famous - if they survive its depths. Enter an endless maze where waiting death bears a thousand faces and treasures lie hidden in a thousand places.It's just the setting for long-running, memorable, great AD&D game play, the perfect locale you'll never forget. So please, come in. Mind your step among the skulls. Oh, yes - good luck - you'll be needing it.The RUINS OF UNDERMOUNTAIN Campaign Set includes:* A 128-page book describing Undermountain, its history, its horrors, and details of the first three levels of the dungeon;* A 32-page adventure book for use exclusively with Undermountain and Waterdeep;* Four full-color maps of the vast and dangerous dungeon;* Eight Monstrous Compendium pages of new monsters; and* Eight durable cards loaded with traps, treasures, and trinkets to fill your dungeons.
H.P. Lovecraft's Dunwich: Return to the Forgotten Village
Keith Herber - 1991
Until 1806, Dunwich was a thriving community, boasting many mills and the powerful Whateley family.Those among the Whateleys came to know dark secrets about the world, and they fell into the worship of unwholesome creatures from other times and places. Retreating to the hills and forests surrounding the town, they betrayed their uncorrupted kin.Prosperity fled, and a dark despair seized the people. What remains is a skeleton town, mills closed, its citizens without hope or future. However, secrets of the Mythos survive, to be discovered by brave and enterprising investigators.Return to Dunwich contains extensive background information about a town originally created and described by H.P. Lovecraft in his terrifying tales of horror. Pertinent buildings, useful people, and important locations are described in depth. A 17x22" map of Dunwich Country depicts the area for miles around. Two new scenarios are included: one introductory and the other suitable for many evenings of play. Various links and leads to Arkham are included; possession of Arkham Unveiled is useful but not necessary.
Amber Diceless Role-Playing: Diceless Role-Playing System
Erick Wujcik - 1991
* A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!
Wolf Clan Sourcebook
Boy F. Peterson Jr. - 1991
The Clan's military tactics and internal hierarchy are explored, and its prominent personalities profiled.The Wolf Clan sourcebook also includes a detailed discussion of the key Battle of Tukkayid, information on the unique BattleMechs of this fearsome group and an 8-page color section featuring renderings of the Wolf Clan's uniforms & crests, and the battlearmor of the mysterious Elementals! A must for any BattleTech fan!
HoL
Christopher Elliott - 1991
The second edition of the fan favorite roleplaying game HoL, the previous edition is already a customer five star selection here on Amazon, this new edition is the same book, but at an affordable price!
Battletech: Solaris VII
Anthony Pryor - 1991
From the deadly 'Mech duels to the nightly intrigues at Thor's Shieldhall, Solaris VII challenges all the skills your characters possess.Solaris VII includes a full-color map of Solaris City, a gazetteer of the Game World, a gamemaster's guide, and a full-color map for each of the 5 arenas run by the Great Houses of the Inner Sphere. Solaris VII also introduces the BattleMech Dueling System, a BattleTech expansion for running one-to-one tactical combat with more tactical options than ever before.How good are you?On Solaris, finding out will get you rich or get you killed.
GURPS Old West: Roleplaying on the American Frontier
Ann Dupuis - 1991