Best of
Gaming
2009
Pokémon Platinum Version - The Official Pokémon Guide
Lawrence Neves - 2009
A fully-loaded all-inclusive Pok dex c ompletes this all-in-one strategy guide with information on moves locations and data for all Sinnoh Pok mon./li> A separate bonus Pok dex includes annotated data on all 492 Pok mon in the National Pok dex.Format: VIDEO GAME ACCESSORIES Genre: STRATEGY GUIDES Age: 050694327051 UPC: 050694327051 Manufacturer No: 9780761562085
Pathfinder Roleplaying Game: Core Rulebook
Jason BulmahnDavid Eitelbach - 2009
Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:- All player and Game Master rules in a single volume.- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs.- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more.- Streamlined and updated rules for feats and skills that increase options for your hero.- A simple combat system with easy rules for grapples, bull rushes, and other special attacks.- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more.- Hundreds of revised, new, and updated spells and magical treasures.- Quick-generation guidelines for nonplayer characters.- Expanded rules for curses, diseases, and poisons.- A completely overhauled experience system with options for slow, medium, and fast advancement.... and much, much more!Cover art by Wayne Reynolds
Fiasco
Jason Morningstar - 2009
Maybe you and your girlfriend figured you could scare your wife into a divorce, but things went pear-shaped and now a gang of cranked-up Mexicans with latex gloves and a pit bull are looking for you.It seemed like such a good idea at the time.Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong - inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You'll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won't go well for them, to put it mildly, and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.Fiasco is a GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It's like making your own Coen brothers movie, in about the same amount of time it'd take to watch one.
Eclipse Phase: The Roleplaying Game of Transhuman Conspiracy and Horror
Rob BoyleTobias Wolter - 2009
Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external. Along the way, they may find themselves hunting for prized technology in a gutted habitat falling from orbit, risking the hellish landscapes of a ruined earth, or following the trail of a terrorist through militarized stations and isolationist habitats. Players may even find themselves stepping through a Pandora Gate, a wormhole to distant stars and the alien secrets beyond.
Pathfinder Roleplaying Game: Bestiary
Jason BulmahnSean K. Reynolds - 2009
Within this tome you'll find fire-breathing dragons and blood-drinking vampires, vile demons and shapechanging werewolves, sadistic goblins and lumbering giants, and so much more! Yet not all the creatures in this book are enemies, for some can serve lucky heroes as allies or advisors, be they summoned angels or capricious nymphs. And it doesn't stop there—with full rules for advancing monsters, adapting monsters to different roles, and designing your own unique creations, you'll never be without a band of hideous minions again!The Pathfinder RPG Bestiary is the must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder RPG Bestiary includes:- More than 350 different monsters.- Dozens of monstrous variants to modify creatures and keep players on their toesNumerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat.- Extensive rules for creating effective and balanced monsters.- Rules for advancing monsters by hit dice, template, or class level.- Universal monster rules to simplify special attacks, defenses, and qualities like breath weapons, damage reduction, and regeneration.- More than a dozen feats tailored especially for monsters.- Suggestions for monstrous cohorts.- Two dozen additional animal companions.- More than a dozen different wandering monster encounter tables.... and much, much more!Cover art by Wayne Reynolds
Final Fantasy XIII: Complete Official Guide - Collector's Edition
Piggyback - 2009
It is limited to just one print run and each copy will be sequentially numbered. · Exclusive additional 16-page section featuring an overview and analysis of the Final Fantasy XIII story· The 100% complete guide to FINAL FANTASY XIII· Every secret, every side-quest, every mini-game, every bonus, every Achievement and every Trophy revealed and explained in a dedicated Extras chapter · Dedicated walkthrough charts the most rewarding path through this epic adventure · Strategy & Analysis chapter exposes hidden mechanics, advanced battle tactics and techniques for obtaining optimal rewards · All-encompassing Inventory and Bestiary chapters feature exhaustive lists and tables covering all enemies, weapons and shops · Bears all the hallmarks of a Piggyback guide, including annotated maps, hi-res screenshots and a wealth of exclusive, official artwork · Carefully designed to avoid unnecessary story spoilers
Fallout 3 Game of the Year Edition - Prima Official Game Guide
David Hodgson - 2009
• Covers the entire main game and all five Add-On games: Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta.• Your Essential Wasteland Companion: walkthroughs and over 200 detailed maps give you all the tactics, locations, items, and rewards!• Info and stats on all the perks, armor, weapons, items, factions, and entities you'll encounter.• Moral compass choices revealed! Villain or virtuous? Our guide's flowcharts will let you know which road to follow for your chosen path.• Giant map poster to guide you through the Wasteland.
Pokemon Platinum Official Strategy Guide
Future Press - 2009
A fully-loaded, all-inclusive Pokedex completes this all-in-one strategy guide, with information on moves, locations, and data for all Sinnoh Pokemon. A separate bonus Pokedex includes annotated data on all 492 Pokemon in the National Pokedex.
