Best of
Gaming
2014
Player's Handbook
James Wyatt - 2014
It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?
Monster Manual
Mike Mearls - 2014
This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. • The second of three core rulebooks, this book details all manner of creatures that characters might encounter over the course of their adventures. • An essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. • Created as part of a massive public playtest involving more than 170,000 fans of the game.
Dungeon Master's Guide
Mike Mearls - 2014
- An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts. - Created as part of a massive public playtest involving more than 170,000 fans of the game.
Minecraft: Combat Handbook
Stephanie Milton - 2014
How can you survive?The Official Combat Handbook will teach you everything you need to know to defend yourself from hostile monsters and enemy players. Learn how to build a fort, craftarmour and weapons, set mob traps, defeat your enemies in one-to-one combat, and battle your way out of the Nether and the End. With tips from many Minecraft experts, you’ll be a formidable Minecraft warrior in no time!
Minecraft: Construction Handbook
Matthew Needler - 2014
You'll learn how to construct houses, bridges, ships, floating islands and rollercoasters of the highest quality.
Dungeons & Dragons Starter Set
James Wyatt - 2014
This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Ideal for a group of 4 – 6, the Dungeons & Dragons Starter Set includes a 64-page adventure book with everything the Dungeon Master needs to get started, a 32-page rulebook for playing characters level 1 – 5, 5 pregenerated characters, each with a character sheet and supporting reference material, and 6 dice.
Minecraft: Zombie Escape - A Minecraft Novel
Minecraft Books - 2014
Will he be able to turn back into a human or is he destined to stay a zombie forever? On sale for a limited time! Grab this best-selling Minecraft novel today!
Pokemon Comic Book: Eevee's Adventure
Pokemon - 2014
With such prestigious parents, Eevee and her siblings have high standards to maintain... Eevee is the only one in her family who hasn't evolved. She is constantly picked on and put down. But Eevee's father, Umbreon, loves and believes in her... One day, one of Eevee's best friend's goes missing. It is up to Eevee to forget everyone's rude comments and save her friend!
Dark Souls II Collector's Edition Strategy Guide
Future Press - 2014
BUT NOT UNAIDED.Dark Souls is back and it's darker and more difficult than ever. This time death is certain. Every minute. The Dark Souls II Collector's Edition Guide is here to light a path through the darkness and to help free players from their wicked curse.From the same team that created the critically acclaimed Dark Souls guide comes the most anticipated strategy guide for the most unforgiving game of the year.Area Guide Walkthrough - detailed maps to guide you in exploring every inch of the game s huge world. Learn shortcuts that will not only save time but also reduce deaths by PvP invasion. Discover the most powerful weapons and useful treasures.Multiplayer Guide - Co-operation and survival or invasion and destruction all of the essential techniques are discussed. For new players, basic survival tactics are explained. For advanced players, the hidden technical details are revealed to keep them on the cutting edge.Enemy Analysis - To succeed, you must know your enemy. Elemental weaknesses, damage type weaknesses, lethal attacks, tactics for melee and ranged fighters, tactics for defeating foes using the terrain, story significance, item drops all will be revealed.Weapons & Equipment - Weapons, Armor and Magic are all covered in exhaustive detail. Full stats, locations, upgrade paths and usage strategies are provided so you can easily compare all of the options when choosing which equipment to use and how to upgrade your gear.Item Data - Complete item lists reveal every last consumable, accessory, upgrading material and offensive item. Quickly discover where to find each one, how to make the most of them, and how to defend yourself when they are used against you!Lore Index - A unique guide to help players unravel this dark, mysterious world of Dark Souls for themselves. The Lore Index guides players to find the clues they need to illuminate the truth, revealing as much as required while spoiling as little as possible. "
Final Fantasy X / X-2 HD Remaster Official Strategy Guide
Casey Loe - 2014
Final Fantasy X / X-2 HD Remaster Official Strategy GuideThis Definitive Guide for Final Fantasy X/X-2 HD Remaster!• Comprehensive Walkthrough for All Versions• Illustrated Maps• Full Coverage of All Side Quests• Complete Mini-Game Coverage• Creature Creator Strategy• Game Secrets, the Most Powerful Weapons, and Full Enemy Data• Everything You Need for 100% Game Completion
Designers & Dragons: The '70s
Shannon Appelcline - 2014
The first in a four volume series, this book has more interesting tidbits than a hundred pop up videos. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into wargaming trivia. Whether you’re a long-time gamer who greets each mention of a ’70s title with “I remember that!” or a new-to-the-hobby sort who wants to know how we got here in the first place, Shannon Appelcline’s meticulously researched history won’t disappoint.
Lightning Returns: Final Fantasy XIII: The Complete Official Guide - Collector's Edition
Piggyback - 2014
It is encyclopedic, yet unfailingly accessible. Our longtime partner, Piggyback, has accomplished miracles in creating this authoritative (and beautiful!) companion tome.” —Motomu Toriyama Director, Lightning Returns: Final Fantasy XIII Bonus: Includes a unique code for free download of the “Art of War” DLC, which comprises an outfit, weapon and shield. Bonus: An extra 32-page section presents beautiful concept art and exclusive insights directly from the development team. Bonus: Includes two bookmarks for easy navigation. Bonus: Comprises an extra-large 2-sided map poster covering the entire game world. Printed on high-quality paper and bound in a hard cover. All main quests and side quests covered, with annotated maps offering immediate solutions. Special rewards, hidden dungeons, New Game+ bonuses, Trophies and Achievements—all at your fingertips! The game‘s most complex (and hidden!) systems laid bare in an approachable yet comprehensive Strategy & Analysis chapter. All-encompassing Bestiary and Inventory chapters, with all details on every last monster and item. Main quests, side quests and optional challenges – all streamlined for 100% completion.
LEGO® NINJAGO: Secret World of the Ninja
Beth Landis Hester - 2014
Meet the heroes of LEGO NINJAGO, learn all about their foes, and join them in their fierce battles with LEGO NINJAGO: The Path of the Ninja. Discover their amazing weapons, vehicles, and dragons. Learn how to become a powerful Ninja, just like Kai, Zane, Cole, Jay, Lloyd, with the help of their wise leader, Sensei Wu.Featuring an exclusive minifigure to guide you on your way, LEGO NINJAGO: The Path of the Ninja will have you mastering the ways of the ninja in no time!LEGO, the LEGO logo, NINJAGO, the Brick and Knob configuration and the Minifigure are trademarks of the LEGO Group. © 2015 The LEGO Group.Produced by DK Publishing under license from the LEGO Group
EVE: Source
Ccp Games - 2014
* A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!
Age of Rebellion Roleplaying Game Core Rulebook
Jay Little - 2014
Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!
