Best of
Game-Design

2002

Data Structures for Game Programmers (Premier Press Game Development) with CD-ROM


Ron Penton - 2002
    The complex subject of data structures is made easy to understand and fun to learn. Start with an explanation of how the most popular data structures and algorithms work. Then you're on your way as you create your own! From simple arrays and bit vectors to intense binary tree graphs and hash tables, this book covers it all. It even tackles the algorithms used for sorting, searching, compression, and recursion. Plus, you will actually see each concept put into practice through interactive graphical demonstrations included on the CD!

Game Development and Production (Wordware Game Developer's Library)


Erik Bethke - 2002
    This is the first handbook for game development with detailed coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for content, such as motion capture and voice-over talent.