Best of
Games

2009

Pokémon Platinum Version - The Official Pokémon Guide


Lawrence Neves - 2009
    A fully-loaded all-inclusive Pok dex c ompletes this all-in-one strategy guide with information on moves locations and data for all Sinnoh Pok mon./li> A separate bonus Pok dex includes annotated data on all 492 Pok mon in the National Pok dex.Format: VIDEO GAME ACCESSORIES Genre: STRATEGY GUIDES Age: 050694327051 UPC: 050694327051 Manufacturer No: 9780761562085

Pathfinder Roleplaying Game: Core Rulebook


Jason BulmahnDavid Eitelbach - 2009
    Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:- All player and Game Master rules in a single volume.- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs.- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more.- Streamlined and updated rules for feats and skills that increase options for your hero.- A simple combat system with easy rules for grapples, bull rushes, and other special attacks.- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more.- Hundreds of revised, new, and updated spells and magical treasures.- Quick-generation guidelines for nonplayer characters.- Expanded rules for curses, diseases, and poisons.- A completely overhauled experience system with options for slow, medium, and fast advancement.... and much, much more!Cover art by Wayne Reynolds

Game Engine Architecture


Jason Gregory - 2009
    The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

Fiasco


Jason Morningstar - 2009
    Maybe you and your girlfriend figured you could scare your wife into a divorce, but things went pear-shaped and now a gang of cranked-up Mexicans with latex gloves and a pit bull are looking for you.It seemed like such a good idea at the time.Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong - inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You'll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won't go well for them, to put it mildly, and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.Fiasco is a GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It's like making your own Coen brothers movie, in about the same amount of time it'd take to watch one.

Halo Encyclopedia: The Definitive Guide to the Halo Universe


Tobias S. Buckell - 2009
    Learn about the origins of the game, its place in gaming history, the mechanics behind it, and--of course--EVERYTHING about weapons, villains, heroes, vehicles, locations, and more.

Eclipse Phase: The Roleplaying Game of Transhuman Conspiracy and Horror


Rob BoyleTobias Wolter - 2009
    Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external. Along the way, they may find themselves hunting for prized technology in a gutted habitat falling from orbit, risking the hellish landscapes of a ruined earth, or following the trail of a terrorist through militarized stations and isolationist habitats. Players may even find themselves stepping through a Pandora Gate, a wormhole to distant stars and the alien secrets beyond.

Pathfinder Roleplaying Game: Bestiary


Jason BulmahnSean K. Reynolds - 2009
    Within this tome you'll find fire-breathing dragons and blood-drinking vampires, vile demons and shapechanging werewolves, sadistic goblins and lumbering giants, and so much more! Yet not all the creatures in this book are enemies, for some can serve lucky heroes as allies or advisors, be they summoned angels or capricious nymphs. And it doesn't stop there—with full rules for advancing monsters, adapting monsters to different roles, and designing your own unique creations, you'll never be without a band of hideous minions again!The Pathfinder RPG Bestiary is the must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder RPG Bestiary includes:- More than 350 different monsters.- Dozens of monstrous variants to modify creatures and keep players on their toesNumerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat.- Extensive rules for creating effective and balanced monsters.- Rules for advancing monsters by hit dice, template, or class level.- Universal monster rules to simplify special attacks, defenses, and qualities like breath weapons, damage reduction, and regeneration.- More than a dozen feats tailored especially for monsters.- Suggestions for monstrous cohorts.- Two dozen additional animal companions.- More than a dozen different wandering monster encounter tables.... and much, much more!Cover art by Wayne Reynolds

Final Fantasy XIII: Complete Official Guide - Collector's Edition


Piggyback - 2009
    It is limited to just one print run and each copy will be sequentially numbered. ·   Exclusive additional 16-page section featuring an overview and analysis of the Final Fantasy XIII story·   The 100% complete guide to FINAL FANTASY XIII·   Every secret, every side-quest, every mini-game, every bonus, every Achievement and every Trophy revealed and explained in a dedicated Extras chapter ·   Dedicated walkthrough charts the most rewarding path through this epic adventure ·   Strategy & Analysis chapter exposes hidden mechanics, advanced battle tactics and techniques for obtaining optimal rewards ·   All-encompassing Inventory and Bestiary chapters feature exhaustive lists and tables covering all enemies, weapons and shops ·   Bears all the hallmarks of a Piggyback guide, including annotated maps, hi-res screenshots and a wealth of exclusive, official artwork ·   Carefully designed to avoid unnecessary story spoilers

Dawn: The Worlds of Final Fantasy


Yoshitaka Amano - 2009
    "Dawn" collects the paintings, detailed line art, and preliminary sketches designed for the first four games.---From book cover:There is only one Final Fantasy.Through more than two dozen wildly diverse adventures since the first game was released in 1987, the international influence of the game is legendary both inside the video-game industry and throughout popular culture. It is a tale of bold heroes and heroines, breath-taking landscapes and terrifying creatures. Through Final Fantasy, characters such as Luneth, Refia, Rosa Farrell, Cecil Harvey, and many others have become household names to millions of players across the globe. And for many of the games, the epic landscapes have all been brought to life through the remarkable vision of one man: Yoshitaka Amano.Now, for the first time outside Japan, Amano and Square-Enix, Inc., have permitted the artwork that inspired the designs of the Final Fantasy games to be published. In Dawn, you will see the development of the first four games through Amano's paintings, detailed line art, and preliminary sketches.If you've taken this journey before, prepare to see the world you know through new eyes. If you're embarking on this quest for the first time, brace yourself. Your life will never be the same again.There's never been a game, a world, an adventure, like Final Fantasy.Cover design by Scott Cook

Gears of War: Volume One


Joshua Ortega - 2009
    The best-selling video game franchise arrives in comic books stores with a blast - one month before the debut of the new Xbox 360 game! This story bridges the end of the first Gears of War game and the start of the second one, following the brutal adventures of Marcus Fenix and Delta Squad in the battle against the Locust! What happened after the Lightmass Bombing and how did the Locust react to this devastating weapon? Find out in this new series by Gears of War 2 game-writer Joshua Ortega (Death Dealer) and artist Liam Sharp (LORD HAVOK AND THE EXTREMISTS).

