Best of
Gaming
2010
Pokémon HeartGold & SoulSilver: The Official Pokémon Johto Guide & Johto Pokédex: Official Strategy Guide
Pokémon Company International - 2010
Haven't been to Johto in a while? Then welcome back, fearless Pokémon Trainer!Pokémon turns back the clock to take you back to a land filled with excitement—the Johto region—in a brand-new adventure for the Nintendo DS! And this guide will start you out with:• A detailed walkthrough that chronicles every Pokémon you'll meet, every Trainer you'll face, and every obstacle you'll need to overcome!• A Johto-specific Pokédex that gives you the numbers on Pokémon you haven't seen in the wild for years!• Detailed charts listing items, moves, Berries, strengths, weaknesses, and more, right at your fingertips!Travel back to where it all began, but make sure to take this guide with you so you'll never get lost!Bonus! Double-sided poster inside
Pathfinder Roleplaying Game: Advanced Player's Guide
Jason BulmahnSean K. Reynolds - 2010
Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 336-page Pathfinder RPG Advanced Player's Guide includes:- Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch.- More than a hundred innovative new feats and combat abilities for characters of all classes, including Steal, Point-Blank Master, and Bouncing Spell.- Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the antipaladin, the hungry ghost monk, and the urban ranger- Hundreds of new spells and magic items, from phantasmal revenge to the Storm King's Cloud Castle.- A wealth of fantastic equipment, such as fireblast rods and fortune-tellers' cards.- New prestige classes like the Master Chymist and the Battle Herald.... and much, much more!Cover art by Wayne Reynolds
Apocalypse World
D. Vincent Baker - 2010
In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.Now that's not what we've got. Now we've got this. Hardholders stand against the screaming elements and all comers, keeping safe as many as they can. Angels and savvyheads run constant battle against there's not enough and bullets fly and everything breaks. Hocuses gather people around them, and are they protectors, saviors, visionaries, or just wishful thinkers? Choppers, gunluggers and battlebabes carve out what they can and defend it with blood and bullets. Drivers and operators search and scavenge, looking for that opportunity, that one perfect chance. Skinners remember beauty, or invent beauty anew, cup it in their hands and whisper come and see, and don't worry now about what it will cost you. And brainers, oh, brainers see what none of the rest of us will: the world's psychic maelstrom, the terrible desperation and hate pressing in at the edge of all perception, it is the world now.And you, who are you? This is what we've got, yes. What are you going to make of it?
Pokémon HeartGold & SoulSilver The Official Pokémon Kanto Guide National Pokédex: Official Strategy Guide
Pokémon Company International - 2010
Everything you want to know about all of your favorite Pokemon!Now that you've journeyed to Johto why not find out what awaits you in Kanto?And while you're at it, check out the complete Pokedex of all 493 Pokemon! This is your guide to...• Where to catch every Pokemon! • A full list of each Pokemon's Learned Attacks, Battle Moves, and Egg Moves! • Everything you need to know to explore the entire post-story Kanto region!
Level Up!: The Guide to Great Video Game Design
Scott Rogers - 2010
Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
The Splendid Magic of Penny Arcade
Jerry Holkins - 2010
The comic appears to catalog the lives of two young men who are utterly steeped in popular culture.Each chapter gathers into a coherent beam of savory trivia, strange facts, formerly mysterious origins, biographical information, interviews, inaugural conventions, an unlikely charity, and comic strips. You get the sense that some of the content may be apocryphal—for example, the part where they eat a whole wolf basically comes out of nowhere. Also, if one of them really did become “King of the Britons,” you’re sure you would have heard about it somewhere else. > close book You close the book and place it back on the shelf. Maybe next time.
Call of Duty: Black Ops
Brady Games - 2010
DETAILED ANALYSIS reveals their strengths and weaknesses, and how to use them to maximum effect.GRIPPING ARTWORK makes This guide a MUST-HAVE Collectible for any Call of Duty fan.ACHIEVEMENT and TROPHY ROSTERS describe how to earn rewards and unlock SPECIAL features and items.Exclusive MAPS illustrate the levels and pinpoint mission-critical items and locations.UNCOMPROMISING MULTIPLAYER coverage provides expert tactics for every type of Co-Op, Team-Based, and Head-to-Head play mode.
Fallout New Vegas - Prima Official Game Guide
David Hodgson - 2010
are you? Learn when and how to use all the new Perks, Traits, and Skills, and how to upgrade every Follower!• Ready to carve out an independent New Vegas, or act on behalf of a Faction overlord? Complete strategies, including all major Skill, Perk, and Faction decisions, for every Main Quest, Side Quest, and Challenge!• Optimize your upgrades! Learn how to modify your weapons, where all the components are located, and compare your armaments using our detailed statistics charts. Tactics for manual aiming and new Unarmed attacks are also revealed.• Character Archetypes, based on hundreds of hours of playtesting, are revealed so you know where to spend your Skill points, and the best attributes and items to seek out• 100+ fully-detailed maps of all major settlements guide you instantly and easily to collectible locations!
Legend of the Five Rings RPG
Shawn Carman - 2010
Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.
