Best of
Games

2015

Diary of a Wimpy Villager: Book 2 (An unofficial Minecraft book)


Cube Kid - 2015
    In this diary of a villager boy, you'll catch a glimpse of their secretive lives and find out how they survive in their hostile world. What's behind the calm expressions? What mystical knowledge do they possess? You'll never know by asking them. Dive into this book for the answer. This is Book 2 of the Wimpy Villager series—a great series for gaming fans of all ages! Grab the first book before starting this one! Disclaimer: This is book is not official. It is not endorsed, authorized, sponsored, licensed or supported by Mojang AB, Microsoft Corp. or any other entity owning or controlling rights to the Minecraft name, trademarks or copyrights.

Dragon Age: The World of Thedas Volume 2


Ben Gelinas - 2015
    This comprehensive book of lore features exclusive art and information, exploring every corner of this dark fantasy masterpiece!Newcomers will appreciate how this volume covers everything they need to know about the world and characters of these smash-hit games! Dedicated fans will revel in the abundance of never-before-revealed secrets, the perfect companion to Dragon Age: The World of Thedas Volume 1! From heroes to villains, to songs and food, and everything in between, this book puts the breath and depth of this inimitable fantasy at your fingertips.

The World of the Witcher


Marcin Batylda - 2015
    This gorgeous, illustrated hardbound volume contains in-depth knowledge about the locales, the deadly beasts that inhabit them, and the lethal weapons used to put them down.

Minecraft: Battle of Legends Book 1 (An Unofficial Minecraft Book)


Alex Anderson - 2015
    Grab this book!! This is the ultimate saga where 'Minecraft Ninja' & 'Minecraft Agent' series merge together. It is one of the rarest adventure that happened in the world of Minecraft. Get ready for jaw dropping, exhilarating, fast paced story with enough twist & turns to keep you interested till the end and on top of that this is just the beginning!!

Diary Of A Minecraft Creeper: An Unofficial Minecraft Creeper Diary (Diary Of A Minecraft Creeper Book 1)


Alex Brian - 2015
    Your favorite unofficial Minecraft series is now available as “Hugs of a Creeper”. Ever wondered how the life of a Minecraft Creeper would be? In this book, you will meet a Minecraft Creeper and get to know if creepers are any different than us. Do they have a heart? Do they have feelings? Well, only a creeper could answer this question! If you are a Minecraft fanatic, you would definitely want to know more about what it takes to be a Minecraft creeper. This diary written by a Minecraft Creeper will help you uncover the many secrets and mysteries related to the Creeper's life. *** Download Your Copy Or Read It FREE With Membership *** Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. Minecraft®/TM & © 2009-2015 Mojang AB/Notch

Five Nights at Freddy's (The Begining) (Volume 1)


Gavin Azurin - 2015
    

The Witcher 3: Wild Hunt - Prima Official Game Guide


David Hodgson - 2015
    • Behind The Scenes - 48 pages of bonus content, including a closer look at the art for The Witcher 3: Wild Hunt.• Never Get Lost - labeled maps show all points of interest for each area.• All The Endings - complete details on the steps that need to be taken to unlock all 36 endings.• 100% Completion - full details on how to unlock each trophy and achievement.• Robust eGuide - purchase of the print guide includes full access to the eGuide, which features searchable tables, interactive maps and video strategy.

Fallout 4 Vault Dweller's Survival Guide Collector's Edition: Prima Official Game Guide


David S.J. Hodgson - 2015
    attributes with this handy poster pack from Vault-Tec. Remember, the keys to survival are a healthy mind, body, and spirit!NAVIGATING THE WASTELAND - If you do choose to go aboveground, we have provided an atlas of the surrounding area, with as much detail and information as possible, to satisfy your curiosity and dissuade you from ever venturing outside.*EQUIPMENT AND SURVIVAL GEAR - In the unfortunate event that you actually decide to leave the Vault, this manual provides schematics and data for the types of weaponry you may be inclined to use while fighting for your life. Again, we urge you to reconsider going outside.CRAFTING AND RESOURCES - Making good use of your surroundings is essential for survival, should you make the poor decision to venture outside Vault 111. But, just in case, this guide contains schematics and data vital for creating and repairing useful weapons and essential technology.TIPS FOR DANGEROUS ENCOUNTERS - Nothing should deter you from leaving the safety of the Vault like the threat of good, old-fashioned danger. Be sure to study the data that our scientists have compiled about the radiated terrors that you might find outside the comforts of Vault 111. You have been warned!FREE eGUIDE WITH INTERACTIVE MAPS- Unlock the enhanced eGuide for access to the complete digital guide with interactive maps and mobile-friendly features. *Locations, Points of Interest, & Collectibles are called out in full color.These limited edition guides will only be printed once. When they are sold out, they will be gone forever!

The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. I: The Histories


Bethesda Softworks - 2015
    Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer.

Plants vs. Zombies: Garden Warfare #1


Paul Tobin - 2015
    Zombies: Garden Warfare 2! Written by Paul Tobin (Bandette, Banana Sunday) and illustrated by Jacob Chabot (The Mighty Skullboy Army, SpongeBob Comics), this is a hilarious, action-packed, all- ages, zombie-fightin' adventure! * The hit video game franchise continues its comic book invasion with a whole new series!

Out of the Abyss


Steve Kenson - 2015
    It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15

The Elder Scrolls Online: Tales of Tamriel - Vol. I: The Land


Titan Books - 2015
    Tales of Tamriel - Vol. I: The Land takes readers on adventure throughout the war-torn landscapes and battlefields of Tamriel, featuring a horde of in-game texts and exclusive artwork. Lavishly bound and produced, this series of books is the definitive guide to lore from the Elder Scrolls Online.

Frostgrave: Fantasy Wargames in the Frozen City


Joseph A. McCullough - 2015
    Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.

The Legend of Zelda: Majora's Mask Collector's Edition: Prima Official Game Guide


Prima Games - 2015
    Save The World— Fully detailed walkthrough shows how to solve each puzzle, defeat each boss, and finish the game with 100% Completion. Find Your Way— Never get lost with our labeled maps that show each collectible and point of interest. Legendary Checklists— Find it all with checklists that reveal the locations for each piece of heart, mask, fish, and more. Beat The Baddies— Detailed monsters and enemies section shows how to defeat each minion and boss. FREE Mobile Version— Full Digital Guide and more at Official Game Guide www.primagames.comThis limited edition guide will only be printed once, when it is sold out they will be gone forever!

The Art of the Uncharted Trilogy


Naughty Dog - 2015
    Adventure alongside Nathan Drake, as Dark Horse Books and Naughty Dog team up to bring you this breathtaking, comprehensive exploration into the Uncharted saga! Encompassing Drake's Fortune, Among Thieves, and Drake's Deception, this epic volume offers a look at hundreds of never-before-seen designs and pieces of concept art from the creation of one of the most exciting game series of this generation, along with insightful commentary from the games' creators! Don't miss out on this opportunity to own a piece of Uncharted history!

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

Pokémon Omega Ruby & Pokémon Alpha Sapphire: The Official National Pokédex


Pokémon Company International - 2015
    Here’s what you’ll find inside: • Data on more than 700 Pokémon! • Exclusive creator artwork of Mega Sceptile, Mega Blaziken, Mega Swampert, Primal Kyogre, Primal Groudon, Cosplay Pikachu, and more! • Crucial information on each Pokémon’s moves, Abilities, locations, stats, and Evolutions! • Lists of all TMs, HMs, items and Mega Stones—including where to find them! • A guide to how and where to find special Pokémon!

I Am Error: The Nintendo Family Computer / Entertainment System Platform


Nathan Altice - 2015
    In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.

Metal Gear Solid V: The Phantom Pain: The Complete Official Guide Collector's Edition


Piggyback - 2015
    A Must Have for the Metal Gear Solid Collector!!EXCLUSIVE TO THE COLLECTOR’S EDITION GUIDE: A lithograph by Yoji Shinkawa, an art gallery, an exclusive hardcover and additional content.THE ULTIMATE GUIDE TO 100% COMPLETION: All missions, all side quests, all secrets, all collectibles, all Achievements and Trophies – at your fingertips!TURNKEY WALKTHROUGH: An at-a-glance, map-based walkthrough steers you through the entire adventure supported by annotated hi-res screenshots.ALL GAME SYSTEMS DECODED: Statistics, diagrams and analysis from our experts provide a comprehensive understanding of all game systems and features, including the Mother Base management metagame. A WEALTH OF EXTRAS: Includes an extensive story recap, a poster covering the immense game area and much more!DEVELOPMENT: Developed directly with Kojima Productions in Tokyo. MAINTAINING TRADITION: From the same team that brought you the highly acclaimed guides to Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, Metal Gear Solid 4: Guns of the Patriots and Metal Gear Rising: Revengeance.QUALITY CONTROL: Carefully designed to avoid unnecessary story spoilers.