A Red & Pleasant Land
Zak S. - 2014
and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)Zak S, game master on I Hit It With My Axe and author of the multiaward-winning Vornheim: The Complete City Kit now brings the same do-it-yourself tables-and-toolkits approach and eerie magic to an entire distorted continent.“It’s inadequate to call A Red & Pleasant Land brilliant. With alchemist swagger, Zak takes the base matter of well-worn fantasy standards and our cheerful nerd hobbies, and makes the strangest gold.”— China Miéville“God this is beautiful, I love this.”— Molly Crabapple“It should be next to impossible to do anything original with Dracula or Alice, but Zak S demonstrates instead that it’s next to impossible for him to put out a bad game book. He trails his barbed artistic and gaming sensibilities through these two modern myths and emerges with something more than a mashup or a collage: it’s a necromantic restoration of a nightmare that never was.”— Kenneth Hite, designer of Qelong and Night’s Black Agents“Zak is not just imaginative, he’s bold. Which means that while he recognizes the value of fantasy traditions, he doesn’t hesitate for a moment to throw out anything that’s become tired or dull.”— Monte Cook, author of Numenera
Minecraft: The Official Combat Handbook
Egmont Books Ltd. - 2014
How can you survive? The Official Combat Handbook will teach you everything you need to know to defend yourself from hostile monsters and enemy players. You can learn how to build a fort, craft armour and weapons, set mob traps, defeat your enemies in one-to-one combat, and battle your way out of the Nether and the End. With tips from many Minecraft experts, you'll be a formidable Minecraft warrior in no time!
Pathfinder Roleplaying Game: Advanced Class Guide
Jason BulmahnTim Hitchcock - 2014
Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds
Atomic Robo: The Roleplaying Game
Brian Clevinger - 2014
The Atomic Robo RPG brings you the most explosive Fate Core system experience yet. This is action science like you've never seen it before, coming straight at you from the pages of the popular Atomic Robo comics by Brian Clevinger and Scott Wegener. Play as an action scientist or immortal robot, super-spy or pulp adventurer - or something stranger still from the hidden corners of super-science!This is multi-era, pick-up-and-play gaming at its best: get playing in ten minutes, or take your time and make the most of behind-the-scenes rules for added depth. Hop into your Tesladyne jet and travel the globe in one time period, or battle across the decades as a cast of scientifical- ly talented adventurers. Face down demented dinosaurs, rogue government agents, and stolen Tesla-powered technologies!
Virtual Economies: Design and Analysis
Vili Lehdonvirta - 2014
Digital game players happily pay for avatars, power-ups, and other game items. But behind every virtual sale, there is a virtual economy, simple or complex. In this book, Vili Lehdonvirta and Edward Castronova introduce the basic concepts of economics into the game developer's and game designer's toolkits. Lehdonvirta and Castronova explain how the fundamentals of economics—markets, institutions, and money—can be used to create or analyze economies based on artificially scarce virtual goods. They focus on virtual economies in digital games, but also touch on serious digital currencies such as Bitcoin as well as virtual economies that emerge in social media around points, likes, and followers. The theoretical emphasis is on elementary microeconomic theory, with some discussion of behavioral economics, macroeconomics, sociology of consumption, and other social science theories relevant to economic behavior.Topics include the rational choice model of economic decision making; information goods versus virtual goods; supply, demand, and market equilibrium; monopoly power; setting prices; and externalities. The book will enable developers and designers to create and maintain successful virtual economies, introduce social scientists and policy makers to the power of virtual economies, and provide a useful guide to economic fundamentals for students in other disciplines.
Tex Murphy and the Tesla Effect
Aaron Conners - 2014
Tex Murphy is an old-school P.I. living in the New San Francisco of 2043. He fancies himself hard-boiled, but is more like sunny-side up. He’s also been known to get fried, scrambled and poached. He’s just solved the biggest case of his life (so far) and actually got paid for it. After a romantic dinner with the lovely and elusive Chelsee Bando, Tex is in love, out of debt and on top of the world. What could possibly go wrong? When Tex wakes up, disoriented and head pounding, on the fire escape outside his office at the Ritz Hotel, he soon discovers that all his memories since that night with Chelsee have been erased. Years have passed and everything in Tex’s life has changed. Old friends are hostile. Former enemies are now allies. And Chelsee is gone…maybe forever. Whoever did this could have given Tex a one-way ticket to zombie land by wiping his memory completely…but they didn’t. There was something specific they wanted him to forget. But what? And who was behind it? The rival P.I. who was doing surveillance on Tex’s office and turns up murdered? One of the mysterious characters racing to find a priceless collection of Nikola Tesla’s documents and lost inventions? Or the shadowy organization that’s made a fortune in cryonics – freezing (and, rumor has it, reanimating) dead bodies? Tex Murphy, the last of the old-school gumshoes, is on the case for himself this time. Motivated by lost love, revenge and the world’s strongest coffee blend, Tex will need every bit of his questionable social skills, relatively quick thinking, blind luck and the ol’ Murphy charm. Only by investigating his own past can Tex hope to regain his memory in time to solve the mysteries of the past and present and prevent a devastating future.
Mah Jongg: The Art of the Game: A Collector's Guide to Mah Jongg Tiles and Sets
Ann Israel - 2014
Slowly, they started to collect their own sets of Mah Jongg and as their collections grew, so did their appreciation of the history of, and interest in the game.Finding few references, Israel and Swain set out to create a book that chronicles the early beginnings of the game and documents Mah Jongg sets from the most basic, made simply of paper, to the most outrageous and opulent sets that have ever existed. Recognized and respected scholars and game experts have collaborated with Israel and Swain, contributing important chapters on the game's history and its pieces as well as technical information on the tiles. Lastly, great collectors from around the globe have shared their incredible sets and memories for the first time in one book for everyone to enjoy.With hundreds of beautiful new images by renowned photographer, Michel Arnaud, and including historical documentation and ephemera, Mah Jongg: The Art & History of the Game fills the void between the past and today's game, providing vision, inspiration and resources. Anyone who has ever been intrigued by a Mah Jongg tile will find in these pages visually stunning photographs that will entice them into becoming an enthusiast of the timeless game of Mah Jongg.
Pathfinder Campaign Setting: Inner Sea Gods
Sean K. ReynoldsTork Shaw - 2014
Tap into their incredible might with Pathfinder Campaign Setting: Inner Sea Gods! Inside you’ll discover the deepest secrets of an entire pantheon of incomparable beings, claim relics suited to both sinners and saints, and wield immortal might as a character of any background, race, or class. No longer does the favor of the gods belong to clerics, paladins, and other divine spellcasters alone—choose your faith and make holy power your own!This volume expands upon the world and religions detailed in Pathfinder Campaign Setting: The Inner Sea World Guide. Inside this tome of mysteries, you’ll find:- Massive articles on the most powerful deities of the Pathfinder campaign setting, revealing everything you need to know about the gods and their followers, temples, adventurers, holy days, otherworldly realms, divine minions, and more!- Details on nearly 300 deities from across the Inner Sea region and beyond.- New prestige classes to imbue you with the power of the gods! What’s more, each of these three classes is uniquely customized to make worshipers of all 20 core gods mechanically distinct from each other—that’s 60 different prestige class variations!- Tons of new feats to help optimize your character and make you a champion of the church.- More than 140 magic items tailored to religious characters of all classes! Unleash righteous wrath or spread divine corruption with sacred armor, weapons, altars, holy symbols, and other relics for every faith.- A library of spells and subdomains to help your caster sow destruction, spread divine love, or remake reality in your god’s name!- Character traits to help you get the most out of your character’s beliefs and backstory.- Dozens of monsters, including high-level heralds and divine servitors for Pathfinder’s most prominent deities.Cover art by Wayne Reynolds
The Big Book of Minecraft: The Unofficial Guide to Minecraft & Other Building Games
Triumph Books - 2014
2014 was a pivotal year for Minecraft, and this book captures all the latest and greatest things that have happened to one of the most brilliant and immersive games in video game history. From a brief overview of the game to advanced farming, mining, and building techniques, this guide touches on everything Minecraft enthusiasts could ever ask for. Featuring authoritative and engaging content from our internal experts, The Big Book of Minecraft also highlights some of the most influential builders in the Minecraft community today and examines their creations and techniques that catapulted them to fame. This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark Minecraft is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and are used for identification purposes only.
