Best of
Go

2009

Level Up! 1: Learning Baduk step-by-step


Jae-Hwan Lee - 2009
    They have been written, edited and translated by graduated students from Department of Baduk Studies, Myongji University. The author Lee Jae-Hwan is the owner of a Go school and has about 16 years teaching experience. In Korea these books are used as workbook in many private Go schools, one chapter is studied per lesson. Children from as young as 5 years old can learn Go easily with these books. Series 1-5 and Review 1 are designed for beginners up to about 25-20 kyu.

Graded Go Problems For Dan Players Volume 1: 300 Life-and-Death Problems


Masaru Aoki - 2009
    

The Go Consultants


John Fairbairn - 2009
    Behind the scenes reporting of the 1935 Hochi Shinbun-sponsored match between the teams of Suzuki Tamejiro & Segoe Kensaku (the oldsters) and Kitani Minoru & Go Seigen (the youngsters).

Kamakura


John Fairbairn - 2009
    Fairbairn draws on a host of sources, most not available in English, to both thoroughly analyze the games and also describe the historical and cultural dimensions of the event. The games are presented using many diagrams, each with only a few new moves, so that the games can be followed and understood without setting up a board. This large format study provides an unusual depth of insight into some famous and important games.

Master Play the Territorial Styles of Kitani Minoru and Cho Chikun


Yuan Zhou - 2009
    Analysis of two games of Kitani Minoru and two games of Cho Chikun in terms of their territorial style of play.

How to Not Play Go


Yuan Zhou - 2009
    Zhou clarifies the common kyu level misunderstandings of how to play which hold kyu players back from reaching dan level. He explains that the skills needed to reach shodan are not things like a thorough knowledge of josekis or an ability to read out long sequences, but rather the elimination of some common confusions about how the game should be approached. The principles involved are not difficult to understand and Zhou clarifies them by giving detailed analyses of how they are being ignored in three different games between kyu level players.

The Go Companion


John Fairbairn - 2009