Best of
Role-Playing-Games
2015
Ten Candles
Stephen Dewey - 2015
It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.
Investigator Handbook: A Core Game Book for Players
Mike Mason - 2015
LovecraftWill you stand against the horrors of the night?Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator Handbook is an essential player’s aid for the Call of Cthulhu 7th edition roleplaying gameWritten for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. What’s more, there’s a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding investigators.No self-respecting investigator of the Cthulhu Mythos should be without it!
Symbaroum
Mattias Johnsson - 2015
Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.
Shadow of the Demon Lord (SDL1000)
Robert J. Schwalb - 2015
But in the desperation of these last days, the world will take all those it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons - or will you burn it all down and dance among the ashes? Who will you become when the world dies? Shadow of the Demon Lord opens a door to an imaginary world held in the grip of a cosmic destroyer. Enter a land steeped in the chaos and madness unleashed by the end times, with whole realms overrun by howling herds of beastmen, warped spirits freed from the Underworld, and unspeakable horrors stirred awaken by the Demon Lords imminent arrival.
Dragon Age RPG Core Rulebook
Green Ronin Publishing - 2015
This new core rulebook combines the rules and background of the original game under one cover for the first time and adds a brand new adventure as well. The game system is easy to learn and play and the book is packed with lore from the world of thedas. Dragon age also features an innovative stunt system that keeps combat and spell casting tense and exciting. So gather your friends grab some dice and get ready to enter a world of mages and templars of grey wardens and darkspawn of gods and demons . The world of dragon age
Elemental Evil Player's Companion (Dungeons & Dragons 5th Edition)
Richard Baker - 2015
The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline.New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally, a plethora of new spells put the elements directly at your command.The Elemental Evil Player’s Companion, was original designed by Richard Baker, Robert J. Schwalb and Stephen Schubert, with additional design and development by Wizards D&D R&D.This accessory is specifically meant to support the Elemental Evil–Princes of the Apocalypse adventure product.
Pathfinder Roleplaying Game: Bestiary 5
Jason BulmahnBenjamin Bruck - 2015
Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Face off against devils and dragons, deep ones and brain moles, robots and gremlins, and myriad other menaces! Yet not every creature needs to be an enemy, as whimsical liminal sprites, helpful moon dogs, and regal seilenoi all stand ready to aid you on your quests—if you prove yourself worthy.Pathfinder RPG Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Bestiary 5 includes:- More than 300 different monsters.- New player-friendly races like caligni dark folk, deep one hybrids, plant-bodied ghorans, and simian orang-pendaks.- Psychic creatures both benevolent and terrifying, from the enigmatic anunnaki and faceless astomoi to the howling caller in darkness and insidious, alien grays.- New familiars, animal companions, and other allies, such as clockwork familiars, red pandas, and many-legged wollipeds.- New templates to help you get more life out of classic monsters.- Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.- Expanded universal monster rules to simplify combat.- Challenges for every adventure and every level of play.... and much, much more!Cover art by Wayne Reynolds
Princes of the Apocalypse
John-Paul Balmet - 2015
Are these events all some bizarre coincidence, or is there a deeper reason behind them?Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?A Dungeons & Dragons adventure for characters of levels 1-15
The Dracula Dossier: Dracula Unredacted
Kenneth Hite - 2015
Now, the whole tale can be revealed. In 1893, the secret services of three nations played a dangerous game to contact and control the perfect asset — the ultimate weapon — Count Dracula.This new edition of "Dracula" adds new letters and recordings, diary entries long thought lost, and documents suppressed by Her Majesty’s Government … until now. From the first tentative contact between British intelligence and the un-dead, to the werewolf of Walpurgisnacht, to the cataclysmic disappearance of Dracula in volcanic fire, read the story you’ve known for years … for the first time.Dracula Unredacted does for the Dracula Dossier what Henry Armitage’s letters did for Armitage Files or The Book of the Smoke for Bookhounds of London: it supplies the players with a series of props and clues to enrich "The Dracula Dossier" game.This version of the book will be a "yellow cover" replica of the original edition of "Dracula", and will be included in the "Dracula Dossier" campaign.