Dragon Age: Origins: Prima Official Game Guide
Mike Searle - 2009
•Essentials: Over 300 pages packed with every quest, NPC, monster, and item across the world of Ferelden!• Classes: Complete ascension guides with level-by-level tips on how to maximize a warrior, mage, or rogue class!• Maps: Over 100 jam-packed maps displaying every critical piece of information! • Walkthrough: Detailed walkthroughs to master all quests, puzzles, and pivotal story choices!• Equipment: Full equipment lists to gear out your PCs!• Bestiary: Comprehensive bestiary with everything from arcane horrors to werewolves!• Combat: Expert tactics to conquer the intricacies of combat!
Mega Man: Official Complete Works
Udon Entertainment - 2009
Mega Man: Official Complete Works showcases 20 years of artwork from this classic series and features character designs, box art, promo art, and loads of rarely seen art pieces. No Mega Man fan would dare miss out!
Kingdom Hearts 358/2 Days Signature Series Strategy Guide
Brady Games - 2009
He joins Organization XIII and slowly begins to discover the truth behind his existence and the Organization itself.He meets and befriends the fourteenth member of the Organization, who also has no recollection of her past. What will Roxas see during his time in the Organization? What is the connection between him, Sora, and the fourteenth member? And what's to become of them? Covers Story Mode & Mission Mode Complete coverage of every playable mission. Includes strategy for Story Mode, every challenge & bonus mission, and Mission Mode! Exhaustive Bestiary Detailed coverage of every foe in the game, including all the bosses. Each foe's strengths, weaknesses, HP, and EXP are revealed! Comprehensive Panel & Ability Lists Learn how to acquire every panel in the game! Plus, game-tested strategies for combining panels for maximum damage. Character Analysis Extensive weapon charts for all 19 playable characters Area Maps Each area is mapped out in detail, complete with item locations for Story Mode and Mission Points for Mission mode! Exclusive Foldout Quick-reference weapon chart for easy use!Platform: Nintendo DSGenre: Role-Playing GameGuide Book
MOTHER 3 Handbook: A Guide to Nowhere
Jon KaySteven Campos - 2009
Each of the game's eight chapters is covered in-depth, individually designed and illustrated with hundreds of pieces of original artwork. This unofficial guide is packed with facts, hints, and trivial minutiae to help you navigate and enjoy the weird, funny, and heartbreaking story of MOTHER 3.
The Legend of Zelda: Spirit Tracks - Prima Official Game Guide
Stephen Stratton - 2009
* Detailed Overworld and dungeon maps revealing every hidden goodie*Step-by-step walkthrough covering every possible twist and turn in Link's latest adventure, including all optional asides* Tips and techniques for overcoming every monster and obstacle* Strategy for every boss battle to help you triumph!* Comprehensive "Legendary Checklist" covering all vital items, from Heart Containers to treasure chests* Multiplayer tips, tricks and strategies* Labeled World Map!
Sunward: The Inner System
Rob BoyleBrian Cross - 2009
Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.
Fallout 3: Game Of The Year Edition The Official Game Guide (Official Strategy Guide)
Future Press - 2009
Call of Duty: Modern Warfare 2 Strategy Guide
Brady Games - 2009
Be prepared for anything with this limited edition hardback. "Call of Duty: Modern Warfare 2 Limited Edition Guide" features a complete step-by-step walkthrough of each single-player mission in the game. Find detailed maps which call out intel locations, alternate routes, flanking manoeuvres and more. There's in-depth multiplayer coverage including custom maps showing vital locations in each mode of gameplay, as well as expert tactics for each team-based game. Plus, find information on every feature, special weapon, camouflage, challenge and achievement. This special limited edition guide also includes a laminated tactical map pack covering 16 areas of the game, so you can plan your campaign again and again using dry markers. It covers PS3, Xbox 360 and PC.
The Dungeon Alphabet
Michael Curtis - 2009
A is for Altar, B is for Books, and C is for Caves: the Dungeon Alphabet has advice, hints, and randomized tables that bring new life to your adventures. Suitable for any rules system, the entries are accompanied by outstanding art from classic fantasy illustrators, with a foreword by noted game designer Zeb Cook.
WWE SmackDown! vs. Raw 2010 - Signature Series Strategy Guide
Bryan Stratton - 2009
Raw 2010 Signature Series Strategy Guide," the ultimate resource to dominate in the WWE, includes the following: EVERY SUPERSTAR, DIVA, AND LEGEND: Learn their strengths and weaknesses, along with the match types they dominate and how to set up their moves. BECOME A SUPERSTAR: Expert tips on how to become a SuperStar and build your character to be the best Game secrets revealed Platform: PS2, PS3, PSP, and Xbox 360Genre: Sports
BattleTech Classic: Classic BattleTech 25 Years of Art & Fiction
Randall N. Bills - 2009
Full-color, hard-back and coffee-table-sized at over 10" by 12", its 304 pages are brimming with hundreds of color and B&W illustrations that span BattleTech's 25-year legacy. Additionally, the book contains:# An 8-page, detailed treatise on the evolution of the BattleTech/MechWarrior computer games and the creation one of the most successful franchises in history: from The Crescent Hawks Inception to MechWarrior 2, Virtual World Entertainment Cockpits to MechWarrior 4 and more!# A 25-page bibliography detailing every rulebook, box set, scenario pack and more ever sold for BattleTech/MechWarrior by FASA, FanPro, WizKids or Catalyst Game Labs; an era stamp with each entry allows for easy time period identification.# A universe timeline from the launching of Crippen Station in 2005 until the reformation of the shattered Free Worlds League in 3139# 18 all new stories from best selling, perennial authors Michael Stackpole, Robert Charrette, William H. Keith, Loren L. Coleman and authors; stories set from the time of the Star League to the Succession Wars, Clan Invasion to The Dark Age.# A look at a host of licensed products over the years, from comic books to the cartoon, toys to patches, and more.
