Best of
Gaming

2011

The Legend of Zelda: Hyrule Historia


NintendoHeidi Plechl - 2011
    This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga - Akira Himekawa!

Elder Scrolls V: Skyrim - Prima Official Game Guide


David Hodgson - 2011
    Plus, complete information on all 18 skill trees and detailed information on cooking, farming, and mining.

The Books of Skyrim


Brian Chapin - 2011
    A digital collection of all of the books that can be found and read in the epic game The Elder Scrolls V: Skyrim.

Microscope


Ben Robbins - 2011
    Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon? That's Microscope.You won't play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.You have vast power to create... and to destroy. Build beautiful, tranquil jewels of civilization and then consume them with nuclear fire. Zoom out to watch the majestic tide of history wash across empires, then zoom in and explore the lives of the people who endured it.Mock chronological order.Defy time and space.Build worlds and destroy them.A role-playing game for two to four players. No GM. No prep."Microscope is incredible! A truly brilliant design. Also, the book is extremely well done. Highly recommended."-John Harper, designer of Agon & Danger Patrol"Ben Robbins' Microscope may be the clearest-written game text I've ever read - which is helpful, because it is also one of the most innovative games I've come across in a long time. Microscope engagingly challenges assumptions and upends long-held conventions of play while delivering a singular and satisfying evening of gaming. And "fractal role playing" is no joke - the minute you finish, you'll want to dive back in and explore some interesting sliver of the vast history you just built."-Jason Morningstar, designer of Fiasco"It's been a long time that a game captures my attention like Microscope. Bypass the hype, it's a truly remarkable well-instruction'd game"-Andy Kitkowski, founder of story-games.com

Pathfinder Campaign Setting: The Inner Sea World Guide


James JacobsJeff Grubb - 2011
    Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.Inside this exciting and informative 320-page tome you will find:- Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities- Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign- Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!- An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!- Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!- Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!- A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!Cover art by Wayne Reynolds

Call of Duty: Modern Warfare 3 Signature Series Guide


Michael Owen - 2011
    -Complete Walkthrough Leads Gamers through Entire Game! -Comprehensive Coverage: Expert Tactics, All Weapons, Killstreaks, and More! -Detailed Maps for all Single and Multiplayer Levels. -Analysis of All Gameplay Features: Survival Mode, Killstreak Rewards and More! -Achievements and Trophies, Unlockable Weapons and Attachments, novel play modes!

Dark Souls The Official Guide Collector's Guide


Future Press - 2011
    

Valkyria Chronicles: Design Archive


Tsuyashi Kudou - 2011
    Inside you'll find character, vehicle, and weapon designs, location illustrations, promotional art, rough sketches and much more. The book also includes detailed background information about the game's characters and history, plus plenty of creator commentary and interviews.

Assassin's Creed Encyclopedia


Ubisoft Entertainment - 2011
    A must-have for fans new to the game world as well as those who have been fascinated with the series since day one.This encyclopedia features new information and amazing artwork, updated content from the upcoming monster Assassin’s Creed III game and upcoming graphic novel Assassin’s Creed: The Chain.Initially intended as an art book, the project gathered so much material that Ubiworkshop decided to expand it into an encyclopedia.Artists like Craig Mullins, Tavis Coburn, 123Klan, Gabz, James NG, David Alvarez and many others were given free reign to draw an Assassin from the period and style of their choice, of which the artworks were included in the Encyclopedia. There was also a "cartes blanches" section that featured artwork by other professional artists and fans of the series.A Black Edition was released with the Animus Edition of Assassin's Creed: Revelations.A White Edition was released through UbiWorkshop and with the Ultimate Edition of Assassin's Creed: Revelations.A Second Edition was released in October 2012 to coincide with the release of Assassin's Creed III. The Second Edition features 120 new pages of content that include information on Assassin's Creed III, Assassin's Creed III: Liberation and Assassin's Creed: The Chain along with new cartes blanches.A Third Edition was released in October 2013 to coincide with the release of Assassin's Creed IV: Black Flag. The Third Edition contains over 390 pages of content revised and updated with information from Assassin's Creed IV: Black Flag and Assassin's Creed: Brahman.The Assassin's Creed Encyclopedia is divided into four sections:1) Factions2) Story3) Characters4) Places

Pathfinder Roleplaying Game: Bestiary 3


Jason BulmahnF. Wesley Schneider - 2011
    Within this book you’ll find demiliches and demodands, grave knights and goblin snakes, norns and nephilim, imperial dragons and unfettered eidolons, and so much more! Yet not every creature needs to be an enemy, as winged garudas, crafty tanukis, and leonine lammasus all wait to join your party and answer the call of glory.The Pathfinder RPG Bestiary 3 is the third indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time bestselling set of fantasy rules into the new millennium.The Pathfinder RPG Bestiary 3 includes:- More than 300 different monsters.- Classic terrors from myth and literature, from the frumious bandersnatch and the righteous valkyrie to the cunning dybbuk and elusive kappa.- Hordes of new creatures you can construct, grow, or summon to aid your party in its adventures.- New player-friendly races to let you adventure as canny ratfolk, genie-blooded sulis, and more.- New familiars, animal companions, and other allies.- Challenges for any adventure and every level of play.- Some of the strangest and most beloved creatures from fantasy roleplaying history and the Pathfinder campaign setting.- Hosts of new templates and variants.- Appendices to aid in monster navigation, including lists by Challenge Rating, monster type, and habitat.- Expanded universal monster rules to simplify special attacks, defenses, and qualities.... and much, much more!Cover art by Wayne Reynolds

