Best of
Role-Playing-Games

2014

Player's Handbook


James Wyatt - 2014
    It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?

Monster Manual


Mike Mearls - 2014
    This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. • The second of three core rulebooks, this book details all manner of creatures that characters might encounter over the course of their adventures. • An essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. • Created as part of a massive public playtest involving more than 170,000 fans of the game.

Dungeon Master's Guide


Mike Mearls - 2014
     - An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts. - Created as part of a massive public playtest involving more than 170,000 fans of the game.

Designers & Dragons: The '70s


Shannon Appelcline - 2014
    The first in a four volume series, this book has more interesting tidbits than a hundred pop up videos. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into wargaming trivia. Whether you’re a long-time gamer who greets each mention of a ’70s title with “I remember that!” or a new-to-the-hobby sort who wants to know how we got here in the first place, Shannon Appelcline’s meticulously researched history won’t disappoint.

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

A Red & Pleasant Land


Zak S. - 2014
    and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)Zak S, game master on I Hit It With My Axe and author of the multiaward-winning Vornheim: The Complete City Kit now brings the same do-it-yourself tables-and-toolkits approach and eerie magic to an entire distorted continent.“It’s inadequate to call A Red & Pleasant Land brilliant. With alchemist swagger, Zak takes the base matter of well-worn fantasy standards and our cheerful nerd hobbies, and makes the strangest gold.”— China Miéville“God this is beautiful, I love this.”— Molly Crabapple“It should be next to impossible to do anything original with Dracula or Alice, but Zak S demonstrates instead that it’s next to impossible for him to put out a bad game book. He trails his barbed artistic and gaming sensibilities through these two modern myths and emerges with something more than a mashup or a collage: it’s a necromantic restoration of a nightmare that never was.”— Kenneth Hite, designer of Qelong and Night’s Black Agents“Zak is not just imaginative, he’s bold. Which means that while he recognizes the value of fantasy traditions, he doesn’t hesitate for a moment to throw out anything that’s become tired or dull.”— Monte Cook, author of Numenera

Pathfinder Roleplaying Game: Advanced Class Guide


Jason BulmahnTim Hitchcock - 2014
    Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds

Degenesis: Rebirth Edition


Christian Günther - 2014
    1: Primal Punk (352 Pages, Full Colour)Introduction into the world of Degenesis, it's Cultures, Cults and the history of the worldFeaturing two A3 sized maps: Europe and Africa, and the ProtectorateVol. 2: Katharsys (352 Pages, Full Colour)Fully revised rule system, featuring new game concepts, improved Character Creation, flexible Ranking-System, PotentialsFully revised combat systems: “Primal” & “Focus”. New mechanics for enhanced group play optionsBazaar introduces over 130 unique Cult Weapons and Equipments, Scrapper “Slotting & Salvaging" systems, "Weapon Slots & Mods" and much moreFully revised system for using Burn and other enhancements8 Major Enemy Factions, 21 featured Clans, dozens of minor EnemiesStorytelling Chapter featuring tooltips and help for crafting unique campaigns in the world of DegenesisEmbargo establishes a unique adventure set to introduce new players to the Rebirth Edition