Death Frost Doom
James Edward Raggi IV - 2009
The cult on the mountain is long gone, yet the music of weirdling death carries on the wind. The mountain is cold. So very cold. And the greedy and the foolish will march bravely up the mountain for gold and glory. …but are they worth your soul? You Are Doomed Death Frost Doom is the adventure that launched Lamentations of the Flame Princess in 2009, and this anniversary edition has been fully revised by Zak S (Red & Pleasant Land, Vornheim: The Complete City Kit) with all new interior artwork by Jez Gordon. An adventure suitable for low-level characters for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Pathfinder Roleplaying Game: Bonus Bestiary
Jason Bulmahn - 2009
These creatures won't be making an appearance in the Pathfinder RPG for at least a year and will thus only be available in this book for a long while. Showcasing the new rules and flexibility of the Pathfinder Roleplaying Game, this collection of creatures draws from more than 30 years of gaming history and includes:- Deadly beasts and familiar allies, such as allips, caryatid columns, faerie dragons, huecuvas, shadow mastiffs, and more!- New rules for monstrous companions, arcane creations, sinister traps, variant creatures, and other options for use with both 3.5 and the Pathfinder Roleplaying Game.- Explanations of never-before-seen rules being included in the Pathfinder Roleplaying Game.- A preview listing of nearly every monster to be included in the upcoming Pathfinder Bestiary.- Reimaginings of some of the most iconic creatures in gaming, vibrantly illustrated by some of the best artists in fantasy.- Add a taste of the Pathfinder Roleplaying Game to your campaign today with this official manual of Pathfinder monstrosities!This 16-page supplement was initially made available for Free RPG Day on June 20, 2009.Cover art by Tyler Walpole
Metroid Prime Trilogy - Prima Official Game Guide
Stephen Stratton - 2009
Solve every puzzle and annihilate every foe as you follow along, claiming suit upgrades and weapon expansions at the most convenient times!Labeled Maps:In addition to our walkthroughs, there are enhanced 3-D maps of every world Samus explores throughout the epic Metroid Prime: Trilogy. Use them to identify upcoming goodies or quickly track down something vital. Each map is fully labeled with all items of interest, using numbered icons that correspond to the walkthrough and checklists.Checklists and Extras:With well over 300 upgrades, expansions, and log entries for you to accumulate in Metroid Prime: Trilogy, you'll find loads of quick-reference checklists kept in one convenient place at the back of the guide. You'll never miss a thing!
WARMACHINE: Prime Mk II
Matt D. Wilson - 2009
The popular game now plays faster, easier, and more aggressively than ever before. Prime Mk II includes the rules for the game; detailed profiles and game stats for powerful characters, warjacks, and soldiers; histories of the nations of the Iron Kingdoms; and an instructional hobby guide that will help bring your tabletop battlefield to life.
Left 4 Dead 2: Prima Official Game Guide
David Hodgson - 2009
• Step-by-step walkthrough of each campaign with expert strategies to eliminate the infected!• Detailed maps to get you and the other survivors to your objectives, along with locations of ammo caches and first aid kits!• Extensive coverage of additional Co-Operative and Versus campaigns.• Breakdown of movement, ranged weapons, melee and healing!• Expert advice from the Valve development team, team interviews, concept art and more!• Excerpts from Max Brook's graphic novel, The Zombie Survival Guide: Recorded Attacks.
Changeling Dancers in the Dusk
David Brookshaw - 2009
New tools for Storytelling, from new hobgoblins and Hedge culture to the theme of dusk and the perils of dark Fate.
Doctor Who Adventures in Time and Space: The Role Playing Game
David F. Chapman - 2009
This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. See the pyramids and the Sphinx (back when she had a nose!), discover who (or what) really built Stonehenge, meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars. Where would you go? With Doctor Who: Adventures in Time and Space, the power is in your hands! You can go anywhere or anywhen in the universe. It's not going to be easy. It'll probably be dangerous. The universe is a hostile place, full of Daleks, Slitheen, Krillitane, Sontarans, Plasmavores, Cybermen, Sycorax, Judoon and worse. There will be fear, heartbreak and excitement, but above all, it'll be the trip of a lifetime.
