Best of
Games

2010

Pokémon HeartGold & SoulSilver: The Official Pokémon Johto Guide & Johto Pokédex: Official Strategy Guide


Pokémon Company International - 2010
    Haven't been to Johto in a while? Then welcome back, fearless Pokémon Trainer!Pokémon turns back the clock to take you back to a land filled with excitement—the Johto region—in a brand-new adventure for the Nintendo DS! And this guide will start you out with:• A detailed walkthrough that chronicles every Pokémon you'll meet, every Trainer you'll face, and every obstacle you'll need to overcome!• A Johto-specific Pokédex that gives you the numbers on Pokémon you haven't seen in the wild for years!• Detailed charts listing items, moves, Berries, strengths, weaknesses, and more, right at your fingertips!Travel back to where it all began, but make sure to take this guide with you so you'll never get lost!Bonus! Double-sided poster inside

Pathfinder Roleplaying Game: Advanced Player's Guide


Jason BulmahnSean K. Reynolds - 2010
    Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 336-page Pathfinder RPG Advanced Player's Guide includes:- Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch.- More than a hundred innovative new feats and combat abilities for characters of all classes, including Steal, Point-Blank Master, and Bouncing Spell.- Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the antipaladin, the hungry ghost monk, and the urban ranger- Hundreds of new spells and magic items, from phantasmal revenge to the Storm King's Cloud Castle.- A wealth of fantastic equipment, such as fireblast rods and fortune-tellers' cards.- New prestige classes like the Master Chymist and the Battle Herald.... and much, much more!Cover art by Wayne Reynolds

Apocalypse World


D. Vincent Baker - 2010
    In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.Now that's not what we've got. Now we've got this. Hardholders stand against the screaming elements and all comers, keeping safe as many as they can. Angels and savvyheads run constant battle against there's not enough and bullets fly and everything breaks. Hocuses gather people around them, and are they protectors, saviors, visionaries, or just wishful thinkers? Choppers, gunluggers and battlebabes carve out what they can and defend it with blood and bullets. Drivers and operators search and scavenge, looking for that opportunity, that one perfect chance. Skinners remember beauty, or invent beauty anew, cup it in their hands and whisper come and see, and don't worry now about what it will cost you. And brainers, oh, brainers see what none of the rest of us will: the world's psychic maelstrom, the terrible desperation and hate pressing in at the edge of all perception, it is the world now.And you, who are you? This is what we've got, yes. What are you going to make of it?

Level Up!: The Guide to Great Video Game Design


Scott Rogers - 2010
    Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Dr. Halsey's Journal (Halo: Reach Special Edition Exclusive)


Eric S. Nylund - 2010
    Halsey's personal journal is a booklet co-written by Eric Nylund and is included with the Halo: Reach Limited and Legendary editions. It covers various elements from the Halo universe and is written through the eyes of Catherine Elizabeth Halsey herself.

Halo: Reach Signature Series Guide (Official Strategy Guides (Bradygames))


Doug Walsh - 2010
    Find detailed maps pinpointing key locations of each area in Forge World, giving you a closer look into the life of the Noble 6 super soldiers.Exclusive maps found only in the official guide show you the locations of enemy engagements, weapon caches for the campaign and more.Existing weapons from the Halo series have been fully updated and there are brand new weapons to help you fulfill combat roles. This Halo Reach Signature Series Guide is a collectible for all Halo fans.Official artwork enhances every page, designed for beauty and easy-of-use. Can you prevent the fall of Reach?Book: Paperback: Premium Edition | 8.50 x 10.86in | 352 pages | ISBN 9780744012323 | 03 Sep 2010 | BRADY GAMES SIGNATURE SERIES S | 13 - AND UP yearsGuide Book

Fallout New Vegas - Prima Official Game Guide


David Hodgson - 2010
    are you? Learn when and how to use all the new Perks, Traits, and Skills, and how to upgrade every Follower!• Ready to carve out an independent New Vegas, or act on behalf of a Faction overlord? Complete strategies, including all major Skill, Perk, and Faction decisions, for every Main Quest, Side Quest, and Challenge!• Optimize your upgrades! Learn how to modify your weapons, where all the components are located, and compare your armaments using our detailed statistics charts. Tactics for manual aiming and new Unarmed attacks are also revealed.• Character Archetypes, based on hundreds of hours of playtesting, are revealed so you know where to spend your Skill points, and the best attributes and items to seek out• 100+ fully-detailed maps of all major settlements guide you instantly and easily to collectible locations!

