Best of
Gaming

2012

Dungeon Crawl Classics RPG


Joseph Goodman - 2012
    You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Dungeon World


Sage LaTorra - 2012
    You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.Dungeon World rules are easy to learn and always drive the story forward in unexpected ways. A missed roll is never a dead end--failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but its never boring!Designed to be ready for you to hack, remix, and build new content, Dungeon World includes systems for changing everything to suit your group including creating new races, classes, and monsters.To play, you'll need this rulebook, 3-5 players, some polyhedral dice, and 1-4 hours.Explore fantasy adventure roleplaying in a whole new way with Dungeon World!

Monster of the Week


Michael Sands - 2012
    There are monsters out thereAnd you are mean enough, smart enough, crazy enough, or hurt enough, to fight them.Maybe you'll defend your hometown from evil.Maybe you'll take to the road and hunt them down.Maybe you have magic powers to fight with.Maybe your name appears in an ancient prophecy.One thing's for sure.You aren't going back to your old, safe life.Monster of the Week is an action-horror roleplaying game for 3-5 people.

Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition


James JacobsMichael Kortes - 2012
    An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.The Rise of the Runelords Anniversary Edition contains:- All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.- Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.- Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.- A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.- Dozens of new illustrations, never-before-seen characters, location maps, and more!Cover art by Wayne Reynolds

The Art of Assassin's Creed III


Andy McVittie - 2012
    Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more.Assassin's Creed III sees the franchise step into a brand new era, with a new assassin in a revolutionary world. With intricately detailed environments and finely-honed and evocative historical reimaginings, this is a world into which you can immerse yourself and feel the echoes of the past come to life. Continuing in the footsteps of this already world-renowned franchise, Assassin's Creed III promises to be the biggest and best yet.Highlights in the game, and in the book, include new interactive cityscapes, frozen winter landscapes, threats from the natural world, weather systems that affect gameplay, and a wholly new environment for any Assassin so far - all stunningly and historically-correctly recreated by the Ubisoft studio.

Pathfinder Roleplaying Game: Advanced Race Guide


Jason BulmahnJason Nelson - 2012
    If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd.The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 256-page Pathfinder RPG Advanced Race Guide includes:- New rules and options to help you customize all seven of the classic core races, including new racial traits, racial subtypes, and racial archetypes.- 30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization.- A complete and balanced system for creating an unlimited number of new races, mixing and matching powers and abilities to form characters and cultures specific to your campaign.- Tons of new race-specific equipment, feats, spells, and magic items for each of the races detailed!... and much, much more!Cover art by Wayne Reynolds

Getting Started with Dwarf Fortress: Learn to Play the Most Complex Video Game Ever Made


Peter Tyson - 2012
    The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve.The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe.Create your own world, then locate a site for an underground fortressEquip your party of dwarves and have them build workshops and roomsProduce a healthy food supply so your dwarves won’t starve (or go insane)Retain control over a fortress and dozens of dwarves, their children, and their petsExpand your fortress with fortifications, stairs, bridges, and subterranean hallsConstruct fantastic traps, machines, and weapons of mass destruction

Pathfinder Roleplaying Game: Ultimate Equipment


Jason BulmahnBrian J. Cortijo - 2012
    Included as well are handy rules references, convenient price lists, and extensive random treasure generation tables, all organized to help you find what you need, when you need it. With this vast catalog of tools and treasures, the days of boring dragon hoards are over, and your hero will never be caught unprepared again.Pathfinder RPG Ultimate Equipment is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder RPG Ultimate Equipment includes:- Thousands of items both magical and mundane, including the best weapons, armors, magic items, and gear from the Pathfinder RPG hardcover line and select other Pathfinder sources, as well as hundreds of never-before-seen items.- Tons of special materials and magical abilities to help you create exactly the magic item you've been looking for.- A wealth of specific magic items, organized by type to ensure your character is always wearing as much magic as possible.- An innovative new treasure generation system, designed to help GMs roll up exactly what they need, every time.- New alchemical weapons, tools, and poisons.- Kits to help your character get the most out of her skills or profession, plus new mounts, animal companions, and retainers.- Descriptions of every item, plus hundreds of full-color illustrations to aid in window-shopping.... and much, much more!Cover art by Wayne Reynolds

The History of Sonic the Hedgehog


William Audureau - 2012
    You'll also find character profiles, promotional artwork, rare concept art, and a detailed look at the origins of the "Blue Blur".

Assassin's Creed Subject 4


Karl Kerschl - 2012
    Assassin’s Creed Subject 4: The ultimate Assassin’s Creed graphic novel, containing the whole Daniel Cross/Nikolaï Orelov narrative arc obtained by merging Assassin’s Creed The Fall and its sequel Assassin’s Creed The Chain.

The Making of Karateka


Jordan Mechner - 2012
    This first volume is a candid account of the personal, creative and technical struggles that led to his breakthrough success with Karateka, which topped bestseller charts in 1985, and planted the seeds of his next game, Prince of Persia.