Guide to Glorantha Volume 1
Greg StaffordWilliam Dunn - 2014
Cosmology, culture, geography, history, mythology, people, and places are all explored in never before published detail. Hundreds of maps and illustrations bring the setting to life.The Guide to Glorantha is more than just a roleplaying game supplement and are not written for any particular role-playing game rules system.Contents include:The major human cultures of GloranthaThe Elder RacesMythos and HistoryThe Major PantheonsComprehensive and detailed information on all the lands of Genertela, Pamaltela, and the islands of Glorantha, including color maps, population and political maps, and descriptions of every human settlement of more than 1000 people.Constellations and planets of GloranthaWeather systemsDetailed information on the Red MoonInformation on the Hero Warsand much much more.
Sticky White Mess: A Love Story
Robert Bevan - 2014
He attempts to teach her how to "work some magic". Can he and his friends help her "earn some experience"?
Pathfinder Roleplaying Game: Monster Codex
Jason BulmahnJohn Compton - 2014
This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Monster Codex includes:- Pages upon pages of specialized entries for 20 classic monstrous races, from goblins and drow to kobolds and trolls. Face off against such formidable foes as gnoll packlords, ratfolk sages, and dinosaur-riding lizardfolk champions!- Detailed information on the ecologies and societies of these formidable creatures.- New feats, equipment, spells, and archetypes to help you customize all 20 monstrous races—and the adventurers who fight or trade with them.- A horrific new monster associated with each race—allies, thralls, and variants.- Sample encounters ready to challenge raw recruits and experienced adventurers alike.... and much, much more!Cover art by Wayne Reynolds
Combat Handbook for Minecraft: Ultimate Collector's Edition (Minecraft Combat Handbook)
Steve De Blanc - 2014
This time we're delighted to present A Stunning Master Work - Minecraft Combat Handbook: Collector's Edition Our goal is to show you the most Incredible Possibilities and unlock your Creative Abilities to Master Minecraft World together with us! * Superior Techniques and Strategies to Win Every Battle * Comprehensive Minecraft Word Combat Coverage * Breathtaking Offensive and Defensive Secrets * Armour, Weapon, Enemies, Victories * Crafting and Enchanting Weapons * Crafting and Enchanting Armor * PvP - Hints and Tips to Survive on Servers * Tips for Fighting Mobs and Players * Fighting Styles and Strategies Join us in this breathtaking pursuit for Glory! Minecraft Combat Handbook: Collector's Edition
Commodore 64: a visual Commpendium
Sam Dyer - 2014
Unlike other books about the C64, it celebrates the visual side of the computer. Each spread features a beautiful image from a game and a select few words. This ranges from a mini review from an ex journalist such as Gary Penn or Steve Jarratt or a quote from the original developers and artists such as David Crane, Ron Gilbert, Jon Hare and Andrew Hewson just to name a few... The book also feature game maps, loading screens, stunning artwork by Oliver Frey and a foreword written by Sensible Software’s legendary graphic artist Stoo Cambridge.The book is organized in chronological order, starting in the early days with games such as Jupiter Lander and go through to the latter days of the C64 featuring games such as Mayhem In Monsterland and Lemmings. It then moves on to finish looking at modern day C64 publishers and programmers such as RGCD and Paul Koller.ContributorsMat Allen, Steve Brown, Stoo Cambridge, Gary Carr, David Crane, Karen Davies-Downey, Steven Day (STE’86), Mevlut Dinc, Paul Docherty (DOKK), Andy Dyer, Oliver Frey, Kevin Furry, Ron Gilbert, Jon Hare, Andrew Hewson, Robin Hogg, Steve Jarratt, Roger Kean, Phil King, Paul Koller, John F. Kutcher, James Leach, Robin Levy, Peter Liepa, Oliver Lindau, Steinar Lund, Michal Okowicki, Archer MacLean, Jordan Mechner, Alan Miller, Jeff Minter, Paul Norman, Philip Oliver, Gary Penn, Jason Perkins, Simon Phipps, Jacco Van ’t Riet, Hugh Riley, Andy Roberts, Stephen Robertson (SIR), John Rowlands, Stephen Ruddy, Mat Sneap, Bob Stevenson, Jonathan Smyth Temples, Stephen Ian Thomson (S.I.T), Martin Walker, Matt Wilsher and Stuart Wynne. About the AuthorSam has over 10 years experience as an award winning professional Graphic Designer, working for agencies in London and also in the South West of England. His passion for design and also the Commodore 64, mean that he is ideally placed to create this book to the highest possible standard.
Assassin's Creed® IV Black Flag: Blackbeard: The Lost Journal
Christie Golden - 2014
In this time of rebellion, fortune, intrigue, and adventure, Blackbeard stands as one of the most fearsome captains to have ever sailed the seas. Now, as the latest historical figure to take center stage in the Assassin’s Creed® franchise, Blackbeard joins the ranks of Edward Kenway—father of Haytham Kenway and grandfather of Connor—as they navigate troubled island waters and carve out their destinies. Thoughtfully crafted to resemble an authentic pirate artifact, this illustrated journal delivers a unique insider’s view into the world of the game through fascinating entries that provide a firsthand account of the day-to-day lives of the characters. This one-of-a-kind graphic novel — featuring beautifully etched illustrations and portraits, a wanted poster, removable Letter of Marque, torn pages ripped out by Blackbeard himself, and more — brings the bold worlds of Blackbeard and Kenway strikingly to life.
The Sims 4 PRIMA Official Game Guide: Collector's Edition: Prima Official Game Guide
Prima Games - 2014
3000) that will entertain your Sim for hours on end.• Additional pages include Q&A, "Behind-The-Scenes' and "Making of" content with the game developers.Accomplish Your Goals- Bring your stories to life. We'll teach you how to achieve all of your Sims’ aspirations through interactions, socialization, careers, skills, and events. Control All New Sims- Learn how the new emotional states are influenced by other Sims, events, memories, and even the clothes and objects you choose. Emotions and improved intelligence empowers your Sims to experience richer stories and more possibilities. Bring Your Creations To Life- The new Build Mode is incredibly fun, powerful, and intuitive. We'll show you examples, tips, and tricks that will help you create the most amazing structures ever, from mansions and nightclubs to museums and parks. Earn Amazing Rewards- Discover how to unlock new outfits, objects, and traits. With our in-depth guide, you’ll be able to uncover all the collectibles and learn how to unlock all the achievements.Free Searchable & Sortable eGuide-Unlock the enhanced eguide for access to updated content, interactive object catalog, and bonus videos offering tutorials and expert tips, all optimized for a second-screen experience.
