Best of
Gaming

2015

Dragon Age: The World of Thedas Volume 2


Ben Gelinas - 2015
    This comprehensive book of lore features exclusive art and information, exploring every corner of this dark fantasy masterpiece!Newcomers will appreciate how this volume covers everything they need to know about the world and characters of these smash-hit games! Dedicated fans will revel in the abundance of never-before-revealed secrets, the perfect companion to Dragon Age: The World of Thedas Volume 1! From heroes to villains, to songs and food, and everything in between, this book puts the breath and depth of this inimitable fantasy at your fingertips.

Diary Of A Minecraft Creeper: An Unofficial Minecraft Creeper Diary (Diary Of A Minecraft Creeper Book 1)


Alex Brian - 2015
    Your favorite unofficial Minecraft series is now available as “Hugs of a Creeper”. Ever wondered how the life of a Minecraft Creeper would be? In this book, you will meet a Minecraft Creeper and get to know if creepers are any different than us. Do they have a heart? Do they have feelings? Well, only a creeper could answer this question! If you are a Minecraft fanatic, you would definitely want to know more about what it takes to be a Minecraft creeper. This diary written by a Minecraft Creeper will help you uncover the many secrets and mysteries related to the Creeper's life. *** Download Your Copy Or Read It FREE With Membership *** Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. Minecraft®/TM & © 2009-2015 Mojang AB/Notch

The Witcher 3: Wild Hunt - Prima Official Game Guide


David Hodgson - 2015
    • Behind The Scenes - 48 pages of bonus content, including a closer look at the art for The Witcher 3: Wild Hunt.• Never Get Lost - labeled maps show all points of interest for each area.• All The Endings - complete details on the steps that need to be taken to unlock all 36 endings.• 100% Completion - full details on how to unlock each trophy and achievement.• Robust eGuide - purchase of the print guide includes full access to the eGuide, which features searchable tables, interactive maps and video strategy.

Fallout 4 Vault Dweller's Survival Guide Collector's Edition: Prima Official Game Guide


David S.J. Hodgson - 2015
    attributes with this handy poster pack from Vault-Tec. Remember, the keys to survival are a healthy mind, body, and spirit!NAVIGATING THE WASTELAND - If you do choose to go aboveground, we have provided an atlas of the surrounding area, with as much detail and information as possible, to satisfy your curiosity and dissuade you from ever venturing outside.*EQUIPMENT AND SURVIVAL GEAR - In the unfortunate event that you actually decide to leave the Vault, this manual provides schematics and data for the types of weaponry you may be inclined to use while fighting for your life. Again, we urge you to reconsider going outside.CRAFTING AND RESOURCES - Making good use of your surroundings is essential for survival, should you make the poor decision to venture outside Vault 111. But, just in case, this guide contains schematics and data vital for creating and repairing useful weapons and essential technology.TIPS FOR DANGEROUS ENCOUNTERS - Nothing should deter you from leaving the safety of the Vault like the threat of good, old-fashioned danger. Be sure to study the data that our scientists have compiled about the radiated terrors that you might find outside the comforts of Vault 111. You have been warned!FREE eGUIDE WITH INTERACTIVE MAPS- Unlock the enhanced eGuide for access to the complete digital guide with interactive maps and mobile-friendly features. *Locations, Points of Interest, & Collectibles are called out in full color.These limited edition guides will only be printed once. When they are sold out, they will be gone forever!

The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. I: The Histories


Bethesda Softworks - 2015
    Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer.

Adventures Through the Over World, Book One (An Unofficial Minecraft Book for Kids Ages 9-12 (Preteen): The Creeping Transformation


Mark Mulle - 2015
    The weather is fine as well as their surroundings. But their peaceful living was suddenly disrupted by something dark and sinister. Shelby is struck by a strange creature that made the dog ill while also absorbing some of the creature’s powers. Steve is forced to travel far and wide in search of a cure. During this time he discovers that Herobrine is behind sending the strange creature to Steve’s village. li> Will Steve be able to find a cure for Shelby before it becomes too late? Find out the answers in this new story of adventure and friendship brought to us by Mark Mulle, one of Amazon’s best-selling author. Grab this book now and be amazed as you enter the exciting journey of Steve and Shelby in the Over World. This unofficial Minecraft book is not authorized, endorsed or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or any other person or entity owning or controlling the rights of the Minecraft name, trademark or copyrights. All characters, names, places and other aspects of the game described herein are trademarked and owned by their respective owners. Minecraft®/ /TM & ©2009-2016 Mojang/Notch.

Out of the Abyss


Steve Kenson - 2015
    It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15

Bloodborne the Old Hunters Collector's Edition Guide


Future Press - 2015
    

The Elder Scrolls Online: Tales of Tamriel - Vol. I: The Land


Titan Books - 2015
    Tales of Tamriel - Vol. I: The Land takes readers on adventure throughout the war-torn landscapes and battlefields of Tamriel, featuring a horde of in-game texts and exclusive artwork. Lavishly bound and produced, this series of books is the definitive guide to lore from the Elder Scrolls Online.

Frostgrave: Fantasy Wargames in the Frozen City


Joseph A. McCullough - 2015
    Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.

The Legend of Zelda: Majora's Mask Collector's Edition: Prima Official Game Guide


Prima Games - 2015
    Save The World— Fully detailed walkthrough shows how to solve each puzzle, defeat each boss, and finish the game with 100% Completion. Find Your Way— Never get lost with our labeled maps that show each collectible and point of interest. Legendary Checklists— Find it all with checklists that reveal the locations for each piece of heart, mask, fish, and more. Beat The Baddies— Detailed monsters and enemies section shows how to defeat each minion and boss. FREE Mobile Version— Full Digital Guide and more at Official Game Guide www.primagames.comThis limited edition guide will only be printed once, when it is sold out they will be gone forever!

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

Pokémon Omega Ruby & Pokémon Alpha Sapphire: The Official National Pokédex


Pokémon Company International - 2015
    Here’s what you’ll find inside: • Data on more than 700 Pokémon! • Exclusive creator artwork of Mega Sceptile, Mega Blaziken, Mega Swampert, Primal Kyogre, Primal Groudon, Cosplay Pikachu, and more! • Crucial information on each Pokémon’s moves, Abilities, locations, stats, and Evolutions! • Lists of all TMs, HMs, items and Mega Stones—including where to find them! • A guide to how and where to find special Pokémon!

I Am Error: The Nintendo Family Computer / Entertainment System Platform


Nathan Altice - 2015
    In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.

Investigator Handbook: A Core Game Book for Players


Mike Mason - 2015
    LovecraftWill you stand against the horrors of the night?Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator Handbook is an essential player’s aid for the Call of Cthulhu 7th edition roleplaying gameWritten for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. What’s more, there’s a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding investigators.No self-respecting investigator of the Cthulhu Mythos should be without it!

Star Wars: Force and Destiny Roleplaying Game Core Rulebook


Max Brooke - 2015
    Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe.The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign.The Force and Destiny Core Rulebook features:An introduction to roleplaying in the Star Wars universeClear and concise rules for skill checks, combat, and using the ForceSix careers, eight species, and eighteen specializations for Force-sensitive charactersDetailed background information on galactic geography, politics, and the Jedi and Sith ordersDescriptions and data for numerous starships, vehicles, weapons and other gearA catalogue of NPC adversaries to thwart players during your campaignA complete introductory adventure, Lessons from the PastHelpful advice for GMs about running games of Force and Destiny

Hacks for Minecrafters: Command Blocks: The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You


Megan Miller - 2015
    As well as clearly explaining the commands and how to use them, this book has tons of fun tricks and projects for making your own custom maps and mini-games. Other tips cover:Giving and getting lootPutting any enchantment on a weaponCustomizing villagersSupercharging mobs with data tagsCreating a massive fireworks displayCombining command blocks to make programsPacked with expert tips, cheats, and hacks on command blocks, including a reference to commands, and block, item, and entity IDs, and exactly how you use them, and with over one hundred screenshots, Hacks for Minecrafters: Command Blocks shows exactly how the experts wield command blocks and make fun modifications to the Minecraft world.

