Best of
Science-Fiction

2004

Eisenhorn


Dan Abnett - 2004
    With his warband he scourges the galaxy in order to root out heresy. When that heresy is found to infiltrate the hierarchy of the Imperium and the Inquisition itself, he must rely on himself alone to deal with it - even if it means making deals with the enemy. All three books of the Eisenhorn trilogy along with two short stories and Eisenhorn's case book and compendium are included in one big volume

Halo: The Fall of Reach, The Flood, First Strike


Eric S. Nylund - 2004
    "The official novels of the award-winning Xbox game!"

Pandora's Star


Peter F. Hamilton - 2004
    The Intersolar Commonwealth, a sphere of stars some four hundred light-years in diameter, contains more than six hundred worlds, interconnected by a web of transport "tunnels" known as wormholes. At the farthest edge of the Commonwealth, astronomer Dudley Bose observes the impossible: Over one thousand light-years away, a star... vanishes. It does not go supernova. It does not collapse into a black hole. It simply disappears. Since the location is too distant to reach by wormhole, a faster-than-light starship, the Second Chance, is dispatched to learn what has occurred and whether it represents a threat. In command is Wilson Kime, a five-time rejuvenated ex-NASA pilot whose glory days are centuries behind him.Opposed to the mission are the Guardians of Selfhood, a cult that believes the human race is being manipulated by an alien entity they call the Starflyer. Bradley Johansson, leader of the Guardians, warns of sabotage, fearing the Starflyer means to use the starship's mission for its own ends.Pursued by a Commonwealth special agent convinced the Guardians are crazy but dangerous, Johansson flees. But the danger is not averted. Aboard the Second Chance, Kime wonders if his crew has been infiltrated. Soon enough, he will have other worries. A thousand light-years away, something truly incredible is waiting: a deadly discovery whose unleashing will threaten to destroy the Commonwealth... and humanity itself. Could it be that Johansson was right?

Five Great Novels (The Three Stigmata of Palmer Eldritch, Martian Time-Slip, Do Androids Dream of Electric Sheep?, Ubik, A Scanner Darkly)


Philip K. Dick - 2004
    Dick's tales of twisted perceptions and false realities have shaped modern SF and provided the inspiration for numerous blockbuster movies.'For everyone lost in the endlessly multiplicating realities of the modern world, remember: Philip K. Dick got there first' TERRY GILLIAMIn The Three Stigmata of Palmer Eldritch mankind is offered a permanent shared illusory world when industrialist Eldritch introduces the alien drug Chew-Z.In Martian time-Slip Arnie Kott and his plumbing union control the entire water supply on Mars. But Arnie is poisoning the lives of everyone around him.Do Androids Dream of Electric Sheep?, Dick's grim vision of a bounty hunter stalking renegade replicants through a devastated future was made into the film Blade Runner.Ubik crosses the boundaries of life, death and reality with the story of Glen Runciter. He is dead. Or is he? As reality warps for those he left behind nothing is certain anymore.A Scanner Darkly is, perhaps uncharacteristically for Dick, about the dangers of drug use, drawing a future plagued by an almost hallucinatory level of drug-induced violence.Philip K. Dick (1928-82), was born one of twins; his sister died in infancy. He lived most of his life in California and wrote more than fifty books in a career of prodigious productivity and achievement. The films Blade Runner, Total Recall, Minority Report and Paycheck are all based on his stories.

Ravenor


Dan Abnett - 2004
    Dan Abnett's action-packed novel leaps into the fray as genius psyker Gideon Ravenor and his trusted war-band of desperados hunt down the secretive enemies of mankind.

Hard Contact


Karen Traviss - 2004
    . . . On a mission to sabotage a chemical weapon research facility on a Separatist-held planet, four clone troopers operate under the very noses of their enemies. The commandos are outnumbered and outgunned, deep behind enemy lines with no backup–and working with strangers instead of trusted teammates. Matters don’t improve when Darman, the squad’s demolitions expert, gets separated from the others during planetfall. Even Darman’s apparent good luck in meeting an inexperienced Padawan vanishes once Etain admits to her woeful inexperience.For the separated clone commandos and stranded Jedi, a long, dangerous journey lies ahead, through hostile territory brimming with Trandoshan slavers, Separatists, and suspicious natives. A single misstep could mean discovery . . . and death. It’s a virtual suicide mission for anyone–anyone except Republic Commandos.

Cryptid Hunters


Roland Smith - 2004
    After their parents are lost in an accident, thirteen-year old twins Grace and Marty are whisked away to live with their Uncle Wolfe-an uncle that they didn't even know they had! The intimidating Uncle Wolfe is an anthropologist who has dedicated his life to finding cryptids, mysterious creatures believed to be long extinct.

The Shadow of Saganami


David Weber - 2004
    What was supposed to be a quiet outpost, far from the blazing conflict between the Star Kingdom of Manticore and the People's Republic of Haven has actually been targeted by an unholy alliance between the slaveholders of Manpower, the rival star kingdoms of Mesa and Monica, and the bureaucrats of the Solarian League. The alliance stands to benefit if the Havenites defeat Manticore, and are preparing for a surprise attack from the rear to divide Manticore's forces, which are already strained nearly to their limits. With their captain, the young Manticoran officers will risk their careers, if not their lives, on an unauthorized mission to expose and counter the threat to their Star Kingdom. Follow their journey as they show what they're made of as New York Times best-selling author David Weber begins a new series that will be a must for the hundreds of thousands of Honor Harrington fans.

Planetes Omnibus, Volume 2


Makoto Yukimura - 2004
    The award-winning hard science-fiction saga concludes in this definitive omnibus! Hachimaki makes the cut for the Von Braun Jupiter mission, but what awaits him past the farthest frontier? Back home, his compatriots Fee, Yuri, and Tanabe become embroiled in a war that threatens to trap Earth forever behind a wall of deadly space debris!

The John Varley Reader


John Varley - 2004
    His stories won every award the science fiction field had to offer, many times over. His first collection, The Persistence of Vision, published in 1978, was the most important collection of the decade, and changed what fans would come to expect from science fiction. Now, The John Varley Reader gathers his best stories, many out of print for years. This is the volume no Varley fan - or science fiction reader - can do without. 1 • Picnic on Nearside • [Eight Worlds] • (1974) • novelette by John Varley 24 • Overdrawn at the Memory Bank • [Eight Worlds] • (1976) • novelette by John Varley 53 • In the Hall of the Martian Kings • (1976) • novella by John Varley 91 • Gotta Sing, Gotta Dance • [Eight Worlds] • (1976) • novelette by John Varley 119 • The Barbie Murders • [Anna-Louise Bach] • (1978) • novelette by John Varley 146 • The Phantom of Kansas • [Eight Worlds] • (1976) • novelette by John Varley 180 • Beatnik Bayou • [Eight Worlds] • (1980) • novelette by John Varley 212 • Air Raid • (1977) • shortstory by John Varley 228 • The Persistence of Vision • (1978) • novella by John Varley 271 • Press Enter [] • (1984) • novella by John Varley 327 • The Pusher • (1981) • shortstory by John Varley 343 • Tango Charlie and Foxtrot Romeo • [Eight Worlds] • (1986) • novella by John Varley 409 • Options • [Eight Worlds] • (1979) • novelette by John Varley 437 • Just Another Perfect Day • (1989) • shortstory by John Varley 449 • In Fading Suns and Dying Moons • (2003) • novelette by John Varley 467 • The Flying Dutchman • (1998) • shortstory by John Varley 486 • Good Intentions • (1992) • shortstory by John Varley 502 • The Bellman • [Anna-Louise Bach] • (2003) • novelette by John Varley

The Swarm


Frank Schätzing - 2004
    Toxic, eyeless crabs poison Long Island's water supply. The North Sea shelf collapses, killing thousands in Europe. Around the world, countries are beginning to feel the effects of the ocean's revenge as the seas and their inhabi-tants begin a violent revolution against mankind. In this riveting novel, full of twists, turns, and cliffhangers, a team of scientists discovers a strange, intelligent life force called the Yrr that takes form in marine animals, using them to wreak havoc on humanity for our ecological abuses. Soon a struggle between good and evil is in full swing, with both human and suboceanic forces battling for control of the waters. At stake is the survival of the Earth's fragile ecology -- and ultimately, the survival of the human race itself.The apocalyptic catastrophes of The Day After Tomorrow meet the watery menace of The Abyss in this gripping, scientifically realistic, and utterly imaginative thriller. With 1.5 million copies sold in Germany -- where it has been on the bestseller list without fail since its debut -- and the author's skillfully executed blend of compelling story, vivid characters, and eerie locales, Frank Schatzing's The Swarm will keep you in tense anticipation until the last suspenseful page is turned.(front flap)

The City and The Ship


Anne McCaffrey - 2004
    If anyone was to survive, somehow he must transform his wargaming hobby into the real thing and become The City Who Fought. The Ship Avenged: Ten years later, Joat, the eleven year old techno-demon heroine of the first novel is now an adult herself. She and her ship are on the trail of the Kolnari space raiders, trying to stop them before they can spread an infectious, mind-destroying disease among the inhabited stars and destroy civilization throughout the galaxy.

