Book picks similar to
Paranoia: Red Clearance Edition by James Wallis
science-fiction
gaming
rpg
technology
Dungeons And Dragons Basic Set [Box Set]
John Eric Holmes - 1974
Edited by Eric HolmesThis version of Basic Dungeons and Dragons (the cover reflects the 2nd printing of the "Holmes version" is the followup to the Orignial D&D sets.
Dungeon Master's Guide Rules Supplement: The Castle Guide
Grant Boucher - 1990
Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.
Kult: Death is Only the Beginning...
Gunilla Jonsson - 1991
Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.
Fate Accelerated
Clark Valentine - 2013
Maybe you’re looking for the ideal pickup roleplaying game. Or you’re a first-time gamer looking to try something new without investing hours of your time. Regardless, Fate Accelerated Edition will bring something special to your table.Fate Accelerated, or FAE, is a condensed version of the popular Fate Core roleplaying game that brings all the flexibility and power of Fate in a shorter format. Inside, you’ll find a method for making fast, fun characters and simple systems to support whatever story you can dream up on the fly. With FAE, you can be playing in minutes.3… 2… 1… GAME ON!
Mass Effect 3 Collector's Edition: Prima Official Game Guide
Fernando Bueno - 2012
Learn how the team created the Mass Effect universe from Cinematics to Characters, Art, Audio, and more• BONUS Digital Guide Access - With interactive multiplayer maps and video strategy• See Mass Effect 3 like never before - Discover environments and parts of the game you won't see anywhere else. Panoramic views will leave you amazed With this guide you will: • Fight YOUR Way - Multiple approaches to every key battle• Dominate in Multiplayer - Comprehensive maps prepare you for battle and help you survive• Choose the Best Gear - Every weapon and piece of armor revealed, including mods and upgrades• Take Earth Back - Class breakdowns and build recommendations give you the advantage you need against the reapers• Avoid Spoilers - Special callouts strategically placed and text turned upside down at critical story moments ensure your experience won't be spoiled
Warhammer 40,000
Games Workshop - 2017
No forgiveness. No respite. There is only war.The Dark Millenium takes a horrific toll upon Mankind's realm, for the galaxy is beset by the flames of war. In this nightmare future, Humanity faces utter damnation. The galaxy has split along its length, torn by apocalyptic acts of violence to disgorge the horrors of the warp. Every one of the Imperium's million worlds is beset by Chaos incarnate. Scenting blood, warmongering alien races descend to conquer even as the enemy within rises up, utter disaster stayed only by the daily sacrifice of untold billions. Only the armies of the Immortal Emperor stand between Humanity and midnight-black oblivion. Foremost amongst them are the Space Marines of the Adeptus Astartes, dauntless champions forged anew as the ultimate protectors of Mankind.You can enter this universe of horrors, today, if you dare. But remember this is a a more terrible era than ever before, and there is no peace amongst the stars...The Games Workshop hobby allows you to collect, build, paint and play within worlds of boundless creativity and imagination. Warhammer 40,000 is a tabletop game for two or more players, where you control an army of Citadel Miniatures representing the Imperium of Man or one of its many enemies. As well as telling the story of the Dark Millenium, this books provides all the rules you need to fight a variety of battles in this dystopian setting, and has essential information about collecting, painting and gaming with Citadel Miniatures.(publisher's description)
Machine Man
Max Barry - 2008
He sees it as an opportunity. Charlie has always thought his body could be better. Stronger. With built-in wi-fi. The next leg to go is no accident. Neither is the hand. No one understands his love of upgrades, except for prosthetics expert Lola Shanks. She's always admired a good artificial leg, and Charlie's on his way to being artificial everything. His employer, military contractor Better Future, sees potential in the bioaugmentations. Charlie, however, never wanted to be a weapon, so now he's locked in a mind-bending battle for control of his artificial body. Machine Man is a daring experiment in digital fiction that is funny, tender, and always surprising.
Starfinder: Core Rulebook
James L. SutterJason Keeley - 2017
Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost
Made for Love
Alissa Nutting - 2017
Life with Hazel's father is strained at best, but it's got to be better than her marriage to dominating tech billionaire, Byron Gogol. For over a decade, Hazel has been quarantining in Byron's family compound, her every movement and vital sign tracked. So when Byron demands to wirelessly connect the two of them via brain chips, turning Hazel into a human guinea pig, she makes a run for it. Will Hazel be able to free herself from Byron's virtual clutches before he finds her?