Fallout 3 Game of the Year Edition - Prima Official Game Guide


David Hodgson - 2009
    • Covers the entire main game and all five Add-On games: Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta.• Your Essential Wasteland Companion: walkthroughs and over 200 detailed maps give you all the tactics, locations, items, and rewards!• Info and stats on all the perks, armor, weapons, items, factions, and entities you'll encounter.• Moral compass choices revealed! Villain or virtuous? Our guide's flowcharts will let you know which road to follow for your chosen path.• Giant map poster to guide you through the Wasteland.

Pokemon Platinum Official Strategy Guide


Future Press - 2009
     A fully-loaded, all-inclusive Pokedex completes this all-in-one strategy guide, with information on moves, locations, and data for all Sinnoh Pokemon. A separate bonus Pokedex includes annotated data on all 492 Pokemon in the National Pokedex.

Dragon Age: Origins: Prima Official Game Guide


Mike Searle - 2009
    •Essentials: Over 300 pages packed with every quest, NPC, monster, and item across the world of Ferelden!• Classes: Complete ascension guides with level-by-level tips on how to maximize a warrior, mage, or rogue class!• Maps: Over 100 jam-packed maps displaying every critical piece of information! • Walkthrough: Detailed walkthroughs to master all quests, puzzles, and pivotal story choices!• Equipment: Full equipment lists to gear out your PCs!• Bestiary: Comprehensive bestiary with everything from arcane horrors to werewolves!• Combat: Expert tactics to conquer the intricacies of combat!

Mega Man: Official Complete Works


Udon Entertainment - 2009
    Mega Man: Official Complete Works showcases 20 years of artwork from this classic series and features character designs, box art, promo art, and loads of rarely seen art pieces. No Mega Man fan would dare miss out!

Kingdom Hearts 358/2 Days Signature Series Strategy Guide


Brady Games - 2009
    He joins Organization XIII and slowly begins to discover the truth behind his existence and the Organization itself.He meets and befriends the fourteenth member of the Organization, who also has no recollection of her past. What will Roxas see during his time in the Organization? What is the connection between him, Sora, and the fourteenth member? And what's to become of them? Covers Story Mode & Mission Mode Complete coverage of every playable mission. Includes strategy for Story Mode, every challenge & bonus mission, and Mission Mode! Exhaustive Bestiary Detailed coverage of every foe in the game, including all the bosses. Each foe's strengths, weaknesses, HP, and EXP are revealed! Comprehensive Panel & Ability Lists Learn how to acquire every panel in the game! Plus, game-tested strategies for combining panels for maximum damage. Character Analysis Extensive weapon charts for all 19 playable characters Area Maps Each area is mapped out in detail, complete with item locations for Story Mode and Mission Points for Mission mode! Exclusive Foldout Quick-reference weapon chart for easy use!Platform: Nintendo DSGenre: Role-Playing GameGuide Book

Mega Man X: Official Complete Works


Udon Entertainment - 2009
    The original blue bomber's futuristic counterpart has won over fans with his unique gameplay and dynamic designs, and now the artwork of this fan-favorite series is collected for the first time. Mega Man X: Official Complete Works features character designs, box art, promo art, and many rarely seen art pieces. Zero, Sigma, Axl, and all of X's unique robotic animal bosses are packed into this gorgeous collection.

MOTHER 3 Handbook: A Guide to Nowhere


Jon KaySteven Campos - 2009
    Each of the game's eight chapters is covered in-depth, individually designed and illustrated with hundreds of pieces of original artwork. This unofficial guide is packed with facts, hints, and trivial minutiae to help you navigate and enjoy the weird, funny, and heartbreaking story of MOTHER 3.

Racing the Beam: The Atari Video Computer System


Nick Montfort - 2009
    The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives.Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games.

Baseball Prospectus 2009: The Essential Guide to the 2009 Baseball Season


Baseball Prospectus - 2009
    The 2009 edition contains critical essays on each of the thirty teams and player comments for some sixty players for each of those teams. Each player’s statistics are projected for the coming season using the groundbreaking PECOTA projection system, called “perhaps the game’s most accurate projection model” (Sports Illustrated). Baseball Prospectus 2009 also contains cutting-edge essays on performance analysis, the likes of which have inspired twenty-nine of the thirty major league teams to hire current and formerBaseball Prospectus writers and analysts as consultants. The baseball bible for fantasy players and devoted fans, Baseball Prospectus can be relied upon to once again hit it out of the park.