Double Eagle


Dan Abnett - 2004
    In the blood soaked Sabbat worlds crusade, Warmaster Macaroth's Imperial Crusade Force is attempting to halt a massive counter attack led by the Chaos legions of the dread-lord Anakwanar Sek.

The Stars at War


David Weber - 2004
    Then a ship appeared from the dim mists of half-forgotten history, and fired on the Orion sentry ship, igniting the fires of interstellar war anew, in a quest to free Holy Mother Terra.In Death Ground: The human race and two other star traveling races had warred with each other in the past, but now all three are at peace-a peace which is shattered by the discovery of a fourth race, the "Bugs." The newcomers are mind-numbingly alien in their thought processes, have overwhelming numbers, and regard all other species as fit only to be food animals. There is no hope for peace with the invaders, and the galaxy explodes with a battle to the death. Kill-or be eaten!

All You Need Is Kill


Hiroshi Sakurazaka - 2004
    It’s coming back to do it again and again… When the alien Gitai invade, Keiji Kiriya is just one of many raw recruits shoved into a suit of battle armor and sent out to kill. Keiji dies on the battlefield, only to find himself reborn each morning to fight and die again and again. On the 158th iteration though, he sees something different, something out of place: the female soldier known as the Bitch of War. Is the Bitch the key to Keiji’s escape, or to his final death?

Judge Dredd: The Apocalypse War


John Wagner - 2004
    But that pales in comparison to the second phase - a co-ordinated nuclear strike which devastates the Block Mania survivors and leaves Mega-City One ripe for invasion... by the treacherous thugs of East-Meg One Now, a beleaguered Dredd and a few survivors must strike back by any means they can find... because if they fail, Mega-City One is doomed forever With art by fan favourites Brian Bolland (Batman), Steve Dillon (Preacher), Carlos Ezquerra (Just a Pilgrim), Mike McMahon (Slaine) and Ron Smith (Transformers), this deluxe hardcover edition is a must for every Judge Dredd and 2000 AD fan

The Algebraist


Iain M. Banks - 2004
    Humanity has made it to the stars. Fassin Taak, a Slow Seer at the Court of the Nasqueron Dwellers, will be fortunate if he makes it to the end of the year. The Nasqueron Dwellers inhabit a gas giant on the outskirts of the galaxy, in a system awaiting its wormhole connection to the rest of civilization. In the meantime, they are dismissed as decadents living in a state of highly developed barbarism, hoarding data without order, hunting their own young & fighting pointless formal wars. Seconded to a military-religious order he's barely heard of—part of the baroque hierarchy of the Mercatoria, the latest galactic hegemony— Taak has to travel again amongst the Dwellers. He is in search of a secret hidden for half a billion years. But with each day that passes a war draws closer—a war threatening to overwhelm everything & everyone he's ever known.

The Diary of a Space Traveller and Other Stories


Satyajit Ray - 2004
    what has become of them. Has he decide to stay on Mars, his original destination? Or has he found his way to some other planet? Our diaries unearthed from his abandoned laboratory revael even stanger and more exciting adventures in this amzingly original story.

Transformers: The Ultimate Guide


Simon Furman - 2004
    Follow each character's history and witness the amazing evolution of the Transformers, from physical structure and weaponry to personalities, alliances, and important battles. Detailed illustrations show exactly how each character "transforms" from warrior robot to high-powered vehicle. Special feature spreads cover all aspects of the Transformers' world and include specially commissioned maps and detailed city plans of their home planet of Cybertron, descriptions of the giant space ark in which the Transformers traveled to Earth, major wars in Transformers history, and much more.

Doona


Anne McCaffrey - 2004
    They ignored one important fact: They were not alone. Doona was the home of the catlike alien race of Hrrubans. And so began an experiment in cohabitation that lasted for a quarter of a century.Their contract is now up for renewal.Now, the wild planet they tamed, the home they fought for, and the delicate alliance they share could be destroyed forever as a new threat looms. The Gringgs are not the first alien visitors to the planet, but they are the first to offer friendship--and a proposal for a prosperous future. But not everyone trusts the new guests. Not everyone believes in their motives. And as a battle of diplomatic unrest ensues, Doona once again falls under the dark shadow of uncertainty--and self-destruction."An excellent read."--Locus"[McCaffrey and Nye] blend their skills effectively to produce a brisk, well-told...tale. Fans of either author, or both, will have fun."--Booklist

H.G. Wells Classic Collection I


H.G. Wells - 2004
    This collection includes The Time Machine, The Island of Doctor Moreau, The War of the Worlds, The First Men in the Moon and The Invisible Man - all collected in a stunning leather-bound omnibus.Five of the best science fiction novels by the Grandfather of Science Fiction: unsurpassed in their timeless capacity to thrill and transfix, these are tales that reach to the heart of human ambition, fear, intelligence and hope.The Time Machine was Wells' first major piece of fiction: a haunting vision of a far future earth orbiting a sun cooling to extinction.The War of the Worlds: still considered by many to be the best novel of alien invasion ever written.The Island of Doctor Moreau: with its terrible creation The House of Pain, this tale anticipated our terror of genetic engineering.The Invisible Man: the classic study of scientific hubris.The First Men in the Moon: a Scientific Romance, a fantastical voyage a dystopian nightmare revealed.

Dark Matter: Reading the Bones


Sheree Renée ThomasCharles Johnson - 2004
    The first volume was featured in the "New York Times," which named it a Notable Book of the Year.ContentsFiction. Ibo landing / ihsan bracy --The quality of sand / Cherene Sherrard --Yahimba's choice / Charles R. Saunders --The glass bottle trick / Nalo Hopkinson --Desire / Kiini Ibura Salaam --Recovery from a fall / David Findlay --Anansi meets Peter Parker at the Taco Bell on Lexington / Douglas Kearney --The magical Negro / Nnedi Okorafor-Mbachu --Jesus Christ in Texas / W.E.B. DuBois --Will the circle be unbroken? / Henry Dumas --'Cause Harlem needs heroes / Kevin Brockenbrough --Whipping boy / Pam Noles --Old flesh song / Ibi Aanu Zoboi --Whispers in the dark / Walter Mosley --Aftermoon / Tananarive Due --Voodoo Vincent and the astrostoriograms / Tyehimba Jess --The binary / John Cooley --BLACKout / Jill Robinson --Sweet dreams / Charles Johnson --Buying primo time / Wanda Coleman --Corona / Samuel R. Delaney --Maggies / Nisi Shawl --Excerpt from Mindscape / Andrea Hairston --Trance / Kalamu ya Salaam --Essays. The second law of thermodynamics: transcription of a panel at the 1997 Black speculative fiction writer's conference held at Clark Atlanta University / Jewelle Gomez --Her pen could fly: remembering Virginia Hamilton / Nnedi Okorafor-Mbachu --Celebrating the alien: the politics of race and species in the juveniles of Andre Norton / Carol Cooper.