Symbaroum


Mattias Johnsson - 2015
    Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.

Discoveries in the Overworld


Winter Morgan - 2015
    In an abandoned mineshaft, they discover what they hope is an enchanted book. But what they’ve found turns out to be much more valuable.William is one of Minecraft’s most renowned explorers. He’s a legend in the world of Minecraft, but, under suspicious circumstances, he’s gone missing.The book they’ve discovered is a journal—a lost journal that once belonged to William the Explorer. Ignoring the ominous DO NOT OPEN THIS BOOK! warning scribbled across the journal, the treasure hunters delve into the book’s pages. Filled with the knowledge William has gathered during his adventures, the journal offers invaluable information for the treasure hunters. The promise of hidden strongholds filled with treasure is too good to resist, and the trio begins an epic journey in search of rare goods and possibly even the long-lost explorer himself.This is the first book in the new Lost Minecraft Journals series. The chapters of each book alternate between the journal entries (William’s story) and the story of the treasure hunters. Fans of Minecraft won’t want to miss this wild new adventure.This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. Sky Pony Press is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

Star Wars: Force and Destiny Roleplaying Game Core Rulebook


Max Brooke - 2015
    Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe.The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign.The Force and Destiny Core Rulebook features:An introduction to roleplaying in the Star Wars universeClear and concise rules for skill checks, combat, and using the ForceSix careers, eight species, and eighteen specializations for Force-sensitive charactersDetailed background information on galactic geography, politics, and the Jedi and Sith ordersDescriptions and data for numerous starships, vehicles, weapons and other gearA catalogue of NPC adversaries to thwart players during your campaignA complete introductory adventure, Lessons from the PastHelpful advice for GMs about running games of Force and Destiny

Dragon Age RPG Core Rulebook


Green Ronin Publishing - 2015
    This new core rulebook combines the rules and background of the original game under one cover for the first time and adds a brand new adventure as well. The game system is easy to learn and play and the book is packed with lore from the world of thedas. Dragon age also features an innovative stunt system that keeps combat and spell casting tense and exciting. So gather your friends grab some dice and get ready to enter a world of mages and templars of grey wardens and darkspawn of gods and demons . The world of dragon age

Shadow of the Demon Lord (SDL1000)


Robert J. Schwalb - 2015
    But in the desperation of these last days, the world will take all those it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons - or will you burn it all down and dance among the ashes? Who will you become when the world dies? Shadow of the Demon Lord opens a door to an imaginary world held in the grip of a cosmic destroyer. Enter a land steeped in the chaos and madness unleashed by the end times, with whole realms overrun by howling herds of beastmen, warped spirits freed from the Underworld, and unspeakable horrors stirred awaken by the Demon Lords imminent arrival.

Unity in Action


Joseph Hocking - 2015
    You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.About the BookThis book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.

The World of Professor Layton


Level 5 - 2015
    Now anyone can dive even deeper into Professor Layton's universe with a fabulous tome that is sure to remind you of a puzzle! The World of Professor Layton is bursting with artwork, rough concepts, storyboards, and detailed character profiles from every Professor Layton game, as well as exclusive interviews, creator commentary, and much more!

The Lego Adventure Book, Vol. 3: Robots, Planes, Cities & More!


Megan H. Rothrock - 2015
    The Destructor is on the loose again, demolishing LEGO models and shaking things up! Join Megs as she rebuilds the models and meets some of the world's best builders. Learn to create a Renaissance house, a classic movie theater, sushi, Miniland-scale marvels, an ice cream truck, street lamps, and even a chicken coop. With 40 step-by-step breakdowns and nearly 150 example models, The LEGO Adventure Book will surely inspire you and keep you building!

Game On! 2016: All the Best Games: Awesome Facts and Coolest Secrets


Scholastic Inc. - 2015
    Also included is a definitive list of the fifty biggest games of the year, and the ultimate guide to the biggest fifty coming in 2016. Plus, this book is full of high-res screenshots of all of the biggest games!

Call of Cthulhu Keeper Screen


Sandy Petersen - 2015
    One side, intended to face the players, portrays glorious artwork. The rear of the screen, the Keeper’s side, collects and summarizes important rules, statistics and charts, to assist the Keeper when running games. Inside are two ready-to-play scenarios set in Lovecraft Country during the 1920s: “Blackwater Creek” and “Missed Dues.” Twelve ready-to-play pregenerated investigators, and color maps of Lovecraft Country, the World of Cthulhu, and Arkham Environs.For Call of Cthulhu, 7th edition . You must have at least one copy pf the Call of Cthulhu Keeper Rulebook to play Call of Cthulhu. .

Multiplayer Game Programming: Architecting Networked Games (Game Design)


Josh Glazer - 2015
    In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You'll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You'll learn how to ensure reliable performance despite the Internet's inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide's content has been extensively tested through the authors' multiplayer game programming courses at USC. It is equally valuable both to students "and" to working game programmers moving into networked games. Coverage includesHow games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at "github.com/MultiplayerBook" . Instructors will also find a full set of PowerPoint slides and a sample syllabus.

Wordsearches for Clever Kids®


Gareth Moore - 2015
    There are over 150 themes of wordsearches to conquer so the puzzles never get boring, and kids might even learn a new word or two.Other books in the series include:9781780552491 Brain Games For Clever Kids®9781780553146 Quiz Book for Clever Kids®9781780553085 Crosswords for Clever Kids®9781780555409 Maths Games for Clever Kids®9781780554723 Brain Gaming for Clever Kids®9781780555621 Times Tables Games for Clever Kids® 9781780554730 Word Games for Clever Kids®9781780555638 Travel Puzzles for Clever Kids®9781780555935 10-Minute Brain Games for Clever Kids®Clever Kids is a trade mark of Michael O'Mara Books Limited.

Cheat


P.S. Power - 2015
    Take it, if you can. Mason Sims is a freelance three dimensional printing and nano design tech, one of the most complex jobs available. Most days he simply focuses on his work, his one friend, virtual reality, and lives a quiet life, untroubled by other people. Right up until his best friend, Sam, who lives life as a gender neutral person, gets him involved in a situation far more intense and dangerous than Mason would have ever dreamed possible. Ripped from his old life, he must now figure out how to save the world from certain destruction. Can he survive trying? Could anyone?

The Dracula Dossier: Dracula Unredacted


Kenneth Hite - 2015
    Now, the whole tale can be revealed. In 1893, the secret services of three nations played a dangerous game to contact and control the perfect asset — the ultimate weapon — Count Dracula.This new edition of "Dracula" adds new letters and recordings, diary entries long thought lost, and documents suppressed by Her Majesty’s Government … until now. From the first tentative contact between British intelligence and the un-dead, to the werewolf of Walpurgisnacht, to the cataclysmic disappearance of Dracula in volcanic fire, read the story you’ve known for years … for the first time.Dracula Unredacted does for the Dracula Dossier what Henry Armitage’s letters did for Armitage Files or The Book of the Smoke for Bookhounds of London: it supplies the players with a series of props and clues to enrich "The Dracula Dossier" game.This version of the book will be a "yellow cover" replica of the original edition of "Dracula", and will be included in the "Dracula Dossier" campaign.

Live Loved: An Adult Coloring Book


Margaret Feinberg - 2015
    Highlighting verses from the Bible that focus on God's abundant love for each of us, this beautiful book presents his love in a fun and creative format. Drink deeply from Scripture as you color the intricate artwork. Space is included for reflections, prayers, or even doodles.You can even share your art--and God's love--with others by posting photos on social media. Gather your favorite coloring supplies and start creating!

