Best of
Gaming

2018

Dungeons & Dragons Art & Arcana: A Visual History


Michael Witwer - 2018
    It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

The Legend of Zelda: Encyclopedia


Nintendo - 2018
    This 320-page book is an exhaustive guide to The Legend of Zelda from the original The Legend of Zelda to Twilight Princess HD.A comprehensive collection of enemies and items, potions to poes, an expansion of the lore touched upon in Hyrule Historia, concept art, screencaps, maps, main characters and how they relate, languages, and much, much more, including an exclusive interview with Series Producer, Eiji Aonuma! This, the last of The Goddess Collection trilogy, which includes Hyrule Historia and Art & Artifacts, is a treasure trove of explanations and information about every aspect of The Legend of Zelda universe!*An exhaustive compendium of everything from the first 30 years of The Legend of Zelda.*An expansion of information from The Legend of Zelda timeline.*Rare development sketches of your favorite characters.*An extensive database of items and enemies.

The Legend of Zelda: Breath of the Wild – The Complete Official Guide – Expanded Edition


Piggyback - 2018
     Reference & Analysis Chapter: contains a farming manual showing how to acquire all items of prime interest efficiently; the best weapons and armor upgrades; the most effective recipes; the most lucrative gemstone mining spots; amiibo; merchants and much more. Expansion Pass Chapters: 34 pages dedicated to “The Master Trials” and “The Champions’ Ballad”. 100% AUTHORITATIVE: all side quests, all shrines of Trials and all information about collectible items fully mapped out; also includes optional challenges, mini-games, unlockables, Easter eggs, and more. At-a-glance Walkthroughs: annotated maps and screenshots show the optimal way through every quest and dungeon. Large map poster: two-sided and fully-annotated – covering the immense game area. Concept art: direct from the development team and beautifully laid out across two sections: 16 pages of concept art from  “The Master Trials” and “The Champions’ Ballad” as well as a 16-page art tour of the main game. Puzzle Master: every single puzzle and riddle unraveled with refined, visual solutions. Expert Combat Strategy: practical, reproducible tactics to crush all enemies and bosses. Comprehensive references: exhaustive appraisals of all items and monsters – including key parameters that are hidden in the game. Premium hardcover: with guide pages printed on superior-quality art paper. EASE OF USE: Instant searches, print navigation systems, extensive 4-page index and detailed map poster give you immediate access to the information you need.

Mordenkainen's Tome of Foes


Wizards of the Coast - 2018
    In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen's musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence.

Return of the Lazy Dungeon Master


Michael Shea - 2018
    Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. It includes practical steps for focusing our preparation activities on those things that will bring the biggest impact to our game. Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously read The Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games. The book includes an eight-step guide for lightweight game preparation and is focused on how we prepare for our games, how we run our games, and how we think about our games. Prepare what benefits your game.

Waterdeep: Dragon Heist


Wizards of the Coast - 2018
    Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!

Core Rulebook Gift Set


Wizards of the Coast - 2018
    All rules and reference required to play the world's greatest roleplaying game.The Dungeons & Dragons gift set includes a copy of all three core rulebooks and a Dungeon Master's Screen, everything you need to create and play adventures of your own in the world's greatest roleplaying game.

The WoW Diary: A Journal of Computer Game Development


John Staats - 2018
    It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success.

Inside the World of Roblox


Roblox - 2018
    Discover everything there is to know about Roblox!Explore the most popular experiences, meet talented members of the community, check out the coolest items in the Roblox Catalog, and get an exclusive sneak peek behind the curtains at Roblox’s HQ.With insider info from the Roblox team and celebrated game developers, this is the official definitive guide to the world’s largest entertainment platform for play.

Diary of a Roblox Noob: Roblox Bloxburg (Unofficial New Roblox Noob Diaries)


Robloxia Kid - 2018
    But the police are no match for the Bloxburg villain, and they simply cannot crack his code. Here comes our Roblox NOOB! Can Noob, along with his new friends Ruby and Dylan solve the riddles and catch the Riddle Man before he strikes again? It certainly does not seem so! And can you solve the riddles? Read to find out! Perfect for anyone madly in love with Roblox, Diary of a Roblox Noob: Roblox Bloxburg will take you on a thrilling adventure you won’t forget any time soon! Read for FREE!

Final Fantasy Ultimania Archive Volume 1


Yoshitaka Amano - 2018
    Containing a total of over three hundred pages collected in a high-quality hard-cover binding, Final Fantasy Ultimania Archive Volume 1 remains faithful to its original Japanese source material while simultaneously offering unparalleled accessibility for Western readers. No Final Fantasy collection is complete without this beautiful tome of art, lore, and history.

Guildmasters' Guide to Ravnica


James Wyatt - 2018
    Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.

Ironsworn: A Tabletop RPG Of Perilous Quests


Shawn Tomkin - 2018
    You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?

The Game Console: A Photographic History from Atari to Xbox


Evan Amos - 2018
    You'll start your journey with legendary consoles like the Magnavox Odyssey, Atari 2600, Nintendo Entertainment System, and the Commodore 64. The visual nostalgia trip continues with systems from the 1990s and 2000s, and ends on modern consoles like the Xbox One, PlayStation 4, and Wii U.Throughout the book, you'll also discover many consoles you never knew existed, and even find a rare peek at the hardware inside several of history's most iconic video game systems.

The Art of Point-and-Click Adventure Games


Steve Jarrett - 2018
    It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).Interviewees for the book include (in no particular order) Tim Schafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Noah Falstein, Mark Ferrari, Dave Gibbons, Jane Jensen, Simon Woodroffe, Steve Stamatiadis, Louis Castle, Gregg Barnett, Al Lowe, Brian Moriarty, Charles Cecil and Paul Cuisset - plus plenty more…As you can see from the list, the book covers titles such as King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.

The CRPG Book Project - Expanded Edition


Felipe Pepe - 2018
    The completed ebook was first released as a free PDF in 2018, getting over 160,000 downloads. A deal was then made with Bitmap Books, which published a limited hardcover version of the book in 2019. All of the author’s profits (£20.992 as of January 2022) were donated to Vocação, a Brazilian NGO that helps kids and teenagers from poor areas to get a better education and find employment.In 2022, a new expanded edition was released, now with 160 extra pages, addressing issues with the previous release and expanding it to include games that were never released in English, as well as MMOs, MUDs, RPG Maker titles and more.This expanded edition is freely available for download at the project's website.

Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.

Waterdeep: Dungeon of the Mad Mage


Wizards of the Coast - 2018
    At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern.• The follow up to Waterdeep: Dragon Heist, Dungeon of the Mad Mage takes adventurers deep into one of D&D's biggest dungeons. Each of Undermountain's twenty-three levels is an adventure setting unto itself, and the book includes a map for each one.• Waterdeep, known as the City of Splendors, is one of D&D’s most iconic locations. Also the setting for the board game Lords of Waterdeeep, it’s the jewel of the Sword Coast—a sprawling melting pot held together by firm laws and swift justice. • Dungeon of the Mad Mage is the second of two Dungeons & Dragons books set in Waterdeep. It picks up where the first, Dragon Heist, leaves off, taking characters of 5th level or higher all the way to 20th level.• In D&D, you and your friends coauthor you own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Red Dead Redemption 2: The Complete Official Guide Collector's Edition


Piggyback - 2018
    Red Dead Redemption 2 Complete Official Guide Collector's EditionYour essential companion to the furthest corners of the deepest and most detailed Rockstar world yet, the Red Dead Redemption 2 Complete Official Guide Collector's Edition is packed with information about every aspect of Rockstar Games’ epic tale of outlaw life in America's unforgiving heartland.Published by Piggyback and available for pre-order now!The premium hardcover Collector’s Edition is printed on superior quality art paper, and also includes an exclusive character art gallery. Packed with essential information about every mission, character and feature of this vast and detailed world, the Collector's Edition includes an at-a-glance walkthrough, dedicated maps chapter, comprehensive reference sections, and an all-encompassing index.