EverQuest: The Legend and Lore that Defined a Generation of Gaming
Rusel DeMaria - 2009
This one-of-a-kind collection includes: The original storylines for EverQuest and EverQuest II. Interviews with key contributors to the EverQuest legacy, including John Smedley, Russell Shanks, Brad McQuaid and many others. See the world of Norrath come to life! Concept art to final 3D art representations of famous EverQuest and EverQuest II locations, as well as descriptions and commentary from the development and community teams. Concept and promotional images of famous NPCs, with interview notes from the developers about why and how they were created. Wireframe model shots, rendered shots and previously unreleased artwork. The 10th Anniversary Collector's Edition is a true gem for all EverQuest fans.
STAR OCEAN: The Last Hope - Signature Series Guide
Casey Loe - 2009
Together, with the help of their new found comrades, they must explore the reaches of space to deal with an unprecedented threat. Are they the last hope for humanity? Comprehensive Walkthrough: Your complete guide to the universe of Star Ocean: The Last Hope featuring item locations, puzzle solutions, quest objectives, and crafting information. Full Side Quest and Private Action Coverage: Get the most out of your game and achieve the best endings with our in-depth coverage of all of the side quests and Private Actions. Tactics for Skill and Symbol Use: Show courage and strength in the face of the enemy with our battle proven tips. Exploit the weaknesses of your enemies, choose the most damaging skills for combination attacks, and tweak the AI settings of your comrades to create an unstoppable force. Item Creation Tables, Bestiary, and More! Exclusive 2-Sided Foldout Poster Platform: Xbox 360Genre: Role-Playing Game
Assassin's Creed 2 - Official Game Guide
David Hodgson - 2009
With detailed overview maps, the Walkthrough is perfect for both newcomers and die-hard completionists. EXTENSIVE STORY RECAPComplete series synopsis, with astounding insights on the most cryptic mysteries of the plot. REFERENCE & ANALYSIS CHAPTERPresents every aspect of the game design focusing on practical, high-level information: discover all of Ezio’s special techniques, guards’ weak spots and behavior patterns, equipment stats, and much, much more… HIGHLY DETAILED MAP POSTER INCLUDED ABSOLUTELY NO SPOILERS! SUITABLE FOR USE WITH ASSASSIN’S CREED® II ON XBOX 360®, PLAYSTATION®3 AND PC
Stonehell Dungeon: Down Night-Haunted Halls
Michael Curtis - 2009
Explore over 700 rooms, encounter more than 40 new monsters, and discover 18 mysterious magical items -- and that's just in the first book!Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.
Ultimate Toolbox
Dawn Ibach - 2009
Focusing on inspiration, the Ultimate Toolbox is 400 pages of the best charts, tables, and seeds of gaming adventure. From character backgrounds and world building to pirate lore and magical portals, every page is the key to adventure. Covering seven distinct and ever-important topics, the Ultimate Toolbox is a must for any GM. Whether your games take place in the city, dungeon, wilds, or even at sea, there's a chapter dedicated to it. Even PCs, NPCs, and magical creations get their fair share of attention, as well as advice and charts for building an adventure or campaign from scratch. Begin your journey now. This book can be used with any fantasy game system. There are no rules, no powers, no stats of any kind-merely page after page of charts, tables, advice and good solid gaming inspiration. With over 1,000 never-before-seen tables and a fully-loaded index, what else could you ever need?
Horror Recognition Guide
Matt McFarland - 2009
Connects with the Hunter: The Vigil corebook and its supplements by reintroducing and revisiting ideas, locations and characters
Level Up! 1: Learning Baduk step-by-step
Jae-Hwan Lee - 2009
They have been written, edited and translated by graduated students from Department of Baduk Studies, Myongji University. The author Lee Jae-Hwan is the owner of a Go school and has about 16 years teaching experience. In Korea these books are used as workbook in many private Go schools, one chapter is studied per lesson. Children from as young as 5 years old can learn Go easily with these books. Series 1-5 and Review 1 are designed for beginners up to about 25-20 kyu.
World of Darkness: Slasher
Chuck Wendig - 2009
This book closely examines the role of the mass murderers and serial killers in the World of Darkness, including those under supernatural influences, and those that are hunters who have been pushed too far.
Earthdawn Gamemaster's Guide
Carsten Damm - 2009
Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. As the level of magic rose, so did the danger, luring Horrors from the depths of astral space-nightmare creatures devouring all life in their path. For four centuries, entire nations hid underground as the Horrors devastated their lands, a dark time that became known as the Scourge. A century ago, the people of Barsaive emerged from their sealed kaers and citadels. Trolls, dwarfs, elves, orks, and humans live side by side with exotic races: the lizardlike t'skrang, the small, winged windlings, and the earthen obsidimen. Fantastical creatures dwell once more in the forests and jungles. Arcane energies offer power to those willing to learn the ways of magic. Earthdawn is a fantasy role-playing game set in a world of high adventure, high magic, and terrible danger. The Earthdawn Gamemaster's Guide provides revised game mechanics, extensive setting material, guidelines for creating campaigns in Barsaive, information on creatures, dragons, Horrors, spirits, magical treasures, and much more!