Numenera Ninth World Guidebook


Monte Cook - 2015
    This 256-page tome — more than half again the size of previous Numenera hardcover supplements — explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed.From the frozen lands beyond the Southern Wall, to the volcanic desert of Vralk and the weird, faroff realm of Corao, The Ninth World Guidebook explores new lands and includes adventure hooks, new creatures, new character options, and the incredible level of detail, imagination, and weirdness that is the hallmark of the Ninth World!

Riddles: 100 Interactive Riddles and Brain teasers: The Best Short Riddles and Brainteasers With Clues for Stretching and Entertaining your Mind (Riddles ... riddles & puzzles, puzzles & games)


Beatrice Wood - 2015
    If a friend told you a riddle, normally you would ask him for a clue before giving up and ask for the answer. So why not get a little help for a riddle book, too? Even if you think a riddle is hard, getting a clue before seeing the answer will make the game much more interesting and fun. This riddle book is specially formatted to provide clues with a simple click, before providing the answer! For each question, click on “Give me a Clue” to get a little bit of help. If you are certain about the answer, ignore this and go straight to “Show Answer”. Then you can “Go to the Next Riddle”. Why this Book is a Great Buy! Challenge yourself, your friends, partner or family and have some fun exercising your brain at the same time! Here is why you are going to enjoy everything about this book: You can ask for a clue before seeing the answer which is really great and makes the game a lot more fun! It is very easy to use, even when you are on your daily commute or waiting in public. It is easy to navigate between questions, answers and clues! All riddles are smart and interesting The riddles are neither too easy nor too difficult. The difficulty level is appropriate for beginner adults or teens, and even for smart kids. (If you are an advanced solver, please “look inside” the book to decide if the difficulty level suits you). You can play alone or together with your friends and family (fun guaranteed!) What you will Find in this Book Each one of the 100 riddles is hyperlinked to a clue and to the solution, and that provides a maximum ease of navigation. This book contains some of the world’s most famous riddles, and also many lesser known gems. This collection contains: "How is this possible?" riddles Recently a mother gave birth to two girls on the same day, at the same time, in the same month and year and yet they're not twins. How is this possible? Lateral Thinking riddles How can you alter the following equation by a single stroke (straight line) to make it correct? 5 + 5 + 5 = 550 Logic riddles A woman was horrified to find a fly in her tea. The waiter took her cup and went into the kitchen and returned with a fresh cup of tea. She shouted, "You brought me the same tea!" How did she know? Word riddles There is a word in the English language in which the first two letters signify a male, the first three letters signify a female, the first four signify a great man, and the whole word, a great woman.

Lords of Nal Hutta


Katrina Ostrander - 2015
    Smugglers, freelancers and mercenaries flock to the galaxy’s many Hutt-controlled hives of scum and villainy to fulfill their depraved desires or make a quick profit. Opportunity is abundant, but it comes at a perilously steep price. Anyone who flies Hutt Space lanes and hauls their questionable cargo must continuously ask themselves how far they’re willing to go in the name of cold, hard credits.While the Empire ostensibly rules the galaxy, there are shadowy corners where other sinister powers hold sway. Hutt Space is one such place, where avarice reigns supreme—and none con match the endless appetite for power of the Hutts. To enter their domain is to gamble everything for a chance at enormous rewards.Delve into the seediest realms of the galactic underworld in Lords of Nal Hutta. Explore the swamps of the Hutt homeworld and the neon spires of Nar Shaddaa, and range across the deadly wilds of Kintan, Sriluur, and Toydaria. This book contains everything that daring fringers and fugitives need to seek their fortunes on the worlds of the galaxy's most notorious gangsters.This sourcebook includes:• Detailed profiles for the major worlds of Hutt Space.• Four new species options, including the mighty Hutts themselves.• New weapons, equipment, contraband, and vehicles used and sold by theHutt kajidics and their minions.• Five modular encounters that GMs can use to weave this deadly regioninto an existing narrative or craft an ongoing adventure within Hutt Space.

Rapture: The Big Daddy


Dustin Brubaker - 2015
    He intends to work hard and one day be wealthy just like Ryan promises everyone who moves to Rapture. He opens a small business. For a few years things are good, almost idyllic. The good life is shattered when one day his daughter mysteriously vanishes without trace. The police of Rapture don't seem to want to help. So Arthur sets out to find her himself. He is lead down into a seedy underworld that exists below the upmarket façade of Rapture. But can he find her in time? Would you kindly like to know more? Download now to find out for yourself. Scroll to the top of the page and select the buy now button. Product Tags: Rapture, The Big Daddy, Andrew Ryan, Rapture The Big Daddy,

Videogames for Humans


Merritt Kopas - 2015
    Taken up by nontraditional game authors to describe distinctly nontraditional subjects—from struggles with depression, explorations of queer identity, and analyses of the world of modern sex and dating to visions of breeding crustacean horses in a dystopian future—the Twine movement to date has created space for those who have previously been voiceless within games culture to tell their own stories, as well as to invent new visions outside of traditional channels of commerce.Videogames for Humans, curated and introduced by Twine author and games theorist merritt kopas, puts Twine authors, literary writers, and games critics into conversation with one another’s work, reacting to, elaborating on, and being affected by the same. The result is an unprecedented kind of book about video games, one that will jump-start the discussions that will define the games culture of tomorrow.

Fire on the Velvet Horizon


Patrick Stuart - 2015
    A monster book. They are a land under a hazy sun.

Pillars of Eternity Guidebook Volume One


Eric Fenstermaker - 2015
    Every monster, every faction, every deity, and everything in between are covered within the pages of this tome, all accompanied by luscious illustrations.Please note, this is not a strategy guide.

Pathfinder Roleplaying Game: Pathfinder Unchained


Jason BulmahnTim Hitchcock - 2015
    From totally revised fundamentals like core classes and monster design to brand-new systems for expanding the way you play, this book offers fresh ideas while still blending with the existing system. With Pathfinder Unchained, you become the game designer!Pathfinder Unchained is an indispensable companion to the Pathfinder Roleplaying Game: Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Unchained includes:- New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play.- New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity.- Changes to how combat works, from a revised action system to an exhaustive list of combat tricks that draw upon your character's stamina.- Magic items that power up with you throughout your career—and ways to maintain variety while still letting players choose the "best" magic items.- Simplified monster creation rules for making new creatures on the fly.- Exotic material components ready to supercharge your spellcasting.- New takes on alignment, multiclassing, iterative attacks, wounds, diseases and poisons, and item creation.... and much, much more!Cover art by Wayne Reynolds

Fantasy AGE Basic Rulebook


Green Ronin Publishing - 2015
    Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton's new tabletop RPG show, Titansgrave: The Ashes of Valkana. The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense and exciting. This Basic Rulebook includes: Full 20 level advancement for all three classes A new magic system Advice for players and GMs An introductory adventure so you can get started right awayYou can use Fantasy AGE to run adventures in the campaign setting of your choice or a world of your own creation.

Embed with Games: A Year on the Couch with Game Developers


Cara Ellison - 2015
    The internet generously helped fund her travel costs through a subscription service, egging her on in the only way it could, the pledges going up each month. This is the collected work, called 'Embed With Games', with an exclusive introduction from Kieron Gillen, a cover from comics artist Irene Koh, and a conclusion exclusive to the ebook.From London to Los Angeles, from the Netherlands to Malaysia to Japan to Australia, the book reveals how people involved in games are taking what they see around them and expressing it in digital playgrounds for other people to experience.An emotional, weird, sometimes intimate experience, this is open ribcage writing about the side of making video games most people don't see or know about.

Bad Show: The Quiz, The Cough, The Millionaire Major


Bob Woffinden - 2015
    It was alleged that a fellow contestant had helped him with the questions by coughing to indicate the correct answers. Ingram was stripped of his prize and charged with fraud offences. He and his wife Diana were both convicted. Ingram’s life was in ruins. He had to resign his army commission and lost his reputation, his home and any prospects of future employment. He had been a well-respected army officer, but now he was described in the British press as a man who was as publicly reviled as a mass murderer. He has always asserted that he won the prize fairly. Now, for the first time, Bad Show tells the complete story and examines all the evidence in order to explain exactly what happened on that fateful night.