Dragon Age RPG Core Rulebook


Green Ronin Publishing - 2015
    This new core rulebook combines the rules and background of the original game under one cover for the first time and adds a brand new adventure as well. The game system is easy to learn and play and the book is packed with lore from the world of thedas. Dragon age also features an innovative stunt system that keeps combat and spell casting tense and exciting. So gather your friends grab some dice and get ready to enter a world of mages and templars of grey wardens and darkspawn of gods and demons . The world of dragon age

Shadow of the Demon Lord (SDL1000)


Robert J. Schwalb - 2015
    But in the desperation of these last days, the world will take all those it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons - or will you burn it all down and dance among the ashes? Who will you become when the world dies? Shadow of the Demon Lord opens a door to an imaginary world held in the grip of a cosmic destroyer. Enter a land steeped in the chaos and madness unleashed by the end times, with whole realms overrun by howling herds of beastmen, warped spirits freed from the Underworld, and unspeakable horrors stirred awaken by the Demon Lords imminent arrival.

Elemental Evil Player's Companion (Dungeons & Dragons 5th Edition)


Richard Baker - 2015
    The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline.New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally, a plethora of new spells put the elements directly at your command.The Elemental Evil Player’s Companion, was original designed by Richard Baker, Robert J. Schwalb and Stephen Schubert, with additional design and development by Wizards D&D R&D.This accessory is specifically meant to support the Elemental Evil–Princes of the Apocalypse adventure product.

First Encounters


Scott R. Kurtz - 2015
    All that stands between the Titans and the Winotaur is a new Dungeon Master, a rival gaming group, and their own insecurities.The world's mightiest adventurers just rolled initiative on their First Encounter! A terrible beast is plaguing the City of Haverford. Citizens are going missing nightly, the garrison is lost, and help is out of reach. Can the Table Titans put aside their pride to save the fictional town of Haverford-and in the process, their friendships?Table Titans Volume 1: First Encounters collects the first year of the hit online comic from Eisner and Harvey Award winning cartoonist, Scott Kurtz. It is a spin-off of Kurtz's other webcomic, PvP. It chronicles their adventures of playing Dungeons & Dragons (D&D). D&D publisher, Wizards of the Coast, have partnered with Kurtz so that Table Titans can feature official D&D products.

Pathfinder Roleplaying Game: Bestiary 5


Jason BulmahnBenjamin Bruck - 2015
    Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Face off against devils and dragons, deep ones and brain moles, robots and gremlins, and myriad other menaces! Yet not every creature needs to be an enemy, as whimsical liminal sprites, helpful moon dogs, and regal seilenoi all stand ready to aid you on your quests—if you prove yourself worthy.Pathfinder RPG Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Bestiary 5 includes:- More than 300 different monsters.- New player-friendly races like caligni dark folk, deep one hybrids, plant-bodied ghorans, and simian orang-pendaks.- Psychic creatures both benevolent and terrifying, from the enigmatic anunnaki and faceless astomoi to the howling caller in darkness and insidious, alien grays.- New familiars, animal companions, and other allies, such as clockwork familiars, red pandas, and many-legged wollipeds.- New templates to help you get more life out of classic monsters.- Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.- Expanded universal monster rules to simplify combat.- Challenges for every adventure and every level of play.... and much, much more!Cover art by Wayne Reynolds

The Art of Halo 5: Guardians


Anonymous - 2015
    This deluxe art book chronicles the creative and breathtaking art of the worlds, vehicles, and characters of Halo 5: Guardians, with exclusive details behind the creation of returning characters such as the Arbiter and the Master Chief himself. Complete with commentary from 343 Industries, The Art of Halo 5: Guardians is the ultimate exploration of the intricate creature design and groundbreaking gameplay that define the Halo experience. © 2015 Microsoft

The World of Professor Layton


Level 5 - 2015
    Now anyone can dive even deeper into Professor Layton's universe with a fabulous tome that is sure to remind you of a puzzle! The World of Professor Layton is bursting with artwork, rough concepts, storyboards, and detailed character profiles from every Professor Layton game, as well as exclusive interviews, creator commentary, and much more!

Game On! 2016: All the Best Games: Awesome Facts and Coolest Secrets


Scholastic Inc. - 2015
    Also included is a definitive list of the fifty biggest games of the year, and the ultimate guide to the biggest fifty coming in 2016. Plus, this book is full of high-res screenshots of all of the biggest games!

Night Witches


Jason Morningstar - 2015
    Natural-born Soviet airwomen.These 200 women and girls, flying outdated biplanes from open fields near the front lines, attacked the invading German forces every night for 1,100 consecutive nights. When they ran out of bombs they dropped railroad ties.To each other they were sisters, with bonds forged in blood and terror. To the Red Army Air Force they were an infuriating feminist sideshow. To the Germans they were simply Nachthexen—Night Witches.Night Witches is a tabletop role-playing game about women at war. As a member of the 588th Night Bomber Regiment, you’ll answer the call of your Motherland in her darkest hour. Can you do your duty and strike blow after blow against the Fascists? Can you overcome discrimination and outright sabotage and rise above your sexist comrades? Are there limits to patriotism—or endurance? Play Night Witches and find out!Night Witches requires 3-5 players, who will take turns in the role of game master during the game. It can be played for a single two-hour session or expanded into a literal campaign following the Regiment across the entire Second World War. Either way, you’ll tell an epic tale of heroism and sacrifice that honors the women who did it for real.The game is based on Vincent Baker’s brilliant Apocalypse World and is heavily modified from that core to meet the demands of Night Witches. We also took inspiration from the many offshoots already on tables everywhere—Dungeon World, Monsterhearts, Sagas of the Icelanders, and others.In play you will alternate between day and night, with unique moves for each. Days are about renewal and interpersonal conflict, and nights are about hair-raising bombing missions on historically accurate targets across the Soviet Union, Poland, and, in the end, Germany. Missions are crazy dangerous and you have to make hard choices constantly. And when they end, a whole new kind of danger is waiting back at the airbase—paranoid secret police, sexist Red Army officials who want you to fail, and chronic supply shortages are just the beginning of your troubles.

The Game Believes in You: How Digital Play Can Make Our Kids Smarter


Greg Toppo - 2015
    Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book:*A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond.*A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities.*A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft.Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again-right away-and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.

MINECRAFT: Minecraft Beginners Handbook for Kids With Pictures - Master the Minecraft Quest (Minecraft Handbooks for Kids)


Steve Kid - 2015
    This guide is easy to read and specially made for kids. In this book the game of minecraft is explained in a fun and educational way to maximize the enjoymentof the game. We know that most children like to built creative constructions, so we paid attention and added a "how to built section" in the book. Your child will absolutely love this.Here's a overview of all that you will find in the book:- The basics- How to play- Surviving the Minecraft world- Building useful structures- Minecraft Pro-Tips- Final NotesThis book is guaranteed to have you and/or your child to get the most enjoyment out ofthe game, which is the number one reason of even playing the game.The journey starts here.

Fallout 4 - Vault Dweller's Survival Guide


David Hodgson - 2015
    A must-have for any Fallout® 4 fan!Includes seven lithographs and a poster-size world map.This staggeringly comprehensive guide is stuffed with all the information you'll need to survive and thrive in Fallout® 4.Mobile-Friendly eGuide: Unlock the enhanced eGuide for access to updated content, all optimized for a second-screen experience.This limited edition bundle will only be printed once. When they are sold out, they will be gone forever!

The Dracula Dossier: Dracula Unredacted


Kenneth Hite - 2015
    Now, the whole tale can be revealed. In 1893, the secret services of three nations played a dangerous game to contact and control the perfect asset — the ultimate weapon — Count Dracula.This new edition of "Dracula" adds new letters and recordings, diary entries long thought lost, and documents suppressed by Her Majesty’s Government … until now. From the first tentative contact between British intelligence and the un-dead, to the werewolf of Walpurgisnacht, to the cataclysmic disappearance of Dracula in volcanic fire, read the story you’ve known for years … for the first time.Dracula Unredacted does for the Dracula Dossier what Henry Armitage’s letters did for Armitage Files or The Book of the Smoke for Bookhounds of London: it supplies the players with a series of props and clues to enrich "The Dracula Dossier" game.This version of the book will be a "yellow cover" replica of the original edition of "Dracula", and will be included in the "Dracula Dossier" campaign.

Numenera Ninth World Guidebook


Monte Cook - 2015
    This 256-page tome — more than half again the size of previous Numenera hardcover supplements — explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed.From the frozen lands beyond the Southern Wall, to the volcanic desert of Vralk and the weird, faroff realm of Corao, The Ninth World Guidebook explores new lands and includes adventure hooks, new creatures, new character options, and the incredible level of detail, imagination, and weirdness that is the hallmark of the Ninth World!

