Best of
Gaming

2013

Minecraft: Essential Handbook


Stephanie Milton - 2013
    You have only minutes to find food and shelter before darkness falls and the monsters come looking for you. What do you do?The official Minecraft Beginner's Handbook might just save your life. Learn how to find resources, make a shelter, craft tools, armor and weapons, and protect yourself from monsters. With tips from Minecraft experts, inclduing developer Jeb and creator Notch himself, this is the definitive guide to surviving your first few days.

Minecraft: Redstone Handbook


Nick Farwell - 2013
    With builds including redstone traps and arrow launchers you never need fear creepers again!Plus, see some of the most amazing community creations from the very best redstone builders - they'll blow your mind!

Dragon Age: The World of Thedas Volume 1


David Gaider - 2013
    The definitive guide!

The Art of The Last of Us


Rachel Edidin - 2013
    Featuring concept art, character designs, and astonishing settings and landscapes, The Art of The Last of Us provides a unique look at one of the gaming world’s most eagerly anticipated titles.

The Art of BioShock Infinite


Ken Levine - 2013
    See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * BioShock Infinite won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.

Elder Scrolls V: Skyrim Legendary - Prima Official Game Guide


David Hodgson - 2013
    • MORE THAN 1,100 PAGES – Complete, accurate, and Bethesda approved content covering all game add-ons.• LARGE 2-SIDED MAP POSTER – All Hold Capitals, Strongholds, and important locations labeled.• MORE THAN 500 ENEMIES and 2,000 ITEMS DETAILED – Exhaustive Bestiary and Inventory chapters detail critical data.• MORE THAN 350 QUESTS – All possible quests revealed with best outcomes highlighted.• MORE THAN 250 COLLECTIBLES GATHERED – Explore the main and hidden locations across Skyrim and Solstheim.• 3,000+ HOURS PLAYED – Expert advice on character creation and tactical knowledge for the most difficult battles.• Updated eGUIDE ACCESS – Use the interactive world map, which now includes Solstheim and additional Dragonborn™ content.

World of Warcraft: Ultimate Visual Guide


Kathleen Pleet - 2013
    Shaped by titans, ruled by ancient magic. Beset by demons and earth-shattering cataclysms. Where good, evil, the living, and the undead battle for supremacy.Created in close collaboration with Blizzard, World of Warcraft®: The Ultimate Visual Guide, Updated explores the major characters, key locations, and epic history of this battle-scarred realm, and will capture any adventurer's imagination with its breadth of detail. With 16 more pages, this updated guide delves into the new games and expansions from the world's most popular online role-playing game.Packed with original images and featuring the latest lore, World of Warcraft®: The Ultimate Visual Guide, Updated is both an ideal introduction and the perfect guide to the World of Warcraft universe.

Designing Games


Tynan Sylvester - 2013
    You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.Create game mechanics to trigger a range of emotions and provide a variety of playExplore several options for combining narrative with interactivityBuild interactions that let multiplayer gamers get into each other’s headsMotivate players through rewards that align with the rest of the gameEstablish a metaphor vocabulary to help players learn which design aspects are game mechanicsPlan, test, and analyze your design through iteration rather than deciding everything up frontLearn how your game’s market positioning will affect your design

Lost In Minecraft: A Minecraft Novel Ft Sky and Captain Sparklez


Minecraft Books - 2013
    This was real life. What they had once played as a hobby had become something far more powerful. But why? What had caused them to teleport into this blocky world? The duo must travel through the Minecraft world, trying to uncover the mystery of their new lives and what brought them here. Minecraft may have just been a video game, but now it has become the challenging fight for survival against the viscous mobs and an previously unknown mythical character of greater power, Herobrine.Follow the adventures of Sky, Sparklez and Jerome in this epic Minecraft Novel, Lost in Minecraft!

The Ultimate Player's Guide to Minecraft


Stephen O'Brien - 2013
    Take an experienced guide who'll help you constantly... from living through your first night, to hosting your own Minecraft server! Stephen O'Brien has been obsessing over Minecraft since its earliest betas. He's seen it all! Now, he'll take you deep inside craft and mine, cave and menagerie, farm and village. He'll reveal combat traps and tricks you needto know... take you deep inside hidden temples... teach you enchantments of unimaginable power... help you survive where few dare to go... help you OWN the infinite worlds of Minecraft! Get registered and get started NOWCustomize your experience: monstrous, peaceful, and moreHarvest resources, craft tools and shelters--let there be lightGrab your pickaxe: mine iron, gold, diamonds, and redstoneEscape (or defeat!) 14 types of hostile mobsGet friendly mobs on your side and build automated farmsBrew potions to cure ills, gain superpowers, and throw at enemiesTransform your shelter into a palace (or a secret underwater base)Create new worlds and master the fine art of terraformingLearn the secrets of redstone devices, and build incredible rail systemsPlay safely through The Nether and The EndDiscover mods that will blow your mindRun your own LAN games, adventures, and worldsProvides complete coverage of the PC and Mac versionsTips for using Minecraft on Xbox, iOS and AndroidBonus downloadable crafting guide available from the publisher's web site

Fate Core System


Leonard Balsera - 2013
     Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarified the rules while maintaining the system’s trademark flexibility. Name your game; Fate Core can make it happen. Inside, you’ll discover: Easy-to-follow rules for character and world creation. Rock-solid storytelling advice for players and GMs to produce the best play experience. Clearly-defined systems to guide players both new and old. New and improved approaches to character actions, aspects, compels... and more! TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE!

Numenera Corebook


Monte Cook - 2013
    Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenara.Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called "magic" of the past to create a promising future.

Edge of the Empire Roleplaying Game Core Rulebook


Jay Little - 2013
    The Empire struggles to maintain its grip on the galaxy in the midst of civil war. On the edge of the Empire, scoundrels and smugglers, bounty hunters and bandits, explorers and exiles all scramble for a living.Embark on your own adventures in the Star Wars galaxy with the Star Wars: Edge of the Empire Roleplaying Game. This complete tabletop roleplaying game explores the lawless fringes of the Empire. Flee from Imperial entanglements, double-deal with Hutts and gangsters, and jump to lightspeed in the fastest hunk of junk in the galaxy.This core rulebook includes:• A dynamic dice mechanic that goes beyond success and failure to enhancenarrative gameplay.• Full playable rules for six careers, nineteen specializations, and eightspecies, enabling flexible character creation and development.• Obligation rules to invest player characters in the story of Edge of the Empire.• Starship combat, customizable equipment. Force powers, dangerousadversaries, and much, much more!

Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide


Howard Grossman - 2013
    Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes:    • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide   • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts    • Complete charts showing all information and metamorphous of each familiar    • Breakdown for all spells, alchemy formulas, and items    • Solve every puzzle, defeat every boss, and find all hidden treasures    • Features a hard cover with unique treatments for collectability.

13th Age Core Book


Rob Heinsoo - 2013
    The core rules for the 13th Age roleplaying game.

Dungeons of Dread: "S" Series Classic Adventure Compilation:


E. Gary Gygax - 2013
    Dungeons of Dread is a hardcover collection of four classic, stand-alone Advanced Dungeons & Dragons adventure modules -- S1: Tomb of Horrors, S2: White Plume Mountain, S3: Expedition to the Barrier Peaks, and S4: The Lost Caverns of Tsojcanth -- complete with original black-and-white interior art.

Field Guide to Kanto


Kari Fry - 2013
    This field guide can help a traveler identify all of the creatures known to inhabit the region (as of a study performed in 1998, anyway) as well as providing valuable information about their habitats and temperament in order to help a traveler be prepared for the encounter.The features of the Field Guide to Kanto include:158 full-color pagesColorful illustrations of all 151 creatures discovered during the 1998 surveyDescriptions of these creatures, including updated information discovered since the initial survey, such asElemental affinityHabitatBehaviorA full-color map of the Kanto regionThe book is available in both hardback and paperback formats.The hardback version has the following unique features:Foil-embossed, sturdy coverDust jacket which doubles as a posterThe descriptions and illustrations are the result of years of study by Professor Kari Fry. The books were printed by the ink-types at Bang Printing.

Call of Cthulhu: 7th Edition Quick-Start Rules


Sandy Petersen - 2013
    — one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!

Shipfaced


Robert Bevan - 2013
    An attempt at an honest day's work turns into a disaster, as Tim, Dave, Julian, and Cooper try to avoid getting raped by pirates and spending the rest of their lives staring at each other's dongs.

