Best of
Games

2004

The Art of Halo


Eric Trautmann - 2004
    This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!

Harrington on Hold 'em: Expert Strategy for No-Limit Tournaments, Volume I: Strategic Play


Dan Harrington - 2004
    But it s not just any form of poker that has people across the country so excited it s No-Limit Hold Em the main event game. And now thanks to televised tournaments tens of thousands of new players are eager to claim their share of poker glory.Harrington on Hold Em takes you to the part of the game the cameras ignore the tactics required to get through the hundreds and sometimes thousands of hands you must win to make it to the final table. Harrington s sophisticated and time-tested winning strategies, focusing on what it takes to survive the early and middle stages of a No-Limit Hold Em tournament, are appearing here for the first time in print. These are techniques that top players use again and again to get to make it to final tables around the globe. Now, learn from one of the world s most successful No-Limit Hold Em players how to vary your style, optimize your betting patterns, analyze hands, respond to a re-raise, play to win the most money possible, react when a bad card hits and much, much more.Dan Harrington won the gold bracelet and the World Champion title at the $10,000 buy-in No-Limit Hold Em Championship at the 1995 World Series of Poker. And he was the only player to make it to the final table in 2003 (field of 839) and 2004 (field of 2576) considered by cognoscenti to be the greatest accomplishment in WSOP history. In Harrington on Hold Em, Harrington and 2-time World Backgammon Champion Bill Robertie have written the definitive book on No-Limit Hold Em for players who want to win ... and win big.

Pokémon FireRed & LeafGreen (Prima Official Game Guide)


Eric Mylonas - 2004
    Catch 'Em All Over Again -Extensive strategy for new and veteran Pokemaniacs -Massive walkthrough with stats on every enemy -Exclusive maps to help you navigate each area -Detailed battle tactics for dominating your "Pokemon(R) Ruby & Sapphire"--playing friends -Essential PokeDex, featuring stats and how to catch them

Half-Life 2: Raising the Bar


David Hodgson - 2004
    -Unprecedented access behind "Half-Life" and "Half-Life 2" -A forward by Valve founder Gabe Newell -Hundreds of art, design, preproduction, and other art pieces crammed into the book -Over a dozen key members of Valve's staff interviewed -Officially approved by Valve -Behind City 17 and other locations -The development of the Source engine -A rogue's gallery of beasts, characters, and monstrosities -Key weapons development revelations -A tour of many of the game's locations, from inception to completion -Filled with art, screens, and anecdotes from the Valve team

Bridge Basics 1: An Introduction


Audrey Grant - 2004
    It covers bidding, play and defense.

Small Stakes Hold 'em: Winning Big with Expert Play


Ed Miller - 2004
    Every day, tens of thousands of small stakes hold 'em games are played all over the world in homes, card rooms, and on the Internet. These games can be very profitable -- if you play well. But most people don't play well and end up leaving their money on the table. Small Stakes Hold 'em: Winning Big with Expert Play explains everything you need to be a big winner. Unlike many other books about small stakes games, it teaches the aggressive and attacking style used by all professional players. However, it does not simply tell you to play aggressively; it shows you exactly how to make expert decisions through numerous clear and detailed examples. Small Stakes Hold 'em teaches you to think like a professional player. Topics include implied odds, pot equity, speculative hands, position, the importance of being suited, hand categories, counting outs, evaluating the flop, large pots versus small pots, protecting your hand, betting for value on the river, and playing overcards. In addition, after you learn the winning concepts, test your skills with over fifty hand quizzes that present you with common and critical hold 'em decisions. Choose your action, then compare it to the authors' play and reasoning. This text presents cutting-edge ideas in straightforward language. It is the most thorough and accurate discussion of small stakes hold 'em available. Your opponents will read this book; make sure you do, too!

GURPS Basic Set: Campaigns


Steve Jackson - 2004
    . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II�plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting�there isn't some game-altering metaplot�but it's there if you want it.)

KINGDOM HEARTS: Chain of Memories - Official Strategy Guide


Beth Hollinger - 2004
    Plus, game-tested deck construction tips!All Secrets Revealed! Learn how to access all secrets, plus strategies and tips to get through the game.All Sleights: Annihilate every Heartless and boss with cool card combos.Boss Strategies: Take down the most powerful bosses with top-notch fighting techniques.Bestiary: Complete listing of every Heartless in the game.Platform: Game Boy AdvanceGenre: Action RPG

Paranoia XP


Allen Varney - 2004
    This 256 page book brings back one of the greatest roleplaying games ever produced, in a fabulous new edition utilizing many of the original design team that made Paranoia great.