The Legend of Zelda: Spirit Tracks - Prima Official Game Guide


Stephen Stratton - 2009
    * Detailed Overworld and dungeon maps revealing every hidden goodie*Step-by-step walkthrough covering every possible twist and turn in Link's latest adventure, including all optional asides* Tips and techniques for overcoming every monster and obstacle* Strategy for every boss battle to help you triumph!* Comprehensive "Legendary Checklist" covering all vital items, from Heart Containers to treasure chests* Multiplayer tips, tricks and strategies* Labeled World Map!

The Storyworld Box, The Storyworld Cards


John Matthews - 2009
    A ready-to-use inspiring pack of hardback book and 40 cards to encourage creative thought and writing.

Batman: Arkham Asylum Signature Series Guide


Doug Walsh - 2009
    Only one person can bring back the sanity to Gotham City--Batman. Although outnumbered, Batman has the advantage with an incredible selection of gadgets courtesy of Waynetech. Using these top-notch weapons and his fear takedowns, Batman plans to foil The Joker’s demented scheme.   Boss Tactics & Comprehensive Walkthrough Use our game-tested strategies and tips to regain control of Arkham Asylum from The Joker and the inmates. Using an arsenal of Waynetech weapons, this guide shows you how to incapacitate The Joker’s minions and defeat every boss.   Solve the Riddler’s Challenges There are 240 separate Riddler Challenges to decipher. There are trophies to find, tapes to uncover, riddles to solve, and more. We’ll show you how to find every last one of them!   Unlock Every Hero & Villain Bio Discover what it takes to unlock every character bio in the game. Learn about each character’s attributes, motivations, and connections to Batman.   Explore Challenge Mode Overview of every Challenge Mode map, including specific tips and hints for completing each mode.   Exclusive Foldout Get the lowdown on the game’s Achievements and Trophies. The foldout includes specific strategies to master some of the game’s toughest feats.   Platform: PlayStation 3 and Xbox 360Genre: Action/Adventure

Fallout 3: Game Of The Year Edition The Official Game Guide (Official Strategy Guide)


Future Press - 2009
    

Resident Evil 5 Limited Edition Collector's Guide: The Complete Official Guide


James Pryce - 2009
    Packaged with a unique Resident Evil calendar that begins in March to coincide with the game release this 8 x 9 12 month calendar features stunning artwork as well as Resident Evil dates and trivia! Super visual Walkthrough with area maps detailing mandatory action on the left hand page and advanced data & secrets on the right. The Walkthrough is designed for the highest difficulty level and applicable to all difficulty settings. Guide Includes: Complete Extras chapter reveals all unlockables emblems explanation of the records system Achievements and special game modes developer Behind the Scenes section dedicated Art section packed with exclusive material direct from the development team complete Inventory chapter and complete Bestiary chapter. 224 pages

Call of Duty: Modern Warfare 2 Strategy Guide


Brady Games - 2009
    Be prepared for anything with this limited edition hardback. "Call of Duty: Modern Warfare 2 Limited Edition Guide" features a complete step-by-step walkthrough of each single-player mission in the game. Find detailed maps which call out intel locations, alternate routes, flanking manoeuvres and more. There's in-depth multiplayer coverage including custom maps showing vital locations in each mode of gameplay, as well as expert tactics for each team-based game. Plus, find information on every feature, special weapon, camouflage, challenge and achievement. This special limited edition guide also includes a laminated tactical map pack covering 16 areas of the game, so you can plan your campaign again and again using dry markers. It covers PS3, Xbox 360 and PC.

The Dungeon Alphabet


Michael Curtis - 2009
    A is for Altar, B is for Books, and C is for Caves: the Dungeon Alphabet has advice, hints, and randomized tables that bring new life to your adventures. Suitable for any rules system, the entries are accompanied by outstanding art from classic fantasy illustrators, with a foreword by noted game designer Zeb Cook.

Death Frost Doom


James Edward Raggi IV - 2009
    The cult on the mountain is long gone, yet the music of weirdling death carries on the wind. The mountain is cold. So very cold. And the greedy and the foolish will march bravely up the mountain for gold and glory. …but are they worth your soul? You Are Doomed Death Frost Doom is the adventure that launched Lamentations of the Flame Princess in 2009, and this anniversary edition has been fully revised by Zak S (Red & Pleasant Land, Vornheim: The Complete City Kit) with all new interior artwork by Jez Gordon. An adventure suitable for low-level characters for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.

Pathfinder Roleplaying Game: Bonus Bestiary


Jason Bulmahn - 2009
    These creatures won't be making an appearance in the Pathfinder RPG for at least a year and will thus only be available in this book for a long while. Showcasing the new rules and flexibility of the Pathfinder Roleplaying Game, this collection of creatures draws from more than 30 years of gaming history and includes:- Deadly beasts and familiar allies, such as allips, caryatid columns, faerie dragons, huecuvas, shadow mastiffs, and more!- New rules for monstrous companions, arcane creations, sinister traps, variant creatures, and other options for use with both 3.5 and the Pathfinder Roleplaying Game.- Explanations of never-before-seen rules being included in the Pathfinder Roleplaying Game.- A preview listing of nearly every monster to be included in the upcoming Pathfinder Bestiary.- Reimaginings of some of the most iconic creatures in gaming, vibrantly illustrated by some of the best artists in fantasy.- Add a taste of the Pathfinder Roleplaying Game to your campaign today with this official manual of Pathfinder monstrosities!This 16-page supplement was initially made available for Free RPG Day on June 20, 2009.Cover art by Tyler Walpole