Pathfinder Roleplaying Game: Bestiary 4


Jason BulmahnTim Hitchcock - 2013
    Within this tome of terrors you'll find pitiless psychopomps and blood-drinking nosferatu, insectile formians and faceless nightgaunts, and even unique mythological horrors like Spring-Heeled Jack and Grendel himself. Yet not every creature need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles!Pathfinder Roleplaying Game: Bestiary 4 is the fourth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Bestiary 4 includes:- More than 300 different monsters.- Creatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju.- New player-friendly races like changelings, kitsune, and nagaji.- Entities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones—including Cthulhu!.- New creatures you can construct, like clockworks and juggernauts.- New familiars, animal companions, and other allies.- New templates to help you get more life out of classic monsters.- Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.- Expanded universal monster rules to simplify combat.- Challenges for every adventure and every level of play.... and much, much more!Cover art by Wayne Reynolds

Werewolf the Apocalypse


Rich ThomasEddy Webb - 2013
    

Grand Theft Auto V Limited Edition Strategy Guide


Tim Bogenn - 2013
    We provide strategy for every action-packed mission.Learn everything there is to know about the three playable characters, Michael, Franklin, and Trevor. Each character has his own personality, motivations, and skillsets.Mission maps identify key objectives, specify targets, and chart the fastest path to success.Complete coverage of all off-mission activities and sophisticated mini-games.Our maps cover every square mile of this enormous world that’s bigger than Red Dead Redemption, Grand Theft Auto IV, and Grand Theft Auto: San Andreas combined.

The Art of Tomb Raider: A Survivor is Born


Brady Games - 2013
    This stunning art book by BradyGames follows the journey of the brand new Tomb Raider game from page to screen.This unique book contains hundreds of images of Lara Croft, her friends and enemies, the environments she explores and the weapons she uses. Ever wondered how Lara came to look like she does? Read about her development, from drawing board to final screenshot. With extensive commentary by the game's creative director, artists and developers, there has never been a more in-depth look at how Tomb Raider is made.The Art of Tomb Raider: A Survivor is Born is full of stunning images that make it the perfect book for fans of the series. Put your controller down, take a break, and take your game further with BradyGames.

The Legend of Zelda: The Wind Waker Collector's Edition: Prima Official Game Guide


Steve Stratton - 2013
    • Bonus Cloth Map - a collectable cloth map of the Great Sea is included• FREE eGuide access – Every print guide comes with a code giving access to the eGuide• Collect Everything - locations revealed for all treasure charts, pieces of heart and the best times for using the pictograph to complete the Nintendo Gallery• 100% Completion - detailed walkthrough will take you through all areas and show the earliest point for when a side quest can be completed• Puzzle Solutions - every dungeon puzzle is broken down step-by-step to ensure you never get stuck• Never Get Lost - labeled maps show everything you can do when navigating The Great Sea or exploring dungeons

How to Be a Poker Player: The Philosophy of Poker


Haseeb Qureshi - 2013
    In this truly groundbreaking book, Haseeb Qureshi, retired world-class high stakes poker pro and instructor, takes you on a journey of rediscovering the game of poker from the inside out. He explores the depths of strategy, psychology, and philosophy within poker, and teaches you his uniquely scientific perspective on approaching the game.Whether you've read all the books and want to take your game to the next level, or whether you're an amateur wanting to learn what it's all about, this game-changing book is a must-read. In the words of WPT World Champion David Williams, "Haseeb has written an amazing and ground-breaking book. There's truly nothing else like it. An absolute requirement for anyone serious about poker."

Amazing Minecraft Secrets You Never Knew About


Minecraft Books - 2013
    BUY NOW! ON 50% SALE FOR A LIMITED TIMEAMAZON BESTSELLER 2013 !!!Become a pro in Minecraft! This book contains more than 100 best secrets for you ! Master your gameplay right now!* A LOT of secrets!* Very easy to read!* Updated to the latest version!* A bestselling book!Check out more of our guides!

Pathfinder Roleplaying Game: Ultimate Campaign


Jason BulmahnTim Hitchcock - 2013
    As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Ultimate Campaign includes:- A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.- Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!- A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.- New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.- Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.- Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves.... and much, much more!Cover art by Wayne Reynolds

I Saw Lexy Kissing Santa


Christa Charter - 2013
    This year the next-gen prototype is on display and security is extra tight. What happens when it goes missing? Moonlighting detective Mike Malick puts the party on lockdown. While Mike and Xenon security search for the missing hardware, Lexy gets in a cat fight with one arch enemy, sings Christmas carols with another, and gets really dirty--with Santa and without.A Lexy Cooper short story that takes place between the end of Pwned and the beginning of Lexy Cooper #3, due in early 2014.

Against the Slave Lords


Wizards of the Coast - 2013
    Against the Slave Lords is a hardcover collection of four classic Advanced Dungeons & Dragons(TM) adventure modules that form a series -- A1 Slave Pits of the Undercity, A2 Secret of the Slavers Stockade, A3 Assault on the Aerie of the Slave Lords, and A4 In the Dungeons of the Slave Lords -- complete with original black-and-white interior art.Added to the collection is an all-new fifth adventure -- A0 Danger at Darkshelf Quarry -- that you can use to kick off an AD&D campaign that pits a group of adventurers against the evil Slave Lords! Module A0, designed for levels 1-3, sets the stage for events that unfold throughout the remainder of the "A" series.

Gears of War: Judgment: Kilo Squad: The Survivor's Log


Rob Auten - 2013
    This firsthand account chronicles the soldier’s experience in a riveting and beautifully illustrated oral history — the events he witnessed and the deterioration of COG society, his decision to take his unit rogue, and stories from the other members of his cohort. Divided into sections on COG society, Kilo Squad, and E-Day, the book underscores the perseverance of Baird and Kilo Squad and highlights key details on Locust forces. The Survivor’s Log is a genuine treat for fans of the game that USA Today heralded as “an intense prequel,” as well as “an exhilarating expansion and another worthwhile reason to rev up the chainsaws."

Demon: the Descent


Dave BrookshawMark Stone - 2013
    They are sent by the God-Machine to enact its will through time and space, delivering messages, building infrastructure, protecting some people, killing others. You were one of those angels...But not anymore.Now you are one of the Unchained, a fallen angel who defected to the human race. Yours is a world of false identities and clockwork conspiracies, stolen faces and hidden works of the Machine. You cannot -- will not -- return to the sterile embrace of Heaven.All you can do is reign in Hell.

Call of Duty: Ghosts Signature Series Strategy Guide


Phillip Marcus - 2013
    Outnumbered and outgunned, but not outmatched, the remnants of the nation’s Special Operations forces—a mysterious group known only as “Ghosts”—leads the fight back against a newly emerged, technologically superior foe. Earn your mask in Single-Player and Multiplayer with the unmatched tactics and analysis available only in this guide.Complete Campaign Walkthrough - We lead you step-by-step through the entire game from start to finish, including all Rorke File collectible locations.Comprehensive Multiplayer Coverage - We provide pro-level tactics for solo and team-based play. Every game mode, including Cranked and Search & Rescue, unprecedented weapon analysis, perks, ranking up, challenges, killstreaks, and much more!Exclusive, Detailed SP & MP Maps - We depict every level in the game.We reveal weapon and ammo positions, collectible locations,SP campaign and MP objectives,and more!In-Depth Coverage of Every New Feature - We break down the greatly expanded character loadout system, Squads, the latest arsenal additions, and much more. Learn everything that’s new and gain the competitive edge!Winning Create-a-Soldier Advice - We help you custom tailor your loadout for the game modes, the maps, the team roles, and the play styles you want to master.There’s More! Achievement and Trophy rosters, unlockables, gripping artwork, and much more!

Super Mario 3D World Collector's Edition: Prima Official Game Guide


Prima Games - 2013
    • BONUS CALENDAR - a 13 month calendar with special Mario dates and artwork is included• Art Section - this collector's edition exclusive shows the wonderful artwork of Super Mario 3D World• Find Everything - fully labeled maps show the locations for every single power-up• Collect It All - locations shown for every collectible• All The Secrets - the best spots revealed for getting 1-ups, shortcuts, star rankings and more• Beat The Baddies - strategies for defeating every enemy and boss

Tomb Raider Signature Series Guide


Brady Games - 2013
    Lara must explore, ­ fight, and, above all, survive to escape the island’s relentless hold.ONLY IN THE LIMITED EDITIONCUSTOM DESIGNED AMULET - This handsome 1.5” painted metal replica of Lara’s amulet can be worn on any of your own adventures and is the perfect collectible for any Tomb Raider fan.DOWNLOADABLE CONTENT - CODES FOR MULTIPLAYER CHARACTERS - This Limited Edition Strategy Guide includes codes that unlock two multiplayer characters: Scavenger Scout and Scavenger ExecutionerPREMIUM HARDCOVER - All of the game tested strategies and multiplayer tips that are included in our Signature Series guide, packaged in a deluxe hard cover with a superior gloss ­ nish.STRATEGY GUIDE FEATURES· COMPLETE WALKTHROUGH - We lead you step-by-step through the entire game from start to ­ finish—locate and complete every Challenge!· HIGHLY DETAILED SINGLEPLAYER AND MULTIPLAYER MAPS - Our maps pinpoint critical locations in every area. Find each and every collectible, ammo cache, and Challenge Tomb!· COMPREHENSIVE MULTIPLAYER COVERAGE - Expert tactics for each multiplayer mode.· 100% COVERAGE - All of the Challenge Tombs, Achievements and Trophies, and all of the Secrets and Unlockables for 100% completion.