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

The Art of World of Warcraft : Cataclysm


Blizzard Entertainment - 2010
    The Art of World of Warcraft: Cataclysm artbook was originally distributed in the World of Warcraft: Cataclysm Collector's Edition.The World of Warcraft: Cataclysm Collector's Edition comes in a special box that contains many exclusive extras to enhance the players' battle against Deathwing, including:World of Warcraft: Cataclysm on CD-ROM and DVD-ROM.- Art of Cataclysm, 176 pages of art featuring never-before-seen images from the archives of the Blizzard Film Department and the World of Warcraft development team.- An exclusive in-game pet: Lil' Deathwing.- A behind-the-scenes DVD containing over an hour of developer interviews, the Cataclysm intro cinematic with director’s commentary, and more.- The collector's edition soundtrack CD, containing ten epic tracks from the game, along with exclusive bonus tracks.- A mouse pad featuring Deathwing and a map of the newly ravaged world.- A World of Warcraft Trading Card Game Wrathgate™ starter deck, along with two extended art cards and two exclusive hero cards available only in the Collector’s Edition.

Pathfinder Roleplaying Game: Bestiary 2


Wolfgang BaurJames Jacobs - 2010
    Within this collection of creatures you'll find undead dragons and mischievous gremlins, shrieking banshees and unstoppable titans, the infamous jabberwock, and so much more! Yet not all these monsters need to be foes, as new breeds of otherworldly guardians, living shadows, and vampires all might take up adventure's call. In addition, new rules for customizing and advancing monsters and an expanded glossary of creature abilities ensure that you'll be prepared to challenge your heroes wherever adventure takes them!The Pathfinder RPG Bestiary 2 is the second indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG Bestiary 2 includes:- More than 300 different monsters.- Creatures both new and familiar, drawing upon the best-known beasts of legend, literature, and Pathfinder RPG adventures.- Challenges for any adventure and every level of play.- Hosts of new templates and variants, including simple templates for on-the-fly creature customization.- Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat.- New rules for creating and running high-level menaces.- Expanded universal monster rules to simplify special attacks, defenses, and qualities.- New familiars, animal companions, and other allies.... and much, much more!Cover art by Wayne Reynolds

Puzzle Baron's Logic Puzzles


Puzzle Baron - 2010
    Unlike other logic puzzle books, every puzzle includes statistics - such as the average completion time, the record completion time, and the percentage of people to complete the puzzle - to bring out the competitor in each puzzler and better inform them on how easy or difficult each puzzle is.?Features 200 grid-based logic puzzles?Includes puzzles statistics for added excitement?Ideal for kids and adults

Winning Poker Tournaments One Hand at a Time, Volume II


Eric 'Rizen' Lynch - 2010
    At this stage, playing smart is more crucial than ever, and who better to give you the edge than three of modern poker's greatest tournament pros?THEY'LL TAKE YOU FROM THE BUBBLE TO THE FINAL TABLEVolume 1 of this series shed new light on the fundamentals, and now in, Volume 2, Pearljammer, Apestyles and Rizen players whose collective stats include, more than 1,800 final tables made, over 300 major wins, and more than $10,000,000 in cashes return to show you how to crush the final table.When deep in a tournament, the ability to analyze opponents' play is more than an advantage it's a necessity. In this exciting follow-up, you get to sweat the best as they walk you through the key hands of actual tournaments: what they did right, what they did wrong, and what you need to do to win, including: - How to use the changing dynamic of stack size to your advantage as the field narrows- The unique strategies and tactics of Final Table play- How to dominate weak players and outthink strong players- How to take maximum advantage of your table image to confound your competition- How hand selection changes in short-handed and heads-up playPoker is a fun game, but it's even more fun when you win. Online or live, you need to keep your cool and make the right moves to enjoy big-money finishes. If you've gotten this far, these top professionals will help you go all the way

Kingdom Hearts: Birth by Sleep Signature Series


Brady Games - 2010
    Detailed item and enemy rosters prepare you for each world! DETAILED MAPS OF EVERY AREA: Our maps reveal item locations save points shops and other critical areas. Locate and collect every sticker! FULL COVERAGE OF ALL NEW GAME PLAY ELEMENTS: We show you the ins and outs of new in game features: get the most out of the Command Boards build potent and effective Command Decks exploit powerful Dimension Links and much more! IN DEPTH COMMAND ITEM WEAPON AND ENEMY ANALYSIS: Our complete stats prepare you for battle against any Unversed enemy. Select the best tool for the job with our detailed item and weapon data. Comprehensive recipes help you meld commands to create new attacks! THAT S NOT ALL! *Complete Mini Game Coverage! *Expert Boss Fight Tactic! *Comprehensive Character Stats & Profiles! Platform: PSP Genre: Action RPG Book: Paperback: Premium Edition 8.50 x 10.86in 256 pages ISBN 9780744012392 31 Aug 2010 BRADY GAMES STRATEGY GUIDE 13 AND UP years