MegaMan NT Warrior, Vol. 4


Ryo Takamisaki - 2004
    But living in cyberspace isn't always fun and games. High-tech crimes and pesky viruses are always a big problem for the authorities. Thank gookness for MegaMan and his NetOperator, Lan Hikari. Together, they do their best to keep their hometown safe from being permanently deleted.Welcome to the year 200X. With a Personal Terminal (PET) and a NetNavi (NetNavigator) at their disposal, citizens of DenTech City are plugged into the Internet in a big way.But living life in Cyberspace can be tricky. Computer hacking, virulent viruses and high-tech crimes run rampant in the future.To the rescue comes a hyperactive little kid named Lan Hikari. When he teams up with MegaMan (his specially programmed NetNavi), he's DenTech City's top boy hero. With each new NetBattle, Lan and MegaMan get stronger and stronger. But when the pair achieves PerfectSynchro, the pint-sized NetNavi flips out. Now the NetPolice must do the unthinkable; they must destroy MegaMan before he destroys the world!

Cloud Atlas


David Mitchell - 2004
    Dick. The result is brilliantly original fiction as profund as it is playful. Now in his new novel, David Mitchell explores with daring artistry fundamental questions of reality and identity.Cloud Atlas begins in 1850 with Adam Ewing, an American notary voyaging from the Chatham Isles to his home in California. Along the way, Ewing is befriended by a physician, Dr. Goose, who begins to treat him for a rare species of brain parasite. . . .Abruptly, the action jumps to Belgium in 1931, where Robert Frobisher, a disinherited bisexual composer, contrives his way into the household of an infirm maestro who has a beguiling wife and a nubile daughter. . . . From there we jump to the West Coast in the 1970s and a troubled reporter named Luisa Rey, who stumbles upon a web of corporate greed and murder that threatens to claim her life. . . . And onward, with dazzling virtuosity, to an inglorious present-day England; to a Korean superstate of the near future where neocapitalism has run amok; and, finally, to a postapocalyptic Iron Age Hawaii in the last days of history.But the story doesn’t end even there. The narrative then boomerangs back through centuries and space, returning by the same route, in reverse, to its starting point. Along the way, Mitchell reveals how his disparate characters connect, how their fates intertwine, and how their souls drift across time like clouds across the sky.As wild as a videogame, as mysterious as a Zen koan, Cloud Atlas is an unforgettable tour de force that, like its incomparable author, has transcended its cult classic status to become a worldwide phenomenon.

Different Kinds of Darkness


David Langford - 2004
    Besides the acclaimed, Hugo-winning title piece and its influential prequels, the 36 stories include the British SF Association Award winner "Cube Root", and eight "Year's Best" and "Best Of" anthology choices. SF, fantasy, horror, and unclassifiable Langford weirdness ranging from 1975 to 2003.Contents: *Introduction (Different Kinds of Darkness) (2004) • essay by David Langford *Heatwave (1975) / short story by David Langford *Accretion (1977) / short story by David Langford *Connections (1978) / short story by David Langford *Training (1979) / short story by David Langford *The Final Days (1981) / short story by David Langford *Answering Machine (1982) / short story by David Langford * Hearing Aid (1982) / short story by David Langford * Wetware (1984) / short story by David Langford * Cube Root (1985) / short story by David Langford * Notes for a Newer Testament (1985) / short story by David Langford *In a Land of Sand and Ruin and Gold (1987) / short story by David Langford *Ellipses (1990) / short story by David Langford *A Surprisingly Common Omission (1990) / short fiction by David Langford *A Snapshot Album (1991) / short story by David Langford *Leaks (1991) / short story by David Langford *Waiting for the Iron Age (1991) / short story by David Langford *Blossoms That Coil and Decay (1992) / short story by David Langford *A Game of Consequences (1998) / short story by David Langford *Logrolling Ephesus (2003) / short fiction by David Langford *Too Good to Be (1983) / short story by David Langford *In the Place of Power (1984) / short story by David Langford *The Arts of the Enemy (1992) / short story by David Langford *As Strange a Maze as E'er Men Trod (1998) / short story by David Langford *Cold Spell (1980) / short story by David Langford *3.47 AM (1983) / short story by David Langford *The Facts in the Case of Micky Valdon (1989) / short story by David Langford *The Motivation (1989) / short story by David Langford *Encounter of Another Kind (1991) / short story by David Langford *The Lions in the Desert (1993) / short story by David Langford *Deepnet (1994) / short story by David Langford *Serpent Eggs (1994) / short story by David Langford *Blood and Silence (1995) / short story by David Langford *Blit [Blit] (1988) / short story by David Langford * What Happened at Cambridge IV [Blit] (1990) / short story by David Langford * comp.basilisk FAQ [Blit] (1999) / short fiction by David Langford (variant of Comp.Basilisk FAQ) *Different Kinds of Darkness [Blit] (2000) / short story by David Langford *Original Appearances (Different Kinds of Darkness) (2004) • essay by uncredited.

Mobile Suit Gundam: Awakening, Escalation, Confrontation


Yoshiyuki Tomino - 2004
    This second edition of creator Yoshiyuki Tomino's novelization is redesigned for a new generation of fans.Yoshiyuki Tomino is one of Japan's best known science-fiction directors.Frederik L. Schodt writes extensively on Japanese culture and lives in San Francisco, California.

Sand and Stars


Diane Duane - 2004
    Home to a civilization dedicated to o'thia, the ruling ethic of pure logic. But it was not always so; thousands of years before, Vulcans were a violent, warlike race, with tempers surpassed only by the planet's hot, arid sands. The philosopher Surak would show his people another way, teach them to reject their emotions and embrace logic and knowledge. The Vulcans would evolve and prosper, eventually exploring the stars and attaining further enlightenment as they encountered other cultures. In the twenty-third century, Commander Spock, Captain Kirk, and the U.S.S. Enterprise are summoned to Vulcan when its people consider seceding from the Federation and returning to their isolationist ways. Vulcan's savage history becomes fully revealed as Spock, his father Sarek, and Kirk work to preserve the planet's future from anti-Terran factions with hidden agendas. The crisis is twofold for the half-human Spock -- should Vulcan secede, he will be required to resign from Starfleet and return home, or forever sever ties with his homeworld.Years later, a decades-old plot to destroy the Federation from within forces Ambassador Sarek from the bedside of his dying wife, Amanda. The ambassador's decision widens the long-standing rift between himself and Spock at a time when they must pool their resources together. While the Enterprise crew contends with Romulans, Klingons, and the mysterious Freelans, Sarek's only comfort comes from reading Amanda's journals, which reveal more about his human spouse, his son, and himself than he ever realized.

Five Great Science Fiction Novels


H.G. Wells - 2004
    G. Wells: The First Men in the Moon, The Invisible Man, The Time Machine, The Island of Dr. Moreau,and The War of the Worlds. Five remarkably prescient works by the "father" of modern science fiction include The First Men in the Moon, a 1901 novel about lunar life; The Invisible Man, the story of a scientist whose experiments take a terrifying turn; The Time Machine, a journey into the future; The Island of Dr. Moreau, the exploits of a mad surgeon; and The War of the Worlds, a grippingly realistic tale of hostile invaders from Mars.

The Year's Best Science Fiction: Twenty-First Annual Collection


Gardner DozoisJames Van Pelt - 2004
    Included are the works of masters of the form and the bright new talents of tomorrow. This book is a valuable resource in addition to serving as the single best place in the universe to find stories that stir the imagination and the heart.

The Locus Awards: Thirty Years of the Best in Science Fiction and Fantasy


Charles N. BrownLucius Shepard - 2004
    From Ursula K. Le Guin to Bruce Sterling, this collection is, simply put, essential reading for any serious fan of the genre. Groundbreaking classics and author masterworks abound in this collection, which includes Harlan Ellison's "Jeffty Is Five," a nostalgic tale about a boy who remains five years old -- a conduit to the 1940s world of comic books, candy bars, and serial radio shows -- while society keeps rolling on; and John Varley's "The Persistence of Vision," an unforgettable story about one man's experience in an isolated colony of deaf and blind people. George R. R. Martin's "The Way of Cross and Dragon" takes an unyielding look at the future of religion, and Octavia E. Butler's "Bloodchild" examines the symbiotic relationship between humans on a planet inhabited by sentient insectlike aliens. The Locus Awards, presented to winners of Locus magazine's annual readers' poll, are arguably as prestigious as the Hugo and Nebula because they are chosen by the people who really matter -- the readers. The 18 multi-award-winning stories included in this collection, all in chronological order, take the reader on a retrospective tour of the genre and its many evolutions. From Gene Wolfe's "The Death of Doctor Island" (1973) to Neil Gaiman's homage to Ray Bradbury in "October in the Chair" (2003), this is an absolutely monumental collection worth its weight in gold. Paul Goat Allen

With Her Body


Nicola Griffith - 2004
    Intense stories about hope, joy, the body, mainly joy and the body--feeling the world on our skin, the place where Us and Not-Us meet. Nicola Griffith writes about being as well as doing--about life and love and the fears that keep us from having what we want.The women in these stories live in a world not quite like ours, where the jungle is alive with more than animals, music can be made with the body, and civilization can only end if we all give up...