Pokemon X & Pokemon Y: The Official Kalos Region Pokedex & Postgame Adventure Guide


The Pokemon Company - 2013
    Crucial data on more than 450 Pokemon, including their moves, locations, stats, and Evolutions! Detailed guides on Pokemon Eggs and how to find all Kalos region Pokemon! Lists of all TMs, HMs, items, Berries, and Mega Stones - including where to find them! Extra tips and hints for your adventures after the Hall of Fame!

It's behind you - The making of a computer Game


Bob Pape - 2013
    Jump forward to a couple of years ago (ouch, sorry) and I found myself starting to write down what I could remember about those early game years - not through any need to see my name in print but just because I thought it best to record for myself what I could while I could. I did think that if I was lucky I'd remember a few pages worth of material and come up with an interesting essay I could read back to myself when I'm an OAP (only eleven years away now!) but the more I started to think about things the more the details came back to me and the more and more pages I started to fill. Since I've always wanted to write a book and Rule Number One is "write about what you know" I decided to go for it and do things properly and write down every part of the process of creating one of those early computer games I could remember. IT'S BEHIND YOU is the result.Since R-Type was only the second published game that I had written I decided to flesh things out a bit (alright, pad things out a bit) by writing about how I got to that stage so the book itself is in three parts: a pre-history of some of my early attempts at computer game\programming, a short section on my first published game (a conversion of the Bally Midway arcade game Rampage) and R-Type itself. This last section is itself split into two parts: everything I could remember about about the writing of the game from start to finish and what happened to it, and me, after it was published.I don't believe anyone who was actually there has ever documented something like this before, and let's be honest it's really quite a niche subject with a limited appeal so I have no illusions that what I've written will only really be of interest to those who share a passion for old computer games (or 'retrocomputing' to give it its fashionable title.) Of course it does help to have an inkling of what I'm talking about when I mention the games, companies, magazines, people etc. who were part of the UK games industry at that time but I'm guessing that if you're thinking of downloading and reading this then you already have some idea of what it's all about.Lastly I hope I've done my best to try and make this as readable and non-technical as I can because behind the game is what I think is one heck of a story that I hope you'll find both interesting and illuminating.

The Complete Elmore


Larry Elmore - 2013
    336 page full color hardback book containing most of Larry Elmore's painted and drawn art over the last 40 years.

Monster Hunter International Employee's Handbook and Roleplaying Game


Steven S. Long - 2013
    COWBOY UP. KILL IT. GET PAID.That's the official mission statement of Monster Hunter International, the world's most successful professional monster-hunting organization. Now you can join the ranks of MHI and get paid to fight monsters! The Monster Hunter International Employee's Handbook And Roleplaying Game contains everything you've ever wanted to know about MHI and its world. It includes a complete roleplaying game using the award-winning HERO System rules so you and your friends can have hours of monster hunting fun!The MHIEHRPG includes:- a description of MHI, from its history and resources to the people who make it such a unique and successful organization- character sheets for members of MHI (such as Owen Pitt, Julie Shackleford, and Earl Harbinger), their allies (like Agents Myers and Franks of the Monster Control Bureau), and their main enemies (Martin and Lucinda Hood, Lord Machado, and many more)- character sheets for monsters that exist in the world of MHI, ranging from werewolves, vampires, and zombies to truly strange creatures like Humboldt Folk, luskas, and lindwyrms.- the complete HERO System basic rules, with expanded rules for gunfights, magic, and other action common to MHI adventures- original MHI fiction from Larry Correia, author of the bestselling MHI novels!"

Grand Theft Auto V Official Strategy Guide


Tim Bogenn - 2013
    Know exactly when to jump in and out of the lives of each of the three main characters and which weapons, tactics, and routes are most effective. Dive deeper into the story with tips for each mission and insight on every twist and turn; know when choices with consequences must be made, and achieve a gold medal every time.

Dark Heresy Core Rulebook


Tim HuckelberyDan Abnett - 2013
    Players take on the role of defenders of humanity and embark on hazardous adventures into the dark heart of the 41st Millennium. As an Acolyte of an Inquisitor, you’ll serve at the front line of a great and secret war to root out dangers that imperil all of humanity.The 448-page, full-color Dark Heresy Second Edition Core Rulebook contains everything you and your friends will need to serve the Emperor in the Askellon Sector. Rules for character creation, combat, and adversaries are supplemented by informational source materials that will help Game Masters bring the Askellon Sector and its horrors to life. The Dark Heresy Second Edition Core Rulebook can be used to enjoy enjoy standalone adventures and ongoing campaigns in the grim future of the 41st millennium.

Myst: The Book of Atrus - A Graphic Novel


Heather Larkin - 2013
    She excites him with stories about the D’ni, a great civilization that collapsed long ago. Atrus longs to know more about the D’ni, and his own past, than his grandmother will say. When a visitor enters their world and offers to take Atrus to D’ni, everything he’s been taught will come into question.A fresh graphic adaptation of the novel, “Myst The Book of Atrus” by Rand and Robyn Miller with David Wingrove, telling the story behind the hit video game MYST (1993).This printed version comes with exclusive content including chapter heading illustrations and a thirteen-page bonus chapter not found online.

The Last of Us Signature Series Strategy Guide


Brady Games - 2013
    Twenty years later abandoned cities have been reclaimed by nature and the human population has been decimated. Joel and Ellie must work together to survive their journey across the United States.Complete WalkthroughWe lead you step-by-step through the entire story from start to finish, so you can find every collectible and earn every trophy to achieve 100% completion.Highly Detailed Single-Player and Multiplayer MapsOur maps pinpoint critical locations in every area. Find each and every collectible and gather important crafting materials.Multiplayer CoverageExpert tactics for every single aspect of multiplayer game play.Items, Enemies, and More!Learn about every item that Joel and Ellie will use for survival, the enemies that they will face on their travels, and the upgrades and recipes to enhance abilities and create new weapons. It’s all in this guide!

LEGO Legends of Chima: Official Guide


Tracey West - 2013
    Includes a buildable Minifigure!This book is packed with everything you ever wanted to know about LEGO Legends of Chima(TM)! Also includes a buildable Minifigure.Power up with all the exclusive, official information on the world of Chima! Inside you'll find . . .-CHI rules! Where CHI comes from and how it's used, plus CHI challenges and the Golden CHI-Animals attack! Stats and facts on all your favorite characters - Laval, Cragger, Eris, Worriz, Razar, and more-Total tribe trivia! The lowdown on the animal tribes and their history-Insider info on the Speedorz, weapons, playsets, and secret locations

Halo 4: The Essential Visual Guide


D.K. Publishing - 2013
    Created in collaboration with developers 343 Industries, "Halo 4: The Essential Visual Guide" celebrates the release of "Halo 4," one of the biggest video game releases in recent history.Featuring detailed, annotated artwork, "Halo 4: The Essential Visual Guide" fleshes out the Halo universe with a vast collection of facts from the first installment of Halo's epic new "Reclaimer Saga." Fans of the series will love immersing themselves in the perilous world of "Halo 4" with detailed sections about the characters, factions, weapons, vehicles, equipment, armor, ships, and locations."Halo 4: The Essential Visual Guide" engrosses readers in the rich lore with in-depth profiles focusing on the roles and significance of the many things which inhabit the vast, mysterious, and dangerous Halo Universe.

World of Warcraft Tribute


UDON - 2013
    Every denizen of Azeroth deserves to have this gorgeous artwork collection in their personal library.

Kingdom


Ben Robbins - 2013
    They are the communities that unite us.We're playing with a colony ship as our Kingdom. We're still years from the target system when we pick up the signal. Could this be first contact with an alien intelligence? Unfortunately, it's light years out of our way. This is our Crossroad: do we change course to investigate?The colonists are excited even if it means abandoning our carefully calculated settlement plans. But by now all the players suspect that Captain Browning (ahem, *Acting* Captain Browning) cares more about looking like a good leader than being one. He's in charge and he wants to keep it that way. My character tells the Captain that the data's conclusive: the signal is definitely not natural. But she also mutters that if we're abandoning the plan and just making things up as we go along, pretty soon everyone is going to want a vote.I'm Perspective so what I predict is true. A Touchstone character showed us what the people wanted. But the Captain has Power. He decides what we do. And I just told him that if he does what the people want his precious authority is going to be a thing of the past.Captain Browning carefully straightens his uniform, then flips the switch to make a ship-wide address… Your Kingdom can be any group or organization that interests you. You could play a Wild West frontier town, a colony ship crawling to a distant star, or a sprawling Empire holding conquered peoples beneath its thumb.As you play, you'll confront your Kingdom and your characters with Crossroads, critical decisions that may change your community forever. What will your Kingdom do? What will it become? Strive to make your Kingdom live up to your ideals... or watch as it burns.The Kingdom is in your hands. The question is: will you change the Kingdom or will the Kingdom change you?Includes over twenty sample Kingdoms to get you started quickly, from the mercenaries of the Banner of the Black Serpent, to the galactic weapon-smiths of Starfall, to the wealthy dilettante mystics of the Eye of Osiris, to the devoted doctors of Sawyer Memorial Hospital.For two to five players. No GM. No prep.