Gears of War Book Two


Joshua Ortega - 2010
    Don’t miss a moment in the brutal adventures of Marcus Fenix and Delta Squad’s battle against the Locust.From the Hardcover edition.

The Art of Uncharted 2: Among Thieves


Daniel P. Wade - 2010
    The biggest Ballistic Publishing art book to date weighs in at 272 pages and features some of the hundreds of drawings, paintings, and sculpts that began the process of making Nathan Drake's world real, and helped make Uncharted 2: Among Thieves Game of the Year. From concept art to character studies, environment art, character modeling, game art, cinematics, motion-capture, animation, and effects, The Art of Uncharted 2: Among Thieves is the ultimate companion to the award-winning PlayStation 3 game.

Creating Interactive Fiction with Inform 7


Aaron A. Reed - 2010
    Inform 7 is a free multiplatform interactive fiction authoring environment that uses an intuitive natural language syntax. A tool focused on writers, not programmers, Inform allows users construct complex, rich storytelling worlds by writing sentences as simple as "Tom is a person," or as complicated as "Instead of attacking Tom when something lethal is held, now every nearby watchdog owned by Tom hates the player." No prior programming experience is required. Throughout the book, readers develop a full-length, release-quality example game, exploring the real-world issues involved in authoring participatory narratives and gaining skills that can be applied to the creation of future games and stories.

Fable III Signature Series Guide


Doug Walsh - 2010
    A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.

The Art of God of War III


Daniel P. Wade - 2010
    Takes you behind the scenes of Sony's biggest 2010 game release, featuring character and environment concept art and production art.

The Burning Wheel: Adventure Burner


Luke Crane - 2010
    It provides a system for setting up and running sessions, adventures and campaigns. Examples are provided in the form of three ready-to-run scenarios - The Sword, Trouble in Hochen, and Thelon's Rift - and 42 sample characters.In addition, this volume provides extensive insight into the Burning Wheel system. 150 pages of commentary guide the reader through the game and its application in play. A handful of new and clarified rules complete the book.

Replay: The History of Video Games


Tristan Donovan - 2010
    Based on extensive research and over 140 exclusive interviews with key movers and shakers from gaming's past, Replay tells the sensational story of how the creative vision of game designers gave rise to one of the world's most popular and dynamic art forms.

BioShock 2 Signature Series Guide


Brady Games - 2010
    This title lets you find maps with the locations of secrets, safe and enhancement, as well as a breakdown of items and weapons along with tips on how to upgrade your weaponry. It includes a foldout and more. It covers PS3, Xbox 360, and PC.

Mathematics Formative Assessment, Volume 1: 75 Practical Strategies for Linking Assessment, Instruction, and Learning


Page Keeley - 2010
    They provide 75 formative assessment strategies and show teachers how to use them to inform instructional planning and better meet the needs of all students. Research shows that formative assessment has the power to significantly improve learning, and its many benefits include: Stimulation of metacognitive thinking Increased student engagement Insights into student thinking Development of a discourse community

Super Mario Galaxy 2: Prima Official Game Guide


Prima Publishing - 2010
    * Maps of all the planets and areas that Mario can explore!* Locations for every Star in the game!* With Prima's guide you'll be able to find all the Comet Medals to unlock new levels.* Every new move and ability revealed, including all the Egg locations so you can find Yoshi!* A high-quality collectible page poster, suitable for framing!

Agile Game Development with Scrum


Clinton Keith - 2010
    It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You'll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers--and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions--all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum's goals, roles, and practices in the context of game development Communicating and planning your game's vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks-- even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio's current processes Increasingly, game developers and managers are recognizing that things can't go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that--and brings the profitability, creativity, and fun back to game development.