Advanced Pot-limit Omaha: Small Ball and Short-Handed Play


Jeff Hwang - 2009
    Master Advanced Pot-Limit Omaha, and this poker dream can become a money-machine reality. You'll learn all there is to know about: - Floating: An advanced bluffing technique, and the key to advanced play - Advanced Concepts: The Stack-to-Pot Ratio (SPR), deep stack leverage, the positional disadvantage/advantage, and more - Advanced Skills: Check-raising, the bluff raise, 3-betting after the flop (without the nuts), value-betting the river, and picking off bluffs - Small Ball: An advanced strategy for exploiting our opponents in short-handed pots - 3-Betting Before the Flop: A situational loose-aggressive (LAG) tactic - Short-Handed Play: How to play in games played six-handed or less utilizing the Small Ball and 3-Betting strategies. And more! With over 200 hand examples and walkthroughs to reinforce the advanced skills, concepts, and strategies presented in this book, Advanced Pot-Limit Omaha successfully breaks new ground and takes Omaha strategy to the next level. For those in the know, Pot-Limit Omaha will be a bonanza of riches, but you must act now if you want to get an extra jump on your opponents. Poker is a fun game; it's even more fun when you win. And with Jeff Hwang as your guide, you will win more than ever before.

Pokémon Mystery Dungeon: Explorers of Sky - The Official Pokémon Strategy Guide


Lawrence Neves - 2009
    • This official, 720-page book has everything you'll need to take on the latest Pokémon Mystery Dungeon game: all aspects are covered so you don't miss a thing!• We guide you through the game with our walkthroughs, with explanations of all you need to know to explore the wide variety of dungeons!• Includes a detailed Pokémon list covering all the facts about the 490+ Pokémon in this game, including gender, Egg Moves, and IQ Skills!• You can soar in the clouds, but eventually you'll need this guide to help you discover all of this extraordinary game!• Cover illustration by Ken Sugimori

WARMACHINE: Prime Mk II


Matt D. Wilson - 2009
    The popular game now plays faster, easier, and more aggressively than ever before. Prime Mk II includes the rules for the game; detailed profiles and game stats for powerful characters, warjacks, and soldiers; histories of the nations of the Iron Kingdoms; and an instructional hobby guide that will help bring your tabletop battlefield to life.

For Richer, For Poorer: A Love Affair with Poker


Victoria Coren - 2009
    In her long-awaited memoir, she tells the story of that victory, but also of a 20-year obsession with the game. It is a journey which has taken Coren from a secret culture of illegal cash games to the high-stakes glamour of Las Vegas and Monte Carlo, and brought with it friendship, laughter, and money, but also loneliness, heartbreak, and defeat. With disarming honesty, Coren lays all of this bare. For Richer, For Poorer also tells the story of the poker revolution. How did this cult card game, populated by a small community of colorful and eccentric players, move from the back streets to the mainstream in a few short years? It is a fascinating story from a trusted insider.

Field Hockey Firsts


Jake Maddox - 2009
    Will Fiona be able to stay on the team if she doesn't learn the rules?

Harvest Moon: Animal Parade Official Strategy Guide


Rick Barba - 2009
    ACTIVITIES: Detailed chapters with tips on things such as farming, animal training, and fishing CHARACTERS: Get to know everyone in town including their favorite gifts, schedules, and more ANIMAL TRAINING: Learn how to take care of and train the exotic animals in the game Platform: WiiGenre: Simulation

Doctor Who Adventures in Time and Space: The Role Playing Game


David F. Chapman - 2009
    This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. See the pyramids and the Sphinx (back when she had a nose!), discover who (or what) really built Stonehenge, meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars. Where would you go? With Doctor Who: Adventures in Time and Space, the power is in your hands! You can go anywhere or anywhen in the universe. It's not going to be easy. It'll probably be dangerous. The universe is a hostile place, full of Daleks, Slitheen, Krillitane, Sontarans, Plasmavores, Cybermen, Sycorax, Judoon and worse. There will be fear, heartbreak and excitement, but above all, it'll be the trip of a lifetime.

Winning 42: The Strategy and Lore of the National Game of Texas (Fourth Edition)


Dennis Roberson - 2009
    Winning 42 is written for both. A team game that no one tires of, 42 relies on neither luck nor memory. Skill and strategy separate the best from the rest.Veterans who relish the logic of each domino played will find challenge in the advanced chapters and fascination in the history and lore. Many who’ve grown up with 42 are nonetheless surprised by its utterly Texan heritage, reaching back nearly a century and a quarter. Beginners will find easy instruction in all the basics, from bidding a hand or setting an opponent to the challenge of the 84 hand, and can advance at their own pace.Replete with championship statistics and stories from veteran players and strategists—including many celebrities from astronauts to presidents—Winning 42 illumines a cherished tradition that links Texans from all walks of life.WHAT’S INSIDEIn a Nutshell: The Rules and Terms of 42BiddingHow to Play Your Hand after Winning the BidHelping Your Partner Make a BidHow to Set the BidderConcentration and StyleTaking Every Trick: The 84 BidSetting the 84 BidDoubles As Trumps and No TrumpsTournament ScoringTalking Across the BoardAdvanced Bidding and PlayingOptional Variations: Nel-O, Sevens, and PlungeLone Star Domino Phenomenon: A Century of 42 Players42-Playin’ Texas CelebritiesStatistical Odds