The Art of Watch Dogs


Andy McVittie - 2013
      The Art of Watch Dogs is an in-depth review of Ubisoft’s amazing new game with extensive concept and development art and detailed creator commentary. The first of its kind for a franchise that is certain to be a future classic, the book will explore the technology-controlled world of Watch Dogs, taking readers on a visual guide through Aiden Pearce’s quest to turn Chicago’s Central Operating System (CtOS) against its corrupt owners.

Herobrine Rises: Season One - Episode 0


S.D. Stuart - 2013
    With access to their dad’s supercomputer at the government lab where he works, they hack into a password protected server, the one created by Notch himself, that is rumored to contain the only version of Minecraft with Herobrine actively running in the program. What they find is not what they expected. UPDATE: Due to overwhelming reader requests, S.D. Stuart's Minecraft Adventures Season Two will begin April 15th, 2014 instead of this summer! While your parents are standing in line to pay taxes, you can begin the next season of Minecraft Adventures. Get caught up on all the episodes of Season One now! MINECRAFT ADVENTURES - SEASON ONE Herobrine Rises (Ep. 0 - 12/2/2013) The Portal (Ep. 1 - 12/9/2013) Day of the Creepers (Ep. 2 - 12/16/2013) Here Be Dragons (Ep. 3 - 1/6/2014) The Dark Temple (Ep. 4 - 1/13/2014) Immortal Zombie (Ep. 5 - 1/20/2014) Displaced Kingdom (Ep. 6 - 1/27/2014) Forgotten Reboot (Ep. 7 - 2/3/2014) Wither's Destruction (Ep. 8 - 2/10/2014)

Torchbearer: Basic Rule Book for Levels 1-5


Thor Olavsrud - 2013
    In it, you take on the role of an adventurer seeking his or her fortune. To earn that fortune, you must explore fornlorn ruins, brave terrible monsters and retreive forgotten treasures. However, this game is not about being a hero. It is not about fighting for what you believe. This game is about exploration and survival. You may become a hero. You might have to fight for your ideals. But to do either of those things, you must prove yourself in the wilds. Because there are no jobs, no inheritance, no other opportunities for our deadbeat adventurers. This life is their only hope to prosper in this world.

The Esoterrorists


Robin D. Laws - 2013
    The Esoterrorists introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that players are never deprived of the crucial clues they need to move the story forward.Upgrades, Improvements and New Content for the 2nd Edition:This new edition of The Esoterrorists is 4 times longer and allows you to:* Equip your characters with fine-grained investigative abilities, ranging from Interrogation and Data Retrieval to the ever-popular Forensic Entomology and always useful Bullshit Detector.* Round them out with 13 crucial action abilities, which help you fight, run away, and retain your mental stability when the horrors come knocking.* Absorb the latest, in-depth intelligence data on the terrifying world of the Esoterrorists.* Learn the never-before-revealed inner workings of the Ordo Veritatis, the secret international agency that sends you out to smash the foe.* Recoil at raw reports detailing all-new creatures of unremitting horror.* Root yourself in a site of small town menace with the new Station Duty campaign frame and scenario.* Confront fever dreams of the apocalypse in a brand new introductory scenario, OPERATION: PROPHET BUNCO!Also included, for gamemasters:* Data on the terrifying world of the Esoterrorists, and the Ordo Veritatis, the benevolent global conspiracy that fights them* Creatures of unremitting horror.* Detailed instructions on structuring investigative scenarios for the innovative GUMSHOE system* Advice on bringing those scenarios to life in play* Operation Slaughterhouse, an advanced example scenario of geopolitical horrorThe Esoterrorists is easy to learn, easy to play and replayable by design.Incorporating years of advice, actual play experience, and design evolution, The Esoterrorists Enhanced Edition includes all the rules you need to play the game that revolutionized investigative roleplaying. Dripping with ichor and jammed with content, this is the heftier, meatier, definitive tome gamers have been crying out for ever since they laid their paws on the original.

Lore of the Clans


Alan Alexander - 2013
    Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant progeny to the streets and letting them figure it out for themselves. A few smother their instruction in religious imperatives, philosophical tenets, or mystical confluences. But not one of them has a pamphlet with clear, easy instructions once you’ve become Damned.Of course they lie. All vampires lie. But the best lies are those that are told between two truths, yes? Here are thirteen such truths, childe. They may line up with other things you know, or they might not. Sometimes the narrators present tantalizing rumors and conspiracies, while others digress into areas not often considered by many. Some of what they say have no facts to back them up, but not everything is a lie, either.Let us find instruction from amidst the lies, together.Lore of the Clans is a single volume revisiting all thirteen Clans for Vampire: The Masquerade 20th Anniversary Edition, providing story hooks, character concepts, history, and Clan-specific rules.This Book Includes:The history, lore, and nightly practices of all thirteen Clans, told from the perspective of the Kindred themselves.New combo Disciplines, powers, Merits, Flaws, and other rules specific to each Clan.Revising and updating more classic Vampire: The Masquerade material to V20.

101 Ways to Win at Scrabble (Collins Little Books)


Barry Grossman - 2013
    Most of us manage to win now and again but if you’re looking for a permanent performance boost, then this book is for you. Barry Grossman offers us some of his top tips for remembering high-scoring and unusual words along with those crafty tactics which will make all the difference.Beautifully produced, Collins Little Book of 101 Ways to Win at Scrabble™ is a treasure in itself and makes a perfect gift for all word enthusiasts and aspiring Scrabble players the world over.Collins Little Book of 101 Ways to Win at Scrabble™ is endorsed by Mattel.SCRABBLE™ is a registered trademark of J. W. Spear & Sons Ltd., a subsidiary of Mattel, Inc.© 2011 Mattel, Inc. All Rights ReservedBarry Grossman is one of the UK's best Scrabble players and a committee member of the Association of British Scrabble Players. He has also appeared on and won Countdown. Barry has written Collins Scrabble: Play to win! and contributed to Collins Scrabble A-Z.

Master Builder: The Unofficial Guide to Minecraft & Other Building Games


Triumph Books - 2013
    Popular with both girls and boys, this "virtual play set" of building blocks lets players create essentially anything they can imagine. With Master Builder, the unofficial comprehensive guide for this virtual world, beginners, experts, and general enthusiasts of Minecraft will learn how to get more out of their valuable playtime—how to build better structures and cooler worlds and how to cooperate more efficiently in multiplayer mode. This full-color book shares strategy from Minecraft's top players, examines the creation of many of today's most impressive worlds, and provides a glimpse at what's to come in this ever-expanding universe. It also includes a bonus section on other building games, including Lego Universe. This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark Minecraft is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and are used for identification purposes only.

Pathfinder Adventure Path #73: The Worldwound Incursion


Amber E. ScottEric Braddock - 2013
    But when one of the magical wardstones that helps hedge the demons into their savage realm is sabotaged, the crusader city of Kenabres is attacked and devastated by the demonic hordes. Can a small band of heroes destined for mythic greatness survive long enough to hold back the forces of chaos and evil until help arrives, or will they become the latest in a long line of victims slaughtered by Deskari, the demon lord of the Locust Host?This volume of Pathfinder Adventure Path launches the Wrath of the Righteous Adventure Path and includes:- “The Worldwound Incursion,” a Pathfinder RPG adventure for 1st-level characters, by Amber E. Scott.- A gazetteer of the crusader city of Kenabres on the border of the Worldwound, by Amber E. Scott.- The search for an infamous demon hunter in the Pathfinder’s Journal, by Robin D. Laws.- A complete outline of the Wrath of the Righteous campaign.- Four new monsters by James Jacobs, Jason Nelson, David Schwartz, and Jerome Virnich.Cover art by Wayne Reynolds

Capcom 30th Anniversary Character Encyclopedia


Casey Loe - 2013
    The "Capcom 30th Anniversary Character Encyclopedia" celebrates Capcom's 30 years in the industry and gives fans concise information about every major Capcom character, their key artwork, statistics, background information, and interesting notes on the history of each character and game franchise. Including almost 200 characters from the Capcom family, this "Character Encyclopedia" sheds new light on these characters in a way nothing else does!

