Best of
Games
2013
Minecraft: Essential Handbook
Stephanie Milton - 2013
You have only minutes to find food and shelter before darkness falls and the monsters come looking for you. What do you do?The official Minecraft Beginner's Handbook might just save your life. Learn how to find resources, make a shelter, craft tools, armor and weapons, and protect yourself from monsters. With tips from Minecraft experts, inclduing developer Jeb and creator Notch himself, this is the definitive guide to surviving your first few days.
Minecraft: Redstone Handbook
Nick Farwell - 2013
With builds including redstone traps and arrow launchers you never need fear creepers again!Plus, see some of the most amazing community creations from the very best redstone builders - they'll blow your mind!
The Art of The Last of Us
Rachel Edidin - 2013
Featuring concept art, character designs, and astonishing settings and landscapes, The Art of The Last of Us provides a unique look at one of the gaming world’s most eagerly anticipated titles.
Minecraft: 30 Sneaky Minecraft Tricks
Minecraft Books - 2013
This eBook is going to offer you an inside look at some of these tips and tricks that you will be able to use in your own version of Minecraft.These 30 Sneaky Minecraft Tricks have all been tested to work and show you exactly how they can be done so that you can figure them out quite easily. These tricks range from finding the best enchantments to use on your gear to using a secret hidden method to see all ore underground without having to download a mod.Strap in and hang on for the ride of your life. This tips and tricks train track is covered in power rails and is ready to take off!DOWNLOAD NOW!
Designing Games
Tynan Sylvester - 2013
You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.Create game mechanics to trigger a range of emotions and provide a variety of playExplore several options for combining narrative with interactivityBuild interactions that let multiplayer gamers get into each other’s headsMotivate players through rewards that align with the rest of the gameEstablish a metaphor vocabulary to help players learn which design aspects are game mechanicsPlan, test, and analyze your design through iteration rather than deciding everything up frontLearn how your game’s market positioning will affect your design
The Ultimate Player's Guide to Minecraft
Stephen O'Brien - 2013
Take an experienced guide who'll help you constantly... from living through your first night, to hosting your own Minecraft server! Stephen O'Brien has been obsessing over Minecraft since its earliest betas. He's seen it all! Now, he'll take you deep inside craft and mine, cave and menagerie, farm and village. He'll reveal combat traps and tricks you needto know... take you deep inside hidden temples... teach you enchantments of unimaginable power... help you survive where few dare to go... help you OWN the infinite worlds of Minecraft! Get registered and get started NOWCustomize your experience: monstrous, peaceful, and moreHarvest resources, craft tools and shelters--let there be lightGrab your pickaxe: mine iron, gold, diamonds, and redstoneEscape (or defeat!) 14 types of hostile mobsGet friendly mobs on your side and build automated farmsBrew potions to cure ills, gain superpowers, and throw at enemiesTransform your shelter into a palace (or a secret underwater base)Create new worlds and master the fine art of terraformingLearn the secrets of redstone devices, and build incredible rail systemsPlay safely through The Nether and The EndDiscover mods that will blow your mindRun your own LAN games, adventures, and worldsProvides complete coverage of the PC and Mac versionsTips for using Minecraft on Xbox, iOS and AndroidBonus downloadable crafting guide available from the publisher's web site
Fate Core System
Leonard Balsera - 2013
Fate Core is that engine.
Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarified the rules while maintaining the system’s trademark flexibility. Name your game; Fate Core can make it happen.
Inside, you’ll discover:
Easy-to-follow rules for character and world creation.
Rock-solid storytelling advice for players and GMs to produce the best play experience.
Clearly-defined systems to guide players both new and old.
New and improved approaches to character actions, aspects, compels... and more!
TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE!
Applications of No-Limit Hold ’em: A Guide to Understanding Theoretically Sound Poker
Matthew Janda - 2013
This task would be impossible if a player had to actually think about every other hand in his range, but by understanding theoretical sound poker, he can quickly design balanced ranges using the proper bet-sizing while playing. Applications of No-Limit Hold 'em teaches theoretical sound poker, and thus the ability to create the bet-sizings and ranges which will beat the better players. The theory in this book is not designed to be complex or abstract, but rather it's intended to be applied immediately producing better overall results.Many confusing concepts such as overbetting, balancing multiple bet-sizing ranges, donk betting, and check-raising as the preflop raiser are crucial to a player's strategy despite few players implementing them or talking
Numenera Corebook
Monte Cook - 2013
Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenara.Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called "magic" of the past to create a promising future.
Minecraft for Dummies
Jacob Cordeiro - 2013
With this fun and friendly beginners guide, you will quickly grasp how to play Minecraft in the three modes of game play: survival, creative, and hardcore. The easy-to-understand writing style walks you through every step of the way, from downloading the game to choosing a gaming platform to defending your creations against monsters and winning the game by defeating the Ender Dragon.Explains how to use blocks to build amazing creations and engage in gameplay with other players Details techniques for travelling across the biomes Zeroes in on playing wisely in Survival mode so you can acquire resources to maintain your health and hunger Shares tips for playing carefully in Creative mode, using your unlimited supply of resources, the ability to fly, and more Helps you play in Hardcore mode Minecraft For Dummies, Portable Edition goes where you go as you create a world you won't want to leave!
Edge of the Empire Roleplaying Game Core Rulebook
Jay Little - 2013
The Empire struggles to maintain its grip on the galaxy in the midst of civil war. On the edge of the Empire, scoundrels and smugglers, bounty hunters and bandits, explorers and exiles all scramble for a living.Embark on your own adventures in the Star Wars galaxy with the Star Wars: Edge of the Empire Roleplaying Game. This complete tabletop roleplaying game explores the lawless fringes of the Empire. Flee from Imperial entanglements, double-deal with Hutts and gangsters, and jump to lightspeed in the fastest hunk of junk in the galaxy.This core rulebook includes:• A dynamic dice mechanic that goes beyond success and failure to enhancenarrative gameplay.• Full playable rules for six careers, nineteen specializations, and eightspecies, enabling flexible character creation and development.• Obligation rules to invest player characters in the story of Edge of the Empire.• Starship combat, customizable equipment. Force powers, dangerousadversaries, and much, much more!
Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide
Howard Grossman - 2013
Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes: • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts • Complete charts showing all information and metamorphous of each familiar • Breakdown for all spells, alchemy formulas, and items • Solve every puzzle, defeat every boss, and find all hidden treasures • Features a hard cover with unique treatments for collectability.
Pokémon X & Pokémon Y: The Official Kalos Region Pokédex & Postgame Adventure Guide: The Official Pokémon Strategy Guide
Pokémon Company International - 2013
Inside, you’ll find: • Crucial data on more than 450 Pokémon, including their moves, locations, stats, and Evolutions! • Detailed guides on Pokémon Eggs and how to find all Kalos region Pokémon! • Lists of all TMs, HMs, items, Berries, and Mega Stones—including where to find them! • Extra tips and hints for your adventures after the Hall of Fame! • A poster of the Kalos region Pokémon!
