Best of
Dungeons-And-Dragons

2018

Dungeons & Dragons Art & Arcana: A Visual History


Michael Witwer - 2018
    It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

Mordenkainen's Tome of Foes


Wizards of the Coast - 2018
    In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen's musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence.

Return of the Lazy Dungeon Master


Michael Shea - 2018
    Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. It includes practical steps for focusing our preparation activities on those things that will bring the biggest impact to our game. Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously read The Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games. The book includes an eight-step guide for lightweight game preparation and is focused on how we prepare for our games, how we run our games, and how we think about our games. Prepare what benefits your game.

Waterdeep: Dragon Heist


Wizards of the Coast - 2018
    Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!

Core Rulebook Gift Set


Wizards of the Coast - 2018
    All rules and reference required to play the world's greatest roleplaying game.The Dungeons & Dragons gift set includes a copy of all three core rulebooks and a Dungeon Master's Screen, everything you need to create and play adventures of your own in the world's greatest roleplaying game.

Guildmasters' Guide to Ravnica


James Wyatt - 2018
    Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.

The 123s of D&D


Ivan Van Norman - 2018
    "It's never too early to jump into the world of Dungeons & Dragons and now it's even easier for children to let their inner elf shine through."--ComicBook.comWe begin with ONE Dungeon Master telling a story of daring deeds, the adventure of TWO heroes and their brave and noble steeds.Start your little gamer on an adventure to last a lifetime with this numerical children's book and introduction to the greatest roleplaying game of all time, Dungeons & Dragons.Written in the rhyming style of classic children's books and filled with adorable owlbears and darling beholders, adorable bugbears and darling drow, it's the perfect book to share the joy of Dungeons & Dragons with a new generation as they learn their numbers--a precursor to every new path in counting.- Perfect birthday gift or holiday gift for gamers of all ages; great thank you gift for Dungeon Masters - Must-have for all gaming parents; a great baby shower gift! - Part of a series with The ABCs of D&D, a children's alphabet book and companion to The 123s of D&D

Waterdeep: Dungeon of the Mad Mage


Wizards of the Coast - 2018
    At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern.• The follow up to Waterdeep: Dragon Heist, Dungeon of the Mad Mage takes adventurers deep into one of D&D's biggest dungeons. Each of Undermountain's twenty-three levels is an adventure setting unto itself, and the book includes a map for each one.• Waterdeep, known as the City of Splendors, is one of D&D’s most iconic locations. Also the setting for the board game Lords of Waterdeeep, it’s the jewel of the Sword Coast—a sprawling melting pot held together by firm laws and swift justice. • Dungeon of the Mad Mage is the second of two Dungeons & Dragons books set in Waterdeep. It picks up where the first, Dragon Heist, leaves off, taking characters of 5th level or higher all the way to 20th level.• In D&D, you and your friends coauthor you own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.

Creature Codex


Wolfgang Baur - 2018
    Pick up the Creature Codex and surprise your players with monsters they won't be expecting!Compatible with the 5th Edition of the world's first roleplaying game!

Dungeons & Dragons: Days of Endless Adventure


Jim Zub - 2018
    Whether they're stopping a plot by the Cult of the Dragon to destroy the city; escaping from the endless night of Ravenloft in the Demiplane of Dread; or facing down frost-giant raiding parties in the frigid Spine of the World, the action never stops! GO FOR THE EYES, BOO!Collects Dungeons & Dragons: Legends of Baldur's Gate, Dungeons & Dragons: Shadows of the Vampire, and Dungeons and Dragons: Frost Giant's Fury.

The Lazy DM's Workbook


Michael E. Shea - 2018
    

Three: A Tale of the Bookseller's Children


Deven Balsam - 2018
    His human apprentice seems eager enough to take the reins, unburdened by the prejudice the sleepy river-town of Delster is capable of producing. Bear Kieren is a patient man, but he longs for the day when coddling and comforting humans is no longer his concern - until his goddess, the mighty mountain queen, Huil, rumbles to life during a late-winter storm, and Bear begins to suspect there's evil poisoning Her roots.Now villagers have gone missing, including Bear's own son and beloved niece. With the help of his warrior sister, his best friend Alaric the dwarf, and a strange, human man cursed by a witch, Bear delves deep into the mountain's twisted secrets, and begins to uncover some of his family's as well.Three begins the trilogy of The Bookseller's Children.