The Last Stand of the Teir'Dal: An Everquest Next Novella


Maxwell Alexander Drake - 2013
    

The Legend of Zelda: A Link Between Worlds Collector's Edition - Prima Official Game Guide


Stephen Stratton - 2013
    • BONUS Framed Lithograph - a high quality framed lithograph featuring a gold foil Hyrule Crest and the main illustration from The Legend of Zelda™: A Link Between Worlds is included• FREE Mobile Version Included - get access to the full digital guide that can be viewed on any mobile device or computer• Detailed World Maps - highly detailed maps show the locations for every dungeon entrance, piece of heart and more• Never Get Lost - step-by-step walkthrough will guide you through each dungeon and puzzle• Find All The Collectibles - handy checklists show the locations for all collectibles• Beat The Bosses - the best strategies for defeating the boss of each dungeon

Doctor Who The Scond Doctor Sourcebook


Cubicle 7 Entertainment Ltd - 2013
    

Shadowrun Fifth Edition


Catalyst Game Labs - 2013
    With rules for characters creation , magic combat, Matrix hacking, rigging and more. You have everything you need to face the challenges of the Sixth World

Pathfinder Campaign Setting: Fey Revisited


Savannah BroadwayEric Belisle - 2013
    Now the Pathfinder Roleplaying Game explores 10 of the Golarion’s most iconic and well-loved fey creatures in Pathfinder Campaign Setting: Fey Revisited!With Fey Revisited, you can immerse your game in the rich lore of legendary beings such as vigilant tree-bonded dryads, fanciful goat-legged satyrs, and blindingly beautiful nymphs, or release lurking evils like sadistic redcaps and diverse hordes of maniacal gremlins. Each entry includes how these embodiments of nature might guard or corrupt the world, details on the unique tokens they bestow upon favored mortals, and a ready-to-use threat or ally of each fey race.Inside this book, you’ll find fey creatures like:- Dryads, guardians of the forest who ensnare mortals’ minds for their own goals of preservation.- Leprechauns, folkloric pranksters rumored to hide great riches available to those who find their stash.- Norns, the powerful beings said to pull at the threads of fate.- Nymphs, stunningly beautiful fey who strike blind those who peer upon them.- Redcaps, blasphemous and sadistic murderers known for dipping their woolly caps into the blood of their victims.- Satyrs, creatures of whimsy and strength who use their musical pipes to haunt and bewilder.- Other capricious creatures, such as a handful of types of pesky gremlins, terrifying nuckelavees, elusive rusalkas, and playful and quirky sprites.Cover art by Steve Prescott

Pathfinder Adventure Card Game: Rise of the Runelords Base Set


NOT A BOOK - 2013
    Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name of foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game's award-winning Rise of the Runelords Adventure Path. Choose your character's class; build a deck of allies, equipment, and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they'll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.The Pathfinder Adventure Card Game: Rise of the Runelords Base Set includes:- Nearly 500 cards, featuring 7 character classes, a richly customizable assortment of equipment and magic, and dozens of allies, monsters, and villains from the Rise of the Runelords Adventure Path.- The Burnt Offerings Adventure Deck, the beginning of the Rise of the Runelords Adventure Path.- A complete set of 5 polyhedral dice.

The Fall of Bastion: An Everquest Next Novella


Robert Lassen - 2013
    

Eternal Lies


Will Hindmarch - 2013
    Investigate ancient crypts, abandoned estates, and festering slums. Explore choked jungles and the crushed psyches of your predecessors. Follow in their footprints and make new ones of your own. This time, there won’t be another chance.The world is yours to save… or loseA massive new campaign for Trail of Cthulhu by Will Hindmarch and Jeff Tidball with Jeremy Keller

Mastering The Elder Scrolls V Skyrim: A Complete Guide On Strategies, Useful Tips & Becoming The Ultimate Warrior (Master Anything Guides)


Rico Books - 2013
    Playing Skyrim, you will be able to explore hundreds of dungeons and fight thousands of deadly foes. You will be able to join and fight for several guilds, and several factions. The journey will be difficult however, and this guide will help you on your adventures. With strategies on gameplay including magic,play style, guilds and enemies Mastering The Elder Scrolls V Skyrim will give you the most out of your Skyrim Adventure.

Imperial Armour Volume Twelve: The Fall of Orpheus


Alan Bligh - 2013
    On the edge of the Segmentum Tempestus, the Orpheus Sector has stood as a bulwark against the outer darkness for millennia. Forged in war and preserved by the blood of the Imperium's soldiers, it has stood against the privations of the Orks from without and the treachery of Chaos from within, but the terror that rises to engulf it is beyond anything it has faced before.From their cold tombs deep beneath dead and forbidden worlds, the Necron Overlords of the ancient Maynarkh Dynasty, tainted by madness and hungry for war, have risen and with them stand the undying machine legions and fearsome war engines of a lost age. Their goal is the conquest of the Orpheus Sector and the extermination of the human vermin that now infest their former domains there. Already, hundreds of worlds have fallen and villions have died before their seemingly unstoppable onslaught, but the Imperium has nto been slow to react and a vast Crusade force has been rallied to battle for the Orpheus Sector's heartlands.The fate of an entire Imperial sector hangs on a knife-edge, but can even the superhuman warriors of the Minotaurs Chapter and the relentless armies of the Death Korps of Krieg stand before the nightmare that has come to Orpheus?In this book you will find a detailed history of the horrors of the Orphean War and the forces involved. This includes a new variant Necrons army list -- The Dark Harvest, representing the forces of the tainted Maynarkh Dynasty alongside new Necron units such as the Canoptek Acanthrites, the Night Shroud Bomber and the mighty Tomb Citadel fortification. Also contained within this book is a new Death Korps of Krieg Assault Brigade army list, and updated background and units for the Minotaurs Chapter of the Space Marines, the the rules for numerous Warhammer 40,000 Space Marine units such as the Spartan Heavy Assault Tank, the Storm Eagle Gunship and the Predator Infernus.

Transhuman


Rob BoyleJohn Snead - 2013
    Transhuman is the expanded guide for both players and gamemasters:* Package-based character creation* Random life path character creation* Get more out of flexbots, swarmanoids, asyncs, and infomorphs with expanded rules and options* Make better Firewall agents with advice on investigation, combat tactics, espionage, and infiltration* Over 30 new morphs, new traits, and new character backgroundsTranshuman was nominated for a 2014 Origins Award for Best Roleplaying Supplement.

Firefly Role-Playing Game: Gaming in the 'Verse


Monica ValentinelliDaniel Soliz - 2013
    For more information about this game. Thank you for picking up a copy of the Gaming in the 'Verse!This unique, limited edition game book includes two Firefly adventures from the Echoes of War line and material from the upcoming Firefly RPG.Character Creation includes all nine crewmembers, 12 pre-generated archetypes, and original character generation.Ship Creation includes step-by-step information on how to build your boat along with game rules for Serenity.Episode Guide preview for "Serenity" and "The Train Job" comes with recap adventure seeds, and character/ship rules.Basic Rules provide everything you need to run and play a scenario in the 'Verse.Wedding Planners, written by Margaret Weis, is a five-act Echoes of War adventure.Shooting Fish is also a five act Echoes of War adventure, written by Andrew Peregrine.Appendix includes Design Essays, Glossary, FAQ, Chinese Translation Guide, and the White Sun System Atlas.

Malifaux


Justin Gibbs - 2013
    Actively using character-driven stories to define the world of Malifaux, seek your fortune in this fast paced and brutal 32mm tabletop miniature skirmish game. Assemble your crew and stake your claim!Malifaux 2E completely updates the rules of the game, adding strategic depth, clarity, and choices. New stories, new factions, and new characters continue to pull you through the Breach and leave you battling for opportunity and survival in the dangerous world of Malifaux.

Minecraft For Dummies


Jacob Cordeiro - 2013
    With this fun and friendly beginners guide, you will quickly grasp how to play Minecraft in the three modes of game play: survival, creative, and hardcore. The easy-to-understand writing style walks you through every step of the way, from downloading the game to choosing a gaming platform to defending your creations against monsters and winning the game by defeating the Ender Dragon. Explains how to use blocks to build amazing creations and engage in gameplay with other players Details techniques for travelling across the biomes Zeroes in on playing wisely in Survival mode so you can acquire resources to maintain your health and hunger Shares tips for playing carefully in Creative mode, using your unlimited supply of resources, the ability to fly, and more Helps you play in Hardcore mode Minecraft For Dummies, Portable Edition goes where you go as you create a world you won't want to leave!

The Chaotic Caves


J.D. Neal - 2013
    Can the heroic adventurers root them out and save nearby towns and villages from attack?The Chaotic Caves is an adventure module for the Basic Fantasy Role-Playing Game. It includes a town setting, a small wilderness area with a number of keyed encounters, a set of underground lairs for various monstrous creatures, and an abandoned manor house. The Chaotic Caves is suitable for a group of first to third level characters, and a number of pregenerated characters are provided for those who wish to get underway quickly.