Dragon Age II: The Complete Official Guide


Piggyback - 2011
    • A dedicated Side Quests chapter presents all side missions, random encounters and all additional optional activities with a checklist to reach 100% completion • The Walkthrough features annotated area maps with step-by-step action on the left-hand page and expanded strategies and advanced tactics on the right • The Strategy & Analysis chapter focuses on high-level playing strategies and in-depth analysis of the game’s underlying mechanics. • All-encompassing Inventory chapter features exhaustive lists and tables covering: weapons, armor, accessories, special items, shops, runes, crafting, consumables and gifts • All-encompassing Bestiary chapter presents all details on: enemy ranks, locations, attributes, resistances, loot drops and more • A feature-packed Extras chapter covers every Achievement, every Trophy, every Secret and also presents a Dragon Age encyclopaedia and a story recap

Halo: The Art of Building Worlds


Martin Robinson - 2011
    Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.

Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures


Kurt KalataKevin J. Anderson - 2011
    A huge step beyond the text-oriented games that preceded it, the genre took the world by storm, and proved immensely popular with computers over the next decade. A combination of storytelling and puzzle solving, they provided the ability to explore a world and experience a narrative without the need for twitchy reflexes demanded of arcade games. This nearly comprehensive book includes reviews for over 250 games from the golden age of the graphic adventure genre, running from 1984 to roughly 2000, focusing on promiminent publishers such as: -LucasArts (Maniac Mansion, Monkey Island, Sam & Max, Grim Fandango) -Sierra On-Line (King's Quest, Space Quest, Leisure Suit Larry, Gabriel Knight) -Legend (Spellcasting, Eric the Unready, Callahan's Crosstime Saloon) -And several other popular and not-so-popular series and games (Zork, Myst, Broken Sword, The Longest Journey, Simon the Sorcerer, The Last Express, and dozens of others) -Also includes interviews with several adventure game developers, including Al Lowe (creator of Leisure Suit Larry), Corey Cole (creator of Quest for Glory), Bob Bates (founder of Legend Entertainment) and Josh Mandel (writer and designer for Sierra).

Pathfinder Roleplaying Game: Ultimate Magic


Jason BulmahnRuss Taylor - 2011
    In addition to the brand-new magus class—a master of both arcane magic and martial prowess—you'll also find a whole new system for spellcasting, rules for spell duels and other magical specialities, and pages upon pages of new spells, feats, and more. Because when it comes to magic, why settle for less than absolute power?Pathfinder Roleplaying Game Ultimate Magic is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Ultimate Magic includes:- The magus, a new base class combining deadly arcane magic with the skills and weapons of a trained warrior.- Words of power, an innovative and flexible new spellcasting system.- New options for dedicated casters, such as alchemist discoveries, alternative uses for channeled energy, druid companions, sorcerer bloodlines, eidolon abilities, witch hexes, and oracle mysteries.- Additional feats and magical abilities for martially oriented casters, including monk ki tricks, inquisitor archetypes, and ranger traps.- New magical conditions called spellblihgts, as well as systems for crafting constructs, binding outsiders, and spell-dueling.- More than 100 new spells, plus detailed guidelines for designing your own.... and much, much more!Cover art by Wayne Reynolds

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

The One Ring: Adventures Over The Edge Of The Wild


Francesco Nepitello - 2011
    Books softcover, 8.5" x 11," full color

The Kobold Guide to Board Game Design


Mike Selinker - 2011
    Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.

Guinness World Records 2011: Gamer's Edition


Guinness World Records - 2011
    Pick up the completely updated "Guinness World Records, Gamer's Edition 2011" and learn all about amazing computer and video-game record breakers from around the world. You'll find out the highest scores, biggest tournaments, largest cash prizes and most successful games ever. It is packed with thousands of high scores and records, a round-up of key events of the video-gaming year - including reviews of new releases, new consoles and the major tournaments - along with detailed game strategies, interviews with professionals, tips and cheats to improve your play, league tables, bizarre facts and incredible video game trivia.

Pokemon Black Version & Pokemon White Version Collector's Edition: The Official Pokemon Strategy Guide & Unova Pokedex with Removable Front-cover Lenticular


Pokémon Company International - 2011
    Welcome to the Unova region, Pokémon Trainer—prepare to be amazed by the Pokémon you'll discover here!Over 150 brand-new Pokémon await you in the latest incredible Pokémon adventure! And this strategy guide will introduce to you:• A complete walkthrough that includes all the new Pokémon you'll meet, every Trainer you'll face, and each challenge you'll need to overcome!• A must-have primer for Pokémon training that will get you ready to battle in the Unova region!• Detailed maps of all the towns, cities, and places you'll go on your adventure, including a full map of the Unova region.• All the places where you can change your Pokémon into powerful forms!• Collector's edition special content—get the Unova Pokédex here first!• The Collector's Edition Official Pokémon Strategy Guide & Unova Pokédex includes the complete Unova Region Pokédex, a Removable lenticular mini-poster, and each book is individually numbered!Whether you're a seasoned Trainer or on your first adventure in the world of Pokémon, you'll find excitement like you've never encountered before when you explore the Unova region and its new wonders!