Terry Pratchett's Discworld Quiz Diary 2019


Terry Pratchett - 2018
    With their trademark mix of cultural ephemera, background detail and hilarious one-liners, the Discworld diaries are back. This year: trivia.Do you know where the Discworld gods live?Do you know the name of the lost continent?Do you know the name of the Discworld's worst engineer?Do you know what's in CMOT Dibbler's sausages?Well, you do now. All except the last one; nobody knows that, not even Dibbler.These and other gems of knowledge await you within. Make every day a Discworld day, with the 2019 Discworld Trivia Diary.

Table Fables II: The World-Builder's Handbook


Madeline Hale - 2018
    

Original Adventures Reincarnated #2 - The Isle of Dread


Goodman Games - 2018
    Goodman Games expands its partnership with Wizards of the Coast with the second release in the Original Adventures Reincarnated line! The first installment, Into the Borderlands, is already a best-seller, and this second release will transform a hit title into a hit product line. OAR 2: The Isle of Dread brings back the very first wilderness adventure ever published by Wizards of the Coast. This tutorial adventure by legendary designers Zeb Cook and Tom Moldvay was included in the D&D Expert Set and has been seen by millions of gamers. Now the 1E edition is released in hardcover form, accompanied by a 5E conversion and expansion. This is your chance to revisit an iconic adventure from your youth and play it in the newest rules set with the next generation!

Into the Borderlands


Chris Doyle - 2018
    An untamed wild region far flung from the comforts and protection of civilization. A lone fortified Keep is the only bastion of Good desperately striving to maintain the forces of Chaos at bay. But Evil is everywhere, lurking in dark caves, fetid swamps, and forlorn forests. Bands of cutthroat brigands and ruthless tribes of humanoids eager to clash with the forces of Good rove the region. The Borderlands hold many secret wondrous locations, and the opportunities for fame, prestige, and fortune are plentiful. But equally abundant are the perils, risks, and challenges to those brave enough to explore the wilds.Sharpen your swords and axes. Purchase your iron rations and tinderboxes. And don't forget at least one 10-foot pole. Adventure awaits those with the mettle to confront Chaos in the Borderlands!This tome is an homage to the origins of Adventure that began decades ago with B1: In Search of the Unknown and B2: The Keep on the Borderlands. Herein you will find high-quality scans from multiple printings of the original first edition adventure modules, plus commentary by such gaming luminaries as Luke Gygax and Mike Mearls. Full fifth edition conversions of both adventures are included, as well as brand new additional adventure locations to further expand and develop the Borderlands. This is a fully playable mini-campaign to start off your new fifth edition adventures, with a distinct old-school vibe.

Dungeons & Dragons Guildmasters' Guide to Ravnica Maps and Miscellany (D&D/Magic: The Gathering Accessory)


Wizards of the Coast - 2018
    This accessory contains resources that Dungeon Masters can use to enhance the experience of running a campaign in the sprawling city of Ravnica, using Guildmasters' Guide to Ravnica, a Dungeons & Dragons campaign sourcebook sold separately that explores one of the most popular settings in Magic: The Gathering.Contained within this durable folder are 20 laminated cardstock sheets designed for use with dry-erase markers. The pack includes the following resources to help you run your Ravnica campaign:- 7 double-sided color maps of Ravnica's Tenth District, with helpful quick-reference information about each district (8.5 x 11)- 11 double-sided, single-color maps of adventure sites associated with Ravnica's guilds, with helpful tables and reference information on each location (8.5 x 11)- 2 perforated sheets of color Faces of Ravnica cards (18 cards total), with character illustrations on one side and descriptions of guild charms on the other.