Situated Language and Learning: A Critique of Traditional Schooling


James Paul Gee - 2004
    It argues that the language acquisition process needed to learn these forms of language is not given enough attention by schools, and that this places unfair demands on poor and minority students.The book compares this with learning as a process outside the classroom, applying this idea to computer and video games, and exploring the particular processes of learning which take place as a child interacts with others and technology to learn and play. In doing so, Gee examines what video games can teach us about how to improve learning in schools and engages with current debates on subjects such as 'communities of practice' and 'digital literacies'.Bringing together the latest research from a number of disciplines, Situated Language and Learning is a bold and controversial book by a leading figure in the field, and is essential reading for anyone interested in education and language.

Pokemon® Colosseum Official Strategy Guide


Phillip Marcus - 2004
    Complete scenario walkthrough with teambuilding and battle tips. Detailed stats for all trainers and their Pokemon. Plus, huge Pokemon Pokedex, quick reference charts, and game secrets!This Signature Series guide includes cool bonus content, special cover treatment, and a premium item!This product is available for sale in the U.S., Canada, UK, Australia, and New Zealand only.

The Million Word Crossword Dictionary


Stanley Newman - 2004
     Meticulously compiled by two crossword professionals with a combined fifty years in the field and based on a massive analysis of current crosswords, there has never been a crossword dictionary with the breadth, depth, and currency of this one. From Jim Carrey to Sister Carrie, Homer Simpson to Homer’s Iliad, the wide-ranging entries include 500,000+ synonyms, 3,000+ literary works, 3,000+ films, 20,000+ famous people from all fields, and more than 50,000 fill-in-the-blank clues so popular in today’s crosswords.Featuring an introduction by New York Times crossword editor Will Shortz, The Million Word Crossword Dictionary makes every other crossword dictionary obsolete.This updated edition offers thousands of new entries, including slang terms; brand names; celebrity names; and the latest films, novelists’ works, sports Hall of Famers, automobile models, and more. The new, larger type size makes finding the answers easier than ever.

Project Arcade: Build Your Own Arcade Machine [With CDROM]


John St. Clair - 2004
    Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects

Dogs in the Vineyard


D. Vincent Baker - 2004
    Sometimes, Dog, sometimes you have to cut off the arm to save the life.Does the sinner deserve mercy?Do the wicked deserve judgement?They're in your hands.DOGS IN THE VINEYARDRoleplaying God's Watchdogsin a West that never quite was.

Official Nintendo The Legend Of Zelda: Minish Cap Player's Guide


Nintendo Power - 2004
    Get the most from your journey with the official Player's Guide from Nintendo Power. Complete overworld and dungeon maps, with a walk-through for the entire adventure Gameplay-tested strategies to help you defeat every boss Detailed information on how to obtain every weapon, Piece of Heart and empty bottle A comprehensive Kinstone guide with an in-depth explanation of the fusion process BONUS POSTER INCLUDED! Exclusive poster showcasing the next The Legend of Zelda game. Complete strategy for the Game Boy Advance game - The Legend of Zelda: Minish Cap

Postmodern Magick


Tim AkersIan Young - 2004
    If this makes any sense to you, you'll never know the secret of magick. Magick is what happens when reality refuses to follow your commands until you beat the righteous crap out of it with the force of your unknowable, unstoppable will. Stuff Schroedinger's cat in a burlap bag and throw it off the bridge screaming, already, we've got higher orders of uncertainty to deal with. This book may contain one or more of the following things: recipes for soup * new schools of magick * the love letter you should have mailed * new underground cabals * how to make semtex * new artifacts, unnatural creatures, GMCs * all the ways in which you hate yourself * the secret history of magick * the secret history of your mother * and more, including a secret toy surprise with an occurrance margin of error of +/- 1. Get your sister's teddy bear and your grandfather's aftershave; your lesson begins in three, two, one, GO!

The Illustrated Principles of Pool and Billiards


David G. Alciatore - 2004
    More than 80 principles of the game, presented with 250-plus precisely scaled illustrations and photographs, offer players of all levels a thorough overview of the fundamentals of 8-ball and 9-ball, including grip and stance, basic shots, position play and strategy, bank and kick shots, and advanced techniques such as carom and jump shots. Organized for quick study, this must-have guide features extensive cross-references and is supplemented with video clips, interesting mathematical formulas, and other resources also available at www.engr.colostate.edu/pool.

