Best of
Gaming
2004
Pokémon FireRed & LeafGreen (Prima Official Game Guide)
Eric Mylonas - 2004
Catch 'Em All Over Again -Extensive strategy for new and veteran Pokemaniacs -Massive walkthrough with stats on every enemy -Exclusive maps to help you navigate each area -Detailed battle tactics for dominating your "Pokemon(R) Ruby & Sapphire"--playing friends -Essential PokeDex, featuring stats and how to catch them
GURPS Basic Set: Campaigns
Steve Jackson - 2004
. . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II�plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting�there isn't some game-altering metaplot�but it's there if you want it.)
Paranoia XP
Allen Varney - 2004
This 256 page book brings back one of the greatest roleplaying games ever produced, in a fabulous new edition utilizing many of the original design team that made Paranoia great.
Dogs in the Vineyard
D. Vincent Baker - 2004
Sometimes, Dog, sometimes you have to cut off the arm to save the life.Does the sinner deserve mercy?Do the wicked deserve judgement?They're in your hands.DOGS IN THE VINEYARDRoleplaying God's Watchdogsin a West that never quite was.
Pokemon® Colosseum Official Strategy Guide
Phillip Marcus - 2004
Complete scenario walkthrough with teambuilding and battle tips. Detailed stats for all trainers and their Pokemon. Plus, huge Pokemon Pokedex, quick reference charts, and game secrets!This Signature Series guide includes cool bonus content, special cover treatment, and a premium item!This product is available for sale in the U.S., Canada, UK, Australia, and New Zealand only.
Project Arcade: Build Your Own Arcade Machine [With CDROM]
John St. Clair - 2004
Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects
Metal Gear Solid 3: Snake Eater Official Strategy Guide
Dan Birlew - 2004
BradyGames' Metal Gear Solid 3: Snake Eater Official Strategy Guide includes the following:Comprehensive Walkthrough: We lead you step-by-step through the entire game from start to finish!Expert Boss Tactics: We reveal how to defeat every boss with lethal efficiency!Complete Mission Maps: We pinpoint crucial items, enemies, and locations-know your way through every environment!Guard-by-Guard Strategy: We guide you past each guard to maintain your stealth-see them before they see you!Detailed Survival Skills: We train you to become a close combat specialist, survive in the wild, exploit your equipment and environment to the fullest, and use camouflage to move undetected into enemy space.That's Not The End: Game Secrets Revealed, Riveting Background on the Metal Gear Saga, Complete Equipment and Weapons Rosters, and MUCH MORE!Platform: PlayStation 2Genre: Action/AdventureThis product is available for sale in North America only.
Postmodern Magick
Tim AkersIan Young - 2004
If this makes any sense to you, you'll never know the secret of magick. Magick is what happens when reality refuses to follow your commands until you beat the righteous crap out of it with the force of your unknowable, unstoppable will. Stuff Schroedinger's cat in a burlap bag and throw it off the bridge screaming, already, we've got higher orders of uncertainty to deal with. This book may contain one or more of the following things: recipes for soup * new schools of magick * the love letter you should have mailed * new underground cabals * how to make semtex * new artifacts, unnatural creatures, GMCs * all the ways in which you hate yourself * the secret history of magick * the secret history of your mother * and more, including a secret toy surprise with an occurrance margin of error of +/- 1. Get your sister's teddy bear and your grandfather's aftershave; your lesson begins in three, two, one, GO!
GURPS Basic Set: Characters
Steve Jackson - 2004
. . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better! GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.
