Best of
Games

2014

Player's Handbook


James Wyatt - 2014
    It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?

Monster Manual


Mike Mearls - 2014
    This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. • The second of three core rulebooks, this book details all manner of creatures that characters might encounter over the course of their adventures. • An essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. • Created as part of a massive public playtest involving more than 170,000 fans of the game.

Dungeon Master's Guide


Mike Mearls - 2014
     - An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts. - Created as part of a massive public playtest involving more than 170,000 fans of the game.

Minecraft: Combat Handbook


Stephanie Milton - 2014
    How can you survive?The Official Combat Handbook will teach you everything you need to know to defend yourself from hostile monsters and enemy players. Learn how to build a fort, craftarmour and weapons, set mob traps, defeat your enemies in one-to-one combat, and battle your way out of the Nether and the End. With tips from many Minecraft experts, you’ll be a formidable Minecraft warrior in no time!

Dungeons & Dragons Starter Set


James Wyatt - 2014
    This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Ideal for a group of 4 – 6, the Dungeons & Dragons Starter Set includes a 64-page adventure book with everything the Dungeon Master needs to get started, a 32-page rulebook for playing characters level 1 – 5, 5 pregenerated characters, each with a character sheet and supporting reference material, and 6 dice.

Minecraft: Zombie Escape - A Minecraft Novel


Minecraft Books - 2014
    Will he be able to turn back into a human or is he destined to stay a zombie forever? On sale for a limited time! Grab this best-selling Minecraft novel today!

Minecraft: Enchanting and Potions Guide: Master the Art of Enchanting in Minecraft (Unofficial Minecraft Guide) (MineGuides)


BlockBoy - 2014
    This guide will help you in better understanding the whole process of brewing potions and enchanting equipment. I hope that you will enjoy reading and using this guide as much as I enjoyed writing it.With this guide you will learn about:- Brewing prerequisites- All the Various Kind of Potions- Enchanting- ...and more! Scroll up and Grab Your Copy!

Dragon Age, Volume 1


David Gaider - 2014
    Helping set the stage for BioWare's hotly anticipated "Dragon Age: Inquisition," this deluxe oversized hardcover collects every Dark Horse Dragon Age comic to date--"The Silent Grove, Those Who Speak," and "Until We Sleep"-- an epic trilogy complete in one volume, written by "Dragon Age "lead writer David Gaider! This edition also features extensive annotations from the creators of the comics as well as a section of never-before-seen related material.

Minecraft: The Rescue - A Minecraft Novel


Minecraft Books - 2014
    That is, until a group of zombie pigmen burst out of the computer screen to steal the little brat away. Now, Zachary has to follow them into the terrible Nether, fight off an invasion of Ghasts, and save his little brother... all before their Mom finds out! On sale for a limited time! Grab this best-selling Minecraft novel today!

Dark Souls II Collector's Edition Strategy Guide


Future Press - 2014
    BUT NOT UNAIDED.Dark Souls is back and it's darker and more difficult than ever. This time death is certain. Every minute. The Dark Souls II Collector's Edition Guide is here to light a path through the darkness and to help free players from their wicked curse.From the same team that created the critically acclaimed Dark Souls guide comes the most anticipated strategy guide for the most unforgiving game of the year.Area Guide Walkthrough - detailed maps to guide you in exploring every inch of the game s huge world. Learn shortcuts that will not only save time but also reduce deaths by PvP invasion. Discover the most powerful weapons and useful treasures.Multiplayer Guide - Co-operation and survival or invasion and destruction all of the essential techniques are discussed. For new players, basic survival tactics are explained. For advanced players, the hidden technical details are revealed to keep them on the cutting edge.Enemy Analysis - To succeed, you must know your enemy. Elemental weaknesses, damage type weaknesses, lethal attacks, tactics for melee and ranged fighters, tactics for defeating foes using the terrain, story significance, item drops all will be revealed.Weapons & Equipment - Weapons, Armor and Magic are all covered in exhaustive detail. Full stats, locations, upgrade paths and usage strategies are provided so you can easily compare all of the options when choosing which equipment to use and how to upgrade your gear.Item Data - Complete item lists reveal every last consumable, accessory, upgrading material and offensive item. Quickly discover where to find each one, how to make the most of them, and how to defend yourself when they are used against you!Lore Index - A unique guide to help players unravel this dark, mysterious world of Dark Souls for themselves. The Lore Index guides players to find the clues they need to illuminate the truth, revealing as much as required while spoiling as little as possible. "

ALL-IN-ONE Handbook Set for Minecraft: Ultimate Players Guide to Minecraft (Unofficial Minecraft Guide) (MineGuides)


BlockBoy - 2014
    Inside You Will Find:- Getting Started – The Basics- Surviving Your First Night- Tips, Tricks and Secrets- Combat Guide - Learn to beat all your friends in combat- Building Guide - Create cool buildings- Minecraft Mods - Have all the best mods- Minecraft Seeds - Know all the best seeds- Minecraft Maps - Learn about the best maps out there- Minecraft Traps - Build awesome traps Scroll Up, Click "Buy Now" and Get The Ultimate ALL-IN-ONE Guide to Minecraft!

Dragon Age Inquisition


David Knight - 2014
      Also includes 3 digital in-game items.Mobile friendly eGuide access – Digital strategy content optimized for a second screen experience.Multiple play styles presented – Identify tactics, explore hidden caves, defeat monumental creatures, and shape the world around you based on advice for your own style of play and combat.Make the right decision – Your actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself. Tough choices define your experience, and even one decision can change the course of what's to come.Be the finest Inquisitor – Choose your class based on recommended character loadouts that take advantage of a unique set of abilities, weaponry, special moves, and even class-reactive story content. Completely control the appearance and abilitiesGet the best out of your team – Connect and communicate with a cast of unique, memorable characters to develop dynamic relationships that will benefit you and your party. Where to go next – Illustrated maps serve as a guide to the next adventure allowing informed exploration of a diverse, visually stunning, and immersive living world.

Elias Zapple's Rhymes from the Cabbage Patch


Elias Zapple - 2014
    This is an ACE of ASIN:B00KIW03M0 Elias Zapple's Rhymes from the Cabbage Patch CLASSIC NURSERY RHYMES TOLD IN THE ZAPPLE WAY! Cinderella, Goldilocks and the Three Bears, Little Red Riding Hood, Three Killer Mice, The Three Little Pigs, Humpty Dumpty & Jack and Jill! NEW RHYMES! Rhymes about a killer slug, a genius slug, a murdered slug, how best to eat a slug and much, much more including a rhyme about a sarcastic dog! Inside this book you will find,Funny nonsense from my mind.Zany rhymes and slimy tales,Creepy crawlies leaving bloody trails.And a clever slug that shocks,Tales about Cinders and Goldilocks.Cabbages, slugs and Elias Zapple,What rhymes with Zapple apart from apple?Fun and craziness! (You'll have a good time),There's even some that do not rhyme!Read the book, there's so much more,Or my slugs and I will go to war!