Pathfinder Roleplaying Game: GameMastery Guide
Cam BanksKenneth Hite - 2010
Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints and information, this book contains everything you need to take your game to the next level, from advice on the nuts and bolts of running a session to the greater mysteries of crafting engaging worlds and storylines. Whether you've run one game or a thousand, this book has page after page of secrets to make you sharper, faster, and more creative, while always staying one step ahead of your players.The 320-page Pathfinder RPG GameMastery Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder RPG GameMastery Guide includes:- Tips and tricks for preparing and running a better game, suitable for beginning GMs and battle-hardened veterans.- Step-by-step walkthroughs for creating campaign worlds, cities, cosmologies, feudal systems, and alternate dimensions.- Difficult player types, and how to handle them gracefully.- New rules for subsystems like hauntings, chase scenes, fortune-telling, gambling games, mysteries, and insanity.- Charts to help you generate everything from interesting NPCs and fantastic treasures to instant encounters in any terrain.- Advanced topics such as PC death, game-breaking rules, overpowered parties, solo campaigns, and derailed storylines.- Sample NPC statistics for dozens of common adventuring situations, such as cultists, guardsmen, barmaids, and pirates.... and much, much more!Cover art by Wayne Reynolds
Pathfinder Roleplaying Game: Bestiary 2
Wolfgang BaurJames Jacobs - 2010
Within this collection of creatures you'll find undead dragons and mischievous gremlins, shrieking banshees and unstoppable titans, the infamous jabberwock, and so much more! Yet not all these monsters need to be foes, as new breeds of otherworldly guardians, living shadows, and vampires all might take up adventure's call. In addition, new rules for customizing and advancing monsters and an expanded glossary of creature abilities ensure that you'll be prepared to challenge your heroes wherever adventure takes them!The Pathfinder RPG Bestiary 2 is the second indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG Bestiary 2 includes:- More than 300 different monsters.- Creatures both new and familiar, drawing upon the best-known beasts of legend, literature, and Pathfinder RPG adventures.- Challenges for any adventure and every level of play.- Hosts of new templates and variants, including simple templates for on-the-fly creature customization.- Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat.- New rules for creating and running high-level menaces.- Expanded universal monster rules to simplify special attacks, defenses, and qualities.- New familiars, animal companions, and other allies.... and much, much more!Cover art by Wayne Reynolds
Kingdom Hearts: Birth by Sleep Signature Series
Brady Games - 2010
Detailed item and enemy rosters prepare you for each world! DETAILED MAPS OF EVERY AREA: Our maps reveal item locations save points shops and other critical areas. Locate and collect every sticker! FULL COVERAGE OF ALL NEW GAME PLAY ELEMENTS: We show you the ins and outs of new in game features: get the most out of the Command Boards build potent and effective Command Decks exploit powerful Dimension Links and much more! IN DEPTH COMMAND ITEM WEAPON AND ENEMY ANALYSIS: Our complete stats prepare you for battle against any Unversed enemy. Select the best tool for the job with our detailed item and weapon data. Comprehensive recipes help you meld commands to create new attacks! THAT S NOT ALL! *Complete Mini Game Coverage! *Expert Boss Fight Tactic! *Comprehensive Character Stats & Profiles! Platform: PSP Genre: Action RPG Book: Paperback: Premium Edition 8.50 x 10.86in 256 pages ISBN 9780744012392 31 Aug 2010 BRADY GAMES STRATEGY GUIDE 13 AND UP years
Mouse Guard Roleplaying Game Box Set
David Petersen - 2010
Join the Mouse Guard and defend the Mouse Territories against predators and dangers with this expanded boxed set of the Origins Award-winning Mouse Guard Roleplaying Game includes the original rules book, a 48-page supplement with all-new adventure scenarios, and a host of game aids, including a GM deck of 12 Action Cards, two Player Decks of 12 Action Cards, Condition Cards, Characters Sheets, Game Master sheets, a Game Master Screen, Mouse Dice, and a Map of the Mouse Territories.
Syd Mead's Sentury II
Syd Mead - 2010
Loyal fans and art enthusiasts will rejoice in being able to view what Syd Mead has been imagining for nearly the past decade. Having illustrated the future for us for the past 40 years, Syd Mead continues to amaze and surprise us with his stunning pieces no matter how much of the future we have seen from the start of his career to present day. Looking through his unrivaled artwork, we still find ourselves continuously waiting for his future to be in our present. Images from countless conceptual projects as well as realized ones will be included in this fantastic visual voyage into the future with the one and only Visual Futurist, Syd Mead. This limited edition hardcover will not be available again.
Assassin's Creed Brotherhood: The Complete Official Guide
Piggyback - 2010
- This is the 100% complete guide to Assassin's Creed Brotherhood - A colossal 40+page Extras chapter features every Secret along with a Behind-the-Scenes section, an Artwork Gallery and an in-depth examination of key events and protagonists in the Assassin's Creed series - The user-friendly Walkthrough chapter charts a successful and rewarding path through the main story with step-by-step action on the left-hand page and advanced data and new features on the right - A 40+page Side Quests chapter presents a game roadmap, all optional activities and Metagames and every secret collectible on highly detailed area maps - The Reference & Analysis chapter offers lists and analysis of all Enemies, Weapons, Equipment, Moves, Shop Items and Achievements & Trophies - The dedicated Multiplayer chapter details all Multiplayer features and maps and includes expert advice on the scoring system & bonuses, abilities, streaks, perks, challenges and level progression - Carefully designed to avoid unnecessary story spoilers - Quick search index for ease-of-use - Includes a large map poster with the collectibles marked
Apocalypse World: The Master of Ceremonies Playbook 2nd Edition
D. Vincent Baker - 2010
In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.Now, that's not what we've go. Now we've got this. Hardholders stand against the screaming elements and all comers, keeping safe as many as they can. Angels and savvyheads run constant battle against there's not enough and bullets fly and everything breaks. Hocuses gather people around them, and are they protectors, saviors, visionaries, or just wishful thinkers? Choppers, gunluggers, and battlebabes carve out what they can and defend it with blood and bullets. Drivers search and scavenge, looking for that opportunity, that one perfect change. Skinners and the maestro d' remember beauty, or invent beauty anew, cup it in their hands and whisper come and see, and don't worry now what it will cost you. And brainers, oh, brainers see what none of the rest of us will: the world's psychic maelstrom, the terrible desperation and hate pressing in at the edge of all perception, it is the world now.And you, who are you? This is what we've got, yes. What are you going to make of it?