Princes of the Apocalypse


John-Paul Balmet - 2015
    Are these events all some bizarre coincidence, or is there a deeper reason behind them?Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?A Dungeons & Dragons adventure for characters of levels 1-15

Videogames for Humans


Merritt Kopas - 2015
    Taken up by nontraditional game authors to describe distinctly nontraditional subjects—from struggles with depression, explorations of queer identity, and analyses of the world of modern sex and dating to visions of breeding crustacean horses in a dystopian future—the Twine movement to date has created space for those who have previously been voiceless within games culture to tell their own stories, as well as to invent new visions outside of traditional channels of commerce.Videogames for Humans, curated and introduced by Twine author and games theorist merritt kopas, puts Twine authors, literary writers, and games critics into conversation with one another’s work, reacting to, elaborating on, and being affected by the same. The result is an unprecedented kind of book about video games, one that will jump-start the discussions that will define the games culture of tomorrow.

Pillars of Eternity Guidebook Volume One


Eric Fenstermaker - 2015
    Every monster, every faction, every deity, and everything in between are covered within the pages of this tome, all accompanied by luscious illustrations.Please note, this is not a strategy guide.

Embed with Games: A Year on the Couch with Game Developers


Cara Ellison - 2015
    The internet generously helped fund her travel costs through a subscription service, egging her on in the only way it could, the pledges going up each month. This is the collected work, called 'Embed With Games', with an exclusive introduction from Kieron Gillen, a cover from comics artist Irene Koh, and a conclusion exclusive to the ebook.From London to Los Angeles, from the Netherlands to Malaysia to Japan to Australia, the book reveals how people involved in games are taking what they see around them and expressing it in digital playgrounds for other people to experience.An emotional, weird, sometimes intimate experience, this is open ribcage writing about the side of making video games most people don't see or know about.

Pathfinder Roleplaying Game: Pathfinder Unchained


Jason BulmahnTim Hitchcock - 2015
    From totally revised fundamentals like core classes and monster design to brand-new systems for expanding the way you play, this book offers fresh ideas while still blending with the existing system. With Pathfinder Unchained, you become the game designer!Pathfinder Unchained is an indispensable companion to the Pathfinder Roleplaying Game: Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Unchained includes:- New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play.- New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity.- Changes to how combat works, from a revised action system to an exhaustive list of combat tricks that draw upon your character's stamina.- Magic items that power up with you throughout your career—and ways to maintain variety while still letting players choose the "best" magic items.- Simplified monster creation rules for making new creatures on the fly.- Exotic material components ready to supercharge your spellcasting.- New takes on alignment, multiclassing, iterative attacks, wounds, diseases and poisons, and item creation.... and much, much more!Cover art by Wayne Reynolds

Fantasy AGE Basic Rulebook


Green Ronin Publishing - 2015
    Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton's new tabletop RPG show, Titansgrave: The Ashes of Valkana. The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense and exciting. This Basic Rulebook includes: Full 20 level advancement for all three classes A new magic system Advice for players and GMs An introductory adventure so you can get started right awayYou can use Fantasy AGE to run adventures in the campaign setting of your choice or a world of your own creation.

Into the Night (Numenera)


Monte Cook - 2015
    They engineered our world and others, opened doorways to other dimensions, and rewrote the laws of time and space. The remnants of these efforts litter the Ninth World, but they aren’t limited to Earth. Through the magic of the numenera left behind by the ancients, the stars can be plied. Craft sail the void as if it were an endless sea, intricately designed doorways open onto distant worlds, and even stranger means of travel beckon those who are bold enough to cross the vastness of the night.Like the Ninth World, the realms beyond Earth are mysterious, majestic, terrifying, and filled with the unknown. Will you join the midnight pilgrims and discover what lies beyond Earth’s shores?This book includes:-Dozens of locations on the moon, elsewhere in our solar system, and beyond—all as weird and imaginative as you’d expect from the Ninth World’s setting. Visit Branu’s Kiss, the Thon Iridescence, the wreck of the Vlerryn, the cloud cities of Urvanas, and the Swarmstar, perhaps the strangest sight in the void.-Multiple ways to escape Earth’s embrace. Climb the Beanstalk, explore the Nightcraft, or step through the World Door.-New creatures and NPCs, including the machine eater, the behemoth ulagra, and the murderous shadow of the void.-Dozens of new cyphers and artifacts.-New horizons of the imagination to fill your players with wonder and take your Numenera campaign to realms you’ve never before imagined!

Feng Shui 2


Robin D. Laws - 2015
    Slick conspirators. Control freak monks. Cyborg apes.Armed with the secrets of Feng Shui, all aim to conquer the past, present, and future.Only you have the guts, guns, and flying feet to stop them!It’s back in all its explodey, chi-blasting glory — Feng Shui, the classic game of Hong Kong–inspired cinematic action — refurbished with a fresh bag full of ammo for a new roleplaying generation! Original designer Robin D. Laws rushes your way on a bullet-riddled gurney to serve up the thrills fans remember, furiouser and faster than ever.Choose between 36 action flick archetypes. Be an icy-cool killer, a determined martial artist, a maverick cop, a crusty old master, a clanking cyborg, a highway ronin, or a melancholy ghost.Fight with free-flowing bravura! Take out mooks, foes and bosses with guns, fu, magic, creature powers or the genetic mutations of a blasted future. Deploy smarts and skill to find your next fight!Bolster your abilities by capturing special sites of power, the key to the Chi War that secretly commands history’s course.Journey through time portals from contemporary Hong Kong to the Tang Dynasty, from the rebellion-soaked Opium Wars era to scorched, post-apocalyptic roadways.Loaded with Game Master advice, easier to run than ever, and including a fully fleshed, mayhem-rich introductory adventure, Feng Shui 2 is more than ready for you.Are you ready for it?

Sinclair ZX Spectrum: a Visual Compendium


Sam Dyer - 2015
    Starting with early titles such as The Hobbit, Hungry Horace and Psion’s Flight Simulation, we trace the lineage of the Spectrum through iconic titles including Manic Miner, Harrier Attack, Elite, Jetpac, Deus Ex Machina, The Lords of Midnight, Knight Lore and Head Over Heels. Each game is represented by a selected screenshot or loading page, printed full-bleed on high-quality paper and, for the first time in a Visual Compendium, using special fluorescent inks to capture the vibrant look of ZX Spectrum palette.Accompanying the iconic imagery is a wealth of anecdotes and reminiscences from the artists and developers that made the games, with quotes from the Stamper Brothers, Dave Perry, Bo Jangeborg, the Oliver Twins, Matthew Smith, Dawn Drake, Andrew Hewson and many more. The book also features interviews with key artists and profiles of the major games publishers, plus a look at the Russian and Eastern Bloc clone market and homebrew scene, which still produces new ZX Spectrum games to this day!At 303 pages long, Sinclair ZX Spectrum: a visual compendium comes in both softback and hardback editions, with a spot-varnished dust cover, and is also available in a limited edition polystyrene box, modeled on that in which the original computer was packaged. So if you cut your gaming teeth on this quintessentially British computer, grab a copy of the visual compendium and take a glorious, garish, character-clashing step back in time.

Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them


Jamie Madigan - 2015
    They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it's not all bad! This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.