Borderlands 2 Limited Edition Strategy Guide


Casey Loe - 2012
    Are you ready?Premium Papercraft - Build five exclusive, collectible papercraft models on high quality paper model stock with web-supported video building instructions from the voice of Claptrap himself.Exclusive Travel Guide -Explore Pandora with the unofficial Pandora Travel Guide sponsored by the Businesses of Pandora. This unique art section focuses on the vast environments ofPandora, while highlighting the ads and billboards that make Pandora feel inhabited.Developer Interviews -Behind-the-scenes interviews with the Borderlands 2 brain-trust: Anthony Burch, Jeramy Cooke, Matt Armstrong, and Raison Varner.Collectible Hard Cover -All the game-tested strategies of our Signature Series packaged in a high-quality hard cover with special art by Scott Kester created specifically for the BradyGames Limited Edition.Crimson Raiders’ Path of Most Resistance - A complete walkthrough of the main story, featuring maps for every area, collectible locations, expert tips from the development team at Gearbox, and an A-to-Z index of all the optional missions.Marcus Munitions Monthly - The massive Borderlands 2 arsenal is described as only Marcus could—with expertise and snark! It’s all here: damage calculators, weapon generation, the specialties of each manufacturer, and choosing the best weapon for your class. Plus, coverage of black market items (SDUs), class mods, relics, and more!Sir Hammerlock’s Almanac of Pandoran Beasts - A bestiary of all creatures, big and bigger, in Pandora. Sir Hammerlock imparts his insights and observations—including a symposium on each species and mob family. Spawning locations, critical hit diagrams, likely drops, and loads of valuable stats!Hyperion’s Most Wanted- A breakdown of all four classes. Get to know each character’s personality and history, as well as the special abilities, skill trees, and possible builds for solo play and co-op roles that will make your Vault Hunter unique.Claptrap’s Secret Vault - A quick reference to all challenges and Achievements/Trophies, along with a customizable heads gallery. Plus secrets!About the game - Borderlands 2 follows the story of four new Vault Hunters as they fight to free Pandora from the clutches of Handsome Jack, the brilliant, charismatic, and utterly despicable CEO of the Hyperion Corporation. Players will fight across the whole of Pandora to stop Jack from awakening an ancient alien evil known only as "the Warrior." Their quest will bring them into contact with some familiar faces from the old game- most notably, the original four Vault Hunters: Roland, Lilith, Brick and Mordecai. They, along with some brand new characters, will help players defeat Jack, destroy the Warrior, and save Pandora.

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.

Monsterhearts


Avery Alder - 2012
    When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.

Orcs, Bears, and Assholes


Robert Bevan - 2012
    The option to wait things out disappears when they get attacked by an enormous bear.

Characteristics of Games


George Skaff Elias - 2012
    These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing. "Characteristics of Games"--written by three of the most prominent game designers working today--will serve as an essential reference for game designers and game players curious about the inner workings of games. It includes exercises (which can also serve as the basis for discussions) and examples chosen from a wide variety of games. There are occasional mathematical digressions, but these can be skipped with no loss of continuity. Appendixes offer supplementary material, including a brief survey of the two main branches of mathematical game theory and a descriptive listing of each game referred to in the text.

Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games


Jon Peterson - 2012
    From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Kingdoms of Amalur: Reckoning: The Official Guide


Future Press - 2012
    

Pokemon Black Version 2 and Pokemon White Version 2: Volume 1: The Official Pokemon Unova Strategy Guide


The Pokemon Company - 2012
    

The Wargaming Compendium


Henry Hyde - 2012
    Packed with color photographs, maps and diagrams, the book is a visual treat, but one built on the solid foundations of a highly literate and engaging text that does not 'dumb down' the hobby. Every aspect is explained clearly and in a way that both informs and entertains, with plenty of personality, gentle humor and a lightness of touch. The contents include a brief history of the development of wargaming, choice of periods from ancients to sci-fi, the question of scale (not only of miniatures, but the size of game from the smallest skirmishes to epic battles), terrain, buying and painting miniatures, creating scenarios for wargames, running a campaign, solo wargaming and so on. It also incorporates simple wargaming rules covering all periods of history as well as fantasy and science fiction gaming. These rules will have optional mechanisms allowing them to be used for very small games with just a few figures, or much bigger games with several regiments or brigades on each side.

Warhammer 40,000: Rulebook


Adam Troke - 2012
    No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.

Assassin's Creed III: The Complete Official Guide Collector's Edition


Piggyback - 2012
    From the same team that brought you the highly acclaimed guides to Assassin’s Creed II, Brotherhood and Revelations.100% complete: Main missions, side quests and optional challenges – all streamlined for 100% completion.All secrets: All unlockables, all bonuses, all collectible items, all hidden destinations, all Achievements and all Trophies...you won’t miss a thing.Revolutionary Walkthrough: An at-a-glance walkthrough covers every step of the adventure supported by detailed, annotated screenshots.Authoritative: Statistics, diagrams and analysis from our experts provide a comprehensive understanding of all game systems and features.Story Analysis: Includes a series retrospective and breakdown of all major plot events and mysteries, with insightful speculation on future developments.Multiplayer Section: Packed with a wealth of insights, advanced tips and hi-res maps.Covers: Xbox 360®, Playstation®3, PC

Bolt Action: World War II Wargames Rules: World War II Wargaming Rules


Alessio Cavatore - 2012
    Written by veteran game designers Alessio Cavatore and Rick Priestley, Bolt Action provides all the rules needed to bring the great battles of World War II to your tabletop.  Players get to decide which of the major or minor World War II powers they would like to represent, and then construct their armies from the lists provided. Army options are almost limitless, allowing you to build the kind of army that most appeals to your style of play, from heavily armored tank forces to lightly armed, but highly skilled. The choice is yours. Created as a joint project between Warlord Games, the premiere historical miniatures company, and Osprey Publishing, the leading independent military history publisher, Bolt Action is sure to be the most popular new wargame on the market.

