Best of
Games

2002

Kingdom Hearts Official Strategy Guide


Dan Birlew - 2002
    Hidden U.S. bosses, including Sephiroth, are revealed! Complete mini-game coverage of 99 Dalmatians, Jungle Slider, Mushrooms, and many more. The Gummi Garage shows gamers the ins-and-outs of building their own gummi ships. Exhaustive inventory and item lists. Plus-a bestiary, trinity locations, and magic spells. This Signature Series guide features a special cover treatement, bonus content, and a Sticker Activity Journal, to help players track their progress in the 99 Dalmatians mini-game. Gamers won't miss a single Trinity Mark with this cool poster!

Dragon Ball Z: Budokai (Prima's Official Strategy Guide)


Eric Mylonas - 2002
    Will you be the last warrior standing? ·Techniques for every battleground ·Detailed walkthroughs for Story mode ·Strategies and combos for all 23 characters ·Tips for customizing your own fighters ·All secrets unlocked

Final Fantasy X: The Official Strategy Guide


Piggyback - 2002
    Includes exclusive artwork, detailed walkthrough, side quests, etc.

Robin's Laws of Good Game Mastering


Robin D. Laws - 2002
    Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist (Dragon magazine, The Play's The Thing) has sojourned long in the gaming wilderness to bring you the techniques required to take your mastery of Game Mastering to the next level.

The Art of Warcraft


Bart G. Farkas - 2002
    Art from every stage of game development will be included, from early concepts to finished pieces, along with behind-the-scenes commentary from the Blizzard development team. Enoromous coverage including " Warcraft III: Reign of Chaos, Warcraft II, and Warcraft, " plus an exclusive glimpse at the upcoming " World of Warcraft " game. Anecdotal captions relevant to the story and events of the " Warcraft " series are also included. This timeless reference piece will give countless hours of enjoyment to avid " Warcraft " gamers everywhere!

Kingdom Hearts: The Official Strategy Guide


Piggyback - 2002
    Unlock the secrets, open new worlds and discover with Piggyback the full story behind the game. All details are illustrated with exclusive artwork, high-resolution screenshots and are supported by 3D maps and detailed tables of statistics. This book has been developed for beginners as well as die-hard Squaresoft® fans and guarantees that you will get the maximum enjoyment from your game.Help at your fingertips thanks to piggyback’s innovative tab systemComplete step-by-step walkthrough of the gameBackgrounds and development of the charactersAll secrets revealed and mini-games presented in a dedicated 34-page sectionGame and menu system, controls and camera movements explainedComprehensive 3D maps showing where all items are locatedExhaustive lists and tables covering opponents, weapons, items, accessories, summons, spells, gummi ships and abilities

Transhuman Space


David L. Pulver - 2002
    A strange new world is unfolding - nightmarish to some, utopian to others. Soon we'll have the power to reshape our children's genes, build machines that think, and upload our minds into computers. And Earth no longer confines us. Space tourism, mining the Moon and asteroids, a settlement on Mars: all are dreams poised to take wing. The universe of Transhuman Space is a synthesis of these two visions - a world in which ultra-technology and space travel fuse to forge a new destiny for mankind. Neither utopia nor dystopia, it is a place of hopes, fears, and new frontiers. Welcome to the Future

The New York Times Monday Through Friday Easy to Tough Crossword Puzzles: 50 Puzzles from the Pages of the New York Times


The New York Times - 2002
    From an easy Monday to a downright difficult Friday puzzle, this brand new collection is sure to challenge you with every passing day. See how far you can get!

Knights of the Dinner Table: Bundle of Trouble, Vol. 1


Jolly R. Blackburn - 2002
    Knights of the Dinner Table is the longest running comic on the subject of games ever! Though B.A., Brian, Bob, Dave and Sara may play different characters in different games, their personalities always shine through. KoDT also features articles for gamers from a gamer's perspective. A hilarious and hysterical slice of (fantasy) life in strips and a wonderful celebration of the gaming culture.

Five Hundred And One Opening Problems


Richard Bozulich - 2002
    Mastering the basics, volume 1

Grand Theft Auto: Vice City Official Strategy Guide


Tim Bogenn - 2002
    Set in Vice City during the 1980s, the game's theme revolves around glamour, power, and corruption. Learn all the tactics and secrets with the official strategy guide.

Dragon Reg Magazine Archive


Wizards of the Coast - 2002
    Features: - Complete archive of Dragon magazine, issues 1 through 250- Authority on Advanced Dungeons & Dragons gaming- Completely searchable- Bookmarking function allows you to save information- Mac users can view articles in Adobe Acrobat

Warcraft III: Reign of Chaos Official Strategy Guide


Bart G. Farkas - 2002
    This official strategy guide provides detailed area maps, strategies and battle tactics, plus single and multi-player strategies.