The Art of Super Mario Odyssey


Nintendo - 2018
    Now, discover the art and expertise that went into creating one of Nintendo's best-loved games!This full-color hardcover volume clocks in at 368 pages and features concept art, preliminary sketches, and notes from the development team, plus insight into some early ideas that didn't make it into the game itself! Explore the world of Super Mario Odyssey from every angle, including screen shots, marketing material, and more, to fully appreciate this captivating adventure

Creature Codex


Wolfgang Baur - 2018
    Pick up the Creature Codex and surprise your players with monsters they won't be expecting!Compatible with the 5th Edition of the world's first roleplaying game!

Spire: The City Must Fall


Grant Howitt - 2018
    Your home, the towering city of Spire, was occupied by the high elves two hundred years ago. Now, you have joined a secret organisation known as the Ministry, a paramilitary cult with a single aim – to overthrow the cruel high elves and restore the drow as the rightful rulers of the city.What – or who – will you sacrifice to achieve your aims? Will you evade the attention of the authorities, or end up shot in the street like so many before you?

Stardew Valley: Before the Farmer


Chihiro Sakaida - 2018
    

Life is Strange: Welcome to Arcadia Bay/Welcome to Blackwell Academy


Matt Forbeck - 2018
    This detailed book is a student guide to Blackwell Academy and Arcadia Bay. Overlaid onto the pages is graffiti: notes, doodles, sketches and photographs from the Blackwell students themselves, including contributions from the beloved protagonists Max and Chloe. Life Is Strange 2 is an upcoming episodic graphic adventure video game developed by Dontnod Entertainment and published by Square Enix. It will be the third entry of the Life Is Strange series and the second developed by Dontnod since the original. The five-episode series will begin in September 2018. Author BiographyMatt Forbeck has been a full-time creator of award-winning games and fiction since 1989. He has sixteen novels published to date, including the award-nominated Guild Wars: Ghosts of Ascalon and the critically acclaimed Amortals and Vegas Knights. His latest work includes the Magic: The Gathering comic book and the historical horror novel Carpathia. - Life Is Strange By Matt Forbeck (Hardback)

Pokémon: Let's Go, Pikachu! & Pokémon: Let's Go, Eevee!: Official Trainer's Guide & Pokédex


Pokémon Company International - 2018
    From your first experiences as a Trainer and all through your adventure, this guide will help you every step of the way!Here's what you'll find inside:- Complete walkthrough of a new kind of Pokémon game! - The Kanto Region Pokédex with detailed info on the Pokémon, including version exclusives! - Lists of moves, items, and more--including how to get them! - Info on all-new features, including Pokémon GO connectivity and using the Poké Ball Plus! - Pullout map of the region! - A Pikachu and Eevee bookmark along with stickers to keep track of your Gym Badges! - Game concept art and an interview with Director of GAME FREAK inc., Junichi Masuda!

Call of Cthulhu RPG: Starter Set


Mike Mason - 2018
    Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time!

Game Angry: How to RPG the Angry Way


Scott Rehm - 2018
    The Angry Game Master is here to explain it all.Game Angry: How to RPG the Angry Way will introduce you to the amazing world of table-top role-playing games. It’ll tell you everything you need to get yourself into the world of RPGs: what to buy, how to play, and how to organize your first game session for your friends. And if you already know all that, Game Angry will help you improve your game mastering skills so you can run the best least worst games you can possibly run. And it’ll explain it all with the no-nonsense, direct teaching style of an Army drill sergeant who graduated from a Catholic school.Whether you’ve never played or run a table-top role-playing game before or you’ve been running games wrong for years, Game Angry can help. As long as you can handle a little attitude.

Scum and Villainy


Stras Acimovic - 2018
    Explore the ruins of lost civilizations for fun and profit. Can your motley crew hold it together long enough to strike it big and insure your fame across the sector?Scum and Villainy is a stand-alone RPG based on the Forged in the Dark game engine. In this book, you’ll find:- A clear gameplay structure that puts the focus on the criminal undertakings of the crew. A session of play consists of a job followed by recovery, downtime projects, and advancement.- Ship “character sheets” that allow for XP spends, upgrades, and leveling up alongside your characters.- Crew advancement opportunities to reflect the change from a ragtag group barely flying in the black to a reputed crew that has built a name across the sector.- Forged in the Dark tools to help keep the focus on the action of the job rather than the extensive planning needed to make it happen.- Character and ship types to help create a unique and interesting crew at light speed.May your ship fly true, and may your blasters never jam.

Encyclopaedia Eorzea - The World of FINAL FANTASY XIV - Volume II


Square Enix - 2018
    With new horizons come new discoveries, and so it is with great pleasure that we bring you the second volume of Square Enix’s best-selling Encyclopædia Eorzea, containing 300 pages of newly compiled information on the realms we proudly call our second home.Encyclopædia Eorzea: The World of Final Fantasy XIV Volume II, or Encyclopædia Eorzea II, is the second officially-released lorebook for Final Fantasy XIV, originally published by Square Enix in Japan and the United States on November 24, 2018. It is a sequel to the first Encyclopædia Eorzea released in 2016. This volume also comes with a code for an in-game hat based on the one worn by Matoya.

The Guild Crafters


Ty The Hunter - 2018
    The blocks are running out, fast. Delving into the mystery, one young worker and his two friends descend into the secret lower levels of Pixmart in a bid to discover what has gone wrong. There, they find the last remaining Liquid Guild Crafter. He alone possesses the magic to create liquid blocks, and without him, every bit of liquid in Minecraft will dry up, forever. He tells them of a prophecy that, if it comes to pass, would save Minecraft. However, their quest is not as simple as it first appears, and the three friends must solve the mystery that not only threatens their livelihoods but the future of their entire Minecraft world. Can they do what the Guild Crafter has asked them to do, solve a mystery and fulfill a prophecy? Or, is Minecraft already doomed forever?

Beckett's Jyhad Diary


Neall Raemonn PriceMatthew Dawkins - 2018
    Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements. Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages. — Beckett Beckett's Jyhad Diary serves as the definitive book of setting and plot for Vampire: The Masquerade, containing 30 chapters spanning different geographical regions, encountering vampires of every clan, profiling obscure and profound segments of the mythology, and providing countless story hooks on every page. Masterfully written by the likes of Neall Raemonn Price, Joshua Alan Doetsch, Myranda Sarro, Steffie de Vaan, Malcolm Sheppard, Alan Alexander, Renee Knipe, and Matthew Dawkins, Beckett’s Jyhad Diary is as fascinating to read as to use for your game Chronicles.

A Newborn Business: Esports


Zoltan Andrejkovics - 2018
    With the boom of the esports industry, everyone wants to know how they can be part of it. In this book, I have answered those questions, and dozens more, based on my years of experience working in the professional esports scene as a team manager. In this book, you will find no topic was off limits. I talk about the past, present, and future of esports and different aspects of the professional gaming industry at large.

Braving Britannia: Tales of Life, Love, and Adventure in Ultima Online


Wes Locher - 2018
    Released in 1997 by developer Origin Systems and publisher Electronic Arts, Ultima Online is known as the grandfather of MMOs.Braving Britannia: Tales of Life, Love, and Adventure in Ultima Online collects interviews with 35 of the game's players, volunteers, and developers, revealing what they did, where they adventured, and how their lives were shaped, changed, and altered through experiences in Ultima Online's shared virtual world.In a fantasy world of limitless potential, the only thing players seem to enjoy more than playing the game is talking about it, and yet, the true stories behind the avatars have largely gone unpublished for the past twenty years. Until now.