Deadlands Reloaded Marshal's Handbook (Savage Worlds, S2P10205)


Shane Lacy Hensley - 2010
    

Chess for Kids: How to Play and Win


Richard James - 2010
    The book contains 30 short lessons, starting with learning about the board and the pieces, then the moves of each piece in turn, then the vital concepts of check, checkmate and stalemate, and finally basic strategy and thinking skills. Quizzes and puzzles reinforce what the children learn.The book uses the characters of the 7-year-old twins Sam and Alice who are always arguing and fighting. They decide to join the army where they are told about an impending invasion of aliens from the planet Caïssa. The outcome of the invasion will be decided by a game of living chess. During their lessons they learn about the battlefield and the different types of soldier and get to play the part of each in turn.

Parlour Games for Modern Families


Myfanwy Jones - 2010
    From games of logic, memory, and wordplay to rough-and-tumble activities and even simple recipes, this collection takes the environment into consideration, only requiring items easily found around the home, such as a deck of cards, a dictionary, an hour glass, dice, or paper and pen. The featured games are organized thematically and cross-referenced for age-appropriateness. Concise rules and instructions are included, outlining games that will challenge and stimulate, last all night, or fill the empty half-hour before dinner. Ideal for a wide age range, this guide brings back long-forgotten pastimes, guaranteeing entertainment for all.

World of Warcraft Cataclysm - Signature Series Guide


Joe Branger - 2010
    In this high-fantasy guide, you will be introduced to two new races, the Worgen and Goblins, and learn all about the unique races and classes that will help you complete your quests. You'll also discover how to battle enemies for gear and glory and how to join guilds with other players. There is a dedicated step-by-step guide, designed for brand-new players, to help you start your journey into World of Warcraft game. This "World of Warcraft: Cataclysm Signature Series Guide" features official artwork, designed for beauty and ease-of-use. It's a must-have guide for any World of Warcraft player.

Dragon Age Blood In Ferelden


Walt Ciechanowski - 2010
    Blood in Ferelden contains three full-length adventures for the Dragon Age RPG, as well as three adventure outlines whose bare bones can be fleshed out for even more action. The player characters will visit savage borderlands like the Korcari Wilds and Frostback Mountains, as well as facing foes of a different sort in Ferelden+s capital of Denerim. The adventures in Blood in Ferelden are suitable for characters of level 1-5 and add a wealth of detail to any Dragon Age campaign. But be warned: there will be blood!

Mass Effect 2 Collectors' Edition: Prima Official Game Guide


Catherine Browne - 2010
    Fully labeled to make sure you see it all!• Every special assignment detailed so you won't take a wrong step.• Power evolution trees to make unstoppable heroes.• Complete planetary database to help you mine elements smarter not harder.• Mass Effect: Redemption comic book preview! Collectors' Edition Bonus Content:• Art section to get a look at how the game design evolved!• Exclusive conversations with the Mass Effect 2 team! Find out how it all comes together!• Art poster included!

Pokemon Ranger: Guardian Signs: Prima Official Game Guide


Pokémon Company International - 2010
    • A complete Pokémon Browser will highlight each Pokémon’s details!    • A full walkthrough of every Mission and Quest!    • Fully labeled maps to help you find everything in the game!

Little Big Planet 2 Signature Series


Sam Bishop - 2010
    BradyGames� LittleBigPlanet 2 Signature Series Strategy Guide includes the following: A World of Play Exhaustive Level Coverage: Six worlds? Over 50 levels? And it's all covered!? You bet! It's all inside this guide! Multiplayer Puzzles: Don't get bummed out! We tell you when and where your friends have to help! Every Prize Bubble: OK, to tell the truth, this was a monstrous undertaking, but we did it! We've located and listed each item and we tell you how to get �em! Create Your Own Games Lights: we teach you how to build your own level through step-by-step instructions! Camera: take the next step toward making your level even better with the addition of cutscenes! Action: master the development skills and tricks that truly take your world to the upper echelon of creation! Quick Item Reference: want a bit of instruction on a specific tool or gadget? Don't worry! We've got your back! Tools, Gadgets, Kits, Music, & Sounds are all broken down for you! And Much More Interviews with the Media Molecule Development Team! Complete item index! All Trophies! Every Pin!

Forces of Warmachine: Cygnar


Privateer Press - 2010
    

Vikings


Pete Nash - 2010
    A complete setting and background book for RuneQuest II, Vikings brings to life both the history and the myths of the most fierce-some warriors to take to the sea! From character creation to vicious foes to face in battle, Pete Nash leads you through everything you need to start a complete campaign based in Viking society.