Pathfinder Campaign Setting: Inner Sea Gods


Sean K. ReynoldsTork Shaw - 2014
    Tap into their incredible might with Pathfinder Campaign Setting: Inner Sea Gods! Inside you’ll discover the deepest secrets of an entire pantheon of incomparable beings, claim relics suited to both sinners and saints, and wield immortal might as a character of any background, race, or class. No longer does the favor of the gods belong to clerics, paladins, and other divine spellcasters alone—choose your faith and make holy power your own!This volume expands upon the world and religions detailed in Pathfinder Campaign Setting: The Inner Sea World Guide. Inside this tome of mysteries, you’ll find:- Massive articles on the most powerful deities of the Pathfinder campaign setting, revealing everything you need to know about the gods and their followers, temples, adventurers, holy days, otherworldly realms, divine minions, and more!- Details on nearly 300 deities from across the Inner Sea region and beyond.- New prestige classes to imbue you with the power of the gods! What’s more, each of these three classes is uniquely customized to make worshipers of all 20 core gods mechanically distinct from each other—that’s 60 different prestige class variations!- Tons of new feats to help optimize your character and make you a champion of the church.- More than 140 magic items tailored to religious characters of all classes! Unleash righteous wrath or spread divine corruption with sacred armor, weapons, altars, holy symbols, and other relics for every faith.- A library of spells and subdomains to help your caster sow destruction, spread divine love, or remake reality in your god’s name!- Character traits to help you get the most out of your character’s beliefs and backstory.- Dozens of monsters, including high-level heralds and divine servitors for Pathfinder’s most prominent deities.Cover art by Wayne Reynolds

Pathfinder Roleplaying Game: Monster Codex


Jason BulmahnJohn Compton - 2014
    This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Monster Codex includes:- Pages upon pages of specialized entries for 20 classic monstrous races, from goblins and drow to kobolds and trolls. Face off against such formidable foes as gnoll packlords, ratfolk sages, and dinosaur-riding lizardfolk champions!- Detailed information on the ecologies and societies of these formidable creatures.- New feats, equipment, spells, and archetypes to help you customize all 20 monstrous races—and the adventurers who fight or trade with them.- A horrific new monster associated with each race—allies, thralls, and variants.- Sample encounters ready to challenge raw recruits and experienced adventurers alike.... and much, much more!Cover art by Wayne Reynolds

The Basic Rules for Dungeons & Dragons


Mike Mearis - 2014
    It runs from levels 1 to 20 and covers the cleric, fighter, rogue, and wizard, presenting what we view as the essential subclass for each. It also provides the dwarf, elf, halfling, and human as race options; in addition, the rules contain 120 spells, 5 backgrounds, and character sheets.But the best part? The Basic Rules is a free PDF. Anyone can download it from our website. We want to put D&D in as many hands as possible, and a free, digital file is the best way to do that.

Lamentations of the Flame Princess: Player Core Book: Rules & Magic


James Edward Raggi IV - 2014
    Treasure and glory await those courageous enough to wrest it from the darkness. But the danger is great, for lurking in the forgotten shadows are forces far stranger and more perilous than even civilization. The price of freedom might be paid in souls. LotFP: Weird Fantasy Role-Playing presents a sinister and horrific twist on traditional fantasy gaming. Simple enough for a beginner yet meaty enough for the veteran, this game will make all your worst nightmares come true. This book is a revision of the Rules & Magic book originally found in the LotFP: Weird Fantasy Role-Playing boxed set. It contains all the rules needed to play the game. (Explicit Content: Recommended for ages 18+)

Pathfinder Adventure Path #85: Fires of Creation


Neil SpicerDmitry Burmak - 2014
    The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch? Or will their first foray into Numeria's ancient mysteries be their last?This volume of Pathfinder Adventure Path launches the Iron Gods Adventure Path and includes:- "Fires of Creation," a Pathfinder adventure for 1st-level characters, by Neil Spicer.- A Gazetteer of the Numerian town of Torch, by Neil Spicer.- A look into the mysteries of artificial life with an ecology of androids, by Russ Taylor.- A bittersweet homecoming for a Numerian explorer in the Pathfinder's Journal, by Amber E. Scott.- A host of new monsters, by Neil Spicer, Mark Garringer, and Mike Welham.Cover art by Wayne Reynolds

