Best of
Role-Playing-Games

2018

Mordenkainen's Tome of Foes


Wizards of the Coast - 2018
    In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen's musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence.

Return of the Lazy Dungeon Master


Michael Shea - 2018
    Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. It includes practical steps for focusing our preparation activities on those things that will bring the biggest impact to our game. Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously read The Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games. The book includes an eight-step guide for lightweight game preparation and is focused on how we prepare for our games, how we run our games, and how we think about our games. Prepare what benefits your game.

Ironsworn: A Tabletop RPG Of Perilous Quests


Shawn Tomkin - 2018
    You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?

Rangers of Shadow Deep: A Tabletop Adventure Game


Joseph A. McCullough - 2018
     A kingdom stands on the brink of destruction, as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds, the kingdom’s best soldiers, the rangers, must venture down into the shadows to gather information, rescue prisoners, and ambush enemy supply lines. It is a desperate fight against overwhelming odds, but every little victory brings another day of hope. Rangers of Shadow Deep is a solo and co-operative tabletop miniatures game, in which players create their ranger, gather companions, and play through a series of missions in their fight to hold back the darkness. If their rangers survive, they will grow in power and ability, and be sent on more difficult, dangerous and intricate assignments.

Call of Cthulhu RPG: Starter Set


Mike Mason - 2018
    Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time!

Scum and Villainy


Stras Acimovic - 2018
    Explore the ruins of lost civilizations for fun and profit. Can your motley crew hold it together long enough to strike it big and insure your fame across the sector?Scum and Villainy is a stand-alone RPG based on the Forged in the Dark game engine. In this book, you’ll find:- A clear gameplay structure that puts the focus on the criminal undertakings of the crew. A session of play consists of a job followed by recovery, downtime projects, and advancement.- Ship “character sheets” that allow for XP spends, upgrades, and leveling up alongside your characters.- Crew advancement opportunities to reflect the change from a ragtag group barely flying in the black to a reputed crew that has built a name across the sector.- Forged in the Dark tools to help keep the focus on the action of the job rather than the extensive planning needed to make it happen.- Character and ship types to help create a unique and interesting crew at light speed.May your ship fly true, and may your blasters never jam.

Forbidden Lands Gamemaster's Guide


Tomas Härenstam - 2018
    Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.

Mothership


Sean McCoy - 2018
    Choose from one of four classes:Teamsters, the rough and tumble workers. More versatile at first level, Teamsters can be anything from engineers, to pilots, to asteroid miners. If Ripley from Aliens is your hero, then you'll want to play a Teamster.Scientists, doctors, researches or anyone who wants to slice open aliens (or infected crew members) with a scalpel. Become an expert in genetics or xenobiology - or protect your crew from deadly viruses.Androids are an exciting and terrifying addition to any crew. Powerful due to their supreme intellect, speed, and near-immunity to fear, they tend to unnerve other crew members with their cold inhumanity.Marines are here to shoot bugs and chew bubblegum. They're handy in a fight, and better when grouped together, but be wary when a marine panics because it could spell doom for the rest of your crew.

Beckett's Jyhad Diary


Neall Raemonn PriceMatthew Dawkins - 2018
    Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements. Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages. — Beckett Beckett's Jyhad Diary serves as the definitive book of setting and plot for Vampire: The Masquerade, containing 30 chapters spanning different geographical regions, encountering vampires of every clan, profiling obscure and profound segments of the mythology, and providing countless story hooks on every page. Masterfully written by the likes of Neall Raemonn Price, Joshua Alan Doetsch, Myranda Sarro, Steffie de Vaan, Malcolm Sheppard, Alan Alexander, Renee Knipe, and Matthew Dawkins, Beckett’s Jyhad Diary is as fascinating to read as to use for your game Chronicles.