Song of Blades and Heroes - Revised Edition


Andrea Sfiligoi - 2012
    

Kingdom Hearts 3D: Dream Drop Distance Signature Series Guide


Dan Birlew - 2012
    They are sent into the Sleeping Worlds, where they face new enemies and make new friends in unfamiliar worlds. If they can successfully unlock seven Sleeping Keyholes and return to their world, they will retrieve a great power and be deemed true Keyblade Masters.Complete Walkthrough - Follow this guide to gain knowledge about each Sleeping World, the characters within them, Flowmotion tricks for enemies in specific areas, and tips to achieve 100% completion.Dream Eater Bestiary - Everything you need to know about fighting Nightmares and creating, collecting, and training powerful Spirits to aid you in combat.Comprehensive Appendices - Special information and statistics about Command Attacks, spells, Keyblades, important items, and more!Detailed Maps - Easy-to-use world and area maps for each character’s walkthrough give you the locations of pertinent items, challenges, important events, and Link Portals.

Rimward: The Outer System


Rob BoyleJohn Snead - 2012
    Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. Other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external. Along the way, they may find themselves hunting for prized technology in a gutted habitat falling from orbit, risking the hellish landscapes of a ruined Earth, or following the trail of a terrorist through militarized stations and isolationist habitats. Players may even find themselves stepping through a Pandora Gate, a wormhole to distant stars and the alien secrets beyond....

Valkyria Chronicles, Volume 2: World Artworks


M. Kirie Hayashi - 2012
    Featuring the spectacular artwork of Valkyria Chronicles 2, the Sony PSP follow-up to SEGA's critically acclaimed tactical RPG! Valkyria Chronicles 2: World Artworks includes over 300-pages of character designs, vehicle and weapon designs, storyboards, and promotional art, all accompanied by detailed character information and creator commentary.

Valkyria Chronicles 3: Complete Artworks


Sega - 2012
    Complete your Valkyria collection with this spectacular volume!

Pathfinder Roleplaying Game: NPC Codex


Jason BulmahnJason Nelson - 2012
    You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds

Pokemon Black Version 2 & Pokemon White Version 2 Collector's Edition Guide: The Official Pokemon Strategy Guide


Pokémon Company International - 2012
    • The Collector’s Edition is hardcover and individually numbered, comes with a removable lenticular and four-color end sheets, and contains special Collector’s Edition-exclusive content: an interview with one of the members of the company behind the design of the games, Junichi Masuda of GAME FREAK, as well as unique art assets.• A complete walkthrough of the games, including all the new Gyms, Trainers, challenges, and even the post-game surprises!• Tips and tricks for evolving your Pokémon, so you can get the most from your Pokémon at every level!• A guide to becoming a star at the Pokéstar Studios and winning at the Pokémon World Tournament!• All the info you need to master the Medal Rally and to catch all of the Pokémon to complete your Pokédex!• Hints and special information to help you find hidden items, with a location index!• Matchup strategies to help you beat the toughest quartet of Trainers in the game, the Elite Four!

Deadlands Reloaded Player's Guide Explorers Edition (Savage Worlds, S2P10206)


Shane Lacy Hensley - 2012
    Squint-eyed gunfighters, card-chucking hexslingers, savage braves, and righteous padres have all answered the call. And if they fight hard enough, they might just discover the identity of the mysterious Reckoners some say are behind it all.The Players Guide is the core rules book for players of Deadlands Reloaded. It includes new rules for shootouts at high noon, new Edges, Hindrances, and powers, and everything a cowpoke needs to begin his journey into the Weird West. This is an Explorers Edition (6.5in x 9in).

Pathfinder Pawns: Bestiary 1 Box


NOT A BOOK - 2012
    Each cardstock pawn slots into a size-appropriate plastic base, making them easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered creatures and more than 250 distinct creature images, the Bestiary Box is the best way to ensure you've got the right creatures to push your Pathfinder campaign to the next level!

Schooled


Christa Charter - 2012
    As Malick investigates the crime, Lexy works the case from inside Xenon and discovers more about the seedy underbelly of the games industry than she ever wanted to know.

Pathfinder Pawns: Rise of the Runelords Pawn Collection


NOT A BOOK - 2012
    Each cardstock pawn slots into a size-appropriate plastic base from the Pathfinder RPG Bestiary Box, making them easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered creatures and tons of distinct creature images, the Rise of the Runelords Adventure Path Pawn Collection brings the friends and foes of Pathfinder's original campaign alive like never before!

RuneQuest


Pete Nash - 2012
    This book contains a complete toolkit for running a RuneQuest game, including complete rules, five different magic systems (folk, animism, mysticism, sorcery, theism), and a complete bestiary

The World's Most Instructive Amateur Game Book


Dan Heisman - 2012
    The catalog of errors runs the gamut from taking too much (or too little!) time to think, to shoddy calculation, cutting off analysis too soon, and ignoring the principles of sound strategy. Using gentle humor, Coach Heisman gives a blow-by-blow account and patiently dissects the players thinking process, offering tips for improving clock management and making better decisions at the board. Because the advantage can swing wildly back and forth, amateur games can be entertaining as well as instructive. Heisman gives a choice selection of cases of chess suicide, for the purpose of suggesting what the victim could have done to prevent disaster. Learn from this better them than you!"

Menzoberranzan: City of Intrigue


Brian R. James - 2012
    It contains all of the information a Dungeon Master needs to run adventures or an entire campaign based in the treacherous city, including descriptions of city locations, drow houses, key organizations, and the precarious political landscape.It gives players the information they need to create characters who are members of drow houses or organizations within Menzoberranzan, as well as explains the benefits and rivalries that come with choosing a particular allegiance.Includes a full-color, fold-out poster map of Menzoberranzan, the fabled drow city.