Fable III Signature Series Guide
Doug Walsh - 2010
A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.
The Burning Wheel: Adventure Burner
Luke Crane - 2010
It provides a system for setting up and running sessions, adventures and campaigns. Examples are provided in the form of three ready-to-run scenarios - The Sword, Trouble in Hochen, and Thelon's Rift - and 42 sample characters.In addition, this volume provides extensive insight into the Burning Wheel system. 150 pages of commentary guide the reader through the game and its application in play. A handful of new and clarified rules complete the book.
Replay: The History of Video Games
Tristan Donovan - 2010
Based on extensive research and over 140 exclusive interviews with key movers and shakers from gaming's past, Replay tells the sensational story of how the creative vision of game designers gave rise to one of the world's most popular and dynamic art forms.
BioShock 2 Signature Series Guide
Brady Games - 2010
This title lets you find maps with the locations of secrets, safe and enhancement, as well as a breakdown of items and weapons along with tips on how to upgrade your weaponry. It includes a foldout and more. It covers PS3, Xbox 360, and PC.
Delta Green: Targets of Opportunity
Warren Banks - 2010
They think they’re saving the world from horrific evil. But are they just saving it for something worse.Delta Green: Targets of Opportunity is a conglomeration of evils, many of them whispered in hints and rumors since the earliest days of Delta Green.BLACK COD ISLAND: An inhuman menace rises from the frigid waters of southern Alaska. Three hundred years ago the Haida Indians fought to stamp it out. They failed. Can Delta Green fare any better?M-EPIC: A top-secret Canadian agency with a nationwide charter. Few of its members know its long history of using supernatural methods to battle the supernatural itself. Even fewer comprehend the terrible consequences that they face.DISCIPLES OF THE WORM: Humanity has always quested for a means to defeat death. For some, it’s an all-consuming obsession. For Delta Green, a loathsome 25-year-old case still demands an answer to a crucial question: When immortality is at hand, exactly what price is too high?THE DEMONTE CLAN: Hurricane Katrina was one of the most devastating storms ever to strike the United States. It ravaged New Orleans and left the proud city a flooded wreck. For its victims, Katrina was an unspeakable tragedy. For Delta Green, Katrina was a chance to strike at a long-festering horror. The target is an old and influential family whose people are something other than human, who see New Orleans plight as an opportunity of their own- and who have become quite skilled at destroying merely human enemies.THE CULT OF TRANSCENDENCE: For centuries a cult of Nyarlathotep, the mind and soul of the Outer Gods, has conspired to change the world from behind the scenes, spreading its influence into the halls of power. Today its goals are more subtle and sinister than ever, guessed only vaguely even by its loyalest adherents. It may be the deadliest threat Delta Green has ever faced.PLUS: A wealth of tools to add depth and horror to your Delta Green games: Combat Options, Stress Disorders, Background Options, DNA Analysis, and tips for running Delta Green.
Super Mario Galaxy 2: Prima Official Game Guide
Prima Publishing - 2010
* Maps of all the planets and areas that Mario can explore!* Locations for every Star in the game!* With Prima's guide you'll be able to find all the Comet Medals to unlock new levels.* Every new move and ability revealed, including all the Egg locations so you can find Yoshi!* A high-quality collectible page poster, suitable for framing!
GRIMOIRE NieR -Project Gestalt & Replicant System- (Japanese Import)
Square Enix - 2010
Detailing such as personal data and keywords. The decoding multi-faceted all the story of Nier. The point of view of kinetics, the difference of another title also obvious. Analysis without every corner of the colorful world peaked. I place the capture data that can complete the weapon and word quest. The first public settings illustrations, and initial proposal. 3 Mr. Taro Yokoo, Sawako Natori, Meg island depression three-way conversation. I exhaust a topic front and back of the "Nier Project". In the short story, our past Nier, figure of present and future, "ending another" is drawn.美麗を究めるイメージイラストを多数収録。パーソナルデータやキーワードなど詳細に解説。ニーアの物語のすべてを多面的に解読。カイネの視点、タイトル別の違いも一目瞭然。多彩な世界の隅々まであますことなく解析。武器&ワードクエストをコンプリートできる攻略データを掲載。各種設定イラスト、初期企画案などを初公開。横尾太郎、名取佐和子、映島巡の3氏が鼎談。『ニーアプロジェクト』の表と裏を語り尽くす。ショートストーリーでは、ニーアたちの過去、現在、そして未来の姿、「もうひとつのエンディング」が描かれる。
World of Warcraft Atlas: Cataclysm
Brady Games - 2010
- Every Region Map - Exhaustive Index-Complete listing of all NPCs, named enemies, and unique creatures-along with their region and grid locations for easy cross-referencing. - Exclusive Hand Drawn Town Maps- 212 hand-drawn maps of every town include callouts for all vendors, trainers, quest targets, and mailboxes. - Rare Creatures - Quest NPCs
Deadlands Reloaded Marshal's Handbook (Savage Worlds, S2P10205)
Shane Lacy Hensley - 2010
GURPS Low-Tech
William H. Stoddard - 2010
Low-Tech starts with the basics that suit any setting . . . and adds lots of culturally specialized inventions to support your campaign's particular flavor. For game masters, the discussions of past technologies – based on up-to-date historical and archaeological research – will be valuable no matter what system is used. For GURPS players, this book also covers the skills and traits that let adventurers make the best use of their equipment.Whether the heroes are cavemen taking their first steps toward civilization, pirates on the Seven Seas, or anything in between, GURPS Low-Tech has the technology they need!GURPS Low-Tech replaces GURPS Low-Tech for Third Edition, the TL4 parts of GURPS High-Tech for Third Edition, and the rules for equipment from many historical sourcebooks for Third Edition, from the TL0 tools in GURPS Dinosaurs to to the TL4 gear in GURPS Swashbucklers.