Starfinder: Pact Worlds


Jason KeeleyMikko Kallio - 2018
    From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure.Inside, you'll find:- In-depth gazetteers of the system's 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more.- New playable alien races, from undead Eoxians to Castrovellian plant-people.- New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts.- A codex of themed NPC stat blocks to help Game Masters create vivid encounters.- New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion.- Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.Cover art by Remko Troost

Legend of the Five Rings Roleplaying Core Rulebook


Max BrookeAnnie VanderMeer Mitsoda - 2018
    Under the guidance of the noble Hantei emperors, the Great Clans of samurai have protected the lands from threats within and without since the time the Kami came down from the heavens and established Rokugan as the most favored of kingdoms.But after centuries of prosperity, cracks appear in the Empire's foundations. The spirits of the land have become restless and wild. Armies of evil horrors march from the Shadowlands. Members of the Great Clans have begun to wonder if the time of the Hantei is over, and whether the heavens would favor new rulers…As a samurai of the Emerald Empire, your duty lies in service to your lord, your Clan, and your Emperor. Will you stay true to your duty, no matter what sacrifices it demands of you? Or will you hold true to your own code of honor, even to the point of death?In this rulebook you will find everything you need to forge your own legend, including: * Rules for creating samurai characters with rich and detailed histories, personalities, strengths, and flaws.* An innovative dice mechanic that brings your character's emotional turmoil to life.* A game where your reputation, conviction, and loyalty matter far more than the strength of your sword.

Starfinder: Armory


Joe PasiniMikko Kallio - 2018
    From guns to augmentations to high-tech and magical devices for every imaginable situation, Starfinder Armory is your guide to everything you need, whether you are a frontline fighter, stealthy spy, or scholarly spellcaster. Inside this book you'll find the following:- Scores of new weapons, filling out the options for weapons of every category, level, and type and rules to customize your weapons through weapon accessories, weapon fusions, and different weapon manufacturers.- New suits of armor, including light, heavy, and powered armor for nearly every level and numerous armor upgrades.- A wide range of new equipment-themed player options, including class features for every class!- Dozens of new pieces of technological, magic, and hybrid items, as well as numerous personal items, new augmentations from cybernetics to magitech and necrografts, and more!Cover art by Remko Troost

The Lazy DM's Workbook


Michael E. Shea - 2018
    

Warhammer Fantasy Roleplay 4th Edition Rulebook


Dominic McDowallTS Luikart - 2018
    You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.

Sly Flourish's Fantastic Adventures: Ten short adventures for your fifth edition fantasy roleplaying game.


Michael E. Shea - 2018
     Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game. Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken by the characters in your game. The adventures contained within Sly Flourish's Fantastic Adventures include: The Night Blade: Ralavaz the Night Blade, a notorious bandit chieftain, has been released from prison. The local sheriff believes that Ralavaz’s return means the Night Blades are back—and that the bandit chieftain must be stopped for good. The Dwarven Vault: Miners digging on Goldpeak Mountain recently broke into an ancient dwarven vault lost for centuries, and from which treasure and madness now flow. The Well of the Black Sun: The mine known as Deepfathom Well is the only source of the lucrative alchemical substance voidwater. However, a number of recent murders—including the immolation of a head miner—have closed the operation, and the mine’s owner hires the characters to investigate. Rosethorn: A particularly intelligent goblin named Rosethorn has brought the local goblin tribes under his control, and is leading them in devastating raids against trade wagons and farm folk. The Gleam in the King’s Eye: Lord Marlin Whitesparrow hires the characters to join him as he explores the lost chambers beneath his ancient keep. The Crashed Palace: When a celestial palace falls to earth, its destruction unleashes corrupting magic and a bearded devil intent on summoning its master—a powerful pit fiend from the hellish plane of Dyn. The Flesh Eaters: Lizardfolk tribes living near settled lands traditionally keep to themselves. So when a lizardfolk attack leaves local settlers dead, the characters are asked to investigate. The Queen of Red Water: At an old dwarven dam, a bugbear matriarch has found the key to holding an entire valley hostage by stopping the flow of the local river. The Cult of Dusk: A deadly attack in the local village leads to the revelation that a dark cult is seeking forbidden magic in the nearby ruins known as the forgotten library. Gloom: Lord Whitesparrow’s spoiled nephew and heir, Pennin, is marked for death, and the characters are tasked with discovering who is behind the threat. Each adventure includes a map of the adventure location and a special presentation format designed to make it as easy as possible for game masters to pick up this book, choose an adventure, and get started playing. Whether you're running a single-session adventure for a few friends or want to drop a short adventure into the middle of your longer campaign, Sly Flourish's Fantastic Adventures has you covered.

