Best of
Games

1991

Dungeons and Dragons Rules Cyclopedia


Aaron Allston - 1991
    Whether you're a player or a Dungeon Master, the DUNGEONS & DRAGONS Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy role-playing game! For ages 12 and up, the Cyclopedia contains the complete game system and hundreds of features including:

Vampire: The Masquerade Revised


Mark Rein-Hagen - 1991
    They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires' grand Masquerade is imperilled, and the night of Gehenna draws ever closer.Until the End of All ThingsThe new edition of Vampire: The Masquerade is an updated, revised version of the popular classic. In this mammoth volume can be found all 13 clans, all major Disciplines, and a host of brand-new information on both the Kindred and the. . . things. . . that hunt them. This book compiles everything that a Vampire player and Storyteller needs to know about the Kindred and the World of Darkness™ for the new millennium. Plus, the new edition provides all-new information on the changes that afflict the clans, and on the beginning of the end of the Camarilla. Finally, the first of the Storyteller rulebooks is the best again.

Horror on the Orient Express


Geoff GillanCharlie Krank - 1991
    Horror on the Orient Express contains the second-edition of a massive, luxury adventure for the Call of Cthulhu roleplaying game. Beginning in 1920s London, the investigators journey to Paris and thence to the ancient city of Constantinople. With luck, they also return home.

Dark Sun: Campaign Setting


Timothy B. Brown - 1991
    This box contains several booklets:Rules Book - 96 pagesThe Wanderer's Journal - 96 pagesthe adventure 'A Little Knowledge', consisting off:A Little Knowledge - 16 pages fiction written by Jerry OltionSpiral bound Dungeon Master's Book - 24 pagesSpiral bound Player's Aid Cards book - 24 pages

The Ruins of Undermountain (Forgotten Realms)


Ed Greenwood - 1991
    It is the place where intrepid adventurers endeavor to become veterans, to win a place among the rich and famous - if they survive its depths. Enter an endless maze where waiting death bears a thousand faces and treasures lie hidden in a thousand places.It's just the setting for long-running, memorable, great AD&D game play, the perfect locale you'll never forget. So please, come in. Mind your step among the skulls. Oh, yes - good luck - you'll be needing it.The RUINS OF UNDERMOUNTAIN Campaign Set includes:* A 128-page book describing Undermountain, its history, its horrors, and details of the first three levels of the dungeon;* A 32-page adventure book for use exclusively with Undermountain and Waterdeep;* Four full-color maps of the vast and dangerous dungeon;* Eight Monstrous Compendium pages of new monsters; and* Eight durable cards loaded with traps, treasures, and trinkets to fill your dungeons.

Games Magazine Presents The Giant Book of Games


Will Shortz - 1991
    A wonderful collection of games, puzzles, mind teasers, and head twisters from Games magazine.

Essential Origami: How To Build Dozens of Models from Just 10 Easy Bases


Steve Biddle - 1991
    The key to this unique approach is mastering just 10 easy base folds: the Bird Base, the Blintz Base, the Fish Base, the Frog Base, the Kite/Diamond Base, the Nappy Fold, the Pig Base, the Preliminary Fold, the Waterbomb Base, and the Windmill Base. Building on these base folds allows for countless creative inventions-from koala bears, Scottish terriers, antelopes, dragons, pandas, and planes with propellers, to multi-unit spheres, octagonal boxes, and other exquisite geometrical designs.In addition to more than 1,000 step-by-step illustrations, Essential Origami contains helpful paper-folding tips, note-worthy trivia, and fascinating explanations that illuminate the worlds of both ancient and contemporary origami. A compendium to delight the novice and the expert alike, Essential Origami puts centuries of noteworthy techniques at everyone's fingertips.

Lateral Thinking Puzzlers


Paul Sloane - 1991
    Edward de Bono coined the phrase "lateral thinking" to describe a process of thinking that is different from normal, vertical or forward thinking. Here are nearly a hundred mind-benders, from easy to fiendishly hard, that make you think laterally in order to explain the set of circumstances surrounding a seemingly inexplicable situation. 96 pages, 18 b/w illus., 5 3/8 x 8 1/4.

Warhammer, City of Chaos: A Complete Guide to Roleplaying in the City of Middenheim


Carl Sargent - 1991
    

The Ultimate Maze Book


David Anson Russo - 1991
    Russo draws on ancient traditions, symbols, archetypes and motifs.

The Night City Guide


Colin Fisk - 1991
    

Amber Diceless Role-Playing: Diceless Role-Playing System


Erick Wujcik - 1991
    * A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!

Complete Hoyle's Games


Lawrence H. Dawson - 1991
    In an age when more and more people are rejecting the inanities of electronic games and returning to the old, perennial favourites, the reissue of this great book will be welcomed by all games players of discernment. This edition of Hoyle's Games has been prepared by Lawrence Dawson, and covers more than fifty varieties of card game, as well as Backgammon, Draughts, Chess, Solitaire, Darts, Dominoes, Nine Men's Morris, Billiards, Pool, Snooker and many more.

Super Mario Bros. Meet the Koopa Kids


Laura Hitchcock - 1991
    

The New, Easy to Master Dungeons & Dragons Game


Troy Denning - 1991
    

More Chessercizes: Checkmate: 300 Winning Strategies for Players of All Levels


Bruce Pandolfini - 1991
    A unique and challenging puzzle book for players of all levels, this book features 300 original problems and is arranged by degree of difficulty and ideal for developing tactical, analytical, and combinative skills. Invaluable for practicing traps and winning opening moves, More Chessercizes: Checkmate! is also convenient, as most of the problems can be solved without a chess board.

The Scrabble Word-Building Book: Updated Edition


Saleem Ahmed - 1991
    You'll discover: The 94 all-important two-letter words -- in one handy list A special section of over 800 three-letter words, 550 of which can be formed from two-letter words All eight-letter words that can be formed from seven-letter words Every word up to seven letters you can play! Keep this invaluable SCRABBLE® reference at your fingertips to make maximum use of high scoring letters, settle disputes, and increase your word-building power!