Dungeons & Dragons: Evil at Baldur's Gate #5


Jim Zub - 2018
    If you read only one comic about a miniature giant space hamster this year, make sure it’s this one!

Sandy Petersen's Cthulhu Mythos


Sandy PetersenRichard Luong - 2018
    Sandy Petersen, the author of the Call of Cthulhu roleplaying game (and first game to feature and extensively explore the Cthulhu Mythos) nos presents an updated interpretation of Great Old Ones, monsters, cults and cultists, magic, artifacts, and other Cthulhu lore.Inside you'll find over 40 new Mythos Monster stat blocks, as well as a separate bestiary of over 60 stat blocks of Mythos monsters reprinted from Pathfinder Roleplaying Game source books. Together with over 100 monsters, this book serves as a one stop source for any Mythos monster encounter for your game!New rules for encountering Great Old Ones, the vast cosmically powerful entities of the Cthulhu Mythos, are presented as well. Cthulhu and his friends are far too powerful to serve as mere encounters with a normal stat block. Instead, this book presents them with an Elder Influence stat block, created to represent beings of enormous power. There are 25 Great Old Ones presented, from Abhoth to Tog-Sothoth, the Opener of the Way!It includes four new playable races: Dreamlands cats, ghouls, gnorri, and zoogs, as well as character options for all. To add flavor to your campaign we designed special insanity rules and included an enormous section on the cults and cultists of the Mythos. There are forty new spells, plenty of magic items, and a new magic system of rituals for cultists to use.This book is the most complete and comprehensive sourcebook for all things Cthulhu. We hope it does not drive you insane!

Curse of Strahd Tarokka


Wizards of the Coast - 2018
    Play out your fortune using these beautifully crafted cards, created specifically for use with any adventure you might have in Ravenloft campaign setting, but most specifically useful in the fifth edition D&D adventure, Curse of Strahd.

Wayfarers guide to Eberron


Keith Baker - 2018
    Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them in fifth edition. It includes an overview of Khorvaire and the fantastic city of Sharn, along with a host of background ideas and story hooks.Playtest material includes the unique races of Eberron, the mystical dragonmarks (including greater dragonmarks and aberrant dragonmarks), and new magic items; this is a living document, and this content will evolve and be updated in response to feedback.

Spellbook Cards: Arcane (Dungeons & Dragons)


Wizards of the Coast - 2018
    With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books. Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar's Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar's Guide to Everything)

Faerie Fire, a 5e supplemental


Shannon CampbellElaine Chen - 2018
    We wanted to explore the world of the fairy wilds in more depth--so we've made a court full of 10 wild, dangerous, and chaotic fey, and 20 new and unique monsters to add to your campaign bestiary--and an additional 20 magical items to fill your players with wonder (and avarice). The book is divided into two sections: the Fey Court, and the Wilds. In the Fey Court you'll meet a cast of ten strange and complicated beings: from the childlike Monarch to the mischievous Pox & Pilfer--and the mysterious, isolated Sepal, warden of the fairy prisons.Members of the court are just as likely to turn on one another as they are to uphold any kind of order, and a player who finds themselves in the court's capricious graces could make a lot of trouble--or wind up dead. In the Wilds, you'll encounter an even stranger collection of beings--some sentient, some not--who all operate by the fairy realm's arbitrary and downright chaotic rules. While not every creature in the book is immediately deadly (some would simply like to ask you a few questions), not one of them should be underestimated. An adventurer navigating the wilds may find themselves ensnared by the deadly Chondrofeyr--only to be rescued by their new, strange fairy familiar.Faerie Fire is inspired by the neon noir aesthetic of the late 80s, with a touch of Trapper Keeper, and a spot of 90s Lisa Frank thrown in for good measure--we're calling it fairypunk. Adventurers making their way to the fairy wilds will meet creatures strange and new: some beautiful, some curious--but all of them dangerous in their own way. We also introduce the Plane of Living Light, a mysterious realm that can be skillfully manipulated by warlocks imbued with the Living Light. With magic reminiscent of neon lights and holograms, and a fey court full of glamour, the fairy wilds are filled with creatures dazzling and deadly in equal measure.