Designers & Dragons: The '70s


Shannon Appelcline - 2014
    The first in a four volume series, this book has more interesting tidbits than a hundred pop up videos. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into wargaming trivia. Whether you’re a long-time gamer who greets each mention of a ’70s title with “I remember that!” or a new-to-the-hobby sort who wants to know how we got here in the first place, Shannon Appelcline’s meticulously researched history won’t disappoint.

Lightning Returns: Final Fantasy XIII: The Complete Official Guide - Collector's Edition


Piggyback - 2014
    It is encyclopedic, yet unfailingly accessible. Our longtime partner, Piggyback, has accomplished miracles in creating this authoritative (and beautiful!) companion tome.” —Motomu Toriyama   Director, Lightning Returns: Final Fantasy XIII Bonus: Includes a unique code for free download of the “Art of War” DLC, which comprises an outfit, weapon and shield. Bonus: An extra 32-page section presents beautiful concept art and exclusive insights directly from the development team. Bonus: Includes two bookmarks for easy navigation. Bonus: Comprises an extra-large 2-sided map poster covering the entire game world. Printed on high-quality paper and bound in a hard cover. All main quests and side quests covered, with annotated maps offering immediate solutions. Special rewards, hidden dungeons, New Game+ bonuses, Trophies and Achievements—all at your fingertips! The game‘s most complex (and hidden!) systems laid bare in an approachable yet comprehensive Strategy & Analysis chapter. All-encompassing Bestiary and Inventory chapters, with all details on every last monster and item. Main quests, side quests and optional challenges – all streamlined for 100% completion.

Pokémon Omega Ruby & Pokémon Alpha Sapphire: The Official Hoenn Region Strategy Guide


Pokémon Company International - 2014
    Here’s what you’ll find inside: • A complete walkthrough of all the Gym battles, the Elite Four, becoming the Champion, and beyond! • More Mega Evolutions and the mysterious Primal Reversion! • All the new game features, including Super-Secret Bases, Pokémon Contest Spectaculars, and more! • List of TMs, HMs, items, Berries, and Mega Stones—including where to find them! • Helpful tips for getting the most out of communication features and online play! • A pullout map of the Hoenn region!

Doctor Who Mad Libs


Mad Libs - 2014
    Who! This Mad Libs is 48 pages with 21 original stories.

Brain Games For Clever Kids®


Gareth Moore - 2014
    There are hours of fun to be had with Japanese puzzles, including hanjie, kakuro, hitori, sudoku, and lots more. Let the brain games begin.

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

HOW TO BUILD A FORTRESS THE SMART WAY: (with step-by-step instructions)


Geniuz Gamer - 2014
    It’s all laid out in a fun and easy way, and you’ll even have pictures to help supplement the text and help you understand it. Building giant structures is no easy task and we all need some help from time to time. The main focus will be on creating an impressive fortress with high walls, towers and a castle in the middle. You’ve already seen a short preview of the fortress on this eBook’s cover, but I’ll be providing a chapter dedicated to the entire tour of the fortress. As for me (your instructor), you can be confident that I know what I’m doing and that you’ll really learn a lot throughout this eBook. I’ve been (and still am) a hardcore miner since the first beta version and during that time I’ve amassed a lot of knowledge and experience.You will make your own stuff in order to become a better miner and challenge yourself to build the biggest and best things that you can! And, of course, you want your stuff to be better than your mate’s stuff. That’s probably why you’ve clicked onto this e-book. By the end of this eBook you’ll learn some amazing secrets and other things that you will be able to use in your own game. So sit back, relax, and let your friends be blown away by the sheer brilliance of your mind - a mind that is able to conjure up and develop the coolest, most unique and totally brilliant things. So, what are you waiting for? GRAB your copy NOW!!!

A Red & Pleasant Land


Zak S. - 2014
    and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)Zak S, game master on I Hit It With My Axe and author of the multiaward-winning Vornheim: The Complete City Kit now brings the same do-it-yourself tables-and-toolkits approach and eerie magic to an entire distorted continent.“It’s inadequate to call A Red & Pleasant Land brilliant. With alchemist swagger, Zak takes the base matter of well-worn fantasy standards and our cheerful nerd hobbies, and makes the strangest gold.”— China Miéville“God this is beautiful, I love this.”— Molly Crabapple“It should be next to impossible to do anything original with Dracula or Alice, but Zak S demonstrates instead that it’s next to impossible for him to put out a bad game book. He trails his barbed artistic and gaming sensibilities through these two modern myths and emerges with something more than a mashup or a collage: it’s a necromantic restoration of a nightmare that never was.”— Kenneth Hite, designer of Qelong and Night’s Black Agents“Zak is not just imaginative, he’s bold. Which means that while he recognizes the value of fantasy traditions, he doesn’t hesitate for a moment to throw out anything that’s become tired or dull.”— Monte Cook, author of Numenera

Animal Jam: Official Insider's Guide


Katherine Noll - 2014
    Packed with photos, facts, and fun, it's also a great guide to real-world animals, making it both a fact extravaganza and a game handbook.

Poker's 1%: The One Big Secret That Keeps Elite Players On Top


Ed Miller - 2014
    Sure, they play in huge games where tens of thousands of dollars can move in the blink of an eye. But that's not the only difference. Elite players play and think about the game in a completely different way from everyone else. If you want to raise your game to their level, it's not just a matter of getting a little better at what you already do. The honest truth is that the way 99% of poker players approach the game is fundamentally flawed. You will never be able to crack the top 1% until you know what they know. There's one big secret to the game that nearly every elite player knows, yet almost no one else understands. It's an open secret-no one is hiding it. Elite players talk about it sometimes in videos and articles. Nevertheless, top players have known this secret for years, yet still almost no one else does. Poker's 1% seeks to change that. It bridges that gap between the elite players and everyone else. It promises that as long as you are willing to put in the work, you too have a shot to reach the top. Poker's 1% teaches a way of thinking about how you play, a way to unify every hand you've ever played and ever will play into one single, overarching strategy. The goal is that you will have one big "aha" moment, the moment where you finally "get" this game. After that, it's just fine tuning. The more you fine tune your strategy, the more you win, and the higher you can go. Poker's 1% gives you a unique window into the secrets of the world's best players. It shows you what you've been doing wrong and how to fix it. And, most importantly, it guides you in a straightforward way along the path from average player to elite.

Pathfinder Roleplaying Game: Advanced Class Guide


Jason BulmahnTim Hitchcock - 2014
    Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds

An Architectural Approach to Level Design


Christopher W. Totten - 2014
    It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer ApplicationsThe book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.Create Meaningful User Experiences in Your GamesBringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#


Jeremy Gibson Bond - 2014
    Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There's no substitute. There's no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right "game balance" and "game feel" Developing with Unity, today's best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry

The Art of The Evil Within


Bethesda Softworks - 2014
    The Art of The Evil Within is a comprehensive look at the twisted new survival horror game by the legendary Shinji Mikami--creator of Resident Evil!Go behind the scenes and witness never-before-seen concept art as this unique art book takes you on a terrifying ride showcasing what went into making this horrific thriller--can you survive your greatest fears and make it out alive?