Red Dead Redemption 2: The Complete Official Guide Standard Edition


Piggyback - 2018
    Red Dead Redemption 2 Complete Official Guide Standard Edition Compiled and crafted in association with Rockstar Games, this guide is your indispensable companion to the vast, dangerous, and breathtaking world of Red Dead Redemption 2.GUIDE DETAILS  HUNDREDS OF UNTOLD TALES, TOLD: All events at your fingertips, from the most memorable missions to the rarest chance encounters – you need never miss a single moment of the story  CHARTING THE WILDS: Hi-res annotated maps detail everything you might hope to find as you travel: special collectibles, hidden lock boxes, uncharted landmarks… they’re all here  100% COMPLETION: Treasure hunts, gunslingers, robberies, loansharking, bounty hunting, table games – all streamlined for total completion  VISUAL SOLUTIONS: Supported by annotated 4K screenshots  COMPLETION ROADMAPS: Comprehensive flowcharts reveal the exact availability conditions of all missions and unlockables EXPERT ANALYSIS: All key systems and parameters fully documented, with exhaustive appraisals of all weapons, items, horse breeds, animals – and so much more EASE OF USE: Instant searches, print navigation systems and an extensive 2-page index give you immediate access to the information you need.

Kult: Divinity Lost - Core Rules


Robin LiljenbergPaul Dali - 2018
    Mankind is trapped in an Illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams from the cellar where hidden stairs take us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to long forgotten Gods. But some of us see glimpses from beyond the veil. We have this strange feeling that something is not right—the ramblings of a madman in the subway seems to carry a hidden message, and our reclusive neighbor doesn’t appear to be completely human. By slowly discovering the truth about our prison, our captors and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.KULT: DIVINITY LOST is a reboot of the highly acclaimed and infamous contemporary horror role-playing game “Kult”, originally released a quarter of a century ago, in 1991. This anniversary version of the game features a completely new rule-set, and the setting is updated to present day. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain, torture, and death.

Friendly Local Game Store: A Five-Year Path to a Middle-Class Income


Gary L. Ray - 2018
     Tabletop gaming is on the rise. If you love games like Catan,, Magic: The Gathering, or Dungeons & Dragons; like the sound of being your own boss; and are willing to dive deep into what it takes to build a successful business, then this is a book for you. In Friendly Local Game Store, you’ll learn what you need to know to build a store that doesn’t just sell games, but creates a community where games are beloved: * A detailed look at your store’s startup costs, and why starting off undercapitalized is worse than not starting at all. * An exploration of your store’s unique value proposition, and why Amazon will eat your lunch if you don’t have one. * A sober examination of why you should think twice about hybrid stores with cafés, coffee shops, or bars. * Inventory management 101: your open-to-buy budget, turn rate fundamentals, sales per square foot, and more. * Running in-store events, hiring and managing employees, and navigating social media. * But most importantly, how your game store can provide you with a reliable, middle-class income. Among this down-to-earth advice, Gary Ray shares the stories of his years running Black Diamond Games. From the moment he realized he was going to leave his IT job, to the third-year move necessary for the store to keep growing, to the time he forced his lender to renegotiate his mortgage. Even if you don’t want to open a game store, you’ll appreciate these stories about what it takes. Do you believe in the power of the friendly local game store? This is the book for you! Foreword by Travis Severance (Millennium Games, Rochester, NY). Contents Foreword Introduction 1: Bistro Math 2: Running the Numbers 3: Motivation 4: Unique Value Proposition 5: Financing Your Dream 6: Marketing Your Game Store 7: Events 8: Selling Online 9: Purchasing and Inventory Management 10: Management Narrative Chapters In the Beginning The First Year, When Everything Changed Camaraderie, Freedom, Mastery, and Your Soul Loneliness and Alienation The Turning Point The Bending Over Courtesy as Flirtation The Expansion Kickstarter Part I: The Plan The Expansion Kickstarter Part II: Backstop The Expansion Kickstarter Part III: If You (Can) Build It… The Doctor Who Effect

Assassin's Creed Odyssey: Official Collector's Edition Guide


Tim Bogenn - 2018
    Explore a world of untamed environments and cities at the peak of Greece's Golden Age. Charge into epic clashes, showing off your extraordinary warrior abilities during one of the deadliest conflicts of the time, the Peloponnesian War. Experience an entire ancient world that constantly evolves and reacts to your every decision as you journey to uncover the truth about your mysterious past.Assassin's Creed® Odyssey Map Poster: All of the major cities and key locations called out on an easy to reference poster.Epic Odyssey: We guide you through Ancient Greece where choice and consequence impact how history unfolds during your epic journey to become a living legend.Odyssey Atlas: Detailed maps that identify points of interest, rare treasures, and other important locations throughout Ancient Greece.Digital Bonus: Unlock your digital version of this guide with the free code included inside. Access your digital guide anytime, anywhere, on any web-enabled device.All this plus much more, with playstyle tips on how to master combat, exploration and epic ship battles. An essential must have for any Assassin's Creed fan looking to complete the game.

A Good War


Robert Brooks - 2018
    This limited edition hardback version collects two new World of Warcraft novellas from the point of view of the Alliance (Elegy, by Christie Golden) and the Horde (A Good War, by Robert Brooks). These two tales explore the Horde and the Alliance versions of a fateful event, but only you can decide which faction tells it best. Each story includes original artwork exclusive to this edition.

The Secret History of Mac Gaming


Richard Moss - 2018
    It made human–computer interaction friendly, inviting and intuitive.Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products.It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’.Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.

Games User Research


Anders Drachen - 2018
    Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sureevery element works in concert and supports the game UX.This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX.Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or otherinteractive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain theactionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.

Good Society: A Jane Austen RPG


Hayley Gordon - 2018
    At least on the surface. Underneath this, just as in Austen's own novels, it is a game of social ambition, family obligation and breathtaking, heart-stopping longing.In this game you play the type of characters that captured your imagination in Austen's books - from a wealthy heir who falls in love with the aloof new arrival, to a charming socialite bent on ruining the reputation of their rivals. Exploit your reputation, connections, and family influence to achieve your secret desire 0 all while jealously guarding your good name.

Art of Mana


Square Enix - 2018
    More than twenty-five years later, the magic of Mana still lives on and now Dark Horse Books and Square Enix are proud to present The Art of Mana.The first official art book of Square Enix's hit Mana video game series, The Art of Mana collects more than twenty-five years' worth of memories with over 200 pages featuring more than 400 illustrations from the original creative team along with detailed explorations of every character, original sketches, world designs, and much more. Presented in English for the first time, this beautiful collection is not to be missed.

A Profound Waste of Time


Caspian Whistler - 2018
    

Starfinder: Armory


Joe PasiniMikko Kallio - 2018
    From guns to augmentations to high-tech and magical devices for every imaginable situation, Starfinder Armory is your guide to everything you need, whether you are a frontline fighter, stealthy spy, or scholarly spellcaster. Inside this book you'll find the following:- Scores of new weapons, filling out the options for weapons of every category, level, and type and rules to customize your weapons through weapon accessories, weapon fusions, and different weapon manufacturers.- New suits of armor, including light, heavy, and powered armor for nearly every level and numerous armor upgrades.- A wide range of new equipment-themed player options, including class features for every class!- Dozens of new pieces of technological, magic, and hybrid items, as well as numerous personal items, new augmentations from cybernetics to magitech and necrografts, and more!Cover art by Remko Troost

Legend of the Five Rings Roleplaying Core Rulebook


Max BrookeAnnie VanderMeer Mitsoda - 2018
    Under the guidance of the noble Hantei emperors, the Great Clans of samurai have protected the lands from threats within and without since the time the Kami came down from the heavens and established Rokugan as the most favored of kingdoms.But after centuries of prosperity, cracks appear in the Empire's foundations. The spirits of the land have become restless and wild. Armies of evil horrors march from the Shadowlands. Members of the Great Clans have begun to wonder if the time of the Hantei is over, and whether the heavens would favor new rulers…As a samurai of the Emerald Empire, your duty lies in service to your lord, your Clan, and your Emperor. Will you stay true to your duty, no matter what sacrifices it demands of you? Or will you hold true to your own code of honor, even to the point of death?In this rulebook you will find everything you need to forge your own legend, including: * Rules for creating samurai characters with rich and detailed histories, personalities, strengths, and flaws.* An innovative dice mechanic that brings your character's emotional turmoil to life.* A game where your reputation, conviction, and loyalty matter far more than the strength of your sword.