The Glorantha Sourcebook


Greg Stafford - 2018
    A world of mythology, gods, and heroes, Glorantha has inspired roleplaying games, board games, computer games, comics, fiction, and more, a setting beloved and revered worldwide.An invaluable resource for gamemasters, players, and readers of fantasy worlds, this sourcebook is gorgeously illustrated and filled with informative maps and diagrams. Drawn from a variety of out-of-print and rare sources, this material has been dramatically revised, updated, and expanded. Alongside this foundational material are new essays, insights, and extrapolations on the world and its incredible denizens.Inside this sourcebook, you’ll learn about the creation of the world; the main ages of its past; the history of Dragon Pass and its people; the pantheons of the gods, including the Lightbringer and Lunar pantheons; the Coming of Argrath; Elder Races such as the Elves, Dragonewts, Dwarves, and Trolls; genealogies of the major royal dynasties; legends and lore of the various tribes and peoples inhabiting Glorantha; the fundaments of Gloranthan magic and the Runes that shape the world; the history and gods of the mighty Lunar Empire; and finally, the Hero Wars!This systemless sourcebook can be used to enhance and support any fantasy roleplaying game of your choosing, including RuneQuest, HeroQuest, and 13th Age Glorantha, and others.

RuneQuest: Roleplaying in Glorantha


Greg Stafford - 2018
    First appearing almost 40 years ago, RuneQuest is as dynamic and vital as ever. This all-new, deluxe edition introduces RuneQuest and its setting of Glorantha to new players everywhere.The core rules of RuneQuest are essential for players and gamemasters, as they contain all the rules for character creation, starting homelands, background history, professions, skills, starting Runes and magic, and the cults and gods whose influence will define your character’s activities. Further, the rules for character advancement are contained here, for the times between adventures.

Original Adventures Reincarnated #2 - The Isle of Dread


Goodman Games - 2018
    Goodman Games expands its partnership with Wizards of the Coast with the second release in the Original Adventures Reincarnated line! The first installment, Into the Borderlands, is already a best-seller, and this second release will transform a hit title into a hit product line. OAR 2: The Isle of Dread brings back the very first wilderness adventure ever published by Wizards of the Coast. This tutorial adventure by legendary designers Zeb Cook and Tom Moldvay was included in the D&D Expert Set and has been seen by millions of gamers. Now the 1E edition is released in hardcover form, accompanied by a 5E conversion and expansion. This is your chance to revisit an iconic adventure from your youth and play it in the newest rules set with the next generation!

Starfinder: Alien Archive 2


Joe PasiniEleanor Ferron - 2018
    Starfinder Alien Archive 2 presents a host of new creatures designed for use with the Starfinder Roleplaying Game! From the laser-breathing tashtaris and starship-eating stellar protozoans to dust mantas and undead bone troopers, the creatures in this codex will challenge adventurers no matter where in the galaxy they may travel. What's more, player rules for a variety of species let players not just fight aliens, but be them! Inside this book, you'll find the following:- Over 100 bizarre life-forms both classic and new, from the voracious akatas and silicon-based quorlus to radioactive pluprex demons and void-dwelling vermin.- More than a dozen races with full player rules, letting you play everything from an uplifted bear to a sentient slug.- New alien technology to help give your character an edge, including armor, weapons, magic items, and spells.- New rules for magical polymorphing, environmental template grafts to modify creatures to fit any world on the fly, and more!Cover art by Remko Troost