Lords of Nal Hutta
Katrina Ostrander - 2015
Smugglers, freelancers and mercenaries flock to the galaxy’s many Hutt-controlled hives of scum and villainy to fulfill their depraved desires or make a quick profit. Opportunity is abundant, but it comes at a perilously steep price. Anyone who flies Hutt Space lanes and hauls their questionable cargo must continuously ask themselves how far they’re willing to go in the name of cold, hard credits.While the Empire ostensibly rules the galaxy, there are shadowy corners where other sinister powers hold sway. Hutt Space is one such place, where avarice reigns supreme—and none con match the endless appetite for power of the Hutts. To enter their domain is to gamble everything for a chance at enormous rewards.Delve into the seediest realms of the galactic underworld in Lords of Nal Hutta. Explore the swamps of the Hutt homeworld and the neon spires of Nar Shaddaa, and range across the deadly wilds of Kintan, Sriluur, and Toydaria. This book contains everything that daring fringers and fugitives need to seek their fortunes on the worlds of the galaxy's most notorious gangsters.This sourcebook includes:• Detailed profiles for the major worlds of Hutt Space.• Four new species options, including the mighty Hutts themselves.• New weapons, equipment, contraband, and vehicles used and sold by theHutt kajidics and their minions.• Five modular encounters that GMs can use to weave this deadly regioninto an existing narrative or craft an ongoing adventure within Hutt Space.
Pathfinder Roleplaying Game: Pathfinder Unchained
Jason BulmahnTim Hitchcock - 2015
From totally revised fundamentals like core classes and monster design to brand-new systems for expanding the way you play, this book offers fresh ideas while still blending with the existing system. With Pathfinder Unchained, you become the game designer!Pathfinder Unchained is an indispensable companion to the Pathfinder Roleplaying Game: Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Unchained includes:- New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play.- New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity.- Changes to how combat works, from a revised action system to an exhaustive list of combat tricks that draw upon your character's stamina.- Magic items that power up with you throughout your career—and ways to maintain variety while still letting players choose the "best" magic items.- Simplified monster creation rules for making new creatures on the fly.- Exotic material components ready to supercharge your spellcasting.- New takes on alignment, multiclassing, iterative attacks, wounds, diseases and poisons, and item creation.... and much, much more!Cover art by Wayne Reynolds
Fantasy AGE Basic Rulebook
Green Ronin Publishing - 2015
Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton's new tabletop RPG show, Titansgrave: The Ashes of Valkana. The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense and exciting. This Basic Rulebook includes: Full 20 level advancement for all three classes A new magic system Advice for players and GMs An introductory adventure so you can get started right awayYou can use Fantasy AGE to run adventures in the campaign setting of your choice or a world of your own creation.
Feng Shui 2
Robin D. Laws - 2015
Slick conspirators. Control freak monks. Cyborg apes.Armed with the secrets of Feng Shui, all aim to conquer the past, present, and future.Only you have the guts, guns, and flying feet to stop them!It’s back in all its explodey, chi-blasting glory — Feng Shui, the classic game of Hong Kong–inspired cinematic action — refurbished with a fresh bag full of ammo for a new roleplaying generation! Original designer Robin D. Laws rushes your way on a bullet-riddled gurney to serve up the thrills fans remember, furiouser and faster than ever.Choose between 36 action flick archetypes. Be an icy-cool killer, a determined martial artist, a maverick cop, a crusty old master, a clanking cyborg, a highway ronin, or a melancholy ghost.Fight with free-flowing bravura! Take out mooks, foes and bosses with guns, fu, magic, creature powers or the genetic mutations of a blasted future. Deploy smarts and skill to find your next fight!Bolster your abilities by capturing special sites of power, the key to the Chi War that secretly commands history’s course.Journey through time portals from contemporary Hong Kong to the Tang Dynasty, from the rebellion-soaked Opium Wars era to scorched, post-apocalyptic roadways.Loaded with Game Master advice, easier to run than ever, and including a fully fleshed, mayhem-rich introductory adventure, Feng Shui 2 is more than ready for you.Are you ready for it?