Golden Sun: Dark Dawn - Prima Official Game Guide


Stephen Stratton - 2010
    * Golden Guidance—Solve every puzzle and slay each fiend with ease as you follow our step-by-step walkthrough!* Dark Dawn Database—Immerse yourself in the lore of Golden Sun with a flip through its complete Encyclopedia—all entries included!* Keep Questing—Discover the many asides that await you even after completing the main adventure!* Djinn Index—Quickly track down all of those hidden Djinn and discover each one's special benefits!* Secret Summons—Locate and obtain every special Summon to unleash the true power of Alchemy!

Call of Cthulhu Keeper's Screen


Charlie Krank - 2010
    One side, intended to face the players, portrays an investigative scene. The other side collects and summarizes important rules and statistics, to help ease the Keerper's task. The package includes a 22"x34" Mythos Vade Mecum poster by the mad french artists Christian Grussi and El Th o, postulating relationships between the deities and minions of the Cthulhu Mythos.

Advanced Pot-limit Omaha Volume II: LAG Play


Jeff Hwang - 2010
    I: Small Ball and Short-Handed Play left off. Key topics include: - Variable Ratio Reinforcement: The key concept that shapes our c-betting frequency - C-Bet Frequency: The key concept that shapes our LAG approach - Opening Fire on the Blinds: The main component of our loose-aggressive (LAG) pre-flop playing style - Attacking the Limper: An opportunistic LAG tactic - 3-Betting vs. Small Ball: When to 3-bet, and when to flat call and play Small Ball And more! With nearly 300 hand walkthroughs dedicated to short-handed online play, Advanced Pot-Limit Omaha Volume II: LAG Play takes Omaha strategy one step further, and will open up your game further than ever before.

Leverage The Roleplaying Game


Cam Banks - 2010
    You steal it back from them. You were bad guys, but there are worse people out there. The weak and the helpless need you. You provide... leverage. Leverage is one of the hottest hours on television, a fast-paced drama series about a crew of grifters, con artists, and thieves who use their skills to avenge the innocent. Starring Academy Award?-winning actor Timothy Hutton and co-created by John Rogers (Transformers, DC Comic's Blue Beetle, and IDW's Dungeons & Dragons comic series), Leverage recently wrapped a third season on the TNT Network. Using the critically-acclaimed Cortex System as its foundation, the LEVERAGE Roleplaying Game includes all the rules you need to create your own team of rogues, plan a job, and get it done... even if it means going to Plan B. Designed by Cam Banks, Rob Donoghue, and Clark Valentine for Margaret Weis Productions, and featuring an introduction by executive producer John Rogers.

The Time Traveller's Companion (Doctor Who Rpg)


Nathaniel Torson - 2010
    Whether accidentally creating paradoxes, upsetting the course of history or trying to Put Things Right, you're going to need to know your way around the Vortex. You need a guide... a companion. This supplement for Doctor Who: Adventures in Time and Space gives more information on Time Lords, temporal mechanics and time machines. It also takes an in-depth look at earth's important role in time and space, covering prehistory to the 51st Century - a vital aid for running historical campaigns at any time in earth's colourful history.

The Complete Book of Connect 4: History, Strategy, Puzzles


James D. Allen - 2010
    It tells all about how Connect 4 came to be, offers game-enhancing strategies from a puzzle expert and provides actual examples so solvers can test themselves.

Borderlands Game of the Year Signature Series Strategy Guide


Casey Loe - 2010
    

Pathfinder Adventure Path #31: Stolen Land


Tim HitchcockVincent Dutrait - 2010
    Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?This volume of Pathfinder Adventure Path launches the Kingmaker Adventure Path, and includes:- “Stolen Land,” a Pathfinder RPG adventure for 1st-level characters, by Tim Hitchcock.- A gazetteer of Brevoy, a country of ancient grudges and noble rivalries, by Steve Kenson.- New rules for turning exploration into a different kind of adventure, by James Jacobs.- A new misadventure for disgraced noble scion Ollix Kaddar in the Pathfinder’s Journal, by James L. Sutter.- Five new monsters, by Ed Greenwood, David Hill, Steven Kenson, Rob Manning, and F. Wesley Schneider.Cover art by Vincent Dutrait

The Unknown Regions: A Star Wars Roleplaying Game Supplement


Rodney Thompson - 2010
    The Unknown Regions are mysterious and uncharted. They are home to strange aliens, violent slavers, and the forgotten remnants of ancient civilizations that have lived in isolation for eons.This sourcebook gives players and Gamemasters everything they need to run and play in campaigns featuring scouts, exploration, and adventure in the uncharted reaches of the Star Wars galaxy. The Unknown Regions allows Gamemasters to take their existing campaigns in bold new directions, or this book can be used to jumpstart a new campaign that focuses on exploring the unknown.