Heat of Fusion and Other Stories


John M. Ford - 2004
    Ford is an astonishingly versatile writer. He has written award-winning fantasy novels (The Dragon Waiting, winner of the 1984 World Fantasy Award), award-winning fantasy role-playing games (The Yellow Clearance Black Box Blues), New York Times bestselling Star Trek novels (the classic The Final Reflection and How Much for Just the Planet), and the only poem to ever win the World Fantasy Award for best short fiction ("Winter Solstice, Camelot Station"). He is as at home writing sonnets as he is writing short stories or novels.Heat of Fusion and Other Stories collects stories and poems written over the course of two decades. It includes award winners and award nominees, as well as some rarities, amusements, and astonishments.Here are short stories such as "Chromatic Aberration," "Preflash," "Erase/Record/Play," and the title story, "Heat of Fusion," that take us from the near past to the near future, and on into worlds of wonder. And there are poems---the award-winner "Winter Solstice, Camelot Station," plus the amazing "Cosmology: A User's Manual," the rare "The Man in the Golden Mask," and the moving "110 Stories," which has never been published in book form.Twenty-two works in all, gifts from the talent that Robert Jordan calls "the best writer in America, bar none."

Star Wars: Survivor's Quest


Timothy Zahn - 2004
    The beings who reside there wish to turn over to the New Republic the remnants of the doomed mission. Accepting the gesture will mean a long voyage into the treacherous cluster of stars where the thousands of souls aboard the Outbound Flight vessel met their grim fate.Embarking on the strange and solemn journey, Luke and Mara Jade Skywalker are unaware that the gravest danger lies within the derelict walls of Outbound Flight itself. As the marooned hulk yields up stunning revelations and unexpected terrors, Luke and Mara find all they stand for—and their very existence—brutally challenged. The ultimate test will be surviving the deathtrap carefully laid by foes who are legendary for their ruthlessness…and determined to complete the job Thrawn began: exterminating the Jedi.

The Dry Salvages


Caitlín R. Kiernan - 2004
    Kiernan, best known for her contemporary settings, "gothnoir" tales of pain and wonder, and atmospheric stories of Lovecraftian terror, was first published as an author of dark science fiction. Now she returns to sf with a masterful thirty-thousand word novella, The Dry Salvages.Three centuries in the future, though much of Earth has been crippled by war, pollution, and catastrophic climatic change, man has at last traveled to the stars and even found evidence of at least one extraterrestrial civilization. In a bleak and frozen Paris, at the dawn of the 22nd Century, an old woman is forced to confront the consequences of her part in these discoveries and the ghosts that have haunted her for almost fifty years. The last surviving member of the crew of the starship Montelius, exopaleontologist Dr. Audrey Cather struggles to remember what she's spent so long trying to forget -- the nightmare she once faced almost ninety trillion miles from Earth.

So Long Been Dreaming: Postcolonial Science Fiction and Fantasy


Nalo HopkinsonWayde Compton - 2004
    Writer and editor Nalo Hopkinson notes that the science fiction/fantasy genre “speaks so much about the experience of being alienated but contains so little writing by alienated people themselves.” It’s an oversight that Hopkinson and Mehan aim to correct with this anthology.The book depicts imagined futures from the perspectives of writers associated with what might loosely be termed the “third world.” It includes stories that are bold, imaginative, edgy; stories that are centered in the worlds of the “developing” nations; stories that dare to dream what we might develop into.The wealth of postcolonial literature has included many who have written insightfully about their pasts and presents. With So Long Been Dreaming they creatively address their futures.Contributors include: Opal Palmer Adisa, Tobias Buckell, Wayde Compton, Hiromi Goto, Andrea Hairston, Tamai Kobayashi, Karin Lowachee, devorah major, Carole McDonnell, Nnedi Okorafor-Mbachu, Eden Robinson, Nisi Shawl, Vandana Singh, Sheree Renee Thomas and Greg Van Eekhout.Nalo Hopkinson is the internationally-acclaimed author of Brown Girl in the Ring, Skin Folk, and Salt Roads. Her books have been nominated for the Hugo, Nebula, Tiptree, and Philip K. Dick Awards; Skin Folk won a World Fantasy Award and the Sunburst Award. Born in Jamaica, Nalo moved to Canada when she was sixteen. She lives in Toronto.Uppinder Mehan is a scholar of science fiction and postcolonial literature. A South Asian Canadian, he currently lives in Boston and teaches at Emerson College.

Eternity Lost (Collected Stories of Clifford D. Simak Volume 1)


Clifford D. Simak - 2004
    Simak Volume One by Clifford D. Simak, edited by Phil Stephensen-Payne, introduction by John Pelan. Seattle WA; Darkside Press; 2005. 1st edition hardcover. Clifford D. Simak produced over 140 short stories during his long and illustrious career. Until now, there has never been an attempt to collect his entire output in book form. Darkside Press is pleased to announce the first in a project twelve-volume series which will at long last gather all of the short fiction of Clifford D. Simak into book form. Editor Phil Stephenson-Payne has painstakingly assembled twelve volumes with an eye toward each book serving as an overview of the great author's output. Each volume will contain approximately 125,000 words and feature a mix of the well-known and the obscure. Each volume will feature a guest introduction by a well-known author in the genre and each volume is strictly limited to 500 copies. Contents: Introduction by John Pelan; The Answers, Buckets of Diamonds, The Call from Beyond, Carbon Copy, Eternity Lost, Founding Father, How-2, Jackpot, Kindergarten, The Observer, Sunspot Purge, Way for the Hangtown Rebel.

Footvote


Peter F. Hamilton - 2004
    Hamilton's short story collection Manhattan in Reverse, Footvote is a thrilling short story featuring Paulo Myo of the Commonwealth Saga. It's our world, present day – the UK is going to rack and ruin. There are strikes, the power facilities don't have enough technicians to continue running them, oppression and a terminal malaise afflicts the country and there seems no respite from the economic catastrophe. Then Bradley Ethan Murray opens a wormhole, a passage through to a new world and, potentially, a new world order. New Suffolk is available for all 'decent people' from the UK to start a new life – free from the troubles they will leave behind them. But is a new world really the way to help alleviate the problems of Earth? This short story is taken from Manhattan in Reverse, the first short story collection in thirteen years from the master of space opera. The cover image for Footvote was designed by Ioan Dumitrescu as part of a competition run by Pan Macmillan in association with SFX magazine.

Creating the Innocent Killer: Ender's Game, Intention, and Morality


John Kessel - 2004
    

Los Mundos Que Amo


Daína Chaviano - 2004
    These extraterrestrials took her from old Mayan ruins to the beginning of civilization, revealing hidden mysteries and sharing wonderful experiences. Strange things happen to many people: they see moving objects when no one is present, or hear voices when they are alone. Nevertheless, there is almost always the fear of not being understood or of being ridiculed that prevents them from sharing these experiences with others.

The Cobra Trilogy


Timothy Zahn - 2004
    Outnumbered and on the defensive, Earth made a desperate decision. It would attack the aliens not from space, but on the ground-with forces the Trofts did not even suspect. Thus were created the Cobras, a guerilla force whose weapons were surgically implanted, invisible to the unsuspecting eye, yet undeniably deadly. But power brings temptation . . . and not all the Cobras could be trusted to fight for Earth alone. Jonny Moreau would learn the uses-and abuses-of his special abilities, and what it truly meant to be a Cobra.