Minecraft: Ultimate Beginners Handbook (Ultimate Minecraft Guides - (Minecraft Books for Kids, Minecraft Handbooks, Minecraft Guides) 1)


Lars Petersson - 2014
    Don't get left behind, become a Minecraft Expert with MineGuides."Click LOOK INSIDE" to see how much more there is to discover by Downloading this book!Ultimate Beginners Handbook - is an unofficial Minecraft Guide and is an original work of fan fiction that is not associated with Minecraft or Mojang/Notch. It is an unofficial work and is not sanctioned nor has it been approved by the makers of Minecraft.Minecraft ®/TM & © 2009-2013 Mojang / Notch

Mah Jongg: The Art of the Game: A Collector's Guide to Mah Jongg Tiles and Sets


Ann Israel - 2014
    Slowly, they started to collect their own sets of Mah Jongg and as their collections grew, so did their appreciation of the history of, and interest in the game.Finding few references, Israel and Swain set out to create a book that chronicles the early beginnings of the game and documents Mah Jongg sets from the most basic, made simply of paper, to the most outrageous and opulent sets that have ever existed. Recognized and respected scholars and game experts have collaborated with Israel and Swain, contributing important chapters on the game's history and its pieces as well as technical information on the tiles. Lastly, great collectors from around the globe have shared their incredible sets and memories for the first time in one book for everyone to enjoy.With hundreds of beautiful new images by renowned photographer, Michel Arnaud, and including historical documentation and ephemera, Mah Jongg: The Art & History of the Game fills the void between the past and today's game, providing vision, inspiration and resources. Anyone who has ever been intrigued by a Mah Jongg tile will find in these pages visually stunning photographs that will entice them into becoming an enthusiast of the timeless game of Mah Jongg.

Breath of Fire: Official Complete Works


Capcom - 2014
    Now, gamers can revisit the many worlds and characters of this beloved franchise through it's wonderful characters and visuals. Br

Harrington on Modern Tournament Poker


Dan Harrington - 2014
    The result was a re-examination of old ideas and the introduction of many new ones. The fundamentals of no-limit hold em did not change, but the game was revealed to have more depth than many older players could have anticipated. As a result, no-limit hold em tournament play has evolved into a newer, tougher, faster game, and good players have had to evolve to keep up.In Harrington on Modern Tournament Poker, Dan Harrington takes a fresh look at the world of no-limit hold em tournaments. He explains how the game is currently played, and what you ll have to do to be a successful tournament player in 2013 and beyond. The topics examined include how to play different hand types preflop, when to 3-bet and 4-bet, how to analyze the flop, turn, and river, and how to size your bets. Dan also explains how to adjust your strategy as your stack size grows and shrinks, and how to handle the new breed of super-aggressive players that you ll meet at the table (and, if you want, how to play that way yourself).Dan Harrington won the Gold Bracelet and the World Champion Title at the Main Event of the 1995 World Series of Poker. And he was the only player in recent history to make the final table in back-to-back years 2003 and 2004 considered by cognoscenti to be the greatest accomplishment in WSOP history.

A Composer's Guide to Game Music


Winifred Phillips - 2014
    Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips--herself an award-winning composer of video game music--provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field.Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business.A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Guide to Glorantha Volume 1


Greg StaffordWilliam Dunn - 2014
    Cosmology, culture, geography, history, mythology, people, and places are all explored in never before published detail. Hundreds of maps and illustrations bring the setting to life.The Guide to Glorantha is more than just a roleplaying game supplement and are not written for any particular role-playing game rules system.Contents include:The major human cultures of GloranthaThe Elder RacesMythos and HistoryThe Major PantheonsComprehensive and detailed information on all the lands of Genertela, Pamaltela, and the islands of Glorantha, including color maps, population and political maps, and descriptions of every human settlement of more than 1000 people.Constellations and planets of GloranthaWeather systemsDetailed information on the Red MoonInformation on the Hero Warsand much much more.

The Basic Rules for Dungeons & Dragons


Mike Mearis - 2014
    It runs from levels 1 to 20 and covers the cleric, fighter, rogue, and wizard, presenting what we view as the essential subclass for each. It also provides the dwarf, elf, halfling, and human as race options; in addition, the rules contain 120 spells, 5 backgrounds, and character sheets.But the best part? The Basic Rules is a free PDF. Anyone can download it from our website. We want to put D&D in as many hands as possible, and a free, digital file is the best way to do that.

Commodore 64: a visual Commpendium


Sam Dyer - 2014
    Unlike other books about the C64, it celebrates the visual side of the computer. Each spread features a beautiful image from a game and a select few words. This ranges from a mini review from an ex journalist such as Gary Penn or Steve Jarratt or a quote from the original developers and artists such as David Crane, Ron Gilbert, Jon Hare and Andrew Hewson just to name a few... The book also feature game maps, loading screens, stunning artwork by Oliver Frey and a foreword written by Sensible Software’s legendary graphic artist Stoo Cambridge.The book is organized in chronological order, starting in the early days with games such as Jupiter Lander and go through to the latter days of the C64 featuring games such as Mayhem In Monsterland and Lemmings. It then moves on to finish looking at modern day C64 publishers and programmers such as RGCD and Paul Koller.ContributorsMat Allen, Steve Brown, Stoo Cambridge, Gary Carr, David Crane, Karen Davies-Downey, Steven Day (STE’86), Mevlut Dinc, Paul Docherty (DOKK), Andy Dyer, Oliver Frey, Kevin Furry, Ron Gilbert, Jon Hare, Andrew Hewson, Robin Hogg, Steve Jarratt, Roger Kean, Phil King, Paul Koller, John F. Kutcher, James Leach, Robin Levy, Peter Liepa, Oliver Lindau, Steinar Lund, Michal Okowicki, Archer MacLean, Jordan Mechner, Alan Miller, Jeff Minter, Paul Norman, Philip Oliver, Gary Penn, Jason Perkins, Simon Phipps, Jacco Van ’t Riet, Hugh Riley, Andy Roberts, Stephen Robertson (SIR), John Rowlands, Stephen Ruddy, Mat Sneap, Bob Stevenson, Jonathan Smyth Temples, Stephen Ian Thomson (S.I.T), Martin Walker, Matt Wilsher and Stuart Wynne. About the AuthorSam has over 10 years experience as an award winning professional Graphic Designer, working for agencies in London and also in the South West of England. His passion for design and also the Commodore 64, mean that he is ideally placed to create this book to the highest possible standard.

Things that Make Me Happy


Sarah Mazor - 2014
    Why was Miss Happy sad? What did the kids do to bring back Miss Happy's smile?

The Strange


Bruce R. Cordell - 2014
    

Legend of the Hero


Kari Fry - 2014
    *Guide to over 80 common indigenous beings*Catalog of relics and artifacts of the lands*Folktales of heroes, beasts & the Demon King*Index of the many celebrated deities of the land*Studies of the native peoples & their culture*A geographic survey of the land over time

The Ninth World Bestiary


Monte CookBrynn Methany - 2014
    Offering GM advice on using pre-made creatures as well as creating your own, this collection also includes lots of additional details about the Ninth World’s complex far-future, post apocalyptic ecology. Ninth World parasites, transdimensional creatures, mechanical automatons, and extraterrestrials are just the beginning in the weird and wonderful setting of Numenera.