Mothership: Dead Planet


Donn Stroud - 2018
    A place where death calls like a beacon amongst the waves of the living. This is the DEAD PLANET.Dead Planet is the first module for the MOTHERSHIP Sci-Fi horror roleplaying game by Tuesday Knight Games. It's packed to the brim wtih usable, gameable content for any sci-fi rpg, including:A one-page adventure on a derelict ship, called THE SCREAMING ON THE ALEXIS.A planetcrawl of the dead planet with several locations, including the five-level underground bunker THE RED TOWERAn exploration of a ritual cannabilistic society traped on the Dead Planet's moon in MOON COLONY BLOODBATHA generator for making your own derelict ships at the tableSeveral incredible tables ripe for stealing, including: d100 nightmares, d100 colonists, an eerie sculpture generator, and a hyperdrive malfunction tableAnd much, much more!This adventure is suitable for characters of any level in a survival horror setting and is sure to pose a challenge to even the most battle hardened party. You can even find the core rules for Mothership here for Pay What You Want.

Into the Borderlands


Chris Doyle - 2018
    An untamed wild region far flung from the comforts and protection of civilization. A lone fortified Keep is the only bastion of Good desperately striving to maintain the forces of Chaos at bay. But Evil is everywhere, lurking in dark caves, fetid swamps, and forlorn forests. Bands of cutthroat brigands and ruthless tribes of humanoids eager to clash with the forces of Good rove the region. The Borderlands hold many secret wondrous locations, and the opportunities for fame, prestige, and fortune are plentiful. But equally abundant are the perils, risks, and challenges to those brave enough to explore the wilds.Sharpen your swords and axes. Purchase your iron rations and tinderboxes. And don't forget at least one 10-foot pole. Adventure awaits those with the mettle to confront Chaos in the Borderlands!This tome is an homage to the origins of Adventure that began decades ago with B1: In Search of the Unknown and B2: The Keep on the Borderlands. Herein you will find high-quality scans from multiple printings of the original first edition adventure modules, plus commentary by such gaming luminaries as Luke Gygax and Mike Mearls. Full fifth edition conversions of both adventures are included, as well as brand new additional adventure locations to further expand and develop the Borderlands. This is a fully playable mini-campaign to start off your new fifth edition adventures, with a distinct old-school vibe.

Pathfinder Roleplaying Game: Planar Adventures


James JacobsRon Lundeen - 2018
    These are the realms of angels and demons, gods and goddesses—entire new realities where anything can happen!Pathfinder RPG Planar Adventures expands the world of the Pathfinder Roleplaying Game and transports your characters and campaigns into uncanny new worlds rife with both perilous dangers and unimaginable rewards. In these infinite planes of reality, characters will test more than just their mettle against the daunting challenges that confront them—they'll test their very souls!Pathfinder RPG Planar Adventures includes:- All-new archetypes, feats, magic items, and spells to give plane-hopping PCs a bounty of options during their travels.- A presentation of the 20 core deities of the Pathfinder RPG, including divine gifts they can grant their faithful.- An exploration of the major planes of existence and several strange demiplanes from the Pathfinder campaign setting.- Nearly two dozen new monsters, including three new races appropriate for use as player characters.... and much, much more!Cover art by Wayne Reynolds

Adventures in Middle Earth: Mirkwood Campaign


Gareth Ryder-Hanrahan - 2018
    It allows you to tell your own epic saga, following your heroes in their quest as the tale of years unfolds before them. This guide includes enough adventure material to keep you playing for months or even years, and includes new rules that give your heroes a real stake in what happens to the world around them. Rules for Holdings allow them to carve out their own corner of Middle-earth, whilst new options for the Fellowship Phase and new Undertakings allow them to chart their own path through the years. Additional optional rules allow your Player-heroes to weave their backgrounds into Journey Events.