Animal Crossing - Prima's Official Strategy Guide


David Hodgson - 2002
    Comprehensive strategy suide for Animal Crossing

Yu-Gi-Oh! The Eternal Duelist Soul (Prima's Official Strategy Guide)


Debra McBride - 2002
    Get ready to duel! ·Detailed descriptions and strategies for each duelist ·Tips for creating the perfect deck ·Covers basic dueling for beginners ·Catalog of all cards found in Yu-Gi-Oh! The Eternal Duelist ·Lists all card stats, including Attack Power, Defensive Power, and Attributes

Kelsey on Squeeze Play: Simple Squeezes, Strip-Squeezes, Double Squeezes, Triple Squeezes


Hugh Walter Kelsey - 2002
    Each title is complete in itself and by the time the fourth book has been mastered, a formidable amount of knowledge will have been acquired. The ability to execute an effective squeeze play lifts a player's game to an exciting new level—all would-be improvers need to read this book.

Bob's Bible: Words, Anagrams and Hooks


Robert Gillis - 2002
    It's perfect for browsing, reference or all-out study! It's a must-have for any ardent player of the game, be they beginner or World Champion. Now you can have a champion's word knowledge summarized in one convenient book. Inside: Each of the 83667 acceptable Nat'l Scrabble Assoc. 2 to 8-letter words are alphabetically listed & annotated with all of its hooks (1-letter extensions) & anagrams (words with the exact same letters). Look up HARKENED & see the obscure anagram DAKERHEN. Discover that LUNCH & RIOT can be hooked with G to make GLUNCH & GRIOT. PICTURES anagrams to both CUPRITES & the unexpected PIECRUST! Delightful surprises go on & on! Study sections spotlight JQXZ words, vowel-heavy words, words with front hooks & words added in 2006. New self-quizzes teach you to find 1000s of the most likely bingos (7-8 letter words).

Points Schmoints!: Bergen's Winning Bridge Secrets


Marty A. Bergen - 2002
    2006. Clean and tight. No marks or highlighting. DJ is not price clipped but has scratches on back DJ cover. Proceeds benefit the Oro Valley Public Library.

Medieval: Total War Official Strategy Guide


Rick Barba - 2002
    This official guide provides coverage of the 12 playable factions; detailed area maps; battle tactics; and listings of units and siege weaponry.

Star Munchkin


Steve Jackson - 2002
    . . grabbing Lasers, Vibroswords, and Nova Grenades . . . fighting Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. This is a complete game using the best-selling Munchkin rules (with a few new twists like Sidekicks). Yes, it CAN be combined with Munchkin! And, of course, it features the twisted humor of Steve Jackson and the wacky cartoons of John Kovalic.

You Read to Me! I'll Read to You!


Scholastic Inc. - 2002
    Characters from current popular childrens books, such as Baby Huggly, Froggy, Clifford the big red dog, and Rainbow Fish are shown being read to by someone or reading themselves.

Metroid Prime 3: Corruption: Prima Official Game Guide


David Knight - 2002
    Samus is the cure.• Thorough step-by-step walkthrough and maps detailing the best routes through the non-linear worlds.• Beautifully detailed maps will help you navigate the Metroid universe.• Complete the game with all 100 Pickups to unlock bonus endings!• Streamlined solutions to all in-game puzzles and boss battles.• All Credits and Friend Vouchers revealed!

Tangram Puzzles: 500 Tricky Shapes to Confound & Astound, Includes Deluxe Wood Tangrams


Chris Crawford - 2002
    Begin by taking the seven high-quality wooden tans (NOT cheap and sharp plastic) out of the resealable case bound sturdily inside. Now, you're ready to play--and to solve up to 500 mysterious tangram puzzles, using the seven simple shapes that can be put together again and again in countless figures and forms. Sometimes they're easily solved; other times, the puzzles are baffling. Decide just how hard you want a game to be! Set the clock and challenge your friends to a race, or do these brain stumpers on your own by arranging the pieces so they all touch, lie flat, or don't overlap. Make two separate shapes from a single set. If you happen to feel artistic, tell a story with the tangrams or create beautiful silhouettes for pure pleasure. One thing is for sure: you'll always find this ancient test-of-wits enjoyable, fascinating, and perplexing.

Hack Master: The Spellslinger's Guide To Wurld Domination


Jolly R. Blackburn - 2002
    Includes detailed information on the 8 Specialists and 8 new Double Specialists, 19 new Sole Practitioners, over 100 new spells, 20 new magic user skills and much, much more.