Lamentations of the Flame Princess: Player Core Book: Rules & Magic


James Edward Raggi IV - 2014
    Treasure and glory await those courageous enough to wrest it from the darkness. But the danger is great, for lurking in the forgotten shadows are forces far stranger and more perilous than even civilization. The price of freedom might be paid in souls. LotFP: Weird Fantasy Role-Playing presents a sinister and horrific twist on traditional fantasy gaming. Simple enough for a beginner yet meaty enough for the veteran, this game will make all your worst nightmares come true. This book is a revision of the Rules & Magic book originally found in the LotFP: Weird Fantasy Role-Playing boxed set. It contains all the rules needed to play the game. (Explicit Content: Recommended for ages 18+)

Construction Handbook for Minecraft: With Easy Step-by-Step and Images: Unofficial Minecraft Guide (MineGuides)


BlockBoy - 2014
    This guide will give you some of those new ideas. It is intended to plant the seeds in your mind where they can grow and become fruitful constructs that you can build in Minecraft.On the other hand if you are a new player and are simply looking for a few basic house, base and building designs to get started, this guide includes a couple of those too. You can build them step by step using the instructions given in the guide and then enjoy your handiwork.Whatever kind of player you are and whatever your goal is, you will benefit from this guide. Scroll Up, Click "Buy Now" and Get Your Copy

Every Day is Play: a Celebration of the Video Game


Game Paused Limited - 2014
    

The Maze of Games


Mike Selinker - 2014
    Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home. Can you help them escape?A Wondrous Tome-from the fine folks at-Lone Shark Games

Fate/Complete Material Volume 1: Art Material


TYPE-MOON - 2014
    Fate/Complete Material Volume1 is the first in an art book series, and collects the in-game artwork from the original Fate/Stay Night visual novel, plus key visuals and promotional artwork.

The One Who Watches From Below


Jobe Bittman - 2014
    Gold coins piled as high as snow banks! Gleaming swords and jewel-encrusted wands crackling with arcane energy! Precious gems as large as your fist! The only thing standing between your present circumstances and a life of fabulous wealth is a pesky, slumbering elder god with a penchant for consuming entire worlds, an endless army of vat-grown hybrid monstrosities, a veritable tidal wave of disembodied eyes with awesome powers, giant acid worms, and a curse with the power to rip the still-living eyes from your skull. Do you have the mettle to stare down a god or will your eyes forever adorn the vault of The One Who Watches From Below?

Odd Sock Learns About Christmas


Melinda Kinsman - 2014
    Odd is hoping for a present from Santa, but does Santa ever give presents to cuddly toys? Follow her search for more knowledge about Christmas, and about the man in red, then discover what she finally finds out about the true meaning of Christmas. A heartwarming tale of friendship and belief. The story is accompanied by Odd's own fact sheets on all things Christmas, and her step-by-step instructions for some simple Christmas decorations that you can make for yourself!Although recommended for ages 5-8, this book will also be enjoyed by cuddly toy lovers of any age - especially those who believe in the magic of the holiday season!

Assassins Creed III: Strategy Guide


Andrew Mills - 2014
    - Every story mission (and how to get FULL Synch for each one!) - Every single Side-Quest covered - All feathers located - Every treasure chest uncovered - Find every one of Peg Leg's hidden treasure - Pick up every Almanac Page - List of all Pivots and Animus Hacks (cheats) - Easter Eggs and Unlockables - Full list of achievements

Super Smash Bros. WiiU/3DS Collector's Edition: Prima Official Game Guide


Nick von Esmarch - 2014
    Premium Hardcover Edition - features unique cover treatments and high quality paperBonus Bookmarks and Foreword - includes collectible bookmarks and foreword from the game director, Masahiro SakuraiUnlock It All - see how to unlock each character, stage and moreWinning Strategies - learn to play your favorite characters with strategies on how to best utilize their move setsMaster Smash Run - full details on the Nintendo 3DS exclusive Smash Run game mode, including how to defeat each enemy and the best use for each powerComplete Coverage - the guide covers all game modes for the Wii U and Nintendo 3DS versions of the game

Writing Interactive Music for Video Games: A Composer's Guide


Michael Sweet - 2014
    Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you'll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

The Story of the Sinclair ZX Spectrum in Pixels


Chris Wilkins - 2014
    This unassuming little 8-bit computer marked a turning point for the fortunes of the company and in turn sparked new hardware and software industries that made overnight celebrities of bedroom coders, such as Matthew Smith and Jonathan 'Joffa' Smith. The ZX Spectrum was a much loved phenomenon which continues to be celebrated to this day. This book takes the reader back to the dawn of the computer revolution, showcasing the games and hardware through imagery and personal narrative.'It made a generation who can code' - MJ Hibbett

Tarot Card Reading (for Beginners): How to Read Tarot Cards, and the Meaning of Each Card


Kathleen Rao - 2014
    Regularly priced at $4.99. Read on your PC, Mac, smart phone, tablet or Kindle device. Many people have incorrectly categorized Tarot Card reading along with other occult fortune-telling techniques such as ouija boards, crystal balls, palm readings, tea leaves and so forth. However, this could not be further from the truth. Tarot is a divination system that is used to reveal possible outcomes and influences in someone’s life or particular situation; and readings are most helpful if used as a platform of guidance to help inform whether or not someone is on the right path or should change course. For example, a tarot reading could give you a glimpse of events to assist in seeing whether there is impending danger or if you are on a path to self-destruction. Therefore, although tarot card readings don’t reveal specifically what’s in store for the future, they can certainly help to open your eyes and make more informed decisions. For those wanting to learn how to read Tarot Cards, this book serves as a fantastic starting point. Let’s begin! Here Is A Preview Of What You'll Learn... What Tarot Cards Are The Divinatory Meanings of All Tarot Cards The Different Tarot Card Decks How to Read Tarot Cards and the Meaning of Each Card Can Everyone Read Tarot Cards? Learning the Tarot Spreads (with Detailed Instructions on the Celtic Cross Spread) Much, much more! Download your copy today! Tags: tarot cards, tarot reading, tarot card reading, tarot readings, tarot card readings, tarot card reading, how to read tarot cards, reading tarot cards, tarot spread, tarot spreads, tarot card spread, tarot card spreads, meaning of tarot cards, major arcana, minor arcana, tarot, tarots, celtic cross, tarot interpretation, the tarot, tarot questions, tarrot, taro, tarrot cards, taro cards, reading tarot, individual tarot cards, tarot card layout, tarot card meanings, tarot cards meaning, meaning of tarot cards, tarot meanings

Moorman's Book of Poker: Improve your poker game with Moorman1, the most successful online poker tournament player in history


Chris Moorman - 2014
     * Leads the industry with more than $11 million in online cashes * Excels on the tournament circuit with over $4 million in live cashes * Placed in the top three in online tournaments 651 times to date Many strong poker players have written books explaining their thought processes. However, players at the low- to mid-stakes who want to advance to the highest levels find the leap a daunting one. Chris, through years of hard work, has achieved this advance and now wants to help you do the same. Moorman’s Book of Poker has a unique approach. Chris analyzes 80 tournament hand histories played by co-author Byron Jacobs – a typical mid-stakes player. The adoption of a coaching format allows Chris to explain in clear detail exactly what is needed to progress to the next level of expertise.