Sandy Petersen's Cthulhu Mythos


Sandy PetersenRichard Luong - 2018
    Sandy Petersen, the author of the Call of Cthulhu roleplaying game (and first game to feature and extensively explore the Cthulhu Mythos) nos presents an updated interpretation of Great Old Ones, monsters, cults and cultists, magic, artifacts, and other Cthulhu lore.Inside you'll find over 40 new Mythos Monster stat blocks, as well as a separate bestiary of over 60 stat blocks of Mythos monsters reprinted from Pathfinder Roleplaying Game source books. Together with over 100 monsters, this book serves as a one stop source for any Mythos monster encounter for your game!New rules for encountering Great Old Ones, the vast cosmically powerful entities of the Cthulhu Mythos, are presented as well. Cthulhu and his friends are far too powerful to serve as mere encounters with a normal stat block. Instead, this book presents them with an Elder Influence stat block, created to represent beings of enormous power. There are 25 Great Old Ones presented, from Abhoth to Tog-Sothoth, the Opener of the Way!It includes four new playable races: Dreamlands cats, ghouls, gnorri, and zoogs, as well as character options for all. To add flavor to your campaign we designed special insanity rules and included an enormous section on the cults and cultists of the Mythos. There are forty new spells, plenty of magic items, and a new magic system of rituals for cultists to use.This book is the most complete and comprehensive sourcebook for all things Cthulhu. We hope it does not drive you insane!

Modern AGE Basic Rulebook


Matthew Dawkins - 2018
    The game can handle everything from two-fisted action to urban fantasy to weird conspiracies. Modern AGE uses the Adventure Game Engine (AGE), the ENnie Award-winning system made popular by the Dragon Age, Fantasy AGE, and Blue Rose RPGs. The Basic Rulebook includes a new, classless implementation of the AGE system, 20 levels of advancement, an innovative stunt system, psychic and magic powers, rules for chases, player and GM advice, and an introductory adventure so you can hit the ground running. Options let you tune the rules for grim and gritty stories, high adventure, or something in between. Enter the Modern AGE!

Gurps How to Be a Gurps GM


Warren "Mook" Wilson - 2018
    Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM .For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting.For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign.This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS , from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS , bridging the previously perilous step between reading the Basic Set and participating in your first game.Half of power is knowing how to use it. With How to Be a GURPS GM , you'll be on your way to unleashing the full potential of GURPS like never before!

Pathfinder Playtest Rulebook


Logan BonnerTaylor Fischer - 2018
    The new rules make Pathfinder easier to play and learn while still providing the breadth of options that have made it one of the most popular tabletop roleplaying games of the last decade, allowing you to create the character you want to play and craft the stories you want to tell. Your feedback will help to evolve the game even further!This 432-page rulebook contains everything you need to create and advance your Pathfinder Playtest character from level 1 to 20, as well as hundreds of new and updated spells, magic items, feats, and Game Master rules necessary to run a complete Pathfinder Playtest campaign! Delve the deepest dungeons with a brand-new goblin alchemist hero, or convert your favorite existing characters to the new system! With gorgeous interior art from Pathfinder cover artist Wayne Reynolds and new rules concepts on nearly every page, the Pathfinder Playtest Rulebook is your gateway to the future of Pathfinder. Your next adventure is about to begin!