The Heart of the Wild


Francesco Nepitello - 2012
    It expands on the descriptions given in the Loremaster’s Guide, offering new sanctuaries and new perils for the players to discover. Each region is described in detail, listing potential friends and foes, sites of interest and potential adventures.An expanded bestiary contains a host of strange creatures and servants of the Enemy, from the beasts of the forest to the fabled Great Spiders. Variant Cultural Backgrounds like River Hobbits or Wayward Elves offer new options for adventurers, while new Fellowship Phase actions bring the wild to life in your games.Follow the Anduin river down from the chill springs of the Misty Mountains to the southern edge of the Wild! Explore the dread forest of Mirkwood, running from the lonely thickets of the north to the very gates of Dol Guldur! Enter the Heart of the Wild, and defend it against the rising Shadow.

A Song of Ice & Fire Rpg: A Game of Thrones Edition


Robert J. Schwalb - 2012
    Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an easy-to-learn system specifically designed to evoke the atmosphere of the bestselling novels and hit TV show! The A Game of Thrones Edition includes the entire contents of the original core rulebook, revised and updated, plus the full-length adventure Peril at King's Landing and a gorgeous new cover by fan-favorite artist Michael Komarck. You and your fellow players take on the roles of key members of a noble house navigating the perilous waters of Westerosi politics and intrigue!

Diablo III Signature Series Guide


Doug Walsh - 2012
     Exhaustive Bestiary, detailing every monster in the game. In-depth coverage of Heroes to maximize player effectiveness in all five Character Classes. Guide to meeting and leveling up the Blacksmith, Jeweler, and Mystic professions, and how to maximize the relationships and crafting from each Artisan. Presentation of item types, weapons, collectibles, and other loot. Plus: discussion of sets of items, how to get better loot, and manage raw materials. The only official resource to Blizzard's Online Auction House. Bid on and win rare items safely and effectively. Screen shots capture numerous indoor and outdoor areas in new regions of Sanctuary.

Bolt Action: Armies of Germany


Warwick Kinrade - 2012
    Detailed army lists allow players to construct German armies for any theatre and any year of the war, including the early campaigns in Poland and France, the dusty tank war in the North African desert, the bloody battles on the Eastern Front, and the final defence of Normandy, occupied France and Germany itself. With dozens of different unit types including Fallschirmjager, Waffen-SS, and the dreaded Tiger tank, players can assemble a huge variety of troops with which to battle their opponents.

A Song of Ice and Fire Rpg: Night's Watch


Chris Pramas - 2012
    The men of the Night's Watch guard the immense and icy Wall, built in the ancient days of Westeros to hold back the terrible things of the Long Night. Once a mighty cohort of brave knights and lords who gave up everything to protect the Seven Kingdoms from the predators of the Far North, the Night's Watch is now a rag-tag band of thieves, murderers, and those who ran afoul of the political machinations of their enemies. When the wildlings stir on the other side of the Wall, and the cold winds rise once more, will they be enough to save Westeros?Night's Watch gives you everything you need to add this once noble order to your A Song of Ice and Fire Roleplaying chronicle. It includes rules for playing men of the Night's Watch and wildlings alike, as well as new information about the mysterious Others. Pray, men of the green lands, for Winter is Coming!

Imperial Histories


Shawn Carman - 2012
    Maintained by the dutiful Miya and the devoted Ikoma families, the imperial histories are a testament to the Emperors unfailing leadership and the never wavering loyalty of his servants. All samurai of the Empire can look upon them and be assured of the imperial family's unquestionable judgment and guidance of the Emerald Empire.At least, the official imperial histories are such. The truth... much more interesting. The Imperial Histories pulls back the curtain on many tumultuous eras of the Emerald Empire. Revealing not only the glories of the Rokugani, but also their failings and tribulations. Providing a wealth of information for players and GMs alike, this tome serves as a resource for playing in various times of the Empire, or bringing elements of those times to your characters and campaigns.* Ten eras in great detail, including The Dawn of the Empire, The Gozoku Era, The Clan Wars, The Thousand Years of Darkness, and more.* In depth look at the Clans and personalities who shaped those eras.* All new schools, spells, ancestors, techniques, and more, some thought lost to the ages.* The 1000 Years of Darkness in great detail. Offering you an opportunity to fully explore this apocalyptic alternate history.

The Lazy Dungeon Master


Michael E. Shea - 2012
    As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.

Heroes and Heroines: Japanese Video Game + Animation Illustration


Yoshiyuki Oba - 2012
    No other book collects as many professional works as this book. For game and animation fans, this book allows a comprehensive look at a variety of characters from a range of video game titles, as well as the work of character designers. Designers featured in this book include Shigenori Soejima, Suzuhito Yasuda, Mel Kishida, redjuice, Masayoshi Tanaka, Makoto Tsuchibayashi, aokiume, Takahiro Kishida, Eiji Kaneda, and more. Interviews with Shigenori Soejima ("Catherine," "Persona 3," and "Persona 4") and Eiji Kaneda ("Rezel Cross") make this the definitive book on Japanese video game design.

The Darkening of Mirkwood


Gareth Ryder-Hanrahan - 2012
    It allows you to tell your own epic saga, following your heroes in their quest as the tale of years unfolds before them.

Midgard Campaign Setting


Wolfgang Baur - 2012
    Are You?Midgard is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves.Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage.In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones...The Midgard Campaign Setting brings to life a world of dark fantasy drawn from the great European traditions. Within this book you’ll find ley lines and deep magic; the Western Waste’s giant, shambling horrors and magic-blasted landscapes; diabolical gnomes and the schemes of immortal Baba Yaga.Mark Smylia, Amazon of PerunYou’ll sail the wind with wild elves and cut through the waves with swashbuckling minotaur corsairs. Midgard is a land of lethal assassins and exotic splendors as well as the empty, dragon-haunted crags of the icy Northlands.The 298 pages of the Midgard Campaign Setting include:• New Pathfinder RPG and AGE System rules for gearforged, kobold, and minotaur PCs• 26 new backgrounds, 3 new schools of magic and new specialties for AGE System• New clerical domains including Clockwork, Moon, Hunger and Beer• More than 50 kingdom write-ups, with new feats and traits for each region of Midgard• New spells, magical items, and incantations• New gear and weapons unique to the setting• The secrets of ley lines and shadow roads!The setting can be expanded even more with any of the Midgard adventures and sourcebooks from Open Design and Kobold Press. From the Northern fjords to the hidden tombs of the gnolls, from the raven-headed reavers to the ruins of the great mage-kingdoms: all of Midgard is yours!