Sime~Gen: The Unity Trilogy


Jacqueline Lichtenberg - 2004
    Following a cataclysm, humanity has been divided into two mutant forms: the Simes and the Gens. Gens consider themselves to be the true humans, with little outward change, but their bodies produce selyn, an energy that Simes can't live without. The stronger and faster Simes develop the means to extract selyn from the Gens, a method that kills the Gen in the process. Gen communities are raided by Simes, the Gens rounded up and held in pens for Simes to use when needed. This is the saga of how these two disparate peoples learn to live as one. Sime Gen: The Unity Trilogy presents three classic novels of the future struggle of humanity: In House of Zeor by Jacqueline Lichtenberg, Hugh Valleroy, a Gen, must rescue the woman he loves from Sime raiders. To do so, he must learn to cooperate with and trust a renegade Sime, leader of the infamous House of Zeor. In Ambrov Keon by Jean Lorrah, Risa Tigue, having just witnessed her father's death in a hurricane, stumbles upon a Gen man who saves her life and discovers that she is much more than what she seems. Can she admit the truth of this discovery? In Zelerod's Doom by Lichtenberg and Lorrah

Ricordi


Mike Resnick - 2004
    A great plot, with quirky and fascinating characters. A touching story you will not forget."They came like a plague, blown on the galactic winds.No one knew where they came from, no one knew where they were going, no one even knew for sure if they were human. One day they would appear and offer their services, and sometime later they would leave, their coffers filled to overflowing with broken dreams and shattered hopes. Oh, they were paid in currency, lots of it—but what they really traded in was misery.They had many names, some of their own devising, some not. The one that stuck was the Star Gypsies.It was my job to hunt them down. Of course, no one told me what to do when I caught them, because they usually hadn't broken any laws. Hearts, yes; dreams, absolutely. But laws? Not often, if at all."

Sleeper, Awake


Bob Rich - 2004
    Her solution: she had herself put into suspended animation, and invested her fortune in cancer research. She expected to return to life in five to ten years -- but is awakened into an utterly different world, 1433 years later. Population is strictly limited to one million, but there is plenty of wealth for everyone. This new world is controlled by an AI called "Artif," whose power derives from implants in the brains of the all the planet's inhabitants. Why has Flora has been awakened now and who has designs for her new existence? Her very life and the control of planet Earth may rest in the answer to that question."Vividly written, Sleeper, Awake transports you into a world beyond comprehension, yet he presents it so well, it becomes plausible. Wonderful landscapes, incredible gadgets, love and a touch of poignancy, this book has it all. Like me, if you weren't a Sci-fi fan before, you will be converted after reading this book."--Barbara Tanner, author of Hannah's Choice"As a dedicated environmentalist as far back as the 1970s, I found this book refreshing... Rich's portrayal of a new society, its inventions and innovations-all of them designed in harmony with the laws of nature-is nothing short of brilliant. This reader was captivated by the spiritual growth of the protagonists and by the wonderful devices they use in everyday living."--Florence Byham Weingberg, author of Unrest in Eden"Sleeper, Awake is an unusual novel, full of clever inventions and the echoes of myths and older customs. The Norse Tree is there in spirit, so are Greek Icarus and the philosophy of the Frontiersman. Rites of passage are alive and well, and teenaged girls are still-well-teenaged girls. The ending is thoroughly satisfying, with the final scene putting the whole novel into a new and amusing perspective."--Sally Odgers, author of Elysian Dawn

Phases of the Moon: Stories of Six Decades


Robert Silverberg - 2004
    The 1950s: The Road to Nightfall, The Macauley Circuit, Sunrise on Mercury, Warm Man. The 1960s: To See the Invisible Man, Flies, Passengers, Nightwings, Sundance. The 1970s: Good News from the Vatican, Capricorn Games, Born with the Dead, Schwartz Between the Galaxies. The 1980s: The Far Side of the Bell-Shaped Curve, The Pope of the Chimps, Needle in a Timestack, Sailing to Byzantium, Enter a Soldier. Later, Enter Another. The 1990s: Hunters in the Forest, Death Do Us Part, Beauty in the Night. The 2000s: The Millennium Express, With Caesar in the Underworld.

The Collected Short Fiction of C.J. Cherryh


C.J. Cherryh - 2004
    Cherryh's short fiction in trade paperback Featuring the short stories, novellas, and novelettes-including the award-winning story, Cassandra, and a new novella written specifically for this book-of the multiple award-winning author, this volume is a must-have for fans and newcomers alike.

Star Trek: Corps of Engineers: Wildfire


Keith R.A. DeCandido - 2004
    team on the U.S.S. da Vinci. Under the command of Captain David Gold and Commander Sonya Gomez, the S.C.E. solves the unsolvable, from finding a Starfleet vessel lost inside a holographic ship to doping out new technology captured during the Dominion War. However, the da Vinci's mission to Galvan VI will prove to be the S.C.E.'s greatest challenge to date, as they must salvage the U.S.S. Orion from the turbulent atmosphere of a gas giant. As if that wasn't enough, the Orion is carrying the prototype of the deadly Wildfire device -- a protomatter warhead that can ignite gas giants into stars -- and the planet seems to be home to a strange alien life-form that may have been responsible for the Orion 's destruction! Wildfire contains the complete eBook editions of S.C.E. adventures #20-24: Enigma Ship, War Stories Book 1, War Stories Book 2, Wildfire Book 1, and Wildfire Book 2.

The Hand of Kahless


John M. Ford - 2004
    But history is not always truthful. And for both the Klingon Empire and the United Federation of Planets, the real truth may be too difficult to accept. In the pages of a novel disclaimed by Starfleet, an enemy offers his perspective on events that transpired during the formative years of Klingon-Federation relations in the early twenty-third century. Chronicling the life story of Krenn, a Klingon war strategist who learns of peace while on a mission to Earth, the novel is a testimony to his efforts to preserve the honor of his people...by preventing total war against the then-struggling Federation. Nearly a century later, a clone of the revered Kahless oversees the Klingon Empire. But when the myths and legends associated with the original emperor are disputed following the discovery of an ancient scroll, the new Kahless faces treason from within his own council, and impending civil war that could tear the empire apart. His sole chance for restoring his people's shattered faith must come from the outside -- specifically, from Captain Jean-Luc Picard and Lieutenant Worf of the U.S.S. Enterprise.

The Gardener Who Could See


John Zanetti - 2004
    In this society, Thurii is the one with the disability. He is a misfit, rejected and scorned, and his sight often gets him into trouble with the law.Corinth is the daughter of the Lord Spiritual, head of the religious order which rules the city with an iron fist. Like Thurii, she too struggles to escape the path laid out for her. She meets Thurii, but unfortunately Thurii’s family are in the higher echelons of the elected assembly, the Body Politic. The two factions are in a bitter power struggle for control of the city, leading Thurii and Corinth to become embroiled in an evil conspiracy which threatens not only their lives, but the city itself.Underlying everything is the riddle of Thurii's sight. Corinth soon realises that she has to solve the enigma of Thurii’s mysterious affliction. But the cost of finding the answer may be more than she is willing to pay. And it becomes painfully clear that whichever path she chooses, she will carry the cost to her grave.

Alex Raymond's Flash Gordon, Vol. 1


Alex Raymond - 2004
    Zarkov can prevent doomsday. Taking Flash Gordon and Dale Arden captive, he takes off in a rocket to deflect the hurtling planet and save the world. The mad Zarkov, Flash and Dale survive a crash landing on Mongo, only to be captured by the diabolical Ming the Merciless. And the true adventure begins.

Quantum Dreams: The Art of Stephan Martiniere


Stephan Martinière - 2004
    Stephan takes others' descriptions of faraway, imaginary realms...and makes them real. Stephan's career has taken him from France to Japan to California, where he has worked in the fields of animation, concept art, theme park motion ride design, video games and book cover art. He helped design the worlds of I, Robot and Star Wars Episodes II and III , and with his book covers makes fantasy worlds come to life with a single image. QUANTUM DREAMS contains 130 illustrations, including supporting sketches and early versions of finished pieces, with descriptions that give you an inside look into Stephan's creativity and process.

Mother Aegypt and Other Stories


Kage Baker - 2004
    A brand new short story collection from Kage Baker, including an original novella set in her ongoing series of The Company, "Mother Aegypt." The Company novels are being released by Tor, and include The Graveyard Game and The Life of the World to Come.