Paranoia: Troubleshooters


Gareth Ryder-Hanrahan - 2009
    You and your fellow Troubleshooters will have lots of fun rooting out Communist mutant traitors. The Computer says so. The 25th Anniversary of Paranoia is celebrated by this marvellous tome - new rules to ignore, and new missions to be excited by, all dedicated to those staunch defenders of Alpha Complex, the Troubleshooters! PARANOIA: A light-hearted game of backstabbing, treachery and guile, where trusting other players is a sure route to the termination centre. Get paranoid starting in August 2004. Or else! PARANOIA IS FUN. OTHER GAMES ARE NOT FUN. BUY PARANOIA

Assassin's Creed 2 - Official Game Guide


David Hodgson - 2009
    With detailed overview maps, the Walkthrough is perfect for both newcomers and die-hard completionists. EXTENSIVE STORY RECAPComplete series synopsis, with astounding insights on the most cryptic mysteries of the plot. REFERENCE & ANALYSIS CHAPTERPresents every aspect of the game design focusing on practical, high-level information: discover all of Ezio’s special techniques, guards’ weak spots and behavior patterns, equipment stats, and much, much more… HIGHLY DETAILED MAP POSTER INCLUDED ABSOLUTELY NO SPOILERS! SUITABLE FOR USE WITH ASSASSIN’S CREED® II ON XBOX 360®, PLAYSTATION®3 AND PC

The Miniature Book of Miniature Golf [With 2 Balls & Putter]


Mike Vago - 2009
    The first book you can play through. The book that's a true original. Featuring nine themed courses, from pirates to dinosaurs to the classic windmill, "The Miniature Book of Miniature Golf "celebrates the silliness and the golf-for-everyone attitude of Putt-Putt. Each page in the book is a cleverly designed hole, modeled on real mini golf courses. Tap the ball through the grooves and make sure to avoid the obstacles. Then see if you can get it in the clown's mouth on the last hole. Every hole is par fun.

Warhammer: Chaos in the Old World


Fantasy Flight Games - 2009
    In the Chaos in the Old World board game, 2-4 players take on the roles of the malevolent Lords of Chaos. Each god's distinctive powers and legion of followers give the controlling player unique strengths and heretical abilities with which to corrupt and enslave the Old World. As the powers of Chaos seek domination by corruption and conquest, they must vie not only against each other, but also against the desperate denizens of the Old World who fight to banish the gods back to the maelstrom of the Realm of Chaos... for now.

Turning Vintage Toys


Chris Reid - 2009
    Beginners can try their hand at colorful yo-yos, spinning tops, quoits, and skittles, while intermediate-level turners can relish the challenge of the kaleidoscope colour top, diavolo, or the endearing walking penguins. With comprehensive advice on techniques and equipment, this inspirational book provides all of the information and guidance you will need to turn beautiful vintage toys.This book includes:-- Clear step-by-step photography-- Detailed schematic diagrams and templates-- Advice on the right tools for the job-- A range of projects to suit everyone from the beginner to the more experienced turner.

Freemarket


Luke Crane - 2009
    

The New York Times Ferocious Crosswords: 150 Hard Puzzles


Will Shortz - 2009
    Are you tough enough?More and more crossword fans want to test their skills against the fiercest puzzles the Times has to offer.* 150 challenging New York Times crosswords* Fresh vocabulary and wordplay* Edited by Will Shortz

The Poker Blueprint: Advanced Strategies for Crushing Micro & Small Stakes NL


Tri Nguyen - 2009
    It also offer advanced strategies that are vital to crushing today's online short-handed games up to 100NL.YOU WILL LEARN: - How to win pots without premium holdings ... Secrets revealed on page 97- How to crush your opponents using this simple tactic ... See page 177- How to increase your win-rate with a tiny adjustment to your game ... Go to page 184- How to be the best player at your table the moment you sit down ... See page 14 immediately- How to bluff big and gets rewarded for it ... Read page 235- How to deal with downswings without stressing yourself ... Read page 238- How to calculate odds on the fly ... Go to Page 34- How Tri becomes a self-made millionaire through playing poker ... Secrets revealed on Page 20And that's just the tip of the iceberg. There are more than 50 advanced tactics covered, all proven to work under the Las Vegas bright lights, the New York underground games, the internet, the college dorms, the kitchen home games, and anywhere you can think of!You don't need advanced math or a high IQ to crush poker.You need the right strategies and that's exactly what The Poker Blueprint delivers.Order today. Our winning circle awaits you!

Behavioral Mathematics for Game AI


Dave Mark - 2009
    Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break down the process into increasingly smaller components. We can model many of those individual components in the language of logic and mathematics and then reassemble them into larger, more involved decision-making processes. Drawing from classical game theory, "Behavioral Mathematics for Game AI" covers both the psychological foundations of human decisions and the mathematical modeling techniques that AI designers and programmers can use to replicate them. With examples from both real life and game situations, you'll explore topics such as utility, the fallacy of rational behavior, and the inconsistencies and contradictions that human behavior often exhibits. You'll examine various ways of using statistics, formulas, and algorithms to create believable simulations and to model these dynamic, realistic, and interesting behaviors in video games. Finally, you'll be introduced to a number of tools you can use in conjunction with standard AI algorithms to make it easier to utilize the mathematical models.