Dragon Age: Origins - Awakening: Prima Official Game Guide


Mike Searle - 2010
    • Expanded Side Quests! Complete walkthroughs for every side quest list everything from maps to loot rewards.• Spoiler Alert: Spoiler warnings included throughout the guide.• Over 40 labeled maps! From the ancient dwarven fortress Kal'Hirol to the deadly Dragonbone wastes.• Full walkthroughs reveal pivotal story choices, puzzle secrets, and every quest stop!• Expert tips on how to maximize your new abilities!

Camouflage Clues: A Photo Riddle Book


Megan Cooley Peterson - 2010
    Big, full color photos show an animal concealed in its habitat. A flip of the page reveals the hidden animal. Test your skills at spotting these cleverly disguised critters and learn about the ways animals adapt to their environments.

Final Fantasy: The 4 Heroes of Light Official Strategy Guide


Brady Games - 2010
    Weapon, Armor, and Equipment Data - Research the strengths and weaknesses for all of the items in the game and learn where to find them. Complete Coverage of Crowns and the Job System: Discover the ins and outs of the Crown based job system. Plan your upgrades carefully to create a truly powerful party. Full Coverage of Bonus Dungeons Study the statistics and learn how to beat the post-quest, final boss monsters.

Our Future in Virtual Worlds


Peter Ludlow - 2010
    The answer is that of course they can. Not only can they be virtual, but they already are. You don’t want to confuse the United States government with buildings in Washington DC, or with military hardware, or with the politicians and leaders of the government. These are all important agents in the conduct of governmental activities, but the government itself is a virtual entity that is layered on top of the buildings and hardware and politicians.City-states, empires, and nation states are already virtual, so is there any reason why there couldn’t be governments or states that exist mostly or entirely online? I think that not only can there be such states, but that they exist now in the form of virtual worlds and that people are already moving into worlds where these virtual states are taking form. Even stronger, I think that soon many people will find that their business lives, love lives, social lives, artistic lives, and political lives will be moving online, and the structure and constitution of these virtual states will be crucial.

Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Video Games


Michael Thornton Wyman - 2010
    Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.

Warhammer: Orcs & Goblins


Jeremy Vetock - 2010
    They raid ceaselessly, carrying war and barbarism to every corner of the Warhammer world. Time and again, Orc & Goblin armies arise without warning, their direction and intent utterly fickle and unpredictable.This 112-page full-colour, hardback Warhammer army book contains all the rules you need to field an Orc & Goblin army, as well as detailed background information, bestiary, accompanying artwork and miniatures showcase.You will need a copy of Warhammer to use the contents of this book.

Winning Go: Successful Moves from the Opening to the Endgame


Richard Bozulich - 2010
    Also included are chapters on clever moves (tesuji), life and death (shikatsu), how to win corner skirmishes (joseki), and how to accurately count. Its 203 problems and their commented answers demonstrate to the reader not only successful moves, but also the wrong moves and why they are wrong. This enables both players and teachers to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play.

Recombinant Poetics


Bill Seaman - 2010
    The media that becomes evocative within this techo-poetic virtual environment includes digital video, digital still images, 3D digital objects, 3D animations, digital spoken and written text, digital music/noise - sound objects, and digital texture maps - both still and moving. Each media-element could be said to convey its own field of meaning. Varying combinations of these fields of meaning are experienced through fleeting electronic/environmental relations. The mind-set of the participant represents another active field, and becomes dynamically involved in the construction of meaning. It is through the combination and recombination of these evocative digital fields of meaning, as experienced by an engaged participant, that a new form of poetics can emerge - Recombinant Poetics.

Forces of Hordes: Legion of Everblight


Matt D. Wilson - 2010
    

The Mammoth Book of the World's Greatest Chess Games: New edn (Mammoth Books)


Graham Burgess - 2010
    

The New York Times® Set® Puzzle Book: The Family Game of Visual Perception™


The New York Times - 2010
    Two solid green ovals. Three solid blue squiggles. Presto-you’ve got a set!Three of a kind—or three with nothing in common: that’s what solvers are trying to find in Set, the popular game of visual perception. Originally played with cards, it’s also fun on the page. This collection, based on a popular daily feature of The New York Times online, will be welcomed by longtime fans and newcomers alike, who can either play it solo or in a group. Just examine the group of designs carefully for number, color, shape, or shading. But remember, you have to take every element into account.With its unique mixture of visual intelligence and logic, The New York Times Set Puzzle Book will appeal to anyone from 10–100.