The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers


Patrick Hickey Jr. - 2018
    Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

The Lazy DM's Workbook


Michael E. Shea - 2018
    

Warhammer Age of Sigmar Core Book (2.0)


Games Workshop - 2018
    Great heroes, snatched up at the moment of death and magically reforged, the sought vengeance on the followers of darkness, and the re-taking of the realms from Chaos. Yet in Shyish, the Realm of Death, the dark sorcery of Nagash, Supreme Lord of the Undead aims to transform the Mortal Realms into an ordered empire of mindless thralls. This is a new epoch, a time of mighty battles and unending war. This is the Age of Sigmar!The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order and Chaos, Death and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn Age, but you’ll find all the rules you need in order to evoke these epic stories on the tabletop.Contained in this 320-page hardback book:Background- The Tale of Aeons: this first section of the book contains a detailed, illustrated story-so-far, from the shattering of the world-that-was to the present. This covers 3 major Ages:- The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the 8 Mortal Realms, his awakening of other gods, the building of civilisations and the fractious alliances that were forged;- The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned;- The Age of Sigmar, in which vengeance against the Chaos Gods was meted out with celestial fury in the Realmgate Wars, with detailed background on Nagash’s dire plan to take back every mortal soul – which he sees as his by right. His necroquake, which has caused every dead being in the Mortal Realms to be reconnected with its essence, has led to wild, untamed magics and undeath taking hold in every realm – and thus the Soul Wars have begun…- The Mortal Realms: background on each of the 8 Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – details of their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geological features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn;- Factions of the Mortal Realms: descriptions of the armies that fight in the Mortal Realms, each featuring a showcase of beautifully-painted Citadel miniatures, split into 4 sections according to their Grand Alliances;- The Forces of Order: a detailed overview of each of the following Order factions – Stormcast Eternals, Fyreslayers, Kharadron Overlords, Sylvaneth, Daughters of Khaine, Idoneth Deepkin, Seraphon, and The Free Peoples (an alliance of human, aelf and duardin spurred on to fight);- The Forces of Chaos: a detailed overview of each of the following Chaos factions – The Everchosen, Slaves to Darkness, Khorne, Tzeentch, Nurgle, Slaanesh, Skaven, the various Creatures of Chaos, and Brayherds & Warherds;- The Forces of Death: a detailed overview of the following Death factions: The Deathlords, Nighthaunts, Flesh-eater Courts, The Soulblight Curse, and The Necromantic Hosts;- The Forces of Destruction: a detailed overview of the following Destruction factions – Ironjawz, Bonesplitterz, Beastclaw Raiders, and The Savage Tribes (a gathering of disparate orruks, grots, ogors, troggoths and gargants ready for Waaagh!).RulesThe second section of this book contains a wealth of new and updated rules, a veritable treasure chest of ways to play games of Warhammer Age of Sigmar, each rule and each concept entirely optional making it possible to play your games the way you want:- Battles in the Mortal Realms: containing the core rules, this section is about exploring the fantastical, battle-filled Mortal Realms in your tabletop games. It contains the following:- The Core Rules: everything from mustering your army to deciding the victor is covered here, with easy to follow guides on the things you need to play a game, how to set them up and how to actually play – how to cast spells, use heroic abilities, move your troops, shoot, charge, fight, and test for battleshock, with illustrated examples and clear explanations of exactly how each phase works;- An explanation of Triumphs: rewards and bonuses victorious armies can carry over to their next battle;- Terrain rules, with a table featuring special statuses for scenery pieces and an explanation of how terrain can be garrisoned;- Details of Battleplans – a set of rules that define how the battlefield is set up, where armies will be placed, objectives to be secured and the final victory conditions of your game, with an easy to follow Battleplan included as an example;- An explanation of the workings of Warscrolls: every Citadel miniature in the Warhammer Age of Sigmar range has a Warscroll, which provides you with the rules needed to use that miniature in a game. This section shows you how to use the characteristics, abilities, damage tables and keywords of these Warscrolls;- An explanation of Warscroll Battalions: specially-designed collections of miniatures which have access to unique rules and abilities, often with a narrative focus;- An overview of Realm of Battle rules: these are rules which introduce specific spells, scenery rules and command abilities according to which of the 8 Mortal Realms in which your battle takes place;- An explanation of Allegiance Abilities: additional abilities, spells and reinforcement potentially available to your army according to their allegiance, whether Grand Alliance or faction.- Conquest Unbound: this expands upon the basics explained in the previous section, adding more rules and abilities to your games:- Grand Alliance Allegiance Abilities: battle traits, command traits and artefacts of power available to armies with allegiance to either Order, Chaos, Death or Destruction;- Realms of Battle: specific spells, command abilities and terrain rules for 7 of the 8 Mortal Realms (Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu);- Endless Spells: rules for using special spells which remain on the table until out of bounds or unbound, including an Endless Spell Warscroll for the Balewind Vortex scenery piece.- Open Play Games: a guide to a style of gameplay with no restrictions, allowing you to take any Warhammer Age of Sigmar miniatures to battle with absolute freedom and creativity;- An Open War Battleplan Generator: a quick and easy way to define how your Open Play games are set up, their objectives, special rules and victory conditions, using either selections from tables or random dice rolls;- Coalition of Death: rules for assembling 2 teams of players and combining their collections into 2 armies, with 3 Battleplans designed specifically for team-based games;- Ladder Campaigns: rules for fighting linked campaigns, with participants fighting over rungs of a ladder, each hoping to reach the top.- Narrative Play Games: a guide to basing your games on stories, either of your own devising or the rich and varied tales found in the Warhammer age of Sigmar publications, from planning your game, finding stories to tell and deciding on an optional Games Master;- War in the Glymmsforge Catacombs: an example narrative battle, with an annotated photo of the game’s setup featuring example rules;- Historical Battles: a guide to setting up battles according to stories you’ll find in the many and varied Warhammer Age of Sigmar publications, with an annotated example battle taking place during the Quest for Ghal Maraz;- A guide to narrative campaigns, including linked games, map campaigns and tree campaigns featuring a pre-made tree campaign for two players;- Sieges in the Age of Sigmar: special rules for creating sieges, with rules for attacker and defender, tactics and effects, and command abilities. 2 Siege Battleplans are included;- Darkest Depths: rules for fighting in the tunnels and caverns beneath the Mortal Realms, with specific command abilities and rules for gloom and darkness, unstable surroundings, monsters, as well as command abilities. 2 Darkest Depths Battleplans are included;- Triumph & Treachery: rules allowing 3 or more players to take part in a multi-sided battle, employing a variety of devious schemes (involving bribery and treachery) to win. Includes optional Secret Objective rules, and 2 Triumph & Treachery battleplans.- Matched Play Games: the ultimate way for players to test their mettle in evenly-balanced conflict, this is the way to play games of Warhammer Age of Sigmar and prove your skill, tactical ability and strategic nous;- Pitched Battles: played as one-off games or part of a tournament, Pitched Battles are designed to be set up with a minimum of fuss. Details of army sizes for different battle lengths, rules for fielding Warscroll Battalions and Allied units are covered;- Battle Strategies: a variety of objectives and strategies designed to provide challenge to players, forcing them to adapt to unpredictable effect, with a D66 table providing a random element;- A blank Pitched Battle Army Roster, for you to photocopy and use when assembling your Pitched battle armies.

Shadow of the Tomb Raider: Official Collector's Companion Tome


Michael Owen - 2018
    In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be.Compelling Interviews and Look Behind the Scenes: Hear from the talented minds behind Shadow of the Tomb Raider! Includes original, hand-drawn sketches from the Puzzle Designer!Stunning Fan Art Section: Features pieces from dedicated and talented Tomb Raider fans!Exclusive Foreword: Written by Gameplay Director, Daniel Drapeau.Shadow Band Resource Pack: With the in-game resources included in this pack, totaling 30 gold and 15 jade, you can obtain your choice of either a weapon upgrade, outfit top, or outfit bottom, customizing Lara throughout your journey!Premium Hardcover Book: The gorgeous, exclusive design is a must have for any fan, and features the signatures of the entire development team!Comprehensive Walkthrough: We lead the way from start to finish-experience everything!Detailed Maps: Our exclusive, custom maps reveal key locations, crucial items, and hidden secrets-never lose your way!Digital Bonus: Unlock your digital version of this guide with the free code card included inside. Access your digital guide anytime, anywhere, on any web-enabled device.Custom Sticky Notes: 30 sticky notes, featuring an iconic image from the game, available only in this Collector's Companion Tome!Tomb Raider © Square Enix Ltd.