The Dracula Dossier: Director's Handbook


Kenneth Hite - 2015
    Somewhere in the dusty archives of MI6 is the complete version of Bram Stoker’s novel Dracula — the unredacted version. The full story revealed clear pointers to the sources and methods the Service used in Operation EDOM, an 1893 mission that sent a bold agent deep into the Balkans to awaken and then terminate a very dangerous asset indeed.But the termination didn’t take. In 1940, desperate to stop Hitler’s march through Europe, the Service reactivated EDOM, and reanimated their Transylvanian asset. Once more, they found they had bitten off more than they could chew, and in the chaos of wartime Romania they put him to sleep. Or so they thought.In 1977, MI6 discovered that they weren’t the only players in this game. Their asset had left his own sleepers behind in Moscow and Romania — and in London — and inside MI6. The Service had to reopen EDOM, awaken Dracula again, to find his agents in their own ranks — or so they said. Perhaps that reawakening was the sleeper’s doing, too. Perhaps the Count never slept, not as the Service thought.In 2011, looking for a terror great enough to fight terror, MI6 once more reached for EDOM. Once more, Dracula reached back. That’s how you found the EDOM case file: the Dracula Dossier.The edition of Dracula you found is more than complete — it’s annotated. MI6 analysts and EDOM field men kept notes in the margins of their priceless copies of Stoker’s work, notes from 1940, from 1977, and from 2011. Notes collated into one master case file, a file that vanished in 2011. The file you found. This is the dossier you must decipher to find the secrets of EDOM, to reveal who betrayed the 1893 operation, to discover who in MI6 still serves Count Dracula today.And then, you must follow those clues to end the story once and for all, to close EDOM forever. You must find, hunt, and kill Dracula, the king of the vampires.The Dracula Dossier follows in the fully improvisational path of the award-winning Armitage Files campaign. Players follow up leads in the margins of Dracula Unredacted, chasing down the real characters from Stoker’s novel, their descendants in the present, and the British agents caught in the backblast.Combine these leads and notes with pre-prepared elements such as conspiracy nodes, eerie locations, and vampiric beasts. The dossier contains over 40 supporting characters in vampiric, heroic, or in-between versions. Different versions of the real Mina Harker, Abraham van Helsing, and the other stars of Stoker’s novel — and their modern-day successors, descendants, and survivors — can drive the story in any direction the players look.Players choose which leads to track, which scarlet trail to follow. The Director, using the clear step-by-step techniques in this book, improvises a suitably blood-soaked thriller in response to their choices. Clear advice to players and Directors on improvisation, with extensive examples and guidelines, helps you set the scene. Together, you will read and write your own unique version of the Dracula Dossier … if you survive.---The Dracula Dossier is constituted by the Director's Hadbook and Dracula Unredacted.

The Legend of Zelda: Majora's Mask Standard Edition: Prima Official Game Guide


Prima Games - 2015
    Find Your Way— Never get lost with our labeled maps that show each collectible and point of interest. Legendary Checklists— Find it all with checklists that reveal the locations for each piece of heart, mask, fish, and more. Beat The Baddies— Detailed monsters and enemies section shows how to defeat each minion and boss. FREE Mobile Version— Full Digital Guide and more at Official Game Guide www.primagames.com

Batman: Arkham Knight Collector's Edition


Brady Games - 2015
    Discover and unlock each and every side mission the city has to offer.Augmented Reality Challenges - Face and defeat every AR Challenge, spanning all the skills and gadgets in your arsenal!FREE Mobile-Friendly eGuide - Unlock the eGuide, optimized for a second screen experience.

StarCraft Field Manual


Rick Barba - 2015
    A genre-defying military strategy and sci-fi adventure, StarCraft has enthralled gamers with its immersive gameplay and thrilling storyline chronicling the battle between the scrappy terrans, the mystifying protoss, and the terrifying zerg Swarm. The StarCraft II: Field Manual draws on more than a decade’s worth of lore to create an all-encompassing collector’s item for fans. Presented as an official Dominion Marine Corps–issued combat handbook that has been misplaced by its owner, the book pairs stunning original illustrations and propaganda posters with an engaging narrative that showcases the vital statistics, origins, and history of each unit, vehicle, and building. From an analysis of zerg infestation to the Dominion’s tactical recommendations for what to do upon encountering a colossus (Run!), the StarCraft II: Field Manual covers everything a grunt in the embattled Koprulu sector needs to know. Copyright © 2015 Blizzard Entertainment, Inc. All rights reserved. Blizzard Entertainment and Starcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries

Pathfinder Roleplaying Game: Occult Adventures


Jason BulmahnJohn Compton - 2015
    On the streets and in the halls of power, in your dreams and across the bizarre planes of the multiverse, there are those who walk among us like giants among ants, twisting reality to their wills in their search for ancient knowledge. Now pull back the curtain of the mundane world and learn the secrets of these occult masters—if you dare!Pathfinder RPG Occult Adventures is an indispensable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon over 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Occult Adventures includes:- Six new occult base classes—the energy-shaping kineticist, the spirit-calling medium, the deceptive mesmerist, the mind-bending psychic, the uncanny occultist, and the phantom-binding spiritualist.- Archetypes for all of the new classes, as well as a broad selection of strange and mysterious archetypes and class options for existing characters.- New feats to flesh out your occult character, plus a whole new way to use existing skills to become a master of faith healing, hypnotism, psychometry, and more!- More than 100 spells using the all-new psychic magic system, plus rituals that grant even non-spellcasting characters occult power! Explore worlds beyond imagining with dream voyage, or defend yourself from mental threats with tower of iron will!- Rules and advice to help you steep your game in the occult, from chakras and deadly mindscapes to possession, psychic duels, and the Esoteric Planes.- A wide variety of new magic items, such as the eerie spirit mirror and the peculiar tin cap, plus new cursed items and powerful artifacts.... and much, much more!Cover art by Wayne Reynolds

Delta Green: Extraordinary Renditions


Shane Ivey - 2015
     "PAPERCLIP" by Kenneth Hite. "A Spider With Barbed-Wire Legs" by Davide Mana. "Le Pain Maudit" by Jeff C. Carter. "Cracks in the Door" by Jason Mical. "Ganzfeld Gate" by Cody Goodfellow. "Utopia" by David Farnell. "The Perplexing Demise of Stooge Wilson" by David J. Fielding. "Dark" by Daniel Harms."Morning in America" by James Lowder. "Boxes Inside Boxes" and "The Mirror Maze" by Dennis Detwiller. "A Question of Memory" by Greg Stolze. "Pluperfect" by Ray Winninger. "Friendly Advice" by Gareth Ryder-Hanrahan. "Passing the Torch" by Adam Scott Glancy. "The Lucky Ones" by John Scott Tynes. "Syndemic" and an introduction by Shane Ivey. These stories are recommended for mature readers. Excerpted from the introduction: We know a program called Delta Green really existed. You can find a couple of references to it in documents uncovered by Freedom of Information Act requests. Delta Green was a psychological operations unit in World War II, created to take advantage of the bizarre occult beliefs of Axis leaders. The public documents, which may have been released with the name unredacted by mistake, don’t say whether it had any success. The OSS was shut down after the war. Many of its people helped launch the CIA in 1947. We can only speculate whether the OSS’s lessons from Delta Green informed the CIA’s notorious psychological operations in the coming decades.  Conspiracy theorists have done more than speculate. Delta Green came back as a secret project to track down Nazis after the war, they say. Delta Green brought federal agents, spies, and special forces together for missions too secret even for the CIA. Delta Green was the precursor and rival to Majestic-12, the U.S. government conspiracy that allied itself with aliens after Roswell. Delta Green fights otherworldly monsters and evil sorcerers under the cover of the Global War on Terror. Once you climb into the rabbit hole, the fall never ends. In this book we turn up tales from the rabbit hole: Delta Green case histories rendered as short stories. They begin in the Dust Bowl, with a Naval intelligence unit supposedly called “P4” and memories of the abandoned New England town of Innsmouth (another bottomless well of conspiracy theories). They look at the days after World War II when secret agents pursued Nazis all over Europe, the early CIA attempted its first infamous schemes, and anticommunist witch-hunts seized on American terrors back home. They bring us through the Cold War desperation of the Seventies and Eighties, when America was shocked by its own crimes and Delta Green allegedly went underground again. And they come to the present day, and a Delta Green divided after it rebuilt itself in the secret government—but many old outlaws refused to trust the new order.

Urban Shadows: Political Urban Fantasy Powered by the Apocalypse


Andrew MedeirosElizabeth Bauman - 2015
    Will You Feed It?The streets bleed shadows as the supernatural politics of the city threaten to swallow you whole. Will you die a hero—a savior for those who have never had enough—or live long enough to become the villain? Will you fight the darkness...or give in for power?The choice is yours.Urban Shadows is an urban fantasy tabletop roleplaying game in which mortals and monsters vie for control of a modern-day city, a political battleground layered just under the reality we think we know. Vampires, faeries, hunters, and wizards fight to carve out a piece of the streets and skyscrapers, ready to make deals with all those who have something to offer.

Frostgrave: Thaw of the Lich Lord


Joseph A. McCullough - 2015
    Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself.Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else. While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.