Critical Path: How to Review Videogames for a Living


Dan Amrich - 2012
    This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.

Hero Kids Fantasy RPG


Justin Halliday - 2012
    This game offers a fast and fun introduction to RPGs, perfect for younger kids who are just getting interested in role-playing games.Develop your kids' imagination and skillsSimple mechanics using only six-sided diceBeautiful presentation, with fully illustrated heroes, monsters, and maps10 heroes, including boys and girlsChallenge kids with combat and explorationPlaytime from 30-60 minutesIncludes a full adventure: Basement O RatsHero Kids has a simple combat and adventuring system which avoids the complex maths of full-blown systems. Hero Kids' opposed dice pool system also keeps the players involved in the game even when it's not their turn.The combat and adventuring mechanics in Hero Kids are based on six-sided dice, so you don't need to find any unusual dice to play!The core game comes in a 39-page PDF and includes all of the rules and play instructions, as well as 10 heroes for the kids to play, plus a set of 8 basic monsters (and all of the separate adventures come with additional monsters). The game includes male and female heroes, including Warriors, Hunters, and Warlocks as well as unique heroes like the Rogue, Brute, Healer, and Knight. All of the heroes and monsters also come with printable stand-up minis to use in combat encounters.Additionally, this basic game pack also includes the 19-page introductory adventure "Basement O Rats", which comes with an extra monster and five illustrated printable encounter maps. Can the kids rescue their friend Roger from the unusually large rats that have overrun the tavern basement?Hero Kids has undergone and extensive development and playtesting to ensure the game is as simple, addictive, and engaging as possible.

Foundation Game Design with Html5 and JavaScript


Rex van der Spuy - 2012
    If you've never done any programming before and don't know where to start, this book will show you how to make games from start to finish. You'll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games.Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You'll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here.Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

Edge of the Empire Beginner Game


Daniel Lovat Clark - 2012
    Pre-generated character folios keep rules right at the your fingertips, while custom dice and an exciting narrative gameplay system make every roll into a story. Detailed rules provide for hours of entertainment as you create your own adventures and tell your own tales of a galaxy far, far away!The Star Wars®: Edge of the Empire™ Beginner Game is a complete standalone experience for 3-5 novice roleplayers. It includes:1 32-page Adventure Book, 1 48-page Rulebook, and 1 Introduction Sheet4 Full-Color Character Folios1 Full-Color Double-Sided Foldout Map14 Custom Dice8 Destiny Tokens, 35 Character Tokens, and 5 Vehicle Tokens

Mass Effect 3: Prima Official Game Guide


Fernando Bueno - 2012
    Mass Effect 3 Prima Official Game Guide includes: Fight YOUR Way - Multiple approaches to every key battle Dominate in Multiplayer - Comprehensive maps prepare you for battle and help you survive Choose the Best Gear - Every weapon and piece of armor revealed, including mods and upgrades Take Earth Back - Class breakdowns and build recommendations give you the advantage you need against the reapers Avoid Spoilers - Special callouts strategically placed and text turned upside down at critical story moments ensure your experience won't be spoiled"

Lords of Waterdeep: A Dungeons & Dragons Board Game


NOT A BOOK - 2012
    In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!Lords of Waterdeep is a Euro-style board game for 2-5 players.Components: Game board Rulebook 5 card stock player mats 121 Intrigue, Quest, and Role cards 130 wooden cubes, pawns, and score pieces Wooden player markers Card stock tiles and tokens representing buildings, gold coins, and victory points

Malifaux Expansion Rulebook: Storm of Shadows


Wyrd Miniatures - 2012
    It introduces the new Ten Thunders faction as well as a new dual-faction mechanic that allows certain Ten Thunders models to also be taken as part of one of the core factions.

Call of Duty: Black Ops II Signature Series Guide


Phillip Marcus - 2012
    Tomorrow’s combat—the arsenal, the battlefield, and your adversary—has advanced beyond today’s cutting edge. We’ve advanced our strategy accordingly with firsthand guidance from renowned Call of Duty pros. Powerful new Perks and Scorestreaks, devastating new weapons, a gripping new campaign, and a greatly expanded Zombie mode: master it all with this indispensable guide.Pro-Caliber Multiplayer Coverage - For the first time, we provide tactics from renowned players on the Call of Duty pro circuit. Beat the learning curve and level up quickly. Increase your kill count with expert analysis of every Perk, Weapon, Attachment, Scorestreak, and more! Killer strategies for every game mode, including team-based and solo play!Exclusive MP, SP, and Zombies Maps - Our detailed maps depict every area in the game, from the Campaign and Strike Force missions to Zombies and MP levels. We pinpoint mission objectives, Intel items, spawn and capture points, and more! Weapon range, hotspot, and route notations give you the edge in multiplayer!Detailed Walkthrough - We take you step by step through the Campaign from start to finish, including everyStrike Force mission. We provide suggested weapon loadouts and every Intel location!All-New Features - We reveal everything that’s new in Call of Duty: Black Ops II. The latest combat gear, the Pick 10 Create-a-Class system, League Play, Perks and Scorestreaks, and more—we show you the innovations and teach you to exploit them!There’s More! - Expanded weapon stats, Achievements and Trophies, Challenges, and much more!