Legend of the Hero
Kari Fry - 2014
*Guide to over 80 common indigenous beings*Catalog of relics and artifacts of the lands*Folktales of heroes, beasts & the Demon King*Index of the many celebrated deities of the land*Studies of the native peoples & their culture*A geographic survey of the land over time
Construction Handbook for Minecraft: Ultimate Collector's Edition. (Minecraft Construction Hanbook)
Steve De Blanc - 2014
* Interior and exterior. * From Tree Houses to Gorgeous Mansions. * From Aircraft to Monumental Cities. * From Pirate Galleons to Spaceships! All-in-one building ideas guide, 2014.
Lamentations of the Flame Princess: Player Core Book: Rules & Magic
James Edward Raggi IV - 2014
Treasure and glory await those courageous enough to wrest it from the darkness. But the danger is great, for lurking in the forgotten shadows are forces far stranger and more perilous than even civilization. The price of freedom might be paid in souls. LotFP: Weird Fantasy Role-Playing presents a sinister and horrific twist on traditional fantasy gaming. Simple enough for a beginner yet meaty enough for the veteran, this game will make all your worst nightmares come true. This book is a revision of the Rules & Magic book originally found in the LotFP: Weird Fantasy Role-Playing boxed set. It contains all the rules needed to play the game. (Explicit Content: Recommended for ages 18+)
Every Day is Play: a Celebration of the Video Game
Game Paused Limited - 2014
Pokemon Omega Ruby & Pokemon Alpha Sapphire - The Official Hoenn Region Strategy Guide
The Pokemon Company - 2014
Skylanders Trap Team - Signature Series Strategy Guide
Ken Schmidt - 2014
With Cloudcraker Prison destroyed and Skylands' most notorious villains set free, players must find and capture these evildoers using the magic of Traptanium. Once trapped, the villains' awesome powers can be used to fight for good!
Tesladyne Industries Field Guide
Brian Clevinger - 2014
Only we're giving you practical survival advice for crazy sci-fi stuff that's part of the job for an Action Scientist even though you'll never have to worry about any of it.Sample topics include...How To Deal With Errant DinosaursSo You've Got An Evil TwinCoping With Alternate RealitiesLightning Gun MaintenanceHuge Explosions: The Deadly KillerAnd more!
The Art of Glitch
Brent Kobayashi - 2014
Glitch had to be shut down, but this book was Kickstarted in order to give the Glitchen (Glitch players) a way to hold on to the dream world they fell in love with.
Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques
Evan Skolnick - 2014
With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.
Pathfinder Adventure Path #85: Fires of Creation
Neil SpicerDmitry Burmak - 2014
The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch? Or will their first foray into Numeria's ancient mysteries be their last?This volume of Pathfinder Adventure Path launches the Iron Gods Adventure Path and includes:- "Fires of Creation," a Pathfinder adventure for 1st-level characters, by Neil Spicer.- A Gazetteer of the Numerian town of Torch, by Neil Spicer.- A look into the mysteries of artificial life with an ecology of androids, by Russ Taylor.- A bittersweet homecoming for a Numerian explorer in the Pathfinder's Journal, by Amber E. Scott.- A host of new monsters, by Neil Spicer, Mark Garringer, and Mike Welham.Cover art by Wayne Reynolds
Diablo III: Reaper of Souls Signature Series Strategy Guide
Brady Games - 2014
Find everything you need to defeat this new threat to humanity in this comprehensive Signature Series Strategy Guide!Crusader- Explore Sanctuary with an unbreakable new hero of the mortal realms. Get a comprehensive look at Skills, Runes, Strategies, and more for this all-new Hero class.Act V Quest Guide - Discover the city of Westmarch and the ancient walls of Pandemonium. We provide you with everything you need to find every Quest, Random Dungeon, and Event as you stand fast against Malthael and his minions.Exhaustive Bestiary - Learn everything you need to know about Sanctuary s nastiest creatures, including the all-new foes you face only in Reaper of Souls.And Much moreLearn all there is to know about the new Adventure Mode and BountiesGet an in-depth Look at Classic Hero SkillsUnlock Artisan Recipes and Components, including those for the all-new MysticComplete every Achievement and Challenge "
Codex: Space Wolves
Games Workshop - 2014
Their loyalty to the Imperium has been proven beyond a doubt for they are amongst Humanity’s greatest defenders. Where they prowl, the enemies of the Allfather cower in fear, for the Space Wolves are mighty warriors, ever hungry to earn glory in battle and a place in the sagas of Fenris.This 104 page hardback Codex is the definitive guide to the Space Wolves. It presents the history of the Chapter and the sagas of the legendary heroes who lead it into battle. It is also packed with full-colour pictures and full descriptions of each unit, the rules for that units use and an army list. This Codex enables you to organise your collection of Citadel miniatures into an army worthy of the Allfather himself.
Warhammer 40,000
Games Workshop - 2014
The first 144 page book, A Galaxy of War, explores the art of collecting and painting your own force of miniatures.The history of the 41st Millennium is presented in the second book, Dark Millennium. In 128 pages it describes the crumbling Imperium of man and their many enemies, within and without, which wage war against humanity and each other.The final volume, The Rules, is a 208 page book contains all the rules for playing games of Warhammer 40,000.
Here Be Dragons
S.D. Stuart - 2014
MINECRAFT ADVENTURES - SEASON ONE Herobrine Rises (Ep. 0 - 12/2/2013) The Portal (Ep. 1 - 12/9/2013) Day of the Creepers (Ep. 2 - 12/16/2013) Here Be Dragons (Ep. 3 - 1/6/2014) The Dark Temple (Ep. 4 - 1/13/2014) Immortal Zombie (Ep. 5 - 1/20/2014) Displaced Kingdom (Ep. 6 - 1/27/2014) Forgotten Reboot (Ep. 7 - 2/3/2014) Wither's Destruction (Ep. 8 - 2/10/2014)
Hyrule Warriors: Prima Official Game Guide
Prima Games - 2014
BONUS SECTION – Includes an extensive behinds the scenes section, giving a closer look at the art behind Hyrule WarriorsHardcover Guide – High quality paper and unique cover treatments for collectibilityBONUS eGuide – Get access to your guide from any PC or mobile deviceUnlock It All – Complete breakdowns on how to unlock each characterBattle Tactics – Details on how to prepare for each battle
Minecrafter 2.0 Advanced: The Unofficial Guide to Minecraft & Other Building Games
Triumph Books - 2014
In Minecrafter 2.0 Advanced, those who mastered the basics laid out in the first Minecrafter strategy guide now find tips on more complex areas of game play, including Redstone circuitry and other inventions, and advice for beating "The End." This must-have guide for even the most advanced of experts includes the game's latest innovations and features 100 color images.