The Mental Game of Poker 2: Proven Strategies for Improving Poker Skill, Increasing Mental Endurance, and Playing in the Zone Consistently (Book 2)
Jared Tendler - 2013
You make all the right decisions, know instinctively when to bluff, and are unfazed by a losing hand. You re locked in and feel unbeatable.It's shocking how many poker players stumble into this elusive state of mind. As quickly as that euphoric feeling of invincibility arrives, it's gone. And no matter how hard they try, they can't get it back. Until now.In The Mental Game of Poker 2, author and renowned poker mental game coach Jared Tendler breaks down the zone and delivers actionable steps to help players get there consistently. He demystifies the zone, and for the first time, brings logic and order to this previously misunderstood concept. Above all, Tendler's straightforward, client-tested approach will have you playing at higher levels than you ever thought possible.This book provides proven strategies to:*Consistently play in the zone.*Play poker longer and across more online tables.*Improve decision making.*Learn faster.*Eliminate C-game mistakes.*Increase focus and discipline.Poker is constantly evolving and is as cutthroat as ever. Whether you re at the top of the game or just starting out, you should be looking for new and better ways to keep up and outpace your opponents. The Mental Game of Poker 2 arms you with the tools to thrive in today's increasingly competitive environment. It expands on the psychological strategies and theories from Tendler's groundbreaking book, The Mental Game of Poker, which cracked the code on managing tilt and has helped thousands of players eliminate mental leaks from their games. Like the first book, The Mental Game of Poker 2 is a must have resource for every poker player who is serious about improving their game.
Mm25: Mega Man & Mega Man X Official Complete Works
Various - 2013
This new edition also features over 100-pages of never-before-published material, plus new tribute art and interviews from the creators behind the blue bomber!
The Art of Assassin's Creed IV: Black Flag
Paul Davies - 2013
With intricately detailed environments and finely honed and evocative historical re-imaginings, The Art of Assassin’s Creed® IV Black FlagTM includes the game’s vast nautical gameplay, and its amazing range of locations, characters and action.
Kingdom Hearts HD 1.5 Remix: Prima Official Game Guide
Mike Searle - 2013
• Ribbon Bookmark - keep your place in over 400 pages of strategy content in this hardcover guide that is printed on high quality paper• FREE eGuide access – Every print guide comes with a code giving access to the eGuide• Find Everything - Fully labeled maps show the locations for all items, collectibles and points of interest• Know Your Enemy - Complete breakdowns for every enemy type that shows their weakness, statistics and item drops• All Secrets Revealed - Locations for all hidden enemies, Dalmatian puppies and secret bosses are shown
Field Guide to Kanto
Kari Fry - 2013
This field guide can help a traveler identify all of the creatures known to inhabit the region (as of a study performed in 1998, anyway) as well as providing valuable information about their habitats and temperament in order to help a traveler be prepared for the encounter.The features of the Field Guide to Kanto include:158 full-color pagesColorful illustrations of all 151 creatures discovered during the 1998 surveyDescriptions of these creatures, including updated information discovered since the initial survey, such asElemental affinityHabitatBehaviorA full-color map of the Kanto regionThe book is available in both hardback and paperback formats.The hardback version has the following unique features:Foil-embossed, sturdy coverDust jacket which doubles as a posterThe descriptions and illustrations are the result of years of study by Professor Kari Fry. The books were printed by the ink-types at Bang Printing.
Device 6
Jonas Tarstad - 2013
All she remembers is an unusually unpleasant doll...Why are there two identical castles on the island? Who is the mysterious man in the bowler hat? And above all, what is the purpose of the tests Anna is put through?Read, listen and peek into three-dimensional photographs to solve the bizarre mysteries of DEVICE 6.
Call of Cthulhu: 7th Edition Quick-Start Rules
Sandy Petersen - 2013
— one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!
Grand Theft Auto V Limited Edition Strategy Guide
Tim Bogenn - 2013
We provide strategy for every action-packed mission.Learn everything there is to know about the three playable characters, Michael, Franklin, and Trevor. Each character has his own personality, motivations, and skillsets.Mission maps identify key objectives, specify targets, and chart the fastest path to success.Complete coverage of all off-mission activities and sophisticated mini-games.Our maps cover every square mile of this enormous world that’s bigger than Red Dead Redemption, Grand Theft Auto IV, and Grand Theft Auto: San Andreas combined.
The Art of Tomb Raider: A Survivor is Born
Brady Games - 2013
This stunning art book by BradyGames follows the journey of the brand new Tomb Raider game from page to screen.This unique book contains hundreds of images of Lara Croft, her friends and enemies, the environments she explores and the weapons she uses. Ever wondered how Lara came to look like she does? Read about her development, from drawing board to final screenshot. With extensive commentary by the game's creative director, artists and developers, there has never been a more in-depth look at how Tomb Raider is made.The Art of Tomb Raider: A Survivor is Born is full of stunning images that make it the perfect book for fans of the series. Put your controller down, take a break, and take your game further with BradyGames.
BRAVELY DEFAULT Design Works THE ART OF BRAVELY 2010-2013
Square Enix - 2013
Bravely Default is sort of a spiritual successor to Final Fantasy: The 4 Heroes of Light that was released in 2010. This artbook features art from:-Bravely Default Flying Fairy (the main game)-Bravely Default: For the Sequel (the updated main game)-Bravely Default: Praying Brage-Final Fantasy: The 4 Heroes of Light
The Legend of Zelda: The Wind Waker Collector's Edition: Prima Official Game Guide
Steve Stratton - 2013
• Bonus Cloth Map - a collectable cloth map of the Great Sea is included• FREE eGuide access – Every print guide comes with a code giving access to the eGuide• Collect Everything - locations revealed for all treasure charts, pieces of heart and the best times for using the pictograph to complete the Nintendo Gallery• 100% Completion - detailed walkthrough will take you through all areas and show the earliest point for when a side quest can be completed• Puzzle Solutions - every dungeon puzzle is broken down step-by-step to ensure you never get stuck• Never Get Lost - labeled maps show everything you can do when navigating The Great Sea or exploring dungeons
How to Be a Poker Player: The Philosophy of Poker
Haseeb Qureshi - 2013
In this truly groundbreaking book, Haseeb Qureshi, retired world-class high stakes poker pro and instructor, takes you on a journey of rediscovering the game of poker from the inside out. He explores the depths of strategy, psychology, and philosophy within poker, and teaches you his uniquely scientific perspective on approaching the game.Whether you've read all the books and want to take your game to the next level, or whether you're an amateur wanting to learn what it's all about, this game-changing book is a must-read. In the words of WPT World Champion David Williams, "Haseeb has written an amazing and ground-breaking book. There's truly nothing else like it. An absolute requirement for anyone serious about poker."