Pathfinder Campaign Setting: Inner Sea Races


Benjamin BruckAmanda Hamon Kunz - 2015
    Now delve into their histories, cultures, and powers with Pathfinder Campaign Setting: Inner Sea Races! Inside this book, you'll find details on all the major races that shape the Inner Sea region, from elves and dwarves to celestial-touched aasimars and subterranean drow, along with new details on a variety of rare and mysterious populations. Dive into this tome of secrets and discover:- In-depth discussions of the natures, histories, and cultures of all seven core races—including 12 different human ethnicities—plus races like the maniacal goblins, crow-headed tengu, fiend-blooded tieflings, and more!- New feats, spells, magic items, armor, and weapons for characters of all the races commonly found in the Inner Sea region.- A summary of the rules for building a character of any featured race, as well as alternate heritages for races with diverse origins.- Character traits to help you get the most out of your character's cultural history, beliefs, and backstory.- Glimpses of rare races hardly ever seen in the Inner Sea region!Cover art by Wayne Reynolds

Batman: Arkham Universe: The Ultimate Visual Guide


Matthew K. Manning - 2015
    The book is created in collaboration with Warner Bros. Interactive Entertainment and RockSteady (the game's creators), and features many of the timeless characters from DC's Batman comics, such as the Joker, Catwoman, Robin, the Penguin, Harley Quinn, and the Riddler. Copyright © 2015 DC Comics. BATMAN and all related characters and elements are trademarks of and © DC Comics.WB SHIELD: TM & © Warner Bros. Entertainment Inc. (s15)

Titansgrave: The Ashes of Valkana


Keith Baker - 2015
    It introduces an original science fantasy setting that mixes high magic and hi-tech. Written by a stellar team of award-winning designers, this companion book for the Fantasy AGE RPG gives you background info on Titansgrave, and all the adventures you saw on the show. The adventures include new encounters and options that will let you make the story your own. So grab your blaster and ready your spells, Titansgrave needs heroes!

Talking Esports


Paul "ReDeYe" Chaloner - 2015
    The book covers almost every aspect of esports broadcasting whether you want to be a home broadcaster, a professional caster at live events or even a show host. Hopefully there is something for everyone that wants to work as a broadcaster in esports.

Fantasy AGE Basic Rulebook


Chris Pramas - 2015
    Now you can be the hero in your own sword and sorcery adventures!This is the game played on Wil Wheaton’s new tabletop RPG show, Titansgrave: The Ashes of Valkana. The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense and exciting. This Basic Rulebook includes full 20 level advancement for all three classes, a new magic system, advice for players and GMs, and an introductory adventure so you can get started right away. You can use Fantasy AGE to run adventures in the campaign setting of your choice or a world of your own creation. A new AGE is upon us!Want to know more about how Fantasy AGE works in play? See it in action with Wil Wheaton and friends, in Titansgrave: The Ashes of Valkana, on Geek & Sundry.

Microscope Explorer


Ben Robbins - 2015
    One of the biggest challenges is picking an idea for your history: the possibilities are nearly infinite but game time is not. Microscope Explorer includes new step-by-step SEEDS to get you started playing more quickly. Want something novel to spark your imagination? Roll on an ORACLE to generate a random seed instead.Explorer also lets you use Microscope in entirely new ways. It includes three spin-off games, each based on the core principles of Microscope but with careful adjustments to create different experiences:UNION transforms the normal Microscope history into a family tree. You go back and fill in the blanks to explore the lives of the ancestors whose unions brought each new generation into existence.CHRONICLE focuses and streamlines Microscope, narrowing the history to the story of a single thing, such as a building, a city or a ring of power. It also brings individuals to the forefront of the story with anchor characters whose lives are intertwined with each chapter of the history. It's a simpler, more personal, Microscope.ECHO lets you muck around with alternate history and cause-and-effect. Travel back in time and change a single moment and see how that change would echo forward, reshaping your history or utterly destroying it.There are also techniques for using Microscope for WORLD-BUILDING, rules EXPERIMENTS and more.

Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions


Phil Vecchione - 2015
    To the best of our knowledge, there’s never been a system-neutral book focused on running great sessions. Until now. Focal Point is that book.Focal Point is the third volume in Engine Publishing’s “accidental trilogy” of GMing advice books, which began with Never Unprepared and continued in Odyssey. You don’t need those books to enjoy and make use of this one, although they do complement each other well (and we offer a special bundle price for the trilogy).Each of Focal Point’s authors is a veteran GM with years of experience, and each of them excels at a particular aspect of GMing. John is an entertainer, a GM who loves props and drawing his players into the game world. Walt is a storyteller, an adventure-writer who makes his living in the RPG industry. Phil is a facilitator, an organized GM who specializes in helping his players work well together.These three roles — entertainer, storyteller, and facilitator — are at the core of Focal Point. From building “sets” for your gaming table, to using flowcharts to structure your adventures, to making sure everyone in your group feels comfortable during play, this guidebook addresses everything that goes into running an extraordinary gaming session.

Britsoft - An Oral History


Read-Only Memory - 2015
    Composed of interviews with thirty-five people who shaped the modern videogame, including David Braben (Elite), Peter Molyneux (Populous), Rob Hubbard (Commando) and Jeff Minter (Attack of the Mutant Camels), it documents a vibrant period of invention in Britain’s cultural history – the start of a new form of entertainment, created on ZX Spectrums, Commodore 64s, Amigas and Atari STs, in bedrooms and living rooms.The book is a companion piece to the 2014 documentary, From Bedrooms to Billions, and draws from the hundreds of hours of interview footage to find new, untold stories, and craft an original narrative. Through the voices of programmers, musicians, journalists and business people, it traces the making of games such as Dizzy, Elite, Paradroid and Kick Off; and the birth of publishers, magazines and software houses, from Codemasters to Zzap!64.Britsoft: An Oral History is edited by Alex Wiltshire, former editor of ‘videogame Bible’ Edge, and designed by London-based studio Julia. It includes rarely-seen archive images, such as candid period photographs and magazine ads, which perfectly set the Britsoft scene.Interviewees: Peter Molyneux, David Braben, Archer Maclean, David Darling, Jeff Minter, Charles Cecil, David Perry, Geoff Crammond, Julian Gollop, Julian Rignall, Dino Dini, Mo Warden, Rob Hubbard, Martin Kenwright, Fred Gray, Martin Galway, Mel Croucher, Mike Montgomery, Rod Cousens, Sean Cooper, Malcolm Evans, Steve Turner, Tim Tyler, Nigel Alderton, Jon Hare, Gary Penn, Eugene Evans, Oliver Frey, the Oliver twins, Peter Stone and Richard Leinfellner, Chris Anderson, Shahid Ahmad, Andrew Braybrook, Geoff Brown.

Doctor Who Roleplaying Game


Cubicle 7 - 2015
    This world or countless others encountering strange alien races new cultures or hostile environments. Now imagine you could travel to any time. Meet Queen Elizabeth I and maybe marry her discover the secrets under the Tower of London watch the Moon landing from the Moon or travel into the far future as humanity spreads to the stars. Where would you go. With the Doctor Who - Adventures in Time and Space roleplaying game the power is in your hands You can go anywhere or any when in the universe. Its not going to be easy. Itll probably be dangerous. The universe is a hostile place full of Daleks Zygons Sontarans Weeping Angels Cybermen Silence Silurians and worse. There will be fear heartbreak and excitement but above all itll be the trip of a lifetime.

Block City: Incredible Minecraft Worlds: How to Build Like a Minecraft Master


Kirsten Kearney - 2015
    Often described as a digital version of LEGO, Minecraft offers an open-ended playing field where players design and build environments that others can explore. For many users, the game’s “creative mode” is its most appealing feature: The game is helping to shape a generation of young architects, designers, and artists. The most impressive and spectacular achievements in Minecraft design are its cities, which range in style from contemporary realism to fantasy, from historical to futuristic. The product of thousands of hours of work by devoted Minecraft players, these virtual places are the envy of millions who aspire to master the skills to create them. Block City presents a collection of amazing Minecraft cities created by masters, with step-by-step tutorials for readers to build structures and features themselves.

Chronicles of Darkness


Rose Bailey - 2015
    Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner of your eye has a home. And they’ve seen you.Don’t look back!Chronicles of Darkness RPG rulebook contains:A guide to creating characters to explore a world of modern horror, from hopes and fears to psychic powers.Dramatic rules for investigation, social manipulation, and bone-crunching violence.Over a dozen monsters straight out of weird fiction and urban legend… plus complete rules for creating your own.The God-Machine Chronicle, a massive collection of sample characters and techgnostic adventures.Formerly titled nWoD Core Rulebook 2nd Edition.

Kings of War gamers edition


Alessio Cavatore - 2015
    Kings of War is a game for gamers, by gamers. Elegant easy-to-learn rules, balanced and playtested by the community for casual and tournament play. New Magic Spells and ArtefactsEleven Force Lists upgraded with new units, including Forces of the Abyss, Forces of Nature, Undead, Dwarfs, Elves, Abyssal Dwarfs, Goblins, Orcs, Ogres, Basileans and the Kingdoms of Men.