Star Wars: Force and Destiny Roleplaying Game Beta


Jay Little - 2014
    It is up to you whether you use this power to try and fight the forces of injustice and oppression, or if you give into the darkness and temptation within and become an agent of evil.The Force and Destiny beta is a limited edition, 256-page, softcover rulebook. Its core mechanics have already been tested extensively throughout the development of the Edge of the Empire™ and Age of Rebellion™ Core Rulebooks, as well as initial playtesting. It includes all the information on character creation, Force talents, adversaries, equipment, and vehicles that you need to run a complete campaign, and the beta comes with a complete adventure to get you started. Furthermore, because each Star Wars roleplaying installment is fully cross-compatible, the Force and Destiny beta can also serve as a supplement to your ongoing Edge of the Empire or Age of Rebellion campaigns, introducing a wealth of new playable species, careers, specializations, talents, Force powers, and opportunities for adventure.However, it is important to note that some of the elements in this beta are not representative of the final product. The beta is intended to generate useful feedback for the game's developers so that the final product will integrate the Force and Force users into the best possible roleplaying experience. Accordingly, the beta contains comparatively much less art and background material, and the information on adversaries, equipment, and vehicles has similarly been presented to ensure a more concise, focused playtest experience.

Deep Carbon Observatory


Patrick Stuart - 2014
    It is difficult, with a meaningful possibility of character death. Should you find them, and defeat their guardians, the treasures of an ancient culture will be yours.At the final point of the Observatory is a glimpse of another world.Deep Carbon Observatory is about 90 pages long, 20,000 words with four maps and extensive artwork by Scrap Princess.Stats are minimal and given for LOTFP but should be easily transferable into any simple D&D system.

Rivendell


Francesco Nepitello - 2014
    Spahn. It is lavishly illustrated by Jon Hodgson, Jan Pospíšil and Jeremy McHugh, with fantastic maps of Eastern Eriador created by Paul Bourne.This 144-page, full-colour supplement includes:Background for the Last Homely House, the sanctuary of Rivendell itself.Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.New Fellowship undertakings, including rules for composing your own songs.A history of Arnor, Angmar and the Dúnedain.A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar.New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.A bestiary of different types of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgûl himself, the Witch-king of Angmar.Rules for powerful adversaries, allowing you to customise any monster to provide a challenge for even the most heroic of adventurers.A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.Rules for adding Magical Treasure to your campaign, including dozens of ready-made artefacts, some famous, others less so.Two new playable Heroic Cultures: the Rangers of the North and the High Elves of Rivendell.

Doctor Who The Third Doctor Sourcebook


Cubicle Seven Entertainment - 2014
    With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!Exiled to Earth and prevented from travelling in time, the Doctor became UNIT?s scientific adviser and defended Earth against all manner of sinister threats! Face the plastic horror of the Autons, stop hordes of alien spiders and thwart the machinations of dangerous conspiracies! We?re running out of time, so quick - reverse the polarity of the neutron flow!

Pathfinder Pawns: Wrath of the Righteous Adventure Path Pawn Collection


NOT A BOOKDmitry Burmak - 2014
    The Wrath of the Righteous Pawn Collection, together with the creatures from the Pathfinder Pawns: Bestiary Box collections, provides pawns for nearly every Wrath of the Righteous encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box pawn collections, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct creature images, the Wrath of the Righteous Pawn Collection brings to life the enemies and allies from all six adventures of the Wrath of the Righteous Adventure Path.

Shadowrun: Run Faster


Catalyst Game Labs - 2014
    The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch; acquire new qualities, such as Disgraced, Hawk Eye, and Lightning Reflexes; and, if you dare, dabble with the dangerous and deadly Infected.Run Faster also has advice on fleshing out characters of different metatypes, expanded contact and lifestyle rules, and alternate character creation methods to help ensure that players can build exactly the character they want.All these options make Run Faster a crucial companion to players who want to get the most out of their Shadowrun, Fifth Edition core rulebook.