Fable Anniversary: Prima Official Game Guide
Prima Games - 2013
• The Making of a Hero - An in-depth look at the creation of one of gaming's greatest franchises, featuring interviews with members of the original Fable team. • From Sketch to Screen - A fascinating look at the art of Fable, tracing the evolution of Albion, its inhabitants, its creatures and its Heroes from early concepts to final design. • Fable's Untold Tales - A tantalising glimpse at some of the stories, creatures and places developed for Fable but lost in the annals of time, featuring never-before-seen artwork and recollections from members of the Fable team. • Experience a Classic - A wonderful re-telling, exploration, and strategies of an instant classic. • A Complete Masterpiece – A must-have for Fable fans and collectors to proudly display.
Tomb Raider Strategy Guide
Brady Games - 2013
Includes exclusive replica item and 2 in-game downloadsLara Croft is back! Swing and shoot your way through the latest Tomb Raider game in style with Tomb Raider Limited Edition Strategy Guide from BradyGames. This limited edition guide includes an exclusive replica from the game, two amazing in-game digital downloads and a collectible hard cover design.Let the complete game walkthrough lead you safely through the dangerous world of Lara Croft. Discover every collectible, complete every challenge and unearth every secret along the way. Highly detailed, exclusive maps make getting lost a thing of the past; a full arsenal ensures you know every weapon and skill that Lara possesses and be prepared to face your enemies with an enemy analysis section.Tomb Raider Limited Edition Strategy Guide from BradyGames also includes game artwork and bonus content. Whether you're playing on the PS3, Xbox 360 or PC, fight, explore and discover your way around the world of the brand new Tomb Raider game with Tomb Raider Limited Edition Strategy Guide.
Pump Up Your Rating
Axel Smith - 2013
Axel Smith's training methods have guided his friends, teammates and pupils to grandmaster norms and titles. Hard work will be required, but Axel Smith knows how you can Pump Up Your Rating.Every area of chess is covered - opening preparation, through middlegame play, to endgame technique. Smith delves into both the technical and psychological sides of chess, and shows how best to practise and improve.
Animal Crossing: New Leaf - Prima Official Game Guide
Stephen Stratton - 2013
· Discover something new every day – this guide will show you what special things you can do each day of the year, right down to the best time to do it so that you don’t miss a thing. · Detailed furniture catalog – see how to acquire each piece of furniture for customizing your house and each accessory for your character. · Checklists for everything – keep track of items you get with checklists that cover each type of collectable. · Smaller trim size for portability and over 400 pages of content.
Minecraft: The 30 Absolute Best Minecraft Mods
Minecraft Books - 2013
From #1 Best-Selling Author Minecraft Books (Jason Scott)
ON SALE FOR A LIMITED TIME!!!
With so many mods to look through and so little time, we decided to cut through the garbage and create an eBook with the 30 absolute best Minecraft mods out there today.Although each Minecraft update forces modders to release an updated version of their mods, the 30 listed here are known to consistently upload revised versions within a reasonable time frame.DOWNLOAD NOW!
Gears of War Book Three
Joshua Ortega - 2013
Following the sinking of the Jacinto at the conclusion of Volume 2, the Gears have fled to the island of Vectes where they struggle to defend the last remnants of humankind from The Stranded and a new menace, The Lambent—a deadly, mutating lifeform .Collects issues #14-24 of Gears of War.
Gears of War: Judgment: Kilo Squad: The Survivor's Log
Rob Auten - 2013
This firsthand account chronicles the soldier’s experience in a riveting and beautifully illustrated oral history — the events he witnessed and the deterioration of COG society, his decision to take his unit rogue, and stories from the other members of his cohort. Divided into sections on COG society, Kilo Squad, and E-Day, the book underscores the perseverance of Baird and Kilo Squad and highlights key details on Locust forces. The Survivor’s Log is a genuine treat for fans of the game that USA Today heralded as “an intense prequel,” as well as “an exhilarating expansion and another worthwhile reason to rev up the chainsaws."
Pokemon X and Pokemon Y: The Official Kalos Region Guidebook
The Pokemon Company - 2013
The History of Sonic the Hedgehog
Marc Petronille - 2013
You'll also find character profiles, promotional artwork, rare concept art, and a detailed look at the origins of the "Blue Blur."
Super Mario 3D World Collector's Edition: Prima Official Game Guide
Prima Games - 2013
• BONUS CALENDAR - a 13 month calendar with special Mario dates and artwork is included• Art Section - this collector's edition exclusive shows the wonderful artwork of Super Mario 3D World• Find Everything - fully labeled maps show the locations for every single power-up• Collect It All - locations shown for every collectible• All The Secrets - the best spots revealed for getting 1-ups, shortcuts, star rankings and more• Beat The Baddies - strategies for defeating every enemy and boss
The Batsford Book of Chess for Children: beginner chess for kids
Sabrina Chevannes - 2013
Organisations like Chess in Schools are promoting it as the perfect way to develop analytical thinking skills, foster the competitive instinct – and provide a lot of fun along the way. This cute, character-based book, aimed at children aged 7 and up, is a complete guide to chess for those starting out in the game. In straightforward, animated language, Jess and Jamie – two rough-and-tumble kids who are obsessed with chess – explain everything you need to know, from first sitting down at the board to sneaky tricks to help you beat your opponents.The book explains who the pieces are and how they move (and that we're talking about pawns, not prawns), how to reach checkmate (or, in Jess's words, 'how to kill the king'), and the concept of the opening, middlegame and endgame. It also introduces the idea of chess etiquette - and explains why sometimes no one wins and a game ends in stalemate.Friendlier and more fun than the average children's chess book, The Batsford Book of Chess for Children should become an essential addition to any child's bookshelf.
Tomb Raider Signature Series Guide
Brady Games - 2013
Lara must explore, fight, and, above all, survive to escape the island’s relentless hold.ONLY IN THE LIMITED EDITIONCUSTOM DESIGNED AMULET - This handsome 1.5” painted metal replica of Lara’s amulet can be worn on any of your own adventures and is the perfect collectible for any Tomb Raider fan.DOWNLOADABLE CONTENT - CODES FOR MULTIPLAYER CHARACTERS - This Limited Edition Strategy Guide includes codes that unlock two multiplayer characters: Scavenger Scout and Scavenger ExecutionerPREMIUM HARDCOVER - All of the game tested strategies and multiplayer tips that are included in our Signature Series guide, packaged in a deluxe hard cover with a superior gloss nish.STRATEGY GUIDE FEATURES· COMPLETE WALKTHROUGH - We lead you step-by-step through the entire game from start to finish—locate and complete every Challenge!· HIGHLY DETAILED SINGLEPLAYER AND MULTIPLAYER MAPS - Our maps pinpoint critical locations in every area. Find each and every collectible, ammo cache, and Challenge Tomb!· COMPREHENSIVE MULTIPLAYER COVERAGE - Expert tactics for each multiplayer mode.· 100% COVERAGE - All of the Challenge Tombs, Achievements and Trophies, and all of the Secrets and Unlockables for 100% completion.