Guardians of the Flame: To Home and Ehvenor


Joel Rosenberg - 2004
    But a real wizard intervened, and the students found themselves in a world where magic worked-too well-and caught up in a battle between the forces of slavery and freedom. Years later, Jason Cullinane, son of the now-legendary Karl Cullinane, has taken up his mysteriously vanished father's role as baron when reports reach him of an attack in his realm by a wolfpack that seems to be more than an ordinary wolfpack. When he and his comrades investigate, they find a rift into the world Faerie from which evil creatures are entering the mortal world to kill and conquer. Cullinane now must not only battle his father's old enemies in the Slavers' Guild, but somehow defeat this powerful supernatural menace. And the greatest danger to the band may come from one of their own who has seemingly switched sides in the struggle . .

Backgammon Boot Camp


Walter Trice - 2004
    In a series of articles first appearing online at GammonVillage.com, Trice covers every aspect of the game - from the most fundamental to the most advanced. No other book covers this range of essential material. Regardless of your level of play, Backgammon Boot Camp will transform you into a lean, mean, point-winning machine.

The Legend of Zelda: Collector's Edition Player's Strategy Guide


Nintendo of America - 2004
    Covers all Four Classic Zelda titles on the Promotional Collectors Edition Disc: The Legend of Zelda: Collectors Edition, Zelda II: The Adventure of Link, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora's Mask

Official Nintendo Pokémon FireRed Version & Pokémon LeafGreen Version Player's Guide


Nintendo Power - 2004
    It's packing more surprises, more Pokémon, more territory and more technology than ever before - and Nintendo's Official Pokémon FireRed and Pokémon LeafGreen Player's Guide reveals every single secret under the Kanto sun. Don't leave Pallet town without it! Full color maps! New islands revealed! Gigantic PokéDex! Gym-leader tactics! COMPLETE POKéDEX The entire Pokémon world comes together through Kanto. Learn how to catch all 386 Pokémon and fill the National PokéDex. GOTTA STORE 'EM ALL The official Player's Guide also reveals how to use [i]Pokémon Box[/i] to move and store mass quantities of Pokémon - a vital tool! Complete strategy for the Game Boy Advance games ~ Pokémon FireRed Version & Pokémon LeafGreen Version

Winning Ways for Your Mathematical Plays, volume 4


Elwyn R. Berlekamp - 2004
    Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 4, the authors present a Diamond of a find, covering one-player games such as Solitaire.

GURPS Basic Set: Characters


Steve Jackson - 2004
    . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better! GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.

Gary Gygax's Extraordinary Book of Names: For a Gygaxian Fantasy World: The Essential Tool for Name Creation


Malcolm Bowers - 2004
    A veritable host of nationalities and cultures are covered from Indian, Korean, and Mongol to Aztec and Mayan. From Medieval English to Spanish, from the fantastic to the mundane, from Italian, Jewish, Polynesian, and more, this extraordinary collection covers it all. Furthermore, a whole chapter is dedicated to place names and another to epithets. For the d20 enthusiast, a new core class, the Onomancer, comes to life with new rules on the magic of names and the naming conventions used by your world's powerful magi.

Chess: The Art of Logical Thinking: From the First Move to the Last


Neil McDonald - 2004
    Mikhail BotvinnikGrandmaster Neil McDonald explains every single move made by White and Black in 30 striking tactical or strategical games played over the last quarter century.These games have been carefully chosen for their consistent logical thread, thereby providing the reader with prime instruction in the art of conceiving appropriate plans and attacks and carrying them out to their natural conclusion. Watching games unfold in this way will be both an education and inspiration to readers who can then try to play in the same purposeful way in their own games – with a corresponding increase in their playing strength.

Digimon Tamers, Vol. 1


A. Hondo - 2004
    The kids try to be Digimon 'Tamers,' aka Digimon caretakers, but they all seem to have different opinions on what that should entail. Rika thinks Digimon should fight, Henry thinks they should never fight, and Takato ... seems to be somewhere in the middle. Being a Tamer isn't just about believing one thing or another. It's about learning and adjusting for the good of everyone else. But they have a long way to go, and their problems are just beginning.