Pocket Guide to American Freeform


Lizzie Stark - 2014
    The introductory section includes sections on the development of the style, as well as some titles to check out (many of which are also in this bundle). Next comes a section on basic safety practices, with some explicit advice for players, facilitators, and designers. Three Quick and Dirty Guides, aimed at facilitators, players, and designers, get you running, playing, and writing scenarios as quickly as possible. The book concludes with advanced tips and longer discussions about workshops, debriefs, and meta-techniques.Cover by Jason Morningstar.

The Sinister Fairground


Nocte - 2014
    An evolution of classic choose-your-own-adventure gamebooks, this darkly enchanting story puts you in control, and takes you on a journey through twisted fairground attractions that you’ll never forget!Your girlfriend has gone missing at a weird fairground just outside of town, and only you can save her. As you explore the attractions, you quickly realize this is no ordinary carnival. Populated by crazy carnies and dozens of other enigmatic, fearsome and downright weird characters, your choose your own route through the creepy carnival and its spine-chilling attractions. Solve bizarre puzzles, engage in combat, test your luck, dodge a labyrinthe full of dangers and try to escape with your body -- and maybe even your mind -- still intact!Brought to you by Cubus Games; a collective of renowned choose-your-own-adventure story and RPG writers, artists and musicians. The Sinister Fairground is a new evolution in the world of digital gamebooks that offers huge replay value and an immersive, exciting literary experience.https://itunes.apple.com/app/the-sini...http://www.cubusgames.comhttp://twitter.com/CubusGameshttp://www.facebook.com/cubusgames

Pathfinder Player Companion: Alchemy Manual


Jason NelsonFernanda Suárez - 2014
    Whether you’re brewing the magical dwarven ales of the Five Kings Mountains or honing the deadly secrets of the Daggermark Poisoners’ Guild, you’ll discover all the tools you need inside the Alchemy Manual!Inside this book, you’ll find:- New rules for crafting a wide variety of alchemical items in mere seconds using specialized reagents and alchemical processes.- Over 85 new alchemical tools, weapons, remedies, poisons, and drugs.- Entangle your foes with Kyonin alchemical arrows, bolster your allies’ defenses with Belkzen bloodgorge or Pei Zin incense, and disintegrate the armor of entire armies with Thuvian wish alchemy.- Details on some of Golarion’s most famous alchemical practitioners and their methods, including the firework makers of Varisia, the derro magisters of the Darklands, and the homunculus crafters of Ustalav.- New ways to craft and use alchemical items ranging from the practical to the bizarre, such as a method to use herbalism in place of alchemy and rules for crafting living oozes from raw ingredients.- A new class archetype, over a dozen new pieces of adventuring gear, new magic bottles to contain your alchemical creations, and much more!Cover art by Kerem Beyit

The Final Revelation (Trail of Cthulhu)


Graham Walmsley - 2014
    With a framing scenario by Scott Dorward, The Final Revelation gives your Investigators the opportunity to play through a Purist campaign set in the United Kingdom of the 1930s where there is no escape, no comfort and no salvation when faced with the Mythos. Your Investigators are powerless and insignificant; your only choices death, insanity or a quiet life with a shattered mind.With little else to do but go mad or die trying, how will your Investigators react when faced with the final revelation?

Pathfinder Campaign Setting: Undead Unleashed


Adam DaigleCarmen Cianelli - 2014
    Whether they take the form of murderous ghouls preying upon a city’s poorest citizens, wayward spirits trapped in ghostly form, or nefarious liches who continue their evil beyond death, there’s no shortage of terrifying undead in the world of the Pathfinder campaign setting. And now they’re just waiting to be set loose on your campaign!Inside you’ll find 15 deathless enemies, each with full statistics, details of the villain’s history and plots, and a complete lair ready to torment and terrify unprepared heroes. Unleash a host of Golarion’s most fearful foes with Pathfinder Campaign Setting: Undead Unleashed!Within this book, you’ll find:- The treacherous ravener Arantaros, who made a bargain with the demon lord of alchemy to extend his life into undeath.- The well-intentioned ghost Ordellia Whilwren, who attempts to carry on the work of the goddess of dreams even in death.- The sinister Wight Mother of Isger, blessed by the goddess of undeath herself and tasked with spreading disease throughout the world!Erum-Hel, the mythic Lord of Mohrgs, who plots to put an end to the crusader goddess Iomedae.- The Osirian vampire Prince Kasiya, nemesis of Count Varian Jeggare and primary villain in the Pathfinder Tales novel "King of Chaos".- Ten other foul exemplars of undeath, from ravenous ghouls and devourers to overwhelming nightshades and liches.Cover art by Bryan Sola