Pokemon Black and White Versions: Official Unova Pokedex & Guide V. 2


Pokémon Company International - 2011
    

Pathfinder Roleplaying Game: Ultimate Combat


Jason BulmahnColin McComb - 2011
    The samurai is an unstoppable armored warrior who lives by a strong code of honor—with or without a master. The gunslinger combines the fighter’s martial prowess with a new grit mechanic that allows her to pull off fantastic acts with a pistol or rifle. All this plus tons of new armor and weapons, a complete treatment of firearms in the Pathfinder RPG, a vast array of martial arts, finishing moves, vehicle combat, duels, and new combat-oriented spells for every spellcasting class in the game!Ultimate Combat includes:- New player character options for 14 Pathfinder RPG base classes, including alchemist discoveries, barbarian rage powers, cavalier orders, combat-cleric archetypes, animal shaman druids, new fighter archetypes like gladiator and armor master, inquisitor archetypes like witch-hunter or spellbreaker, combat-themed magus arcana, monk archetypes based on mastery of martial arts, new paladin archetypes like angelic warrior, ranger archetypes like big game hunter and trapper, new rogue tricks, and wizard archetypes like the gunmage.- The ninja, samurai, and gunslinger, brand-new 20-level alternate classes specially designed to get the most out of combat.- Hundreds of new combat-oriented feats including martial arts feat trees, finishing moves, and combination feats.- In-depth overviews on a variety of combat-related topics, such as armor, Asian weapons, duels, fighting schools, guns, siege weapons, and more.- A complete system covering vehicle combat, including wagons, boats, airships, and more.- Tons of optional combat rules like called shots, armor as damage reduction, and new ways to track character health.…and much, much more!Cover art by Wayne Reynolds

The Legend Of Zelda Ocarina Of Time 3d: Prima Official Game Guide


John Chance - 2011
    • Never get lost with maps of Hyrule and its treacherous dungeons!• No enemy can stop you with our expert strategies—including every boss!• Solutions for every puzzle, both in Hyrule and all dungeons.• Locations revealed for all Heart Containers, Gold Skulltulas, secret grottoes, and more.• Detailed information on unlocking and completing the challenging Master Quest.• Bonus Poster!

The Spider-Man Vault: A Museum-in-a-Book with Rare Collectibles Spun from Marvel's Web


Peter David - 2011
    Reaching out to millions of devoted fans, The Spider-Man Vault will afford readers a whole new look at the beloved "web-slinger".This vivid collection of images and ephemera focuses on a dynamic exploration of Spider-Man's character, providing a complete biography through his development in comics, media, and culture. Further drawing readers into Spidey's world will be approximately 20 removable features, housed in the sophisticated plastic pages specific to the "vault" format, and printed on special papers to heighten the noteworthiness of each carefully selected piece.From the classic comics to the big screen, The Spider-Man Vault is a comprehensive collection of art and ephemera that brings Spidey's back story out of the archive and into the arms of fans worldwide.

Gatecrashing


Rob BoylePhil Masters - 2011
    Gatecrashing for Eclipse Phase takes you through the mysterious Pandora Gates: The 5 solar system gates and the factions that control them 30 extrasolar locations of interest to Firewall Exploration operations and hazards New morphs, new gear, and rules for gate use

Stars Without Number


Kevin Crawford - 2011
    The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.Will you be among them once more?Stars Without Number: Revised Edition is an old-school-inspired game of sci-fi adventure, one built from the ground up to encourage sandbox play and simplify a GM's job in providing it. Familiar mechanics are employed to forge new worlds and explore new possibilities, guidelines built on long experience used to help a group venture in wholly new directions.

Uncharted 3: Drake's Deception - The Complete Official Guide - Collector's Edition


Piggyback - 2011
    And yes, all collectible Treasures are included! HI-RES TOP-DOWN MAPS Annotated maps combined with easy-to-follow tactical advice cover both the most challenging and the most interesting combat encounters. IN DEPTH EXTRAS Offers advanced playing strategies and techniques for the unlockable Crushing difficulty setting, plus a story recap and analysis of key mysteries from the entire UNCHARTED series. ALL SECRETS INSIDE Includes all Treasures, Trophies and moves. Expert-level graphs, stats and tips will help you master all weapons and overcome all opponents. MULTIPLAYER CHAPTER A massive 64-page section, packed with detailed tables, diagrams, maps and countless useful tips, covers all features in both the Competitive and Co-op play modes. CAST GALLERY This exclusive 16-page section features stunning character art supported by illuminating notes from the Naughty Dog team. MUSIC Includes a free  audio CD with ten tracks from the official UNCHARTED 3 music score. SPOILER-CONTROLLED DESIGN FROM PIGGYBACK

Fieldguide to the Powers


Jenna Katerin Moran - 2011
    Each holds dominion over a single concept in the world.You have heard the stories and rumors of the Nobilis.You have heard of the fates of those who encounter them.Herein you will find a guide to dealing with these Powers and their attendant spirits.Herein you will find the third edition of the Nobilis RPG---a diceless roleplaying game, completely updated and rewritten for modern sensibilities, that you may use to tell new stories of the Nobilis' lives.