Mutants & Masterminds: Deluxe Hero's Handbook
Steve Kenson - 2013
The Mutants & Masterminds Deluxe Hero's Handbook is the revised and expanded core rulebook of the game's Third Edition, detailing everything you need to have your own superheroic adventures. The character creation system lets you make the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. The Deluxe Hero's Handbook includes a Quickstart Character Generator and two brand-new adventures.
Pokemon X & Pokemon Y: The Official Kalos Region Pokedex & Postgame Adventure Guide
The Pokemon Company - 2013
Crucial data on more than 450 Pokemon, including their moves, locations, stats, and Evolutions! Detailed guides on Pokemon Eggs and how to find all Kalos region Pokemon! Lists of all TMs, HMs, items, Berries, and Mega Stones - including where to find them! Extra tips and hints for your adventures after the Hall of Fame!
It's behind you - The making of a computer Game
Bob Pape - 2013
Jump forward to a couple of years ago (ouch, sorry) and I found myself starting to write down what I could remember about those early game years - not through any need to see my name in print but just because I thought it best to record for myself what I could while I could. I did think that if I was lucky I'd remember a few pages worth of material and come up with an interesting essay I could read back to myself when I'm an OAP (only eleven years away now!) but the more I started to think about things the more the details came back to me and the more and more pages I started to fill. Since I've always wanted to write a book and Rule Number One is "write about what you know" I decided to go for it and do things properly and write down every part of the process of creating one of those early computer games I could remember. IT'S BEHIND YOU is the result.Since R-Type was only the second published game that I had written I decided to flesh things out a bit (alright, pad things out a bit) by writing about how I got to that stage so the book itself is in three parts: a pre-history of some of my early attempts at computer game\programming, a short section on my first published game (a conversion of the Bally Midway arcade game Rampage) and R-Type itself. This last section is itself split into two parts: everything I could remember about about the writing of the game from start to finish and what happened to it, and me, after it was published.I don't believe anyone who was actually there has ever documented something like this before, and let's be honest it's really quite a niche subject with a limited appeal so I have no illusions that what I've written will only really be of interest to those who share a passion for old computer games (or 'retrocomputing' to give it its fashionable title.) Of course it does help to have an inkling of what I'm talking about when I mention the games, companies, magazines, people etc. who were part of the UK games industry at that time but I'm guessing that if you're thinking of downloading and reading this then you already have some idea of what it's all about.Lastly I hope I've done my best to try and make this as readable and non-technical as I can because behind the game is what I think is one heck of a story that I hope you'll find both interesting and illuminating.
Expert Heads Up No Limit Hold'em Play, Volume 2: Strategies for Multiple Streets
Will Tipton - 2013
By paring the game down toits bare essentials, Volume 1 provided a framework for analysing anypoker situation and finding the most profitable response to any opponentstrategy.. Volume 2 picks up where Volume 1 left off, this time concentrating onearly street play. It develops tools for planning strategies to beexecuted over multiple streets and provides careful analysis ofsituations that arise when smart players' strategies interact.
Pokémon Visual Companion
Simcha Whitehill - 2013
This volume collects the entirety of the Pokémon experience. From Ash to Zoroark, from Kanto to Pokémon's effect in our world, we catch it all. Featuring plot and stills from the movies and each season of the television animated series, amazing art, and a breakdown of every gym badge and contest ribbon, this ultimate collectible is the requisite reference for every Pokémon fan.Key Features:-Comprehensive coverage of the entire Pokémon animated world.-Updated to cover new characters and events, as well as the Unova region.-The ultimate reference to key human characters and their Pokémon, Gym Battles, Contests, Tournaments, and Championships, major events, Legendary Pokémon, and much more.-Packed with amazing art and fascinating facts and features.-Guaranteed to delight any Pokémon fan.
The Last of Us Signature Series Strategy Guide
Brady Games - 2013
Twenty years later abandoned cities have been reclaimed by nature and the human population has been decimated. Joel and Ellie must work together to survive their journey across the United States.Complete WalkthroughWe lead you step-by-step through the entire story from start to finish, so you can find every collectible and earn every trophy to achieve 100% completion.Highly Detailed Single-Player and Multiplayer MapsOur maps pinpoint critical locations in every area. Find each and every collectible and gather important crafting materials.Multiplayer CoverageExpert tactics for every single aspect of multiplayer game play.Items, Enemies, and More!Learn about every item that Joel and Ellie will use for survival, the enemies that they will face on their travels, and the upgrades and recipes to enhance abilities and create new weapons. It’s all in this guide!
Moshi Monsters: Character Encyclopedia
Claire Sipi - 2013
Kids will delight in learning more about the amazing world of Moshi Monsters with this informative and fun format from DK!
Dark Heresy Core Rulebook
Tim HuckelberyDan Abnett - 2013
Players take on the role of defenders of humanity and embark on hazardous adventures into the dark heart of the 41st Millennium. As an Acolyte of an Inquisitor, you’ll serve at the front line of a great and secret war to root out dangers that imperil all of humanity.The 448-page, full-color Dark Heresy Second Edition Core Rulebook contains everything you and your friends will need to serve the Emperor in the Askellon Sector. Rules for character creation, combat, and adversaries are supplemented by informational source materials that will help Game Masters bring the Askellon Sector and its horrors to life. The Dark Heresy Second Edition Core Rulebook can be used to enjoy enjoy standalone adventures and ongoing campaigns in the grim future of the 41st millennium.
Premium 2nd Edition Advanced Dungeons & Dragons Dungeon Master's Guide
Wizards of the Coast - 2013
The AD&D Dungeon Master's Guide presents all of the information a DM needs to run adventures, challenge players, and advance his or her campaign.This reprint of the classic rulebook features a new cover design.
Watch Dogs Collector's Edition: Prima Official Game Guide
Prima Games - 2013
The digital guide adds enhanced features including strategy video and alternate tactics.· Platforms Covered: PC, Xbox 360™, Xbox One™, PlayStation®3, and PlayStation®4.
Game AI Pro: Collected Wisdom of Game AI Professionals
Steven Rabin - 2013
Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today's top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today's most innovative games.The book includes core algorithms that you'll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.