How to Run: An Advanced Guid to Managing Role-Playing Games
Alexis D. Smolensk - 2014
Wee Beasties: Bedtime
Andi Smith - 2014
What kinds of things might Wee Beasties do Before resting their Wee Beastie heads?" Wee Beasties: Bedtime introduces children to classic RPG monsters like the owlbear, ettin, and dragon. Rhymes and vibrant, whimsical images detail the different activities the various creatures might do as they prepare for bed. The illustrations also include gaming related easter eggs that are fun for all ages; especially for tabletop gamers to share with their children.
The Clay That Woke
Paul Czege - 2014
Rulebook for a storytelling role-playing game about minotaurs that live with humans in the ancient ruins of a once-great city being devoured by a primeval jungle.
One-hour Wargames: Practical Tabletop Battles for those with Limited Time and Space
Neil Thomas - 2014
Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. Apart from time, the other consideration is space, which further constrains the opportunities for a game. Veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor.
Grand Theft Auto V Signature Series Strategy Guide: Updated and Expanded
Brady Games - 2014
BradyGames covers it all plus exclusive GTA Online coverage.BradyGames has teamed up with Rockstar Games to bring you Grand Theft Auto V Signature Series Strategy Guide: Updated and Expanded. Whether you're playing on PS4, Xbox One or PC you'll have complete coverage of all additions and enhancements to GTA V including planning and execution of all heists, maximizing the strengths of all three characters and the most effective weapon for each scenario to win the Gold Medal.Set in the sprawling, sun-soaked metropolis of Los Santos, Grand Theft Auto V centres around three very different criminals all plotting and scheming for their own chance of survival and success. Running out of options, Franklin, Michael and Trevor risk everything in a series of dangerous heists that could set them up for life or send them straight to the slammer.Check out the newest additions in the comprehensive Vehicle Showroom, find out how to earn and spend money and tips for gaining Reputation points and ranking up. BradyGames has explored every square mile of land and sea in Los Santos and Blaine County to find every collectible and complete all activities enabling you to get the most out of GTA V.
FINAL FANTASY Box Set (FFVII, FFVIII, FFIX)
Prima Games - 2014
In addition, the Final Fantasy Box Set comes with three iconic game images printed for the first time as holographic lithographs.The perfect gift for any final fantasy fan, these guides and prints are beautifully packaged in a slipcase with a magnetic closure.
Reconstructing Hnefatafl
Damian Walker - 2014
In this book, the author goes back to the historical sources, and looks at the archaeological evidence as described by the archaeologists, to try and piece together a game that satisfies both the historian and the game player.
Imperial Armour Volume Thirteen - War Machines of the Lost and the Damned
Andy Hoare - 2014
These range from specialised variants of the mighty Land Raider to the heavily armed Chaos Thunderhawk Gunship, as well as extensive background material describing the war machines of the Chaos Space Marines and their mortal allies. It also provides a complete army list for Renegades and Heretics - the hosts of cultists, mutants and turncoat warriors, and their own range of armoured vehicles dedicated to the Ruinous Powers - which can be fielded as an army in its own right or used as a source of allies for the Chaos Space Marines.In addition to this wealth of information, Imperial Armour Volume Thirteen - War Machines of the Lost and the Damned presents extensive details on the dark heraldry and blasphemous iconography used by the Chaos Space Marines.
World of Dew
Ben Woerner - 2014
In the original Blood & Honor you played samurai who were members of a clan. In World of Dew you can now play everyone else: perceptive geisha, weary ronin, gargantuan sumo, greedy yakuza, and even gaijin. Instead of being members of a clan I have designed a slick city design system. Players build a vibrant living city with deep connections with both the characters and the rules. - from the Kickstarter
Doctor Who The Third Doctor Sourcebook
Cubicle Seven Entertainment - 2014
With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!Exiled to Earth and prevented from travelling in time, the Doctor became UNIT?s scientific adviser and defended Earth against all manner of sinister threats! Face the plastic horror of the Autons, stop hordes of alien spiders and thwart the machinations of dangerous conspiracies! We?re running out of time, so quick - reverse the polarity of the neutron flow!
The Secrets of Cats - A World of Adventure for Fate Core
Richard Bellingham - 2014
A decapitated mouse left on the doorstep or pillow is a powerful ward, and a spell wailed by the cat chorus confers even greater protection. When evil is on the rise and the safety of the neighbourhood is at stake the Parliament of Cats is there to stand firm against the darkness.Take Silver Ford, for example, a sleepy tourist town near a played-out old silver mine. When kids messing around in the mine accidentally rouse an ancient evil on All Hallows’ Eve, the secret and magical cats of the neighbourhood are the only thing protecting their special people from the things that go bump in the night.This 50 page Fate Core adventure provides everything you need to play from character generation to plot and setting ideas, including a new feline magic system based on true names and sacrifices made to protect your human Burdens.The Secrets of Cats. Sharpen your claws and prepare to defend your territory!
The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't
Nick Yee - 2014
Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled—but rarely recognized—tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves.
Minecraft For Dummies
Jesse Stay - 2014
With easy-to-follow guidance from a team of Minecraft experts, you'll develop programming and engineering skills as you build amazing creations using in-game blocks and mechanical devices. Whether you prefer the PC, console, or portable platform, this helpful guide will walk you through the process of setting up and beginning gameplay, and engage with other users from all around the globe. With this trusty guidebook in hand, you'll navigate the infinite world of Minecraft with confidence, skills, and a storehouse of expert advice.Minecraft is the sandbox construction game that has become a mainstream phenomenon with over a hundred million players. A virtually infinite world and versatile style of play offer endless possibilities for both the hardcore gamer and the total noob, and Minecraft For Dummies shows you everything you need to know before you break your first block.
Choose your platform, download the game, and play in all three modes
Gather resources, place and break blocks, and use circuits and logic gates
Defend your creations against spiders, skeletons, zombies, and the Creeper
Travel across the biomes and defeat the enderdragon to win the game
Whether you play to win or just like to explore, there is a style of Minecraft that will spark your imagination. Create or destroy, make war or peace, attack or defend – the game is whatever you want it to be. If you're ready to leave your mark on this digital universe, Minecraft For Dummies is the primer you need to get up to speed.
The Arts of Larp: Design, Literacy, Learning and Community in Live-Action Role Play
David Simkins - 2014
The main focus is on LARP's affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics interested in play or in collaborative development, those interested in new uses of familiar learning environments, and game developers with an interest in creating games with highly interactive narratives and co-creative play experiences in which the role of designer and player is blurred.