Grand Theft Auto: Episodes from Liberty City Signature Series Strategy Guide
Tim Bogenn - 2009
and more for both games!Platform: Xbox 360Genre: Action/AdventureGuide Book
Night Horrors Wolfsbane
Ethan Skemp - 2009
The rule is simple: hunt, or be hunted. But what does it take to be not the prey, but the predator? What werewolves are strong enough to strike fear into the hearts of their brethren - and what else hunts the night? A Chronicle Book for Werewolf: The Forsaken * 29 terrors and beasts to plague the Forsaken, or anyone else luckless to become their prey. * Creatures designed for use with Werewolf, and antagonists suitable for bringing the feel of Werewolf to other games. * Details on the idigam, the primordial horrors often whispered of but never before revealed
Fire Emblem: Shadow Dragon - Prima Official Game Guide
Stephen Stratton - 2009
Dedicated walkthrough guides you step-by-step through Marth's heroic quest for vengeance Labeled maps of every battlefield reveal all treasures and foes, showing where and when enemy reinforcements emerge Detailed Stats and Tactics chapter reveals the meaning behind the numbers Loads of quick-reference appendices covering character recruitment, weapons and items, shops and vendors, and more
Scribblenauts: Prima Official Game Guide
Catherine Browne - 2009
• Level Creation: Learn the tricks you need to build the most creative and elaborate levels possible. • Art Poster: Pullout art poster included!• Dev tips: Exclusive dev tips for objects, level creation, crazy solutions, and much more! • Behind-the-Scenes: A detailed behind the scenes look into this year’s biggest blockbuster.
GURPS Psionic Powers
Jason Levine - 2009
Players can use the abilities as presented, confident that they are built from and entirely compatible with the rest of the GURPS Fourth Edition character-creation system.Even better, game masters can use the entire system in a campaign: GURPS Psionic Powers distills the complexity of hundreds of possibilities into individual powers and power groups. This book does all the work, describing each power in levels, making it easy to represent stronger psychic gifts. In addition, the new rules and suggestions allow the entire system to work together to simulate a wide variety of psychic ability. Whether the powers are used as individual parts or as a cohesive whole, this supplement is the one-stop shop for mental mastery. With GURPS Psionic Powers, the mind is an open bookDescription: 88-page B&W softcover.
Changeling Swords at Dawn
Ethan Skemp - 2009
Talecrafting and Fate as means to expand a character's legend. Glorious objects and terrible relics from legend and dream. The Court of Dawn and new Entitlements reflecting the aspects of change.
HeroQuest: Core rules
Robin D. Laws - 2009
It present a simple and flexible system that allows Game Masters to make decisions the way authors and screenwriters do when creating novels, TV episodes and movies. HeroQuest encourages creative input from your players, resulting in an exciting, unpredictable narrative created through group collaboration. Its resolution methods and scalable character levels make it equally suited for any genre, from epic fantasy to satirical soap opera. Whether your next game idea draws on horror, war, westerns, martial arts, pulps, cyberpunk, cliff-hangers, giant robots, super-powered heroes, space opera, cop action, corporate intrigue, furry animals, swashbuckling adventure, Greek tragedy or even drawing room comedy, HeroQuest can handle it! You can even use HeroQuest to emulate a musical – although it won’t do the singing or dancing for you.Completely rewritten by Robin Laws, this new edition opens and details running the core system for any genre.What’s in this book?This book contains everything needed for play: * Character Creation – describe your character and get playing in minutes. * Overcoming Obstacles – handling conflict, be it with swords, words, magic, superpowers, guns or armies. * Playing Stories – how to vividly run your adventures in engaging and creative ways. * Narrating - the secrets for balancing the give and take between narrators and players. * Followers and Support – how your sidekick, followers, horde, army or community help you. * Creating Genres – details for creating and detailing your game world. * Gaming in Glorantha - a separate section on applying this system to Glorantha. * Quick Reference – so you don’t have to hunt for the information you really need.The HeroQuest Core Rules Book is intended for both players and narrators.
Dissidia Final Fantasy - Signature Series Guide
Joe Epstein - 2009
CHARACTER LISTING: Complete character listing of the FINAL FANTASY favorite heroes and villains from the whole series AREA MAPS: Detailed maps illustrate key locations and pinpoint where special items can be found WEAPON AND ITEM LISTS: Comprehensive stats for every weapon, piece of armor, and item in the game Signature Series guide features bonus foldout and more! Platform: PlayStation PortableGenre: Role-Playing Game
Dark Heresy RPG: The Radical's Handbook
Ross Watson - 2009
Heretic allies, alien technologies, and daemon weapons of Chaos are but a few of these instruments chosen by Radicals who believe that the end always justifies the means. This sourcebook contains new rules, dark careers, and forbidden gear for both Game Masters and players who wish to tread the forsaken path of a Radical.
