Best of
Dungeons-And-Dragons
2004
Eberron Campaign Setting
Keith Baker - 2004
11,000 proposals and two years of development later, the Eberron Campaign Setting is the result of that search. This brand-new setting for the Dungeons & Dragons roleplaying game is an avenue for any D&D fan to experience swashbuckling adventure and explore mysterious new territories.Designed to introduce a new, fresh world with unlimited possibilities for exploration, the Eberron Campaign Setting includes everything needed to develop characters and run campaigns in this exciting new arena. It includes new character races, monsters, prestige classes, feats, organizations, and equipment unique to the world, and it introduces a new base class to the D&D game. It contains substantial information on new elements of magic, including spells, domains, items, artifacts, and more. Also included are historical and cultural details of the world, along with extensive illustrations and a wealth of maps that put the setting into vivid context. This title will also include both adventure hooks and a full adventure so that players and Dungeon Masters can immediately begin enjoying everything this rich new setting has to offer.
Chronicles for Young Readers Gift Set
Margaret Weis - 2004
These titles were adapted specifically for younger readers and featured new interior and exterior art.
City State of the Invincible Overlord
Patrick Lawinger - 2004
Crawl through the catacombs beneath the city, and encounter the minions of the Wraith Overload! Judges Guild's City State of the Invincible Overload has been updated for today's gamer. Nothing ever produced can compare to its scope and scale. It contains over 300 fully color fold-out map of the city. For the first time ever all in one place, you'll find the original City State plus content from the rare Judges Guild module "Wraith Overlord. Thousands of hours of adventure are all in this one huge, fantastic sourcebook!
Hyperconscious: Explorations In Psionics
Bruce R. Cordell - 2004
The institution known as the Oraculus splinters, sundering the Seven Sages. Now, each lone sage decries the others as frauds and proclaims unique revelations of future eras-a future that whispers back secrets of great power! Are these visions true, or are they insidious dreams? Discover the latest imaginative adventure from the master of d2o psionics! During play, Hyperconscious: Explorations in Psionics unveils valuable game material, including new psionic prestige classes, powers, monsters, feats, and items-many based around the themes of Dream. Plus, discover more about the horrifying entity known as the Dark Plea and its latest machinations. Hyperconscious also updates all the psionics rules material from Malhavoc Press' EN World Award-winning previous psionics books, If Thoughts Could Kill and Mindscapes, to v. 3.5 of the d2o System. This material is now fully compatible with the Expanded Psionics Handbook-and Hyperconscious is the only place you can find the updates and the new adventure all in one convenient volume.
Under the Shadow (Midnight)
Iain J. Brogan - 2004
This sourcebook contains dozens of organizations, NPCs and location descriptions for the city of Baden's Bluff, maps, adventure hooks, and local rumors to incorporate into any Midnight campaign, new feats, prestige classes, charms, and equipment for eluding the hunters of the dark lord and fighting the tyrants of the shadow using more subtle, but no less heroic, methods.
Corwyl: Village of the Wood Elves (D20 System)
Christina Stiles - 2004
The remote tree-top village makes an excellent home base for a wilderness-based campaign, or an exotic place for existing characters to visit. The current political and religious crisis offers a starting point for play, while the many adventure seeds and plot hooks ensure that Corwyl will remain interesting for the life of the campaign. In addition to over 40 fully detailed NPCs and a complete description of the village, Corwyl includes supporting source material like new classes, feats, and spells. Corwyl: Village of the Wood Elves has something to offer any d20 fantasy campaign.
Trouble at Durbenford
Robert J. Schwalb - 2004
However,something is wrong in this idyllic community, something dark and sinister something that requires heroes of skill and courage to face. Trouble at Durbenford is a d20 campaign sourcebook for characters from 8th to 14th level.
Chaositech
Monte Cook - 2004
The strong can harness its power within strange devices unlike anything the world has ever seen: chaositech. This unique sourcebook from 3rd Edition codesigner Monte Cook introduces chaos-powered items that resemble both technology and magic, but are truly neither. Within these pages, discover the secrets of devices like the cohesion blaster, the darkness imbiber, and fleshworkers. Chaositech also contains rules for chaos magic, including dozens of new spells, original skills, feats, and prestige classes. Topping it all off is a rundown of the major chaos cults, a collection of mutation rules, plus details on the chaosomaton, fused aberration, and other all-new chaotic monsters -- including the Galchutt, the very Lords of Chaos themselves. Much of the content of Chaositech comes directly from Monte's long-running home campaign. It's proven material ready to drop into any game. The rules have been designed to suit players of both v.3.0 and 3.5 of the d20 System. Now you too can harness the wild power of chaos with this d20 sourcebook!