Fly Casual
Katrina Ostrander - 2015
It adds new content for Smuggler characters as well as any other characters interested in pursuing fame, fortune, and glory without bowing to harsh laws or society’s demands. Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, opportunities abound for those willing to take the risks. However, flying from one planet to another, sneaking past Imperial patrols, and dealing with the scum of the galaxy is not just a job; it is a way of life. For those men and women drawn to this lifestyle, its opportunities, its freedoms, and its thrills, Fly Casual offers a terrific haul of new character options, equipment, ships, modifications, and potential jobs.Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, there are many opportunities for those willing to take the risks: Across the stars, Smugglers flaunt the Empire's laws to turn a profit. These daring outlaws, scoundrels, and con artists gamble it all for a shot at getting rich—or at least breaking even.This rulebook expands on the Edge of the Empire Roleplaying Game, adding new content for Smuggler characters as well as any other characters interested in pursuing fame, fortune, and glory without bowing to harsh laws or society's demands. Charm marks to advance confidence schemes, gamble for enormous stakes, or fight in quick-draw duels against other notorious outlaws.This supplemental rulebook includes:• Expanded character options. Including Motivations, Obligations, species, and specializations.• New signature abilities that allow Smugglers to beat the odds and slip past any obstacle.• Ships, vehicles, and equipment for staying a step ahead of the law.• Guidance for CMs looking to bring Smuggler themes, encounters, and stories into larger campaigns.
Pathfinder Roleplaying Game: Occult Adventures
Jason BulmahnJohn Compton - 2015
On the streets and in the halls of power, in your dreams and across the bizarre planes of the multiverse, there are those who walk among us like giants among ants, twisting reality to their wills in their search for ancient knowledge. Now pull back the curtain of the mundane world and learn the secrets of these occult masters—if you dare!Pathfinder RPG Occult Adventures is an indispensable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon over 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Occult Adventures includes:- Six new occult base classes—the energy-shaping kineticist, the spirit-calling medium, the deceptive mesmerist, the mind-bending psychic, the uncanny occultist, and the phantom-binding spiritualist.- Archetypes for all of the new classes, as well as a broad selection of strange and mysterious archetypes and class options for existing characters.- New feats to flesh out your occult character, plus a whole new way to use existing skills to become a master of faith healing, hypnotism, psychometry, and more!- More than 100 spells using the all-new psychic magic system, plus rituals that grant even non-spellcasting characters occult power! Explore worlds beyond imagining with dream voyage, or defend yourself from mental threats with tower of iron will!- Rules and advice to help you steep your game in the occult, from chakras and deadly mindscapes to possession, psychic duels, and the Esoteric Planes.- A wide variety of new magic items, such as the eerie spirit mirror and the peculiar tin cap, plus new cursed items and powerful artifacts.... and much, much more!Cover art by Wayne Reynolds
The Dracula Dossier: Director's Handbook
Kenneth Hite - 2015
Somewhere in the dusty archives of MI6 is the complete version of Bram Stoker’s novel Dracula — the unredacted version. The full story revealed clear pointers to the sources and methods the Service used in Operation EDOM, an 1893 mission that sent a bold agent deep into the Balkans to awaken and then terminate a very dangerous asset indeed.But the termination didn’t take. In 1940, desperate to stop Hitler’s march through Europe, the Service reactivated EDOM, and reanimated their Transylvanian asset. Once more, they found they had bitten off more than they could chew, and in the chaos of wartime Romania they put him to sleep. Or so they thought.In 1977, MI6 discovered that they weren’t the only players in this game. Their asset had left his own sleepers behind in Moscow and Romania — and in London — and inside MI6. The Service had to reopen EDOM, awaken Dracula again, to find his agents in their own ranks — or so they said. Perhaps that reawakening was the sleeper’s doing, too. Perhaps the Count never slept, not as the Service thought.In 2011, looking for a terror great enough to fight terror, MI6 once more reached for EDOM. Once more, Dracula reached back. That’s how you found the EDOM case file: the Dracula Dossier.The edition of Dracula you found is more than complete — it’s annotated. MI6 analysts and EDOM field men kept notes in the margins of their priceless copies of Stoker’s work, notes from 1940, from 1977, and from 2011. Notes collated into one master case file, a file that vanished in 2011. The file you found. This is the dossier you must decipher to find the secrets of EDOM, to reveal who betrayed the 1893 operation, to discover who in MI6 still serves Count Dracula today.And then, you must follow those clues to end the story once and for all, to close EDOM forever. You must find, hunt, and kill Dracula, the king of the vampires.The Dracula Dossier follows in the fully improvisational path of the award-winning Armitage Files campaign. Players follow up leads in the margins of Dracula Unredacted, chasing down the real characters from Stoker’s novel, their descendants in the present, and the British agents caught in the backblast.Combine these leads and notes with pre-prepared elements such as conspiracy nodes, eerie locations, and vampiric beasts. The dossier contains over 40 supporting characters in vampiric, heroic, or in-between versions. Different versions of the real Mina Harker, Abraham van Helsing, and the other stars of Stoker’s novel — and their modern-day successors, descendants, and survivors — can drive the story in any direction the players look.Players choose which leads to track, which scarlet trail to follow. The Director, using the clear step-by-step techniques in this book, improvises a suitably blood-soaked thriller in response to their choices. Clear advice to players and Directors on improvisation, with extensive examples and guidelines, helps you set the scene. Together, you will read and write your own unique version of the Dracula Dossier … if you survive.---The Dracula Dossier is constituted by the Director's Hadbook and Dracula Unredacted.