Prototype: PRima Official Game Guide


David Hodgson - 2009
    Naturally, the guide provides not only a complete list of how many Evolution Points different aspects of the game (enemies, completing Missions, collecting items) are worth, but also what you can spend your points on: UPGRADES. Every single UPGRADE available to you throughout your adventure is showcased, with FRAME PICTURES showing the consequence of each MANEUVER. You’ll learn how much each Upgrade costs, what it does, and when to Purchase it. This is the KEY to unlocking the MOST POWERFUL ATTACKS and MOVES in your repertoire!METICULOUS WALKTHROUGH COVERAGEThe MAIN BULK of this guide reveals all of ALEX'S MISSIONS in meticulous detail. However, instead of simply giving you a bland list of objectives, each of the 27 Missions comes complete with an OVERVIEW and CITY MAP showing pictures of the major LOCATIONS for each Mission, essentially briefing you on what to expect. After this, MULTIPLE COMPLETION METHODS and ADVANCED COMBAT TACTICS allow you to choose a variety of ways to play. BOSSES are taken down, too. This guidance doesn't end there, either: There's a section on the 60 EVENTS accessible in the game. Not only will you learn exactly when these become accessible, but there are tried and tested Tactics for gaining the FABLED PLATINUM RATING, along with a special RADICAL SCORE (which doesn't even appear in the game!) that only the very finest players can hope to beat!COMPLETE COLLECTIBLES, AND APPENDICESWhen you're not practicing COMBO ATTACKS, or perfecting your EVENTS Scores, you'll find a HOST of COLLECTIBLES to find to uncover secrets, Achievements, and gain more Evolution Points. Trickiest of all is the WEB of INTRIGUE; 131 victims to search through the streets of Manhattan and CONSUME to reveal Memories of those responsible for this viral OUTBREAK. Fortunately, the guide has TAGGED and BAGGED them all, giving easy-to-understand instructions on how to gather them all. Also, there's numbered map locations where all 250 COLLECTIBLES can be grabbed, with a picture showing the exact spot of each one. To finish, there's a complete series of APPENDICES, handy checklists showing exactly how all your UPGRADES and EVENTS appear, as well as your ACHIEVEMENTS and TROPHIES.(And we didn't even mention the 40+ page Gallery of exclusive art, double-sized poster showing all of ALEX'S moves and COMBOS, the complete WEB OF INTRIGUE, and every secret of Manhattan Island!)

Expressive Processing: Digital Fictions, Computer Games, and Software Studies


Noah Wardrip-Fruin - 2009
    Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

Swashbucklers of the 7 Skies


Chad Underkoffler - 2009
    Kingdoms clash, cultures collide, and secrets abound. Heroes and villains roam Above the Blue, seeking action, intrigue, adventure, and style. Will you be one of them?Enter the world of Swashbucklers of the 7 Skies (S7S), the latest game from Chad Underkoffler featuring the PDQ system! In S7S you'll find a richly detailed setting of sky-ships, piracy, intrigue, mysticism, musketeers, and more, whether you're sailing through the haunted Ghost Sky, battling pirates from the inconstant isle of Ilwuz, intriguing in the Spider Empress' court of Barathi, or chasing thieves across the rooftops of Agua Azul.Weighing in at a hefty 323 pages, S7S offers an upgrade to your PDQ experience with the PDQ Sharp (PDQ#) system, fully realized and detailed with plenty of examples and packed with swashbuckling action. Those unfamiliar with PDQ will find a lightweight system that won't bog you down, and long-time PDQ fans will discover just a little extra "crunch" added to make those deadly duels ring with the clash of drawn steel.To learn more about S7S, including downloads of a setting summary and character sheet, visit the official S7S website at www.7skies.net.

Grand Theft Auto: Episodes from Liberty City Signature Series Strategy Guide


Tim Bogenn - 2009
    and more for both games!Platform: Xbox 360Genre: Action/AdventureGuide Book

Beginning Arimaa


Fritz Juhnke - 2009
    Interspersed are Juhnke's reflections on how one might recognize a classic game in its infancy.  Only the test of time can prove a game worthy, but as Juhnke recounts the brief history of Arimaa, a compelling case emerges that something extraordinary is just beginning.

Uncharted 2: Among Thieves Signature Series Strategy Guide


Brady Games - 2009
    BradyGames’ Uncharted 2: Among Thieves Signature Series Strategy Guide includes the following: A complete walkthrough leading players through every step of Nathan Drake’s deadly adventure.AREA MAPS: Detailed maps pinpoint key areas including locations of treasure, medals, weapons, and more!ITEM AND WEAPONS: Every item and weapon are included along with how best to use themGame secrets revealed!Signature Series guide features bonus content and more!Platform: PlayStation 3Genre: Action/Adventure

Magnetic Mah Jong Mega Kit


Katie Greczylo - 2009
    Play with 144 tiles imprinted with dragons, flowers, the four seasons, and the four winds: match up like tiles and remove them to gain points. This kit is made for traveling and playing solo, wherever your fancy strikes.