World of Warcraft Cataclysm - Signature Series Guide
Joe Branger - 2010
In this high-fantasy guide, you will be introduced to two new races, the Worgen and Goblins, and learn all about the unique races and classes that will help you complete your quests. You'll also discover how to battle enemies for gear and glory and how to join guilds with other players. There is a dedicated step-by-step guide, designed for brand-new players, to help you start your journey into World of Warcraft game. This "World of Warcraft: Cataclysm Signature Series Guide" features official artwork, designed for beauty and ease-of-use. It's a must-have guide for any World of Warcraft player.
Mass Effect 2: Prima Official Game Guide
Catherine Browne - 2010
Fully labeled to make sure you see it all!• Every special assignment detailed so you won't take a wrong step.• Power evolution trees to make unstoppable heroes.• Complete planetary database to help you mine elements smarter not harder.• Mass Effect: Redemption comic book preview!Take the Mass Effect 2 Personality Quiz www.http://www.primagames.com/feature... Find out which class best fits you!
Dragon Age Blood In Ferelden
Walt Ciechanowski - 2010
Blood in Ferelden contains three full-length adventures for the Dragon Age RPG, as well as three adventure outlines whose bare bones can be fleshed out for even more action. The player characters will visit savage borderlands like the Korcari Wilds and Frostback Mountains, as well as facing foes of a different sort in Ferelden+s capital of Denerim. The adventures in Blood in Ferelden are suitable for characters of level 1-5 and add a wealth of detail to any Dragon Age campaign. But be warned: there will be blood!
WWE Smackdown v RAW 2011: Prima Official Game Guide
Bryan Dawson - 2010
* Comprehensive moves list with every spectacular attack and technique in the game!* Complete information on every Superstar and Diva in the roster* Breakdown of all modes to help you customize the game exactly how you like.
Metroid: Other M: Prima Official Game Guide
Fernando Bueno - 2010
* Winning tactics for each boss battle. What weapons to use, what attacks to expect, and exactly how to blast your way to victory!
Little Big Planet 2 Signature Series
Sam Bishop - 2010
BradyGames� LittleBigPlanet 2 Signature Series Strategy Guide includes the following: A World of Play Exhaustive Level Coverage: Six worlds? Over 50 levels? And it's all covered!? You bet! It's all inside this guide! Multiplayer Puzzles: Don't get bummed out! We tell you when and where your friends have to help! Every Prize Bubble: OK, to tell the truth, this was a monstrous undertaking, but we did it! We've located and listed each item and we tell you how to get �em! Create Your Own Games Lights: we teach you how to build your own level through step-by-step instructions! Camera: take the next step toward making your level even better with the addition of cutscenes! Action: master the development skills and tricks that truly take your world to the upper echelon of creation! Quick Item Reference: want a bit of instruction on a specific tool or gadget? Don't worry! We've got your back! Tools, Gadgets, Kits, Music, & Sounds are all broken down for you! And Much More Interviews with the Media Molecule Development Team! Complete item index! All Trophies! Every Pin!
Pathfinder Campaign Setting: Misfit Monsters Redeemed
Colin McCombMike Corriero - 2010
Yet as with any idea, not every monster can be a winner. Or can it?With Misfit Monsters Redeemed, Paizo Publishing has taken 10 of the most notoriously bad monsters in RPG history—the lamest, most hated, and flat-out silliest creatures in the genre—and attempted to make them fun allies and adversaries for players and Game Masters alike. Each monster comes complete with updated statistics for the Pathfinder Roleplaying Game, lengthy ecologies explaining how the monsters behave and why they are the way they are, tips on how Game Masters can use them in a campaign, notes on how to fit the monsters into the world of the Pathfinder campaign setting or your own home game, and more.Inside this 64-page book, you'll find monsters such as:- Flumphs, everyone's favorite flying jellyfish monster, come from the stars to warn innocent civilizations of the cosmic horrors lurking in the darkness.- Disenchanters, the blue-furred camels who live to prey on adventurers' magical gear.- Flail snails, the magic-warping gastropods who weave slowly through the subterranean Darklands, writing epic poetry with their slime trails.- Doom-screeching dire corbies, the bird-headed terrors of the darkest caverns.- Lurking rays, the stealthy ambush predators that are really three manta-like monsters in one: the executioner's hood, the trapper, and the lurker above.- Adherers, those sticky, mummy-like monstrosities whose wrappings of flayed skin are the scarred relics of a horrible experiment by phase spiders from the Ethereal Plane.- Other loveable losers like the delver, the lava child, the tojanida, and of course, the infamous wolf-in-sheep's-clothing!Cover art by Vinrod Rams
Leverage The Roleplaying Game
Cam Banks - 2010
You steal it back from them. You were bad guys, but there are worse people out there. The weak and the helpless need you. You provide... leverage. Leverage is one of the hottest hours on television, a fast-paced drama series about a crew of grifters, con artists, and thieves who use their skills to avenge the innocent. Starring Academy Award?-winning actor Timothy Hutton and co-created by John Rogers (Transformers, DC Comic's Blue Beetle, and IDW's Dungeons & Dragons comic series), Leverage recently wrapped a third season on the TNT Network. Using the critically-acclaimed Cortex System as its foundation, the LEVERAGE Roleplaying Game includes all the rules you need to create your own team of rogues, plan a job, and get it done... even if it means going to Plan B. Designed by Cam Banks, Rob Donoghue, and Clark Valentine for Margaret Weis Productions, and featuring an introduction by executive producer John Rogers.