Remember Tomorrow


Gregor Hutton - 2010
    Look at the world today, now flash it forward twenty minutes into the future. Sky Cars: Check. Memory Couriers: Check. Everything Else: Slightly Changed, huh, how about that?Remember Tomorrow is set in a place called Somewhere. Maybe it was once Glasgow, Milan, Reno, Auckland or Hong Kong. Everywhere in the world is Somewhere. Are you Ready, Willing and Able?It's a quick and dirty near-future “cyberpunk” game that features: easy character generation; an ensemble cast of PCs and Factions; goal-oriented stories built in play; GMless, scene-based resolution.

Play the Dutch: An Opening Repertoire for Black based on the Leningrad Variation


Neil McDonald - 2010
    Black strives to unbalance the position by creating an asymmetrical pawn structure on the very first move, giving himself every opportunity to fight for the initiative from the outset. In this book, Neil McDonald tells you everything you need to know in order to play this opening successfully. He provides the reader with a comprehensive repertoire against 1 d4, with the dynamic Leningrad Variation as Black’s main weapon. Read this book and play the Dutch with confidence!

The Boys' Summer Book


Guy Campbell - 2010
    Just grab a pencil and you're good to go!

Kobold Guide to Game Design: Adventures


Wolfgang Baur - 2010
    It also collects practical design wisdom from the pages of KOBOLD QUARTERLY magazine.

Forces of Hordes: Circle Orboros


Matt D. Wilson - 2010
    While few in number, these druids wield boundless power of nature and can call upon savage beasts such as ferocious warpwolves and satyrs that stalk the forest as well as armies of human Wolves of Orboros and inhuman tribes of bloodthirsty Tharn. The most powerful druids can even shape stone into mighty fighting constructs called wolds. Where the Circle walks all should fear to tread, lest the power of Orboros be brought against them.Learn the secrets of this powerful and ancient organization with Forces of HORDES: Circle Orboros, featuring:• Complete faction rules and profiles for using all current Circle Orboros models in HORDES Mk II. • New troops to bring to the fight, plus the all-new warlock Cassius the Oathkeeper and his companion solo Wurmwood, Tree of Fate. • An in-depth look at the history and structure of the Circle Orboros. • A painting and modeling guide to help ready your forces for battle. • Circle Orboros Theme Force lists and rules, which allow you to create armies based on specialized forces from the Circle of Orboros.Unleash the Wrath of Nature on the Foes of Orboros!

Alekhine Alert!: A repertoire for Black against 1 e4


Timothy W. Taylor - 2010
    This is a sharp, creative opening in which Black attacks from the very beginning, luring White’s central pawns forward in the expectation of destroying them later on. In this book Taylor constructs a practical repertoire for Black, ideal for the modern-day player. All the key tactical and positional ideas are covered and important move-order nuances are highlighted. This book provides everything you need to know in order to play the Alekhine with confidence.

Zoomy Zoomy: Improv Games and Exercises for Groups


Hannah Fox - 2010
    Appropriate for groups of children and adults.

Table Games: More Than 50 Original Games Using Cards, Dice and Dominoes


Shane Windham - 2010
    If so, then this just may be the book you've been waiting on! For less than the price of your average board game; this stunningly vast and wildly inventive collection of gaming fun can be yours. But mentioning the value of this investment barely scratches the surface of why you should own this book. These games will travel with you anywhere; taking up far less space than most any compilation of this size can claim to. And all you'll need to experience most of these games is a deck of cards, five die and a set of dominoes. You'll get over 50 games in all, as well as the ability to rate each game once you've played it. This makes it extremely easy to remember which games you liked and which games you absolutely loved! Included within this book are five (that's right, FIVE) variations of the ever-popular card game TEXAS HOLD'EM! The variations you'll find include: Blackluck Hold'em Blind Man's Hold'em Bloody River Hold'em Cheater's Hold'em and Hitstand Hold'em You can also expect to find ALL the following games, each unique to this collection: Appointments Attraction Awesomosity Billywiggles Bones Boot Yarn Bricks In The Fence Cheshire Christmas Eve Dead Wild Divisibles Dumbos Durritt Engage Entropy Five and Dime Flummox Fribble Friction Frog Thumbs Go-Go-Shi Golightly Haunted Hearts Hitch Honeywok Impass Jackmomma Johnny Come Lately Majigger Meebub Melders Midgard N-Tuple Duplus Opadoca Plunger Renuncle Royals Sacrifice Salt Pocket Sand Bats Scrambled Fish Skeloti Strategum Temptation Texican Sweat / Better's Texican Sweat Third Eye Tookus Truncato Tweens Uprise Great for parties, family gatherings, or even as a gift; Shane Windham's TABLE GAMES will prove to be one of the most treasured additions to any game lover's collection. With clear and simple instructions as well as games appropriate for all ages, this is one gaming book you do not want to be without.