Lone Wolf Adventure Game


Joe DeverFrancesco Mattioli - 2015
    You and your friends will face terrifying enemies and uncover fiendish plots, working together to overcome the wicked plans of the Darklords and emerge victorious!The boxed set contains three books (The Book of Kai Legends, The Book of Kai Training, and The Book of Kai Wisdom), a Read This First guide, six, ready-made Kai Lords, tokens, blank character sheets, and a variety of handouts.

The Game Narrative Toolbox (Focal Press Game Design Workshops)


Tobias Heussner - 2015
    From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Finley, Ann Lemay, and Jennifer Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees in order to help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.

The Legend of Zelda (Legends of Localization, #1)


Clyde Mandelin - 2015
    Because it's a long way from Japan to the West, even for a legendary hero.

Yoon-Suin: The Purple Land


David McGrogan - 2015
    Yoon-Suin is a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty.

Nightlife: Hazardous Material


Matthew Quinn Martin - 2015
    In the novella NIGHTLIFE: HAZARDOUS MATERIAL, we get a glimpse of The Division’s origins and aims, when a young man stumbles onto a long-abandoned video arcade—which three decades ago was the site of the largest mass shooting in New York history—and unwittingly uncovers a relic of unimaginable power and mind-altering terror.

The Art of Evolve


2k Games - 2015
    The intense competitive shooter features a team of human players hunting down a fearsome player-controlled beast. This enthralling coffee-table book chronicles each step in the creation of Evolve, featuring never-before-seen developmental art such as monster designs and character concepts. A comprehensive behind-the-scenes look at Turtle Rock Studios and 2K’s bold new game, The Art of Evolve is packed with hundreds of sketches, character illustrations, environment art, and more. Accompanying the stunning artwork is insightful commentary from the artists and developers, providing a unique glimpse into the video game development process. An in-depth exploration of the multiplayer shooter, The Art of Evolve is the essential companion to the exhilarating monster-hunting adventure bound to ensnare gamers worldwide. Evolve © 2010-2014 Take-Two Interactive Software Inc. Evolve, 2K, and their respective logos are property of Take-Two Interactive Software, Inc.

Low Life: The Rise of the Lowly


Andy Hopp - 2015
    Now, After the Wipe, the descendants of cockroaches, snack cakes, worms, and even lowlier things rule the Oith!Waggle the arcane zazz of hocus pokery, dementalism, smellcasting, holy rolling, danged wrangling, and contanimation! Battle hideous things that want to eat you, risen from the rubble of ancient civilizations. Enjoy a light lunch at the Primordial Soup Kitchen...Audacious times are upon us! Lost lands and forgotten civilizations await discovery. Terrible monsters and grand treasures lurk behind every rock. There are hoards to nab, foes to stab, and tales to blab. these are the days of Low adventure, where destiny is shaped not by circumstance of birth, but by strength of snazz, zazz, and jazz. It’s a bold world for bold peeps, where life is relatively inexpensive and even the lowliest werm can become a king by his own mop.Are you croach enough to follow your destiny? Do you have the nuggets to take your rightful place among Oith’s most valiant heroes?If so, strap on your esophagator hide shield, pick up your battle spork, mount your slog, whisper a prayer to Jelvis, kiss your larvae goodbye, and open the goosin’ book. The muck-riddled road to LOW ADVENTURE stands before you...

Demon Lord's Companion


Robert J. Schwalb - 2015
    In the end times, all must choose a side, to save the world or watch it burn.The Demon Lord’s Companion reveals new options for players and Game Masters alike, providing a host of new options such as:Faun and Halfling ancestriesSix expert paths including the psychic and mountebankA dozen master paths such as the blackguard, martial artist, and demonologistAlchemical Items, Forbidden Items, Marvels of Engineering, and new PotionsNew rules for creating gear and using vehiclesAlchemy, Demonology, Telekinesis, and more new traditions of magicMagical places, relics, new creatures, and more!An essential addition to the Shadow of the Demon Lord line of products, the Demon Lord’s Companion is bound to take your games into darker and stranger places!

Bolt Action: Ostfront: Barbarossa to Berlin


Andy Chambers - 2015
    From the early battles for Leningrad and Sevastopol to the tank clash of Kursk and the bitter urban warfare of Stalingrad, this new theatre supplement for Bolt Action provides players with new scenarios and special rules that give them everything they need to focus their gaming on the Eastern Front.

Codex: Skitarii


Games Workshop - 2015
    Armed with the most terrifyingly advanced weaponry the Imperium has ever known, and driven by data imperatives that enhance their abilities to almost supernatural levels, the Skitarii are a post-human nightmare rendered in metal and flesh, collecting and analysing every morsel of information they can in order to fuel their thirst for ever more powerful tools of destruction.This 80-page, full-colour hardback book contains:A detailed, full background on the Adeptus Mechanicus, with information on forge worlds, motivations and history of the Skitarii and timelines giving you the lowdown on their place within the universe;Descriptions of the armed forces, vehicles and technologies of the Skitarii, with rules for each;A stunning showcase of beautifully-painted Citadel miniatures, with colour and iconography guides for every forge world faction.An Appendix detailing warlord traits, wargear and the Doctrina Imperative - a rule allowing Tech-Priests to remotely boost soldiers’ abilities from their observing scryships.

Keeping the Peace


Max Brooke - 2015
    In a galaxy ravaged by injustice and war, Guardians use the Force to make a positive difference in the lives of others, heal the galaxy’s wounds, and establish peace wherever possible. This career supplement offers Guardian characters incomparable tools and talents to use as they protect the downtodden, establish order, and even lead troops into war. Keeping the Peace introduces three new Guardian specializations – the Armorer, the Warden, and the Warleader – along with three playable species: the hotheaded Lanniks, horned Iktotchi, and mammoth Whiphids. Two Guardian Signature abilities are introduced, along with a new Force Power that enables Guardians to shield themselves and others from harmful attacks. Players will find a variety of new armor, weapons (including lighstsabers), and starships with which to outfit their characters, while Game Masters will find extensive suggestions on crafting heroic adventures and epic campaigns.

The Art of XCOM 2


Anonymous - 2015
    With the Earth under attack by a super-advanced alien race, players command an elite paramilitary organization called XCOM to repel the extraterrestrial offensive and defend humanity. In The Art of XCOM 2, readers get a behind-the-scenes look at the incredible concept art created for the series and hear from key developers and artists about the challenges, secrets, and rewards of creating this landmark series.

Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture


Adrienne Shaw - 2015
    In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games has frequently been limited and cursory. In contrast, Gaming at the Edge builds on feminist, queer, and postcolonial theories of identity and draws on qualitative audience research methods to make sense of how representation comes to matter.In Gaming at the Edge, Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently. She asks: How do players identify with characters? How do they separate identification and interactivity? What is the role of fantasy in representation? What is the importance of understanding market logic? In addressing these questions Shaw reveals how representation comes to matter to participants and offers a perceptive consideration of the high stakes in politics of representation debates.Putting forth a framework for talking about representation, difference, and diversity in an era in which user-generated content, individualized media consumption, and the blurring of producer/consumer roles has lessened the utility of traditional models of media representation analysis, Shaw finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture.

Numenera: Weird Discoveries


Monte Cook - 2015
    Just add gamers! What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can’t just spontaneously decide to play—because someone has to have spent hours preparing an adventure first.But what if running a great game didn’t require any more time for the game master than it does for the players? What if you could just say, “Let’s play an RPG,” pull a book off the shelf, and be playing five minutes later?With Weird Discoveries, legendary RPG designer Monte Cook turns his eye to the venerable adventure, a format that hasn’t seen much innovation in four decades, to create something new that makes this all possible. Weird Discoveries makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder, mystery, and awe of the Ninth World.These aren’t adventure seeds or sketchy ideas—they’re complete adventures in an innovative format that requires minimal prep. Run them as one-shots, or drop them into your ongoing campaign when you don’t have time to prep your own adventures. You can even string them together as a campaign for months of effortless play!Weird Discoveries includes:• Ten weird and wondrous adventures, with maps, NPCs, and all the details you expect.• A whole new format for adventures that addresses the needs of GMs who don’t have time to read the whole thing before sitting down to play.• A Ninth World serial killer hunt, technological ruins to explore, machines rewriting organic life, ancient mysteries, and much, much more.• Great advice on running adventures with little or no prep.• Twenty beautiful, full-color Show ’Em illustrations, to reveal to players during the adventures.• Six pregenerated, illustrated characters, ready to play.• A rules cheat sheet to make things run even more smoothly.Explore the ruins beneath the giant, hovering Black Pyramid. Face off against the Spider Knight. Discover the secret of the Mother Machine. Weird Discoveries is a must-have for beginning and veteran Numenera GMs, and anyone who’d like to play RPGs as easily and spontaneously as board games!