Pathfinder Campaign Setting: Inner Sea Races
Benjamin BruckAmanda Hamon Kunz - 2015
Now delve into their histories, cultures, and powers with Pathfinder Campaign Setting: Inner Sea Races! Inside this book, you'll find details on all the major races that shape the Inner Sea region, from elves and dwarves to celestial-touched aasimars and subterranean drow, along with new details on a variety of rare and mysterious populations. Dive into this tome of secrets and discover:- In-depth discussions of the natures, histories, and cultures of all seven core races—including 12 different human ethnicities—plus races like the maniacal goblins, crow-headed tengu, fiend-blooded tieflings, and more!- New feats, spells, magic items, armor, and weapons for characters of all the races commonly found in the Inner Sea region.- A summary of the rules for building a character of any featured race, as well as alternate heritages for races with diverse origins.- Character traits to help you get the most out of your character's cultural history, beliefs, and backstory.- Glimpses of rare races hardly ever seen in the Inner Sea region!Cover art by Wayne Reynolds
Microscope Explorer
Ben Robbins - 2015
One of the biggest challenges is picking an idea for your history: the possibilities are nearly infinite but game time is not. Microscope Explorer includes new step-by-step SEEDS to get you started playing more quickly. Want something novel to spark your imagination? Roll on an ORACLE to generate a random seed instead.Explorer also lets you use Microscope in entirely new ways. It includes three spin-off games, each based on the core principles of Microscope but with careful adjustments to create different experiences:UNION transforms the normal Microscope history into a family tree. You go back and fill in the blanks to explore the lives of the ancestors whose unions brought each new generation into existence.CHRONICLE focuses and streamlines Microscope, narrowing the history to the story of a single thing, such as a building, a city or a ring of power. It also brings individuals to the forefront of the story with anchor characters whose lives are intertwined with each chapter of the history. It's a simpler, more personal, Microscope.ECHO lets you muck around with alternate history and cause-and-effect. Travel back in time and change a single moment and see how that change would echo forward, reshaping your history or utterly destroying it.There are also techniques for using Microscope for WORLD-BUILDING, rules EXPERIMENTS and more.
Doctor Who Roleplaying Game
Cubicle 7 - 2015
This world or countless others encountering strange alien races new cultures or hostile environments. Now imagine you could travel to any time. Meet Queen Elizabeth I and maybe marry her discover the secrets under the Tower of London watch the Moon landing from the Moon or travel into the far future as humanity spreads to the stars. Where would you go. With the Doctor Who - Adventures in Time and Space roleplaying game the power is in your hands You can go anywhere or any when in the universe. Its not going to be easy. Itll probably be dangerous. The universe is a hostile place full of Daleks Zygons Sontarans Weeping Angels Cybermen Silence Silurians and worse. There will be fear heartbreak and excitement but above all itll be the trip of a lifetime.
Chronicles of Darkness
Rose Bailey - 2015
Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner of your eye has a home. And they’ve seen you.Don’t look back!Chronicles of Darkness RPG rulebook contains:A guide to creating characters to explore a world of modern horror, from hopes and fears to psychic powers.Dramatic rules for investigation, social manipulation, and bone-crunching violence.Over a dozen monsters straight out of weird fiction and urban legend… plus complete rules for creating your own.The God-Machine Chronicle, a massive collection of sample characters and techgnostic adventures.Formerly titled nWoD Core Rulebook 2nd Edition.
Yoon-Suin: The Purple Land
David McGrogan - 2015
Yoon-Suin is a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty.