Pokemon X & Y National Pokedex


Pokémon Company International - 2014
    

Time Travel Dinosaur


Matt Youngmark - 2014
    That is, until a raving lunatic in a lab coat breaks the laws of physics and drastically alters the space-time continuum (changing your memory right along with it). Set off on a wild adventure through the Mesozoic Era, the Middle Ages, the steampunk 1880s, and the distant future in an attempt to safeguard the true timeline. The timeline where people evolved from dinosaurs. Time Travel Dinosaur is a sci-fi/comedy reimagining of the choose-your-own-path stories you grew up with. Find one of 76 possible endings, or get stuck in a time loop and literally read this book forever."

Pathfinder Adventure Path #85: Fires of Creation


Neil SpicerDmitry Burmak - 2014
    The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch? Or will their first foray into Numeria's ancient mysteries be their last?This volume of Pathfinder Adventure Path launches the Iron Gods Adventure Path and includes:- "Fires of Creation," a Pathfinder adventure for 1st-level characters, by Neil Spicer.- A Gazetteer of the Numerian town of Torch, by Neil Spicer.- A look into the mysteries of artificial life with an ecology of androids, by Russ Taylor.- A bittersweet homecoming for a Numerian explorer in the Pathfinder's Journal, by Amber E. Scott.- A host of new monsters, by Neil Spicer, Mark Garringer, and Mike Welham.Cover art by Wayne Reynolds

Warhammer 40,000


Games Workshop - 2014
    The first 144 page book, A Galaxy of War, explores the art of collecting and painting your own force of miniatures.The history of the 41st Millennium is presented in the second book, Dark Millennium. In 128 pages it describes the crumbling Imperium of man and their many enemies, within and without, which wage war against humanity and each other.The final volume, The Rules, is a 208 page book contains all the rules for playing games of Warhammer 40,000.

The Counting Game


Leela Hope - 2014
    The story is brought to life with colorful images and vivid imagination. The story is perfect for bedtime and provides a blue print for family fun everywhere you go. Focused on the preschool audience the book, and the game, is fun for all ages. On your next road trip leave the DVD’s at home and enjoy some quality family time with The Counting Game.

Twilight Strategy


Theory - 2014
    A book devoted the strategy of playing the boardgame Twilight Struggle.

Star Wars: Force and Destiny Roleplaying Game Beta


Jay Little - 2014
    It is up to you whether you use this power to try and fight the forces of injustice and oppression, or if you give into the darkness and temptation within and become an agent of evil.The Force and Destiny beta is a limited edition, 256-page, softcover rulebook. Its core mechanics have already been tested extensively throughout the development of the Edge of the Empire™ and Age of Rebellion™ Core Rulebooks, as well as initial playtesting. It includes all the information on character creation, Force talents, adversaries, equipment, and vehicles that you need to run a complete campaign, and the beta comes with a complete adventure to get you started. Furthermore, because each Star Wars roleplaying installment is fully cross-compatible, the Force and Destiny beta can also serve as a supplement to your ongoing Edge of the Empire or Age of Rebellion campaigns, introducing a wealth of new playable species, careers, specializations, talents, Force powers, and opportunities for adventure.However, it is important to note that some of the elements in this beta are not representative of the final product. The beta is intended to generate useful feedback for the game's developers so that the final product will integrate the Force and Force users into the best possible roleplaying experience. Accordingly, the beta contains comparatively much less art and background material, and the information on adversaries, equipment, and vehicles has similarly been presented to ensure a more concise, focused playtest experience.

Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques


Evan Skolnick - 2014
    With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.

The Extreme Caro-Kann: Attacking Black with 3.f3


Alexey Bezgodov - 2014
    The Russian Grandmaster and chess opening expert advocates a very early deviation, the annoying and little explored 3.f3!? This move may look unimpressive at first sight, but it considerably complicates life for Caro-Kann players, as it makes Black s main problem bigger: the development of his bishop on c8. Small wonder that an increasing number of strong grandmasters, such as Vassily Ivanchuk, Alexander Morozevich and Judit Polgar, have incorporated this move in their repertoire. After 3.f3!? the bishop on c8 has nowhere to go, and Black will often struggle to avoid enduring problems. White s chances to obtain an advantage are substantial, as Bezgodov shows in this fascinating new chapter in modern chess opening theory, packed with original analysis and clear explanations."

Infinity 3rd Edition Core Book


Corvus Belli - 2014
    

Rivendell


Francesco Nepitello - 2014
    Spahn. It is lavishly illustrated by Jon Hodgson, Jan Pospíšil and Jeremy McHugh, with fantastic maps of Eastern Eriador created by Paul Bourne.This 144-page, full-colour supplement includes:Background for the Last Homely House, the sanctuary of Rivendell itself.Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.New Fellowship undertakings, including rules for composing your own songs.A history of Arnor, Angmar and the Dúnedain.A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar.New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.A bestiary of different types of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgûl himself, the Witch-king of Angmar.Rules for powerful adversaries, allowing you to customise any monster to provide a challenge for even the most heroic of adventurers.A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.Rules for adding Magical Treasure to your campaign, including dozens of ready-made artefacts, some famous, others less so.Two new playable Heroic Cultures: the Rangers of the North and the High Elves of Rivendell.

John Nunn's Chess Course


John Nunn - 2014
    We see how Lasker’s play, which his opponents found so unfathomable, was based on logic, extreme pragmatism and a deep understanding of how chess-players think.• Covers topics not usually considered, such as queenless middlegames and manoeuvring• Dissects strategic issues including piece activity, pawn-structure and bishop vs knight• Looks at psychological aspects of chess, such as choosing lines which are most uncomfortable for the opponent• Discusses how to handle inferior positions• Explanations focus on general ideas rather than detailed analysis• Features more than 100 of the most instructive examples from Lasker’s career• Concludes with a selection of exercises, with full commentary and explanation Emanuel Lasker from Germany – chess player, mathematician and philosopher – held the world title for 27 years, longer than any other champion. His victories against many of the all-time greats were based on an ahead-of-his-time understanding and had a subtle but profound influence on modern chess thinking.

Dangerous Covenants


Sam Stewart - 2014
    Amidst the chaos of the Rebel Alliance's struggles with the Galactic Empire, a thousand minor conflicts go unheeded. With no one else to turn to, the wealthy and the downtrodden alike must collect their creditsand employ the masters of mercenary warfare, the Hired Guns...Become the most dangerous soldier of fortune in the Star Wars galaxy with Dangerous Covenants. This rulebook expands upon the Edge of the Empire Roleplaying Game, adding new content for Hired Gun characters as well as any character looking to dominate the opposition. Rule the galactic underworld, blow through blast doors to detonate enemy installations, and rain death onto foes from afar.This supplemental rulebook includes:* Expanded character options including Motivations, Obligations, species, and specializations.• New, powerful signature abilities allow Hired Gun characters to rule the battlefield.• Equipment and vehicles useful for any character looking for a fight.• Guidance for Game Masters to create exciting combat encounters and integrate Hired Guns into larger campaigns.