Pathfinder Adventure Path #43: The Haunting of Harrowstone


Michael KortesSteve Ellis - 2011
    In the years since, the nearby town of Ravengro has shunned the fire-scarred ruins, telling tales of unquiet spirits that wander abandoned cellblocks. But when a mysterious evil disturbs Harrowstone’s tenuous spiritual balance, a ghostly prison riot commences that threatens to consume the nearby village in madness and flames. Can the adventurers discover the secrets of Harrowstone and quell a rebellion of the dead? Or will they be the spirit-prison’s next inmates?This volume of Pathfinder Adventure Path launches the Carrion Crown Adventure Path and includes:- “The Haunting of Harrowstone,” a Pathfinder RPG adventure for 1st-level characters, by Michael Kortes.- A tour of Ravengro, village of mystery and suspicion, by Michael Kortes.- Expanded rules for creating and running horrific haunts, by Brandon Hodge.- An ancient revenge is reborn in the Pathfinder’s Journal, by F. Wesley Schneider.- Six new monsters, by Adam Daigle and Patrick Renie.Cover art by Dave Rapoza

Gears of War 3 Signature Series Guide


Doug Walsh - 2011
    The last human stronghold has fallen, yet the war against the Locust rages on. With civilization in ruins and its survivors broken and scattered, a new enemy—the Lambent—arises to deliver the decisive blow. Lead Marcus and his Delta Squad comrades through their desperate last fight to give humanity hope for survival. This essential Signature Series guide shows you how!Exhaustive Campaign Coverage- Created on-site in Epic’s studios, with direct input from the game’s designers, our in-depth walkthrough provides complete coverage of every area and encounter from start to finish. Four- Player Co-Op strategy included!Every Collectible- We reveal the location of every last COG Tag and collectible—don’t miss a single one!Expanded Multiplayer Content- Boost your combat effectiveness with MP-specific weapon stats, pickup location and cycle data, enemy spawn points, and winning techniques for every game type. Tactics for team-based and solo play! Get the most out of the new Beast, SP Arcade, and enhanced Horde modes!Comprehensive Maps- Our detailed Multiplayer and Single-Player maps depict every area in the game. We pinpoint mission objectives, weapons and ammo, collectible locations, and more! MP maps provide mode-specific callouts, illustrate team strategies, and identify enemy paths and chokepoints!Expert Combat Training- We show you the most efficient kill tactics for every foe, and how to use terrain, movement, and cover to your advantage. Tips and tricks from Epic’s developers give you an insider’s advantage!That’s Not All!- Gripping artwork and riveting background content make this guide a must-have for every Gears of War™ fan. Achievement roster helps you reach 100% completion. Plus, fascinating background and character bios, indispensible weapon and enemy data, and much more!

Pathfinder Module: We Be Goblins!


Richard Pett - 2011
    To remedy this situation, the Licktoads' leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads' bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they've proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and murderous goblins, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure takes place outside the town of Sandpoint in the Pathfinder campaign setting, but can easily be adapted for any campaign world. It also serves as a preview of Pathfinder Player Companion: Goblins of Golarion, and as an optional prequel to Pathfinder Adventure Path's upcoming Jade Regent Adventure Path.Cover art by Tyler Walpole

Pokemon Black & White Official Guide


Piggyback - 2011
    

L.A. Noire Signature Series


Brady Games - 2011
    Noire Signature Series Strategy Guide includes the following: BradyGames continues its relationship with Rockstar Games to publish an indispensible reference and gorgeous art book for a game that is getting plenty of Game of the Year talk. - Complete coverage of one of the most highly anticipated games in 2011. - Exclusive detailed maps for all areas. - Unparalleled crime solving strategies. - Exclusive content from Rockstar Games. - Book design features hi-res images from the spectacularly recreated environments in the game, detailing the gorgeous backdrop for this dark story.

Deadlands Players Guide


Shane Lacy Hensley - 2011
    Fortunately, where there are monsters, there are heroes. Squint-eyed gunfighters, card-chucking hexslingers, savage braves, and righteous padres have all answered the call. And if they fight hard enough, they might just discover the identity of the mysterious Reckoners some say are behind it all. The Player s Guide is the core rules book for players of Deadlands Reloaded. It includes new rules for shootouts at high noon, new Edges, Hindrances, and powers, and everything a cowpoke needs to begin his journey into the Weird West. The Deadlands Reloaded Player s Guide is not a complete game. You ll also need the Savage Worlds core rulebook to play.

Designers & Dragons


Shannon Appelcline - 2011
    Reflecting that it is the creation of thousands of talented individuals and scores of talented companies, this book instead devotes individual sections to describing the histories and products of almost 60 different companies that have published roleplaying games from 1974 to the present day. The companies are laid out in a chronology based on when each began publishing in the roleplaying field.Designers & Dragons comes in a quality black leather finish, ensuring its collectibility for years to come.

Assassin's Creed Revelations - The Complete Official Guide


Piggyback - 2011
    It also includes expert advice on the scoring system & bonuses, customization, abilities, streaks, perks, challenges and level progression.