Official Nintendo Pokémon FireRed Version & Pokémon LeafGreen Version Player's Guide
Nintendo Power - 2004
It's packing more surprises, more Pokémon, more territory and more technology than ever before - and Nintendo's Official Pokémon FireRed and Pokémon LeafGreen Player's Guide reveals every single secret under the Kanto sun. Don't leave Pallet town without it! Full color maps! New islands revealed! Gigantic PokéDex! Gym-leader tactics! COMPLETE POKéDEX The entire Pokémon world comes together through Kanto. Learn how to catch all 386 Pokémon and fill the National PokéDex. GOTTA STORE 'EM ALL The official Player's Guide also reveals how to use [i]Pokémon Box[/i] to move and store mass quantities of Pokémon - a vital tool! Complete strategy for the Game Boy Advance games ~ Pokémon FireRed Version & Pokémon LeafGreen Version
The Legend of Zelda: Collector's Edition Player's Strategy Guide
Nintendo of America - 2004
Covers all Four Classic Zelda titles on the Promotional Collectors Edition Disc: The Legend of Zelda: Collectors Edition, Zelda II: The Adventure of Link, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora's Mask
Halo 2: The Official Guide
Microsoft Corporation - 2004
The Official Halo 2 Guide: Strategy Evolved Developed on-site at Bungie studios and written by the elite Piggyback team, this guide includes an encyclopedic appraisal of Halo 2's multiplayer mode; a full, highly accessible walkthrough for the epic Campaign mode; and everything on basic play, all in one book.The product of over four months of writing, research, and design, this guide includes:·Detailed annotated maps: outwit multiplayer opponents with your intimate knowledge of level architecture ·Study all features of multiplayer maps, from power-up locations to "secret" areas, attack routes, and more ·Includes and exhaustive rundown of preset and custom game types—design your own multiplayer match and attract the best crowd ·Features hundreds of digital screenshots to illustrate key points ·Packed with tips, tactics, and techniques from the Bungie team ·Learn about every adversary, vehicle, and weapon—their strengths and shortcomings and how you can exploit these ·Confidently negotiate the huge Campaign mode with our exclusive maps and step-by-step walkthrough ·Designed to enhance the Halo 2 experience for newcomers and Halo: Combat Evolved veterans alike
Gary Gygax's Extraordinary Book of Names: For a Gygaxian Fantasy World: The Essential Tool for Name Creation
Malcolm Bowers - 2004
A veritable host of nationalities and cultures are covered from Indian, Korean, and Mongol to Aztec and Mayan. From Medieval English to Spanish, from the fantastic to the mundane, from Italian, Jewish, Polynesian, and more, this extraordinary collection covers it all. Furthermore, a whole chapter is dedicated to place names and another to epithets. For the d20 enthusiast, a new core class, the Onomancer, comes to life with new rules on the magic of names and the naming conventions used by your world's powerful magi.
Pokemon Colosseum (Prima's Official Strategy Guide)
Fletcher Black - 2004
Get Ready for a Colossal Battle! ·Complete walkthrough of Story Mode with strategies and maps ·All one-on-one and two-on-two battle line ups revealed ·Thorough Pokédex gives details of all 60 Pokémon found in Pokémon Colosseum ·All item locations exposed ·Essential strategies for Snagging and Purifying
Iron Kingdoms Character Guide: Full-Metal Fantasy, Volume One
J.M. Martin - 2004
This is the official Iron Kingdoms character guide, with new and exciting character classes and prestige classes, heaps of new skills, feats, weapons and gear. Expansive details on magic and mechanika, and new races like Gobbers, Ogrun and Trollkin. To make full use of this book you also need the D&D Player's Handbook and Dungeon Master's Guide.
The Burning Wheel: Monster Burner (The Burning Wheel, Book 3)
Luke Crane - 2004
Inside the Monster Burner are the detailed guidelines you need to understand and manipulate the Burning Wheel character burning system.
C# For Students
Douglas Bell - 2004
It is written in a simple, direct style for maximum clarity and is aimed at first level students at universities and colleges, but is also suitable for novices studying alone.
Towers of High Sorcery (Dragonlance)
Jamie Chambers - 2004
Towers of High Sorcery is an adventure for Dragonlance
Abomination Codex
C.J. Carella - 2004
Immortal beings walk the streets unnoticed and pursue centuries-old agendas. Secret societies manipulate world events and decide the fate of millions. Ancient African cults call on gods and spirits to do their bidding. And those marked with the Taint of the Mad Gods must make a choice -- serve entities from beyond reality or fight to preserve the world and their very sanity.The approaching Reckoning will spare no one, human or monster, mortal or undying. Hidden Covenants are forced to set aside ancient feuds or long-held vows of secrecy, and step forward to face terrible new foes. Their choices may help save humankind, or doom it completely.Fear not the monsters, but the beings the monsters fear.Abomination Codex is a supplement for the WitchCraft roleplaying game. In it, you will find:• A new Character Type, rules for Ferals, bestial shape-changers, and True Immortals, reincarnated undying children of a lost civilization• New Associations: the near-invisible Knights Templar, the voodoo-wielding Covenant of Legba, the shape-shifting Nomads, the immortal Lodge of the Undying, and the desparate, Tainted Mockers• New Metaphysics: The Keys of Solomon, Spirit Patrons, Familiars and Taint Powers, as well as information on Voodoo Magic and Atlantean Arcana• Background on Elementals, Nature Spirits, Zombies, Fiends, Ethereals and Creatures of Taint• Compatible with All Flesh Must Be Eaten, Armageddon, and all other Unisystem games.