Unofficial Minecraft STEM Lab for Kids: Family-Friendly Projects for Exploring Concepts in Science, Technology, Engineering, and Math


John Miller - 2018
    Venture off on six action-packed Quests, each with four unique Labs that pair a hands-on activity with an in-game project. Just a few of the exciting things you’ll create and learn about:  Hands-on activities: Concoct glow-in-the-dark slimeGrow pipe cleaner snowflakesDesign and build a model Martian habitatMix milk and soap to create “fireworks”Make a working volcanoCreate an electromagnet  In-game projects:Craft a laboratory to serve as your in-game headquartersCarve a crystal ice castleConstruct a working damDesign and use a custom teleporterBuild an underwater oceanographic field station Start with a lesson on terminology and gameplay, learn how to document Lab activities with sketchnoting, and meet five leading Minecraft experts who share how their experiences with the game have contributed to their success.   The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.

My darling signed in Season 2


New Lung - 2018
    Associated NamesDoubles JeuxMeu Amor Onlinenae jaginim-i logeu-in hasyeossseubnida.내 자기님이 로그인 하셨습니다.ネカノがログインしました我亲爱的上线了我的達令上線了105 chapters (Completed)Season 1: Chapters 1-62Season 2: Chapters 63-105 + 1 extra

Sly Flourish's Fantastic Adventures: Ten short adventures for your fifth edition fantasy roleplaying game.


Michael E. Shea - 2018
     Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game. Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken by the characters in your game. The adventures contained within Sly Flourish's Fantastic Adventures include: The Night Blade: Ralavaz the Night Blade, a notorious bandit chieftain, has been released from prison. The local sheriff believes that Ralavaz’s return means the Night Blades are back—and that the bandit chieftain must be stopped for good. The Dwarven Vault: Miners digging on Goldpeak Mountain recently broke into an ancient dwarven vault lost for centuries, and from which treasure and madness now flow. The Well of the Black Sun: The mine known as Deepfathom Well is the only source of the lucrative alchemical substance voidwater. However, a number of recent murders—including the immolation of a head miner—have closed the operation, and the mine’s owner hires the characters to investigate. Rosethorn: A particularly intelligent goblin named Rosethorn has brought the local goblin tribes under his control, and is leading them in devastating raids against trade wagons and farm folk. The Gleam in the King’s Eye: Lord Marlin Whitesparrow hires the characters to join him as he explores the lost chambers beneath his ancient keep. The Crashed Palace: When a celestial palace falls to earth, its destruction unleashes corrupting magic and a bearded devil intent on summoning its master—a powerful pit fiend from the hellish plane of Dyn. The Flesh Eaters: Lizardfolk tribes living near settled lands traditionally keep to themselves. So when a lizardfolk attack leaves local settlers dead, the characters are asked to investigate. The Queen of Red Water: At an old dwarven dam, a bugbear matriarch has found the key to holding an entire valley hostage by stopping the flow of the local river. The Cult of Dusk: A deadly attack in the local village leads to the revelation that a dark cult is seeking forbidden magic in the nearby ruins known as the forgotten library. Gloom: Lord Whitesparrow’s spoiled nephew and heir, Pennin, is marked for death, and the characters are tasked with discovering who is behind the threat. Each adventure includes a map of the adventure location and a special presentation format designed to make it as easy as possible for game masters to pick up this book, choose an adventure, and get started playing. Whether you're running a single-session adventure for a few friends or want to drop a short adventure into the middle of your longer campaign, Sly Flourish's Fantastic Adventures has you covered.

A Play of Bodies: How We Perceive Videogames


Brendan Keogh - 2018
    Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames?Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.

Table Fables II: The World-Builder's Handbook


Madeline Hale - 2018
    

Defining a Galaxy


Bill Slavicsek - 2018
    The movie trilogy had concluded. The comic books and novels were winding down. The action figures had run their course. As the franchise celebrated its tenth anniversary, there was a new ride at Disneyland and … not much else. Not until a small hobby game company released Star Wars: The Roleplaying Game and The Star Wars Sourcebook. And suddenly the galaxy began to expand. This is the story of how a group of dedicated fans and gaming professionals helped pave the way for the Star Wars Expanded Universe — as told by one of the original architects! This book explains how material created for roleplaying games helped shape the Star Wars universe — and continues to influence it to the current day.

Warhammer Fantasy Roleplay 4th Edition Rulebook


Dominic McDowallTS Luikart - 2018
    You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.

Original Adventures Reincarnated #2 - The Isle of Dread


Goodman Games - 2018
    Goodman Games expands its partnership with Wizards of the Coast with the second release in the Original Adventures Reincarnated line! The first installment, Into the Borderlands, is already a best-seller, and this second release will transform a hit title into a hit product line. OAR 2: The Isle of Dread brings back the very first wilderness adventure ever published by Wizards of the Coast. This tutorial adventure by legendary designers Zeb Cook and Tom Moldvay was included in the D&D Expert Set and has been seen by millions of gamers. Now the 1E edition is released in hardcover form, accompanied by a 5E conversion and expansion. This is your chance to revisit an iconic adventure from your youth and play it in the newest rules set with the next generation!

The Art of Sea of Thieves


Rare - 2018
    Now, with The Art of Sea of Thieves, Dark Horse Books is pleased to offer an unprecedented look at the ships, characters, and loot of this revolutionary online gaming experience! Featuring hundreds of pieces of art with commentary from the game's creators, this gorgeous volume explores the creation and development of a fantastical pirate world.

RuneQuest: Roleplaying in Glorantha


Greg Stafford - 2018
    First appearing almost 40 years ago, RuneQuest is as dynamic and vital as ever. This all-new, deluxe edition introduces RuneQuest and its setting of Glorantha to new players everywhere.The core rules of RuneQuest are essential for players and gamemasters, as they contain all the rules for character creation, starting homelands, background history, professions, skills, starting Runes and magic, and the cults and gods whose influence will define your character’s activities. Further, the rules for character advancement are contained here, for the times between adventures.

Pillars of Eternity Guidebook Volume Two: The Deadfire Archipelago


Obsidian Entertainment - 2018
    Step into the role of the Watcher and explore the world of Eora with this beautiful hardcover featuring fantastic full-color art! Thanks to a successful crowdfunding campaign, the long-awaited sequel to Pillars of Eternity is ready to transport players back to the history-rich world of Eora. Dark Horse Books and Obsidian Entertainment proudly present Volume Two of the Pillars of Eternity Guidebook, which offers a detailed accounting of the explosive conflicts, determined factions, and horrifying creatures of the Deadfire Archipelago.

Mothership: Dead Planet


Donn Stroud - 2018
    A place where death calls like a beacon amongst the waves of the living. This is the DEAD PLANET.Dead Planet is the first module for the MOTHERSHIP Sci-Fi horror roleplaying game by Tuesday Knight Games. It's packed to the brim wtih usable, gameable content for any sci-fi rpg, including:A one-page adventure on a derelict ship, called THE SCREAMING ON THE ALEXIS.A planetcrawl of the dead planet with several locations, including the five-level underground bunker THE RED TOWERAn exploration of a ritual cannabilistic society traped on the Dead Planet's moon in MOON COLONY BLOODBATHA generator for making your own derelict ships at the tableSeveral incredible tables ripe for stealing, including: d100 nightmares, d100 colonists, an eerie sculpture generator, and a hyperdrive malfunction tableAnd much, much more!This adventure is suitable for characters of any level in a survival horror setting and is sure to pose a challenge to even the most battle hardened party. You can even find the core rules for Mothership here for Pay What You Want.