Tenra Bansho Zero


Junichi Inoue - 2013
    Conceived, designed and illustrated by famous manga author Junichi Inoue (and featuring gorgeous art from illustrators Hiroyuki Ishida, Rasenjin Hayami and others), Tenra Bansho Zero is one of the most well-received and recognized "Made in Japan" tabletop role-playing games, featuring rules that emulate a kubuki-style play or anime drama.On a distant world in the far future, the Sengoku (Feudal/Warring States) period of Japan is happening all over again- But this time with high-tech weapons, magically powered mecha, taoist magic masters, super-powered samurai, and more!The focus of the game is on acting out the characters, their backgrounds, and their destiny in the world of Tenra. The players get bonus points by acting in character and entertaining the other players, which can be spent to boost powers and gain abilities. Creativity, energy, and comraderie is physically rewarded in the game. Spend these gains recklessly, though, and you lose control of your character as they spiral down the Path of the corrupt Asura.Finally, TBZ is a fast RPG. It was designed to play out like a theatrical production, complete with Scenes, Acts, Intermissions and Coming Attractions. And like a play or movie, an entire story or campaign can play out in its entirety within one or two 4-6 hour gaming sessions.

Qelong


Kenneth Hite - 2013
    They wish to claim its rich harvests of souls and fields, its intricate networks of ley lines and temples, for their own.They have devastated it utterly.A forgotten weapon in their war, a neglected sorcery fallen from a distracted archon’s attention, lies in the Qelong River valley at the edge of this near-cosmic battlefield.Qelong is Kenneth Hite’s hellish southeast Asian setting inspired by fantasy quest drama and war stories like Valhalla Rising, Apocalypse Now, and The Good, the Bad, and the Ugly. Suitable for character levels 4-6, usable with LotFP Weird Fantasy Role-Playing and other traditional role-playing games.

Hillfolk


Robin D. Laws - 2013
    Your neighbors have grain, cattle, gold. You have horses and spears, courage and ambition. Together with those you love and hate, you will remake history—or die.With the Hillfolk roleplaying game, you and your group weave an epic, ongoing saga of high-stakes interpersonal conflict that grows richer with every session. Its DramaSystem rules engine, from acclaimed designer Robin D. Laws, takes the basic structure of interpersonal conflict underlying fiction, movies and television and brings it to the world of roleplaying. This simple framework brings your creativity to the fore and keep a surprising, emotionally compelling narrative constantly on the move.As you build your story, you mold and shape the Hillfolk setting to fit its needs. Do you entangle yourself with the seductions of your wealthy cousins to the north? Do you do battle with the fearsome sea people to the west? Or do you conquer the scattered badlands tribes to forge a new empire of your own?Detailed play style notes show you how to make the most of DramaSystem’s new tools. Once you’ve mastered DramaSystem’s nuances, you’ll hunger to take them to new vistas. A stunning talent roster brings you 30 additional series settings. From Cthulhu cult family drama to ninjas, pirates, and steampunk cowboys, Hillfolk offers years of play value.Contributors from every corner of the gaming scene and beyond include Ed Greenwood, Gene Ha & Art Lyon, Jason Morningstar, Kenneth Hite, Rob Heinsoo, Meg Baker, Wolfgang Baur, Jesse Bullington, John Scott Tynes, and Keith Baker.

The Mage of the Teir'Dal: An Everquest Next Novella


Robert Lassen - 2013
    This story adds some further character insight into Coralen Larkos, Arch Mage of the Thex monarchy, and tells us how he became friends with the King's younger son, the elven warrior prince, Keramore Thex.

The Masks of Nyarlathotep Companion


Bret Kramer - 2013
    And where Nyarlathotep went, rest vanished, for the small hours were rent with the screams of nightmare.” H.P. Lovecraft, 1920“What kind of weapons do Bloody Tongue cultists use?”“What does the Liver Ivonis contain?”“What hospitals are there in Mombasa?”“How do you organize a raid on Gray Dragon Island?”“What do I do if everybody dies???”Ever since its release in 1984, Masks of Nyarlathotep has been considered one of the finest supplements for Call of Cthulhu, a roleplaying classic. Countless players have dared to thwart the machinations of Nyarlathotep and plumb the mysteries of the Carlyle expedition. Keeping this globe-trotting campaign is unfortunately rather a challenge, with scores of NPCs, dozens of locations, hordes of cultists, and at least one very angryOuter God. Needless to say, even the best Keeper could use a little help.That is where the Masks of Nyarlathotep Companion comes in. Drawing on the wisdom and experience of the members of Yog-Sothoth.com, the premiere site for Lovecraftianrole-playing, the Companion gathers together tips and advice for Keepers wishing to run Masks of Nyarlathotep. Within these pages are detailed nearly every imaginable facet of the campaign, from starting play to ending things with a bang, explaining, exploring, and expanding the classic work. There is something for everyone, from novice game masters to Grognardian disciples of Cthulhu. The Masks of Nyarlathotep Companion contains:• A History of the Campaign.• Keeper’s Tips for organizing and running the campaign.• Tips on how to introduce, use, and kill Jackson Elias.• Guides to New York, London, Cairo, Kenya, Australia’s Pilbara Coast, ShanghaiAND Hong Kong.• Articles describing and expanding on all of the campaigns tomes and artifacts.• 4 new scenarios and numerous encounters that can be inserted into thecampaign.• Over two-dozen pre-generated characters plus tips on building betterinvestigators.Now you too can challenge (or challenge again) your players with this award-winningcampaign, now with the power of the Companion at your side!

Convergence of Cyriss


Douglas Seacat - 2013
    The key to this vessel’s completion lies in the geomantic fulcrums of power that cover the world, many in hostile territory. For centuries the cult has been amassing an immense mechanikal army, poised to take the final steps in readying for their goddess. The time has come for the Convergence to complete the Great Work, and they will let none stand in their way.Devote yourself to mechanikal perfection and transcend the flesh with Forces of WARMACHINE: Convergence of Cyriss, featuring:• Complete faction rules and profiles for fielding the Convergence of Cyriss in WARMACHINE Mk II, including Unbound formations.• An in-depth look at the history and science of the Convergence of Cyriss and its enigmatic goddess.• A painting guide to help you ready your forces for battle.• Theme Force lists and rules, which allow you to create armies based on specialized forces from the Convergence.LET NONE IMPERIL THE GREAT WORK!

On Top of Your Game: Mental Skills to Maximize Your Athletic Performance


Carrie Jackson Cheadle - 2013
    Physical skill alone is not enough to successfully deal with the demands of being an athlete. An increasing number of athletes are utilizing mental skills training to improve their confidence and feel more in control of their performance.Coaches and athletes are becoming more educated in understanding sport psychology and are seeking out ways to learn how to be “mentally tough”. On Top of Your Game can help athletes stay focused, motivated, and most of all, truly dedicated to their sport. From recreational to elite athletes, people are searching for ways to improve their performance. On Top of Your Game provides the necessary tools to regain control of your performance, including:How to decrease feelings of anxiety before competitionHow to increase confidence in ability to perform under pressureHow to increase awareness of personal mental obstaclesHow to gain a belief in your ability to accomplish goals and perform to athletic potentialHow to achieve more consistent resultsRekindle the passion for sport and competitionAnd for coaches:Simple and effective ways to address mental skills trainingHow to develop a common language around the psychology of sportHow to decrease mental errors of their athletesAnd most of all, how to help their players perform to their potentialAthletes spend tremendous amounts of time, money, and energy on their sport and they deserve to get the most out of that time. And athletes can’t gain the benefits from their sport participation if they are overwhelmed by feelings of pressure and anxiety. On Top of Your Game is the book that shows them they don’t have to be. The tools are creative, clear, and have been used by hundreds of athletes for improving their own performances. The book includes written exercises for gaining clarity and self-awareness, worksheets providing direction towards behavior change, and exercises for focus and control. “In my 30+ years in cycling I have had many opportunities to see extremely physically talented athletes fail to live up to their potential because they were never able to balance their physical talent with the mental side of sport. During that same time I have seen good athletes have championship winning performances due in part to their mental strength. Now more than ever, with so much information available to everyone instantaneously, many athletes tend to look everywhere except to themselves for improvement. Carrie Cheadle’s “On Top Of Your Game” is a fantastic resource for every level of athlete from weekend warrior to World Champion who is looking to strengthen their mental game and thus improve performance by looking within. With an easy to read format, “Take-Aways” & “Tools” at the end of each chapter and the “...there is no right or wrong way” approach, Cheadle definitely has a winning book on her hands. Drawing on personal experience as well as the experiences of the many athletes she has worked with, a nice balance of real life and textbook examples is achieved to make easy understanding for everyone.”-Kurt Stockton1990 US Professional Road Cycling ChampionTeam Manager & Director NOW and Novartis for MS Women’s Professional Cycling Team“I started this book while going through an injury and when the first few pages opened up with a personal story by Carrie of overcoming an injury herself, I knew I was going to benefit from reading the rest! The way she uses her own journey as an athlete, and combines that with her extensive studies in sport psychology, makes this book a 'must have' for any level of athlete. We just don't give enough credit to the power of the mind. Don't be lazy! Read this wonderfully written piece of work and start the process now.”-Lesley Patterson 3 x Off-Road World Triathlon Champion

Battlefield 4 Collector's Edition: Prima Official Game Guide


David Knight - 2013
    Gold Battlepacks have a higher chance of containing rarer combinations of random camos, dog tags, knives, XP boosts, and more! • 2-Sided Dry Erase Map Cards- The top down view of all 10 maps can be marked up with critical notes using a dry-erase pen or flip it over for map specific advice from professional gamers. • Behind-The-Scenes: "Since 1942"- An extra 32 pages of content featuring a Q&A with DICE, what's changed since 1942, and the making of Battlefield 4. • BONUS eGuide with Instructional Videos and Updates- There’s so much more online with sortable tables, interactive maps, instructional videos, and critical updates. • Play Like A Pro- In the first few hours of gameplay we’ll teach you how to be a hero and contribute to your team. Learn the best tactics to score points from respected professional gamers- StrongSide, Flamesword, Walshy, and Elumnite. • Plan Your Attack- Knowing the maps is critical. The pros break down every control point, zone, key location for all modes and maps. • Weapons and Vehicles- With more firepower than ever, we’ll give best practices and strategies for weapon types, attachments, and vehicles. • Reap the rewards- Unlock criteria for all ranks, classes, weapons, specializations, medals, ribbons, and dog tags.