The Aesthetic of Play


Brian Upton - 2015
    The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.Upton also examines the broader epistemological implications of such a framework, exploring the role of play in the construction of meaning and what the existence of play says about the relationship between our thoughts and external reality. He considers the making of meaning in play and in every aspect of human culture, and he draws on findings in pragmatic epistemology, neuroscience, and semiotics to describe how meaning emerges from playful engagement. Upton argues that play can also explain particular aspects of narrative; a play-based interpretive stance, he proposes, can help us understand the structure of books, of music, of theater, of art, and even of the process of critical engagement itself.

Princes of the Apocalypse


John-Paul Balmet - 2015
    Are these events all some bizarre coincidence, or is there a deeper reason behind them?Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?A Dungeons & Dragons adventure for characters of levels 1-15

Colorful Blessings: A Coloring Book for Grown-Up Girls from The Coloring Cafe


Ronnie Walter - 2015
    You receive one adult spiral bound coloring book with 96 pages and 45 different designs designed by Ronnie Walter. The Coloring Cafe adult coloring books by CQ Products are printed on high-quality extra-thick pages. Spend many happy hours coloring with markers, colored pencils, gel pens or watercolors with pages that won't bleed through. The spiral binding is designed to lie flat for easy coloring. Approximate Size: 8.25 x 9 x .6" See all our coloring books!

Into the Night (Numenera)


Monte Cook - 2015
    They engineered our world and others, opened doorways to other dimensions, and rewrote the laws of time and space. The remnants of these efforts litter the Ninth World, but they aren’t limited to Earth. Through the magic of the numenera left behind by the ancients, the stars can be plied. Craft sail the void as if it were an endless sea, intricately designed doorways open onto distant worlds, and even stranger means of travel beckon those who are bold enough to cross the vastness of the night.Like the Ninth World, the realms beyond Earth are mysterious, majestic, terrifying, and filled with the unknown. Will you join the midnight pilgrims and discover what lies beyond Earth’s shores?This book includes:-Dozens of locations on the moon, elsewhere in our solar system, and beyond—all as weird and imaginative as you’d expect from the Ninth World’s setting. Visit Branu’s Kiss, the Thon Iridescence, the wreck of the Vlerryn, the cloud cities of Urvanas, and the Swarmstar, perhaps the strangest sight in the void.-Multiple ways to escape Earth’s embrace. Climb the Beanstalk, explore the Nightcraft, or step through the World Door.-New creatures and NPCs, including the machine eater, the behemoth ulagra, and the murderous shadow of the void.-Dozens of new cyphers and artifacts.-New horizons of the imagination to fill your players with wonder and take your Numenera campaign to realms you’ve never before imagined!

Sinclair ZX Spectrum: a Visual Compendium


Sam Dyer - 2015
    Starting with early titles such as The Hobbit, Hungry Horace and Psion’s Flight Simulation, we trace the lineage of the Spectrum through iconic titles including Manic Miner, Harrier Attack, Elite, Jetpac, Deus Ex Machina, The Lords of Midnight, Knight Lore and Head Over Heels. Each game is represented by a selected screenshot or loading page, printed full-bleed on high-quality paper and, for the first time in a Visual Compendium, using special fluorescent inks to capture the vibrant look of ZX Spectrum palette.Accompanying the iconic imagery is a wealth of anecdotes and reminiscences from the artists and developers that made the games, with quotes from the Stamper Brothers, Dave Perry, Bo Jangeborg, the Oliver Twins, Matthew Smith, Dawn Drake, Andrew Hewson and many more. The book also features interviews with key artists and profiles of the major games publishers, plus a look at the Russian and Eastern Bloc clone market and homebrew scene, which still produces new ZX Spectrum games to this day!At 303 pages long, Sinclair ZX Spectrum: a visual compendium comes in both softback and hardback editions, with a spot-varnished dust cover, and is also available in a limited edition polystyrene box, modeled on that in which the original computer was packaged. So if you cut your gaming teeth on this quintessentially British computer, grab a copy of the visual compendium and take a glorious, garish, character-clashing step back in time.

Fly Casual


Katrina Ostrander - 2015
    It adds new content for Smuggler characters as well as any other characters interested in pursuing fame, fortune, and glory without bowing to harsh laws or society’s demands. Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, opportunities abound for those willing to take the risks. However, flying from one planet to another, sneaking past Imperial patrols, and dealing with the scum of the galaxy is not just a job; it is a way of life. For those men and women drawn to this lifestyle, its opportunities, its freedoms, and its thrills, Fly Casual offers a terrific haul of new character options, equipment, ships, modifications, and potential jobs.Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, there are many opportunities for those willing to take the risks: Across the stars, Smugglers flaunt the Empire's laws to turn a profit. These daring outlaws, scoundrels, and con artists gamble it all for a shot at getting rich—or at least breaking even.This rulebook expands on the Edge of the Empire Roleplaying Game, adding new content for Smuggler characters as well as any other characters interested in pursuing fame, fortune, and glory without bowing to harsh laws or society's demands. Charm marks to advance confidence schemes, gamble for enormous stakes, or fight in quick-draw duels against other notorious outlaws.This supplemental rulebook includes:• Expanded character options. Including Motivations, Obligations, species, and specializations.• New signature abilities that allow Smugglers to beat the odds and slip past any obstacle.• Ships, vehicles, and equipment for staying a step ahead of the law.• Guidance for CMs looking to bring Smuggler themes, encounters, and stories into larger campaigns.

Feng Shui 2


Robin D. Laws - 2015
    Slick conspirators. Control freak monks. Cyborg apes.Armed with the secrets of Feng Shui, all aim to conquer the past, present, and future.Only you have the guts, guns, and flying feet to stop them!It’s back in all its explodey, chi-blasting glory — Feng Shui, the classic game of Hong Kong–inspired cinematic action — refurbished with a fresh bag full of ammo for a new roleplaying generation! Original designer Robin D. Laws rushes your way on a bullet-riddled gurney to serve up the thrills fans remember, furiouser and faster than ever.Choose between 36 action flick archetypes. Be an icy-cool killer, a determined martial artist, a maverick cop, a crusty old master, a clanking cyborg, a highway ronin, or a melancholy ghost.Fight with free-flowing bravura! Take out mooks, foes and bosses with guns, fu, magic, creature powers or the genetic mutations of a blasted future. Deploy smarts and skill to find your next fight!Bolster your abilities by capturing special sites of power, the key to the Chi War that secretly commands history’s course.Journey through time portals from contemporary Hong Kong to the Tang Dynasty, from the rebellion-soaked Opium Wars era to scorched, post-apocalyptic roadways.Loaded with Game Master advice, easier to run than ever, and including a fully fleshed, mayhem-rich introductory adventure, Feng Shui 2 is more than ready for you.Are you ready for it?

Dangerous Games: What the Moral Panic Over Role-Playing Games Says about Play, Religion, and Imagined Worlds


Joseph Laycock - 2015
    A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic.Fantasy role-playing games do share several functions in common with religion. However, religion--as a socially constructed world of shared meaning--can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds.Laycock's clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.

The Dracula Dossier: Director's Handbook


Kenneth Hite - 2015
    Somewhere in the dusty archives of MI6 is the complete version of Bram Stoker’s novel Dracula — the unredacted version. The full story revealed clear pointers to the sources and methods the Service used in Operation EDOM, an 1893 mission that sent a bold agent deep into the Balkans to awaken and then terminate a very dangerous asset indeed.But the termination didn’t take. In 1940, desperate to stop Hitler’s march through Europe, the Service reactivated EDOM, and reanimated their Transylvanian asset. Once more, they found they had bitten off more than they could chew, and in the chaos of wartime Romania they put him to sleep. Or so they thought.In 1977, MI6 discovered that they weren’t the only players in this game. Their asset had left his own sleepers behind in Moscow and Romania — and in London — and inside MI6. The Service had to reopen EDOM, awaken Dracula again, to find his agents in their own ranks — or so they said. Perhaps that reawakening was the sleeper’s doing, too. Perhaps the Count never slept, not as the Service thought.In 2011, looking for a terror great enough to fight terror, MI6 once more reached for EDOM. Once more, Dracula reached back. That’s how you found the EDOM case file: the Dracula Dossier.The edition of Dracula you found is more than complete — it’s annotated. MI6 analysts and EDOM field men kept notes in the margins of their priceless copies of Stoker’s work, notes from 1940, from 1977, and from 2011. Notes collated into one master case file, a file that vanished in 2011. The file you found. This is the dossier you must decipher to find the secrets of EDOM, to reveal who betrayed the 1893 operation, to discover who in MI6 still serves Count Dracula today.And then, you must follow those clues to end the story once and for all, to close EDOM forever. You must find, hunt, and kill Dracula, the king of the vampires.The Dracula Dossier follows in the fully improvisational path of the award-winning Armitage Files campaign. Players follow up leads in the margins of Dracula Unredacted, chasing down the real characters from Stoker’s novel, their descendants in the present, and the British agents caught in the backblast.Combine these leads and notes with pre-prepared elements such as conspiracy nodes, eerie locations, and vampiric beasts. The dossier contains over 40 supporting characters in vampiric, heroic, or in-between versions. Different versions of the real Mina Harker, Abraham van Helsing, and the other stars of Stoker’s novel — and their modern-day successors, descendants, and survivors — can drive the story in any direction the players look.Players choose which leads to track, which scarlet trail to follow. The Director, using the clear step-by-step techniques in this book, improvises a suitably blood-soaked thriller in response to their choices. Clear advice to players and Directors on improvisation, with extensive examples and guidelines, helps you set the scene. Together, you will read and write your own unique version of the Dracula Dossier … if you survive.---The Dracula Dossier is constituted by the Director's Hadbook and Dracula Unredacted.