Stealing Cthulhu


Graham Walmsley - 2011
    You shoot cultists. You do rituals. You unearth a buried god that's like every other god you've dug up. This book shows you how to make your games new and horrifying: by stealig from H. P. Lovecraft.

The Great Clans


Shawn CarmanJacob Ross - 2011
    The Great Clans of Rokugan were founded by the Kami, children of the Sun and Moon, and their adherence to their founder's personalities and vows have defined the Empire. Each seeks to gain ground over the others, a continuing reflection of the Tournament of the Kami that set the Empire in motion so long ago.The Great Clans takes you deep into the psyche and workings of the The Great Clans of Rokugan. The book features a full chapter on each of the Great Clans, focusing on on the various families, histories, and culture that makes up those Clans. Additional chapters also cover the evil Spider Clan, the return of Heritage Tables, and vassal families. This 304-page sourcebook features: A thorough look at each Great Clan, including the individual families that comprise them. Each also features new schools, paths, kata, ancestors, and more. Heritage tables to develop more interesting backgrounds for PCs and NPCs. Learn the deeds, and misdeeds, of your forefathers and how those affect your character's life. Details on all the small vassal families that serve and support the Great Clans, without which they could barely operate -- though they may be loath to admit it.The Great Clans will give players and GMs many more tools to make their journey through the Emerald Empire robust and exciting.

Super Mario History


Nintendo - 2011
    

Pathfinder Campaign Setting: Rule of Fear


F. Wesley Schneider - 2011
    Within the shelter of its mist-shrouded hills and decaying, decadent cities, things that have no right to live stalk the night, and superstitious residents lock their doors tight against the howls and scratchings that summon them forth. Vampires, werewolves, undead monstrosities, and stranger things make their homes here, and even those fools who ignore such threats tremble at the thought of the Whispering Tyrant, the nation’s former conqueror, who even now shifts restlessly beneath his prison-tower of Gallowspire. Though most of Ustalav’s citizens are ordinary men and women, canny urban merchants, or fallen nobles coasting on their last shreds of wealth and reputation, no one here dares peer too far into the shadows, for fear of what might be looking back.Rule of Fear provides a comprehensive overview of the nation of Ustalav, a realm of urban intrigue and gothic horror, and the setting of Pathfinder Adventure Path’s Carrion Crown Adventure Path.Inside this 64-page book, you’ll find:- A complete overview of 13 adventure-packed counties, from the ghost-haunted wastelands of Virlych to the bustling ports of Caliphas, including detailed descriptions of significant locations, notable personages, and the rulers of each region.- In-depth gazetteers of seven major cities, including key locations, city stat blocks, and local rumors to draw your players into the action.- Six conspiracies and secret societies, and how they fit into Ustalav’s baroque government.- Eleven terrifying adventure locations, plus details on their masters, inhabitants, and supernatural hauntings.- Information on local superstitions, secrets about notable families (and the unspeakable curses they bear), tips for running classic horror-themed campaigns, and more!Cover art by Alex Aparin

The Sims 3 Pets: Prima Official Game Guide


Asha Johnson - 2011
    Revealing tutorials and walkthrough will step you through the proper care and feeding of your new family friend. Covers the PC and MAC versions onlyTour every new pet friendly location and discover each new pet specific object. Master the tricks to crafting the perfect pet!Learn to teach your pets every trick in the book!Complete list of all objects and socials.

Pathfinder Campaign Setting: Distant Worlds


James L. Sutter - 2011
    Far beyond its lands and seas, sister worlds revolve around the same sun, their residents connected by magical portals or ships of terrifying magic and technology. Now take your game off-planet and explore these weird new worlds for yourself!This book offers a detailed introduction to the science-fantasy worlds of Golarion’s solar system, each complete with its own mysterious locations and cultures. Discover how your swords and spells match up against the trench dwellers of the Red Planet or the angelic Sarcesians who soar between asteroids. Research the mysterious origins of the sealed world-ship of Apostae, or hunt vortex sharks in the freezing seas of Kalo-Mahoi. Though strange and new, each of these worlds uses the same Pathfinder Roleplaying Game rules as Golarion itself.Within this 64-page book, you’ll find:- Gazetteers of every planet and major moon in Golarion’s system, from the steamy jungles of Castrovel and the machine-ruled rock of Aballon to post-apocalyptic Eox and divided Verces, where one side is always day and the other night. Plus, uncover information on the residents of the sun, Golarion’s moon, the asteroid belt called the - Diaspora, the dark regions beyond mysterious Aucturn, and more!- Introductions to the major cultures inhabiting the system. Will you join Castrovel’s beautiful Lashunta, fight beside the four-armed giants of Akiton, study with the hyper-evolved Contemplatives of Ashok, petition the undead Bone Sages of Eox, or face down the insectile legions of the Forever Queen?- Easy new rules for adventuring on other planets, including discussions on gravity, temperature, time, vacuum, and traveling between worlds.- Adventure hooks for every world, tailored for GMs currently playing on Golarion.- Six brand-new alien monsters, from intelligent dragonkin who bond with humanoids to the great oma space-whales and amorphous, blimplike Brethedans.Cover art by Kerem Beyit

The Fiasco Companion


Jason Morningstar - 2011
    In addition, the Companion features exciting rules variants, new Tilt and Aftermath tables, four new Playsets, an interview with John Rogers and a foreword by Wil Wheaton.