More Games of No Chance


Richard J. Nowakowski - 2002
    It contains a fascinating collection of articles by some of the top names in the field, such as Elwyn Berlekamp and John Conway, plus other researchers in mathematics and computer science, together with some top game players. The articles run the gamut from new theoretical approaches (infinite games, generalizations of game values, 2-player cellular automata, Alpha-Beta pruning under partial orders) to the very latest in some of the hottest games (Amazons, Chomp, Dot-and-Boxes, Go, Chess, Hex). Many of these advances reflect the interplay of the computer science and the mathematics. The book ends with an updated bibliography by A. Fraenkel and an updated and annotated list of combinatorial game theory problems by R. K. Guy.

Game Development and Production (Wordware Game Developer's Library)


Erik Bethke - 2002
    This is the first handbook for game development with detailed coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for content, such as motion capture and voice-over talent.

Sidewalk Chalk: Outdoor Fun and Games


Jamie Kyle McGillian - 2002
    Chalk the town with the holiday calendar creations in these pages--or create silly rebuses to catch the eye of everyone who walks by. (There's an example to start you off.) Bring out the animals for a sidewalk safari: just copy a small part of your favorite beast (like a lion's mane) and challenge your friends to figure out what it is. Whoever guesses right finishes the picture. The hippo-phant drawn here will give you a clue to what crazy things you can do. Plus: "chalk talk," where real kids reveal their favorite forms of "chalky" fun!

Munchkin 2: Unnatural Axe


Steve Jackson - 2002
    Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower and, of course, the terrifying Unnatural Axe . . . and show them who's the greatest munchkin of all.Munchkin 2 – Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to any of the other Munchkin game sets instead. It'll work, and it'll be silly, and that's what we all want here.

I Love to Read! (Four Original Stories for Independent Readers)


Rachel Vail - 2002
    T Can't Stop Reading 2. Kids on Mars Read All Day 3. "Trick or Read!" 4. Heroes Love to Read

Playing with Pyramids: 12 Games for Icehouse Pieces


Andrew Looney - 2002
    - IceTowers (turnless, stacking style game for 3-5 players where each player needs one stash of Icehouse pieces); - Thin Ice (building, party game for 2+ players where each player needs one stash); - Zendo (inductive, puzzle game for 3-5 players requiring 60 stones and 3 stashes); - Martian Backgammon (luck-based, race game for 2 players requiring dice, 3 stones and 2 stashes); - Volcano (puzzle, positional game for 1-4 players requiring 6 stashes); - Martian Chess (colorblind chess game for 2 or 4 players requiring a chessboard and 3 stashes); - RAMbots (program, predicting style game for 2-4 players requiring a chessboard and 4 stashes); - Pikemen (pointing chess style game for 2-4 players requiring a chessboard and one stash per player); - Zagami (consume and exploitation style game for 4 players requiring a chessboard and 4 stashes); - Icehouse (turnless, strategy game for 3-5 players where each player needs one stash); - Homeworlds (space opera style game for 2-6 players requiring cards and 4 stashes); and - Gnostica (territorial war game for 2-5 players requiring a tarot deck and one stash per player).

Cunning Mind-Bending Puzzles


Terry Stickels - 2002
    You've been warned, so don't get frustrated when you feel yourself getting pushed out of the ruts of your usual problem-solving skills. Try these sample warmup exercises:1. If Molly's daughter is my daughter's mother, what am I to Molly?2. Which is larger, one-third times one-third of a dozen dozen, or one-third dozen halved and cubed?3. How old is the man who told his friend, "Four years from now I'll be twice as old as I was fourteen years ago"?Answers: 1. I am Molly's daughter. 2. The first calculation is larger. 3. He's 32 years old.

Book of Puzzles and Brain Teasers


Reader's Digest Association - 2002
    Puzzles provide the perfect way to give the brain a rigorous workout. A wonderfully intriguing collection of over a thousand specially commissioned riddles, mysteries and verbal conundrums, the Book of Puzzles & Brain Teasers is guaranteed to build analytical, creative and practical thinking power while beating boredom.A spiral-bound book designed to lie flat for easy use, complete with a felt-tip pen and four wipe-clean acetate sheets to allow each puzzle to be done again and again.All rated with a level of difficulty, from 1 to 3, puzzles are gathered into seven chapters to appeal to a wide spectrum of mental skills including: -- Mind Mazes, perceptual-twisters galore to keep neurons charged and eyes sharp-- Word Power, crosswords and anagrams to bolster linguistic abilities-- Figure It Out, mathematical mazes and calculating challenges to master numbers-- Tricky Trivia, quizzes to probe wide-ranging knowledge and boost recall