Official Nintendo Final Fantasy I & II: Dawn Of Souls Player's Guide


Nintendo Power - 2004
    Complete maps that show the location of each treasure and item A full, in-depth walk-through of both games, including all bonus areas Detailed bestiaries describing the strengths and weaknesses of the games' 364 monsters Strategies for solving every puzzle and defeating every boss Includes bonus foldout maps of both worlds! Complete strategy for the Game Boy Advance game - Final Fantasy I & II: Dawn of Souls

Iron Kingdoms Character Guide: Full-Metal Fantasy, Volume One


J.M. Martin - 2004
    This is the official Iron Kingdoms character guide, with new and exciting character classes and prestige classes, heaps of new skills, feats, weapons and gear. Expansive details on magic and mechanika, and new races like Gobbers, Ogrun and Trollkin. To make full use of this book you also need the D&D Player's Handbook and Dungeon Master's Guide.

A First Book of Morphy


Frisco Del Rosario - 2004
    The book presents more than 60 of Morphy's brilliant and instructive games in demonstration of basic chess principles written by grandmasters Reuben Fine and Cecil Purdy.

Yu-Gi-Oh! Trading Card Game: Master Duelist's Guide (Prima's Official Card Catalog)


Prima Publishing - 2004
    It's Time to Duel! ·Stats for each card: CarType, MonsterType, ATK, DEF, Level, Rarity, and descriptions ·Over 1,200 cards included for your reference ·Expert tips for preparing your Deck ·Covers Official Rules ·In-depth info for all phases of a Duel ·Tips for determining damage ·Top monsters with highest ATK and DEF ·Frequently asked "Questions and Answers" ·Includes sample Deck collections

The Burning Wheel: Monster Burner (The Burning Wheel, Book 3)


Luke Crane - 2004
    Inside the Monster Burner are the detailed guidelines you need to understand and manipulate the Burning Wheel character burning system.

Prince of Persia: Warrior Within - Official Strategy Guide


Adam Deats - 2004
    Locate every Upgrade Pedestal and weapon while traversing through both the past and present.Dominate Every Boss!: Send every brutal boss down to defeat with game-tested strategies and tips.Find Every Secret Weapon: Venture off the beaten path to uncover all the cool weapons at the Prince's disposal.Find Every Secret Chest: Locate all the Secret Chests to unlock cool artwork and other goodies.All-New Free-Form Fighting System Revealed! Uncover the intricacies of the game's new fighting system. Learn how to master all of the Prince's moves!Platform: PlayStation 2, Xbox, Game Cube, and PC Genre: Action This product is available for sale in North America only.

Conan: Across the Thunder River


Vincent Darlage - 2004
    Filled with innovative ideas and exciting concepts, it's the most talked about RPG of the year. The range of successful Conan releases has only reinforced this, and Across the Thunder River continues that tradition. Across the Thunder River is the first campaign supplement for Conan the Roleplaying Game, dealing with the wild and untamed western frontier of Aquilonia, the perilous Westermarck. This massive, 200 page hardback campaign will detail the Aquilonian frontier in never before seen detail, creating a superb and involving campaign setting which will be both extensive and immersive. Players will thrill to Pictish border raids, terrifying ambushes and fast paced adventure. Written by award winning Conan savant, Vincent Darlage, Across the Thunder River is certain to be one of the most popular additions to Conan the Roleplaying Game. Combine this with the 128-page full colour format and the book has 'winner' written all over it.

Star Wars Knights of the Old Republic II: The Sith Lords - Prima Official Game Guide


David Hodgson - 2004
    . . or biggest threat. ·Detailed stats, equipment, and ability descriptions for all party members ·Covers all main allies and foes ·Exhaustive Jedi Mastery helps you master each Jedi class ·Detailed maps for every planet and location ·Construct the ultimate weapon and armor kits with our expert workbench tips ·All Secret Powers unearthed! ·All Jedi Party Members Revealed! ·The best ranged and melee weapons combat tested and approved!

Albedo


Pieter Van Hiel - 2004
    But after colonizing dozens of worlds, they were no closer to solving the mystery of where they came from. As the ties that bind them are stretched thin, war erupts among the many planets, colonies, and space stations. The greatest threat rises from the Independent Lapine Republic, who declare themselves master of all races, waging a campaign of destruction and death against all that oppose them. As the Confederation quickly assembles its own Extra-planetary Defense Force, tensions rise, mistakes are made, and people live in fear, uncertainty, and doubt of what the future might bring ... Albedo: Platinum Catalyst brings the drama of Steve Gallacci's long-running comic series to the stage of role-playing. Players take on both the roles of the commanding officers and their subordinates -- the teams of bold infantry, quick pilots, quixotic explorers, and clever scientists -- who must come to terms with their changing society as war threatens to tear it apart.To play Albedo, you will need pencil and paper, and polyhedral dice (four-sided, six-sided, eight-sided, ten-sided, twelve-sided, and twenty-sided).