Call of Cthulhu Keeper's Screen
Charlie Krank - 2010
One side, intended to face the players, portrays an investigative scene. The other side collects and summarizes important rules and statistics, to help ease the Keerper's task. The package includes a 22"x34" Mythos Vade Mecum poster by the mad french artists Christian Grussi and El Th o, postulating relationships between the deities and minions of the Cthulhu Mythos.
Ace Attorney Games: Apollo Justice: Ace Attorney, Ace Attorney Investigations: Miles Edgeworth, Phoenix Wright: Ace Attorney
Books LLC - 2010
Source: Wikipedia. Pages: 47. Not illustrated. Free updates online. Purchase includes a free trial membership in the publisher's book club where you can select from more than a million books without charge. Excerpt: Apollo Justice: Ace Attorney, released in Japan as Gyakuten Saiban 4, lit. "Turnabout Trial 4"), is a visual novel video game developed by Capcom for the Nintendo DS handheld game console. It is the fourth video game in the Ace Attorney series and was released in Japan on April 12, 2007; in North America on February 19, 2008; in Europe on May 9, 2008; and in Australia on May 22, 2008. The game is preceded by Phoenix Wright: Ace Attorney Trials and Tribulations, Phoenix Wright: Ace Attorney Justice for All, and Phoenix Wright: Ace Attorney and is succeeded by Ace Attorney Investigations: Miles Edgeworth. Apollo Justice is the first Ace Attorney title to be on the DS that was not a port of a Game Boy Advance title. Apollo Justice is the first game in the series that does not feature Phoenix Wright as the main protagonist, though it is not the first time a different attorney has been playable. The game is set seven years after Phoenix Wright: Ace Attorney Trials and Tribulations. Phoenix Wright has been stripped of his attorney's badge, and Apollo Justice, an up-and-coming attorney, becomes his apprentice. Apollo Justice was extremely successful in Japan, selling around 250,000 copies during the first retail week and 515,417 by the end of 2007. It has an aggregate review scores of 78/100 and 79% from Metacritic and Game Rankings respectively. The gameplay of Apollo Justice can be separated into two types of situations: Investigation Mode and Courtroom Mode. Both are presented in the style of a visual n...More: http: //booksllc.net/?id=2852685
Gamemastery Condition Cards
Jason Bulmahn - 2010
Whether your character is poisoned, grappled, nauseated, dazed, or any of more than two-dozen other condi
World of Darkness: Mirrors
Benjamin Baugh - 2010
It has a thousand facets, reflections that change and shift. Each chronicle is a new iteration, a new tale reshaping the world. Now the power to change everything has increased. See the World of Darkness as it's never been seen before.
Pathfinder Adventure Path #31: Stolen Land
Tim HitchcockVincent Dutrait - 2010
Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?This volume of Pathfinder Adventure Path launches the Kingmaker Adventure Path, and includes:- “Stolen Land,” a Pathfinder RPG adventure for 1st-level characters, by Tim Hitchcock.- A gazetteer of Brevoy, a country of ancient grudges and noble rivalries, by Steve Kenson.- New rules for turning exploration into a different kind of adventure, by James Jacobs.- A new misadventure for disgraced noble scion Ollix Kaddar in the Pathfinder’s Journal, by James L. Sutter.- Five new monsters, by Ed Greenwood, David Hill, Steven Kenson, Rob Manning, and F. Wesley Schneider.Cover art by Vincent Dutrait
How to Trap a Zombie, Track a Vampire, and Other Hands-On Activities for Monster Hunters: A Young Wizards Handbook
A.R. Rotruck - 2010
The fantastical fun never ends in this book that will inspire hours of imaginative play!
Blood & Honor RPG
John Wick - 2010
Blood & Honor uses the Houses of the Blooded system to tell stories in Old Japan. You do not need to own a copy of Houses of the Blooded to play Blood & Honor.This is the pre-order exclusive limited edition, hardback in full colour.
Dragon Age: Origins - Awakening: Prima Official Game Guide
Mike Searle - 2010
• Expanded Side Quests! Complete walkthroughs for every side quest list everything from maps to loot rewards.• Spoiler Alert: Spoiler warnings included throughout the guide.• Over 40 labeled maps! From the ancient dwarven fortress Kal'Hirol to the deadly Dragonbone wastes.• Full walkthroughs reveal pivotal story choices, puzzle secrets, and every quest stop!• Expert tips on how to maximize your new abilities!