Being Thankful!


Arnie Lightning - 2014
    Each story has a special lesson and gives a reason to be thankful. The Thanksgiving jokes are fun too. You and your children will enjoy this amazing kids Thanksgiving book! This book is especially great for traveling, waiting rooms, and reading aloud at home. 2500+ words Fun Thanksgiving stories for kids Perfect for early and beginner readers Great for bedtime stories and reading aloud Cute Thanksgiving fun for the entire family Bright and bold illustrations for younger readers ALSO INLCLUDED! ==> Thanksgiving Jokes for Kids! Fun Thanksgiving Stories + Thanksgiving Jokes Kids and children can practice their reading skills and enjoy a few great Thanksgiving stories all at once! These cute and fun short stories about Thanksgiving will give your child plenty of entertainment!Story List: Tom Turkey’s Special Holiday Thanksgiving Activity The Lonely Pumpkin Thanksgiving Activity The Peanut-Butter-and-Jelly Thanksgiving The Thanksgiving Chipmunks Patience and Running Fawn’s Thanksgiving Thanksgiving Jokes Best-Selling Children's Book Author, Arnie Lightning Arnie Lightning is a best-selling children's book author with a straightforward goal. He wants his work to create a positive impact in the lives of others through children's books. Learning morals, lessons, and good character can start at a young age. Arnie's books reflect this. By providing a comfortable and entertaining environment, learning can be a fun activity! Scroll up and click 'buy' and spend some quality time with your child! 100% Money Back GuaranteeTags: Thanksgiving, Thanksgiving stories, Thanksgiving books, Thanksgiving books for kids, Thanksgiving books for children, kids Thanksgiving books, autumn stories, short stories, holiday stories, Thanksgiving tales, cute stories, Thanksgiving stories for children, Thanksgiving books, children, kid, Thanksgiving books for kids, Thanksgiving books for children, kids books, childrens books, childrens book, kids book, books for kids, childrens book, kindle book, kindle unlimited, kindle ebook, humor, early reader, halloween, beginning reader, kids comedy, action, adventure, fantasy, magic, ebook, ebooks, being thankful, thanksgiving turkey, ebooks for kids, e books, ages 6-8, preteen, kids thanksgiving books, childrens thanksgiving, thanksgiving stories, thanksgiving books

Doctor Who The Third Doctor Sourcebook


Cubicle Seven Entertainment - 2014
    With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!Exiled to Earth and prevented from travelling in time, the Doctor became UNIT?s scientific adviser and defended Earth against all manner of sinister threats! Face the plastic horror of the Autons, stop hordes of alien spiders and thwart the machinations of dangerous conspiracies! We?re running out of time, so quick - reverse the polarity of the neutron flow!

One-hour Wargames: Practical Tabletop Battles for those with Limited Time and Space


Neil Thomas - 2014
    Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. Apart from time, the other consideration is space, which further constrains the opportunities for a game. Veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor.

Vampire the Requiem


Rose BaileyAudrey Whitman - 2014
    Driven by a hunger like fire, you will struggle to maintain your humanity while immersed in a vicious society of monsters.Featuring Blood and Smoke: the Strix Chronicle.The sharks you swim with aren’t the only ones out there. Your Kindred are the smart, sexy vampires of pop culture, but you are haunted by the Strix -- the grisly, demon-possessed corpses of folklore. They slaughtered the Night-Senate of Rome, drowned the tombs of the Princes of Alexandria, and warred with the Plague Lords of Transylvania.Tonight, they’re loose on the streets of your city. Time for the sinners to become the saints, and the hunters to become the prey.Vampire: the Requiem 2nd Edition contains:•A complete guide to playing a vampire in the World of Darkness. No other rulebooks are required, and the rules are fully compatible with The God-Machine Chronicle.•Reimagined clans, covenants, and supernatural powers to create your perfect monster... and her friends and foes.•A first-ever look at vampire domains around the world, from Tokyo to Berlin.•Twenty unique Strix, as well as complete rules for building your own.

The Secrets of Cats - A World of Adventure for Fate Core


Richard Bellingham - 2014
    A decapitated mouse left on the doorstep or pillow is a powerful ward, and a spell wailed by the cat chorus confers even greater protection. When evil is on the rise and the safety of the neighbourhood is at stake the Parliament of Cats is there to stand firm against the darkness.Take Silver Ford, for example, a sleepy tourist town near a played-out old silver mine. When kids messing around in the mine accidentally rouse an ancient evil on All Hallows’ Eve, the secret and magical cats of the neighbourhood are the only thing protecting their special people from the things that go bump in the night.This 50 page Fate Core adventure provides everything you need to play from character generation to plot and setting ideas, including a new feline magic system based on true names and sacrifices made to protect your human Burdens.The Secrets of Cats. Sharpen your claws and prepare to defend your territory!

The Sinister Fairground


Nocte - 2014
    An evolution of classic choose-your-own-adventure gamebooks, this darkly enchanting story puts you in control, and takes you on a journey through twisted fairground attractions that you’ll never forget!Your girlfriend has gone missing at a weird fairground just outside of town, and only you can save her. As you explore the attractions, you quickly realize this is no ordinary carnival. Populated by crazy carnies and dozens of other enigmatic, fearsome and downright weird characters, your choose your own route through the creepy carnival and its spine-chilling attractions. Solve bizarre puzzles, engage in combat, test your luck, dodge a labyrinthe full of dangers and try to escape with your body -- and maybe even your mind -- still intact!Brought to you by Cubus Games; a collective of renowned choose-your-own-adventure story and RPG writers, artists and musicians. The Sinister Fairground is a new evolution in the world of digital gamebooks that offers huge replay value and an immersive, exciting literary experience.https://itunes.apple.com/app/the-sini...http://www.cubusgames.comhttp://twitter.com/CubusGameshttp://www.facebook.com/cubusgames

Assassin's Creed Unity: Prima Official Game Guide


Mike Searle - 2014
    Within its densely packed pages lie the answers and insights that will help you make the most of your gaming experience and reap countless invaluable rewards – all of this laid out with an emphasis on stunning game visuals and art.” —Alex Amancio Creative Director, Assassin’s Creed UnityALL IN ONE All secrets, bonuses, rewards, collectible items, hidden destinations, Trophies and Achievements… you won’t miss a thing.YOUR VISUAL GUIDE TO 100% COMPLETION At-a-glance, annotated next-gen screenshots lead you through every moment of the adventure.ALL GAME SYSTEMS DECODED Combat, skills, weapons, economy, unlockables, puzzles – all fully analyzed by our experts to maximize your potential.CO-OP MISSIONS GUIDE Hi-res screenshots and walkthroughs highlight effective routes and strategies for all co-op challenges.100% COMPLETE Main missions, side quests and optional challenges – all streamlined for 100% completion.INCLUDES A MAP POSTER COVERING THE FULL GAME AREA!Free eGuide: Includes a code to access the mobile-friendly eGuide, a digital version of the full strategy guide optimized for a second screen experience.