San Antonio '72: Church's Fried Chicken, Inc., First International Chess Tournament


Bent Larsen - 2009
    

Jaws of the Six Serpents


Tim Gray - 2009
    In this book you’ll find:- The PDQ core rules- Additional rules for these genres of fantasy- Setting outline for the land of the Six Serpents- Notes on adapting for different settings

Played at the Pub: The pub games of Britain


Arthur Taylor - 2009
    Traditional games such as nipsy (the poor man's golf), played by Barnsley miners, may have died out in the 1990s, joining in the history books such former favourites as guile bones, noddy board, slide thrust, fox-mine-host, tick-tack, and the mysterious milking cromock. But new games emerge all the time so that nowadays regulars are just as likely to be entering pub quizzes - the first quiz league was recorded in Bootle in 1959 - or playing pool (which arrived via Australia during the 1960s) or petanque (brought over from France). Fashions may move on but find any decent pub and the chances are that there are games to be played. Arthur Taylor published his first study of British pub games in 1976, updated it in 1992, and now, with Played at the Pub brings us his third and most extensive study so far. This time, to add to his encyclopaedic knowledge and infectious enthusiasm there are copious illustrations, many of them contemporary images taken by English Heritage's own specialist photographers. Played at the Pub is not only beautiful to look at and overflowing with great stories it is also an informative guide. Where can you watch or play skittles? Where are the best pubs to play table football? Why are some of the dartbords in Manchester pubs so different to the ones you see on TV? Where can you legitimately fire a rifle in the snug? And what exactly is dwile flonking? Dipping into Played a the Pub one can almost smell the polished wood, hear the tinkle of glasses and the sound of laughter. Never has cribbage or dominoes appeared so alluring.

The Go Consultants


John Fairbairn - 2009
    Behind the scenes reporting of the 1935 Hochi Shinbun-sponsored match between the teams of Suzuki Tamejiro & Segoe Kensaku (the oldsters) and Kitani Minoru & Go Seigen (the youngsters).

Sartar, Kingdom of Heroes


Greg Stafford - 2009
    

Dissidia Final Fantasy - Signature Series Guide


Joe Epstein - 2009
     CHARACTER LISTING: Complete character listing of the FINAL FANTASY favorite heroes and villains from the whole series AREA MAPS: Detailed maps illustrate key locations and pinpoint where special items can be found WEAPON AND ITEM LISTS: Comprehensive stats for every weapon, piece of armor, and item in the game Signature Series guide features bonus foldout and more! Platform: PlayStation PortableGenre: Role-Playing Game

HeroQuest: Core rules


Robin D. Laws - 2009
    It present a simple and flexible system that allows Game Masters to make decisions the way authors and screenwriters do when creating novels, TV episodes and movies. HeroQuest encourages creative input from your players, resulting in an exciting, unpredictable narrative created through group collaboration. Its resolution methods and scalable character levels make it equally suited for any genre, from epic fantasy to satirical soap opera. Whether your next game idea draws on horror, war, westerns, martial arts, pulps, cyberpunk, cliff-hangers, giant robots, super-powered heroes, space opera, cop action, corporate intrigue, furry animals, swashbuckling adventure, Greek tragedy or even drawing room comedy, HeroQuest can handle it! You can even use HeroQuest to emulate a musical – although it won’t do the singing or dancing for you.Completely rewritten by Robin Laws, this new edition opens and details running the core system for any genre.What’s in this book?This book contains everything needed for play: * Character Creation – describe your character and get playing in minutes. * Overcoming Obstacles – handling conflict, be it with swords, words, magic, superpowers, guns or armies. * Playing Stories – how to vividly run your adventures in engaging and creative ways. * Narrating - the secrets for balancing the give and take between narrators and players. * Followers and Support – how your sidekick, followers, horde, army or community help you. * Creating Genres – details for creating and detailing your game world. * Gaming in Glorantha - a separate section on applying this system to Glorantha. * Quick Reference – so you don’t have to hunt for the information you really need.The HeroQuest Core Rules Book is intended for both players and narrators.

Militainment, Inc.: War, Media, and Popular Culture


Roger Stahl - 2009
    offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment-or "militainment"-in contemporary American popular culture. War has been the subject of entertainment for centuries, but Roger Stahl argues that a new interactive mode of militarized entertainment is recruiting its audience as virtual-citizen soldiers. The author examines a wide range of historical and contemporary media examples to demonstrate the ways that war now invites audiences to enter the spectacle as an interactive participant through a variety of channels-from news coverage to online video games to reality television. Simply put, rather than presenting war as something to be watched, the new interactive militainment presents war as something to be played and experienced vicariously. Stahl examines the challenges that this new mode of militarized entertainment poses for democracy, and explores the controversies and resistant practices that it has inspired.This volume is essential reading for anyone interested in the relationship between war and media, and it sheds surprising light on the connections between virtual battlefields and the international conflicts unfolding in Iraq and Afghanistan today.

The Mammoth Book of Chess


Graham Burgess - 2009
    It includes: sections on online chess, computers and openings; courses in tactics and attacking strategy; analysis of some of the greatest games ever played; and, information and advice on club, national, and international tournaments.

Games, Puzzles, and Computation


Robert A. Hearn - 2009
    They also show that games and puzzles can serve as powerful models of computation--quite different from the usual models of automata and circuits--offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games, or interested in open problems about such complexities.

Mad About Animals Mad Libs


Roger Price - 2009
    Who isn?t an animal lover? With 21 fill-in-the-blank stories about all things animals, kids will be laughing out loud reading these silly Mad Libs about animal facts, going to the zoo, family pets, and more!

Gooseberry Patch: Farmhouse Crochet (Leisure Arts #4777)


Gooseberry Patch - 2009
    The hall or entryway will look so inviting with a farmstyle oval rug. There are also a variety of afghans and pillows; why not make one for every room in the house? When it's time to run errands, don't forget your button-embellished market bag. It's just the right size to carry a few groceries or other necessities. Any of these crocheted items will add a little more fun to your home or that of a friend! Enjoy every stitch!