What Ho, Frog Demons


Chris Kutalik - 2018
    Fever-Dreaming Marlinko was an experiment in reforming the city setting book: sloughing off the tedious bits and cranking up the most adventurable qualities. What Ho, Frog Demons is a similar experiment: what happens when you rev up a regional setting book really high for pure play at the table. What's inside its novella-length pages:Two "Saturday Night Special" Dungeons. Experience the two-bit Tomb of Horrors of the deadly trapped hell of the Frog Demon Temple or the escalating schlock-horror of the Manor of the Beet God. Both designed to be easily slottable for a few sessions of manic play in your home mangled campaign. Full Hexcrawl. Want to run your players through the Weird-infested environs between the Dunes, Marlinko, the Misty Isles and this product? Well here's a full hexcrawl of all of Marlinko Canton, the most feverish of the Hill Cantons.An “Infection Index.” Much like the Chaos Index of previous adventures which brought an ever changing and escalating sandbox, the Beet God Manor will crank up over and between sessions. A slew of new monsters and a random frog demon generation system.A whole rural carousing system. An entire Bucolic Slavic Village generation system.

The Defenders of Shannara Series


Terry Brooks - 2018
    Powers unleashed. A legend in the making . . .It is said that Paxon Leah is descended from the royals and warriors who once waged war with magical weapons. But those heroes are long gone now, and there is nothing enchanted about the antique sword that hangs above Paxon's fireplace. Little does Paxon know though, that extraordinary circumstances are about to overturn his simple world . . . and rewrite his destiny. From the international bestselling author Terry Brooks comes a thrilling new adventure - and an unforgettable new hero.The Darkling ChildSet in the same world as THE SHANNARA CHRONICLES - now a major fantasy TV series showing on 5Star in the UK and Syfy in Australia* New powers are awakening. A legend is born . . . In a distant corner of the Four Lands, the mysterious magic of the wishsong has been detected. Paxon Leah, sworn protector of the Druid order and heir of the enchanted Sword of Leah, must travel to uncover its source - and ensure that this formidable power is not wielded by the wrong hands. But danger lies in wait, and in a fearsome clash between mortal might and dark magic, it is up to Paxon, as the High Druid's Blade, to defend the people of the Four Lands against a terrifying evil. From the international bestselling Terry Brooks comes a thrilling new adventure - and an unforgettable new hero.The Sorcerer's DaughterThe inspiration for the epic new Shannara Chronicles TV series, the world of Shannara is brimming with untold stories and unexplored territory. Now bestselling author Terry Brooks breaks new ground with a stand-alone adventure sure to thrill devoted readers and new fans alike. Blood and magic will collide . . . Leofur is the daughter of Arcannen - a power-hungry sorcerer prepared to use the blackest of magic to get what he wants. But she is also devoted to Arcannen's nemesis, Paxon Leah - sworn protector of the Druids who defend the Four Lands against evil. When the Druids are forced to flee, having been framed for a murderous rampage which leaves many dead, Paxon knows that the evil sorcerer Arcannen is behind it. As the Druids seek sanctuary, Leofur sets out on a perilous quest to thwart her father's desires to destroy them all