StarCraft Field Manual


Rick Barba - 2015
    A genre-defying military strategy and sci-fi adventure, StarCraft has enthralled gamers with its immersive gameplay and thrilling storyline chronicling the battle between the scrappy terrans, the mystifying protoss, and the terrifying zerg Swarm. The StarCraft II: Field Manual draws on more than a decade’s worth of lore to create an all-encompassing collector’s item for fans. Presented as an official Dominion Marine Corps–issued combat handbook that has been misplaced by its owner, the book pairs stunning original illustrations and propaganda posters with an engaging narrative that showcases the vital statistics, origins, and history of each unit, vehicle, and building. From an analysis of zerg infestation to the Dominion’s tactical recommendations for what to do upon encountering a colossus (Run!), the StarCraft II: Field Manual covers everything a grunt in the embattled Koprulu sector needs to know. Copyright © 2015 Blizzard Entertainment, Inc. All rights reserved. Blizzard Entertainment and Starcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries

Batman: Arkham Knight Collector's Edition


Brady Games - 2015
    Discover and unlock each and every side mission the city has to offer.Augmented Reality Challenges - Face and defeat every AR Challenge, spanning all the skills and gadgets in your arsenal!FREE Mobile-Friendly eGuide - Unlock the eGuide, optimized for a second screen experience.

Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them


Jamie Madigan - 2015
    They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it's not all bad! This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.

Outside the Lines, Too: An Inspired and Inventive Coloring Book by Creative Masterminds


Souris Hong - 2015
    Perforated pages throughout make it easier to share and display your work. With most pages commissioned especially for this book, this collection features the work of Dalek, Timothy Tompkins, Ryan Humphrey, Richard Colman, Maria E. Piñeres, David Ellis, Jim Houser, Justina Blakeney, Kevin Lyons, Rainer Judd, Tim Biskup, and more.

3000 Facts About Video Games (1000 Facts about Video Games Book 4)


James Egan - 2015
    Read on to learn amazing facts like - Mario can run 20 metres per second. That's twice as fast as Usain Bolt. Batman: Arkham Asylum won two BAFTAs. In Metal Gear Solid, Snake's face is based off Christopher Walken. There is a hacked Zelda game where every character is Nicholas Cage. The Sonic villain, Dr. Robotnik, is based on President Teddy Roosevelt. Pac Man was the first game to have cutscenes and characters. Almost every secret character in Mortal Kombat 1-4 was created by accident. Crash Bandicoot was meant to be called Willie the Wombat. Donkey Kong was the first game to have a human as the main character. Aerosmith made more money from Guitar Hero than any of their albums. Angry Birds was inspired by Swine Flu. Nintendo didn't make Pokemon GO.

Titansgrave: The Ashes of Valkana


Keith Baker - 2015
    It introduces an original science fantasy setting that mixes high magic and hi-tech. Written by a stellar team of award-winning designers, this companion book for the Fantasy AGE RPG gives you background info on Titansgrave, and all the adventures you saw on the show. The adventures include new encounters and options that will let you make the story your own. So grab your blaster and ready your spells, Titansgrave needs heroes!

Frostgrave: Thaw of the Lich Lord


Joseph A. McCullough - 2015
    Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself.Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else. While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.

Minecraft Handbook 4: The Construction Handbook


Mojang - 2015
    You'll learn how to construct houses, bridges, ships, floating islands, and rollercoasters that will amaze other players.Plus, check out some of the most awe-inspiring community builds to fuel your own creative genius. You'll be a master builder in no time!

Splatoon: Prima Official Game Guide


David Knight - 2015
    The Splatoon Strategy Guide includes:All Stages Covered-Maps and strategies help you find each collectible, splatter all the octopi, and defeat each boss.Multiplayer Details-Strategies from Splatoon experts will give you the edge in online battles by showing you the best ways to cover arenas with ink.All About amiibo-Full details on the unlocks that are included with each Splatoon amiibo.Concept Art-Get a behind the scenes look at early concept art for Splatoon to see how it went from the drawing board to what it is today.FREE Mobile-Friendly eGuide! Unlock the enhanced eGuide for access to updated content, all optimized for a second-screen experience.

Codex: Space Marines


Games Workshop - 2015
    Drop Pods smash down from orbit, unleashing squads of Space Marines, their vox-amplified war cries panicking and scattering foes. Gunships roar through the scorched skies, air-to-surface missiles slamming down zenith angles to annihilate entire battalions of enemies. Huge, imposing armoured tanks rumble ever forward, crushing the unwary and firing shot after wrathful shot into the massed hordes of heretic and alien alike. Devastators line up to launch immensely powerful batteries of heavy weapons fire in support of their brethren. When the smoke clears, the Space Marines stand victorious, and as long as one of their number draws breath the Imperium will never fall.This two-hundred page, full-colour hardback book contains:The epic story of the Space Marines, their innumerable conflicts and the revered Codex Astartes that guides them;Colour schemes and iconography used by the Space Marines’ various chapters, with expertly-painted examples;A comprehensive army list that allows you to turn your Space Marines collection into a formidable force ready to deploy in games of Warhammer 40,000;Tactical Objectives, the Gladius Strike Force detachment, twelve formations plus Warlord Traits, Chapter Relics and Chapter tactics.

Splendid Cities: Color Your Way to Calm


Rosie Goodwin - 2015
    The most splendid cities in the world -- some real, others imagined -- come alive under your hand. Open this book and let yourself be drawn into a world tour dotted with floating kingdoms in the sky and spooky cities, and taking you from the domes of Moscow to the top of the Eiffel Tower. This journey knows no limits! So take your time, relax, and let your imagination run free! Get out your markers or pens and discover the calming pleasure of coloring. Safe travels!

Beginner's Guide to Character Creation in Maya


3dtotal Publishing - 2015
    In Beginner's Guide to Character Creation in Maya, the artist will learn transferable skills for modeling anatomy with Maya and Mudbox, covering topics such as texturing and shading skin, hair, and eyes; kinesiology; deformation; locomotion; and lighting. Step-by-step guidance by expert tutor Jahirul Amin (3D trainer at Double Negative, London) will also detail how to create links, constraints, and controls for animation. With over 30 hours of downloadable videos, this is a book of amazing value that you won’t want to miss

Opening Repertoire: The Caro-Kann


Jovanka Houska - 2015
    It has always enjoyed a solid reputation, but if anything its popularity has increased in recent years with the realization that the Caro-Kann can also be employed with the intention of reaching sharp dynamic positions, rich in possibilities for both sides and with a guarantee of genuine counterplay for Black.In this book, International Master Jovanka Houska presents the reader with a complete Caro-Kann repertoire, which is based primarily on her own repertoire she has used with success over many years at international level. Houska provides a comprehensive update on her popular 2007 book Play the Caro-Kann and focuses on key new developments since then. She offers solutions against all of White's main options and efficient methods to deal with tricky sidelines. She examines important tactical and strategic plans for both sides and deals with key move order issues. This book tells you everything you need to know about playing the Caro-Kann.A complete repertoire to 1 e4Packed with new ideas and analysisWritten by a Caro-Kann expert

