Best of
Dungeons-And-Dragons
2014
Player's Handbook
James Wyatt - 2014
It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?
Monster Manual
Mike Mearls - 2014
This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. • The second of three core rulebooks, this book details all manner of creatures that characters might encounter over the course of their adventures. • An essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. • Created as part of a massive public playtest involving more than 170,000 fans of the game.
Dungeon Master's Guide
Mike Mearls - 2014
- An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts. - Created as part of a massive public playtest involving more than 170,000 fans of the game.
Night of the Hunter
R.A. Salvatore - 2014
Salvatore’s New York Times best-selling saga continues as dark elf Drizzt Do’Urden returns to Gauntlgrym with old friends by his side once again, as they seek to rescue Bruenor’s loyal shield dwarf-turned-vampire. But not only do Drizzt and his allies face a perilous journey through the Underdark and the dangers of the undead that lie within, but they must cross through a colony of drow, who would like nothing better than to see Drizzt Do’Urden dead.
Dungeons & Dragons Starter Set
James Wyatt - 2014
This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Ideal for a group of 4 – 6, the Dungeons & Dragons Starter Set includes a 64-page adventure book with everything the Dungeon Master needs to get started, a 32-page rulebook for playing characters level 1 – 5, 5 pregenerated characters, each with a character sheet and supporting reference material, and 6 dice.
Dungeons & Dragons: Fell's Five
John RogersAndrés Ponce - 2014
Collects all 15-issues of the Dungeons & Dragons series written by John Rogers with art by Andrea Di Vito. Also includes extras like comic and game adventures, character sheets, glossaries, and an art gallery.
Lost Mine of Phandelver
Wizards of the Coast - 2014
Gundren Rockseeker, a miner and one of the three Rockseeker brothers, is preparing to return to the frontier town of Phandalin, a few days travel to the south-east. In need of escort services for his goods, he hired four adventures whom he met while in town to travel with the wagon until they could deliver the goods to Bartrend's Provisions. Ellaria Nightwood, Ravaaga Laughshield, Yamcha and Stump agreed to the job for the price of 10gp a piece. Gundren, along with his bodyguard, a human warrior named Sildar Hallwinter, set out at once to "take care of business" before the party's arrival. Together, the party set out along the highroad and eventually on to the Triboar Trail. This is where the story began.
The Basic Rules for Dungeons & Dragons
Mike Mearis - 2014
It runs from levels 1 to 20 and covers the cleric, fighter, rogue, and wizard, presenting what we view as the essential subclass for each. It also provides the dwarf, elf, halfling, and human as race options; in addition, the rules contain 120 spells, 5 backgrounds, and character sheets.But the best part? The Basic Rules is a free PDF. Anyone can download it from our website. We want to put D&D in as many hands as possible, and a free, digital file is the best way to do that.
Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set (5th Edition D&D)
James Wyatt - 2014
Dungeons & Dragons Starter Set: Fantasy D&D Roleplaying Game 5th Edition (RPG Boxed Game)Everything you need to start playing the world's greatest roleplaying gameIdeal for a group of 4 - 6, the Dungeons & Dragons Starter Set includes: 64-page adventure book with everything the Dungeon Master needs to get started, 32-page rulebook for playing characters level 1-5, 5 pre-generated characters, with character sheet, 6 diceDungeons and Dragons Starter Set: Fantasy Roleplaying Game Starter Set
Pathfinder Adventure Path #85: Fires of Creation
Neil SpicerDmitry Burmak - 2014
The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch? Or will their first foray into Numeria's ancient mysteries be their last?This volume of Pathfinder Adventure Path launches the Iron Gods Adventure Path and includes:- "Fires of Creation," a Pathfinder adventure for 1st-level characters, by Neil Spicer.- A Gazetteer of the Numerian town of Torch, by Neil Spicer.- A look into the mysteries of artificial life with an ecology of androids, by Russ Taylor.- A bittersweet homecoming for a Numerian explorer in the Pathfinder's Journal, by Amber E. Scott.- A host of new monsters, by Neil Spicer, Mark Garringer, and Mike Welham.Cover art by Wayne Reynolds
HAWK & MOOR TRILOGY - The Unofficial History of Dungeons & Dragons
Kent David Kelly - 2014
Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one of the most intriguing games the world has yet experienced. Their game did not just simulate one isolate corner of reality; it dared to encompass the entirety of all realms of adventure, the consensual playground of the human imagination.HAWK & MOOR tells the story of Dave and Gary, and the many other people whose efforts gave first life to the game we know and love today. Arneson had spectacular ideas, but Gygax knew how to refine them. Collaboration soon turned to conflict as Arneson believed his game was being taken from him, and Gygax crystallized systems where incomprehensible riddles had stood before. Both men were creative geniuses, but the game they created from Gygax’s Chainmail (1971) was the end result not only of their teamwork, but also of their clashes and disagreements.The HAWK & MOOR series chronicles that first legendary game to arise from the Golden Age of Fantasy Role-Playing. This is a special trilogy edition, featuring the full texts of Books One, Two and Three in a single comprehensive volume.The tale begins with HAWK & MOOR Book One, The Dragon Rises. Herein you will find Gary’s life story, the history of Gen Con and the Castle & Crusade Society, and details concerning the conception of Castle Greyhawk. This first book also includes new revelations pertaining to Arneson’s Blackmoor and its influences; tales from the Blackmoor Dungeons and Loch Gloomen; details on Gary’s first dungeon adventure; an exploration of the links between H. P. Lovecraft, Robert E. Howard, and the earliest underworld adventures; the secrets of the asylum which inspired Castle Greyhawk; and much more.HAWK & MOOR Book Two: The Dungeons Deep tells the tale of all that came after Blackmoor in the World of Greyhawk. Herein you will find the adventures of Robilar, Tenser, Terik, Murlynd, Lessnard, Quij, Otto, and Zagyg the Mad himself. Mysteries such as the Old Guard Kobolds, the orc hordes, the Thouls, the Black Dragon Labyrinth, the Great Stone Face, the demon lord Fraz-urb’luu, the Jeweled Man, the Nine Demigods, the Isle of the Ape, and the slide to Cathay are all explored as well.HAWK & MOOR Book III: Lands and Worlds Afar spans the years 1973 through 1975, when TSR surged forth to conquer the wargaming industry and to spread the hobby of fantasy role-playing far and wide. A tragedy in January 1975 forced the reformation of TSR, planting the seeds which would cause E. Gary Gygax to lose control of the company in the even wilder years to come. This devastating loss was worsened by aggressive legal challenges brought forth by the estate of Edgar Rice Burroughs. Nevertheless and through it all, TSR soldiered on. This book is not just a compendium of business maneuvers, however; it is a chronicle of adventure. The dread domains of the Tomb of Horrors, Castle Greyhawk, the Temple of Elemental Evil, Dungeonland and the Temple of the Frog are all unveiled herein through the eyes of Ayelerach, Bigby, Burne, Erac, Erac’s Cousin, Jaroo, Mordenkainen, Robilar, Rufus, Tenser, Terik, Yrag and many other heroes of the Greyhawk campaign.Together, these volumes comprise 216,000 words on over 700 pages, supported by over 1,350 footnotes and annotations.The adventure begins here. Prepare yourself, take up torch and sword. Come along and experience an unprecedented journey into the Golden Age!
The Rise of Tiamat
Alexander Winter - 2014
The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press.
Dungeons & Dragons: Legends of Baldur's Gate #3
Jim Zub - 2014
A knockdown brawl at a noble party, a frantic chase along the rooftops, kidnapping, extortion, and monsters aplenty… Yup, just another day in Baldur’s Gate.
Kobold Guide to Magic
Wolfgang Baur - 2014
The tricky part is that in order for the story to work, you have to get your reader or player to believe the unbelievable.The Kobold Guide to Magic takes you behind the scenes to learn the secrets of designing and writing about magic from 20 top fantasy authors and game designers. Find out how to create more compelling, more interesting, and more playable magic at your table or in your stories-with the word from some of the most talented creators working today.The topics are wide-ranging, from the secrets of Irish magic to tricks of impractical magic, from how to generate a sense of wonder at the gaming table to how to rejigger the teleport spell for stronger adventures tohow to sell a character's soul and how to run a game with visions and prophecies. There's even sections on the magic of J.R.R. Tolkien and the tools available to a game master for making magic their own. The Essential Guide to Magic in Fiction and GamesThis essential companion for fantasy gamers and readers alike feature essays by:Wolfgang BaurClinton BoomerDavid ChartDavid "Zeb" CookJames EngeEd GreenwoodJeff GrubbKenneth HiteJames JacobsColin McCombRichard PettTim PrattJohn RateliffThomas ReidAaron RosenbergKen ScholesF. Wesley SchneiderAmber E. ScottWillie WalshMartha WellsSteve WinterThis latest volume in the best-selling and award-winning series of Kobold Guides tackles the mystery at the heart of the fantasy genre. Improve your game and expand your magical power with the Kobold Guide to Magic!This book ships early in 2014 and will be in high demand. Don't miss out, and get it in print before everyone else!
Dragon Rouge Magical Course 3.0
Order of Dragon Rouge - 2014
Your occult studies and magical practise will now reach a significantly deeper level. To begin this course you must be initiated in Gamaliel 2,0 and have studied the second magical course carefully. The third initiation is more demanding than the preceding initiations. The material that this magical course includes is also more extensive and is divided into two six letter courses. The third initiation also includes the Dragon Oath which leads to the initiation into the Dragon Order (Ordo Draconis).
Dungeons & Dragons Legends of Baldurs Gate #1
Jim Zub - 2014
Now a new threat rises and an unlikely group of misfits are thrust into adventure with MINSC, the legendary Ranger do-gooder with a heart of gold, brain of lead, and hamster of pronounced wisdom.