Icons Superpowered Role Playing - The Assembled Edition
Steve Kenson - 2014
The Assembled Edition of the game features:Quick Hero Creation! A few die rolls are all it takes to create your hero, giving you the spark for your imagination to bring it all together. Describe character abilities on a numerical scale, or use adjectives like “Great” and “Amazing,” as best suits your style and situation.Flexible System! Just a few basic game mechanics resolve in-game actions, but they expand to cover a wide range of options, making Icons easy to learn, but broad enough to keep things interesting.Heroic Determination! Bring the qualities of your heroes into play to gain advantages or perform amazing stunts, or to create trouble, from personal drama to weaknesses, in order to make your hero even more determined to save the day!Universe Creation! Collaborate to create your own comic book universe and play out the stories of the different heroes in it.The Assembled Edition updates and integrates material previously publishing in Icons adventures, online, and in sourcebooks like the Villainomicon and Team-Up, making it the most complete rules-set for the game yet!Icons is your all-in-one package for superhero roleplaying adventure: quick, easy, descriptive, and fun!
Dreamhounds of Paris
Robin D. Laws - 2014
Combative, disrespectful, irresponsible, the surrealists broke aesthetic conventions, moral boundaries—and sometimes, arms. They sought nothing less than to change humanity by means of a worldwide psychic revolution. Their names resound through pop culture and the annals of art history.But until now, no one has revealed what they were really up to.In this comprehensive campaign guide for Trail of Cthulhu, you recreate their mundane and mystical adventures as you stumble onto the Dreamlands, a fantastical realm found far beyond the wall of sleep. At first by happenstance and later by implacable design, you remake it in the fiery image of your own art. Will you save the world, or destroy it? Choose your player character from a roster of 19 visionaries and madmen.Put up your dukes as two-fisted filmmaker LUIS BUÑUEL.Flee a formless entity as Dada impresario TRISTAN TZARA.Photograph tentacled entities as American expat MAN RAY.Personify the joy and decadence of the city as chanteuse KIKI DE MONTPARNASSE.Wield the magic cane that will end the world as theater of cruelty inventor ANTONIN ARTAUD.Or arrive in Paris as fresh-faced young painter SALVADOR DALÍ, who has come to tear the movement all down and rebuild it in his image.The Dreamlands are as strange as you can imagine.Source: http://pelgranepress.com/site/?p=8290
Virtually Reality
R.R. Hood - 2014
Alexander Heron - gamer handle 'Wingspan' - finds himself, along with his guild mates, locked in a virtual reality fantasy game as the quests take on a horrific twist, and escape means enduring trials that will break each and every one of them down.
Tianxia: Blood, Silk & Jade
Jack Norris - 2014
Beautifully illustrated in full color by Denise Jones, this book presents in detail the wild and dangerous Western province of Jiāngzhōu, a border territory in the greater empire of Shenzhōu. Players take on the role of Wuxia—wandering kung fu masters with skills and abilities that grant them the power to affect the fates of many—who are part of the Jianghu, a select culture of Kung Fu elite whose skills set them apart from other social groups.Experience the wonder of high-flying Kung Fu drama in a setting that feels as if it were plucked out of your favorite Wuxia movies!
Shadowrun: Run Faster
Catalyst Game Labs - 2014
The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch; acquire new qualities, such as Disgraced, Hawk Eye, and Lightning Reflexes; and, if you dare, dabble with the dangerous and deadly Infected.Run Faster also has advice on fleshing out characters of different metatypes, expanded contact and lifestyle rules, and alternate character creation methods to help ensure that players can build exactly the character they want.All these options make Run Faster a crucial companion to players who want to get the most out of their Shadowrun, Fifth Edition core rulebook.
Painting Wargaming Figures
Javier Gomez Valero - 2014
He takes the reader step-by-step through the whole process, from choice of materials and preparation of the miniatures to basing and even advice on photographing the finished item. Techniques such as dry-brushing, ink-washing, shading and highlighting are all explained clearly with the help of step-by-step photographs and colour charts.
Clipping Through: One Mad Week In Video Games
Leigh Alexander - 2014
The veteran game journalist takes you inside the curious experience of life and work in video games -- through the lens of one week spent at the incredible Game Developers Conference.Available in epub, mobi (kindle compatible), microsoft word, and pdf formats.
The Ultimate Minecraft Creator: The Unofficial Building Guide to Minecraft & Other Games
Triumph Books - 2014
In The Ultimate Minecraft Creator, players at all levels can fully explore the most popular aspect of the game: building. Including detailed, colorful guides to builds of various sizes—with tips for aesthetic concerns and giant builds—this book is a must-have guide for even the most advanced of experts. It has more original, expert-created content than any other source available online or in print in North America: more hints, tips, and cheats to get the most out of players’ Minecraft gaming time and dollars. This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark Minecraft is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and are used for identification purposes only.
The Copper Crown : An Adventure Chronicle
Mattias Johnsson - 2014
A homeland ravaged and barren. To stay would mean certain death. Going back is only considered by the foolish and those who have vowed to die on their native soil. Under these circumstances the people must be considered blessed to have such an amazingly beautiful, abundantly rich, so warmly welcoming destination ahead – Ambria, the promised land of Queen Korinthia. You are but one of many who have travelled across the snow-clad passes of the Titans. You have set foot in your new homeland, but there is still much to learn. The journey continues to Thistle Hold, the town of explorers and treasure hunters bordering the great forest of Davokar. From there it continues out into the forest, brooding on ruins and powerful artifacts from the golden days of Symbaroum. It will be a journey that will make you see the world and yourself with new eyes, provided that you reach the end of the road with eyes to see and with life left to live ...The Copper Crown features two independent sequels to the tutorial adventure included in the Core Rulebook and is meant to provide players and Game Masters with more advanced guidelines regarding the rules and game world of Symbaroum. The first adventure, The Mark of the Beast, deals with different kinds of problem-solving and introduces the players to the town of Thistle Hold. And in the second adventure, Tomb of Dying Dreams, the Game Master gets an example on how to design a so called adventure landscape, while the players finally get to venture out in the vast Davokar Forest. All in all, it will undoubtedly be a journey to remember! Aside from the adventures, the Chronicle of the Copper Crown includes:- 7 mystical artifacts- A handful of color maps to explore- A dozen handouts of letters, notes and map sketches- More than 20 NPCs and creatures- New rules in the form of rituals, traits and elixirs- And much more to add …
Bolt Action: Battleground Europe
Ryan Miller - 2014
From the D-Day landings to the final battle for Berlin, this volume gives players everything they need to focus their gaming on these final campaigns in the European Theatre of Operations. Scenarios and special rules offer something for all Bolt Action players, regardless of the armies they collect.
Calidar: In Stranger Skies
Bruce Heard - 2014
This new fictional world focuses on air- and space-faring ships. In Stranger Skies is the title for the skyship's first story, which introduces the vessel and her journey in the skies of Calidar. The crew’s mission is one of exploration fraught with mystery and danger. The fantasy setting section gives an overview of the Calidar Universe and its central world, Calidar, with a focus on the Kingdom of Meryath, the future home of the Star Phoenix.- from the Kickstarter
The Last of Us Remastered Signature Series Strategy Guide
Michael Owen - 2014
Exclusive Maps: Our custom illustrated maps detail every area in the game, including all multiplayer levels. The location of all important items and collectibles is revealed.Apocalyptic Coverage: A complete walkthrough of the main story, and all DLC—including Abandoned Territories, Left Behind, and Reclaimed Territories.Tools for Survival: Tactics for maximizing each weapon and ability— plus coverage of the new arsenal, accessories, and skills.Detailed Appendices: Critical information for all enemies, equipment, weapons, and collectible items.Free Digital Guide—Code Inside!