Kings of War the game of Fantasy Battles


Alessio Cavatore - 2015
    It features:Rules written by Alessio Cavatore (Warhammer 40,000, Bolt Action) and the Mantic Rules Committee. Kings of War is a game for gamers, by gamers.Compelling new background, art and photography that invoke a powerful realm of swords and sorcery.Elegant easy-to-learn rules, balanced and playtested by the community for casual and tournament play.New Magic Spells and ArtifactsEleven Force Lists upgraded with new units, including Forces of the Abyss, Forces of Nature, Undead, Dwarfs, Elves, Abyssal Dwarfs, Goblins, Orcs, Ogres, Basileans and the Kingdoms of Men.

Legacy: Life Among The Ruins


James Iles - 2015
    Craft characters and families, head out into the wasteland and create true, lasting changes in the world. With cutting-edge rules, a highly flexible multi-generational system, and more than a dozen character playbooks to choose from, Legacy has everything you need to start playing.Game system is based on Apocalypse World by D. Vincent Baker

Mage: The Ascension 20th Anniversary


Satyros Phil Brucato - 2015
    

Blowing Up the Movies: Game the Action Movie Classics


Robin D. Laws - 2015
    Laws, game designer by day, cinema super-enthusiast by night, sets his analytic laser sights on action and thrills in a collection of essays sure to supercharge your tabletop roleplaying experience.As the countdown ticks and the bullets fly, Robin takes you inside the workings of 24 action movies, from the stone cold classic to the unjustifiably obscure. Each essay shows you how the film delivers, and the lessons you can extract from it to enhance your own efforts as GM or player. Explore:• Star Wars as a model of storytelling economy.• Crouching Tiger, Hidden Dragon to see how fights can express inner drama.• Seven Samurai as a master class in theme.• Die Hard as textbook cat-and-mouse.• The Killer, to learn the blood-soaked vocabulary of blood- soaked hyper-romanticism.• Detective Dee and the Mystery of the Phantom Flame, because deer fu.Though honed as a companion volume to the exciting new reboot of his classic RPG Feng Shui, you can easily apply this book’s insights to any game with swords or explosions in it.With a special focus on high water marks of the Hong Kong action golden age, alongside the flicks that inspired it and were inspired by it, the book also serves up a crash course in that essential action canon.So dig in, fire up one of these flicks for the first or five millionth time, and be ready to be blown up. Er, away. Blown away.

Pathfinder Campaign Setting: Inner Sea Monster Codex


John ComptonMilivoj Ćeran - 2015
    Each entry presents a trove of information about the nature, history, society, and habits of one of Golarion's monstrous races, and ready-made examples of roles found among each creature type, from centaur foragers and cyclops lorekeepers to minotaur prophets and ogrekin looters.Inside this book, you'll find creatures like:- Charau-ka, fierce simian humanoids who worship demons and possess a thirst for bloodshed.- Cyclopes, once part of a grand, ancient society but now reduced to a hunger sated only by sacrifice.- Gillmen, amphibious humanoids who claim to be the inheritors of the fallen Azlanti empire.- Girtablilus, bold scorpionfolk who guard the mysterious ruins of Golarion's deserts.Strix, black-winged terrors intent on protecting their homeland from the human scourge.- Sadistic derros, malevolent minotaurs, aberrant ogrekin, and more!Cover art by Jason Engle

White Star: White Box Science Fiction Roleplaying


James M. Spahn - 2015
    A Galaxy of Adventure!Whether a noble Star Knight protecting the universe from galactic tyranny, a hot shot pilot in the cockpit of the fastest stunt fighter in space, or an enigmatic Alien Mystic, classic science fiction adventure awaits you with White Star: White Box Science Fiction Roleplaying.Based on Swords & Wizardry WhiteBox, White Star brings all the simple elegance of WhiteBox out of the dungeon and into the stars! This complete roleplaying game includes seven new classes as well as rules for advanced technology, laser weaponry, space combat, and so much more!So ready your star sword and fire up your faster-than-light drive! A galaxy full of thrilling heroics is at your fingertips with White Star: White Box Science Fiction Roleplaying.

Mutant Chronicles 3rd Edition Roleplaying Game


Jay LittleDave Allen - 2015
    With technology failing due to the insidious effects of the Dark Symmetry, mankind must fight back against the Dark Legion hordes whilst dealing with in-fighting and conspiracy.Now, in this 3rd Edition of the definitive techno-fantasy roleplaying game, you can play during the early days of the Dark Symmetry, through to the brutal Corporate Wars.Investigate foul cults as technology turns against mankind, or fight the armies of the Dark Legion as they pour forth from citadels across the colonies the battle for humanity’s future.Mutant Chronicles includes:- Complete 2d20 game system written by Jay Little (X-Wing Miniatures Game, Star Wars, Edge of the Empire RPG), including detailed character creation and cinematic roleplaying, plus full rules for spaceships and vehicles.- Never-before seen secrets of the Mutant Chronicles universe, maps of the solar system and Luna City.- Insights in to the Dark Legion Apostles and their unique forces, tactics and plots along with full stats for new and old monstrosities.- Briefings on the major corporations, Imperial, Bauhaus, Capitol, Mishima, and Cybertronic, as well as Cartel, the Brotherhood, and Whitestar.- Guide to running adventures during the rise of the Dark Symmetry and the first wars through to the return of the Dark Legion. - 496 pages of adventure in the Mutant Chronicles universe!

The Classic Gamer's Bible


Alexei Maxim Russell - 2015
    The classic gaming tropes, which erupted onto the world scene in the 1980s and continued to evolve and elaborate on their messages, have affected the development of millions, upon millions, of the world's children. Just like the notion of "Internet natives", who have never known a world without Internet access, we, who have lived our entire lives with video games, can be known as "video game natives." Yet, we have gone unnoticed by society. To the "non-native" games are nothing but entertainment, but the initiated know there is a deep spirituality about the classic video game. There are lessons and creeds, passed down from the video game gods. So go ahead, start a new game, unlock your killer moves and learn how to proceed along the spiritual path of the classic video game native! With over 130 full color images, the Classic Gamer's Bible is essential equipment for any self-respecting gamer.

Bundle of Trouble Vol. 50


Jolly R. Blackburn - 2015
    Hoody hoo! This 128-page perfectbound trade paperback contains all four issues worth of classic strips from Knights of the Dinner Table #175 through #178 (Like It Needs to be Said, The Gawdfather, Deja Vu All Over Again, Against All Oz), crammed between two covers! It's always a great time to pick up these hysterically funny strips, so don't miss out on this incredible addition to any gamer's bookshelf!

The Monster Alphabet


Jobe Bittman - 2015
    What foul beasts slosh and gibber in the furthest reaches of your skull? Unleash your demons with The Monster Alphabet, a compilation of monster design elements keyed to letters of the alphabet.A is for Android, B is for Breath Weapon, C is for Crossbreed! Game masters of any rule system will find inspiration for creating strange, new abominations: random tables of traits, powers, and lore; awe-inspiring illustrations by your favorite fantasy artists old and new; and rolling handfuls of dice on monster generation tables.

Game Boy World 1989


Jeremy Parish - 2015
    Game Boy World is an attempt to archive and analyze the system and its library in depth. This first volume explores the system, its creators, and every game released for Game Boy in all regions during 1989, the year it debuted. Features in-depth retrospectives for all games, including explorations of the companies people behind the software, as well as all-new photography of every game's packaging and Super Game Boy color-enhanced screen shots. A companion piece to the Game Boy World website (www.gameboyworld.com). Not endorsed by Nintendo of America.

The Big Book of Building, Mods Circuits: Minecraft®™ Imagine It . . . Create It . . . Build It


Triumph Books - 2015
    The Big Book of Building, Mods & Circuits is packed with the most recent training, tools, and techniques to help readers get more out of their favorite sandbox game. 2015 was a pivotal year for Minecraft, and this book captures all the latest and greatest things that have happened to one of the most brilliant and immersive games in video game history. From a brief overview of the game to advanced farming, mining, and building techniques, this guide touches on everything Minecraft enthusiasts could ever ask for. Featuring authoritative and engaging content from our internal experts, it also highlights some of the most influential builders in the Minecraft community today and examines their creations and techniques that catapulted them to fame.This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark Minecraft is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and are used for identification purposes only.