The Hinged Square Other Puzzles


Ivan Moscovich - 2004
    If you leave the blue piece fixed and swing the others around their hinges, a new shape will emerge. Can you guess just by looking what it will be? This is just one of the tricky geometrical gems that will make a puzzler’s mind work overtime. Try drawing a set of variously shaped polygons using only a compass and a ruler (no measuring allowed!), figuring out which of two sculptures is bigger (logic alone won’t give you the answer), and lots more.

A History of Games Played with the Tarot Pack: The Game of Triumphs, Vol. 1


Michael Dummett - 2004
    It is the family of games played with the Tarot pack. Contrary to popular belief, the Tarot pack was not invented for fortune-telling or any other occult purpose: that was an accretion dating from the late XVIII century. It was invented to play a new kind of card game: its great contribution was to introduce the idea of trumps into card play. The games spread to France and Switzerland in the early XVI century, and subsequently over almost the whole of Europe. In doing so, it developed a great multiplicity of different forms: the family is far more diverse than any other, while retaining a constant central core.This book will gather material that is widely scattered and very hard to come by, a good deal of it not otherwise accessible in print at all. It will therefore be an indispensable reference work for all who are interested in the history of this game or any particular branch of it. It will also give examples, more instructive than could be given from any other family of card games, of how games evolve. Finally it will be of prime value to any who wish to play one or more forms of the game.

The Liar Paradox and the Towers of Hanoi: The 10 Greatest Math Puzzles of All Time


Marcel Danesi - 2004
    The Liar Paradox and the Towers of Hanoi takes die-hard puzzle mavens on a tour of the world's most enduringly intriguing braintwisters, from Königsberg's Bridges and the Hanoi Towers to Fibonacci's Rabbits, the Four Color Problem, and the Magic Square. Each chapter introduces the basic puzzle, discusses the mathematics behind it, and includes exercises and answers plus additional puzzles similar to the one under discussion. Here is a veritable kaleidoscope of puzzling labyrinths, maps, bridges, and optical illusions that will keep aficionados entertained for hours.Marcel Danesi (Etobicoke, ON, Canada) is the author of Increase Your Puzzle IQ.

Programming Game AI by Example


Mat Buckland - 2004
    Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

Awesome Crosswords for Kids


Trip Payne - 2004
    His Crosswords for Kids has sold nearly 60,000 copies, his other titles in the series are selling well, and now he’s back with another children’s challenge. These 40 puzzles, with such age-appropriate clues as “Insect that buzzes,” “Monsters, ___ (animated movie),” “Superman, for example,” and “Pointy building in Seattle: 2 words,” will keep youngsters entertained for hours. At the same time, these crosswords will help improve kids’ concentration and their vocabulary.

Flick to Kick: An Illustrated History of Subbuteo


Daniel Tatarsky - 2004
    Revisit the all-time best-selling teams and the first Subbuteo World Cup; meet the enthusiasts and see their amazing collections; laugh at some of the pointless accessories like floodlights, spin-offs like Subbuteo Snooker, and trivia: remember when the 1980 World Champion had his flicking finger insured? It's a celebration of the games and a great gift for fans.

Mortal Kombat: Deception - Official Strategy Guide


Joey Cuellar - 2004
    BradyGames' Mortal Kombat: Deception Official Strategy Guide includes the following:In-Depth Character Strategy!Insane Combos!Full Coverage of Every Arena and Arena Fatalities!Tips for Chess Kombat!Tactics for Puzzle Kombat!Exclusive Comic Book!Exclusive Foldout Featuring Character Bios and the History of Mortal Kombat!Platform: PlayStation 2, Xbox and GameCubeGenre: FightingThis product is available for sale worldwide.

The Monty Hall Problem Other Puzzles


Ivan Moscovich - 2004
    Dust off your mathematics and get solving. The intriguing enigmas include questions on interstellar communications, ancient geometry (Pythagoras and Plato), and even traffic patterns in Gridlock City. Or, play the Grasshopper Jumping Game. It’s all fascinating.

