The Curse of Hera (Camp Hercules #1)


P.J. Hoover - 2018
    . . The last thing Logan wants to do with his entire summer is go to some fake mythology-themed camp, but that’s exactly what he’s stuck doing. When he gets there, it’s even worse than he imagined. Each bunk has to re-enact one of the twelve labors of Hercules, sword fighting and all. The whole thing is ridiculous . . . at least he thinks it is until he finds out that everything is real: Mount Olympus, the three Fates who run the trading post, and . . . oh wait! That can’t really be a Hydra, can it?Worst of all, nothing will ever change because Hera has placed a curse on Hercules, making the labors repeat over and over forever. Logan and his friends decide to break the curse, but everything is going against them: a grouchy old sea god, a dragon with one hundred heads, vampire tree-nymphs, and Hera, the queen of the gods herself. Can Logan, Harper, and Daniel break the curse before it’s too late?Don't miss this first adventure in the Camp Hercules series perfect for Rick Riordan fans!

GURPS Magic


Steve Jackson - 2004
    Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine.

Amber Diceless Role-Playing: Diceless Role-Playing System


Erick Wujcik - 1991
    * A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!

Starfinder: Alien Archive


Jason KeeleySteve Kenson - 2017
    What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost

Robin's Laws of Good Game Mastering


Robin D. Laws - 2002
    Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist (Dragon magazine, The Play's The Thing) has sojourned long in the gaming wilderness to bring you the techniques required to take your mastery of Game Mastering to the next level.

Baldur's Gate: Descent into Avernus


James IntrocasoKate Welch - 2019
    You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?- This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur's Gate and into Avernus, the first layer of the Nine Hells.- Baldur's Gate is among the most iconic locations in fantasy culture. A mist-cloaked metropolis on the Sword Coast, it’s a place of history and a home to heroes.- The book introduces the infernal war machines to fifth edition D&D—battle-ready vehicles, which you can customize as you blast off into the Blood War.- Dungeon Masters will entice their heroes with devils' deals, designed to lure adventurers with the ultimate temptations of power and treasure.

Microscope


Ben Robbins - 2011
    Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon? That's Microscope.You won't play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.You have vast power to create... and to destroy. Build beautiful, tranquil jewels of civilization and then consume them with nuclear fire. Zoom out to watch the majestic tide of history wash across empires, then zoom in and explore the lives of the people who endured it.Mock chronological order.Defy time and space.Build worlds and destroy them.A role-playing game for two to four players. No GM. No prep."Microscope is incredible! A truly brilliant design. Also, the book is extremely well done. Highly recommended."-John Harper, designer of Agon & Danger Patrol"Ben Robbins' Microscope may be the clearest-written game text I've ever read - which is helpful, because it is also one of the most innovative games I've come across in a long time. Microscope engagingly challenges assumptions and upends long-held conventions of play while delivering a singular and satisfying evening of gaming. And "fractal role playing" is no joke - the minute you finish, you'll want to dive back in and explore some interesting sliver of the vast history you just built."-Jason Morningstar, designer of Fiasco"It's been a long time that a game captures my attention like Microscope. Bypass the hype, it's a truly remarkable well-instruction'd game"-Andy Kitkowski, founder of story-games.com

Greek Mythology: Discovering Greek Mythology! (Ancient Greece, Titans, Gods, Zeus, Hercules) (Greek Mythology, Ancient Greece, Titans, Gods, Zeus, Hercules)


Martin R. Phillips - 2014
     Culture has yet to turn away from the mythology of the ancient Greeks, and this fact can be seen in various aspects of our modern life. Through various forms of entertainment, we come across themes and events depicted in Homer’s works of the Iliad and Odyssey. We find ourselves viewing and referencing the strength and trials of Heracles. We even find various parallels between the lives and myths of the ancient Greeks to our own modern world. The history of Greece herself cannot be separated by the mythology of its ancient peoples. From heroes such as Heracles and Perseus, to the underhanded dealings of gods and mortals alike, their story is one a creative attempt to understand the forces which dwell about us and within us. In this book you will find specific stories central to Greek mythology. This is a key into understanding the mindset, not only of these ancient peoples, but of our modern world as well. We may not subscribe as the Greeks did to these myths as factual accounts of historical events, however, these tales allegorically represent the things that humankind still endures and rejoices in. In this text, you will find the spirit of love, of nature, of war and of peace. These myths often deal with very blunt subject matter, as they were the dominant lens through which the world was viewed during much of ancient Greece. The research and writing involved in bringing you this collection of Greek mythology has been an absolute pleasure, and I hope that you are as fascinated in reading this as I was in putting it together. Here Is A Preview Of What You'll Learn... In the Beginning, There was Chaos The Titans’ Rule The Olympian Rule Hercules and the Twelve Labors Other Important Beings in Greek Mythology Greek Mythology and Homer’s Iliad and Odyssey Meet Your Roman Doppelgangers BONUS! Find Inside… and much more! Download Your Copy Today! The contents of this book are easily worth over $10. To order "Greek Mythology: Discovering Greek Mythology!", click the BUY button and download your copy right now! Tags: Greek Mythology, Mythology, Ancient Greece, Civilizations, Ancient Civilizations, Greece, Greeks, Titans, Gods, Zeus, Hercules, Greek Gods, Apollo, Athena, Gaia, Chaos, Uranus, Cyclops, Chronos, Tartarus, Olympia, Poseidon, Aphrodite, Metis, Hades

Karna: The King of Anga


Kevin Missal - 2021
    His life shaped by a fate that failed to be just—neglected by his own, stripped of his birthright—he was raised to be lost in an abyss of desires and disappointment.Cursed by his guru, hurt by the only woman he loved, ostracised from society for being the son of a suta. With his only armour—hope—he ventured on an unforgettable journey. Alone.This is Vasu’s tale of survival, of endurance, of abiding courage in the face of all adversities. And eventually, of blossoming into the greatest warrior of all time… KARNA.In an ultimate battle against his archenemy—the insidious, dishonourable and all-powerful, Jarasandha, for a title he knew he deserved.From a sutaputr to a leader of the people, this is a saga of betrayal, lost love, and glory.This is the story of the King of Anga.

Pathfinder Adventure Path #1: Burnt Offerings


James JacobsAndrew Hou - 2007
    Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds

Monstrous Manual


Doug Stewart - 1993
    This will be the perfect, easy-to-use replacement for the bulkier compendiums of the past. Illustrations, some in color.

Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)


L. Richard Baker III - 1995
    Illustrations.

Eberron Campaign Guide: A 4th Edition D&D Supplement


James WyattScott Fitzgerald Gray - 2009
    This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.

Oedipus the King


Scott Hurley - 2011
    Designed to provide insight and an overview about each text for students and teachers, these guides endeavor to develop knowledge and understanding rather than just provide answers and summaries.

Toon: The Cartoon Roleplaying Game Deluxe Edition


Greg Costikyan - 1991
    Remember those great Saturday morning cartoons? Now they're back – and you're the star!Toon lets you be a rabbit, duck, mouse, moose, woodpecker, wombat, crocodile, caveman . . . whatever you want.In Toon, anything can happen, and nobody ever gets killed. Been punched? Blown up? Steamrollered? Don't worry – you'll bounce back in the next scene, ready for more!This book includes quick, simple rules, plenty of silly charts and tables, and lots of cartoon adventures – a joker's dozen! This edition of Toon includes all the material from the original version, plus everything from Toon Silly Stuff, Son of Toon, and Toon Strikes Again – and lots of brand-new material, including two new Feature Films!Ready to get silly? Get in Toon!