World Wide Wrestling The Roleplaying Game
Nathan D. Paoletta - 2015
Werewolf the Forsaken
Christopher AllenTravis Stout - 2015
To chase down prey with your blood pumping fire through your body. Yesterday you didn’t know what that felt like, but today you’re sitting in a room with the bodies of your family and you need to hunt.You are a human, a wolf, a killer, a monster. The ultimate predator.You must hold the balance between the moon and the wolf. Between the flesh and the spirit. Between the pack and the prey. Your blood rises. The wolf must hunt.What are you going to do?You are a hunter now, one of the Uratha who inherit the blessings of Moon and Wolf. You conduct your sacred hunts in the shadows of the ordinary world, trying to maintain the boundaries. Driven by the need to hunt, you must keep the forces that would sway you in harmony rather than giving in to your instincts.But the hunt isn’t easy. Your werewolves think they can hunt any prey, but they now face the return of the idigam — incomprehensible spirits of things that never existed, imprisoned at the dawn of time. Now they’re back, and they want to kill their jailers.They hate you, and they’re coming for you. Time to show them that your senses — and your teeth — are as sharp as ever.This book contains:•The complete guide to playing a werewolf in the World of Darkness.•Reimagined tribes, auspices, and spirit magic to create the ultimate predator and her pack.•A brand new look at werewolf hunting grounds around the world, from Basra to Tokyo.•Rules for the werewolves’ prey, and five examples of the idigam.
Demon Lord's Companion
Robert J. Schwalb - 2015
In the end times, all must choose a side, to save the world or watch it burn.The Demon Lord’s Companion reveals new options for players and Game Masters alike, providing a host of new options such as:Faun and Halfling ancestriesSix expert paths including the psychic and mountebankA dozen master paths such as the blackguard, martial artist, and demonologistAlchemical Items, Forbidden Items, Marvels of Engineering, and new PotionsNew rules for creating gear and using vehiclesAlchemy, Demonology, Telekinesis, and more new traditions of magicMagical places, relics, new creatures, and more!An essential addition to the Shadow of the Demon Lord line of products, the Demon Lord’s Companion is bound to take your games into darker and stranger places!
Ghost of the Frost Giant King: An Adventure in Thrudheim (Thrudheim Campaign Setting) (Volume 1)
Morgon Newquist - 2015
As towns along the great Thòrsà River are destroyed, political relations between the two human nations, Jötunheim and Midgard, are more strained than ever. War is coming in the lands of men as autumn comes to an end. With the coming of winter the Frost Giants will become more powerful and feared than before. A party of adventurers sets forth to find a legendary horn that is rumored to weaken all giants in the area of its trumpet. They will climb deep into the mountains in an effort to drive back the giants before they wage war on all of Thrúdheim — and its gods as well. An adventure supplement for the D20 Game System, 3.5 edition rules. Includes: * A gripping adventure story in a custom campaign setting * 4 side quests. * 8 Player Characters with full stats, character portraits and background information* 11 Non-Player Characters * 10 Creatures * 1 Player Handout * 3 Maps
Pathfinder Campaign Setting: Inner Sea Monster Codex
John ComptonMilivoj Ćeran - 2015
Each entry presents a trove of information about the nature, history, society, and habits of one of Golarion's monstrous races, and ready-made examples of roles found among each creature type, from centaur foragers and cyclops lorekeepers to minotaur prophets and ogrekin looters.Inside this book, you'll find creatures like:- Charau-ka, fierce simian humanoids who worship demons and possess a thirst for bloodshed.- Cyclopes, once part of a grand, ancient society but now reduced to a hunger sated only by sacrifice.- Gillmen, amphibious humanoids who claim to be the inheritors of the fallen Azlanti empire.- Girtablilus, bold scorpionfolk who guard the mysterious ruins of Golarion's deserts.Strix, black-winged terrors intent on protecting their homeland from the human scourge.- Sadistic derros, malevolent minotaurs, aberrant ogrekin, and more!Cover art by Jason Engle
White Star: White Box Science Fiction Roleplaying
James M. Spahn - 2015
A Galaxy of Adventure!Whether a noble Star Knight protecting the universe from galactic tyranny, a hot shot pilot in the cockpit of the fastest stunt fighter in space, or an enigmatic Alien Mystic, classic science fiction adventure awaits you with White Star: White Box Science Fiction Roleplaying.Based on Swords & Wizardry WhiteBox, White Star brings all the simple elegance of WhiteBox out of the dungeon and into the stars! This complete roleplaying game includes seven new classes as well as rules for advanced technology, laser weaponry, space combat, and so much more!So ready your star sword and fire up your faster-than-light drive! A galaxy full of thrilling heroics is at your fingertips with White Star: White Box Science Fiction Roleplaying.
