Best of
Dungeons-And-Dragons

2015

Archmage


R.A. Salvatore - 2015
    Salvatore just keeps getting better and better, and The Companions is another masterful leap forward for one of the greatest fantasy epics of all time.”—Philip Athans, best-selling author of Annihilation and Writing Monsters R.A. Salvatore Archmage  The pall that had descended over the North is gone, and a new day has dawned on a victorious Mithral Hall, but no matter how bright things seem on the surface, Drizzt and his companions know that what lurks just under their feet remains steeped in evil and charged with unimaginable power. The dark elves of Menzoberranzan, including the powerful Archmage Gromph, aren’t done with Drizzt yet. And consumed by their own power struggles, feeling backed into a corner, the drow may just be desperate enough to call on demonic forces from the deepest reaches of the Abyss, and unleash a disaster even the Underdark could never have prepared for. Archmage has everything Drizzt’s fans crave: action, adventure, characters that resonate with equal measures of warrior spirit and deep compassion, and no shortage of wicked dark elves!

Out of the Abyss


Steve Kenson - 2015
    It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15

Elemental Evil Player's Companion (Dungeons & Dragons 5th Edition)


Richard Baker - 2015
    The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline.New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally, a plethora of new spells put the elements directly at your command.The Elemental Evil Player’s Companion, was original designed by Richard Baker, Robert J. Schwalb and Stephen Schubert, with additional design and development by Wizards D&D R&D.This accessory is specifically meant to support the Elemental Evil–Princes of the Apocalypse adventure product.

Princes of the Apocalypse


John-Paul Balmet - 2015
    Are these events all some bizarre coincidence, or is there a deeper reason behind them?Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?A Dungeons & Dragons adventure for characters of levels 1-15

Sword Coast Adventurer's Guide


Steve Kenson - 2015
    Crafted by the scribes at Green Ronin in conjunction with the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn.   The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends.   Here are just a few of the features you’ll find in the Sword Coast Adventurer’s Guide:   · Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast.   · New Character Options: The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes presented in the Player’s Handbook, as well as new subraces and backgrounds specific to the Forgotten Realms.  · Adventure in the Forgotten Realms: Discover the current state of the Forgotten Realms and its deities after the Spellplague and the second Sundering. You’ll also get updated maps of this area of the Realms.· Compatible with Rage of Demons storyline: Make characters for use with the Out of the Abyss adventure and fight back the influence of the demon lords in the Underdark below the Sword Coast.   · Insider Information: Learn the background behind locations, such as Luskan and Gracklstugh, featured in the upcoming digital RPG, Sword Coast Legends, from n-Space.   With new character backgrounds and class options, players will love the storytelling possibilities of playing a noble of Waterdeep, an elf bladesinger, or one of the other new options, while Dungeon Masters will relish a book full of mysterious locations and story hooks to keep players adventuring on the Sword Coast for years to come. Look for Sword Coast Adventurer’s Guide to be available on November 3.

D&d Dungeon Master's Screen


Wizards of the Coast - 2015
    The group's ranger tries to finish the fight with a legendary arrow of dragon slaying meant specifically for this wyrm.This durable, four-panel Dungeon Master's Screen, lavishly adorned with illustrationsinside and out, will enchant and inspire players and Dungeon Masters alike. Thescreen's landscape orientation allows the Dungeon Master to easily see beyond thescreen and reach over it, even as it keeps die rolls and notes hidden from players.Tables on the inside provide essential support for the three pillars of play-combat, exploration, and interaction-to Dungeon Masters of all skill levels.Provides at-a-glance reference for the most relevant and often used in-game information such as conditions, a quick NPC characteristics generator, and a handy tool for setting the difficulty of skill checks.An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience.

Dungeons & Dragons: Legends of Baldur's Gate #5


Jim Zub - 2015
    A dragon rampages through the streets of Baldur’s Gate and the only thing standing between salvation and destruction is two thieves, a wild mage, a ranger and a miniature giant space hamster! Swords for everyone! It wouldn’t be Dungeons & Dragons without a dragon, now would it? Writer Jim Zub (Samurai Jack, Wayward) and artist Max Dunbar (Red Sonja) wrap up their first story arc of action-packed D&D adventure!

Dungeons & Dragons: Legends of Baldur's Gate #4


Jim Zub - 2015
    Tyranny of Dragons! Can Minsc, Boo, and their new friends stop the dragon cult before their magical ritual destroys the city? Less talk, more fight! D&D is back as writer Jim Zub (Samurai Jack, Wayward) and artist Max Dunbar (Red Sonja) “DM” a brand-new sword & sorcery extravaganza.

The Monster Alphabet


Jobe Bittman - 2015
    What foul beasts slosh and gibber in the furthest reaches of your skull? Unleash your demons with The Monster Alphabet, a compilation of monster design elements keyed to letters of the alphabet.A is for Android, B is for Breath Weapon, C is for Crossbreed! Game masters of any rule system will find inspiration for creating strange, new abominations: random tables of traits, powers, and lore; awe-inspiring illustrations by your favorite fantasy artists old and new; and rolling handfuls of dice on monster generation tables.

Wormskin #1


Gavin Norman - 2015
    Each issue uncovers various elements of this eldritch realm situated on the leafy verges of Fairy, where austere Drunes rub elbows with weird elf-lords and talking beasts, where witches wander skyclad and armed with sinister magicks to bind the spirits of hapless adventurers. Be wary.Issue 1 includes:The grimalkin race-class.Four new spells of cat-kind, including the terrifying (?) furball.The moss dwarf race-class.One (1!) new forest-creeping monster: the root-thing.A hearty article on the fungi of Dolmenwood: edible, psychedelic, and poisonous.

Dhanurvidya & Varman: The Arms and Armor of India


Michael O. Varhola - 2015
    While a few arms and armor items from India appear in traditional D&D campaigns, the region's rich and colorful variety of ancient and medieval armaments are largely unknown in most campaign settings. Such arms and armor can be used both to enhance the action of a traditional campaign and to punctuate the distinct, exciting adventures and characters possible in settings inspired by the vast region. This book contains information about the weapons used throughout the Indian subcontinent - to include what are now the nations of India, Bangladesh, Pakistan, and Sri Lanka, along with the border regions of Afghanistan, Bhutan, Burma, Nepal, and Tibet - from the most ancient times right up to the pre-Colonial era. It also considers significant influences on the arms and armor of India, such as the 900-year Muslim domination of the region that began in the 7th century A.D.