Starfinder: Alien Archive 2


Joe PasiniEleanor Ferron - 2018
    Starfinder Alien Archive 2 presents a host of new creatures designed for use with the Starfinder Roleplaying Game! From the laser-breathing tashtaris and starship-eating stellar protozoans to dust mantas and undead bone troopers, the creatures in this codex will challenge adventurers no matter where in the galaxy they may travel. What's more, player rules for a variety of species let players not just fight aliens, but be them! Inside this book, you'll find the following:- Over 100 bizarre life-forms both classic and new, from the voracious akatas and silicon-based quorlus to radioactive pluprex demons and void-dwelling vermin.- More than a dozen races with full player rules, letting you play everything from an uplifted bear to a sentient slug.- New alien technology to help give your character an edge, including armor, weapons, magic items, and spells.- New rules for magical polymorphing, environmental template grafts to modify creatures to fit any world on the fly, and more!Cover art by Remko Troost

The Gardens of Ynn


Emmy Allen - 2018
    

The Fall of Delta Green


Kenneth Hite - 2018
    government destroyed the small town of Innsmouth, Massachusetts.The Innsmouth Raid uncovered the Cthulhu cult, an unnatural threat to reality itself. Worse things lie hidden: Nazi sorcerers, Mi-Go brain harvesters, corpse-eating ghouls, nightmare dimensions, and a headless god offering apocalyptic rituals. Worst of all, under the MAJESTIC program the federal government blindly strives to weaponize these toxic alien secrets.You are an agent of DELTA GREEN, a Top Secret classified black program, authorized but unacknowledged by the United States national security establishment.Your mission: Search out and destroy the unnatural at home and abroad. At all cost. At any cost.THE APOCALYPSE IS NOWMurder cults rise in the Middle East and in California.Riots against reality paralyze Paris. Russian spies undermine governments.American forces fight secret wars around the world, and pour fire and poison onto the jungles and villages of Vietnam.Space probes touch down on other worlds. People feel the light of invisible suns.In 1968, that's just the headlines.In the shadows, still fouler forces lurk. A sociopathic conspiracy offers the Earth to Nyarlathotep. The Mafia obeys inhuman commands. A Yellow Sign gleams in Cuba, and in San Francisco. Invisible torturers flow out of China. The world is going mad. The stars are coming right.The 1960s being in sunny optimism and end in nighted disaster in the jungles of Indochina. After the summer of the 1950s, now comes the fall...The Fall of DELTA GREEN adapts the award-winning Delta Green: The Role-Playing Game to the award-winning GUMSHOE system. Although it is inter-operable with Trail of Cthulhu and Night's Black Agents, this corebook is all you need to play deadly one-shot adventures or a campaign spanning the years from hope to madness.

Invisible Sun: The Key


Monte Cook - 2018
    

Into the Borderlands


Chris Doyle - 2018
    An untamed wild region far flung from the comforts and protection of civilization. A lone fortified Keep is the only bastion of Good desperately striving to maintain the forces of Chaos at bay. But Evil is everywhere, lurking in dark caves, fetid swamps, and forlorn forests. Bands of cutthroat brigands and ruthless tribes of humanoids eager to clash with the forces of Good rove the region. The Borderlands hold many secret wondrous locations, and the opportunities for fame, prestige, and fortune are plentiful. But equally abundant are the perils, risks, and challenges to those brave enough to explore the wilds.Sharpen your swords and axes. Purchase your iron rations and tinderboxes. And don't forget at least one 10-foot pole. Adventure awaits those with the mettle to confront Chaos in the Borderlands!This tome is an homage to the origins of Adventure that began decades ago with B1: In Search of the Unknown and B2: The Keep on the Borderlands. Herein you will find high-quality scans from multiple printings of the original first edition adventure modules, plus commentary by such gaming luminaries as Luke Gygax and Mike Mearls. Full fifth edition conversions of both adventures are included, as well as brand new additional adventure locations to further expand and develop the Borderlands. This is a fully playable mini-campaign to start off your new fifth edition adventures, with a distinct old-school vibe.

Chess Middlegame for Beginners: The Complete Tactics and Strategy Guide for Beginners


Cory Klein - 2018
    Playing successful openings is crucial, and understanding the endgame is decisive. However, the middlegame is arguably the most important part of every chess game. It gives the game direction and allows players to establish winning positions. It is also the phase of the game during which most material is exchanged to make way for the endgame. Typically, it lasts longer than either other stage, and requires a deeper level of analysis. Learn and Execute Winning Tactics and Strategy Because chess is an old game that has been played by many great minds, there are many middlegame concepts you can learn to improve as a chess player. There are two main principles that you should learn and apply in the middlegame: tactics and strategy. Understanding them will improve the quality of your planning and thus allow you to play better moves. In this book, you will learn the following: • The definition of chess tactics and strategy • The most common and useful chess tactics for you to use in your games • Strategic concepts for you to remember and achieve in your games • How to smoothly transition from the opening to the middlegame • How to set up advantageous positions for the endgame • General middle game “dos and don’ts” to prevent blunders and encourage smart moves • Chess diagrams to illustrate every single move and give you a visual representation of each position on the board • A real-life example of a middlegame battle between two chess grandmasters Establish Winning Positions The lessons you will learn from this book will instantly give you a better understanding of fundamental chess concepts. You will learn to apply proper tactics and strategy to set up advantageous positions and make significant material gains in the middlegame. As a result, you will increase your chances of reaching the endgame with a better position than your opponent and thus increase your chances of victory in every game you play. So don't hesitate. If you want to learn about chess tactics and strategy, now is the time. Just scroll up and grab your copy now!

The Little Game Master


Randall Hampton - 2018
    They quickly realize the opportunities for fun and adventure that are available in their own minds.Brad, Gwen, Sam, Aleese, and Zack come together and embark on a journey that is limited only by their own imaginations.

Beating the Story: How to Map, Understand, and Elevate Any Narrative


Robin D. Laws - 2018
    

Midgard Heroes Handbook 5E


Dan Dillon - 2018
    Roll up a trollkin barbarian, a ravenfolk fighter, a kobold rogue, and more.You also get:- more than 48 new class options, including new bard colleges and paladin oaths- martial, ranger, and rogue archetypes—and new weapons and gear- a new druid circle and a dozen new cleric domains including Beer, Justice, and Moon domains- sorcerous bloodlines, new warlock pacts, and strange arcane traditions- 20 backgrounds from the Southlands to the distant North,- And nearly 300 new spells from the fan-favorite Deep Magic series, including shadow magic, clockwork magic, battle magic, rune magic and more!The shadow roads are open, and the World Serpent stirs in its sleep. Adventure awaits the bold!

Pathfinder Roleplaying Game: Planar Adventures


James JacobsRon Lundeen - 2018
    These are the realms of angels and demons, gods and goddesses—entire new realities where anything can happen!Pathfinder RPG Planar Adventures expands the world of the Pathfinder Roleplaying Game and transports your characters and campaigns into uncanny new worlds rife with both perilous dangers and unimaginable rewards. In these infinite planes of reality, characters will test more than just their mettle against the daunting challenges that confront them—they'll test their very souls!Pathfinder RPG Planar Adventures includes:- All-new archetypes, feats, magic items, and spells to give plane-hopping PCs a bounty of options during their travels.- A presentation of the 20 core deities of the Pathfinder RPG, including divine gifts they can grant their faithful.- An exploration of the major planes of existence and several strange demiplanes from the Pathfinder campaign setting.- Nearly two dozen new monsters, including three new races appropriate for use as player characters.... and much, much more!Cover art by Wayne Reynolds

PUBG Online Romance of the Century


酱子贝 - 2018
    As a new anchor of StarTV, Yu Yan’s ruthless tr*sh-talk, natural rifle-shooting skills, and character of never searching houses earned him a big crowd of fans.He felt like he was a good anchor who treated all fans of his stream equally—you can suck at the game, you can get knocked down, but if you want the gun in my hand, sorry, no way man.Until he heard the voice of the streaming platform’s Big Boss.Yu · ultimate voice-con · Yan: I’m not familiar with this game, swap my Kar98k for your Mini-14.Yi · brand new noob · Chen: En.Friend: Daddy, I want to snipe too!Yu Yan: I think this frying pan suits you very well.Not-a-very good gamer but dripping with money and looks Big Boss vs Cute, super good tr*sh-talking gunslinger voice-con Anchor.