Britsoft - An Oral History


Read-Only Memory - 2015
    Composed of interviews with thirty-five people who shaped the modern videogame, including David Braben (Elite), Peter Molyneux (Populous), Rob Hubbard (Commando) and Jeff Minter (Attack of the Mutant Camels), it documents a vibrant period of invention in Britain’s cultural history – the start of a new form of entertainment, created on ZX Spectrums, Commodore 64s, Amigas and Atari STs, in bedrooms and living rooms.The book is a companion piece to the 2014 documentary, From Bedrooms to Billions, and draws from the hundreds of hours of interview footage to find new, untold stories, and craft an original narrative. Through the voices of programmers, musicians, journalists and business people, it traces the making of games such as Dizzy, Elite, Paradroid and Kick Off; and the birth of publishers, magazines and software houses, from Codemasters to Zzap!64.Britsoft: An Oral History is edited by Alex Wiltshire, former editor of ‘videogame Bible’ Edge, and designed by London-based studio Julia. It includes rarely-seen archive images, such as candid period photographs and magazine ads, which perfectly set the Britsoft scene.Interviewees: Peter Molyneux, David Braben, Archer Maclean, David Darling, Jeff Minter, Charles Cecil, David Perry, Geoff Crammond, Julian Gollop, Julian Rignall, Dino Dini, Mo Warden, Rob Hubbard, Martin Kenwright, Fred Gray, Martin Galway, Mel Croucher, Mike Montgomery, Rod Cousens, Sean Cooper, Malcolm Evans, Steve Turner, Tim Tyler, Nigel Alderton, Jon Hare, Gary Penn, Eugene Evans, Oliver Frey, the Oliver twins, Peter Stone and Richard Leinfellner, Chris Anderson, Shahid Ahmad, Andrew Braybrook, Geoff Brown.

The Story of U.S. Gold: A very American, British software house


Chris Wilkins - 2015
    

Doctor Who Roleplaying Game


Cubicle 7 - 2015
    This world or countless others encountering strange alien races new cultures or hostile environments. Now imagine you could travel to any time. Meet Queen Elizabeth I and maybe marry her discover the secrets under the Tower of London watch the Moon landing from the Moon or travel into the far future as humanity spreads to the stars. Where would you go. With the Doctor Who - Adventures in Time and Space roleplaying game the power is in your hands You can go anywhere or any when in the universe. Its not going to be easy. Itll probably be dangerous. The universe is a hostile place full of Daleks Zygons Sontarans Weeping Angels Cybermen Silence Silurians and worse. There will be fear heartbreak and excitement but above all itll be the trip of a lifetime.

The Even More Flexible French: Strategic Ideas & Powerful Weapons


Viktor Moskalenko - 2015
    It was hailed by reviewers from all over the world as eye-opening, full of new ideas, easy to read, sparkling, accessible and inspirational. The Flexible French was selected as one of the Best Chess Books of the Year by Chess Monthly, had to be reprinted no less than six times and became one of the best-selling chess opening books ever. Time has not stood still, and the popular French Defence has seen a lot of new theoretical developments. Seven years after the publication of The Flexible French, Viktor Moskalenko has decided to fully revise, update and extend his modern classic. The Even More Flexible French has largely the same structure as its predecessor, but the content is fully up-to-date on the latest theory. Moskalenko has found hundreds of improvements, alternatives, new ideas and fresh weapons that will delight and surprise the reader. The book contains a more or less complete French repertoire for Black. Yet Moskalenko also presents quite a few weapons and opportunities for White. The Ukrainian Grandmaster's analysis is, as before, high-level, his touch has remained light and fresh.

Chronicles of Darkness


Rose Bailey - 2015
    Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner of your eye has a home. And they’ve seen you.Don’t look back!Chronicles of Darkness RPG rulebook contains:A guide to creating characters to explore a world of modern horror, from hopes and fears to psychic powers.Dramatic rules for investigation, social manipulation, and bone-crunching violence.Over a dozen monsters straight out of weird fiction and urban legend… plus complete rules for creating your own.The God-Machine Chronicle, a massive collection of sample characters and techgnostic adventures.Formerly titled nWoD Core Rulebook 2nd Edition.

Backgammon for Losers


Simon Hill - 2015
    ‘a clear book for basic players to understand better how to become consistently good at backgammon...an entertaining guide to playing and winning at backgammon.’ Michael Crane, British Isles Backgammon Association

The Game Narrative Toolbox (Focal Press Game Design Workshops)


Tobias Heussner - 2015
    From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Finley, Ann Lemay, and Jennifer Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees in order to help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.

Southlands, Adventures Beneath the Pitless Sun


Wolfgang Baur - 2015
    Legendary monsters prowl, slither, and fly in the deserts, savannahs, and jungles of Midgard’s largest continent. Those brave enough to venture into the Southlands might find wealth beyond imagining—or a horrible death.Southlands includes everything you need to run a thrilling Pathfinder Roleplaying Game campaign of high adventure in a pulp fantasy setting. This 300-page volume includes:• The rich histories, hidden secrets, and mighty gods of powers such as Nuria Natal, including the god-kings and god-queens who shape the entire continent; the High Jungles, including Yawchaka, the Living Jungle of Kush; the Corsair Coast; the Kingdoms of Salt and Steel; the Dominion of the Wind Lords, and more• Five new playable races: proud werelion nkosi, havoc-loving gnolls, monstrous trollkin, plant-based kijani, and wasp-like tosculi• Guidelines for playing aasimar, dwarves, minotaurs, ravenfolk,and tieflings in the Southlands, plus rules for using jinnborn, lizardfolk, and ramag as PCs• New hieroglyphic magic, new archetypes, new regional traits and feats, new gear, and dozens of additional player options• A path for ambitious adventurers to become mythic heroes by seizing the divine sparks of dead gods! A vast continent sprawls before you, filled with the roaring of beasts, the clash of steel, the aroma of rare spices and perfumes, and the glittering of gems. Take up your blade, and venture forth into the Southlands!A REALM OF MYSTERY AND ADVENTURE!

Choose Your Own Death


Tara Brown - 2015
    The sort of place where kids could walk down the street in the middle of the night. Or accept sweets from strangers because strangers were just friends you hadn’t met yet. A place where grown-ups got tattoos of smiley faces and if kids graffitied, they were sure to do smiley faces too. That was before the murders began. After Sally Ellerson drowns at the chocolate factory, you know there’s something weird going on. It’s time to take charge. Choose Your Own Death is a path-picking adventure where every wrong turn unleashes an eldritch evil. If you don’t solve the mystery soon, the next death could be yours.

The Legend of Zelda (Legends of Localization, #1)


Clyde Mandelin - 2015
    Because it's a long way from Japan to the West, even for a legendary hero.

Your Kingdom For My Horse: When to Exchange in Chess


Andrew Soltis - 2015
    This book, written by the hugely popular chess writer Andrew Soltis, is the only one that will help you up your game. He explains if you should exchange your bishop for a knight, which pair of bishops to exchange, when it's important to keep rooks on the board, and when to refuse any trade. Players of all levels will find plenty of practical tips and advice, as well as illustrative examples taken from actual play.

Demon Lord's Companion


Robert J. Schwalb - 2015
    In the end times, all must choose a side, to save the world or watch it burn.The Demon Lord’s Companion reveals new options for players and Game Masters alike, providing a host of new options such as:Faun and Halfling ancestriesSix expert paths including the psychic and mountebankA dozen master paths such as the blackguard, martial artist, and demonologistAlchemical Items, Forbidden Items, Marvels of Engineering, and new PotionsNew rules for creating gear and using vehiclesAlchemy, Demonology, Telekinesis, and more new traditions of magicMagical places, relics, new creatures, and more!An essential addition to the Shadow of the Demon Lord line of products, the Demon Lord’s Companion is bound to take your games into darker and stranger places!

Bolt Action: Ostfront: Barbarossa to Berlin


Andy Chambers - 2015
    From the early battles for Leningrad and Sevastopol to the tank clash of Kursk and the bitter urban warfare of Stalingrad, this new theatre supplement for Bolt Action provides players with new scenarios and special rules that give them everything they need to focus their gaming on the Eastern Front.