Kingdom
Ben Robbins - 2013
They are the communities that unite us.We're playing with a colony ship as our Kingdom. We're still years from the target system when we pick up the signal. Could this be first contact with an alien intelligence? Unfortunately, it's light years out of our way. This is our Crossroad: do we change course to investigate?The colonists are excited even if it means abandoning our carefully calculated settlement plans. But by now all the players suspect that Captain Browning (ahem, *Acting* Captain Browning) cares more about looking like a good leader than being one. He's in charge and he wants to keep it that way. My character tells the Captain that the data's conclusive: the signal is definitely not natural. But she also mutters that if we're abandoning the plan and just making things up as we go along, pretty soon everyone is going to want a vote.I'm Perspective so what I predict is true. A Touchstone character showed us what the people wanted. But the Captain has Power. He decides what we do. And I just told him that if he does what the people want his precious authority is going to be a thing of the past.Captain Browning carefully straightens his uniform, then flips the switch to make a ship-wide address… Your Kingdom can be any group or organization that interests you. You could play a Wild West frontier town, a colony ship crawling to a distant star, or a sprawling Empire holding conquered peoples beneath its thumb.As you play, you'll confront your Kingdom and your characters with Crossroads, critical decisions that may change your community forever. What will your Kingdom do? What will it become? Strive to make your Kingdom live up to your ideals... or watch as it burns.The Kingdom is in your hands. The question is: will you change the Kingdom or will the Kingdom change you?Includes over twenty sample Kingdoms to get you started quickly, from the mercenaries of the Banner of the Black Serpent, to the galactic weapon-smiths of Starfall, to the wealthy dilettante mystics of the Eye of Osiris, to the devoted doctors of Sawyer Memorial Hospital.For two to five players. No GM. No prep.
DmC: Devil May Cry Official Strategy Guide
Michael Lummis - 2013
He knows he isn’t human, but he also knows that he is not like the demons that havetormented him his entire life. Now he is caught between the worlds of “reality” and Limbo. He feels like an outcast, but he is finally coming to terms with his own powers. Will they be strong enough to dispatch an entire horde of hellish enemies? You bet they will!100% Walkthrough Covers the Highest DifficultyA complete walkthrough of the game based on Nephilim, the hardest normal difficulty mode, with tips and sidebars throughout the walkthrough that cover even more hardcore difficulty modes including Son of Sparda, Heaven or Hell, Hell and Hell, and Dante Must Die! All the information you need to master the game!Illustrated MapsThe maps in this guide point out the locations of every Lost Soul, hidden key, and Secret Mission in the game for 100% completion.Keepin’ It Stylish!Use the strategies in this guide to pull off a SSS ranking in every mission. Follow our tips to maximize damage, evade deadly attacks to achieve important damage buffs, multiply Style points, and save time during the game’s most difficult encounters.Enemy StrategiesDetailed information for taking down every type of foe in the game in the most efficient way possible.Secret MissionsLearn tricks for completing every Secret Mission for gameplay bonuses!
The Killer Dutch
Simon Williams - 2013
It remains his favourite opening and has featured in some of his greatest individual results, including a win over World Championship finalist Boris Gelfand. In this book, Williams examines the Classical Dutch in great depth. He also presents a complete repertoire for Black with the Dutch Defense, which is based on his own repertoire he has used successfully at grandmaster level for many years. As well as presenting the latest theory and revealing his new ideas in the key lines, Williams highlights the main tactical and strategic ideas for both sides and covers important issues such as move orders. Each chapter includes a series of tests at the end, so that readers are able to assess how well they have understood the main concepts. This books tells you everything you need to know about successfully playing the Classical Dutch. A Dutch repertoire against 1 d4, 1 c4 and 1 Nf3 Written by a world-renowned Classical Dutch expert Packed with new ideas and critical analysis"
Torchbearer: Basic Rule Book for Levels 1-5
Thor Olavsrud - 2013
In it, you take on the role of an adventurer seeking his or her fortune. To earn that fortune, you must explore fornlorn ruins, brave terrible monsters and retreive forgotten treasures. However, this game is not about being a hero. It is not about fighting for what you believe. This game is about exploration and survival. You may become a hero. You might have to fight for your ideals. But to do either of those things, you must prove yourself in the wilds. Because there are no jobs, no inheritance, no other opportunities for our deadbeat adventurers. This life is their only hope to prosper in this world.
Pokémon X & Pokémon Y: The Official Kalos Region Guidebook - The Official Pokémon Strategy Guide
Stephen Stratton - 2013
Here’s what you’ll find inside:• Premium hardcover binding—dust jacket includes region map!• A complete walkthrough of all the Gym Badges!• Detailed information on all the new game features, from Sky Battles and Horde Encounters to Pokémon-Amie and more!• A guide to where to find hidden items and special Pokémon—with a location index!• Hints on the best ways to use Roller Skates, ride Pokémon, and challenge Gym Leaders!• A super effective 4.78” x 7.18” premium fiber Pokémon screen cleaner to keep your Nintendo 3DS™ system looking sharp! • Helpful tips and tricks for getting the most out of the PSS and online play!• An updated type matchup chart that includes the all-new Fairy type!• Pullout map to guide you through the Kalos region!
Enter the Unknown
Andrew Fischer - 2013
Explorers will find all-new specializations, talents, and signature abilities, while all players will benefit from new character, vehicle, and equipment options. Enter the Unknown also provides tools for making stronger and more diversified characters. Meanwhile, GMs can find advice on incorporating the themes of exploration, trade, and hunting into their campaigns. It’s time to Enter the Unknown!An “Explorer’s Handbook” for the Edge of the Empire RPG* Includes new Explorer specializations such as the Archeologist and Driver* Features new options for backgrounds, Obligations, and Motivations, based on the themes of exploration, hunting, and trade* Introduces new equipment options useful to all players* A powerful tool for GMs to use in crafting campaigns with an exploration theme, or to more deeply involve Explorer characters in the narrative of an adventure
101 Ways to Win at Scrabble (Collins Little Books)
Barry Grossman - 2013
Most of us manage to win now and again but if you’re looking for a permanent performance boost, then this book is for you. Barry Grossman offers us some of his top tips for remembering high-scoring and unusual words along with those crafty tactics which will make all the difference.Beautifully produced, Collins Little Book of 101 Ways to Win at Scrabble™ is a treasure in itself and makes a perfect gift for all word enthusiasts and aspiring Scrabble players the world over.Collins Little Book of 101 Ways to Win at Scrabble™ is endorsed by Mattel.SCRABBLE™ is a registered trademark of J. W. Spear & Sons Ltd., a subsidiary of Mattel, Inc.© 2011 Mattel, Inc. All Rights ReservedBarry Grossman is one of the UK's best Scrabble players and a committee member of the Association of British Scrabble Players. He has also appeared on and won Countdown. Barry has written Collins Scrabble: Play to win! and contributed to Collins Scrabble A-Z.