Adventures in Middle Earth: Mirkwood Campaign


Gareth Ryder-Hanrahan - 2018
    It allows you to tell your own epic saga, following your heroes in their quest as the tale of years unfolds before them. This guide includes enough adventure material to keep you playing for months or even years, and includes new rules that give your heroes a real stake in what happens to the world around them. Rules for Holdings allow them to carve out their own corner of Middle-earth, whilst new options for the Fellowship Phase and new Undertakings allow them to chart their own path through the years. Additional optional rules allow your Player-heroes to weave their backgrounds into Journey Events.

Sandy Petersen's Cthulhu Mythos


Sandy PetersenRichard Luong - 2018
    Sandy Petersen, the author of the Call of Cthulhu roleplaying game (and first game to feature and extensively explore the Cthulhu Mythos) nos presents an updated interpretation of Great Old Ones, monsters, cults and cultists, magic, artifacts, and other Cthulhu lore.Inside you'll find over 40 new Mythos Monster stat blocks, as well as a separate bestiary of over 60 stat blocks of Mythos monsters reprinted from Pathfinder Roleplaying Game source books. Together with over 100 monsters, this book serves as a one stop source for any Mythos monster encounter for your game!New rules for encountering Great Old Ones, the vast cosmically powerful entities of the Cthulhu Mythos, are presented as well. Cthulhu and his friends are far too powerful to serve as mere encounters with a normal stat block. Instead, this book presents them with an Elder Influence stat block, created to represent beings of enormous power. There are 25 Great Old Ones presented, from Abhoth to Tog-Sothoth, the Opener of the Way!It includes four new playable races: Dreamlands cats, ghouls, gnorri, and zoogs, as well as character options for all. To add flavor to your campaign we designed special insanity rules and included an enormous section on the cults and cultists of the Mythos. There are forty new spells, plenty of magic items, and a new magic system of rituals for cultists to use.This book is the most complete and comprehensive sourcebook for all things Cthulhu. We hope it does not drive you insane!

Unbound: A Masks Supplement


Brendan Conway - 2018
    It’s a nexus of the multiverse, where an enterprising dimensional shifter could hop around to all manner of other words, with other problems, other powers—other versions of you.Here are four such worlds, strange mirrors of our own Halcyon City. They beckon, to show you what is, and what could be…Unbound is a sourcebook for the roleplaying game Masks: A New Generation that shows off four new and different ways to play Masks. The base game assumes that you’re young superheroes in Halcyon City, but with these playsets, you can play entirely new stories, still all centered around issues of identity and finding yourself.In this book, you get:Four new playsets, including the alien-resistance story of Iron Red Soldiers; the gritty street-level crime drama of Spiderweb; the teen antics of Phoenix Academy; and the cosmic roadtrip adventure of Apocalypse Sonata.Three new limited edition playbooks to add to your game of Masks, along with advice for using them in your game.Does your team of heroes have what it takes to explore the infinite varieties of the multiverse? Time to find out.

Wraith: The Oblivion


Rich Dansky - 2018
    There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead. Are you ready to join them?Wraith: The Oblivion is the Storytelling game of passion and horror. Take the role of a ghost whose unfinished business won’t let them rest.Protect the things you love in the lands of the living, or travel into the deeper Underworld to become a citizen - or an enemy - of the ancient Empire of the Dead. Learn the forbidden Arcanoi, ghostly powers that can terrorize the living or wreak havoc on the dead. Fight the pull of Oblivion, the endless void that seeks to drag everything down into it, and come face to face with its corrupt Spectre servants in an endless Labyrinth filled with nightmares. Walk the streets of the eternal city of Stygia, where the crumbled monuments of antiquity rise one after another, a thousand destroyed cities blending into one. Set sail on the never-ending storm of the Tempest with a wordless Ferryman at your side, or seek the legendary Far Shores, where it is said that every wraith can find peace and contentment.So don’t go into the light. You’ve got more interesting things to do in the Underworld instead."Twenty years ago, White Wolf published what many have regarded as their darkest, bleakest, and most mature gaming achievement. Largely disconnected from the rest of the World of Darkness, yet tied to it by fetters of unresolved issues from their lives, the characters also had to face the compelling whispers of their own dark sides, their Shadows. This 20th Anniversary Edition of Wraith: the Oblivion returns to that darkly compelling world and both compiles and completes the concepts of the previous two editions.Led by legendary Wraith: the Oblivion developer Rich "Deadguy" Dansky, our writing team consists of Wraith veterans like Bruce Baugh, Lucien Soulban, Jackie Cassada, Nicky Rea, and Clayton Oliver, as well as familiar names such as Charles Andrew Bates, Matthew Dawkins, and Lillian Cohen-Moore, and they one and all dedicated themselves to making Wraith: the Oblivion Twentieth Anniversary Edition the most playable edition yet - while not losing the incredible depth of setting and emotion that Wraith is known for.

Get Coding 2! Build Five Computer Games Using HTML and JavaScript


David Whitney - 2018
    Learn HTML and JavaScript. Design and build five interactive computer games. Create cool graphics. Code simple artificial intelligence. This appealing guide, covering essential coding concepts, offers an ideal introduction to all these activities and more. By following simple step-by-step instructions and completing five exciting missions, aspiring programmers are invited to code well-known games such as tic-tac-toe and table tennis, then customize their projects to test their skills.

Legend of the Five Rings Roleplaying Beginner Game


Marie BrennanMari Murdock - 2018
    With a full range of four character folios, a fully realized adventure book, a set of custom dice, a map of Rokugan, a variety of tokens, and a complete set of rules, the Legend of the Five Rings Roleplaying – Beginner Game gives new players and veterans alike the perfect door to the Emerald Empire.

Cool Builds in Minecraft! (GamesMaster Presents)


Future Publishing - 2018
    Perfect for players of all ages who want to improve their crafting skills, this book will take you all the way from crafting your first shelter, to putting the finishing touches to your very own mega-build masterclasses. Includes full-color images and step-by-step instructions for 50 cool Minecraft builds. 100% unofficial. Created by Future plc and GamesMaster, leaders in video game publishing.

Collaborative Worldbuilding for Writers and Gamers


Trent Hergenrader - 2018
    More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world.Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential.The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.

Tales From the Magician's Skull #2


Howard Andrew Jones - 2018
    These stories are the real thing, crammed with sword-swinging action, dark sorceries, dread, and ferocious monsters — and they hurtle forward at a headlong pace.The second issue of Tales From the Magician’s Skull continues the great material that we put in place with the first issue. The second issue contains 7 new stories by some amazing talent!

Esper Genesis Core Manual


Rich Lescouflair - 2018
    Will you decide who they will be, and if so, what they will become?

Frostgrave: The Maze of Malcor


Joseph A. McCullough - 2018
    Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down the rock face, and even buried within the mountain itself. Visitors called it one of the architectural wonders of the world; the students, who often got lost in its endless tunnels, simply called it "The Maze."With a titanic crash, an immense ice shelf tears free from the mountains that that loom above Frostgrave, revealing the lost Collegium, and the race for its secrets begins. The Maze is known to have contained many rare and unique treasures, and who knows what may have survived . . .This new, bumper-sized supplement for Frostgrave contains a host of new adventures, treasures, and creatures to challenge players. It also includes its own unique campaign and experience system, as well as information about several of the mythical lost schools of magic.