Doctor Who The First Doctor Sourcebook


Cubicle 7 Entertainment Ltd - 2013
    With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also being a fact-packed resource for fans of the show!Return to where it all began, to a junkyard on Totter’s Lane. Visit Skaro for the first time. Wander the fourth dimension, travelling through all of space and time from the dawn of humanity to the far far future, with unexpected dangers and enemies along the way. Touch alien sands, and see strange birds wheel in a distant sky.

Don't Lose Your Mind (Don't Rest Your Head Rpg)


Benjamin Baugh - 2013
    They are never heard from again. A psychopathic hero wields every blade that ever murdered, carving off pieces of his personality in an effort to beat back the Nightmares. A temptress lures the cruel and vile to assault heronly to trap them in a prison built from her own ribcage. Trailing ash and burning footprints with every step, a man cursed with Orpheus gift delves deeper into Hell each day on a quest to find the last missing puzzle-piece needed to rebuild his late girlfriend from the wreck she has become...This is the story of the Awake. From the depths of their terrible and deliberate Madness, they face Nightmares both strange and dire, always knowing they are only a few moments away from becoming what they fight. From author Benjamin Baugh (Monsters & Other Childish Things) comes Dont Lose Your Mind, a Dont Rest Your Head supplement that explores the darkest depths of Madness for your game. Inside youll find twenty-six unique Madness Talents that push the boundaries of imagination. Each gives way to its own unique Nightmare, ready to darken every players door. And at the rich, nougaty center of this tome youll find a toolbox of new techniques and perspectives for supercharging insanity at your table, and making the most of Madness in the Mad City.Contains mature subject matter. Not recommended for the abnormally sane.

Convention Book: Void Engineers


Lillian Cohen-Moore - 2013
    They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war beyond the boundaries of Earth against adversaries too heinous to name.As much as that’s tearing the Technocratic Union apart, that’s the only way it can be: only the Void Engineers can defend Consensual Reality from horrors beyond. For only they can stand before what lurks out there, hungry to return to Earth.A WORLD UNDER SIEGEThe world beyond Earth has changed much in fifteen years, and not just from the Dimensional Anomaly. The Engineers have been forced to adapt to a Void growing ever darker. Convention Book: Void Engineers updates Mage: the Ascension with fresh 21st century ideas of the starfaring Convention — once filled with hopeful explorers and rebellious dreamers, now scarred by their secret war.

The Storyteller's Thesaurus


Anne K. Brown - 2013
    Browse the pages within to see what makes this book different:~Entries arranged in chapters by topic. Find everything you need to design a character, scene, or setting all in one place—no need to hunt through pages of alphabetical listings!~Words that are crucial in fantasy, history, and horror. No other thesaurus names weapons, armor, magical items, mystical creatures, symbols, treasures, and descriptive terms essential for any genre.~Usage notes and writing tips to clarify and expand. The authors draw from decades of work to target areas of concern for beginning writers as well as experienced authors.Let this book inspire new characters and develop original settings and locales. You’ll be amazed at how quickly new ideas form as you browse. The Storyteller’s Thesaurus just might be the cure for writer’s block, dull prose, and stale ideas ~ pick up this book and let your world expand!From the makers of Castles & Crusades and the popular Players Handbook.

Pathfinder Module: We Be Goblins Too!


Richard Pett - 2013
    Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers.The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe.The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain.The bad news is that before the goblins can join, they'll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating.The worse news is that lately Birdcruncher chieftains have had really short lifespans—they're being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own.Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders?We Be Goblins Too! is an adventure for four 3rd-level goblin characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest roleplaying game. The adventure takes place near the coastal town of Sandpoint in the Pathfinder campaign setting, and serves as a sequel to We Be Goblins, Paizo's popular 2011 Free RPG Day adventure!Cover art by Jorge Fares

Monsters & Magic Roleplaying Game


Sarah Newton - 2013
    Battle giants, defeat dragons, explore deadly dungeons and mysterious wilderlands — and bring your favourite adventures, supplements, spellbooks, and bestiaries to brilliant new life!In this book you'll find a full-featured fantasy roleplaying game, including:- the Effect Engine, a modular open-license rules system- action-packed adventure from 1st to 20th level and beyond- rules for castles, kingdoms, guilds, and warships- Silvermoon, an introductory adventure for levels 1-4- new rules for alignment, hazards, encounters, treasures, epic and mythic gaming, and more!- 140 pages, Black & White interior.Dust off your spell book, polish that suit of +1 plate armour, and unsheath your vorpal blade. Adventure awaits! Monsters & Magic is a complete fantasy roleplaying game - you need nothing else to play.Note that while Monsters & Magic is a complete standalone game, featuring rules which can take you to 20th level and beyond, it's also specifically designed to work with your favourite classic fantasy bestiaries and spell books. As such, it contains 1st and 2nd level spells and just over 20 sample monsters - enough to cater for your first 4 or so levels of play. Although the rules can take you much further, you'll want to use your own classic bestiaries or spellbooks for higher level characters, or any of those available for free online!

The Routledge Companion to Video Game Studies


Mark J.P. Wolf - 2013
    The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies.Features include:comprehensive and interdisciplinary models and approaches for analyzing video games;new perspectives on video games both as art form and cultural phenomenon;explorations of the technical and creative dimensions of video games;accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.

The Enemy of my Enemy (Part Two): An Everquest Next Short Story


Maxwell Alexander Drake - 2013
    The conversation is cut short when the city of Tahrin is attacked. The Ogres must decide their next step and figure out their place in the coming conflict.

Gunpei Yokoi: The Life & Philosophy of Nintendo's God of Toys Tp


Various - 2013
    Gunpei Yokoi was the inventor of the Game Boy and Game & Watch series, and the producer of several long-running, highly successful, and critically acclaimed Nintendo franchises, including Donkey Kong and Mario Bros. Discover the astonishing personality of this iconic figure in video game history, from his humble origins as a Nintendo maintenance engineer, through his classic and beloved toy inventions such as Ultra Hand, Ten Billion, and Duck Hunt, his pioneering inventions that changed the face of the video game industry such as the Game Boy, the Game & Watch, and even the D-pad that still appears on video game controllers to this day, right through to his parting company with Nintendo, and working on the Bandai Wonderswan, up until his tragic death in 1997. This exclusive book is dedicated to the life, philosophies, and many inventions of the former long-time Nintendo employee, and the man considered in Japan as The God of Nintendo Toys. This tribute to Gunpei Yokoi includes in-depth reviews and information on every one of his inventions, toys, and humble collection of pixels yet to ascend to the very top of the video game industry, and yet to scale the heights of becoming gaming's most recognizable character.

Mage Translation Guide


David Brookshaw - 2013
    Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss. This guide will help you translate the feel and core elements from each version of Mage into the other's game system and background, or combine them into a unique cosmos for the Awakened.The Journey ContinuesMage Translation Guide includes:* Translations of all of the orders, Ministries, Traditions, and Conventions between versions of Mage* Conversions for the magic and Paradox rules between systems* Guidelines for converting spells between systemsA copy of Mage: The Ascension Revised edition, the World of Darkness Rulebook, and Mage: The Awakening are all recommended for use with this product.

Convention Book: Syndicate


Leonard Balsera - 2013
    The Convention of Cash doesn’t try to change people, and it doesn’t have the hubris of believing it should make the Masses “better” as its fellow Conventions do. No, the Syndicate knows that the status quo keeps the world safe… and keeps them in the penthouse. The Syndicate distributes money and Primal Energy through the Technocratic Union, and that gives it power over the Union’s policies. But that might not be enough to prevent the New World Order and others from crippling the Masses worse than the Traditions ever could.A World OccupiedBetween the lows — hypereconomics backlash and market crashes — and the highs — crowdfunding and the reputation economy — this is an interesting time to be in the Syndicate. Convention Book: Syndicate updates Mage: the Ascension with fresh 21st century ideas of the Convention everyone loves to despise, in ways that will change how you see them.