Lore of the Clans
Alan Alexander - 2013
Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant progeny to the streets and letting them figure it out for themselves. A few smother their instruction in religious imperatives, philosophical tenets, or mystical confluences. But not one of them has a pamphlet with clear, easy instructions once you’ve become Damned.Of course they lie. All vampires lie. But the best lies are those that are told between two truths, yes? Here are thirteen such truths, childe. They may line up with other things you know, or they might not. Sometimes the narrators present tantalizing rumors and conspiracies, while others digress into areas not often considered by many. Some of what they say have no facts to back them up, but not everything is a lie, either.Let us find instruction from amidst the lies, together.Lore of the Clans is a single volume revisiting all thirteen Clans for Vampire: The Masquerade 20th Anniversary Edition, providing story hooks, character concepts, history, and Clan-specific rules.This Book Includes:The history, lore, and nightly practices of all thirteen Clans, told from the perspective of the Kindred themselves.New combo Disciplines, powers, Merits, Flaws, and other rules specific to each Clan.Revising and updating more classic Vampire: The Masquerade material to V20.
The Portal
S.D. Stuart - 2013
Their goal? Stop Herobrine before he conquers the Minecraft world on his way to conquering the real world. About S.D. Stuart’s Minecraft Adventures: With the wild success of the original novel, Herobrine Rises, (and the unrelenting demands from readers to know what happened next) S.D. Stuart’s Minecraft Adventures has expanded into an ongoing series; with each new book written as an episode of a larger story. Can ten-year-olds Josh, Andre, and Suzy stop the evil Herobrine from taking over the Minecraft world? Or will the real world be at the mercy of one of the most powerful video game bosses ever created?
The Legend of Zelda: A Link Between Worlds Collector's Edition - Prima Official Game Guide
Stephen Stratton - 2013
• BONUS Framed Lithograph - a high quality framed lithograph featuring a gold foil Hyrule Crest and the main illustration from The Legend of Zelda™: A Link Between Worlds is included• FREE Mobile Version Included - get access to the full digital guide that can be viewed on any mobile device or computer• Detailed World Maps - highly detailed maps show the locations for every dungeon entrance, piece of heart and more• Never Get Lost - step-by-step walkthrough will guide you through each dungeon and puzzle• Find All The Collectibles - handy checklists show the locations for all collectibles• Beat The Bosses - the best strategies for defeating the boss of each dungeon
Dragon's Crown Artworks
Vanillaware Ltd. - 2013
Included as a pre-order bonus for physical PlayStation 3 and PlayStation Vita copies of 'Dragon's Crown', this limited edition soft-cover book features characters, locations and monsters illustrated by Vanillaware President George Kamitani as well as three well-known Japanese artists commissioned especially for the book: Akira "Akiman" Yasuda, Kinu Nishimura and Gouda Cheese (BENGUS) - three veteran artists best known for their work on Street Fighter and other Capcom games.
Doctor Who The Scond Doctor Sourcebook
Cubicle 7 Entertainment Ltd - 2013
Know Thyself
Andy Smillie - 2013
But when he discovers a shocking secret, Herrold finds himself a prisoner of Sanguinius’s most dangerous sons, and his audience with the Master of the Flesh Tearers proves more perilous than he could have ever imagined.This story was originally published in the Black Library Weekender Anthology 2012: Saturday.
A Game Of War
Alice Becker-Ho - 2013
In his first volume of autobiography, Panegyric, Debord recounted his interest in classical war theory as espoused by the Prussian military theorist, Carl von Clausewitz. Debord devised and wrote the board game and book A Game of War in collaboration with his wife, Alice Becker-Ho, who has assisted with the production of this publication. As he writes in Panegyric "I have studied the logic of war. Moreover I succeeded, a long time ago, in presenting the basics of its movements on a rather simple board game. I have played this game and, in the often difficult conduct of my life I have utilized lessons from it." The game became Debord's obsession in the years before his suicide in 1994. This first translation of the book (by Donald Nicholson-Smith, himself a past member of the Situationist group) comes slipcased with the board and counters.
Eternal Lies
Will Hindmarch - 2013
Investigate ancient crypts, abandoned estates, and festering slums. Explore choked jungles and the crushed psyches of your predecessors. Follow in their footprints and make new ones of your own. This time, there won’t be another chance.The world is yours to save… or loseA massive new campaign for Trail of Cthulhu by Will Hindmarch and Jeff Tidball with Jeremy Keller
Malifaux
Justin Gibbs - 2013
Actively using character-driven stories to define the world of Malifaux, seek your fortune in this fast paced and brutal 32mm tabletop miniature skirmish game. Assemble your crew and stake your claim!Malifaux 2E completely updates the rules of the game, adding strategic depth, clarity, and choices. New stories, new factions, and new characters continue to pull you through the Breach and leave you battling for opportunity and survival in the dangerous world of Malifaux.
Golden Sky Stories
Ryo Kamiya - 2013
It takes place in a small town in rural Japan, and players take on the role of henge (pronounced hen-gay, like a chicken that’s happy), animals with just a little magical power, including the ability to temporarily take human form. They do not fight great battles or unearth valuable treasures though; Golden Sky Stories adventures are all about helping others and becoming friends. Recommended for 3-5 players (including one Narrator). Average play time is 1-2 hours.
Unplug & Play! 50 Games That Don't Need Charging
Brad Berger - 2013
People who once spoke to each other turned to electronic devices as their loving companions, and engagement and meaningful communication between each other ceased. The interruption of technology has become an epidemic among youth and adults alike. America’s obsession with connectivity is out of control, until now. With 50 games that only require a pen and paper, people of all ages can enjoy one another’s company again without the interruption of technology. Armed with only creativity, humor, an ability to communicate, pen and paper and this book, for five minutes or five hours, you will be unplugged.
Tenra Bansho Zero
Junichi Inoue - 2013
Conceived, designed and illustrated by famous manga author Junichi Inoue (and featuring gorgeous art from illustrators Hiroyuki Ishida, Rasenjin Hayami and others), Tenra Bansho Zero is one of the most well-received and recognized "Made in Japan" tabletop role-playing games, featuring rules that emulate a kubuki-style play or anime drama.On a distant world in the far future, the Sengoku (Feudal/Warring States) period of Japan is happening all over again- But this time with high-tech weapons, magically powered mecha, taoist magic masters, super-powered samurai, and more!The focus of the game is on acting out the characters, their backgrounds, and their destiny in the world of Tenra. The players get bonus points by acting in character and entertaining the other players, which can be spent to boost powers and gain abilities. Creativity, energy, and comraderie is physically rewarded in the game. Spend these gains recklessly, though, and you lose control of your character as they spiral down the Path of the corrupt Asura.Finally, TBZ is a fast RPG. It was designed to play out like a theatrical production, complete with Scenes, Acts, Intermissions and Coming Attractions. And like a play or movie, an entire story or campaign can play out in its entirety within one or two 4-6 hour gaming sessions.