The Elfkin Journals: Blending Of The Races


JDeVeres - 2018
    Utilizing the power of bonded mind stones, they shape the energies of the universe to reach across time and space seeking out the enemy. As the most elite team of Warders in the Elfkin Federation... they are assigned the responsiblity to enter an alternate universe... find the weakness in the aggressor's system and stop the plague. Unfortunately, the enemy they face possesses genetic mutations that make them the equivalent of 'minor gods'. Tragically, this team knows that the reason their universe is under attack is the result of their Federation meddling in the affairs of the alternate universe. To win... they must save 'the Mother', defeat a minor god, and restore order to the alternate universe. What can this tiny team of 7 multi-racial Elfkins do against an entire Empire? WIN! They either win or two civilizations will devolve into primal chaos. From their tiny resort camp on the third planet from a minor sun... they must embark on a journey that does not understand the concept of time as a linear progression. They must win a battle using the curvature of time and the energies of two universal sources. In this battle there is no safeplace to hide... your dreams, your future, your past... even the shadows of the night are all susceptible to attack. ... “There is really nothing else Ramas and I can teach you in preparation for this challenge… our chances of success will depend more on your brains rather than your swords.” Garith panned a slow, hard-eyed, look across the team… then shaped a small smile. “Remember, all you have to do is defeat a minor God!” “Okay – when I open the gate… you go!” Garith’s mind stone flared… his hands shaping an intricate pattern, duplicating the images formed in his mind, as he carefully opened the ‘lightway’ that would take this team to the rebel leaders. “Dell r’… get ‘em in there…” The ‘lightway’ flared as five shadowed figures moved toward the gate. Ramas watched as Dell r’ rushed through first… his great sword in a neutral position… not threatening… but instantly ready for action. A mountain of iron hard muscle… with arms like braided steel… flaxen hair tied back in a tight braid… facial features locked in a grim battle-set. Ramas chuckled as he thought quietly to himself. “Bet that look will put the rebel leaders in line really quick.” “The stars be with you!” Ramas patted Rison on the shoulder as he stepped through with Muirisc tight by his side. “The stars be with you!” In the darkness of the chamber, Ramas reached out with one hand to encourage the final two travelers. He knew that the Council had assigned a ‘protector’ class warrior to the team at the last moment but he had not yet seen the man in person. There had not been enough time to check every detail of every plan… at some point he had to trust the judgement of other personnel. Briefly glimpsed intelligence reports indicated that he was some kind of giant Elf with archaic armor straight from the legends of ancient times. “Whoa! What was that…?” As the warrior surged passed, supporting the ‘ailing’ Ala, Ramas’ hand brushed the ‘protector’s’ armor. Instantly, his hand recoiled as if struck by a strong shock. Less than one second later both figures were gone and the gateway closed.

Plane Shift: Ixalan (Plane Shift #5)


James Wyatt - 2018
    Will you join the vampires of the Legion of Dusk in their march of conquest? Will you stand with the folk of the Sun Empire—and the dinosaurs that serve them—in defending their lands and heritage? Will you join the cunning merfolk of the River Heralds to trick and misdirect the invaders within the great forests? Or will you sail the Stormwreck Sea with the pirates of the Brazen Coalition, seeking plunder and power?If The Art of Magic: The Gathering—Ixalan sparked your taste for adventure, you can experience it in these pages. Let author James Wyatt be your guide to the lost cities, dense forests, high seas, and ancient ruins of this world, as you bring Ixalan to life at your Dungeons & Dragons gaming table. New races, new monsters, and tons of roleplaying advice await inside this treasure chest of rules and lore.

Prepared 2: Tombs & Dooms for 5th Edition


Jon Sawatsky - 2018
    Here are short, one-shot adventures in full color for every environment, including: A goblin machine of war rampaging through the city Breaches in the ice opening the door to madness from the stars A blight of oozes across the land and a mysterious crypt at its center A long-forgotten boring machine and its crazed automaton pilots A walker, one of the leviathans of the wasteland, is being steered by the darakhul to intercept a city A sinister cult comes a calling during a ship cruise A play in the feylands goes terribly wrong A dragon’s lair by the sea…and much more, lavishly illustrated with maps by Meshon Cantrill.With Prepared 2, designer Jon Sawatsky has created fantastic and highly playable 5th Edition fantasy scenarios ready to use in any fantasy campaign setting, at a variety of PC levels. Never be caught without a plot again!

Dungeons & Dragons: Evil at Baldur's Gate #2


Jim Zub - 2018
    Each of them must face great trials ahead before they'll be ready to embrace their destiny. Krydle thought he'd left behind his past as a thief and brigand, but his former allies have come to collect old debts—the kind that can only be paid in blood...