Invisible Sun: The Way


Monte Cook - 2018
    

Burrows & Badgers: A Skirmish Game of Anthropomorphic Animals


Michael Lovejoy - 2018
    King Redwulf is missing, and his son rules as regent in his stead, facing threats from within and without: growing dissention among the knights and nobles of the realm, whispers of revolution from the Freebeasts, Wildbeasts encroaching on the borders, and bandits of all stripes making the most of the chaos.Burrows & Badgers is a tabletop skirmish game set in the ancient realm of Northymbra, a kingdom where mice, badgers, toads and other animals wear armour, wield swords, and cast magic spells.Your tabletop becomes part of the Kingdom of Northymbra, whose ruined villages, haunted forests, and misty marshes play host to brutal ambushes and desperate skirmishes. Lead your warband from battle to battle, and uphold the name of your faction, whether you stand with Reinert's Royalists, the Freebeasts of the Fox Families, or simply for your own glory or survival.Each model in Burrows & Badgers represents an individual character, and can be selected from a wide range of species – from the humble mouse to the mighty badger – and armed and equipped as desired. Scenarios link into ongoing campaigns, where heroes and villains may make their names and the assistance of infamous mercenaries might mean the difference between victory and defeat.

Death Battletome: Nighthaunt


Games Workshop - 2018
    

Malign Sorcery


Games Workshop - 2018
    Incantations summon forth new conjurations of unprecedented power and frightful sentience, but beware – such endless spells can be treacherous, as likely to turn upon their caster as they are to devastate the enemy. From unleashing disembodied gnashing jaws to devour your foes, to raising prismatic barricades to protect your flanks, doing battle in the time of the Arcanum Optimar is unlike anything that has come before.

Resonant Games: Design Principles for Learning Games That Connect Hearts, Minds, and the Everyday


Eric Klopfer - 2018
    This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade.Each of the games--which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students--has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context--most often the public school classroom, but also beyond the classroom.

Modern AGE Basic Rulebook


Matthew Dawkins - 2018
    The game can handle everything from two-fisted action to urban fantasy to weird conspiracies. Modern AGE uses the Adventure Game Engine (AGE), the ENnie Award-winning system made popular by the Dragon Age, Fantasy AGE, and Blue Rose RPGs. The Basic Rulebook includes a new, classless implementation of the AGE system, 20 levels of advancement, an innovative stunt system, psychic and magic powers, rules for chases, player and GM advice, and an introductory adventure so you can hit the ground running. Options let you tune the rules for grim and gritty stories, high adventure, or something in between. Enter the Modern AGE!

Pathfinder Playtest Rulebook


Logan BonnerTaylor Fischer - 2018
    The new rules make Pathfinder easier to play and learn while still providing the breadth of options that have made it one of the most popular tabletop roleplaying games of the last decade, allowing you to create the character you want to play and craft the stories you want to tell. Your feedback will help to evolve the game even further!This 432-page rulebook contains everything you need to create and advance your Pathfinder Playtest character from level 1 to 20, as well as hundreds of new and updated spells, magic items, feats, and Game Master rules necessary to run a complete Pathfinder Playtest campaign! Delve the deepest dungeons with a brand-new goblin alchemist hero, or convert your favorite existing characters to the new system! With gorgeous interior art from Pathfinder cover artist Wayne Reynolds and new rules concepts on nearly every page, the Pathfinder Playtest Rulebook is your gateway to the future of Pathfinder. Your next adventure is about to begin!

The Snes Omnibus: The Super Nintendo and Its Games, Vol. 1 (A-M)


Brett Weiss - 2018
    More than 375 games are featured, including such iconic titles as Star Fox, Super Mario Kart, Super Mario World, Super Metroid, Tetris Attack, and Zombies Ate My Neighbors. Each game, whether obscure or mainstream, is covered in exhaustive detail. In addition to thorough gameplay descriptions, the book includes reviews, fun facts, historical data, quotes from vintage magazines, and, best of all, nostalgic stories about many of the games from programmers, authors, convention exhibitors, video game store owners, YouTube celebs, and other industry insiders. The book also features more than 2,000 full-color images, including box art, cartridges, screenshots, and vintage ads. Plus, there's a gorgeous centerfold starring your favorite SNES characters.

Unknown Armies Book Five: Mine


Cam Banks - 2018
     Book Five: Mine is a compilation of additional material for Unknown Armies, designed by a cabal of writers and prompted by backers of the wildly successful Unknown Armies Kickstarter in 2016. Herein you'll discover new and, in many cases, revised rules and background for a dizzying miscellany, salvaged from past editions and conjured into existence by dedicated fans of the work of Greg Stolze and John Scott Tynes. It's about claiming it for yourself. Eight magickal schools, including some old favorites A huge chunk of information about rituals and a handful of artifacts. Nine archetypes, updating several classics that were not included in Book One: Play. Details on otherspaces, as well as a new category of archetype, the paragon place. Antagonists and potential allies, including the Cult of the Cruel Ones.

Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry


S. Gregory Boyd - 2018
    Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel - Video Game Law addresses many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know to better protect their game and grow their company.

Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today


Marco Arnaudo - 2018
    In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

Warhammer Fantasy Roleplay Fourth Edition Starter Set


Andy LawMichael Franchina - 2018
    The perfect introduction to Warhammer Fantasy Roleplay, this set includes:48-page Adventure Book to teach you how to play with an introductory adventure plus 10 follow-on scenarios64-page A Guide To Ubersreik6 Ready-made CharactersIntroduction to Ubersreik and the Empire sheetGame handoutsRules Reference Sheets

Star Trek Adventures Beta Quadrant Sourcebook


Jennifer Baughman - 2018
    Focused on the Beta Quadrant,The Beta Quadrant sourcebook contains:Information on the Federation'spresence in the Beta Quadrant,including the homeworlds ofAndoria, Earth, and Vulcan.Material about the KlingonEmpire and its history, includinginformation on its core worlds ofQo noS, Boreth, Khitomer,and Rura Penthe.Information from the Romulan StarEmpire on their history and politics,and information about their worldsRomulus and Remus.A host of new Federation speciesto choose from during charactercreation, including Benzite, Bolians,Efrosians, and Klingons.A selection of alien starships,from the Klingon Empire, RomulanStar Empire, Gorn Hegemony,Orion Syndicate, and civilian craft.Guidance for the Gamemaster onrunning missions and continuingvoyages in the Beta Quadrant,with a selection of new Non-PlayerCharacters to enhance encounters.This book requires the Star Trek Adventures core rulebook to use.

James Edward Raggi IV’s Eldritch Cock


James Edward Raggi IV - 2018
    Reproducing the wildest moments you’ve ever imagined and bringing them off in your game will be simple after injecting these meaty incantations into your campaign repertoire.Inside this eight and one-half inches of hard covers are 22 penetrating new spells that can be used with any traditional role-playing game rules, guaranteed to help you become the cock of the walk, have the stroke in your local community, and finish off the curse of bad, boring wizardry forever!

Gridded Naval Wargames


Bob Cordery - 2018
    The book contains six sets of rules (three of which are from the ‘Portable Naval Wargame’ stable), four explanatory battle reports, and a chapter that explains ‘How to …’ build simple model American Civil War ironclads. Aimed mainly at the wargamer who wants to include aspects of naval warfare in their wargames, it is suitable for both novice and experienced wargamers.

Tachyon Squadron


Clark Valentine - 2018
    Enlist today!The universe is in trouble. Take your stand against the overreaching arms of the Dominion of Unity. Stand up against piracy and lawlessness. Ensure that all members of the Draconis system enjoy peace and prosperity. Join the Tachyon Squadron arm of the Draconis Volunteer Group! Engage in interstellar combat; steer your ship among the stars, and join your fellow fighter pilots in a quest for danger, glory, and victory.Tachyon Squadron is a Fate Core supplement that blends space opera and military sci-fi.

Dungeons & Dragons Adventures Outlined Coloring Book


Todd James - 2018
    Color your way through each adventure with these delightful illustrations. This coloring book features unique designs including beholders, trolls, goblins, dragons, and more. Provides hours of creativity, fun, and relaxation.