Warhammer Fantasy Roleplay Fourth Edition Starter Set


Andy LawMichael Franchina - 2018
    The perfect introduction to Warhammer Fantasy Roleplay, this set includes:48-page Adventure Book to teach you how to play with an introductory adventure plus 10 follow-on scenarios64-page A Guide To Ubersreik6 Ready-made CharactersIntroduction to Ubersreik and the Empire sheetGame handoutsRules Reference Sheets

Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today


Marco Arnaudo - 2018
    In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

What Ho, Frog Demons


Chris Kutalik - 2018
    Fever-Dreaming Marlinko was an experiment in reforming the city setting book: sloughing off the tedious bits and cranking up the most adventurable qualities. What Ho, Frog Demons is a similar experiment: what happens when you rev up a regional setting book really high for pure play at the table. What's inside its novella-length pages:Two "Saturday Night Special" Dungeons. Experience the two-bit Tomb of Horrors of the deadly trapped hell of the Frog Demon Temple or the escalating schlock-horror of the Manor of the Beet God. Both designed to be easily slottable for a few sessions of manic play in your home mangled campaign. Full Hexcrawl. Want to run your players through the Weird-infested environs between the Dunes, Marlinko, the Misty Isles and this product? Well here's a full hexcrawl of all of Marlinko Canton, the most feverish of the Hill Cantons.An “Infection Index.” Much like the Chaos Index of previous adventures which brought an ever changing and escalating sandbox, the Beet God Manor will crank up over and between sessions. A slew of new monsters and a random frog demon generation system.A whole rural carousing system. An entire Bucolic Slavic Village generation system.

Hideous Creatures: a Bestiary of the Cthulhu Mythos


Kenneth Hite - 2018
    Almost a century after he wrote, his own monstrous races have likewise begun to seem like comfortable story furniture rather than unnerving signals that the world is horrible and wrong.In Hideous Creatures: a Bestiary of the Cthulhu Mythos, we present a comprehensive look at Lovecraft’s hideous creatures, from as many angles as we can. Our goal is contradiction, surprise, and most especially the uncanny: the recognition of something familiar as something weird. As in the “Gods and Titans” section of the Trail of Cthulhu core book, this book deliberately contradicts itself, blurring boundaries and erasing certainties in the name of the uncanny. In your campaign, these variant truths might be misunderstandings, legends, heresies, or deliberate lies spread by the creatures to lull their foes into a false sense of familiarity.

James Edward Raggi IV’s Eldritch Cock


James Edward Raggi IV - 2018
    Reproducing the wildest moments you’ve ever imagined and bringing them off in your game will be simple after injecting these meaty incantations into your campaign repertoire.Inside this eight and one-half inches of hard covers are 22 penetrating new spells that can be used with any traditional role-playing game rules, guaranteed to help you become the cock of the walk, have the stroke in your local community, and finish off the curse of bad, boring wizardry forever!

Adventures in Middle-earth : Rivendell Region Guide


Francesco Nepitello - 2018
    There are also rules for creating your own Magical Treasure; playing High Elves of Rivendell; turnign the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before.This 144-page, full-colour supplement includes:- Background for the Last Homely House, Rivendell, the sanctuary of Imladris.- Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorifindel and the White Council.- New Fellowship undertakings.- A history of Argnor, Angmar and the Rangers of the North.- A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar.- New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.- A bestiary of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgul himself, the Witch-king of Angmar.- Rules for powerful adversaries, allowing you to customise any monster to provide a challenge for even the most heroic of adventurers.- A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.- Rules for adding Magical Treasure to your campaign, including dozens of ready-mad artefacts, some famous, others less so.- A new playable Heroic Culture: the High Elves of Rivendell.Rivendell Region Guide contains materials previously released as Rivendell for The One Ring Roleplaying Game, fully converted to be compatible with Adventures in Middle-earth and the OGL rules.

Tachyon Squadron


Clark Valentine - 2018
    Enlist today!The universe is in trouble. Take your stand against the overreaching arms of the Dominion of Unity. Stand up against piracy and lawlessness. Ensure that all members of the Draconis system enjoy peace and prosperity. Join the Tachyon Squadron arm of the Draconis Volunteer Group! Engage in interstellar combat; steer your ship among the stars, and join your fellow fighter pilots in a quest for danger, glory, and victory.Tachyon Squadron is a Fate Core supplement that blends space opera and military sci-fi.