Dungeons & Dragons Adventures Outlined Coloring Book


Todd James - 2018
    Color your way through each adventure with these delightful illustrations. This coloring book features unique designs including beholders, trolls, goblins, dragons, and more. Provides hours of creativity, fun, and relaxation.

Tome of Horrors (5E)


Edwin Nagy - 2018
    A collection of monsters for Dungeons & Dragons Fifth Edition.

D&d Dungeon Tiles Reincarnated: Dungeon


Wizards of the Coast - 2018
    This box contains 16 durable, double-sided, fully illustrated tile sheets, featuring dungeon rooms, corridors, caverns, tunnels, and other terrain elements that Dungeon Masters can use to build exciting encounters. Use these tiles to make fantastic dungeon maps to enhance your tabletop roleplaying game experience. For use with the Dungeons & Dragons Fantasy Roleplaying Game.

Dungeons & Dragons Guildmasters' Guide to Ravnica Dice (D&D/Magic: The Gathering Accessory)


Wizards of the Coast - 2018
    Heed your guild! Life in the big city isn't always easy. As tensions between the guilds run high, the streets of Ravnica have never been more perilous. A good set of dice may just save your hide.- Eleven translucent polyhedral dice: one d20, one d12, two d10s, one d8, four d6s, one d4, and one oversized guild die available ONLY with this release.- Durable storage tin with foam notches for all 11 dice, embossed with the guild symbols of Ravnica's ten guilds.- Accessory for Guildmasters' Guide to Ravnica--the first Dungeons & Dragons book to explore the world of Magic: The Gathering.- Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

D&d Waterdeep Dungeon of the Mad Mage Maps and Miscellany


Wizards of the Coast - 2018
    Though it is likely impossible to map out the entirety of Halaster's domain, the maps contained herein lay out the bulk of this deadly dungeon and are certain to lead you through many hours of play.

Fish Fuckers – Or, a Record, Compil’d in Truth, of the Sordid Activities of the People of Innsmouth, Devon


Kelvin Green - 2018
    Fish is being sold once again and rumour has it that the villagers have found a sound of gold; but what brought about this drastic change of fortunes?An adventure for low-level characters, for use with Lamentations of the Flame Princess Weird Fantasy Roleplay and other traditional role-playing games.

Masters and Minions - A 5th Edition Supplement


Aaron Hubrich - 2018
    With busy lives like ours in mind, we wanted to create a book that has NEW content to help with that! The idea with Masters and Minions was to develop some Bosses and their followers, but with a focus on how they use their minions – and provide some tips and strategies that any GM can “drag and drop” into a new or existing game. This new content will span levels 1 – 20, so the book will continue to provide you with new content as your players level up!Features: 16 bosses and their minions 6 new monsters tips and strategies developed antagonists motivations, goals and strategies for masters plot ideas and roleplaying hooks new lore “plug and play” options for new or existing campaigns the benefit of time-saving while prepping for a game

D&d Dungeon Tiles Reincarnated: Wilderness


Wizards of the Coast - 2018
    This box contains 16 durable, double-sided, fully illustrated tile sheets, featuring grasslands, ruins, sandy beaches, and other terrain elements that Dungeon Masters can use to build exciting encounters. Use these tiles to make fantastic wilderness maps to enhance your tabletop roleplaying game experience. For use with the Dungeons & Dragons Fantasy Roleplaying Game.

The Book of Random Tables 3: Fantasy Role-Playing Game Aids for Game Masters


Matt Davids - 2018
    Also, exciting random encounters for different terrains. Plus food and drink.Some of the tables in the book:Inn NamesNames of Knightly OrdersDesert EncountersForest LocationsRoad EncountersItems in a CellItems in a ChestItems on a Dead OrcJewelryItems in a WagonItems in a Wine CellarBeersThieves Guild QuestsDungeon Health Side EffectsGet The Book of Random Tables and The Book of Random Tables 2!