3rd World Products: Book 6


Ed Howdershelt - 2004
    An awkward moment? You bet! But Ed can't take his eyes off her legs and finds a way to follow his... 'heart' once she's cleared for involvement.-* I couldn't see how, in chapter 78, you were going to wind it up by chapter 80, but DAMNED if you didn't pull it off with a nice segue into 3WP7! - Joe B. (editor)* Another fascinating read :) - Petunia (editor)* Another excellent book in the series. I greatly enjoyed reading this and being another set of eyes for your manuscript. - Doug C. (editor)2004 SF Bestseller at Fictionwise!

Mere


Robert Reed - 2004
    But luck delivers her to a world that will embrace her, first as a god and then as an alien. And before she is finished, Mere will help make a society that deserves to live to the ends of time.Then a soft voice asked, “Will you accept a worshipper, madam? I should like very much to see you.”Mere rose and said, “Yes. Always.”Her guest was dressed in a truth-seeker’s gown, but his teeth were orange and there was no wig on his wide head. In his hands was a sheet of green copper, ancient and decorated with old words. Mere recognized the dialect with a glance. It was from the time when she first fell from the sky, and along the top margin of that single sheet was the official mark of the original truth-seeker. Beneath the mark, someone had written, “Should it become necessary, tomorrow or at the end of time, this is how you may kill the god.”Following the newcomer were twenty soldiers armed with keen swords and buckets full of fire. They stood together in a tight, nervous mass. There was a moment when Mere felt that she could convince them to surrender their weapons. But the new truth-seeker threw a platinum coin to the floor, and he said, “In this one shadow of everything, you will become rich men. I promise.”

Ports of Call & Lurulu


Jack Vance - 2004
    Two Books in One: Ports of Call & Lurulu

The Kota


Sunshine Somerville - 2004
    Brought to its knees by a devastating virus, the world is further crushed by the Dominion tyranny. Humanity struggles to survive this apocalyptic nightmare, and there's only one hope - the ancient promise of an annihilated people. "By the Bearers brought into time, fulfillment shall come in a Mark, and hope in four children born. Evil will flee Earth before the four Marked." - The Mark Prophecy of the Kota Troy Kandoya remembers the world before all this came to pass. He saw the beginning of global war, genetic manipulation, and viral plague. Now called Trok, the immortal Kota Interceder, he must fulfill the prophecies he once rejected. After 500 years, the four Marked saviors are born. However, nothing about these heroes is what Trok expected. Loree is a master assassin who can disappear without a trace. Zaak grew up exiled on an alien planet. Alex is a telepath traumatized by an inexplicable, missing year of her life. Ryu, the final Warrior, has incredible mutate-genes of strength. With Trok's guidance, the Warriors join Earth's rebels and fight the Dominion - but this isn't going to be easy. Rebel politics are complicated, particularly for Loree. Zaak finds it difficult to navigate his home world. New questions arise for Alex as she helps civilians recover from a shared trauma. Ryu can't hide from his famous past. And always, the Dominion threatens with its unstoppable weapon -the dehumanizing DRK virus. For centuries, no one's been able to end Earth's nightmare. Can four Warriors really make a difference?

Halo 2: Conversations from the Universe


Bungie - 2004
    A limited edition booklet included with Collector's Edition copies of Halo 2 for the Xbox expanding on the fiction of the Halo universe.

EXPOSÉ 2: The Finest Digital Art in the Known Universe


Daniel P. Wade - 2004
    Divided into categories of fantasy, architectural, mechanical, transport, still life, environment, humor, abstract, character in repose, and character in action, EXPOSÉ 2 once again sets the standard as a yearbook of the best digital art.

Out of the Unknown: A Guide to the Legendary BBC Series


Mark Ward - 2004
    The detailed text, based on BBC records and the memories of production personnel, is augmented by over 2000 photographs from the series including thousands of telesnaps. These priceless records of lost stories, taken by John Cura, have been loaned to Kaleidoscope by Irene Shubik, the series’ creator, who has also written the introduction. This book is a Limited Edition book, with donations from each sale going to the RNLI.

Albedo


Pieter Van Hiel - 2004
    But after colonizing dozens of worlds, they were no closer to solving the mystery of where they came from. As the ties that bind them are stretched thin, war erupts among the many planets, colonies, and space stations. The greatest threat rises from the Independent Lapine Republic, who declare themselves master of all races, waging a campaign of destruction and death against all that oppose them. As the Confederation quickly assembles its own Extra-planetary Defense Force, tensions rise, mistakes are made, and people live in fear, uncertainty, and doubt of what the future might bring ... Albedo: Platinum Catalyst brings the drama of Steve Gallacci's long-running comic series to the stage of role-playing. Players take on both the roles of the commanding officers and their subordinates -- the teams of bold infantry, quick pilots, quixotic explorers, and clever scientists -- who must come to terms with their changing society as war threatens to tear it apart.To play Albedo, you will need pencil and paper, and polyhedral dice (four-sided, six-sided, eight-sided, ten-sided, twelve-sided, and twenty-sided).

The Masterharper of Pern Songbook


Tania Opland - 2004
    It came mostly in the form of two often repeated questions: 'Can we get sheet music for this?' and 'When will you do a recording of Menolly's music?' We'll get to the second question later, but this songbook is the answer to the first. We had to make a lot of decisions about the notation ... We've tried to find the heart of each arrangement, leave out the extras which would tend to make it more difficult to read, and keep the parts that will be most useful to most people. We hope we've at least come close to achieving that goal..."As for the music of Menolly- our second Pern collaboration was released in 2009 and, as so many of you hoped, it is based on the Harperhall novels. Anne expanded some of her lyric snatches (as did we), and she found, among her old files, a complete Pern ballad she wrote in 1969 that had never been published. You'll find all that on the CD Sunset's Gold, available from www.Opland-Freeman.com"

Shadows in Snow


Tim Susman - 2004
    Escape is nearly impossible, and even those who get close find that it is sometimes no more than an illusion...The long-awaited second volume features: Sprinting by Mick Collins Life is Beautiful by Tim Susman Chains of Circumstance by Alopex Isolation Policy by Jeff Eddy, and Spook (a novella) by Tim Susman.Cover by Odis Holcomb.Interior illustrations by John Nunnemacher.

Dancing Naked: The Unexpurgated William Tenn


William Tenn - 2004
    

Step to the Stars


Philip E. High - 2004
    It hurt, must have a pimple there or something. Only a few seconds later his forehead tingled, and he brushed at it with his left hand. It came away smothered in blood. What the hell! Got to get a towel or handkerchief or something. He reached forward with his right hand to throw back the bedclothes and froze. It was not his hand. It was not even human blood. The hand was brown, thin and scaly. A membrane stretched from the palm upwards to the top knuckles of the fingers, holding them together. Long curved nails grew from the tops of the fingers and one of them was bloody.

Impossible Journey: A Tale of Times and Truth


James M. Becher - 2004
    They manage to gain the backing for the project from a wealthy financier. The trouble is, they can only go back 200 years, more or less, at a time and will have to make repairs to the time cylinder at every stop. Thus, they visit the historic California gold rush and then early Colonial America. Then, they are pulled forward unexpectedly to a future time of trouble, where robots serve and forced to fight in a senseless war. They manage to break free and take off only to discover they have a stow-away. But the stow-away has a device which will help them to go further back with each leap. Thus, they then time-travel to the Renaissance and meet the historical figure, Leonardo DaVinci, But, by mistake, they take off without the stowaway and his device. Then, they are pulled forward again, but only to the time of the Reformation, where they meet Martin Luther and have an argument over faith. Then, with the help of a new fuel formula, using alcohol, they manage to arrive at Camelot and finally, Ancient Jerusalem, where they, at last, realize the real answer: the true end and goal of their mission.

Amulet of Time 1: The Age of the Founders


luna the moonmonster - 2004
    After Harry gets a strange birthday gift, he and his friends end up on an epic journey across the ages as they try to get back home.

"Griots of the Galaxy"


Andrea Hairston - 2004
    

Veiled Alliances


Kevin J. Anderson - 2004
    Eleven exploratory ships carrying humans escaping a degenerating Earth are discovered by a more advanced space-faring civilization, the Ildaran Empire. The empire helps the refugees - by now the several-generations-later offspring of the original voyagers - settle suitable planets and sends diplomats with a few of them to Earth to establish trade and diplomatic relations.Meanwhile, both Terran and Ildaran authorities bring hidden agendas to their first-contact discussions, and asEarth attempts to become a player in this new arena, its ambassadors are thrust into a foreign world of alien life forms, backstabbing politics, bitter feuds, and a deadly struggle to become the supreme force in the universe.