Rise of the Ring: An Everquest Next Short Story
Maxwell Alexander Drake - 2014
Ithiosar presents his proof to the Claws of Veeshan to be able to start his masters war against the dal.
The Final Revelation (Trail of Cthulhu)
Graham Walmsley - 2014
With a framing scenario by Scott Dorward, The Final Revelation gives your Investigators the opportunity to play through a Purist campaign set in the United Kingdom of the 1930s where there is no escape, no comfort and no salvation when faced with the Mythos. Your Investigators are powerless and insignificant; your only choices death, insanity or a quiet life with a shattered mind.With little else to do but go mad or die trying, how will your Investigators react when faced with the final revelation?
An Elder Scrolls Epic: Oblivious in Oblivion
Elder Scrolls Books - 2014
While some denizens of Tamriel accredit their survival to the strength of their own particular race, their conflicts with other races have been just as significant. In the clash of interest and powers, there can sometimes be the freak phenomenon of love; and Garland is a prime product of that very phenomenon in Oblivious in Oblivion: An Elder Scrolls Epic. Garland never asked for the burden of his lineage, but as fate would have it, he will pay the full price. In Oblivious in Oblivion: An Elder Scrolls Epic Tamriel's history is a spiderweb spun from a thousand individual legacies; here, we explore one of the most unusual of them all. A carrier of two entirely opposing bloodlines finds himself at the crux of conflict between warring nations. The touch of destructive magic is all that he knows, and baptism by combat is all that he remembers. His attempt to live in relative peace is ruined when the fates conspire to bring his past bleeding back to confront him. Secrets whispered in the shadows and rain rarely ever see the sunlight, and many people have attempted to keep Garland in those places where forgotten secrets lie. He's needed no help keeping himself a secret, and he's bested all of those who attempted to assist him. An unexpected visit from the emissary of the most charismatic (but certainly not most trustworthy) Daedric Prince forces him to choose between peace and answers. Though his bad blood has been successfully repressed for many years, he swiftly learns that bad blood doesn't run through his veins alone. This novel Oblivious in Oblivion: An Elder Scrolls Epic is sure to keep you turning the pages.
The Arch Mage (Part Two): An Everquest Next Novella
Robert Lassen - 2014
With trust in rare supply, the Arch Mage must choose his allies carefully. One wrong move could cost him his reputation and dash his ever-present dreams of glory.If part one of this story was rooted in political intrigue, part two features the kind of gritty action that has become the hallmark of EQN fiction. Coralen takes on his most daunting challenge yet, and comes face-to-face with a horrifying truth that will shake the Combine to its core.
Warhammer 40,000 Rulebook (7th Edition)
Games Workshop - 2014
The galaxy-spanning Imperium of Man, beset on all sides by ravening aliens, foul traitors and Warp-spawned Daemons, looks once more to its greatest heroes to stave off the encroaching darkness. There is no time for peace. No respite. No forgiveness. There is only war. Warhammer 40,000 is your essential guide to fielding majestic armies of Citadel miniatures across the war-ravaged battlefields of the far future. It comprises three core volumes: The Rules – a comprehensive set of rules allowing you to recreate the vicious conflicts of the 41st Millennium on the tabletop. Using your collection of Citadel miniatures, you can command the heroes and villains of Warhammer 40,000 in a galaxy where there is only war. Dark Millennium – a glimpse into the grim darkness of the far future. It details the crumbling Imperium of Man and the many enemies, within and without, who are constantly plotting its downfall. A Galaxy of War – an introduction to Warhammer 40,000. It contains photographs of beautifully painted Citadel miniatures and provides inspiration for your own collection.
EVE: Source
Ccp Games - 2014
* A beautifully designed resource chronicling one of gaming’s most massive, dynamic universes! * MMORPG.com’s Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!
Pathfinder Player Companion: Alchemy Manual
Jason NelsonFernanda Suárez - 2014
Whether you’re brewing the magical dwarven ales of the Five Kings Mountains or honing the deadly secrets of the Daggermark Poisoners’ Guild, you’ll discover all the tools you need inside the Alchemy Manual!Inside this book, you’ll find:- New rules for crafting a wide variety of alchemical items in mere seconds using specialized reagents and alchemical processes.- Over 85 new alchemical tools, weapons, remedies, poisons, and drugs.- Entangle your foes with Kyonin alchemical arrows, bolster your allies’ defenses with Belkzen bloodgorge or Pei Zin incense, and disintegrate the armor of entire armies with Thuvian wish alchemy.- Details on some of Golarion’s most famous alchemical practitioners and their methods, including the firework makers of Varisia, the derro magisters of the Darklands, and the homunculus crafters of Ustalav.- New ways to craft and use alchemical items ranging from the practical to the bizarre, such as a method to use herbalism in place of alchemy and rules for crafting living oozes from raw ingredients.- A new class archetype, over a dozen new pieces of adventuring gear, new magic bottles to contain your alchemical creations, and much more!Cover art by Kerem Beyit
How Video Games Are Made: My 16 Months Inside the Development of Defense Grid 2
Russ Pitts - 2014
HOW VIDEO GAMES ARE MADE: MY 16 MONTHS INSIDE THE DEVELOPMENT OF DEFENSE GRID 2 brings you behind-the-scenes of the creation of a modern video game.Over nearly two years and hundreds of hours of interviews, veteran video game journalist Russ Pitts (Polygon, Kotaku, Joystiq, IGN, Digital Trends, US Gamer, The Escapist) has been given total access to every stage of development of Defense Grid 2, sequel to the cult-hit tower defense game by the makers of the popular online shooter Counter-Strike: Global Offensive, and dives deep into the technological innovation, creative artistry and hard-nosed business that combine over weeks, months and years to make a game.From moments of startling inspiration to times of crushing stress, the author has been present for every aspect of production — major milestones, critical beta tests and sometimes contentious design meetings.HOW VIDEO GAMES ARE MADE is based on the article series written by Pitts for Polygon.com, with expanded interviews and never-before-seen material. The result is a look unlike any other into the hidden world of game development and the high stakes gamble of making games. © Copyright 2014 Russ PittsCover design: Tyson WhitingAll Rights Reserved. This book or any portion thereof may not be reproduced or used in any manner whatsoever without the express, written permission of the author except for use of brief quotations for purposes of review.Published in the United States of America.Defense Grid 2 is a registered trademark of Hidden Path Entertainment.Defense Grid art used by permission of Hidden Path Entertainment.All photos copyright Russ PittsPortions of this eBook previously appeared as part of the series of articles “How Games are Made: The Making of Defense Grid 2,” at polygon.com ( http://www.polygon.com/the-making-of-... ) and are reprinted here by permission of Vox Media, LLC.