The Animal Guessing Game


Leela Hope - 2014
    A great bedtime story and a great way to pass the time on long car trips. The book comes to life with vivid pictures and imagination. The best part is that when you are done reading the fun has just begun. There are so many animals out there for you and your children to guess. On your next road trip leave the DVD’s at home and enjoy some quality family time with The Animal Guessing Game.

Fate of a Nation: Arab-Israeli Wars, Six-Day War, 1967


Phil Yates - 2014
    A Supplement to Flames of War covering the Six Day War of 1967.

Tianxia: Blood, Silk & Jade


Jack Norris - 2014
    Beautifully illustrated in full color by Denise Jones, this book presents in detail the wild and dangerous Western province of Jiāngzhōu, a border territory in the greater empire of Shenzhōu. Players take on the role of Wuxia—wandering kung fu masters with skills and abilities that grant them the power to affect the fates of many—who are part of the Jianghu, a select culture of Kung Fu elite whose skills set them apart from other social groups.Experience the wonder of high-flying Kung Fu drama in a setting that feels as if it were plucked out of your favorite Wuxia movies!

How to be a GURPS GM


Warren "Mook" Wilson - 2014
    Informational guide

Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins


Kishonna L. Gray - 2014
    Previous research on video games has focused mostly on violence and examining violent behavior resulting from consuming this medium. This limited scope has skewed criminologists' understanding of video games and video game culture. Xbox Live has proven to be more than just a gaming platform for users. It has evolved into a multimedia entertainment outlet for more than 20 million users. This book examines the nature of social interactions within Xbox Live, which are often riddled with deviant behavior, including but not limited to racism and sexism. The text situates video games within a hegemonic framework deploying whiteness and masculinity as the norm. The experiences of the marginalized bodies are situated within the framework of deviance as they fail to conform to the hegemonic norm and become victims of racism, sexism, and other types of harassment.

The Gameful World: Approaches, Issues, Applications


Steffen P Walz - 2014
    Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.

Game Master's Kit (Star Wars: Age of Rebellion)


Andrew Fischer - 2014
    The GM Kit includes a GM screen which will keep all the information you’ll need as Game Master at your fingertips during your Age of Rebellion sessions. You’ll also find new rules for running military squads and squadrons. The GM Kit also includes a complete adventure, Dead in the Water, so you and your players can stand strong against the Empire, even after you’ve finished the adventure featured in the Core Rulebook.

The I Spy Alphabet Game


Leela Hope - 2014
    The story is brought to life with vivid pictures and imagination. It is truly fun for the whole family and provides children with a fun way to learn their ABC's. This is an excellent bedtime story and provides the road map to fun on long car trips. On your next road trip leave the DVD's at home and enjoy some quality family time with The Alphabet Game.

Shadowrun: Run Faster


Catalyst Game Labs - 2014
    The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch; acquire new qualities, such as Disgraced, Hawk Eye, and Lightning Reflexes; and, if you dare, dabble with the dangerous and deadly Infected.Run Faster also has advice on fleshing out characters of different metatypes, expanded contact and lifestyle rules, and alternate character creation methods to help ensure that players can build exactly the character they want.All these options make Run Faster a crucial companion to players who want to get the most out of their Shadowrun, Fifth Edition core rulebook.

Numenera Technology Compendium: Sir Arthour's Guide to the Numenera


Monte Cook - 2014
    Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour, brings nearly 1,000 new items to the Numenera gaming table.The Technology Compendium: Sir Arthour’s Guide to the Numenera contains:400 new cyphers, 225 new artifacts, and 300 new oddities.For the players, it introduces a new race: the artificial intelligence. And it includes extensive GM advice on integrating incredibly advanced technologies into your game.

Moorman's Book of Poker: Improve your poker game with Moorman1, the biggest online player in poker history


Chris Moorman - 2014
    1 online player in the world·        Leads the industry with more than $10 million in online cashes·        Almost $4 million live cashes on tournament circuit·        Placed in the top three in online tournaments 566 times to dateChris analyses over 100 tournament hand histories played by co-author Byron Jacobs – a typical mid-stakes player. The adoption of a coaching format in these pages allows Chris to explain in clear detail exactly what is needed to advance to the next level of expertise.The key to great play, and where really strong players excel, is hand reading. This concept is emphasized continuously throughout the book, with examples and explanations.Chris, known as Moorman1 online, is the most accomplished online poker player of all-time, becoming the first player ever to achieve the $10 Million milestone in lifetime online tournament winnings on PocketFives.Moorman has transcended from online poker easily to live poker with huge success as well.  To date, he has been ranked in the Global Poker Index Top 10, achieved almost $4 million in live tournament winnings, while amassing plenty of cashes and final tables along the way.Chris Moorman has been featured on televised final tables many times.

The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't


Nick Yee - 2014
    Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled—but rarely recognized—tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves.

The Arch Mage (Part Two): An Everquest Next Novella


Robert Lassen - 2014
    With trust in rare supply, the Arch Mage must choose his allies carefully. One wrong move could cost him his reputation and dash his ever-present dreams of glory.If part one of this story was rooted in political intrigue, part two features the kind of gritty action that has become the hallmark of EQN fiction. Coralen takes on his most daunting challenge yet, and comes face-to-face with a horrifying truth that will shake the Combine to its core.

A Poker Player's Guide to MIXED GAMES: Core Strategies for HORSE, Eight-Game, Ten-Game and Twelve-Game Mixes


Ken Lo - 2014
    A Poker Player's Guide to Mixed Games consists of a series of individual guides covering core strategies for a variety of games found in today's most popular mixed game rotations. These games include favorites from the H.O.R.S.E. and Eight-Game Mixes: Limit Hold'em, Omaha Hi/Lo, Razz, Seven Card Stud, Stud Hi/Lo, Deuce-to-Seven Triple Draw, and Pot Limit Omaha as well as lesser-known games that are making their mark in contemporary mixes, including: Badugi, Badeucy, Razzdugi, Deuce-to-Seven Single Draw, and Crazy Pineapple Hi/Lo A Poker Player's Guide to Mixed Games is a comprehensive collection of practical strategies bound in a single volume, making it an essential reference for today's aspiring mixed game player. "An essential reference for the No Limit Hold'em poker player wishing to take advantage of the next poker boom.""He gets right down to business - no self-serving anecdotes, no fluff. A perfect mix of old theory and new ideas. Loved it.""The new mixed games bible!""I've been wanting to learn the H.O.R.S.E. games for a while now... It's great to have all of these games (and more) covered in depth, and all in one place!"

Assassins Creed IV Black Flag: Strategy Guide


Claire Farnworth - 2014
    - Finish the Playstation exclusive 'Aveline' DLC missions. Also Includes: - Every story mission (and how to get FULL Synch for each one!) - Every single Side-Quest covered (Legendary Ships, Contracts etc) - All hidden treasure maps and treasures located - Every miscellaneous mission is detailed - Hunting/Harpooning/Crafting... it's all in here - All Templar Hunts - Full list of achievements

Stay on Target (Star Wars: Age of Rebellion)


Andrew Fischer - 2014
    Game Masters gain new tools to help them incorporate Aces, starfighters, mounts, and rivals into a wide range of exciting and memorable adventures. Additionally, while the new rules and materials in Stay on Target may focus on the Ace career, they also offer new options for any character looking to master a starfighter, vehicle, or alien mount.A 96-page rules supplement for Star Wars: Age of RebellionExpands the Ace career with new specializations, signature abilities, starfighters, vehicles, and alien mountsNew playable species, talents, and equipment offer options for any character to exploreGame Masters gain helpful tips for incorporating Ace characters into their campaignsProvides the idea seeds for a range of different Ace-focused adventures

Bolt Action: Battleground Europe


Ryan Miller - 2014
    From the D-Day landings to the final battle for Berlin, this volume gives players everything they need to focus their gaming on these final campaigns in the European Theatre of Operations. Scenarios and special rules offer something for all Bolt Action players, regardless of the armies they collect.