Kids on Bikes: Free RPG Day Edition


Jon Gilmour - 2018
    By the faint light of your cheap flashlights, you see the stairs to the upper floor, its railings gnarled and broken like crooked teeth. Their curve makes the stairs seem almost like a hungry grin, and you wonder if their age will support your weight. Still, you must go in.The only question is who will go firstIn Kids on Bikes, you’ll take on the roles of everyday people grappling with strange, terrifying, and very, very powerful forces that they cannot defeat, control, or even fully understand. The only way to face them is to work together, use your strengths, and know what you just have to run as fast as you can.

B/X Essentials: Cleric and Magic-User Spells


Gavin Norman - 2018
    The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability:- Basic and Expert rules seamlessly combined.- Streamlined presentation optimised for ease of reference during play.- Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear.- Carefully clarified, ironing out ambiguities in the original rules.This third book contains the standard spell listings for the cleric and magic-user classes (the latter also used by elves).

Woodfall


Lazy Litch - 2018
    They have built a town on top of the swamp and have resisted several evictions. The town is a hub for black market activity and magical folk. The surrounding forest and swamp is a hexcrawl filled with various monster factions.

To Serve Her Wintry Hunger


Stephen Dewey - 2018
    this dark fairy tale roleplaying game is designed for one-shot zero-prep 1-2 hour sessions, for one facilitator and four players. This is an Ashcan Edition.

Blue Rose RPG: Aldis City of the Blue Rose Source Book


Joseph CarrikerJess Hartley - 2018
    

Raven’s Purge


Erik Granström - 2018
    Whoever re-assembles the stones in the crown and places it on her head shall according to legend gain the power to rally all kin and rule over the Forbidden Lands.The stonesinger Brander of Bynd is said to have received a vision from the god Huge in which he saw the lost elven rubies set into the scepter of a king, the jewelry of a queen, and a sword that slays giants.Raven’s Purge is an epic campaign module for the Forbidden Lands RPG, written by acclaimed fantasy author Erik Granström. Raven’s Purge is not a linear story and it has no set goal that the adventurers are expected to follow. Instead, it is a rich tapestry of legends, locations, characters and events that the players can interact with in a multitude of ways. Contents of the 224-page hardcover book:A detailed history and description of the Stanengist elven crown and its elven rubies.A description of the nine key players of the campaign, who all seek Stanengist.Eight complete, illustrated adventure sites, playable in any order you want.An epic campaign finale, giving the adventurers the chance to decide the future of the Forbidden Lands.

Fate Horror Toolkit


Richard Bellingham - 2018
    Or maybe it’s just a cat, and the threat stands right behind you!The Fate Horror Toolkit offers a variety of tools, mechanics, and hacks to help you develop thematic horror in your game. Explore what horror is and how to employ it effectively at your table. Learn how to develop horrific elements in Fate—a game system designed around competent, proactive characters not usually seen in horror. Pick from a variety of mechanics to easily design your own game about the things that go bump in the night.The Fate Horror Toolkit is a Fate Core supplement. This Toolkit includes:Extensive tools to make scary and effective horror adversaries and running Fate games where doom is inevitableModified and thematic compels designed to help up the suspense and visceral horror elements in your gamesA variety of new aspect types such as legacy and intensity aspects to help develop thematic horror elements and define boundariesA campaign framework for running horror stories based on teamwork—particularly good for younger audiences.Fate Toolkits. All the tools to build your stage.

Role-Playing Game Studies: Transmedia Foundations


Sebastian Deterding - 2018
    Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player-character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Sounds of the Mushroom Kingdom


James Edward Raggi IV - 2018
    Sounds of the Mushroom Kingdom: Putting the Fun in Fungi!

Role-Playing Game Studies: A Transmedia Approach


Sebastian Deterding - 2018
    Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player-character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.