Black Powder
Rick Priestley - 2009
It is a beautiful book in its own right with hundreds of color photographs taken by the Perry brothers of the most exquisitely painted model soldiers from their world-renowned collection.The rule book's intention is inspire a collector to play gentlemanly games with their own collections of soldiers with friends where the emphasis is on the spirit of the age of musket, not the letter of the rule. With decisive battles from the key wars of the period, such as El Teb, from the Sudan War, Ntombi River from the Zulu Wars, Alma from the Crimean War and Freemans Farm from the American War of Independence, as well as two fictional scenarios from the American Civil War and Napoleon's Wars, there really is something to keep everyone happy. It is a hearty publication and not for nitpickers or miseries. There are some good gags in it, but it also plays well and enables players to conduct a very big battle in a civilized period of time, leaving them more time to chat about the highs and lows and what ifs.Rick Priestley is best known as the famous Warhammer and Warhammer 40000 author, the world's best selling table top miniatures game and Product Director for Games Workshop. He lives in Nottingham. Jervis Johnson is also an internationally renowned games writer and luminary in the gaming world. Jervis also lives in Nottingham but has a very posh voice.
Vampire Night Horrors Wicked Dead (Vampire the Requiem)
Benjamin BaughChristopher Lee Wilde - 2009
Living dead playing at being a big, happy family. But not everything gets invited to the reunion. Some creatures are too grisly, too monstrous, too goddamn strange to be part of the family. These are the vampires that vampires fear. Meet the Wicked Dead.An Antagonist Book for Vampire: The Requiem* Details on the Strix, strange nemeses from the nights of Rome* The horrifying consequences of Kindred sins, including larvae and the Dampyr* New lineages of vampire, from the horrifying Jiang Shi to the grotesque Cymothoa Sanguinaria
Battletech Era Report: 3052
Catalyst Game Labs - 2009
Yet even as BattleMechs clashed over the forgotten ruins of humanity's Golden Age, the descendants of the long-lost Star League Defense Force gathered their might among distant stars.Then, in 3048, amid reports of a technological renaissance in the Sphere, the leaders of Kerensky's children decided the time for invasion had come. The Clan Invasion would transform the face of warfare and the fate of nations across the Inner Sphere, marking an all new era for all of humankind.Era Report: 3052 describes the state of the Inner Sphere and the Clans at a pivotal period in BattleTech history: the early years of the Clan Invasion. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of every major Inner Sphere and Clan faction. Notable personalities, military forces, and an overview of the technological capabilities of the Inner Sphere and Clan powers of this critical era in history are also provided, along with special advanced-level rules for campaigns set in this era, whether played using the Total Warfare core rules or those found in A Time of War: The BattleTech RPG.
The Warlock of Firetop Mountain / Citadel of Chaos / Deathtrap Dungeon / Creature of Havoc (Fighting Fantasy: Reissues 1, #1-4)
Steve Jackson - 2009
Contains the following Fighting Fantasy gamebooks from the Fighting Fantasy Reissues (Series 1) by Wizard Books:The Warlock of Firetop Mountain, #1Citadel of Chaos, #2Deathtrap Dungeon, #3Creature of Havoc, #4
Kamakura
John Fairbairn - 2009
Fairbairn draws on a host of sources, most not available in English, to both thoroughly analyze the games and also describe the historical and cultural dimensions of the event. The games are presented using many diagrams, each with only a few new moves, so that the games can be followed and understood without setting up a board. This large format study provides an unusual depth of insight into some famous and important games.
Werewolf Signs of the Moon
Chuck Wendig - 2009
A Storytelling chapter dedicated to discussing how best to use auspice in your game from both a practical and theoretical perspective, as well as discussion on creating new auspices and new Gifts. A series of Storytelling Adventure System scenes meant to serve as "auspice challenges" - these scenes are bound to different auspices and can be dropped into your games to highlight the importance of one's moon.
Earthdawn Player's Guide
Carsten Damm - 2009
Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. As the level of magic rose, so did the danger, luring Horrors from the depths of astral space-nightmare creatures devouring all life in their path. For four centuries, entire nations hid underground as the Horrors devastated their lands, a dark time that became known as the Scourge. A century ago, the people of Barsaive emerged from their sealed kaers and citadels. Trolls, dwarfs, elves, orks, and humans live side by side with exotic races: the lizardlike t'skrang, the small, winged windlings, and the earthen obsidimen. Fantastical creatures dwell once more in the forests and jungles. Arcane energies offer power to those willing to learn the ways of magic. Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining Horrors and the oppressive Theran Empire, which seeks to bend the rebellious province again to its yoke. Through noble deeds and sacrifice, the heroes of the world forge Barsaive's future, arming themselves for their daunting task with powerful magical spells and treasures.
The Cursed Chateau
James Maliszewski - 2009
Enraged upon finding this out, Joudain cleaved Jaume’s head in two with an axe and then raised him from the dead to continue his duties. Not long afterward, Joudain decided that, because the twin footmen no longer “matched,” he had no choice but to inflict the same fate on Miqèl — who now looks exactly like his older brother.JOIN THEM.This heavily revised and greatly expanded deluxe edition of The Cursed Chateau is an adventure for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.DEATH IS JUST THE BEGINNING.