The Monster Alphabet
Jobe Bittman - 2015
What foul beasts slosh and gibber in the furthest reaches of your skull? Unleash your demons with The Monster Alphabet, a compilation of monster design elements keyed to letters of the alphabet.A is for Android, B is for Breath Weapon, C is for Crossbreed! Game masters of any rule system will find inspiration for creating strange, new abominations: random tables of traits, powers, and lore; awe-inspiring illustrations by your favorite fantasy artists old and new; and rolling handfuls of dice on monster generation tables.
Pathfinder Campaign Setting: Iron Gods Poster Map Folio
Robert Lazzaretti - 2015
The first map explores the strange but industrious town of Torch (the setting for the first volume of the Adventure Path). The second map shows Starfall, Numeria’s capital, which stands in the shadow of Silver Mount. The third map is a giant, player-oriented illustration of the nation, presented as an ink-and-parchment drawing of this land of technology and superstition!Whether you’re looking for a town in which to begin your adventures, a sprawling industrial city, or a land of robots and alien beasts, these beautiful maps are the perfect resource for the Iron Gods Adventure Path or any fantasy campaign..
Firewall
Rob BoyleRhett Skubis - 2015
Firewall is a secret organization sourcebook for both Eclipse Phase players and gamemasters.It includes:* Details on Firewall’s history, organization, and ongoing operations.* Firewall’s notable people, locations, and internal factions.* Rival organizations, including the argonauts, Jovians, Titanians, and ultimates.* New traits, gear, and 16 sample characters
The Last Parsec: Core
Clint Black - 2015
Then join JumpCorp's interstellar exploration teams as they travel to the limits of Known Space and beyond…… TO THE LAST PARSEC!This book contains background and Setting Rules to create action-packed scifi adventures in The Last Parsec. Learn about the Known Worlds, their sapient races, JumpCorp operational details, and a dazzling assortment of galactic personalities—plus new gear, vehicles, and even an adventure generator you can use to inspire your own journeys into deep space!For use with the Savage Worlds RPG Game System.
Tales of the Demon Lord
Robert J. Schwalb - 2015
The mad prophets shriek dire warnings on the streets of Crossings, while strange monsters roam the lands beyond the city’s walls. Strange cults flourish in the lawless wilds, while the undead muster in the desert wastes to the north. The end is near, but is it too late to stop it?Tales of the Demon Lord presents eleven adventures set in the lands of the Northern Reach, the far-flung province of a dying empire. Game Masters can run the adventures as a complete campaign, taking starting characters to the heights of their master paths, or use them individually to tell a different story. In addition to the adventures, this sourcebook contains detailed information about the city of Crossings and a selection of new creatures to terrorize the Northern Reach and beyond.
The Dracula Dossier: The Hawkins Papers
Gareth Ryder-Hanrahan - 2015
Drop them into your game as needed, and let the players decide how to interpret them and what conclusions to draw. Maps, reports, private correspondence, newspaper columns, business cards, and period photographs add historic flavour, and modern-day realism, to your Dracula Dossier campaign.The Hawkins Papers also includes The Hawkins Annex – for the Director’s eyes only, this invaluable reference lists a description of each of the more than 30 handouts. It suggests likely places for the Agents to find the handout, as well as a Director-friendly breakdown of what clues are available in the handout, pointers to entries in the Director’s Handbook, and other people or groups that could be associated with the document.
Vampire: The Dark Ages
Giulia BarbanoAnna Loy - 2015
The Mongol army crushed Baghdad, then Russia under its heel, then moved on to devastate Poland and Hungary. The Holy Roman Empire stood to war with the Papacy. The second Lombard League wielded the word of the Pope and fought off Frederick II.The War of Princes rages. Patricide looms. Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets. When they look down, they see humanity. They see a power that could change everything. They see mortals organizing into universities and empires.In the mortal world of 1242, power shifted at the rate an army marched. For the undead, power shifts faster than a fire overtakes a haven. To the Damned, power flows as fast as blood from an ancient heart.Vampire 20th Anniversary Edition: The Dark Ages is a storytelling game of horrific power.Featuring 13 clans and 19 bloodlines, this volume spans the Dark Medieval World.Contains full rules for play, inspired by Vampire: The Masquerade Twentieth Anniversary Edition.Features new and updated player options, including a brutal new system for Koldunic Sorcery.