Restless Heart of Evil


Marc J. Wilson - 2014
    Will the chaotic din of old allies - and new enemies to come - awaken the unfathomable evil laid dormant this past millennium. Can you avoid the many dangers which await you, and prevent the cataclysmic events which will otherwise befall these foreign lands. Only YOU can determine the course of events about to unfold. 'Restless Heart of Evil' is the first in an exciting new series of 'Dangerous Worlds' Adventure Gamebooks! Set in a dark fantasy world of perilous adventure, this book adheres to the genres finest traditions, while dispensing of the need for dice.

Star Wars Origami


Chris Alexander - 2014
    The book has everything you need to create a galaxy of Star Wars characters, ships, droids, and weapons. The ingenious models are created by Chris Alexander and comes with complete step-by-step directions as well as an introduction to origami, definitions, symbols, and basic folds. This book has 259 pages plus 72 pages of specially designed Full-Color Star Wars origami paper. There are 36 amazing paper folding projects that include the Imperial Shuttle, Millennium Falcon, Star Destroyer, Jedi Starfighter, and many more. The level of difficulty of these origami projects range from the easy ones to the Jedi Knight (Difficult) and Jedi Master (Very Tricky). This First Edition hard-to-find book would be a nice keepsake for years to come for Star Wars fans.

Warhammer 40,000 Rulebook (7th Edition)


Games Workshop - 2014
    The galaxy-spanning Imperium of Man, beset on all sides by ravening aliens, foul traitors and Warp-spawned Daemons, looks once more to its greatest heroes to stave off the encroaching darkness. There is no time for peace. No respite. No forgiveness. There is only war. Warhammer 40,000 is your essential guide to fielding majestic armies of Citadel miniatures across the war-ravaged battlefields of the far future. It comprises three core volumes: The Rules – a comprehensive set of rules allowing you to recreate the vicious conflicts of the 41st Millennium on the tabletop. Using your collection of Citadel miniatures, you can command the heroes and villains of Warhammer 40,000 in a galaxy where there is only war. Dark Millennium – a glimpse into the grim darkness of the far future. It details the crumbling Imperium of Man and the many enemies, within and without, who are constantly plotting its downfall. A Galaxy of War – an introduction to Warhammer 40,000. It contains photographs of beautifully painted Citadel miniatures and provides inspiration for your own collection.

The I Spy Game


Leela Hope - 2014
    The book is great for All ages, but is focused on the pre-school crowd. The story is brought to life with exciting pictures and Vivid imagination. On your next road trip leave theDVD's at home and enjoy some quality family time with The I Spy Game.

Clipping Through: One Mad Week In Video Games


Leigh Alexander - 2014
    The veteran game journalist takes you inside the curious experience of life and work in video games -- through the lens of one week spent at the incredible Game Developers Conference.Available in epub, mobi (kindle compatible), microsoft word, and pdf formats.

A Book of Historic Board Games


Damian Gareth Walker - 2014
    Many times, in many different cultures, people have amused themselves by devising mock races, battles and hunts, played in miniature on a small surface. The rules and the level of sophistication has changed through the ages, but the general idea has remained the same. Some of the oldest games, like backgammon, chess and draughts, are still popular today. This book looks at twelve different games taken from various periods of history. Most will not be recognised by the general public, but deserve to be better known. They are pachisi, halma, agon, tab, fanorona, nine men's morris, wari, konane, xiang qi, tablut, asalto and renju. Each game has a whole chapter to itself, which includes a history, the rules, and a section on strategy and tactics. It is the author's intention that the reader will gain appreciation and enthusiasm for these wonderful old games, and be entertained by them for years to come.

Age of Sorcery RPG: A fantasy game of dwarves, elves and magic!


Michael Thomas Yach - 2014
    It is an island plagued by evil that needs heroes. Can you save the island from total destruction? Create a hero and fight the evil to find out!

Finding Chess Jewels: Improve Your Imagination and Calculation


Michal Krasenkow - 2014
    Imagination and calculation are two of the most important qualities of a chess player, and they are qualities which, with purposeful practice, can be developed significantly. As you analyze and solve more and more positions, your brain functions more efficiently, you are able to recognize and master additional tactical methods and patterns, and it becomes increasingly easier to solve similar types of positions.The exercises in this book are a 'collection of jewels' that Krasenkow has picked up during his career as a chess player, commentator and trainer. Solutions to the puzzles are often hidden, spectacular and unexpected, and are specifically designed to improve imagination and calculation. Many of the puzzles are taken from Krasenkow's own games, and this allows him to give the reader a unique psychological insight as to how and why solutions were or were not found during battle. *Over 220 mind-stretching chess puzzles*Includes detailed analysis in the solutions*Contains grandmaster advice on problem solving

Enterprise Gamification


Mario Herger - 2014
    That’s why gamification has caught on in the corporate world. The clever combination of fields such as game design, psychology, motivation theory, neurophysiology, and behaviorism has been shown to benefit stakeholders in surprisingly effective ways.This landmark book examines the prevailing notion that simple rewards and competition are effective means for engaging people, and shows how gamification designs can be applied to support long-term collaboration, creativity, productivity, loyalty, and learning. Based on evidence from many research papers, use cases, and practical examples you will learn how to create effective and fun gamification designs for one or multiple systems in a local or global context.Enterprise Gamification is the most comprehensive and scientifically rigorous book yet written in this exciting new field.

Interactive Digital Narrative: History, Theory and Practice


Hartmut Koenitz - 2014
    It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

IF Theory Reader: Zork, Adventure, and beyond (IF Theory 1)


J. Robinson Wheeler - 2014
    Fans of IF will find this collection an abundant resource from which to draw inspiration, as you embark on becoming an author as well as a player. Contains Emily Short's overview of NPC Conversation techniques, Graham Nelson's paper surveying Natural Language as the basis for writing IF, and the seminal essay in modern IF theory and thought, "Crimes Against Mimesis" by Roger S.G. Sorolla. As a final bookend, this electronic edition of the IF Theory Reader now includes for the the first time "The Craft of Adventure," an essay series so widely-referenced by authors within this volume that it only made sense to add it as an appendix. Anyone interested in adventure games, Zork, Infidel, Trinity, Curses, Metamorphoses, So Far, Varicella, or anything in between, the interaction fiction games of Infocom, or those that came after, those that want to be authors, rather than players -- yes, You. Come in. Read. Interact. Imagine. Do. Program. Write. Be an author. Yes. Do.