Bookhounds of London
Kenneth Hite - 2010
I remember when I found it – in a dimly lighted place near the black, oily river where the mists always swirl.- The BookForbidden TomesBookhounds of London is a brand new campaign setting for Trail of Cthulhu, packed with period detail, where the Investigators seek out books about horror and strangeness and become, seemingly inevitably, drawn into the horror themselves. It provides in-depth material on London in the 1930s, carefully slanted towards Mythos investigators.An Ancient CityBookhounds’ London is a city of cinemas, electric lights, global power and the height of fashion. It’s about the horrors – the cancers – that lurk in the capital, in the very beating heart of human civilization. A Templar altar might well crouch, mostly forgotten, in the dreary Hackney Marshes, but altars to false gods tower over the metaphorical swamps of Fleet Street and Whitehall. And as for lost, prehuman ruins … who’s to say what lies under London, if you dig deep enough?Terrible ChoicesThe PCs aren’t stalwart G-men or tweedy scholars exploring forbidden frontiers. Instead, they acquire maps (and maybe guidebooks) to those forbidden frontiers from fusty libraries and prestigious auction houses. They are Book-Hounds, looking for profit in mouldy vellum and leather bindings, balancing their own books by finding first editions for Satanists and would-be sorcerers. They may not quite know what they traffic in, or they may know rather better than their clientele, but needs must when the bills come in. This volume includes:• 32 authentic full-colour maps with unique new street index of London in the 1930s, and plans of major buildings.• A Mythos take on London in the 1930s, packed with contacts, locations and rumours.• New abilities such as Document Analysis, Auction and Forgery, as well as new occupations and drives.• Full statistics for a host of new and horrible Mythos creatures to pit against the Bookhounds.• Whitechapel Black-Letter, a brand new adventure which takes Bookhounds through the bleak East End of London on the trail of a powerful 15th century grimoire.With Bookhounds, Kenneth Hite creates a rich sandbox full of dusty tomes, crooked dealers and dark alleys, a perfect setting for any Mythos investigation.A Detailed Guide to London in the 1930sBookhounds of London also features a complete, indexed street map of London, recreated and adapted from original sources, packed with over 200 locations essential to Investigators. Whatever system you play, this is an essential resource for Mythos roleplayers. The PDF version is fully cross-referenced. The cartography in Bookhounds won a silver ENnie award.
Warhammer: Orcs & Goblins
Jeremy Vetock - 2010
They raid ceaselessly, carrying war and barbarism to every corner of the Warhammer world. Time and again, Orc & Goblin armies arise without warning, their direction and intent utterly fickle and unpredictable.This 112-page full-colour, hardback Warhammer army book contains all the rules you need to field an Orc & Goblin army, as well as detailed background information, bestiary, accompanying artwork and miniatures showcase.You will need a copy of Warhammer to use the contents of this book.
Mafia II Signature Series Strategy Guide
Brady Games - 2010
Expanding upon the original hit that captivated more than two million gamers around the world, this book takes players deeper into the Mafia with a mature and compelling narrative.
The Laundry: A Roleplaying Game Based on the 'Laundry Files' Novels
Gareth Ryder-Hanrahan - 2010
Horrible things, usually with tentacles. Al-Hazred glimpsed them, John Dee summoned them, HP Lovecraft wrote about them, and Alan Turing mapped the paths from our universe to theirs. The right calculation can call up entities from other, older universes, or invoke their powers. Invisibility? Easy! Animating the dead? Trivial! Binding lesser demons to your will? Easily doable! Opening up the way for the Great Old Ones to come through and eat our brains? Unfortunately, much too easy. That's where the Laundry comes in - it's a branch of the British secret service, tasked to prevent hideous alien gods from wiping out all life on Earth (and more particularly, the UK). You work for the Laundry. The hours are long, the pay is sub-par, the co-workers are... interesting (in the Chinese curse sense of the word), and the bureaucracy is stifling - but you do get to wave basilisk guns and bullet wards around, and to go on challenging and exciting missions to exotic locations like quaint, legend-haunted Wigan, cursed Slough and Wolverhampton where the walls are thin. You may even get to save the world. Just make sure you get a receipt.
Chronica Feudalis
Jeremy Keller - 2010
Envisioned and enjoyed by medieval monks of some long-forgotten priory, their game will take you back in time to portray the brave knights, cunning outlaws, determined clerics, bold peasants, and brash barons of their age. Explore the British isles and the European continent as they were in the feudal era. Turn the tides of wars and scheme for political power in old kingdoms. Join a crusade, survive the inquisition, become the monarch that the annals of time forgot. History is now yours for the re-telling.Renowned medievalist and RPG scholar Jeremy Keller has assembled this manuscript from its scattered fragments and translated it from its Middle English script. The text has been lovingly interpreted and re-forged into a game system ready to run the historical adventures you have always imagined the Middle Ages could be full of. Dubbed Chronica Feudalis, the system allows for characters that range from peasants to princes and gives them the tools to set forth on daring adventures, engaging in combat, parley, subterfuge and chases.
Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Video Games
Michael Thornton Wyman - 2010
Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.
Kobold Guide to Game Design: Adventures
Wolfgang Baur - 2010
It also collects practical design wisdom from the pages of KOBOLD QUARTERLY magazine.
Remember Tomorrow
Gregor Hutton - 2010
Look at the world today, now flash it forward twenty minutes into the future. Sky Cars: Check. Memory Couriers: Check. Everything Else: Slightly Changed, huh, how about that?Remember Tomorrow is set in a place called Somewhere. Maybe it was once Glasgow, Milan, Reno, Auckland or Hong Kong. Everywhere in the world is Somewhere. Are you Ready, Willing and Able?It's a quick and dirty near-future “cyberpunk” game that features: easy character generation; an ensemble cast of PCs and Factions; goal-oriented stories built in play; GMless, scene-based resolution.