The Warren RPG


Marshall Miller - 2015
    It is a game about survival and community.There are many creatures, humans included, that are bigger, stronger, meaner, or more numerous than rabbits. The seasons and the elements do not care that rabbits are only little things. Rabbits cannot hope to meet these threats head on. Only through speed, wits, and keeping a cool head can rabbits bypass the dangers of the outside world.The Warren is designed for 3-5 players and can be played in a single 2-hour session or over multiple sessions. Campaign play follows the passing seasons and focuses on changing generations of new rabbits each with their own stories.This game takes inspiration from generations of animal stories, including classic rabbit tales such as Watership Down, Fifteen Rabbits, and Peter Rabbit. The system is based on Vincent Baker’s Apocalypse World, but in The Warren, animals are the people and humans are the apocalypse

The Last Parsec: Core


Clint Black - 2015
    Then join JumpCorp's interstellar exploration teams as they travel to the limits of Known Space and beyond…… TO THE LAST PARSEC!This book contains background and Setting Rules to create action-packed scifi adventures in The Last Parsec. Learn about the Known Worlds, their sapient races, JumpCorp operational details, and a dazzling assortment of galactic personalities—plus new gear, vehicles, and even an adventure generator you can use to inspire your own journeys into deep space!For use with the Savage Worlds RPG Game System.

Best of Fenix Volume 1


Tove Gillbring - 2015
    in Best of Fenix you will find inspiring material written directly for Fenix' readers by renowned international game designers such as Kenneth Hite and Pete Nash, but also some of the best from the Swedish arena. To top it off we got our own comic strip Bernard the Barbarian, created by Ake Rosenius and at least one stand alone game in every issue. In this our first anthology you will find myths and legends of different kinds, some true to classic source materials and others warped through a brand new filter.

Tales of the Demon Lord


Robert J. Schwalb - 2015
    The mad prophets shriek dire warnings on the streets of Crossings, while strange monsters roam the lands beyond the city’s walls. Strange cults flourish in the lawless wilds, while the undead muster in the desert wastes to the north. The end is near, but is it too late to stop it?Tales of the Demon Lord presents eleven adventures set in the lands of the Northern Reach, the far-flung province of a dying empire. Game Masters can run the adventures as a complete campaign, taking starting characters to the heights of their master paths, or use them individually to tell a different story. In addition to the adventures, this sourcebook contains detailed information about the city of Crossings and a selection of new creatures to terrorize the Northern Reach and beyond.

Bolt Action: Germany Strikes!: Early War in Europe


John Lambshead - 2015
    The next year, it captured Denmark and Norway, before launching its famous blitzkrieg against France, Belgium and The Netherlands.  In less than two years of fighting, Nazi Germany had become the master of mainland Europe.  This new theater book for Bolt Action allows players to command armies of Germany tanks in WWII driving across the lowlands or to lead the desperate defense of the outgunned allied armies.

The Dracula Dossier: The Hawkins Papers


Gareth Ryder-Hanrahan - 2015
    Drop them into your game as needed, and let the players decide how to interpret them and what conclusions to draw. Maps, reports, private correspondence, newspaper columns, business cards, and period photographs add historic flavour, and modern-day realism, to your Dracula Dossier campaign.The Hawkins Papers also includes The Hawkins Annex – for the Director’s eyes only, this invaluable reference lists a description of each of the more than 30 handouts. It suggests likely places for the Agents to find the handout, as well as a Director-friendly breakdown of what clues are available in the handout, pointers to entries in the Director’s Handbook, and other people or groups that could be associated with the document.

Feng Shui 2 - Action Movie Roleplaying


Robin D. Laws - 2015
    Slick conspirators. Control freak monks. Cyborg apes.Armed with the secrets of Feng Shui, all aim to conquer the past, present, and future.Only you have the guts, guns, and flying feet to stop them!It’s back in all its explodey, chi-blasting glory — Feng Shui, the classic game of Hong Kong–inspired cinematic action — refurbished with a fresh bag full of ammo for a new roleplaying generation! Original designer Robin D. Laws rushes your way on a bullet-riddled gurney to serve up the thrills fans remember, furiouser and faster than ever.Choose between 36 action flick archetypes. Be an icy-cool killer, a determined martial artist, a maverick cop, a crusty old master, a clanking cyborg, a highway ronin, or a melancholy ghost.Fight with free-flowing bravura! Take out mooks, foes and bosses with guns, fu, magic, creature powers or the genetic mutations of a blasted future. Deploy smarts and skill to find your next fight!Bolster your abilities by capturing special sites of power, the key to the Chi War that secretly commands history’s course.Journey through time portals from contemporary Hong Kong to the Tang Dynasty, from the rebellion-soaked Opium Wars era to scorched, post-apocalyptic roadways.Loaded with Game Master advice, easier to run than ever, and including a fully fleshed, mayhem-rich introductory adventure, Feng Shui 2 is more than ready for you.Are you ready for it?FENG SHUI 2: KICK BUTT • BLOW THINGS UP • SAVE THE WORLD

Game Research Methods: An Overview


Petri Lankoski - 2015
    However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games.

Kings of War: Uncharted Empires


Chris Morris - 2015
    You must focus on the task ahead. No plan survives contact with the enemy and the army you face is a howling, ravening horde of death that will test you to the limit. Today will be recorded in history but only one side will write it. Do you have the skill and courage to ensure it is you? Go. The time for war is now!Welcome to Uncharted Empires, an Army Supplement book for Kings of War, the massed combat tabletop fantasy game set in the magical realm of Mantica. In this book, you are going to find:Nine brand new Kings of War armies giving budding generals a whole host of new options and dastardly tricks to outfox and out-fight their opponents, including The Brotherhood, Salamander Armies, The Herd, The League of Rhordia, The Trident Realms of Neritica, The Empire of Dust, Night-Stalker Armies, Ratkin Armies and the Varangur.New special rules to further enrich your playing experience.Lots of new background information on all the armies and the units within them.

The Elder Scrolls: The Oblivion Crisis


Josh Henderson - 2015
    Gorgoth Gro-Kharz, a brutal warrior-shaman from Orsinium, didn't expect to end up as the champion of the Nine, acclaimed by many as the Hero of Kvatch. But now that he finally has a cause worth fighting for, he and his new comrades will stop at nothing to defeat Mehrune's Dagon.

Yogscast: The Diggy Diggy Book


The Yogscast - 2015
    Drop your axe. Lower your sword. And open the ultimate must-have book for gamers of all ages! The full colour, classy hardback Diggy Diggy Book includes the best (and worst) jokes from the massively successful YouTube creators. Meet the Yogscast, see exclusive look inside YogTowers, become a JaffaQuest cadet, read the tourists guide to Datlof and more, so much more that we don't want to give away. (Yet!) If you've ever watched a Minecraft YouTube video, chances are you know who The Yogscast are. This is THE book for you.

Painting Miniatures from A to Z, Angel Giraldez Masterclass Volume 1


Angel Giraldez - 2015
    This book is a demonstration of the painting methods that, over the years, have helped Ángel make Infinity’s miniature range look stunning as some the best painted minitures around the World.While working for Corvus Belli, Ángel Giráldez have trained and developed skills that have earned him a place among the foremost professional miniature painters in the world and this manual describes, in meticulously detailed step by step tutorials accompanied by hundreds of full-colour pictures of how to apply Ángel’s techniques to some of the most outstanding miniatures of the Infinity range.This book is a beautiful A4 book with a 120 full colour pages of guides and techniques in English and each book includes a complementary exclusive miniature of Joan of Arc for PanOceania and only comes with this book and will never be sold separately.

Grimtooth’s Museum of Death


Jobe Bittman - 2015
    to include the Grimtooth character.After three decades of preparation, the evil troll Grimtooth has finally thrown wide the gates of his abode to all comers. The troll has sent ravens far and wide inviting delvers to share in the vast wealth of his treasure room. Of course, there is a catch. The adventurers must wend their way through a maze of traps in Grimtooth’s Museum of Death, a curated collection of the deadliest and most devious traps ever assembled in one place. Along the way, they might even cross paths with a few of Grimtooth’s allies: Grimtina, Spike the Grimdog, and Sludgeworth. Tread lightly, delver. There are no refunds for this tour.