Origami Flowers Super Paper Pack: Folding Instructions and Paper for Hundreds of Blossoms


Maria Noble - 2015
    Some of the designs even include leaves.All of the designs are clearly photographed, so you'll have no trouble picking out the first one you want to try. The pack includes 232 sheets of origami paper, printed on both sides, in nearly 40 different colors and patterns, so you can start creating right away. This is the perfect gift for yourself or someone you love-- Origami Flowers Super Paper Pack will bring hours of pleasure to any origami fan.

Keeping the Peace


Max Brooke - 2015
    In a galaxy ravaged by injustice and war, Guardians use the Force to make a positive difference in the lives of others, heal the galaxy’s wounds, and establish peace wherever possible. This career supplement offers Guardian characters incomparable tools and talents to use as they protect the downtodden, establish order, and even lead troops into war. Keeping the Peace introduces three new Guardian specializations – the Armorer, the Warden, and the Warleader – along with three playable species: the hotheaded Lanniks, horned Iktotchi, and mammoth Whiphids. Two Guardian Signature abilities are introduced, along with a new Force Power that enables Guardians to shield themselves and others from harmful attacks. Players will find a variety of new armor, weapons (including lighstsabers), and starships with which to outfit their characters, while Game Masters will find extensive suggestions on crafting heroic adventures and epic campaigns.

Baby's Big Box of Little Books: Set of 9 Chunky Board Books


Allan Ahlberg - 2015
    From Janet and Allan Ahlberg, the creators of Burglar Bill and The Jolly Postman and adapted from their classic picture book, The Baby's Catalogue, this little collection is perfect for babies at any and all times of their busy day. Janet Ahlberg's iconic illustrations present a vast array of baby paraphernalia that should be instantly recognizable and absorbing to a young child. The liberal sprinkling of wit and charm will appeal to every adult too! Books in the box: Mornings, Night-times, Toys, Baby, Games, Family, Inside, Outside and Pets.

Downfall


Caroline Hobbs - 2015
    See how Greed destroys a city, how Loyalty corrupts a kingdom, or how Curiosity betrays a galactic empire. You'll craft traditions that bring your society to life, then see how it all comes tumbling down.The game works in any kind of setting, from mythical fantasy to the real world to high-flying science fiction. It's made to tell a whole story in a single 2-4 hour session and doesn't require preparation, dice, or a GM.

This Book Is A Dungeon [This Dungeon Is A Book] - A Twine Game | Dev Diary | Self-Publishing Experiment | Interactive Fiction


Nathan Meunier - 2015
    A Bookumentary. A Self-Publishing Experiment. ALL IN ONE! This Book Is A Dungeon [This Dungeon Is A Book] is a multi-format creative experiment that merges the worlds of game design, interactive fiction, indie authorship, and self-publishing together in one crazy project. When you purchase this Kindle book, you become a part of the experiment. You'll get the book detailing the entire process, access to the game itself via a link inside the book, and you'll also be playing a role in shaping the outcome of this unusual self-publishing adventure. Let's break it down a little further: *NOTE: The game portion of this project is for mature audiences. It contains horror themes, including descriptions of gore, violence, some sexual content, etc. I.E. It's not for kids. * The Game Embedded deep inside this book, you'll find a link to the Twine game portion of this project. It's a dark, horror-tinged dungeon crawling adventure that mixes interactive fiction (think: choose your own adventure with slick pixel art) with more traditional RPG game elements. I developed the game from start to finish in just over a month, learning how to use Twine as I went, and documented the entire process. The Book The Kindle book portion of this projects serves a few key purposes. 1) It's the vehicle I've selected for selling and distributing the game, which is fairly unusual. 2) It's a detailed day-to-day development diary that documents the entire process of creating the game, and this entire project/experiment, from start to finish. It's also packed with interesting asides, personal stories, design tips, resources, insider strategies on how I put this thing together, details on my launch strategy, and much more! In it, I talk about the game creation process in-depth, but I also detail how Twine applies to authors and the self-publishing world. The Experiment By buying this book, you're supporting the project, and this unusual experiment as a whole (thanks, I appreciate it!). Creating an interactive fiction game, then launching it within a Kindle book is a pretty weird project, but the aim is to experiment and see what might come of cross pollinating tools, thoughts, and resources between the game development and indie authorship worlds. Twine is a great tool for anyone interested in creating interactive fiction, and its value to both writers and aspiring game developers is pretty substantial. There are also many parallels between the indie game development and self-publishing worlds, and I think this common ground could open the door to some interesting discussion, collaboration, and future innovation. The goal of this book is start that discussion and offer some entertainment in the process. Thanks for your support! Become a part of the experiment today! Scroll up and click "buy"

Numenera: Weird Discoveries


Monte Cook - 2015
    Just add gamers! What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can’t just spontaneously decide to play—because someone has to have spent hours preparing an adventure first.But what if running a great game didn’t require any more time for the game master than it does for the players? What if you could just say, “Let’s play an RPG,” pull a book off the shelf, and be playing five minutes later?With Weird Discoveries, legendary RPG designer Monte Cook turns his eye to the venerable adventure, a format that hasn’t seen much innovation in four decades, to create something new that makes this all possible. Weird Discoveries makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder, mystery, and awe of the Ninth World.These aren’t adventure seeds or sketchy ideas—they’re complete adventures in an innovative format that requires minimal prep. Run them as one-shots, or drop them into your ongoing campaign when you don’t have time to prep your own adventures. You can even string them together as a campaign for months of effortless play!Weird Discoveries includes:• Ten weird and wondrous adventures, with maps, NPCs, and all the details you expect.• A whole new format for adventures that addresses the needs of GMs who don’t have time to read the whole thing before sitting down to play.• A Ninth World serial killer hunt, technological ruins to explore, machines rewriting organic life, ancient mysteries, and much, much more.• Great advice on running adventures with little or no prep.• Twenty beautiful, full-color Show ’Em illustrations, to reveal to players during the adventures.• Six pregenerated, illustrated characters, ready to play.• A rules cheat sheet to make things run even more smoothly.Explore the ruins beneath the giant, hovering Black Pyramid. Face off against the Spider Knight. Discover the secret of the Mother Machine. Weird Discoveries is a must-have for beginning and veteran Numenera GMs, and anyone who’d like to play RPGs as easily and spontaneously as board games!

Kings of War the game of Fantasy Battles


Alessio Cavatore - 2015
    It features:Rules written by Alessio Cavatore (Warhammer 40,000, Bolt Action) and the Mantic Rules Committee. Kings of War is a game for gamers, by gamers.Compelling new background, art and photography that invoke a powerful realm of swords and sorcery.Elegant easy-to-learn rules, balanced and playtested by the community for casual and tournament play.New Magic Spells and ArtifactsEleven Force Lists upgraded with new units, including Forces of the Abyss, Forces of Nature, Undead, Dwarfs, Elves, Abyssal Dwarfs, Goblins, Orcs, Ogres, Basileans and the Kingdoms of Men.

Game Play: Paratextuality in Contemporary Board Games


Paul Booth - 2015
    At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment.The popularity of these complex board games mirrors the rise of more complex cult media products. In Game Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, including Doctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.

The Art of XCOM 2


Anonymous - 2015
    With the Earth under attack by a super-advanced alien race, players command an elite paramilitary organization called XCOM to repel the extraterrestrial offensive and defend humanity. In The Art of XCOM 2, readers get a behind-the-scenes look at the incredible concept art created for the series and hear from key developers and artists about the challenges, secrets, and rewards of creating this landmark series.

Codex: Skitarii


Games Workshop - 2015
    Armed with the most terrifyingly advanced weaponry the Imperium has ever known, and driven by data imperatives that enhance their abilities to almost supernatural levels, the Skitarii are a post-human nightmare rendered in metal and flesh, collecting and analysing every morsel of information they can in order to fuel their thirst for ever more powerful tools of destruction.This 80-page, full-colour hardback book contains:A detailed, full background on the Adeptus Mechanicus, with information on forge worlds, motivations and history of the Skitarii and timelines giving you the lowdown on their place within the universe;Descriptions of the armed forces, vehicles and technologies of the Skitarii, with rules for each;A stunning showcase of beautifully-painted Citadel miniatures, with colour and iconography guides for every forge world faction.An Appendix detailing warlord traits, wargear and the Doctrina Imperative - a rule allowing Tech-Priests to remotely boost soldiers’ abilities from their observing scryships.