Pathfinder Roleplaying Game: Core Rulebook
Jason BulmahnDavid Eitelbach - 2009
Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:- All player and Game Master rules in a single volume.- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs.- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more.- Streamlined and updated rules for feats and skills that increase options for your hero.- A simple combat system with easy rules for grapples, bull rushes, and other special attacks.- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more.- Hundreds of revised, new, and updated spells and magical treasures.- Quick-generation guidelines for nonplayer characters.- Expanded rules for curses, diseases, and poisons.- A completely overhauled experience system with options for slow, medium, and fast advancement.... and much, much more!Cover art by Wayne Reynolds
Hal Spacejock Omnibus One
Simon Haynes - 2012
Hal SpacejockAn incompetent space pilot, a massive debt and a twenty-four hour deadline...Freighter pilot Hal Spacejock has a life to die for: His very own cargo ship, a witty and intelligent flight computer ... and a debt so big it makes the GFC look like a rounding error.Hal's an upright sort of guy, and he won't take jobs from gun runners, drug smugglers or politicians. On the other hand, the finance company's brutal enforcer is on his doorstep, and Hal has barely twenty-four hours to pay him off. Miss the deadline and he - and his ship - will go under. Way, way, under.Faced with an impossible choice, Hal chooses an impossible job ... and gains an impossible new co-pilot into the bargain.Hal Spacejock is the first novel in the Hal Spacejock series (80,000 words, approx 350 pages)2. Hal Spacejock: Second CourseRex Curtis is trying to save his freight company from bankruptcy, and the last thing he needs is a cheeky freelancer stealing his best customers.Hal Spacejock, cheeky freelancer, is fighting for survival in the cut-throat interstellar cargo business. The last thing he needs is a powerful enemy.Two headstrong men on a collision course, in a Galaxy barely room enough for one.Hal Spacejock: Second Course is book two in the Hal Spacejock series. (80,000 words, approx 350 pages)3. Hal Spacejock Just DessertsPlanet Cathua has a proud history where robots are concerned. Their legendary factories produced the best, the fastest, the most efficient robots in the Galaxy ... but no longer.Now they must go cap in hand to neighbouring planets, haggling and bartering for the very robots they used to be so famous for.One Cathuan patriot is determined to reverse this embarrassing situation, and Hal Spacejock lands in the middle of his sinister plot ...Hal Spacejock: Just Desserts is book three in the Hal Spacejock series. (80,000 words, approx 350 pages)Plus ... Hal Spacejock: VisitHal returns to his ship after a shopping expedition, and finds Clunk in a right old state. Break out the crayons and colouring sheets ... they're booked in for a school visit!Hal and Clunk, stars of the Hal Spacejock comedy series, feature in this 3500-word short story. Visit slots into the series any time after Hal Spacejock (book one), but can be read and enjoyed as a stand-alone.
Sewer, Gas and Electric: The Public Works Trilogy
Matt Ruff - 1994
In the festering sewers below a darker game is afoot: a Wall Street takeover artist has been murdered, and Gant’s crusading ex-wife, Joan Fine, has been hired to find out why. The year is 2023, and Ayn Rand has been resurrected and bottled in a hurricane lamp to serve as Joan's assistant; an eco-terrorist named Philo Dufrense travels in a pink-and-green submarine designed by Howard Hughes; a Volkswagen Beetle is possessed by the spirit of Abbey Hoffman; Meisterbrau, a mutant great white shark, is running loose in the sewers beneath Times Square; and a one-armed 181-year-old Civil War veteran joins Joan and Ayn in their quest for the truth. All of whom, and many more besides, are caught up in a vast conspiracy involving Walt Disney, J. Edgar Hoover, and a mob of homicidal robots.
Alien Invasion of the Zombie Apocalypse
Ford Forkum - 2012
Landing dead center at a college campus swarming with zombies, the aliens soon realize that their abduction mission is going to be quite a bit more complicated than they'd imagined. The presence of vampires only makes the situation worse.Will the human race prevail or be forced to relocate to an alien planet? Is there any way to reverse the zombie plague? Is the plague contagious to aliens and can an alien be turned into a vampire? What if a vampire alien became a zombie, then was bitten by a radioactive spider and then possessed by the ghost of a robot werewolf? That last part doesn't happen in the story, but what if it did? Find out what becomes of humanity in this hodgepodge of dystopian absurdity.
2030: The Real Story of What Happens to America
Albert Brooks - 2011
Is this what’s in store?June 12, 2030 started out like any other day in memory—and by then, memories were long. Since cancer had been cured fifteen years before, America’s population was aging rapidly. That sounds like good news, but consider this: millions of baby boomers, with a big natural predator picked off, were sucking dry benefits and resources that were never meant to hold them into their eighties and beyond. Young people around the country simmered with resentment toward “the olds” and anger at the treadmill they could never get off of just to maintain their parents’ entitlement programs.But on that June 12th, everything changed: a massive earthquake devastated Los Angeles, and the government, always teetering on the edge of bankruptcy, was unable to respond. The fallout from the earthquake sets in motion a sweeping novel of ideas that pits national hope for the future against assurances from the past and is peopled by a memorable cast of refugees and billionaires, presidents and revolutionaries, all struggling to find their way. In 2030, the author’s all-too-believable imagining of where today’s challenges could lead us tomorrow makes gripping and thought-provoking reading.