Dux Bellorum: Arthurian Wargaming Rules AD 367–793 (Osprey Wargames, #1).


Daniel Mersey - 2012
    With this new set of wargames rules, players can take on the role of these warlords and command their own armies on the tabletop. Written by the author of the popular Glutter of Ravens rules set, Dux Bellorum is an element-based system, where each base of figures represents 50 fighting men. Each player has a specific number of points with which to construct his force and can choose to a Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, or Sea Raider army. The game is then played out following a set of simple, fast-paced rules. A completely self-contained gaming system, Dux Bellorum is perfect for gamers who are looking for a way into fighting Dark Age battles without investing a lot of time or money in larger rulesets.

Pathfinder Player Companion: Dragon Empires Primer


Tim Hitchcock - 2012
    From the treacherous jungles of naga-ruled Nagajor to the sorcerous kingdom of Dtang Ma, and from the trackless and unforgiving deserts of Shaguang to the wondrous city of Goka, countless opportunities can be found for any character or adventure in amazingly expansive Tian Xia. While the extensive Dragon Empires Gazetteer unveils dozens of the mystical continent’s secrets, the Dragon Empires Primer provides information pertinent to creating characters for campaigns set in this vast and diverse region. This volume of Pathfinder Player Companion provides players and Game Masters alike with all of the setting-specific traits and trappings they need to customize and play characters in the Dragon Empires.Inside this Pathfinder Player Companion, you’ll find:- Overviews of all of Tian Xia’s nations, including important details for players to integrate into their characters’ backstories and new character traits for every region to give characters boons that further tie them to their homelands.- Rules for Tian Xia’s five most prominent races: the shapeshifting kitsune, ophidian nagaji, transmigratory samsarans, avian tengus, and shadowy wayangs.Four new archetypes with distinctly Tian flavors, including the lotus geisha (bard), sword saint (samurai), white-haired witch (witch), and yokai hunter (ranger).- New feats for combative characters that bolster prowess in martial arts and swordplay.- An extensive look at the gods and philosophies of the Dragon Empires, as well as rules for the moon subdomain.- A new bloodline for sorcerers tainted with oni blood, and a new school of magic for wizards who wish to harness the power of the mysterious void.- New rules mechanics for establishing and maintaining one’s honor in the Dragon Empires.Cover art by Craig J. Spearing

Play Hive like a champion


Randy Ingersoll - 2012
    Over 300 diagrammed positions from more than 100 actual games played online between Hive Masters, average players and complete newbies. Written for players of all skill levels, this book starts with the very basics: Hive rules, Bugs, Notation and Common Hive Formations. The book continues with a chapter on Strategy, four chapters covering elementary tactics like The Pin and The Cover, and follows with sixteen advanced chapters including The Shutout, The Squeeze, Counting Bugs and Counting Tempo.It even includes chapters on the popular expansion bugs. Concluding with Beginners' mistakes, Hive openings and Unofficial Expansion Bugs, this book has something for everyone.

Pathfinder Campaign Setting: Mythical Monsters Revisited


Jonathan H. KeithRaven Mimura - 2012
    These are the creatures of myth and legend that have stood the test of time, which have entered everyday language and remained cultural touchstones for thousands of years. Now the Pathfinder Roleplaying Game goes hunting for 10 of these classic monsters, culled from among the greatest stories ever told.Mythical Monsters Revisited explores the lives and societies of the most famous monsters of all time, drawn from the mythology of the ancient Greeks, Egyptians, Aztecs, and others. Each monster entry features an extensive ecology exploring the creature’s biology and culture, notes on the monster’s real-world background, tips on how best to utilize the beast in your game, detailed overviews of the monster’s role in the Pathfinder campaign setting, and more.Inside this book, you’ll find monsters like:- Medusas, the snake-headed banes of ancient Greece, who turn their enemies to stone with a glance.- Hydras, the many-headed serpents that grow two new heads for each one they lose.- Four types of sphinxes, from the riddle-loving gynosphinxes to the philosophical androsphinxes, the goat-headed criosphinxes, and the evil hawk-headed hieracosphinxes.- Harpies, the feral winged women whose siren songs lure adventurers to slaughter.- Phoenixes, who are reborn from their own ashes.- Couatls, the feathered serpents of Aztec myth who serve as messengers and servants of benevolent gods.- Other ancient terrors such as flesh-hungry wendigos, three-headed chimeras, leonine griffons, and the horrifyingly intelligent sea monsters called krakens.Cover art by Michal Ivan

Pathfinder Pawns: Skull & Shackles Adventure Path Pawn Collection


NOT A BOOK - 2012
    Each cardstock pawn slots into a size-appropriate plastic base from the Pathfinder RPG Bestiary Box, making them easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered creatures and tons of distinct creature images, the Skull & Shackles Adventure Path Pawn Collection brings the friends and foes of Pathfinder’s pirate campaign alive like never before!

Mutants & Masterminds RPG: Emerald City Campaign Setting


Steve Kenson - 2012
    This rich and detailed sourcebook describes a fully realized city that until recently was downright normal.

Warhammer 40,000: Rulebook


Games Workshop - 2012
    No respite. No forgiveness.There is only WAR.In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.

Max Payne 3 Signature Series Guide


Rick Barba - 2012
    -Maps diagram points of cover and targets for all areas of intense combat. -Unparalleled coverage of the enormous Multiplayer experience available in the game. -Gunplay tactics for stringing several deadly moves together for maximum damage. -Complete list of Achievements and Trophies.