Wormskin #1
Gavin Norman - 2015
Each issue uncovers various elements of this eldritch realm situated on the leafy verges of Fairy, where austere Drunes rub elbows with weird elf-lords and talking beasts, where witches wander skyclad and armed with sinister magicks to bind the spirits of hapless adventurers. Be wary.Issue 1 includes:The grimalkin race-class.Four new spells of cat-kind, including the terrifying (?) furball.The moss dwarf race-class.One (1!) new forest-creeping monster: the root-thing.A hearty article on the fungi of Dolmenwood: edible, psychedelic, and poisonous.
Pathfinder Player Companion: Monster Summoner's Handbook
Alexander AugunasMichele Condosta - 2015
Call upon never-before-seen creatures and claim all the tools you need to make yourself a true master of monsters!Inside this book, you'll find:- New options for summoning spells, including expanded lists of creatures to summon, new planar templates, and options to create a guardian spirit.- New archetypes that allow bloodragers to become effective monster summoners, enable druids to summon elemental allies, and give summoners the power to counter enemy summoning.- Advice on dealing with different types of outsiders that can be called and bound, and two brand-new creatures appropriate for such magic.- Details on conjuring- and summoning-focused groups throughout the Inner Sea region, including the Blackfire Adepts, Bloodstone Conservatory, and Hellknight signifers.- New feats, magic items, spells, and other rules options to enhance your character's effectiveness when fighting against summoned creatures.Cover art by J.P. Targete
Iron Kingdoms: Unleashed Roleplaying game Core Rules
Matt Goetz - 2015
Pathfinder Pawns: Iron Gods Adventure Path Pawn Collection
NOT A BOOK - 2015
The Iron Gods Pawn Collection, together with the creatures from the Pathfinder Pawns: Bestiary Box collections, provides pawns for nearly every Iron Gods encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box collections, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct images, the Iron Gods Pawn Collection brings to life the enemies and allies from all six adventures of the Iron Gods Adventure Path.
50 Fantastic Functions for the D50
Steven BeanEdgar Johnston - 2015
Now Goodman Games brings you, at long last, Fifty Fantastic Functions for the D50! This entertaining book contains more than 50 entries describing how to use the D50. Ranging from randomized tables to customized game mechanics, this book will ensure everyone at your table can’t wait to use their D50! If you don’t have a D50 yet, you can still use the book by rolling D% and dividing the result by 2 – but after a glance through this tome you will be motivated to run out and buy your own d50!
Fever-Dreaming Marlinko
Chris Kutalik - 2015
Part city-setting, part full-blown adventure, Fever-Dreaming Marlinko is a stand-alone companion to the Slavic acid fantasy weirdness of the Slumbering Ursine Dunes.What you will find inside:Background and hooks for the city's “four contradas,” city quarters with their own peculiar traditions, sites and even gods.Gorgeous isometric city maps by Luka Rejec. Two complete dungeon adventure sites.Two new players classes (the Mountebank and Robodwarf).Chaos Index with escalating events/triggers scattered throughout the city.News generator with full news briefs and hooks.Tiger-wrestling mini-game.Weird nickname generator.Section on running scams, hoaxes and grifting activity in a fantasy campaign.Carousing system tied into the contrada system.A“fair play/pay” guild system for hirelings.What Others Are Saying:“If a wealthy NPC owning an "all-weather tiger pit" appeals to you, and you generally like your games to be loud and chaotic, Fever-Dreaming Marlinko is a must-have...Even the Labyrinth Lord/DM possessing no desire to run a game in Marlinko specifically, will unearth ample ideas portable to any town or city.”– Corey Ryan Walden"[T]his is really a model of what a good urban supplement should look like, and many of the tricks it uses to create [an] evocative and interactive setting are worthy of emulation in any campaign."- Gus L."[I]t’s one of the best city supplements every produced, if not the best...Everything in this contributes to the fun. Everything is a hook. Everything is interactive...A perfect home base for your party."- Bryce Lynch"Fever-Dreaming Marlinko's strong points are the clever and evocative writing, and the abundance of gaming-oriented material. The book explicitly tells you that rather than focusing on shopping lists and dull descriptions of shops, it's going to focus on the interesting bits, and it does a great job of this. You come out of it with a clear idea of what Marlinko is like as a city, and what parts to focus on."- John Bell
Pathfinder Adventure Path #97: In Hell's Bright Shadow
Crystal FrasierShen Fei - 2015