Vampire Night Horrors Wicked Dead (Vampire the Requiem)


Benjamin BaughChristopher Lee Wilde - 2009
    Living dead playing at being a big, happy family. But not everything gets invited to the reunion. Some creatures are too grisly, too monstrous, too goddamn strange to be part of the family. These are the vampires that vampires fear. Meet the Wicked Dead.An Antagonist Book for Vampire: The Requiem* Details on the Strix, strange nemeses from the nights of Rome* The horrifying consequences of Kindred sins, including larvae and the Dampyr* New lineages of vampire, from the horrifying Jiang Shi to the grotesque Cymothoa Sanguinaria

The Blackmar-Deimer Gambit: A modern guide to a fascinating chess opening


Christoph Scheerer - 2009
    It examines in detail the promising lines for White and the most resilient defences for Black.

Age of Cthulhu, Vol. I: Death in Luxor


Harley Stroh - 2009
    At the cost of his empire, Ramesses III imprisoned the horror beneath the sands of Luxor, where it has slumbered ever since. In 1924, a team of visiting archeologists unearthed the last remaining testament of that ancient mystery, only to unleash a terror from out of time. Now death stalks the dusty streets of Luxor and a new age of horror is at hand. Can your investigators succeed where the mightiest of pharaohs have failed? Or will they fall victim to Luxor's secret past? Set throughout the globe and torn from the pages of the hidden history of the world, Age of Cthulhu adventures bring new secrets and mind-bending horrors to your 1920's Call of Cthulhu game. Each adventure comes with copious player handouts, detailed maps, and pre-generated investigators ready to risk their lives and their sanity to confront the horrors of an uncaring universe.

Kamakura


John Fairbairn - 2009
    Fairbairn draws on a host of sources, most not available in English, to both thoroughly analyze the games and also describe the historical and cultural dimensions of the event. The games are presented using many diagrams, each with only a few new moves, so that the games can be followed and understood without setting up a board. This large format study provides an unusual depth of insight into some famous and important games.

The Improving Chess Thinker


Dan Heisman - 2009
    Often, however, the true secret to improvement lies not in studying additional chess material but in learning a more powerful thinking process. The Improving Chess Thinker provides representative thought processes from all classes of chess players, highlights the differences between these levels, and provides insight to help players raise their thinking process to the next level.

Black Powder


Rick Priestley - 2009
    It is a beautiful book in its own right with hundreds of color photographs taken by the Perry brothers of the most exquisitely painted model soldiers from their world-renowned collection.The rule book's intention is inspire a collector to play gentlemanly games with their own collections of soldiers with friends where the emphasis is on the spirit of the age of musket, not the letter of the rule. With decisive battles from the key wars of the period, such as El Teb, from the Sudan War, Ntombi River from the Zulu Wars, Alma from the Crimean War and Freemans Farm from the American War of Independence, as well as two fictional scenarios from the American Civil War and Napoleon's Wars, there really is something to keep everyone happy. It is a hearty publication and not for nitpickers or miseries. There are some good gags in it, but it also plays well and enables players to conduct a very big battle in a civilized period of time, leaving them more time to chat about the highs and lows and what ifs.Rick Priestley is best known as the famous Warhammer and Warhammer 40000 author, the world's best selling table top miniatures game and Product Director for Games Workshop. He lives in Nottingham. Jervis Johnson is also an internationally renowned games writer and luminary in the gaming world. Jervis also lives in Nottingham but has a very posh voice.

Battletech Era Report: 3052


Catalyst Game Labs - 2009
    Yet even as BattleMechs clashed over the forgotten ruins of humanity's Golden Age, the descendants of the long-lost Star League Defense Force gathered their might among distant stars.Then, in 3048, amid reports of a technological renaissance in the Sphere, the leaders of Kerensky's children decided the time for invasion had come. The Clan Invasion would transform the face of warfare and the fate of nations across the Inner Sphere, marking an all new era for all of humankind.Era Report: 3052 describes the state of the Inner Sphere and the Clans at a pivotal period in BattleTech history: the early years of the Clan Invasion. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of every major Inner Sphere and Clan faction. Notable personalities, military forces, and an overview of the technological capabilities of the Inner Sphere and Clan powers of this critical era in history are also provided, along with special advanced-level rules for campaigns set in this era, whether played using the Total Warfare core rules or those found in A Time of War: The BattleTech RPG.

Foundation Blender Compositing


Roger D. Wickes - 2009
    Blender users know that it can be used for modeling, animation, and rendering, but it can also be used as a fully functional compositing and post-production application. This book explores Blender's use as a compositing and post-production tool in the video and film production pipeline. In this book, you will learn how to: Create and apply masks and special effects in Blender Composite images using Blender's node-based compositor Sequence and overlay video and audio using Blender's non-linear editor What you'll learn This book provides concise yet step-by-step examples on using all of the power of Blender to provide a complete post-production workbench. Specifically, this book shows you how to: Create Masks and Rotoscope video Texture mattes and video planes Composite any image or render with other images Introduce special effects, such as blur, smoke, and light. Add titles and text, mixes, fades, wipes and splices Remove Green Screen and composite CG with live action shots Assemble all the shots and audio into a completed movie Who this book is for Film and video professionals and enthusiasts interested in an open source alternative to commercial compositing and video effects software like AfterEffects, Fusion, and Shake. Table of Contents Blender Overview Blender in the Pipeline Welcome to Blender! Formats 3D Elements Camera and World Shading Animated Effects Rendering Node-Based Compositing Manipulating Images Advanced Nodes Nonlinear Video Editor Sequencer Effects

The Go Companion


John Fairbairn - 2009