Sit Solve® Brain-Boosting IQ Tests


Fraser Simpson - 2010
    The book--now in an attractive new edition--contains nine tests with anagrams, analogies, grids, fill-ins, number games, and more.

Out-of-This-World Logic Puzzles


Muriel Mandell - 2010
    You'll need to apply your own natural skills of deductive reasoning to solve them. Try to determine the outcome of a battle between courageous Sir Hector and the truculent Black Knight, figure out the color of Sir Hector's noble horse, decipher which three knights were honored and where they ranked in a jousting tournament, and uncover the veracity of statements by three types of ancient inhabitants who either always speak truthfully, always speak falsely, or make statements that are alternately true and false. Just try and keep your wits about you.

Daring Tales of the Sprawl Compendium


Kevin J. Anderson - 2010
    Extraction 101: An almost textbook corporate extraction is required. What could possibly go wrong? Quite a lot actually, and the heroes are going to be busy trying to ensure it doesn't. Their mission takes them from the sterile corridors of a corporate tower, to a crosstown race against time, and finally to the ruins of the deregulated zone. Tail Chasing: A straightforward mission to discover what happened to a stolen prototype and a prior team sent to find it leads to the heroes being given the runaround! From a missing broker's junkyard, to a mercenary haunt, to the ruins of the deregulated zone and a commune that has opted out of the sprawl, the heroes must follow a twisted trail to find the prototype they seek. When they find it-is it what they expected? Band on the Run: What should be a simple investigative case has the characters scouring the Conurbation, the deregulated zone, the Amazon rainforest and the Gobi Desert. Band on the Run pits the heroes against kidnappers, eco-terrorists and a biker gang, not to mention pitching them into the midst of a corporate war! Escape Clause: What does a hostile extraction that goes awry have to do with a clandestine meeting at the Eiffel Tower or a massively multiplayer online roleplaying game? They do all have something to do with the mysterious "Achilles Protocols" but can the heroes survive long enough to find out what this all means? Daring Tales of the Sprawl is designed to be used with the award winning Savage Worlds RPG.

Selected Papers on Fun and Games


Donald Ervin Knuth - 2010
    Knuth’s influence in computer science ranges from the invention of methods for translating and defining programming languages to the creation of the TeX and METAFONT systems for desktop publishing. His award-winning textbooks have become classics that are often given credit for shaping the field, and his scientific papers are widely referenced and stand as milestones of development over a wide variety of topics. The present volume is the eighth in a series of his collected papers.

Official Strategy Guide for Nancy Drew: Shadows at the Water Edge


Terry Munson - 2010
    

365 Family Games and Pastimes


Martin Toseland - 2010
    Remember Blind Man's Bluff, Pin the Tail and Murder in the Dark? Making daisy chains and collecting conkers? And when rainy afternoons meant card games and battleships?Jam-packed with games and activities for all ages, 365 Family Games and Pastimes remembers all the classics we used to love, bringing them back for the entire family to enjoy.Full of inspiration and thrifty ideas, this is an indispensible collection for birthday parties, family holidays and everyday fun.

The Decktet Book


P.D. Magnus - 2010
    The Decktet Book book is your guide to a curious deck in six suits.Over 230 pages, covering the deck's history, both genuine and arcane; its structure, detailed in numerous charts and tables; games that exploit the unique features of the deck; suggestions for reading and interpreting the cards.

Ruy Lopez Revisited, The


Ivan Sokolov - 2010
    Grandmaster Ivan Sokolov presents bold, but very playable, off-beat weapons for Black, as well as dynamic new ideas and refutations in many main-line variations, for both Black and White. An accessible and inspirational book book by world-famous Ivan Sokolov who, in his rich career, has beaten world champions Kasparov, Kramnik and Anand. Much useful material for aspiring club players, said British Chess Magazine about Sokolov's previous book - 'Winning Chess Middlegames'.