Spyro: A Hero's Tail (Prima Official Game Guide)
Joe Grant Bell - 2004
A Tail for the Ages ·Uncover every Dragon Egg and Light Gem ·Detailed, full-color maps ·Every Dark Gem location revealed ·In-depth descriptions of Spyro and his allies' moves and abilities ·Complete, step-by-step walkthroughs for all levels ·Detailed boss strategies ·Tips and strategies for all minigames!
Star Ocean Till the End of Time Official Strategy Guide
Elizabeth M. Hollinger - 2004
Players will also learn how to create the most powerful weapons for each character-vital inventor information is revealed with complete item creation tables and more! Plus, detailed lists and statistics on weapons, armor, useable items, food, and valuables. All-inclusive bestiary coverage, including special attacks, Hit Points, Magic Points, and enemy weaknesses. Over 450 entries listed! Area maps, boss strategy, walkthrough and much more!Even better, this Signature Series Guide includes an exclusive two-sided foldout containing a complete reference chart of items that can be made through Original Creation. It also details the intricacies of bonus dungeon Sphere 211. A complete set of maps, along with a comprehensive list of items available on all eight levels. This is a must-have for anyone who seeks to master this game!Platform: PlayStation 2Genre: RPGThis product is available for sale in the U.S. and Canada only.
Spider-Man 2: The Game Official Strategy Guide
Doug Walsh - 2004
The Spider-Man 2: The Game Official Strategy Guide provides indispensable features including: a highly detailed New York City map, to help players navigate through the game's incredibly immersive world, a comprehensive walkthrough for every Story Mission, expert boss tactics, and intriguing character bios. In addition, this collectible resource contains bonus coverage of every voluntary mission, a mini-walkthrough of Spider-Man 2: The Game for the PC, tips to thwart every petty crime, and much more! Plus, an exclusive two-sided poster featuring gripping Spider-Man art and a complete city map, is also included in the guide.This product is available for sale worldwide.
Vampire: The Masquerade Bloodlines Official Strategy Guide
Dan Irish - 2004
Learn about the vampire CLANS and their ATTIRBUTES, ABILITIES, FEATS and DISCIPLINES so you can create a Kindred capable of more then just survival.Even the most powerful vampire may need some additional help. Inside this guide is a listing of ITEMS and WEAPONS to help you through dangerous late night encounters.Don't walk the dangerous streets of Los Angeles in the dark! The WALKTHROUGH is augmented with DETAILED MAPS, showing the key points of interest. From the streets of Santa Monica to the encounters in Chinatown, every step of your adventure is covered.Platform: PCGenre: RPGThis product is available for sale worldwide.
Classic Battletech: Mercenaries Supplemental I
FanPro - 2004
Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary group will do, even the dregs. If they can point and shoot, someone, somewhere, will hire them. A companion volume to Classic BattleTech Field Manual: Mercenaries, Revised, the Mercenaries Supplemental provides an in-depth look at a few of the best and many of the worst known Inner Sphere mercenary commands, including histories, officers, and favorite tactics. Special rules allow players to use these commands in their Classic BattleTech campaigns, while a new point-based construction system provides an optional way to generate mercenary commands.
Gary Gygax's Insidiae: The Brainstormers Guide to Adventure Writing
Dan Cross - 2004
Gary Gygax's Insidiae: The Brainstormers Guide to Adventure Writing covers five vitally important aspects of game adventure design: back story, antagonists, motive, locale and plot. Each chapter builds upon the details of the last, teaching the hallmarks of good game mastering. Working through the guide will aid game masters in creating adventures for any role playing game; provide an array of ideas, character types, backgrounds, places of encounter and danger, and plot devices needed to propel characters deeper into the story.
Dark Ages: Fae
Aaron Dembski-Bowden - 2004
You promised to leave our sacred places intact, to leave sacrifices for us, to remember us in your songs. You promised that when the War of Seasons ended, you would stand aside for us, the true rulers of the world. You lied.The Truce Falls with the Blackened SunDark Ages: Fae is the book for playing the "Good Folk." Some have bred with humanity and inherited our understanding of the world, some are born of the Earth and the elements, and the rest spring from the very stuff of Creation itself. This book provides complete information on playing fae characters, including details on their society, their magic and their perception of the world. This book requires the use of Dark Ages: Vampire.