InSpectres
Jared A. Sorensen - 2009
Start a company and try to stay afloat long enough to cash in those sweet, sweet stock options.Interior illustrations by Jon Morris and Manning Krull.Create and manage your own InSpectres franchise - can you keep it afloat?Innovative mechanics make this investigation game actually fun to play.Influence the game using "The Confessional" - a first in RPG history!Rules for "weird agents" - play a vampire, zombie, werewolf and more!
Dinosaurs and Other Prehistoric Animals
Carl Mehling - 2009
Scientists are still trying to piece together information gathered on these ancient creatures and as more fossils are unearthed, we discover more about these incredible animals that lived so many years ago.This book profiles over 300 dinosaurs and prehistoric animals from Anomalocaris in the Cambria Era 540 million years ago, right through to Megaloceros deer in the Pleistocene Era 1.8 million years ago. All kinds of dinosaurs and other prehistoric animals such as trilobites, ammonites and coelacanth are included. With a broad sweep from shark Cladoselache to flying Dimorphodon, from herbivores Psittacosaurus to carivorous Acrocanthosaurus, from duck-billed Anatotitan to enormous Nemegtosaurus, this book is a celebration of one of the most intriguing lifeforms to have lived on the planet.Grouped chronologically, each entry includes highly informative, lively text explaining the anatomy, size, habitat, diet, breeding patterns and lifecycle of each dinosaur or prehistoric animal. In addition there is a fact box which includes measurements and weights, as well as the pronunciation and etymology of the dinosaur's name, a map showing each animal's distribution and a timeline placing it in an historical context. Each entry includes an annotated colour illustration, while the maps and timelines put each dinosaur into its global and historical context.
Strontium Dog
Lawrence Whitaker - 2009
Following the atomic war of 2150, Britain has been devastated by nuclear holocaust. The survivors rebuilt their lives, but many were warped by the mutating effects of Strontium 90 fallout. Unable to live or work amongst the 'norms', mutants were forced to grow up in ghettos and take the only job open to them - bounty hunting. These Search/Destroy Agents hunt the criminals too dangerous for the Galactic Crime Commission. One such Strontium Dog is Johnny Alpha, whose eyes emit piercing Alpha rays and enable him to see through solid objects - and into men's minds. Using the Traveller core rules, Strontium Dog allows players to take the part of mutant bounty hunters, combing the galaxy for their prey - dead or alive!
God of War Collection Official Strategy Guide
Michael Lummis - 2009
Online Multiplayer Games (Synthesis Lectures On Information Concepts, Retrieval, And Services)
William Sims Bainbridge - 2009
The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society
Gamemastering
Brian Jamison - 2009
From creating deep characters to spinning edge-of-the-seat adventures on the fly, Gamemastering has something for every Gamemaster from novice to expert. Packed with dozens of tables and reference material that make preparing for a game session a snap, techniques for acting, pacing, refereeing, and keeping players challenged, Gamemastering is a reference work no Gamemaster should be without.
Star Wars: Jedi Academy Training Manual
Rodney Thompson - 2009
It gives players exciting new talents, feats, Force powers, and equipment for their Jedi characters. It also elaborates on the known Jedi fighting styles and provides new ways to build your character around a particular fighting style.
Family Games: The 100 Best
James LowderSusan McKinley Ross - 2009
Their essays cover the spectrum from board games to card games, wargames to miniatures games to role-playing games, including old favorites and little known gems. These are the games that the designers themselves play, the ones that have inspired their most popular inventions. Essayists include such legendary creators as Alan R. Moon (Ticket to Ride), Matthew Kirby (Apples to Apples), Richard Garfield (Magic: The Gathering), Tom Wham (Great Khan Game), James Ernest (Kill Dr. Lucky), Kevin Wilson (Descent), Emiliano Sciarra (Bang!), Ian Livingstone and Steve Jackson (co-founders of Games Workshop), and dozens of other noteworthy and award-winning designers.
World of Darkness: Book Of The Dead
Martin Henley - 2009
It's all right, that's to be expected. Not many people have, you know? I mean... not many people like yourself. People with heartbeats. Everybody else, though - they all come here. A lot of them are still around. You know how some people day the best way to deal with an enemy is to outlive him? That's good advice most of the time. But right about now you should probably be hoping that all your worst enemies are still alive.- Rio Fletcher, Sin-EaterThis book includes:• The mythology of the Underworld, and the ripples it casts through supernatural cultures• A tour of the Underworld itself, from the Autochthonous Depths to the Dead Dominions• Merits, Manifestations, Keys, and other tricks of the trade for dealing with the Underworld for Sin-Eaters and other supernaturals
Warhammer Armies: Skaven
Jeremy Vetock - 2009
In addition to the seething mass of a Skaven horde, the vile creatures employ all manner of intrigue, diabolical engines of destruction, towering beasts of war and plague warfare to further their nefarious plots. They seek total domination of the world int he name of the Great Horned Rat.Warhammer Armies: Skaven is one of a series of supplements for Warhammer. Each book in the series describes in detail an army, its history and its heroes.Inside you will find:THE CHILDREN OF THE HORNED RATThe warped history of this corrupted race includes their many attempts to overthrow and enslave all other civilisations under the iron paw of Skaven rule.THE SKAVEN BESTIARYComplete descriptions and rules for the many warriors, monsters, heroes, and infernal devices that encompass the multitudinous armies of the Skaven. This section also details the Warlords, Grey Seers, and Assassins that can be found masterminding the sinister plans of this insidious race.THE VERMINOUS HORDEA section showcasing the Skaven range of Citadel miniatures. The section also includes a guide to the colours and banner designs used by the foul Skaven.THE SKAVEN ARMY LISTA full army list, which allows you to forge your Citadel miniatures collection into a Skaven army ready for battle and bloodshed.