Pathfinder Player Companion: Bastards of Golarion


Judy BauerJeff Porter - 2014
    Unlock the powers of your ancestors and combine the might of two worlds with Pathfinder Player Companion: Bastards of Golarion! Whether you’re the abandoned progeny of elven royalty or the feared result of hag trickery, your lineage is both strange and storied, and you must channel the brawn and guile of your forebears to prove yourself to a harsh and uncaring world—no matter the costs.Inside this book, you’ll find:- Ten new heritages and alternate racial traits for half-elves and half-orcs—from the seafaring children of aquatic elves to the brash kin of desert orcs.- Details and new character options for adventurers from the famous half-elven refuge of Erages and the half-orc port city of Averaka.- Four character themes to represent bastards of all races and pasts, including the envied celebrity, the misbegotten illegitimate, the scorned outcast, and the neglected unfortunate.- A slew of generation tables to inspire grim character backgrounds and determine the physical features inherited from non-human progenitors.- New archetypes, feats, spells, magic items, traits and more for bastard characters of all walks!Cover art by Ralph Horsley

HAWK & MOOR - The Golden Age of Fantasy Role-Playing Games: Book 1 - The Dragon Rises


Kent David Kelly - 2014
    Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one of the most intriguing games the world has yet experienced. Their game did not just simulate one isolate corner of reality; it dared to encompass the entirety of all realms of adventure, the consensual playground of the human imagination. HAWK & MOOR tells the story of Dave and Gary, and the many other people whose efforts gave first life to the game we know and love today. Arneson had spectacular ideas, but Gygax knew how to refine them. Collaboration soon turned to conflict as Arneson believed his game was being taken from him, and Gygax crystallized systems where incomprehensible riddles had stood before. Both men were creative geniuses, but the game they created from Gygax’s Chainmail (1971) was the end result not only of their teamwork, but also of their clashes and disagreements. The HAWK & MOOR series chronicles that first legendary game to arise from the Golden Age of Fantasy Role-Playing. Herein you will find Gary’s life story, a full chronology of events from 1970 to 1972, the history of Gen Con and the Castle & Crusade Society, and details concerning the conception of Castle Greyhawk. This first book also includes new revelations pertaining to Arneson’s Blackmoor and its influences; tales from the Blackmoor Dungeons and Loch Gloomen; details on Gary’s first dungeon adventure; the secrets of the asylum which inspired Castle Greyhawk; and much more. HAWK & MOOR Book One, The Dragon Rises, includes 52,000 words on nearly 200 pages, supported by over 200 footnotes and annotations. Book Two, The Dungeons Deep, will further the tale of D&D’s creation with explorations of the Greyhawk campaign and the unforgettable netherworld of Gygax’s alter ego, the Mad Archmage. Prepare yourself, take up torch and sword. Come along and experience an unprecedented journey into the Golden Age!

Science Fiction Companion (Savage Worlds, S2P10504)


Shane Lacy Hensley - 2014
    Some lie twinkling in the distant starfields, waiting to be discovered by intrepid explorers or conquered by legions of space marines. Others are just around the corner in time, a near future where hover tanks race across blasted battlefields, cyber ware replaces organic limbs, and robots serve humanity - or attempt to annihilate it! This Second Edition of the Savage Worlds Science Fiction Companion contains new races, Edges and Hindrances, Setting Rules, gear, cyber ware, and numerous strange creatures from across the galaxy, and includes rules for creating robots, power armor, vehicles, starships, walkers, and more to travel to the stars and beyond!