The History of Nintendo (1889-1980) - From Playing Cards to Game & Watch


Florent Gorges - 2011
    For the very first time, Nintendo's historical product portfolio is catalogued in painstaking and loving detail, with over 500 card games, tabletop games, toys, electronic, and arcade games, all compiled into one superbly crafted book. This book details Nintendo's humble beginnings as a playing card manufacturer, charting progress through the entire range of toys and games, including such legendary products as Love Tester, Ten Billion, Ultra Hand, Custom Gunman, and hundreds more, progressing up to the first video arcade games, home consoles, and Game & Watch series.

PARANOIA S1 Reality Optional


Gareth Ryder-Hanrahan - 2011
    THIS IS YOUR FRIEND THE COMPUTER.Jerome-G had a good job at the Threat Obfuscation Department in The Computer’s underground city of Alpha Complex. He invented false threats to cover up true dangers. It made perfect sense, once he understood The Computer’s idea of “true” is entirely false.INTERNAL SECURITY CONSIDERS YOU A CITIZEN OF INTEREST.Suddenly Jerome’s fake menaces are turning real. Rogue robots are conspiring for independence. There’s a pirate ship in the transport tubes. And the real-est threat is the powerful executive Ellister-V, who means to dispose of Jerome permanently.WELCOME TO THE TROUBLESHOOTERS!To evade a fatal reassignment as reactor shielding, Jerome volunteers for The Computer’s elite service unit. Troubleshooters heroically defend Alpha Complex from traitors. Too bad Troubleshooters are often traitors themselves.YOUR FIRST MISSION: FIND A LOST PAIR OF GLASSES.If Jerome’s teammates knew the equipment they seek is right in his pocket, they’d kill him. His experimental Augmented Reality goggles reveal the truth behind everything — and he’s more confused than ever.YOU ARE IN ERROR. NO ONE IS SCREAMING. THANK YOU FOR YOUR COOPERATION.

Tactics Ogre: Art Works Book


Square Enix - 2011
    8.25" x 11.75", 232 pgs, all in color.

Super iam8bit: More Art Inspired by Classic Videogames of the '80s


Jon M. Gibson - 2011
    A follow-up to the original iam8bit book, more than 80 artists remix their retro gaming fantasies, employing a variety of techniques, from paint to sculpture, all inspired by the magical era that was the '80s arcade and console scene.

Tactics Ogre: Let Us Cling Together Official Strategy Guide


Brady Games - 2011
    But will the calm last? COMPREHENSIVE WALKTHROUGH: Extensive strategy and tips for the entire walkthrough, including Lawful, Chaotic, and Neutral paths. SIDE QUESTS REVEALED: Find out how to unlock the side quests and learn what it takes to win every battle. CLASSES & RACES: Get a complete statistical breakdown of every class and race in the game. Learn about their weaponry, combat skills, basic abilities, and much more! SKILLS & MAGIC: Learn the ins-and-outs of all the skills and magic in the game. AREA MAPS: Maps for every dungeon allow you to travel through each area with ease. Find and obtain the best possible items.

OSRIC (A5)


Matthew J. Finch - 2011
    This compact A5 trim available exclusively through James D. Kramer design services contains the OSRIC rules, complete with indexes.

Panopticon


Rob BoyleMichelle Lyons - 2011
    This sourcebook details the inner workings of the different types of space habitats in Eclipse Phase, provides comprehensive information on surveillance and sousveillance technologies, and explores uplifts (animals raised to human-level sapience) and the sociopolitical challenges they face.

Dragon Age, Set 2: Dark Fantasy


Jeff Tidball - 2011
    It includes rules for Grey Wardens, new role-playing and exploration stunts, 40 new spells, and expanded information about the game world. The boxed set will include two full-color 80 page books: a "Player's Guide" and a "Game Master's Guide." Two heavy-duty reference cards and a poster map of the game world are also included.

Do: Pilgrims of the Flying Temple


Daniel Solis - 2011
    This book contains the complete rules for play. Together with a notebook, pencils, a small pouch, two handfuls of stones, and your friends, you'll be ready to answer letters, help people, and make trouble.

Grimtooth's Traps


Paul O'Connor - 2011
    All catalyst products are presented without game mechanics of any kind; the nature of things, their causes and effects, NPC (non-player character) personalities, and everything else vital to good gaming are fully described. Game Masters need only supply the appropriate game statistics to the people, places, or devices described to adapt them easily into their games. Please note that these are NOT books that are really intended for some particular game that "can be adapted" to other systems. These are genuinely for ANY fantasy or medieval role-playing game system. Look for the "Catalyst" trademark. Originally published in 1982 this version contains extra artwork.

Historical: Reunification War


Catalyst Game Labs - 2011
    Shortly thereafter, to seal their alliance, they turned against the various independent realms of the Periphery. Over the next twenty years, the so-called Reunification War would rage, claiming more lives than the savagery of the Age of War before it, all to realize House Cameron's dream of a united humanity - at any cost .Historical: Reunification War describes the first grand military campaign of the newborn Star League against the collected realms of the Periphery. Covering each of the four major campaign theaters in detail, this book provides a hard look at the formative years of the first Star League, and the fateful decisions that led them to usher in a new Golden Age for mankind by unleashing their armies against its most far-flung worlds.