Smallville: The Watchtower Reports


Josh Roby - 2012
    Mysterious projects, villainous experiments, and superpowered opponents have all risen to challenge Clark and his companions, and much of it can be traced back to LuthorCorp! This Smallville RPG sourcebook is your guide for dozens of superpowered antagonists, abilities, and adventure hooks.

The Play's the Thing


Mark Diaz Truman - 2012
    You and your friends tell the story of an acting troupe that is scheduled to perform a new play, but has a lot of disagreements about how that play should go. While the Playwright might present you with a classic Shakespearean folio, you'll use your imagination and wit to craft new events and excitement in old stories. In The Play's The Thing, one player takes on the role of the Playwright, the writer and director of the Play, and the rest of you portray Actors (Hams, Leads, Villains, and Ingenues) who are cast in roles. As you work your way through the Acts of the Play, you'll suggest changes that the Playwright has to incorporate into the work, making The Bard's stories even better.

The Zalozhniy Quartet


Gareth Ryder-Hanrahan - 2012
    Keep fighting. Make that red line on the map a trail of blood.The Zalozhniy Quartet is a thriller story arc of four missions for your Night’s Black Agents game. Each of the missions can be played individually, or linked into a campaign in any order. The adventures take place in Eastern Europe and the Middle East, the old stomping grounds of Communism and the Cold War… and vampires.It begins when a conventional investigation goes horribly wrong. A Zalozhniy, a vicious, undead creature, murders your contact and brings you face to face with the Lisky Bratva and a hidden plot to create the Rubedo, the ultimate vampire weapon. In a chase that takes you all the way to the dusty streets of Riyadh and the horrors of the desert, the Lisky Bratva and their spies are always hot on your heels. If you can find the artefect before them, you might just stand a chance of making it out alive. The Zalozhniy Sanction - The agents are sent to uncover the next step in a gun smuggling operation in Odessa, Ukraine, but the weapons are just one part of the sinister cargo. Out of the House of Ashes - Soviet spies, old world elegance, covert operations… and vampires. Out of the House of Ashes is the subtle, baroque portion of the quartet. If the agents pull a gun in this operation, they’re already in trouble. The Boxmen - In this operation, the agents’ target is a safe-deposit box inside a Swiss bank. A team of crooks also have their sights on the box. The agents must either join forces with the criminals, or beat them at their own game. Treason in the Blood - This operation pits the agents against more supernatural horrors than any other. They’ve got to deal with the legacy of St. John Philby, the Conspiracy’s machinations, and the interference of other, even more mysterious factions who have an interest in the Rubedo.Oh, and it’s pronounced “Za-lozh-nee” (the zh is like the g in mirage)A review from veteran Megan Robertson for the The Zalozhniy Quartet. The whole campaign captures the feel inherent in the core rulebook excellently with plenty of scope for the characters to grow, develop, struggle as the experienced mercenary spies that they are supposed to be, complete with options presented based on the mode of game you have chosen to run.

Leverage RPG: Grifters and Masterminds


Margaret Weis Productions - 2012
    This sourcebook for the Leverage RPG includes expanded rules for staging heists, planning capers, and putting one over on the mark. The ultimate resource for both players and Game Masters, Grifters and Masterminds features more classic con frameworks, new twists, a host of cover identities, criminal masterminds, and plenty of scenario ideas.

Star Wars: Edge of the Empire Roleplaying Game Beta


Jay Little - 2012
    This is a complete and playable version of Star Wars: Edge of the Empire, and (compared to the final version) it excludes only art and certain thematic material.

Pathfinder Player Companion: Blood of Fiends


Hal Maclean - 2012
    Whether they openly display their freakish ancestry in settlements known for their tiefling populations or hide such shameful attributes through either mundane or magical methods, all tieflings know that they are different.Blood of Fiends presents a player-friendly overview of the tieflings of the Pathfinder campaign setting, as well as new rules and information to help players customize their own fiendish characters.Inside this book, you’ll find:- Detailed information on the origins, physiology, traditions, social interactions, and beliefs of tieflings—the accursed descendants of mortals and fiends.- A table of 100 variant tiefling abilities to further customize your fiendish characters.- An expansive look at the 10 most common types of tiefling heritages, each of which provides tiefling characters with alternate ability score modifiers, skills, and spell-like abilities.- New feats for battle-hardened tiefling characters.- New curses and inquisitions for fiendish oracles and inquisitors.- New subdomains for tiefling clerics, each reflective of a different fiendish realm.- New masterpieces for tiefling bards and a bloodline for daemontainted sorcerers.- Dozens of new traits to flesh out your tormented character and bodily features to help distinguish your tiefling.Cover art by Michal Ivan

Industry Talk


Jennifer Brozek - 2012
    The collection also contains brand-new content including step-by-step instructions on how to pitch an anthology and advice on managing a freelance career. "Want to write for games? Want to navigate the dark labyrinths and endless mazes of freelancing? Let Brozek be your guide." - Chuck Wendig, game designer and author of 500 Ways to be a Better Writer "If you're going to make that leap, though, and come over to the freelance side to join us, don't go blind. Do your research. Ask questions. Read this book." - Matt Forbeck, game designer and author of Amortals and Vegas Knights "To those looking to save hours of field research into two highly specialized and hard-to-crack fields, Jennifer Brozek's pragmatic, down-to-earth advice serves as an essential clue-dispenser." - Robin D. Laws, game designer and author of Hamlet's Hit Points As Brozek says, "Freelancing for the RPG author is an active thing. You need to look for (or make) the opportunities and grab them." The first opportunity you should grab is this book. It will give you the information you need to decide whether you're dedicated enough to become a freelance RPG writer or anthology editor, and if you decide you are, then it will tell you how to go about it. Take Brozek's advice to heart. She knows what she's talking about." - Angel Leigh McCoy, writer for Guild Wars 2 and editor of Wily Writers Podcast