The Sims 3 (Console): Prima Official Game Guide
Catherine Browne - 2010
* Covers Xbox 360, PlayStation 3, AND Wii.* All career ladders revealed with strategies to succeed at any career path!* Accelerate skill development with our essential tips and tricks!* Fall in love—and stay in love—with our relationship tips!* Object catalogs reveal the hidden properties of every object in the game!* FIND EVERY HIDDEN COLLECTABLE!* Complete lists of every Achievement, Trophy, Opportunity, Challenge, and Karma Power!* Mood-boosting strategies for keeping Sims happy and productive!
Disney Epic Mickey Collector's Edition: Prima Official Game Guide
Michael Searle - 2010
• Collector's Edition includes the complete Disney Epic Mickey game guide!• 40+ fully labeled world maps and extensive walkthroughs reveal the secrets behind every quest, puzzle, boss battle, and hidden area to help Mickey in his quest to save Wasteland!• Exclusive developer content! Foreword written by the game's creator, Warren Spector. Plus, Warren Spector answers questions about the game and its creation in our 16-page bonus section.• Limited edition art: 8" by 10" reproduction cel of artwork inspired by the game!
Dungeon Tiles Master Set - The Wilderness (4th Edition D&D)
Wizards of the Coast - 2010
Easy to set up and infinitely expandable, this Dungeon Tiles set allows DMs to create the adventures they want to play.This box contains 10 double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock. The tiles feature wilderness sites and terrain elements that Dungeon Masters can use to build exciting encounters set in the outdoors.
Gaming For Classroom Based Learning: Digital Role Playing As A Motivator Of Study (Premier Reference Source)
Young Kyun Baek - 2010
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.
Pathfinder Adventure Path: Kingmaker Part 1 - Stolen Land
James Jacobs - 2010
Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?This volume of Pathfinder Adventure Path launches the Kingmaker Adventure Path, and includes: "Stolen Land," a Pathfinder RPG adventure for 1st-level characters, by Tim Hitchcock. A gazetteer of Brevoy, a country of ancient grudges and noble rivalries, by Steve Kenson. New rules for turning exploration into a different kind of adventure, by James Jacobs. A new misadventure for disgraced noble scion Ollix Kaddar in the Pathfinder's Journal, by James L. Sutter. Five new monsters, by Ed Greenwood, David Hill, Steven Kenson, Rob Manning, and F. Wesley Schneider. Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Forces of Hordes: Circle Orboros
Matt D. Wilson - 2010
While few in number, these druids wield boundless power of nature and can call upon savage beasts such as ferocious warpwolves and satyrs that stalk the forest as well as armies of human Wolves of Orboros and inhuman tribes of bloodthirsty Tharn. The most powerful druids can even shape stone into mighty fighting constructs called wolds. Where the Circle walks all should fear to tread, lest the power of Orboros be brought against them.Learn the secrets of this powerful and ancient organization with Forces of HORDES: Circle Orboros, featuring:• Complete faction rules and profiles for using all current Circle Orboros models in HORDES Mk II. • New troops to bring to the fight, plus the all-new warlock Cassius the Oathkeeper and his companion solo Wurmwood, Tree of Fate. • An in-depth look at the history and structure of the Circle Orboros. • A painting and modeling guide to help ready your forces for battle. • Circle Orboros Theme Force lists and rules, which allow you to create armies based on specialized forces from the Circle of Orboros.Unleash the Wrath of Nature on the Foes of Orboros!
The Kerberos Club (Fate Edition)
Benjamin Baugh - 2010
It includes a treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike.New FATE rules by Mike Olson expand character skills into the realms of the superhuman and the godlike, making them endlessly customizable to suit anything you can imagine.The Kerberos Club (FATE Edition) gives players every tool they need to create new heroes and villains in a world beset by Strange mysteries and diabolical threats.There is, after all, every good reason for the club's motto: "MALUM NECESSARIUM."
The Armitage Files
Robin D. Laws - 2010
Players seize on clues presented in the ten mysterious documents.They choose which leads to track down. The Keeper, using clearly broken down step-by-step techniques introduced in this volume, improvises suitably mind-blasting mysteries in response to their choices. Weave these together into an epic campaign of madness, dread and danger.Terror Between the Lines!Mystery takes on written form when pages from a disturbing manuscript fall into the investigators' hands. Can your mind correlate the awful beauty of 10 stunningly distressed handouts realized by acclaimed illustrator Sarah Wroot? A series of scrawled messages, comprising a free-floating cacophony of facts, speculations, and fevered imaginings, portends cryptic doom. Preliminary inquiries reveal that they are written in the hand of Dr. Henry Armitage, director emeritus of the Mistakonic University Library.Components of Calamity!Combine the documents with pre-prepared elements such as supporting characters (in sinister, heroic or in between versions), organizations, locations and artifacts to create your unique version of the Armitage Files. An article on improvising GUMSHOE, by Steve Dempsey, shows you how.With clear advice to players and Keepers on improvisation, extensive examples and advice, following the Trail of Cthulhu Will Never Be the Same Again!
Smallville Role Playing Game
Josh Roby - 2010
The Smallville Roleplaying Game lets you experience all the super-powered action and coming-of-age drama of the hit show on the CW Network. Whether you're struggling against your heritage, your humanity, or your heroic responsibility, you'll need the support of friends and family in order to embrace your destiny. Players may choose to take on the role of Clark, Chloe, Lois, Oliver, or their own original characters in the world of Smallville.