The Chaotic Caves
J.D. Neal - 2013
Can the heroic adventurers root them out and save nearby towns and villages from attack?The Chaotic Caves is an adventure module for the Basic Fantasy Role-Playing Game. It includes a town setting, a small wilderness area with a number of keyed encounters, a set of underground lairs for various monstrous creatures, and an abandoned manor house. The Chaotic Caves is suitable for a group of first to third level characters, and a number of pregenerated characters are provided for those who wish to get underway quickly.
Unity Android Game Development by Example Beginner's Guide
Thomas Finnegan - 2013
No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are provided with the book, but it is assumed that you have some access to basic image and model creation software. You will also need access to an Android powered device.
The Art of Stone Skipping and Other Fun Old-Time Games: Stoopball, Jacks, String Games, Coin Flipping, Line Baseball, Jump Rope, and More
J.J. Ferrer - 2013
But most of all, they’re lots of fun. This collection of timeless games guarantees kids a great time—by themselves, with a group of friends, or with their family. And best of all, no batteries are required . . . and very little equipment, too.There’s Hopscotch and Dodgeball, Four Square and Stoopball, Horse and One Old Cat (a ball game similar to baseball, but with only one base). All you need is your brain—and occasionally a paper and pen—to play games like Association, the Minister’s Cat, and Dumb Crambo (which is similar to Charades, but has a rhyming twist). A rainy day with no pals around would be just right to make Hand Shadows, walk on Can Stilts, or practice Jacks. Don’t forget card games like Crazy Eights and Rummy, Crab and Sack Races, and old favorites like Duck, Duck, Goose and Red Rover. And because no parent likes to hear the whine of “Are we there yet?” there’s a whole chapter of games for the car!Black-and-white illustrations keep the old-timey feel while getting kids excited to play. Simple instructions explain how many people can play, what you need, the object of the game, and the basic rules. For extra entertainment, there are also lots of fun facts about the history of the games sprinkled throughout. This book is so packed with activities that kids will want to turn off their computers, shut down their PlayStations and Xboxes, and get playing the old-fashioned way!
Cthulhu Britannica: Folklore
James 'Grim' Desborough - 2013
Even the smallest hamlet or the most remote piece of land has some event or some story linked to it and, even if it doesn't, people are more than willing to make one up for you. Discerning the facts from all of these many layers of myth, history and retelling is the scholarly work of a lifetime. It is as dangerous to sanity as any other study of the Mythos, as one creeps ever closer to the terrible truth. Cthulhu Britannica: Folklore gives life to strange tales and strange places where myth meets mythos in Britain's darkest corners, including: Screaming Skulls The Wild Hunt Worms and Dragons Wreckers, Body Snatchers and more
OpenGL ES 2 for Android
Kevin Brothaler - 2013
It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you. This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more. Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market. OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.Printed in full color.
Convergence of Cyriss
Douglas Seacat - 2013
The key to this vessel’s completion lies in the geomantic fulcrums of power that cover the world, many in hostile territory. For centuries the cult has been amassing an immense mechanikal army, poised to take the final steps in readying for their goddess. The time has come for the Convergence to complete the Great Work, and they will let none stand in their way.Devote yourself to mechanikal perfection and transcend the flesh with Forces of WARMACHINE: Convergence of Cyriss, featuring:• Complete faction rules and profiles for fielding the Convergence of Cyriss in WARMACHINE Mk II, including Unbound formations.• An in-depth look at the history and science of the Convergence of Cyriss and its enigmatic goddess.• A painting guide to help you ready your forces for battle.• Theme Force lists and rules, which allow you to create armies based on specialized forces from the Convergence.LET NONE IMPERIL THE GREAT WORK!
Light Bulb Baking: A History of the Easy-Bake Oven
Todd Coopee - 2013
The book explores the innovation, history, economics, commerce, advertising, and marketing behind the toy's 50 year history.
Disgaea D2: A Brighter Darkness: Prima Official Game Guide
Thomas Wilde - 2013
Stats, Maps & Strats - Whether you're a casual player or the hardest of the hardcore, we've got everything you need to reach the end, with all the stats, maps, and tactics that'll carry you through the Netherworld. Incredible Concept Art - We've dedicated a full chapter to art, sketches, and paintings, published together for the first time outside of Japan. This isn't just a guide; it's an artbook. Hit Someone For Trillions of Points of Damage - Do you want to punch some poor demon for so much damage that science will have to make up a new number for it? We'll show you how. The Daily Grind - We give you tips on how to most efficiently get through the Item World and the bonus stages. Meet, fight, and "befriend" a who's-who of Nippon Ichi superstars. *(DLC code only available in North America)
The Munchkin Book: The Official Companion
James Lowder - 2013
Along the way, it has sold millions of copies, been translated around the world, and spawned more than two-dozen sequels and supplements.More fun than a Chainsaw of Bloody Dismemberment and more useful than a Chicken on Your Head, The Munchkin Book is a lighthearted and suitably snarky celebration of all things near and dear to the munchkin heart, featuring contributions from the game’s designer, Steve Jackson (president of Steve Jackson Games), and its signature artist, John Kovalic (creator of web comic Dork Tower), as well as notable mavens of geek culture.The Munchkin Book also includes exclusive game rules to supplement reader gameplay.Steve Jackson Games, based in Austin, Texas, has been publishing games, game books, and magazines since 1980. Its best-selling game is Munchkin, with well over 2 million copies of the games and supplements in print worldwide. Other top sellers are GURPS (the Generic Universal RolePlaying System), Zombie Dice, and Illuminati. Past hits have included Car Wars and Toon. Steve’s very first game, Ogre, recently drew almost a million dollars’ worth of Kickstarter support for a super-deluxe edition to be released in 2013.
Hillfolk
Robin D. Laws - 2013
Your neighbors have grain, cattle, gold. You have horses and spears, courage and ambition. Together with those you love and hate, you will remake history—or die.With the Hillfolk roleplaying game, you and your group weave an epic, ongoing saga of high-stakes interpersonal conflict that grows richer with every session. Its DramaSystem rules engine, from acclaimed designer Robin D. Laws, takes the basic structure of interpersonal conflict underlying fiction, movies and television and brings it to the world of roleplaying. This simple framework brings your creativity to the fore and keep a surprising, emotionally compelling narrative constantly on the move.As you build your story, you mold and shape the Hillfolk setting to fit its needs. Do you entangle yourself with the seductions of your wealthy cousins to the north? Do you do battle with the fearsome sea people to the west? Or do you conquer the scattered badlands tribes to forge a new empire of your own?Detailed play style notes show you how to make the most of DramaSystem’s new tools. Once you’ve mastered DramaSystem’s nuances, you’ll hunger to take them to new vistas. A stunning talent roster brings you 30 additional series settings. From Cthulhu cult family drama to ninjas, pirates, and steampunk cowboys, Hillfolk offers years of play value.Contributors from every corner of the gaming scene and beyond include Ed Greenwood, Gene Ha & Art Lyon, Jason Morningstar, Kenneth Hite, Rob Heinsoo, Meg Baker, Wolfgang Baur, Jesse Bullington, John Scott Tynes, and Keith Baker.