Everquest Heroes of Norrath
Carl Gilchrist - 2004
Book by Gilchrist, Carl
a|state
Malcolm Craig - 2004
A closed world, isolated and alone.A world of contrasts and contradictions. The citizens live their lives in a tangle of technological obscurity.A world of pain, fear, longing and hatred. Where the basest human emotions rise to the surface, where men will cripple each other for a dull shilling.A world of superstition, folk tales, wild religion and rampant rumour. The Shift and The Bombardment are apocalyptic legends from the far past, feeding the nightmares and fantasies of current generations.A world of strangers and beings who do not belong. The Shifted, strange entities, whispered about in pubs and taverns, lest the very mention of their name summon them from the dark.You will never forget The City.But The City will forget you.a|state is set in The City. Isolated from the outside world, it is a place riven by horrors, plagued by inhumanity and crushed under the weight of its own population. Rotting concrete towerblocks and dank brick tenements house the millions who work, live and die in The City. Ghostfighters, Scops, Lostfinders and Flowghosts make their way along the winding streets and stinking canals. a|state is about hope in a dark place. It is about characters who bring hope to themselves, their families, their friends, even to the whole city.
The Turakian Age
Steven S. Long - 2004
Detailing dozens of kingdoms and lands (from the mighty Hargeshite Empire of Vashkhor, to the black and mysterious realm of Thfn, to the windswept Gorthundan Steppes), a complete magic system with dozens of new spells, an entire pantheon of exotic gods, and hundreds of opportunities for adventure, it’s an ideal setting for any Fantasy Hero campaign.
Power-Up: How Japanese Video Games Gave the World an Extra Life
Chris Kohler - 2004
Just some of the features readers will find in this book include:Profiles of some of the most fascinating Japanese video game designers in the industry, along with a critical look at Japanese video games from their earliest beginnings to new, exciting trends that ride the bleeding edge of popular culture.Explanations on why Japanese video games are unique and why they resonate so well with young American players.Fresh insight into classic Japanese video games and the elements that made them so different from American games, the origin of Nintendo, Japan's oldest and largest video game producer, Japanese Role-Playing Games, and much more!In addition, the future of the Japanese gaming industry is also explored.This product is available for sale worldwide.
Game Console Hacking: Having Fun While Voiding Your Warranty
Joe Grand - 2004
Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed -retro gaming- base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of -Hardware Hacking: Have Fun While Voiding Your Warranty-, provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do.By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with -winning-, and even more so when the -winning- involves beating the system by discovering the multitude of -cheats- built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of -Have Fun While Voiding Your Warranty- and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm.Providing a reliable, field-tested guide to hacking all of the most popular video gaming consolesWritten by some of the most knowledgeable and recognizable names in the hardware hacking communityGame Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems
Stealth And Style: A Variant Class Guidebook To The Infiltrator And Basiran Dancer
John Terra - 2004
The secret code language of the infiltrator class. 10 new feats, 25 new spells, 11 new pieces of equipment, 18 new magic items, 12 new organizations for Basiran dancers and infiltrators. Details on role-playing motivation including how the Basiran dancer and infiltrator relate to the other classes and races. 13 new prestige classes including the saboteur, death dancer and the elemental dancer.
Transhuman Space: Singapore Sling
David Morgan-Mar - 2004
But in an era where the truth can be manipulated as easily as pixels on a computer screen, who can you trust?
Strange Lands: Lost Tribes Of The Scarred Lands (Scarred Lands D20)
White Wolf Publishing - 2004
Explore the ashen deserts and stately theopoli of Asherak, where the gods were born. Uncover the secrets beneath the ice of Fenrilik, the last bastion of titanspawn in all the world. Discover the wonders of the wyrmclans of the Dragon Lands, masters of sword, spell and warring hand.Whether used as thumbnails for exploring the lost continents of the Scarred Lands, or as a toolkit for playing unique characters from harsh and exotic environs, Strange Lands: Lost Tribes of the Scarred Lands offers new and interesting spells, monsters, magical items, feats and prestige classes for players and GMs alike.
EverQuest II (Prima Official Game Guide)
IMGS Inc. - 2004
EverQuest IIChoose Your Path • Over 50 full-color, highly-detailed maps with NPC, Mob, and zone locations • Over 300 quest listings • Complete Skill, Spell, and Combat Arts lists • Equipment lists through level 20 • Coverage of Heroic Opportunities, Racial Traditions, Personal Traits, Enemy Tactics & Training • Zone Guides through level 30 • Detailed crafting guide • Race and class stats