Dragon Age Game Master's Kit
Jeff Tidball - 2010
This handy product features a three-panel hardback screen that puts all the essential game info right in front you. It also includes a 32-page adventure by Jeff Tidball that can serve as an introduction to the game or as a follow-up to the adventure in the core game. With the Game Masters Kit and Set 1 of the Dragon Age RPG, you will be ready to kickstart your dark fantasy campaign.
Colonial Gothic Gazetteer
Graeme Davis - 2010
War seems inevitable. Behind the war, unseen hands move unknowing pieces, manipulating events according to ancient plans. Besides the war, ghosts and monsters walk the land and ancient curses run their course. Welcome to the Thirteen Colonies. In this book you will find maps and information covering each of the Thirteen Colonies, plus the Province of Maine and local native peoples, plus a short ready-to-play adventure, A Surprise for General Gage. A glossary explains unfamiliar terms both native and colonial, and a bibliography points to more detailed information on the colonies and their inhabitants.
Gran Turismo 5 (Prima Essential Track Guide): Prima Essential Game Guide
Akitomo Sugawara - 2010
• Spiral bound so you can keep your place and keep both hands on the game.• Complete with strategies to help you master all tracks.• Compact size to stay where you play.• Turn by turn strategy for all 71 tracks.• Essential Racing Jargon defined for full understanding of racing terminology.• Driving 101 teaches you the tricks the pros use in real life.
Fantasy Hero 6th Edition
Steven S. Long - 2010
Fantasy Hero discusses and describes the Fantasy genre for gaming, and shows how to create characters, campaigns, spells and magic systems, worlds, and other elements of Fantasy with the HERO System rules.
Heroes of Magnamund (Lone Wolf Multiplayer Game, #3)
Matthew Sprange - 2010
With Heroes of Magnamund, you can now select from a huge range of different characters, and tailor each to your own preferences. When you get together with your friends to embark on new adventures, you will find they will all be very different to you. Instead of being part of a Kai warrior band, you might find yourself in the company of a Knight of Sommerlund, a vicious barbarian from the ice caverns of Kalte, and a dwarven gunner of Bor!
Mythogeography: A Guide to Walking Sideways - Compiled from the diaries, manifestos, notes, prospectuses, records and everyday utopias of the Pedestrian Resistance
Phil Smith - 2010
What Phil Smith found was a countryside littered with beer cans and 100 years of change, punctured by cars and populated by an extraordinary cast, each with a story to tell about their connection to the places they call home. But Phil Smith is no ordinary walker. Consistently one of Europe's most exciting and innovative performance artists, he has made 'walking sideways' into an art. Later in the book, his 'handbook of drifting', 'tool bag of actions' and 'the orrery' offer a whirlwind of ideas on how to walk like a stalker, a swimmer, a ghost, an explorer, a pilgrim...As he says: Mythogeography is a way of walking, thinking and organising on many levels at the same time. Anyone can do it. You can do it...By setting ourselves in motion through a world of images we make ourselves human movie cameras or camera phones - both interpreters and producers. By the particular focuses and the angles of trajectory we choose, we make an interpretation of our world, and from our impressions we begin to re-make its meanings. The productions that follow from these experiences - a conversation in a bar, a procession, a conspiracy, a plan, a map, an organisation, a gesture - are what mythogeography is. At another level, Mythogeography celebrates a loose weave of artists, teachers, activists and walkers whose practices have, in the last decade, taken up where psychogeography left off and started to bring together a range of disciplines and activisms including site-specific artists and performers, urbanists, derivistes, philosophers, drifters, geographers, anthropologists, film-makers and sociologists. On this plane, Mythogeography is a handbook for tripping up the ordinary. As the author says: Drawing on a history of Dadaist deambulation, situationist derive, dematerialised land art, mad-dog marketeering and activist intervention, it weaves between totalising utopias and defeatism, while skulking in holy places, trading under fake colours and planning its next false flag operations. It provides a series of theoretical investigations into the underpinnings of resistant walking - in myth, in cellular and spiral organisation, in the dematerialisation of sculpture and the 'tight organisation' of the drift. All this in the guise of a mystery about walkers. Deceitful and hopeful, this is the first manifesto of a new kind of everyday: Walking 4.0. In short, walking isn't what it used to be. It's been deconstructed, theorised, analysed, performed, philosophised, disgraced and reinvented. This is a book about what walking has become.
Ecollapse
Benjamin Baugh - 2010
Welcome to the future. The economy's in a coma, civil order runs on inertia, and biotech "superpowers" are so cheap that bus station schizophrenics are getting them. Huge storms ravage the coasts and the U.S. is under martial law. Even the Internet is unreliable. What do you do? How do you fight for your beliefs? Riot? Sacrifice? March on Washington? Maybe put on a mask and cape? "eCollapse" is a complete setting for Wild Talents and the One-Roll Engine, tweaked to emphasize the role destiny plays in heroism and villainy. It also contains a dedicated rules set, the Smear of Destiny, that uses cards and memory to emphasize player engagement. Either way, it's all about masks, capes, evil and good.
Vor Rukoth: An Ancient Ruins Adventure Site for D&D
James Wyatt - 2010
Within its vaults, the treasures and mysteries of Bael Turath wait to be unearthed! In addition to an adventure location, Vor Rukoth holds many hours of excitement and adventure.Vor Rukoth presents a fully detailed, ready-to-use fortress ruin, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map. The book is perfect for Dungeon Masters looking for a mysterious adventure location that fits instantly and easily into their existing D&D® campaigns.