Pathfinder Module: No Response from Deepmar


Stephen S. Greer - 2012
    A month ago, all contact with the penal colony ceased, and now someone must discover what mysterious fate has befallen the prisoners and guards of this isolated mining operation. The abandoned colony shows no signs of struggle yet something is clearly not right: Herds of animals lie mutilated in the surrounding fields. The savage beasts of the island have run amok inside the compound. And the silent, gaping mines—each named for a different layer of Hell—lead to new threats beyond anyone's imagining. As the PCs explore the island in search of the missing miners and their jailers, what they discover may unhinge their very minds. If left unchecked, the new masters of Deepmar could bring about a new era of madness for all of Cheliax—and beyond.No Response From Deepmar is an adventure of horrifying dungeon-and-wilderness exploration for 8th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure also includes a gazetteer of the island of Deepmar, a detailed description of the abandoned penal colony, and a brand-new monster, all of which can be easily adapted for use in any campaign setting.Cover art by Ralph Horsley

Zombie Eye for the Living Guy: Look Undead, Cook Undead, Dress Undead, Live Undead


J.M. Hewitt - 2012
    Advice from an actual “zombie whisperer” promises to release the average guy’s inner undead in one week, teaching him how to dress, groom, exercise, eat, date, decorate, and shamble just like a real zombie, truly living the lifestyle that his friends will envy and admire. Acknowledging that one’s family may not understand the repulsive diet, tattered clothes, or foul odors, these pointers contend that sacrifices for popularity and seductiveness are all part of the program. Whether preparing for the zombie apocalypse, blending in after the devastation, or finding a whole other level of charm, this guide contains the essentials for acquiring that debonair, decomposing chic and mystique.

Librum Arcanum


Andrew Kenrick - 2012
    Magical disciplines covered in this book are: Empirical Thaumaturgy, Sigillum Inscribio, Minimus Incantamentum, Psychodumany and Maleficium

Mythic Iceland - Legend & Adventure in Viking-Age Iceland


Pedro Ziviani - 2012
    They found an island of striking beauty, with inland valleys, richly grassed and forested lowlands, massive glaciers, and impressive volcanic mountain ranges. They also found a land teeming with spirits of nature and mythic creatures.In Mythic Iceland, all the creatures of myth and all the magical aspects of life really do exist, and they play a major role in people's lives. The elves, or hidden folk, exist hidden from the eyes of the common folk, and sometimes meddle in their affairs. Those travelling through the highlands risk being attacked by trolls, and often curses and spells are laid on neighbors and enemies. This is a game related sourcebook for a tabletop role-playing game system called “Basic Roleplaying.”

Cultists Under the Bed


Andy Klosky - 2012
    Some deluded bastards worship these gods, trading obeisance for power or magic or the privilege of getting eaten last when the world ends. Cults are like cockroaches, breeding in the shadows, gnawing at the walls of society, fearful of the light... and bloody hard to kill.

Durance


Jason Morningstar - 2012
    Players in Durance assume the dual roles of convicts and guards trying to survive on an outrageously hostile planet. The thin veneer that separates the two classes tends to erode during play, raising questions about corruption, justice and mercy.

Hordes: Gargantuans


Douglas Seacat - 2012
    Wurmwood, however, has its own designs on the slumbering beasts and plots to turn them on civilization. Meanwhile, the Skorne Empire seeks retribution against an ancient foe, and Everblight works to perfect his most terrifying dragonspawn yet.

Rogue Trader: Stars of Inequity


Fantasy Flight Games - 2012
    Game Masters can create their own new realms with the World Generator, a system designed to craft unique planets filled with terrible risks and unmatched potential for profit. Players can brave the dangers of planetside missions, and with the Colony Creation rules, your group can construct, expand, and control its own outposts on the lost and forgotten worlds of the Expanse!

Three Panel Soul: Book One


Matthew Boyd - 2012
    

Zombies, Run! The Runner's Guide


Six to Start - 2012
    You’ve journeyed for days and weeks to get there, constantly on guard, but now you’ve finally got a chance to rest and recuperate before you begin your duties as a Runner.But how do the Abel Township Runners operate? Which supplies are you meant to collect? What tactics do the Runners use to evade zombies? And does anyone know how the apocalypse came about?That’s a lot of questions - and now you have the answers, in The Runner’s Guide.

Wargaming: Nineteenth Century Europe 1815-1878


Neil Thomas - 2012
    This important, yet often-neglected period includes the Crimean War, the Italian Risorgimento, the wars of Bismarck's Prussia against Denmark, Austro-Hungary and France and the Russo-Turkish war. Tactically it saw armies struggle to adapt Napoleonic doctrines to incorporate important technological advances such as breech-loading rifles, steel breech-loading cannon and the first machine guns. The book includes brief analysis of the essential strategic and tactical military developments of the period, a set of elegantly simple rules which are fast-playing and easy to learn, yet deliver realistic outcomes. A selection of generic scenarios, covering diverse situations such as flank attacks, pitched battles and meeting engagements, is supported by army lists for 28 different armies. There are also 12 historical scenarios, ranging from the Battle of the Alma in the Crimean War to Sedan in 1870, the decisive battle of the Franco-Prussian War, each with historical background, deployment map, orders of battle and any special rules for that engagement. Useful appendices include a guide to further reading, an overview and price guide to the many scales and ranges of figures available, and a selection of useful addresses for the gamer.