Pathfinder Player Companion: Champions of Balance


Matt GoodallJason Juta - 2014
    Even the Odds!Whether you fight for law, chaos, or a philosophy in between, Pathfinder Player Companion: Champions of Balance allows you to tip the scales in your favor! Make sure your resolve is known by claiming the new options in this book designed specifically for neutral characters—hone your pragmatic battle prowess with new combat feats, overwhelm your extremist rivals with never-before-seen items, and even command opposing forces from the Outer Planes with powerful new summoning magic.Inside this book, you’ll find:- Discussions on how to create a huge variety of lawful neutral, neutral, and chaotic neutral characters and inspire neutral heroes and antiheroes.- New traits and rules for characters who hail from neutral lands or belong to one of the Inner Sea’s various neutral organizations.- New spells, magic items, feats, and other character options to embolden adventurers dedicated to the principles of neutrality.- Rules for an all-new prestige class committed to maintaining moral and ethical equilibrium throughout the multiverse—the enigmatic envoy of balance!- New archetypes for bards and druids, a cavalier order, a sorcerer bloodline, subdomains, and more!Cover art by Kieran Yanner

Unconventional Diplomacy


Jack Graham - 2014
    In your time in the Laundry, you've seen your share of terrible, frightening documents: grimoires bound in human skin, soul-eating computer code, ISO9001 compliance assessments. None, though, are as terrifying as the thing sitting on your desk.It's a plane ticket. The Laundry's budgets are more tightly bound than a summoned shoggoth. If they're paying for your flights, then something hellish is about to happen overseas, and you're in the firing line.

Mutants & Masterminds: Gadget Guides


Steve Kenson - 2014
    Each section of the book looks at a particular type of gadget, putting together the effects and modifiers from the Hero's Handbook to create a catalog of ready-to-use items. It also includes expanded material on the inventing, artificing, and ritual rules from the M&M Hero’s Handbook. What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and gamemasters.

Jadepunk: Tales From Kausao City


Ryan M. Danks - 2014
    Within its pages you will find:An original setting that fuses the themes of Western steampunk and Asian wuxia.The "Storytelling System" of creating character aspects that immerses them into the setting.A comprehensive Asset system that lets you make any kind of device, martial arts technique, or companion you can imagine.New dueling mechanics that use the contest system for fast and furious combat that won't have the rest of your group sitting idly by.Streamlined rules for gamemasters that give them the power to create scenes on the fly with the use of the "Scene Fractal".A new way of creating minor NPCs that takes no prep time. "Faces" give you everything you need to make an unimportant NPC feel alive and memorable.What are you waiting for? The people call for warriors to champion them against the oppressive forces of the Council of Nine. Take up your Jadetech weapon, prime the engines on your airship, and lead the fight for justice!

Doctor Who The Eighth Doctor Sourcebook


Cubicle 7 - 2014
    

Pathfinder Module: Tears at Bitter Manor


Steven T. HeltMark Nordheim - 2014
    When retired adventurer Taergan Flinn doesn't show up to meet with his old companions, the PCs are called upon to investigate, leading them into a swirling maelstrom of horror and tragedy. Can the PCs unmask and confront the malevolent entity behind the madness and restore hope to a tortured land?Tears at Bitter Manor is a deluxe super-adventure for 5th-level characters, and includes 64 action-packed pages filled with horrible haunts, eerie monsters, new magic items, a beautiful double-sided and full-color poster map featuring a regional overview and an important miniatures-scale battleground, and more! The winning entry of the 2013 RPG Superstar contest—in which unpublished authors compete for a chance to write a Pathfinder Module—Tears at Bitter Manor includes not only Steven Helt's winning adventure, but also a plethora of new monsters and magic items submitted by other contestants!Players can expect to reach 8th level by the time they complete this epic adventure and take on the otherwordly entity that thrives on humanity's despair!Cover art by Kieran Yanner

Doctor Who The Sixth Doctor Sourcebook


Alasdair Stuart - 2014
    Episodes, stories, tech, characters, breakdowns of plots and tips to how to run them as tabletop adventures abound. Also an appendix proving his entire run is actually about the Time War.

