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The Blood Dagger Trilogy Boxset: The Complete Series:
Misty Hayes - 2020
Until then, he was a devoted and loving father. But six years later, during a renovation of her childhood home, she unearths her father's journal from under a floorboard. According to his final entry before he left, he had recently visited a small parish in England. The entries drew her to this quaint village, which Larna discovers isn't as charming as its blood-craving inhabitants want her to believe, and she learns that she isn't the only one trying to track her father down.Could this explain her father's disappearance? Or was placing her in the center of danger her dad's master plan all along?THE WATCHERS (Volume 2)An upstart slayer.A clan of vampires.A world of trouble.Eighteen-year-old Corinth Taylor didn't sign up to become a Watcher—an elite warrior destined to restore balance to the human race—he was chosen. Corinth can barely control his own hormones . . . much less the deadly blade. And to make matters worse, his best friend, Larna, just so happens to be the very thing he's supposed to eliminate.But when vampires and slayer find a common enemy, Corinth knows it's his innate calling to hunt evil down. And evil has a name: Gabriel Stanton. The enigmatic vampire who escaped their capture, has plans for Corinth, Larna, and Alastair . . . and it's a threat they'll never see coming.When the line between good and evil gets crossed, devastating consequences start to happen. As Watcher and vampire worlds collide, Corinth must decide where to place his trust: with his old allies or his killer instincts.An upstart slayer. A clan of vampires. What could go wrong?It's only the end of the world.**TREE OF SOULS (Volume 3)The first vampire.The last Nephilim.The end of a saga.**Ever since his meeting with a group of all-powerful angels calling themselves the Grigori went awry, things aren't looking up for Corinth Taylor or for his best friend, Larna Collins. After Corinth was almost stabbed to death, Alastair Iszler, Corinth's brother-in-arms, heroically stepped in to save Corinth's life.Larna, still reeling after losing the love of her life, has only one mission in mind: kill the vampire who tortured Corinth. Sarah. But things aren't so cut and dry anymore when friends turn into enemies and enemies turn into friends. Trusting Gabriel Stanton, the leader of one of the most powerful vampire clans in the world, might just be enough to cause his downfall by her hands. Especially since she has the worst kind of history with him—the killing-your-father kind.Will Corinth make it through his transition to become a vampire? Will the Grigori's plan at world domination come into fruition? Can they pull together in time to stop the threat?Find out in the last and most action-packed novel in The Blood Dagger series. It will not disappoint. A must-read from start to finish.Sink your teeth into a fun, fierce vampire series today.
Kult: Death is Only the Beginning...
Gunilla Jonsson - 1991
Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.
Age of Rebellion Roleplaying Game Core Rulebook
Jay Little - 2014
Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!
Eternal Grace
Elizabeth Davies - 2017
Not the fleeting, magical, mysterious death of resurrection, but truly, unequivocally, eternally dead. She knows she’s dead because Roman told her. And why would he lie when he is dying too?
The Vampire's Beautiful Daughter
S.P. Somtow - 1997
He finds it hard to "fit in" in his new school--until he meets Rebecca, a new student as well, and the half-human daughter of a vampire.
Frostgrave: Fantasy Wargames in the Frozen City
Joseph A. McCullough - 2015
Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.
Interview with Anne Rice
Michael Riley - 1996
1 cassette / 90 minutesAn Audio Exclusive! For the first time on audio, Anne Rice, the literary phenomenon of the late 20th century, speaks.In the novel that introduced Anne Rice to the world, Interview with the Vampire, a reporter seeks out the facts behind an extraordinary life. In the years since that publication, Anne Rice has become one of the world's bestselling authors and has herself been the subject of countless interviews, profiles, and a full-length biography. Yet who Anne Rice is, and the beliefs, fascinations, desires, fears, and passions that inspire her work, remains an endlessly fascinating topic.Now, for the first time ever in an audio format, Anne Rice discusses -- with her longtime friend, Michael Riley -- everything from her latest novels to her relationship to some of her characters; from the relationship of movies and music to her work to issues about gender, eroticism, religion, personal freedom, adolescent sexuality, and more...
Change of Regime
Mark Henwick - 2017
The city has a new Master of vampires, House Altau, and the existing, unaffiliated community is now facing a sentence of death. The storm builds, and one of the leaders of that community, Livia or Julius, must chose to be the lightning conductor to save the rest from destruction. But will that be an acceptable sacrifice to Altau? And if so, which one of them will it be?
DC Adventures Hero's Handbook: Super-Hero Roleplaying in the DC Universe
Steve Kenson - 2010
This handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information.
Ironsworn: A Tabletop RPG Of Perilous Quests
Shawn Tomkin - 2018
You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?
Dungeons & Dragons Core Rulebook Gift Set
Jonathan Tweet - 2003
In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.
Strongholds & Followers
Matthew Colville - 2018
Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.
Sunward: The Inner System
Rob BoyleBrian Cross - 2009
Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.
Vampire: The Masquerade Volume 1
Tim Seeley - 2021
Immerse yourself in the hit comic series based in the world of the international best-selling tabletop role playing game, Vampire: The Masquerade!When Cecily Bain, an enforcer for the Twin Cities' vampiric elite, takes a mysterious new vampire under her wing, she's dragged into an insidious conspiracy.Will she be able to escape with her unlife and protect her aging, Alzheimer's-afflicted sister, or will she be yet another pawn sacrificed to maintain the age-old secret: that vampires exist among the living.Collects Vampire: The Masquerade #1-5
Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)
Charlie Krank - 2008
BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.