When a protest turns into a riot, a new group of heroes comes together to form an organized resistance against the devil-binding government and the church of Asmodeus - but can they survive long enough to establish allies? Or will they become the latest victims of the Thrice-Damned House of Thrune?This volume of Pathfinder Adventure Path begins the Hell's Rebels Adventure Path and includes:- "In Hell's Bright Shadow," a Pathfinder adventure for 1st-level characters, by Crystal Frasier- A Double-sized gazetteer of the freewheeling ooastal city of Kintargo, by Crystal Frasier- A plague doctor from Khari searching desperately for a cure in the Pathfinder's Journal, by Stephanie Lorée- A collection of monsters both dangerous and beneficial, by Crystal Frasier, Eric Hindley, and Michael McCarthy.Cover art by Wayne Reynolds
Pathfinder Campaign Setting: Hell Unleashed
F. Wesley Schneider - 2015
Explore the unholy minions of Hell in this fell grimoire, which features a dozen specific devils and other infernal influences ready to bring their sinister plots to any gaming table. Each heinous foe is presented with a detailed history, lair, minions, and full statistics, allowing Game Masters to use them as wicked additions to any game or as the centerpiece of intricate plots that form the very core of campaigns of intrigue and treachery. Muster all your courage and explore the pages within to find:- Unholy manifestations of powerful devils and deities, allowing the denizens of Hell to exert their will upon the mortal world.- A glimpse into the soul-markets of the infernal metropolis of Dis, including the steep prices of the unusual items peddled there.- Details of the Hellknights' lethal test of worthiness—one-on-one combat with a summoned devil.- Profane particulars on the infamous Book of the Damned, including a self-contained demiplane within the book holding all of its sinister secrets.- The exorcism of an innocent child, possessed by a sadistic devil and used as a puppet in an intricate infernal plot of revenge.- A march through the fortress of one of Hell's godlike gatekeepers—the infernal duke Furcas.Cover art by Remko Troost
Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes
Tyler BeckShen Fei - 2015
Their brutality extends even to their own kind, with tribes battling for supremacy and only the strongest individuals surviving to adulthood. Yet despite their fearsome image, orcs maintain a society of their own, having carved out the legendary Hold of Belkzen. Within this chaotic region, warlords vie for supremacy, adventurers plunder ruins long lost to orc barbarism, and those bold orcs who imagine a better life struggle for change.Whether your players are treasure hunters stealing the riches of the past, soldiers seeking to end the orc threat once and for all, or orcs seeking to escape or rule their brethren, this book has everything you need to run a campaign in the war-torn Hold of Belkzen, including:- Detailed gazetteers of Belkzen’s settlements, from the surprisingly cosmopolitan capital of Urgir to the turbulent Blood Plains and the rare non-orc settlements such as Freedom Town and the hanging monastery of Sech Nevali.- Information on the terrifying orc gods, such as Dretha the Dark Mother and the Blood God, Nulgreth.- Overviews of the most prominent orc tribes, from the Empty Hand and the Broken Spine to the Ice Tooth and the Skull Eater.- Information on orc warfare, including their beast-powered war machines.- Tons of new adventure sites ripe for exploration, including the draconic Sleeper and the Flood Road, plus a detailed regional map ready to lead your player characters to riches—or a bloody death.- Nine new monsters, random encounter tables, and more!Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
Fiasco '10: Playset Anthology Vol. 1
Steve SegedyDan Puckett - 2015
The playset is the still-beating-but-stolen-by-organleggers heart of Fiasco, and inside this first Anthology volume you’ll find thirteen sterling examples of the form—twelve that held a place of honor as a Playset of the Month in 2010, and an extra one written by Fiasco designer Jason Morningstar specifically to accompany them here.Like the other books in the Anthology, this volume is a 6”x9” full-color, perfect-bound book with 144 pages, including a foreword by noted comic author Kelly Sue DeConnick.The book also includes new illustrations by Jason Morningstar and a beautiful cover design by John Harper, designed to compliment the original Fiasco books.Playsets included in this volume: Touring Rock Band, Gangster London, Last Frontier, Lucky Strike, Flyover, Reconstruction, The Manna Hotel, 1913 New York, Transatlantic, Dallas 1963, London 1593, Dragon Slayers.Bonus Playset: Nut PeopleNut People is set in Quigley, Georgia, where a drought has made pecan prices spike to a nickel apiece, and every grifter and desperate loser from here to Atlanta wants a big sack of nuts.