Pathfinder Player Companion: Bastards of Golarion
Judy BauerJeff Porter - 2014
Unlock the powers of your ancestors and combine the might of two worlds with Pathfinder Player Companion: Bastards of Golarion! Whether you’re the abandoned progeny of elven royalty or the feared result of hag trickery, your lineage is both strange and storied, and you must channel the brawn and guile of your forebears to prove yourself to a harsh and uncaring world—no matter the costs.Inside this book, you’ll find:- Ten new heritages and alternate racial traits for half-elves and half-orcs—from the seafaring children of aquatic elves to the brash kin of desert orcs.- Details and new character options for adventurers from the famous half-elven refuge of Erages and the half-orc port city of Averaka.- Four character themes to represent bastards of all races and pasts, including the envied celebrity, the misbegotten illegitimate, the scorned outcast, and the neglected unfortunate.- A slew of generation tables to inspire grim character backgrounds and determine the physical features inherited from non-human progenitors.- New archetypes, feats, spells, magic items, traits and more for bastard characters of all walks!Cover art by Ralph Horsley
Shadowrun Beginner Box Set
Catalyst - 2014
Quickstart Rules: Fast Rules And A Quick Adventure To Whet Your Appetite For More. A Pregenerated Booklet: Allows For A Gamemaster And One Person To Run A Solo Adventure. 4 Pregenerated Character Sheets: Details That'Ll Allow Up To Four Players To Play With The Help Of A Gamemaster. Dice: Never Forget Your Handfuls Of D6S! Whether You'Re New To Shadowrun Or New To Roleplaying, This Package Will Get You Into The Fun Of Hacking, Shooting, And Spellslinging Your Way To The Top
Sleeping Dragon, Rising Sun: A Companion for In Her Majesty’s Name
Craig Cartmell - 2014
In the West, the Great Powers send their agents into the ailing Austro-Hungarian and Ottoman empires but stop short of overt acts of aggression. In the East, however, conflicts between rival factions regularly erupt into open warfare. In India, the British Raj faces the machinations of rebellious maharajahs, Russian agents and a resurgent Thuggee cult. In China, the Celestial Court weaves a complex web of plots and alliances to counter both the external threat of the Great Powers and the internal menaces of mutinous warlords and an ancient power that has arisen and seeks to return to the Jade Throne. Across the pirate-infested South China Sea, Japan has established itself as a new Great Power and is starting to forge its own empire despite unrest from rebels and insurgents at home. Throughout the entire region treasure-seekers, mercenaries and adventurers of all stripes take advantage of the chaos to seek glory and riches.
HAWK & MOOR - The Golden Age of Fantasy Role-Playing Games: Book 1 - The Dragon Rises
Kent David Kelly - 2014
Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one of the most intriguing games the world has yet experienced. Their game did not just simulate one isolate corner of reality; it dared to encompass the entirety of all realms of adventure, the consensual playground of the human imagination. HAWK & MOOR tells the story of Dave and Gary, and the many other people whose efforts gave first life to the game we know and love today. Arneson had spectacular ideas, but Gygax knew how to refine them. Collaboration soon turned to conflict as Arneson believed his game was being taken from him, and Gygax crystallized systems where incomprehensible riddles had stood before. Both men were creative geniuses, but the game they created from Gygax’s Chainmail (1971) was the end result not only of their teamwork, but also of their clashes and disagreements. The HAWK & MOOR series chronicles that first legendary game to arise from the Golden Age of Fantasy Role-Playing. Herein you will find Gary’s life story, a full chronology of events from 1970 to 1972, the history of Gen Con and the Castle & Crusade Society, and details concerning the conception of Castle Greyhawk. This first book also includes new revelations pertaining to Arneson’s Blackmoor and its influences; tales from the Blackmoor Dungeons and Loch Gloomen; details on Gary’s first dungeon adventure; the secrets of the asylum which inspired Castle Greyhawk; and much more. HAWK & MOOR Book One, The Dragon Rises, includes 52,000 words on nearly 200 pages, supported by over 200 footnotes and annotations. Book Two, The Dungeons Deep, will further the tale of D&D’s creation with explorations of the Greyhawk campaign and the unforgettable netherworld of Gygax’s alter ego, the Mad Archmage. Prepare yourself, take up torch and sword. Come along and experience an unprecedented journey into the Golden Age!
Unconventional Diplomacy
Jack Graham - 2014
In your time in the Laundry, you've seen your share of terrible, frightening documents: grimoires bound in human skin, soul-eating computer code, ISO9001 compliance assessments. None, though, are as terrifying as the thing sitting on your desk.It's a plane ticket. The Laundry's budgets are more tightly bound than a summoned shoggoth. If they're paying for your flights, then something hellish is about to happen overseas, and you're in the firing line.
Knights of the Dinner Table: Bundle of Trouble vol. 44
Jolly R. Blackburn - 2014
Jadepunk: Tales From Kausao City
Ryan M. Danks - 2014
Within its pages you will find:An original setting that fuses the themes of Western steampunk and Asian wuxia.The "Storytelling System" of creating character aspects that immerses them into the setting.A comprehensive Asset system that lets you make any kind of device, martial arts technique, or companion you can imagine.New dueling mechanics that use the contest system for fast and furious combat that won't have the rest of your group sitting idly by.Streamlined rules for gamemasters that give them the power to create scenes on the fly with the use of the "Scene Fractal".A new way of creating minor NPCs that takes no prep time. "Faces" give you everything you need to make an unimportant NPC feel alive and memorable.What are you waiting for? The people call for warriors to champion them against the oppressive forces of the Council of Nine. Take up your Jadetech weapon, prime the engines on your airship, and lead the fight for justice!
How to Play a Character & Other Essays
Alexis D. Smolensk - 2014
Smolensk pulls apart the motivations behind there being multiple editions of the game, making and breaking camp in the adventure and the intricacies of wild magic, offering humour and inspiration as well. Called by some a mad scientist of RPG writing, and by others a ‘Quixotic bastard,’ Alexis Smolensk may be the most gonzo, over-the-top old school grognard that has ever run the game!
Knights of the Dinner Table: Bundle of Trouble vol. 45
Jolly R. Blackburn - 2014
Raging Swan's GM's Miscellany: Dungeon Dressing
Creighton Broadhurst - 2014
GM's Miscellany: Dungeon Dressing presents loads of great features to add to your dungeon. Designed to be used both during preparation or actual play, GM's Miscellany: Dungeon Dressing is an invaluable addition to any GM's armoury!
GTA V SECRETS: Guide with Cheats, Trophies and Achievements for PS3, PS4, XBox 360, XBox One, PC Grand Theft Auto 5
Rock Star - 2014
Playstation controller layout used.Buy our complete guide and save a lot of money, today!
Pathfinder Pawns: Bestiary 4 Box
Paizo Staff - 2014
Confront your players with the star-spawn of Cthulhu or lure them into the clutches of a nosferatu as the monsters and mysteries of the Pathfinder RPG Bestiary 4 come to life on your tabletop! This collection features more than 300 p
Pathfinder Pawns: Bestiary 3 Box
Paizo Staff - 2014
The unstobble legions of the Pathfinder Roleplaying Game Bestiary 3 come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fa