The Role-Playing Game Primer: and Old-School Playbook


Chris Gonnerman - 2014
    

Pathfinder Campaign Setting: Osirion, Legacy of Pharoahs


Alex GreenshieldsMiroslav Petrov - 2014
    Hosting as many accursed tombs and treasure-filled ruins beneath its shifting sands as above, Osirion offers no shortage of adventure for characters of all sorts. From the cosmopolitan capital city of Sothis, seat of the Ruby Prince, to the desolate wastelands of the Osirian Desert, discover the might and majesty that lifted humanity out of the Age of Darkness and could potentially usher in a new golden age if unearthed from the past.Learn about every corner of Osirion, the backdrop of the exciting Mummy's Mask Adventure Path, with this comprehensive sourcebook on the nation, its history, and its inhabitants. Within these pages you’ll find:- An overview of Osirion's 8,000-year history, the rise and fall of its countless pharaonic dynasties, and a portrait of its current political and social landscape.Detailed gazetteers of the nation's distinctive regions, including the Brazen Frontier, the Footprints of Rovagug, and the Scorpion Coast.- A comprehensive exploration of Sothis, Osirion's capital, the vast metropolis that makes up the heart of the nation—that can serve as a useful base of operations for explorers or a safe haven for desert-weary travelers.- A dozen new monsters and sample NPCs from the region, including the vicious hetkoshu, the deceptive living mirage, the elite Risen Guard, and the mythic sphinx colossus.Osirion, Legacy of Pharaohs is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.Cover art by Michal Ivan

Pathfinder Adventure Path #79: The Half-Dead City


Jim GrovesMiguel Regodón Harkness - 2014
    In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a group of rival adventurers intent on keeping one tomb's treasures for themselves. At the same time, the heroes learn that a dangerous artifact has been stolen from the tomb. Can the adventurers defeat their rivals, or will they fall to the undead defenders of the city's necropolis?This volume of the Pathfinder Adventure Path launches the Mummy's Mask Adventure Path and includes:- "The Half-Dead City," a Pathfinder adventure for 1st-level characters, by Jim Groves.- A double-sized gazetteer of Wati exploring both parts of this vibrant city dedicated to the dead, by Crystal Frasier.- A rough welcome to Wati in the Pathfinder Journal, by Amber E. Scott.- Five dangerous new monsters, by Jim Groves, Will McCardell, and Michael McCarthy.Cover art by Tyler Jacobson

Pathfinder Player Companion: Champions of Corruption


Paris CrenshawChenthooran Nambiarooran - 2014
    With Champions of Corruption, everything is fair game as long as you prosper and your enemies suffer.Inside this book, you’ll find:- Detailed explorations of the lawful evil, neutral evil, and chaotic evil alignments, including example personas for your vile character.- New archetypes: the sanguinary blood summoner, the godless dread vanguard, and the bloodthirsty raging cannibal.- Savage new traits for characters who hail from dark lands, and rules for wicked ones who seek to lord over Golarion’s most debased nations and organizations.- Cruel new options like Vile Leadership and damnation feats, which let you use coercion and violence to compel your cohorts and allies to commit even greater atrocities.- Brutal new spells, magic items, and other sinister options to sate your bloodlust and strike fear in the hearts of heroes who would oppose you.Cover art by Claudia Schmidt

Call of Catthulhu, Book II: Unaussprechlichen Katzen (The Cat Herder's Guide)


Joel Sparks - 2014
    Get your claws into all the secrets of the ever-deepening Catthulhu universe!