Star Ocean Till the End of Time Official Strategy Guide


Elizabeth M. Hollinger - 2004
    Players will also learn how to create the most powerful weapons for each character-vital inventor information is revealed with complete item creation tables and more! Plus, detailed lists and statistics on weapons, armor, useable items, food, and valuables. All-inclusive bestiary coverage, including special attacks, Hit Points, Magic Points, and enemy weaknesses. Over 450 entries listed! Area maps, boss strategy, walkthrough and much more!Even better, this Signature Series Guide includes an exclusive two-sided foldout containing a complete reference chart of items that can be made through Original Creation. It also details the intricacies of bonus dungeon Sphere 211. A complete set of maps, along with a comprehensive list of items available on all eight levels. This is a must-have for anyone who seeks to master this game!Platform: PlayStation 2Genre: RPGThis product is available for sale in the U.S. and Canada only.

Everquest Heroes of Norrath


Carl Gilchrist - 2004
    Book by Gilchrist, Carl

Classic Battletech: Mercenaries Supplemental I


FanPro - 2004
    Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary group will do, even the dregs. If they can point and shoot, someone, somewhere, will hire them. A companion volume to Classic BattleTech Field Manual: Mercenaries, Revised, the Mercenaries Supplemental provides an in-depth look at a few of the best and many of the worst known Inner Sphere mercenary commands, including histories, officers, and favorite tactics. Special rules allow players to use these commands in their Classic BattleTech campaigns, while a new point-based construction system provides an optional way to generate mercenary commands.

Everquest Realms of Norrath Forests of Faydark


Stewart Wieck - 2004
    This expanse is home to many of Norrath's elvish races. The Feir'Dal, or wood elves, live primarily in their treetop city of Kelethin, while the Koada'Dal, their high elf cousins, live in the marble-walled city of Felwithe on the edge of Faydark. This sourcebook is the first to present information about the continent of Faydwer, home to four player character races. The elves that dwell within the forest get special attention--as do the countless forces poised against them, such as the orc empire of Crushbone and the vampiric sorcerer Mayong Mistmoore.

Dark Ages: Fae


Aaron Dembski-Bowden - 2004
    You promised to leave our sacred places intact, to leave sacrifices for us, to remember us in your songs. You promised that when the War of Seasons ended, you would stand aside for us, the true rulers of the world. You lied.The Truce Falls with the Blackened SunDark Ages: Fae is the book for playing the "Good Folk." Some have bred with humanity and inherited our understanding of the world, some are born of the Earth and the elements, and the rest spring from the very stuff of Creation itself. This book provides complete information on playing fae characters, including details on their society, their magic and their perception of the world. This book requires the use of Dark Ages: Vampire.

Excelling at Chess Calculation: Capitalizing on Tactical Chances


Jacob Aagaard - 2004
    Aagaard pays particular attention to the searching practical questions like "when should you calculate?" and "how can you discover candidate moves?". A thorough study of this book will enable the reader to calculate with confidence in future games.

The Ruy Lopez Main Line


Glenn Flear - 2004
    Grandmaster Glenn Flear investigates the main line of the Lopez, outlining the crucial ideas and tactics for both White and Black.

Amazing AHA! Puzzles


Lloyd King - 2004
    It is packed with all kinds of fun and imaginative problems of varying degrees of difficulty that encourage you to break out of familiar thought patterns and to think creatively and 'outside the box'. In addition, the puzzles have extremely rewarding and addictive "Aha!" answers absolutely guaranteed to make you both groan and smile at the same time. Puzzle wizards, young and old, will absolutely love this book as well as be completely enchanted by it!

Realms of Norrath: Dagnor's Cauldron


Anthony Pryor - 2004
    Though few would dare dissent from Al'Kabor's opinion, there are those who whisper behind his back that his claim may be true, but only because the one who was the greatest of mortal wizards is no longer mortal. The conflict -- some say, contest -- between the Erudites and the kedge is legend, but the battle has died down since the great kedge sorcerer Phinigel Autropos was trapped in his underwater keep. Or, rather, it's believed he's trapped. If he isn't, as some suggest, might not his designs for the surface world begin in the lands surrounding his home, in the wilderness near Dagnor's Cauldron? This sourcebook details the past and present of this dynamic region, which saw the birth of three races (elves, dwarves, and kedge) and the near-annihilation of two of them. The dwarven city of Kaladim and much of western Faydwer are described in detail herein, as well as two complete locations for adventures: the haunted Estate of Unrest, where the undead battle one another for the right to leave those accursed lands; and the home of the last of the kedge, Phinigel Autropos -- Kedge Keep itself.