Star Wars: Reversal of Fortune (Evasive Action, #1)


Paul Ens - 2004
    As of Celebration IV, a print version of Reversal of Fortune was being considered.

The Seed


Davide De Angelis - 2004
    A sensual, fast-streaming ride charged with unforgettable beauty, violence and the mysterious psyche of altered states."The Seed depicts a strange future where people have lost the ability to dream. But in this new Dark Age, a few have been born with the gift to re-ignite the liminal power of dreaming through the telling of stories they bring back from the nightside of reality. Now, the most daring and gifted storyteller, The Dreamweaver, faces a crisis which threatens to destroy the fabric of the new order. His dreams are being invaded by emanations from the timeless hallucinogenic zone of "The Seed . . ."This is the work of a powerful talent."-David Bowie

Babylon 5: The Zocalo


August Hahn - 2004
    This essential book provides players with everything they need to equip their characters to face the trials and tribulations to come. Written by internationally acclaimed writer Shannon Kalvar (Gamers Symposium series, No Surrender, No Retreat), The Zocalo is destined to grace any Babylon 5 player's collection, containing as it does equipment for every race in the game, as well as new rules for black marketeering and illicit bartering. The Zocalo is certain to be one of the most popular supplements in the Babylon 5 portfolio.

Guest Law


John C. Wright - 2004
    Unknown things bring unknown danger? The noble ship Procrustes was silent as a ghost. Warships can be silent if they are slow; only their missiles need speed. And so it was silently, slowly, that Procrustes approached the stranger's cold vessel.

Berserker Man


Fred Saberhagen - 2004
    Their equally relentless opponent has been one of the least evolved of intelligent species, for of all the starfaring races, only mankind still has the heritage and instinct of battle, facing the enemy of all life in battle after battle. Here are four of those battles in the war between humans and the powerful death machines."Berserker's Planet": When a Berserker, severely damaged in a great battle between the fleets of humanity and the exterminating robot ships, hides on a planet whose inhabitants are just entering a period corresponding to the middle ages on Earth, a cult arises dedicated to death and worship of the Berserker's mobile robots. A lone rebel, armed only with medieval weaponry, doesn't stand a chance-or does he?"The Berserker Throne": Exiled from the Eight Worlds, a prince discovers an operable Berserker-and the secret code which will give him control over the ancient war machine. With its help, he may return to power-but can a mere human really control a Berserker?"Brother Assassin": The Berserkers reach back through time to kill a pivotal scientist in a planet's history, and only Time Operative Derron Odegard has a prayer of stopping them."Berserker Man: " Over a century after the Beserkers had suffered an overwhelming defeat, humans have become complacent. But the killer machines have repaired and rebuilt themselves, and this time may succeed in eradicating humanity from the galaxy-unless they can be stopped by a child who is half man and half machine.

American Sorrows


Jay Lake - 2004
    From Americas you almost recognize to Americas that never could have been, these four extraordinary tales will transport you into a landscape of true American strangeness. Jay Lake's America is the kind of place from which you may never want to return.

PeaceMaker,


Dan Ronco - 2004
    His determination to eliminate PeaceMaker leads him into a dangerous conflict with the Domain, a clandestine organization dedicated to a new world order. Humiliated by the federal government in an anti-trust trial that has torn apart her software company, CEO Dianne Morgan is obsessed with a plan to unleash PeaceMaker and shut down computer systems across the world. She is determined to crush the global economy unless the nations of the world agree to share power with the Domain. Although Dianne and Ray have never resolved a long simmering passion, she must hunt him down before he terminates PeaceMaker. As the Domain hunts Ray, Dianne learns of a mysterious third force that has discovered PeaceMaker and plans to attack the Domain. Dianne, Ray and this third force struggle for control, but PeaceMaker has its own plans.

3rd World Products: Book 5


Ed Howdershelt - 2004
    Ed's boss, Linda, sends him to retrieve the hostages in a manner that will convince terrorists never again to mess with 3rd World. "Editing your books never feels like work. I really liked your solution in book 5! :-) -- Tina C.2004 SF Bestseller at Fictionwise!

Heaven


Ian Stewart - 2004
    All Second-Best Sailor wants is to sail his boat and trade with the wandering Neanderthals. But when the reefwives discover that a Cosmic Unity mission fleet is heading for his homeworld, his comfortable lifestyle vanishes in an instant. All Servant-of-Unity XIV Samuel wants is to help spread Cosmic Unity's message of harmony to a grateful galaxy. But the ecclesiarchs decide that Samuel is destined for greater things. Flung together by fate, the two men find themselves on opposite sides of a battle for the hearts and minds of every sentient creature in the galaxy. Together, they uncover Cosmic Unity's deepest secret, and come up with a kamikaze plan to fight off the invaders. But along the way, they will need help from the unlikeliest of allies.

Intron Depot 4: Bullets


Masamune Shirow - 2004
    This volume concentrates primarily on Shirow's character, robot and vehicle designs for interactive games. Shirow is world famous for being equally skilled and creative in the realms of computer-generated graphics and traditional drawing and painting. It is logical then that his unique and imaginative studies are among the most interesting being done in the high-tech game field. With commentary in both English and Japanese, this new collection provides a fascinating insight into the creative process of one of Japan's premiere talents.

The Twilight Zone Radio Dramas, Volume 3


NOT A BOOK - 2004
    This collection of episodes is fully dramatized for audio and features a full cast, music, sound effects, and narration by some of today's biggest celebrities. The Obsolete Man (starring Jason Alexander) A librarian in a future society where books and religion are banned is declared obsolete and sentenced to die in a manner of his own choosing. Back There (starring Jim Caviezel) A man tries to prevent the assassination of Abraham Lincoln when he finds himself thrust back in time. But can he actually change history? A Short Drink from a Certain Fountain (starring Adam West) An aging man desperate to keep his much younger wife from leaving him tries a highly experimental youth serum. To his wife's delight, his youth is restored--but does it work too well? Nervous Man in a Four-Dollar Room (starring Adam Baldwin) A small-time hood in a four-dollar-a-day room is ordered to kill a man. In a mirror he sees the reflection of the man he could have been--and still could become if he makes the right decision. The Monsters Are Due on Maple Street (starring Frank John Hughes) A mysterious power failure causes paranoid suburban residents to suspect one another of being disguised creatures from outer space. Escape Clause (starring Mike Starr) A man makes a pact with the devil for immortality, then finds he doesn't get a kick out of living anymore.

Masks of the Outcasts


Andre Norton - 2004
    Two young men, Troy Horan and Nik Kolherne, hoped to escape.

Iron Empires Volume 2: Sheva's War


Christopher Moeller - 2004
    They are the withering remains of a human civilization once immeasurably vast. Their dying has not been quiet. Sheva’s War, the second in the series of Christopher Moeller’s acclaimed Iron Empires graphic novels, propels us further into a distant future, into a turbulent age of war, terror, and corruption. You will follow a beautiful, but hardened, soldier on her campaign to repel an alien menace, as she faces a bitter struggle against insuperable odds.

Professor Jameson's Interstellar Adventures #1


Neil R. Jones - 2004
    Meet the Zoromes, who inspired Asimov's own characterization of his positronic robots. After spending forty million years in suspended animation while his one-man ship circles twenty thousand miles from earth, Professor Jameson awakes to discover humanity has perished and he is the only one left alive. Then he meets the Zoromes, highly advanced intellects, who have transferred their minds into near immortal metal bodies, roaming the universe in search of strange worlds and high adventure. Soon the Professor has been persuaded to accompany them in a metal body of his own. What should be the series weakness turns out to be its strength, for with trivial human passions off-screen, the author is free to focus on creating and painting wonder after wonder: planets with double suns, societies of intelligent fish, hollow planets, metal moons, cat people, twin worlds, mausoleums of vanished races... In fact, the Jameson series is one of the seminal sf works that gave  birth to the term "sense of wonder." The Interstellar Adventures of Professor Jameson #1 presents the first two short novels in this classic series: The Jameson Satellite and The Planet of the Double Sun." In the second short novel, Jameson and the Zoromes encounter a planet of two suns whose tripod inhabitants pose a problem in space exploration that threatens to end the professor's career before it has started! As Asimov would write, "What I responded to was the tantalizing glimpse of possible immortality and the vision of the world's sad death, to say nothing of the contracting spirals of the planetary orbits forty million years hence [and the way] Jones carried his Zoromes to a new and startling world in each… Jones's Zoromes … were robots really.  Their organic brains were just a detail.  Jones treated them as mechanical men, making them objective without being unfeeling, benevolent without being busybodies. Although the Zoromes remained without individual personality, I could easily recite the number-letter combinations of those who appeared most often. It is from the Zoromes, beginning with their first appearance in 'The Jameson Satellite,' that I got my own feeling for benevolent robots who could serve man with decency, as these had served Professor Jameson.  It was the Zoromes, then, who were the spiritual ancestors of my own 'positronic robots,' all of them, from Robbie to R. Daneel."