Masks: 1,000 Memorable NPCs for any Roleplaying Game


John ArcadianTroy Taylor - 2011
    Featuring a foreword by gaming industry legend Wolfgang Baur, Masks is the ultimate NPC resource.Think of your favorite character from a game, book, or movie. What makes them memorable? It’s not their Strength score, or how many hit points they have — it’s who they are as a person: what they look like, how they act, their personality, and what drives them.Using a simple but powerful template that features Appearance, Roleplaying, Personality, Motivation, Background, and Traits, Masks provides the core elements of a thousand great characters. Masks NPCs are designed to be used on the fly, no prep required — but with enough depth to be used when planning adventures, as well.Within this massive collection you’ll find the resources you need to portray vivid NPCs in your games:Fantasy, science fiction, and modern NPCs: 333 of each (334 in fantasy), all easily adaptable to any genre and any RPGRoles and traits: Every NPC has a role — villain, ally, or neutral — and is categorized by traits like famous, criminal, and warriorClear, useful game mastering advice: Masks covers re-skinning NPCs to fit other genres, making your portrayals memorable, and moreHandy tools: NPCs are indexed by trait, name, and author; an appendix lists groups like Tavern Patrons and Spaceport Denizens; and Masks provides over 1,900 names in an easy-to-use formatNo game mechanics: These system-neutral NPCs can be used in any RPG

Pathfinder Player Companion: Goblins of Golarion


James Jacobs - 2011
    Infamous for their unpredictable attacks, catchy raiding songs, and fear of horses, goblins blend mischief and murderousness like no other monsters. But there’s more to goblins than dogslicers and games of killgull. Now you can join in the quirky carnage with everything you need to know about goblins, whether you plan to do battle against their unpredictable tribes, or lead them as a goblin hero!Goblins of Golarion presents a player-friendly overview of the favorite foes of the Pathfinder campaign setting, along with new rules and information to help players customize goblin characters in both flavor and mechanics.Inside this book, you'll find:- The secrets of goblin life, from their strange anatomy and deranged psychology to their baffling culture and hilarious quirks.- An overview of goblin homelands across the Inner Sea Region, along with details on dozens of unique goblin tribes.- New ways to fight like a goblin, with equipment and feats to help goblins skirmish and scavenge like only goblins can.- Revelations on goblin religion, from their unique worship of Lamashtu, the Mother of Monsters, to their race’s infamous hero-god.- Insights into the questionable and grotesque world of goblin arcana, with new goblin-made spells and magic items.- Rules, traits, and advice for playing goblin characters, giving you everything you need to unleash goblin insanity all your own.- New goblin songs, games, and tricks, and even more goblin madness!Cover art by Andrew Hou

Pathfinder Campaign Setting: Undead Revisited


Todd StewartRuss Taylor - 2011
    Yet not everyone who dies rests easy. Legends and campfire tales tell of those individuals too evil to die, or too twisted by pride or occult knowledge to cross over to the other side. These lost souls become the undead, plaguing the dark crypts or silent streets of cities and farm towns alike, feasting on the innocent or spreading their immortal contagion like a plague.Undead Revisited explores 10 different undead monsters—or entire breeds of monsters—from both real-world history and the time-honored traditions of fantasy roleplaying. Each monster entry explores the undead creature’s formation and ecology, its interactions with its victims and other undead, tips and tricks regarding its role in a campaign, variant versions for added gaming utility, and more. In addition, each entry comes with a unique sample monster, complete with full statistics for the Pathfinder RPG and ready to be dropped into any game.Inside this 64-page book, you’ll find:- Liches, the twisted spellcasters who lock away their souls so death may never claim them.- Devourers, who form from the spirits of powerful spellcasters and fiends that venture into the darkness beyond the planes and come back forever tainted.- Raveners, the undead dragons wrapped in the soul energy of those they destroySpectral dead, those formless spirits such as the wailing and betrayed banshees, the insane allips, the furious spectres, and the supremely evil wraiths.- Shadows, those souls too covetous and miserly to relinquish their grasp on life.- Bodaks, the eyeless horrors twisted by sights no one was meant to see.- Graveknights, whose lust for battle knows no end—not even in death.- Nightshades, the planar juggernauts who seek to snuff all life from the cosmos.- Mohrgs, the undead murders who rise after death to stalk the streets.- Wights, with their insatiable hunger for the souls of the living.Cover art by Kekai Kotaki

Battlefield 3 Collector's Edition: Prima Official Game Guide


David Knight - 2011
    Also included is access to our Exclusive Online Class Objective Tracker (O.C.O.T.). This digital tool allows you to access and track every ribbon, dog tag, achievement and trophy. *Dominate all online multiplayer maps with strategies from the pros!*Teamwork tactics to make your squad an effective combat unit!*Choose the right tools for every job with breakdowns of all classes and weapons!*Labeled maps with waypoint, vehicle and fixed turret locations!*Step-by-step walkthrough to assist you and your fellow Marines survive missions in the USA, Middle East, and Europe.