The Flood (Deadlands Reloaded, S2P10202)
Matthew Cutter - 2009
The Rail Wars raged as Rail Barons fought to reach California's riches first. Only one of them can lock up the Maze's lucrative ghost rock trade, and first they have to go through Reverend Grimme and his fervent followers! The Flood gives you all you need to explore the Weird West Coast-a complete Plot Point campaign, details on the strange locales and famouse personages of the Maze, new Martial Arts Edges and weapons for kung fu masters, steam vessels, and a whole mess o' Savage Tales to boot. Your seat's reserved on the Lost Angels express, amigo. Next stop-the Great Maze!
Big Damn Heroes Handbook (Serenity Role Playing Game)
Jamie Chambers - 2009
That's you and your crew. Don't matter where you are in the 'Verse or how you aim to pay for those Fruity Oaty bars. Could be you're flyin' a ship held together by spit and duct tape, haulin' cargo that the Feds would consider a mite questionable. Could be you're flyin' a Piao Leong cruiser, doin' righteous work for the Alliance. you and yours are Big Damn Heroes and, as such, you need a Big Damn Heroes Handbook. Which, as it happens, is what you're holdin'. In this book, a partner to the Serenity Role Playing Game, you'll find new Traits such as Ain't Got Time to Bleed and Glory Hound. There's expanded and clarified rules for character and ship combat. More information on Chinese culture in the 'Verse, including the Tongs and new Chao Ji Chinese phrases and proper names. And you say you want to a little business with your old buddy, Badger? You'll find his description and game stats, along with a host of other NPCs-some friendly, some not so much. There's an awful lot more in this very fine book, but we're runnin' out of room to tell you about it, so best you just pick it up. Here's to you and your Big Damn Heroes. Keep flyin'
Codex: Space Wolves (5th Edition)
Phil Kelly - 2009
In battle each warrior rages like the thunderstorms of their ice-bound home world of Fenris, and his wrath is as the fires of Asaheim. Yet their red-hot battle-lust is tempered with cunning, just as their raw strength is augmented by power armour, boltgun and frost axe. They are warriors of myth, and in their wake spring legends.
Hellfrost Bestiary
Paul Wade-Williams - 2009
Do you dare to tread the same path as them? This core book for the Hellfrost setting contains information and statistics for over 300 hazards, monsters, and citizens of Rassilon. Whether your heroes explore the Hearthlands or the Hellfrost itself, all manner of potential allies and fearsome foes await. Assassins and nobles, clerics and mages, Hearth Knights and healers, sailors and mercenaries-the GM has over 40 archetypes at his fingertips, easily added to their game. Among the many creatures detailed are over a dozen types of orcs and elementals, complete stats for six breeds of dragon, and five races of giants, as well as trolls, elementals, fey, demons, undead, and unique Hellfrost beasts. As well as the monsters there are new rules for knockback and a chapter on creating relics, Hellfrost's permanent magic items. A simple system and generous advice gives the GM everything he needs to create an unlimited variety of relics in just a few moments. Lavishly illustrated throughout, the Hellfrost: Bestiary contains everything you need to populate a town or ruin. Your fantasy adventures will never be the same again! This book is designed for use in conjunction with the Hellfrost Players' Guide. Hellfrost: Bestiary is a core book in the epic Hellfrost setting for the award-winning Savage Worlds RPG.
Hellfrost: Gazetteer
Paul Wade-Williams - 2009
From the snow-shrouded wastes of the High Winterlands to the relatively warm hills of the southern Hearthlands, this book covers every realm and major settlement, plus numerous sites of adventure. A handy reference section provides the GM with information of how to construct his own steads, villages, and towns. Organized with the GM's needs in mind, each realm covers basic socio-political information, important background, the nation's government and military, adventure hooks, as well as notes on the geography and major locales. Also covered in this volume are important organizations of less than savory reputation. Now your heroes can fight the cultists of the Ashen veil, who crave immortality through necromancy, defend remote settlements from the cannibalistic Cult of the Bear God, and confront the Seekers of the Black Key, who desire nothing less than to release the forces of the Abyss. The Hellfrost Gazetteer contains no rules information, making it a valuable resource regardless of your favoured roleplaying system. Hellfrost: Gazetteer is a core book in the epic Hellfrost setting for the award-winning Savage Worlds RPG.