McCade for Hire


William C. Dietz - 2004
    Dietz, McCade for Hire collects the first two action-packed novels featuring Sam McCade-an ex-Imperial Navy soldier turned interstellar bounty hunter.

Fantasy & Science Fiction, September 2004 (The Magazine of Fantasy & Science Fiction, #632)


Gordon Van Gelder - 2004
    3, #632Contents:NOVELLAS"Sergeant Chip" by Bradley DentonSHORT STORIES"Rain from Another Country" by Mark W. Tiedemann"Designing with Souls" by Robert Reed"Falberoth's Ruin" by Matthew Hughes"Peter Skilling" by Alex Irvine"Gasoline" by J. Annie MacLeod"I Am the City" by Richard MuellerDEPARTMENTS"Books to Look For" by Charles de Lint"Musing on Books" by Michelle West"Films: Adventure is the New Boredom" by Lucius Shepard"Curiosities" by Paul Di FilippoSeptember 2004, Volume 107, No. 3, #632Edited by Gordon Van GelderCover art by Michael Garland

Reruns


Selina Rosen - 2004
    But the show was canceled, and for years she has spent most of her time watching old videos of Dark Avenger. In the videos time has frozen. She's young, she’s vital, she's super human. Reality bites, though, and her friend's advice to "stop living in the past" is easier said then done since Terry's present mostly sucks on ice. But Terry's life takes a radical turn when an old friend from the past offers her an opportunity to live out her dream – and a remarkable new costume. “In Reruns Selina Rosen introduces us to a world where one woman and her convictions, along with a bit of help from some friends, do make a difference. We’ve all wanted to be, or even pretended to be, a superhero sometime in our life. Terry was lucky enough to play one on television, Dark Avenger, for seven seasons. Years after the series was canceled someone approached her to actually become what she portrayed on TV and Vigilance was born… Selina has a certain natural gift of taking the reader and immersing them into a novel so that the reality of the novel mixes seamlessly with the reality of the reader’s life and they become one. In Reruns we find out what it is like to be a true super hero in a world that’s losing faith, without ever having to actually risk our own necks!” —Stephen Pagel, co-editor of the multiple award winning anthology series; Bending the Landscape

How to Build Sci-Fi Model Spacecraft


Richard Marmo - 2004
    The scale modeling world has embraced the science-fiction phenomenon by offering a number of detailed, creative, scale-model spaceship and diorama kits. In How To Build Sci-Fi Model Spacecraft, author Richard Marmo guides readers through a number of step-by-step buildups of different styrene and resin kits. He offers helpful advice on subjects from basic kit assembly to more advanced methods like combining kits and customizing kits with unique, scratch-built pieces. You will learn the creative methods that allow you to add a personal touch to your kit and increase its overall detail, quality and accuracy.

Countless as the Stars


Steve Trower - 2004
    But when Aidan receives his true calling, he is forced to re-evaluate his beliefs.

Paradise Passed


Jerry Oltion - 2004
    Finding one planet would be cause for celebration, but finding two could tear the crew and its families apart.

H.G. Wells's the Time Machine


John R. Hammond - 2004
    It greatly influenced the genre and continues to be widely read at all levels. This reference guide overviews the novel for students and general readers. Written by a leading scholar on H.G. Wells, the volume covers all aspects of the work, including its plot, textual history, historical and intellectual contexts, themes, style, and reception.Written more than 100 years ago, H.G. Wells' first novel forever shaped the course of science fiction. Of all his vast writings, The Time Machine seems most likely to ensure his permanent place in literary history. But more than a literary work, it is now widely recognized as a key text in the history of ideas, for the notion of time travel has profoundly influenced human thought. So too, with its bleak view of the future, The Time Machine has made a seminal contribution to the ongoing debate concerning the future course of evolution.Though The Time Machine is widely read and studied, there is relatively little written about it. Prepared by a leading authority on H.G. Wells, this reference is a convenient introductory guide to the novel. It examines all aspects of the work, including its textual history, historical and intellectual contexts, themes, literary style, and critical reception. The volume also includes a detailed plot summary and an extensive bibliographic essay.

Star Quest


Terrance Dicks - 2004
    Three young cousins get caught up in galactic events when two battling UFOs land near Stonehenge. For Jan, Kevin, and Anna it is only the beginning of their thrilling adventures. In Spacejack, the young friends meet Tell, Osar, and Garm—agents for the League, an alliance of intelligent races from across the galaxy—and come up against the Kaldor, who believe that only humans have the right to rule. Roboworld sees the cousins crashland on an asteroid infested with an army of killer robots. And in Terrorsaur!, Jan, Kevin, and Anna must search for their new friends who have gone missing while on patrol.

Decisions


Michael A. Burstein - 2004
    Finally, his friend Gabe visits and explains that Aaron has been thrown back in time, and that they're keeping him locked up to prevent paradoxes. But when Aaron escapes, he discovers that something else must be going on...

Akihiro Yamada A Collection Of Paintings (Yamada Akihiro Gashu) (In Japanese)


Akihiro Yamada - 2004
    

Green Grow The Rushes Oh


Jay Lake - 2004
    These fanciful stories were originally published one per month, each corresponding to a different line of the song. Together they tell the story of the garden that is Britain.

Iron & Silk (Feng Shui)


Will Hindmarch - 2004
    Night. Dinner is over; the ninja are here. But your guns are in the car. Do you get to the kitchen to find some knives or just make do with your chopsticks? Do you throw plates or drag that decorative gong off the wall and use it as a shield? There's a hot pot of soup you could use to scald the hoods off their heads and a stone pagoda lamp that'll stop their throwing stars. All around you are the tools you need to defeat these mooks, if you know where to look. Iron & Silk is the player's toolbox for Feng Shui fight scenes. Inside you'll find clever and exciting ways to use everyday items in the daring and reckless action sequences Feng Shui is known for. From the elaborate temples of Imperial China to the space stations of the dystopian future, from the gas stations of the modern day to the train stations of the 1850s, the key to a thrilling brawl is in the details. Those details are in this book. Breathe new life into your fights and find new use for your fu. With Iron & Silk, you'll never be stumped for a stunt again. This all-new sourcebook is the first of its kind for Feng Shui: a companion book that's meant to be used at the game table. Iron & Silk is a reference book of new equipment as well as a guidebook on fun and effective fight scenes for new and old Feng Shui players alike. "In the right hands, everything is a weapon."

Stargate SG-1 2004 Convention Special


James Anthony - 2004
    When the SGC learns the location of vital tactical information about Apophis's military plans, SG-1 must execute a daring snatch-and-grab operation to retrieve it from the Goa'uld mothership.

Bad News from Orbit


Ken Rand - 2004
    Station Number One--or "the One" as the locals call it. During your visit to this orbital city, which hangs around the blackened cinder once called Earth, make sure you stop by the Waeferer's Siding, that infamous bar owned by Stamper Clyme. Order a Teenan's Blend and listen to the stories about Pete Amundsen, a TSIN newsie with a thirst for independence and truth, and about the mysterious Collector who runs the One's underground. Just remember to watch your back, protect your wallet, and above all, enjoy your stay.

Transhuman Space: Singapore Sling


David Morgan-Mar - 2004
    But in an era where the truth can be manipulated as easily as pixels on a computer screen, who can you trust?