Symbaroum : Advanced Player's Guide


Mattias Lilja - 2015
    Dorael-Ri had tracked them all the way from the settlement of Merel, at the border of Davokar. A small, human child one of few to survive the massacre had asked how he dared to travel the woods alone. In Davokar you are never alone, he had answered. Not me, nor you, no one Aided by mystical rituals Dorael had managed to follow the cold tracks, but now the enemy was close enough for his friend and servant, the owl Strigi, to take over the hunt. He raised his black sword, took a deep breath and placed the Horn Mask over his face; vengeful spirits immediately flocked around him, veiling him from the world. The sword quivered in his hand, hungering for tainted flesh and blood. Soon my dear, soon, he whispered. For this enemy, simpler steel will do. He put the hallowed sword back in its scabbard and drew the shorter blade that had belonged to his sister. Soon he lunged through the forest, with Strigi soaring at his side. The first enemy fell before any of the cultists realized that the avenger had come. The Advanced Players Guide expands on every aspect of the Players Guide section in the Symbaroum Core Rulebook and is equally useful for players and Game Masters. The book is brimming with new races, occupations, abilities, powers and rituals, also with lots of new equipment that will influence how the game is played. Moreover, if you take all optional rules in regard, along with its contribution to the expansion of the game world, it is hardly any doubt that the Advanced Players Guide is a must for everyone who cannot wait to walk further into the shadowy halls of Davokar! Featured content Five new playable races, in the form of Elf, Abducted Human, Dwarf, Troll and Undead. About twenty new occupations

Assassin's Creed Syndicate Official Strategy Guide


Tim Bogenn - 2015
    The Industrial Revolution unleashes an incredible age of invention, transforming the lives of millions with technologies once thought impossible. Introducing Assassin Jacob Frye, who with the help of his twin sister Evie, will change the fate of millions.The Assassin's Creed Syndicate Official Strategy Guide includes a beautifully printed, full-sized, double-sided world map poster featuring art from Victorian London.With over 300 pages, this guides provides a 100% walkthrough for the entire game.Detailed Assassin training teaches you how to use every deadly skill to the fullest.Comprehensive city maps ensure you never lose your way in the dangerous London streets.Know your enemies with our in-depth gangs gallery. From street thugs to gang bosses, we've got the information you need to take over the streets.Unlock the free mobile-friendly eGuide, optimized for a second-screen experience.

Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture


Adrienne Shaw - 2015
    In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games has frequently been limited and cursory. In contrast, Gaming at the Edge builds on feminist, queer, and postcolonial theories of identity and draws on qualitative audience research methods to make sense of how representation comes to matter.In Gaming at the Edge, Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently. She asks: How do players identify with characters? How do they separate identification and interactivity? What is the role of fantasy in representation? What is the importance of understanding market logic? In addressing these questions Shaw reveals how representation comes to matter to participants and offers a perceptive consideration of the high stakes in politics of representation debates.Putting forth a framework for talking about representation, difference, and diversity in an era in which user-generated content, individualized media consumption, and the blurring of producer/consumer roles has lessened the utility of traditional models of media representation analysis, Shaw finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture.

Playfulness, Play, and Games: A Constructionist Ludology Approach


Jaakko Stenros - 2015
    

Asura's Wrath: Official Complete Works


Capcom - 2015
    Asura's Wrath: Official Complete Works collects the imagery and artwork behind this cinematic thrill-ride. Included are character designs, key visuals, storyboards, rough concepts, interviews, and plenty of creator commentary.

The Classic Gamer's Bible


Alexei Maxim Russell - 2015
    The classic gaming tropes, which erupted onto the world scene in the 1980s and continued to evolve and elaborate on their messages, have affected the development of millions, upon millions, of the world's children. Just like the notion of "Internet natives", who have never known a world without Internet access, we, who have lived our entire lives with video games, can be known as "video game natives." Yet, we have gone unnoticed by society. To the "non-native" games are nothing but entertainment, but the initiated know there is a deep spirituality about the classic video game. There are lessons and creeds, passed down from the video game gods. So go ahead, start a new game, unlock your killer moves and learn how to proceed along the spiritual path of the classic video game native! With over 130 full color images, the Classic Gamer's Bible is essential equipment for any self-respecting gamer.

ZX Spectrum Games Code Club: Twenty fun games to code and learn


Gary Plowman - 2015
    Contains 20 games specifically created for this book, from Arcade classics to more wacky game ideas.No special equipment needed! Works on...Windows Mac Original ZX Spectrum Recreated ZX Spectrum Internet Browsers: Chrome / FF etc Linux Raspberry Pi Ideal for Retro Computing fans that want to dust off their ZX Spectrum or an emulator and type in some code, 'old school'.In one sitting type in a game, play it and then we will go through it. The book does not go over every single line of code, but rather summarises key components and newer sections for each game. This keeps the process fun and engaging.An interactive learning book intended for all ages and is also useful for Code Clubs. So type in a game and have some fun!Includes: ZX Breakout, MiniPong, Astral Invaders, Battleship War, Flappy Bird, Takeaway Ted and many more...

Mutant Chronicles 3rd Edition Roleplaying Game


Jay LittleDave Allen - 2015
    With technology failing due to the insidious effects of the Dark Symmetry, mankind must fight back against the Dark Legion hordes whilst dealing with in-fighting and conspiracy.Now, in this 3rd Edition of the definitive techno-fantasy roleplaying game, you can play during the early days of the Dark Symmetry, through to the brutal Corporate Wars.Investigate foul cults as technology turns against mankind, or fight the armies of the Dark Legion as they pour forth from citadels across the colonies the battle for humanity’s future.Mutant Chronicles includes:- Complete 2d20 game system written by Jay Little (X-Wing Miniatures Game, Star Wars, Edge of the Empire RPG), including detailed character creation and cinematic roleplaying, plus full rules for spaceships and vehicles.- Never-before seen secrets of the Mutant Chronicles universe, maps of the solar system and Luna City.- Insights in to the Dark Legion Apostles and their unique forces, tactics and plots along with full stats for new and old monstrosities.- Briefings on the major corporations, Imperial, Bauhaus, Capitol, Mishima, and Cybertronic, as well as Cartel, the Brotherhood, and Whitestar.- Guide to running adventures during the rise of the Dark Symmetry and the first wars through to the return of the Dark Legion. - 496 pages of adventure in the Mutant Chronicles universe!

Blowing Up the Movies: Game the Action Movie Classics


Robin D. Laws - 2015
    Laws, game designer by day, cinema super-enthusiast by night, sets his analytic laser sights on action and thrills in a collection of essays sure to supercharge your tabletop roleplaying experience.As the countdown ticks and the bullets fly, Robin takes you inside the workings of 24 action movies, from the stone cold classic to the unjustifiably obscure. Each essay shows you how the film delivers, and the lessons you can extract from it to enhance your own efforts as GM or player. Explore:• Star Wars as a model of storytelling economy.• Crouching Tiger, Hidden Dragon to see how fights can express inner drama.• Seven Samurai as a master class in theme.• Die Hard as textbook cat-and-mouse.• The Killer, to learn the blood-soaked vocabulary of blood- soaked hyper-romanticism.• Detective Dee and the Mystery of the Phantom Flame, because deer fu.Though honed as a companion volume to the exciting new reboot of his classic RPG Feng Shui, you can easily apply this book’s insights to any game with swords or explosions in it.With a special focus on high water marks of the Hong Kong action golden age, alongside the flicks that inspired it and were inspired by it, the book also serves up a crash course in that essential action canon.So dig in, fire up one of these flicks for the first or five millionth time, and be ready to be blown up. Er, away. Blown away.

Lands of the Nile


Timothy Ferguson - 2015
    That time ended 1,500 years ago. Now, Egypt is a Muslim nation, ruled by a sultan from the new city of Cairo. The Guild of Seekers have the sultan's blessing to dig up the land's ancient treasures. To the south, Nubia is a Christian country, protected from the Muslim armies by an ancient treaty. The empire of Ethiopia is resurgent, its Christian ruler inspired by his pilgrimage to Jerusalem. The lands of the Nile hold some of the oldest cultures in the world, no less vigorous in the medieval period than in the ancient past. This book includes rules for Egyptian tombs and their treasures, the forbidden corpse magic of the Nubian pyramids, and the wonders of Nubian alchemy.