The Routledge Companion to Media & Gender
Cynthia Carter - 2013
The Routledge Companion to Media and Gender is an essential guide to the central ideas, concepts and debates currently shaping media and gender research.
Echo Recoil
Lazarus Chernik - 2013
Echo is an award-winning illustrator, fantasy artist and instructor. She is a highly sought-after artist for RPGs, comics, novels, posters, packaging and advertising illustration. Echo Recoil looks at the illustrations that Echo has done for the RPG Shadowrun, and her process of illustrating.
StarCraft II: Heart of the Swarm Collector's Edition Strategy Guide
Brady Games - 2013
Aurasma uses advanced image recognition to blend the physical book with the interactive videos covering the Terran, Protoss, and Zerg.
Doctor Who The First Doctor Sourcebook
Cubicle 7 Entertainment Ltd - 2013
With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also being a fact-packed resource for fans of the show!Return to where it all began, to a junkyard on Totter’s Lane. Visit Skaro for the first time. Wander the fourth dimension, travelling through all of space and time from the dawn of humanity to the far far future, with unexpected dangers and enemies along the way. Touch alien sands, and see strange birds wheel in a distant sky.
Sensible Software 1986-1999
Gary Penn - 2013
The narrative – guided by games industry luminary Gary Penn – tells the Sensible story through interviews and anecdotes from the team, legendary developers, industry bods and our pick of the games journalists who saw Sensible rise to world stardom, first hand.This is paired with an exhaustive visual tour celebrating the company's idiosyncratic style: sprites, game maps, typefaces and box art, all beautifully reproduced. We also dig around in the Sensible vaults to uncover a bounty of never-before-seen archival material including design documents and hand-drawn plans that show the first inklings of Sensible’s most famous games. ‘Praise the heavens; Sensible Software 1986—1999 is a ruddy triumph.’—It’s Nice That‘A brilliant read from start to finish ... It’s not just a videogame history lesson, it’s a glimpse into the lives of the people behind the games that so many of us have grown up with.’—The Average Gamer
Bolt Action: Armies of Britain and the Commonwealth
Jake Thornton - 2013
The Routledge Companion to Video Game Studies
Mark J.P. Wolf - 2013
The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies.Features include:comprehensive and interdisciplinary models and approaches for analyzing video games;new perspectives on video games both as art form and cultural phenomenon;explorations of the technical and creative dimensions of video games;accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.
The Enemy of my Enemy (Part Two): An Everquest Next Short Story
Maxwell Alexander Drake - 2013
The conversation is cut short when the city of Tahrin is attacked. The Ogres must decide their next step and figure out their place in the coming conflict.
Beyond the Rim
Sterling Hershey - 2013
When new rumors add credence to old smugglers’ tales of a long-lost Separatist treasure ship, it’s time for a handful of intrepid explorers, scrappy smugglers, and cunning academics to fire up their hyperdrive and embark upon a fantastic journey to the farthest regions of the Star Wars galaxy. Fantastic adventures await those who seek to discover what really happened to the Sa Nalaor!* A 96-page, three-act adventure for Star Wars®: Edge of the Empire™* An epic tale of exploration that leads all the way to the edges of Wild Space* Encounter the deadly predators native to the jungle planet, Cholganna* Optional materials allow GMs to weave the adventure into extended campaigns
Strange Tales of the Century
Jess Nevins - 2013
and our own!Inside this book you’ll find the condensed history of the world, 1935-1951, with story hooks for high-fl ying global adventure at every turn. Across the world and through the years, you’ll discover a rogue’s gallery of pulp hero archetypes ripe for populating your own worlds of imagination — from the Brain in a Jar to the Übermensch and everything in between. Then round it out with dozens of new stunts to add to your Spirit of the Century or Fate Core games.Wheels up, folks—it’s time to tell your own strange tale... of adventure!
Batman Arkham Origins Artbook
Jim Lee - 2013
Interactive Entertainment. Based on the DC Comics superhero Batman, it is the follow-up to the 2011 video game Batman: Arkham City and is the third main installment in the Batman: Arkham series.The game's main storyline is set eight years before 2009's Batman: Arkham Asylum and follows a younger, less-refined Batman. When a bounty is placed on him by crime lord Black Mask, drawing eight of the world's greatest assassins to Gotham City on Christmas Eve, Batman must bring Black Mask to justice, while also being hunted by the police and having to face other villains, such as the Joker and Anarky, who take advantage of the chaos to launch their own nefarious schemes.
Game Master's Kit
Samuel M. Steward - 2013
The GM Kit includes a GM screen that keeps a host of useful pieces of information right at the GM’s fingertips during gaming sessions. It also provides useful information about using the game’s nemesis system in your campaigns, and it includes complete adventure for GMs to carry their players beyond the events of the adventure featured in the Core Rulebook.* Keeps your Star Wars adventures focused on the action with a helpful GM screen*Provides GMs with additional information to help them create worthy adversaries for their players*A complete adventure carries players beyond the Core Rulebook’s adventure
Stalingrad Replayed (Studies in Game Design)
George Phillies - 2013
Stalingrad Replayed presents a series of complete games, with detailed turn-by-turn tactical analysis by Grandmaster George Phillies. Stalingrad Replayed is a worthy successor to his earlier volume Stalingrad for Beginners, which presents the game rules and some elementary principles of tactical analysis.George Phillies is a recognized grand master of the play of Stalingrad. For almost a half century, his articles on game play, game tactics, and game strategy have been eagerly sought out by Stalingrad players around the world. His treatment "Stalingrad, the Middle Game", is widely recognized as the best single article ever written on the game. For game designers, Stalingrad Replayed has a different purpose. The author's theme is that games are subject to deep tactical analysis, if the players know exactly what the rules are. Full knowledge of the rules is the opposite of the situation in some computer games, in which players are left ignorant of the rules, so that game responses to player actions can be mysterious, frustrating, or pointless. Stalingrad Replayed is a presentation by example of the virtue of transparent game design, in which the full rules are known to the players.George Phillies is a Professor in the Worcester Polytechnic Institute interdisciplinary program in Interactive Media and Game Development.