The Web Game Developer's Cookbook: Using JavaScript and HTML5 to Develop Games


Evan Burchard - 2013
    Each chapter implements a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings. Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours. Need a quick JavaScript primer? Evan Burchard provides that, too! Coverage includes - Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more - Accelerating development with external libraries and proven patterns - Managing browser differences between IE, Firefox, and Chrome - Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery - Creating INTERACTIVE FICTION "gamebooks" that leverage new CSS3 features and impress.js - Building PARTY games around the lightweight atom.js engine - Developing PUZZLE games with the easel.js graphics rendering engine - Writing PLATFORMERS with melon.js and its integrated tilemap editor - Coding intense 2-player FIGHTING games for web browsers with game.js - Building a SPACE SHOOTER with the jQuery-based gameQuery game engine - Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game - Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js - Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js - Engaging players with content that encourages exploration Turn to The Web Game Developer's Cookbook for proven, expert answers-and the code you need to implement them. It's all you need to jumpstart any web game project!

Deadlands Noir Companion (Savage Worlds, S2P10702)


Pinnacle Entertainment - 2013
    

Beyond the Wall and Other Adventures


John Cocking - 2013
    We wanted to try creating a simple fantasy roleplaying game that gives a group of players all the tools they need to play an exciting fantasy adventure in a single evening, no homework, no fuss.Beyond the Wall and Other Adventures gives you a kit to make a gang of childhood friends and send them off on their first big adventure, just like in the novels we loved growing up.We're trying to seed your imagination without cramping your style, so we've built a familiar-feeling OSR game that many players will remember without having to read the rules.Anyone with a background in OSR games will already be comfortable with the core rules of Beyond the Wall.

Blood and Smoke: the Strix Chronicle


Rose BaileyAudrey Whitman - 2013
    Driven by a hunger like fire, you will struggle to maintain your humanity while immersed in a vicious society of monsters.But the sharks you swim with aren’t the only ones out there. Your Kindred are the smart, sexy vampires of pop culture, but you are haunted by the Strix -- the grisly, demon-possessed corpses of folklore. They slaughtered the Night-Senate of Rome, drowned the tombs of the Princes of Alexandria, and warred with the Plague Lords of Transylvania.Tonight, they’re loose on the streets of your city. Time for the sinners to become the saints, and the hunters to become the prey.Blood and Smoke: The Strix Chronicle contains:•A complete guide to playing a vampire in the World of Darkness. No other rulebooks are required, and the rules are fully compatible with The God-Machine Chronicle.•Reimagined clans, covenants, and supernatural powers to create your perfect monster... and her friends and foes.•A first-ever look at vampire domains around the world, from Tokyo to Berlin.•Twenty unique Strix, as well as complete rules for building your own.

Shadowrun Storm Front


Catalyst Game Labs - 2013
    Great dragons turning on each other. Governor Kenneth Brackhaven of Seattle facing pressure unlike any he's ever seen. A powerful dragon and elf on the verge of ravaging Denver. And on top of that, a new plague is spreading through the world, and the denizens of JackPoint aren't immune to its effects. All this tension has been building up, and in Storm Front, it breaks. Storm Front provides background and updates on these and other plotlines changing the shape of the Sixth World.

Morgansfort: The Western Lands Campaign


Chris Gonnerman - 2013
    This module is intended for 2 to 8 beginning (1st level) player characters, and furthermore is suitable for beginning players as well. This campaign module includes: The Western Lands: A briefly sketched campaign area; Morgansfort: A detailed "home base" for an adventuring party; The Old Island Fortress: A two level dungeon suitable for beginning adventurers; The Nameless Dungeon: A tough three level dungeon; and The Cave of the Unknown: A dungeon controlled by an evil magic-user.

Pathfinder Campaign Setting: Irrisen, Land of Eternal Winter


Mike ShelRobbie Trevino - 2013
    A country ruled by White Witches with hearts as cold as the north wind—the daughters of the Queen of Witches herself, Baba Yaga—and supported on the backs of a conquered, enslaved people. A place where frost giants and hateful fey are respected citizens, and winter wolves stalk the streets in human form. This is the nation of Irrisen, a land cloaked in unceasing winter for 1,400 years.Irrisen, Land of Eternal Winter presents a comprehensive overview of this frigid kingdom, where the imperious control of the ruling class stifles the residents just as strongly as the harsh, never-ending winter.Inside this book, you'll find:- A detailed exploration of the nation of Irrisen, from the icy fey stronghold of Feyfrost to the frozen forest of Hoarwood, including an extensive timeline of Irrisen's history and notes on traditional Irriseni holidays.- Detailed maps of Irrisen's six provinces and half a dozen of its most important towns and cities, from Queen Elvanna's capital of Whitethrone to the industrial town of Morozny.- Complete stat blocks for each of Irrisen's provinces and their capitals, detailing major settlements and notable denizens.- Numerous sites and events where adventure can be found, as well as hazards and afflictions that threaten visitors to these snowy lands.- A bestiary of new monsters and NPCs from Irrisen, such as Baba Yaga's Three Riders, the boreal creature template, and sample winter witches.Cover art by Daren Bader

Gameworld Interfaces


Kristine Jorgensen - 2013
    A game might offer information naturalistically, as part of the game's imaginary universe; or it might augment the world of the game with overlays, symbols, and menus. In this book, Kristine J�rgensen investigates both kinds of gameworld interfaces. She shows that although the naturalistic approach may appear more integral to the imaginary world of the game, both the invisible and visible interfaces effectively present information that players need in order to interact with the game and its rules. The symbolic, less naturalistic approach would seem to conflict with the idea of a coherent, autonomous fictional universe; but, J�rgensen argues, gameworlds are not governed by the pursuit of fictional coherence but by the logics of game mechanics. This is characteristic of gameworlds and distinguishes them from other traditional fictional worlds.J�rgensen investigates gameworld interfaces from the perspectives of both game designers and players. She draws on interviews with the design teams of Harmonix Music (producer of Rock Band and other music games) and Turbine Inc. (producer of such massively multiplayer online games as Lord of the Rings Online), many hours of gameplay, and extensive interviews and observations of players. The player studies focus on four games representing different genres: Crysis, Command & Conquer 3: Tiberian Wars, The Sims 2, and Diablo 2. Finally, she presents a theory of game user interfaces and considers the implications of this theory for game design.

W20 Changing Breeds


Jess Hartley - 2013
    Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas to the darkest jungles, or seek out hidden truths, using the secrets they uncover in the battle against the Wyrm. Shapeshifting spiders spin webs as deftly as they manipulate those around them. Bloody-handed serpents kill swiftly, and then vanish into shadow and myth. The Changing Breeds have their own crucial parts to play in these End these End Times, and must work together or Gaia will surely fall.This book brings the Changing Breeds right up to date, giving both players and Storytellers all of the tools needed to integrate shapeshifters other than werewolves into the World of Darkness. Eleven extant Changing Breeds are described in detail, along with three long-extinct Lost Breeds.

Razor Coast


Nicolas Logue - 2013
    Horrors whose deadly plans threaten not only Port Shaw—the corrupt fingerhold of a distant and decadent civilization—but existence, itself.A sea of blood caresses the savage shore of the Razor. Rising from the abyssal depths, Harthagoa, the bastard spawn of a She-Kraken and Demogorgon drags whole fleets beneath the waves.In the fetid Blacksink Marsh, unspeakable horrors lurk beneath the bog water, accursed cannibals pay gory obeisance to an ancient shark god of slaughter—begging its return.A ghostly armada, murderous pirates, and balesharks prowl the waves—all threaten Port Shaw, the only bastion of "civilization" on the Razor. The city hosts foreign invaders chasing baleen, ambergris, and gold. They menace the native Tulita tribes and drive them from their ancestral home with smoke-belching cannonade.Pele, The Goddess of Fire and Wrack, watches from her smoldering throne on Dreadsmoke Mountain. She stands ever ready to purge the people of Port Shaw from her domain in a torrent of ash and molten lava.An adventure for 4 – 6 PCs. Character Levels 5 – 12 Pages: 544Razor Coast is the long anticipated Caribe-Polynesian flavored, Age of Sail swashbuckling RPG campaign envisioned and designed by Nicolas Logue. It is applauded for its ambitious and original design, its epic flavor and its lurid, full-color art—including a cover by the award winning Wayne Reynolds. Logue tapped a team of veteran designers to help develop and write Razor Coast, including Lou Agresta, Adam Daigle, Tim Hitchcock, and John Ling.

The History of Mario: 1981-1991 Rise of an Icon from Myth to Reality


Various - 2013
    However, things were different in 1981, as Mario was all but a humble plumber, and had no reason at all to rise up to the lofty perch of being the first and premium international ambassador for Nintendo. From New York to Kyoto, The History of Mario offers a thorough and super-detailed look into the world of Mario, winding through the eighties and taking in its games and technological innovation to establish the fascinating development of Mario through the decades. Written by William Audureau, an expert in video games since 2002, The History of Mario lets you discover a new world through the eyes of the most famous plumber in the world.