Ambush Valley: Vietnam 1965–1975


Piers Brand - 2011
    This book adds new rules and operational possibilities for players of both Force on Force and Ambush Alley.

Road to Baghdad: Iraq 2003


Leigh Neville - 2011
    From small village actions to armored thrusts across the Tigris River, The Road to Baghdad offers a wealth of varied scenarios and mission objectives that will challenge the tactical abilities of newcomers and experienced wargamers alike. The book includes massive amounts of new information to expand Force on Force: orders of battle for United States, United Kingdom, Australian, Polish, and Iraqi ground forces during the invasion and games stats for a host of new vehicle types. The book also contains a special set of Fog of War cards, which add an extra dimension to The Road to Baghdad games, and help capture the feel of the war in Iraq.

Husks


Dave Gross - 2011
    Their contact has been murdered, and only by joining Inspector Takeda and the serving girl Kazuko do the foreigners have any chance of finding the murderer and finishing their mission. But as the body count rises, and the mysterious tattooed gangs of Minkai begin to turn on each other, both men may find themselves seriously out of their depth.From fan-favorite writer Dave Gross, author of the Pathfinder Tales novels Prince of Wolves, Master of Devils, and Queen of Thorns, comes a brand new Radovan and Jeggare mystery set in the award-winning world of the Pathfinder Roleplaying Game.

Battlefield 3: Prima Official Game Guide


David Knight - 2011
    *Dominate all online multiplayer maps with strategies from the pros!*Teamwork tactics to make your squad an effective combat unit!*Labeled multiplayer maps with waypoint, vehicle and fixed turret locations!*Choose the right tools for every job with breakdowns of all classes and weapons!*Step-by-step walkthrough to assist you and your fellow Marines survive missions in the USA, Middle East, and Europe.

Hordes: Primal Mk II


Matt D. Wilson - 2011
    Within the bloody fog of war, their battle leaders seize this unbridled rage and from it forge momentous weapons to wield against their enemies, knowing only the strongest, fastest, and most cunning will survive. Take control of a powerful warlock and his horde of fierce warriors and monstrous warbeasts in this fast-paced and aggressive 30 mm tabletop miniatures battle game set in the foreboding wilds of western Immoren, home of the Iron Kingdoms. *HORDES: Primal Mk II thrusts you into this savage world with: *Complete core rules for the HORDES tabletop miniatures game *In-depth histories of the non-human nations of western Immoren and the conflicts that have shaped them. *Detailed profiles and rules for the powerful warbeasts and soldiers of the Trollbloods, Circle Orboros, Legion of Everblight, and Skorne. *An instructional painting and hobby guide that will show you how to bring your tabletop battlefield to life.Seize the unstoppable power of HORDES Mk II and unleash the fury within!

Ghosts Of Albion Rpg Corebook


Eden Studios - 2011
    

The PC Gaming Reader


Future Publishing - 2011
    

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

Pathfinder Campaign Setting: Inner Sea Magic


Jason NelsonMariusz Gandzel - 2011
    Whether it is wielded by benevolent clerics to keep their allies fighting the good fight or unleashed by wizards in the form of scorching blasts of fire, magic can be the difference between life or death. Or, as in so many cases, the cause of life or death.Inner Sea Magic explores the role of magic within this vast and varied region. Within this 64-page book, you will find:- A who’s-who of powerful and famous spellcasters from throughout the Inner Sea region.- Details on four types of magical schools—arcane academies, spellcaster’s guilds, monasteries, and secret societies—along with rules for joining and studying with such organizations.- Rules for several types of specialized or variant magic, including the chaotic power of primal magic, the secrets of shadowcasting, the traditions of Thassilonian sin magic, and the wonders of Varisian tattoo magic.- Two new oracle mysteries (the primal-magic wielding spellscar mystery and the sinister Outer Rifts mystery)- More than a dozen new archetypes for all sorts of spellcasters, including the black-blooded oracle, the Razmiran priest, the shadowcaster wizard, the tattooed sorcerer, and the winter witch.- Two new prestige classes—the cyphermage and the divine scion.- Dozens of new spells, from Aroden’s spellward to zone of foul flames!Cover art by Alex Aparin

Journey to Gameland: How to Make a Board Game from Your Favorite Children's Book


Carol J. Adams - 2011
    Learn how to take the joy of reading to another level and discover your own creativity.Eleven-year-old Ben Buchanan, who created a board game based on the popular Harry Potter books, provides advice for all children who would like to turn their favorite book into a board game. Along with his co-authors, he offers a step-by-step process, with suggestions for parents, librarians, and teachers, on how to help children transform their favorite book into a board game.The book shows how you can have hours of fun creating the board game—and then have lots more hours of fun playing! Journey to Gameland encourages children to develop their own creativity.

Malifaux Rules Manual


Wyrd Miniatures - 2011
    Wyrd Miniatures presents the revised and updated complete core ruleset for Malifaux, containing over a dozen new charts and diagrams, game aids, a comprehensive index, and a handy quick reference section.

Rage: Prima Official Game Guide


David Knight - 2011
    • Fully labeled maps of the wasteland.• Detailed walkthrough covers main story and all side missions.• Friend or foe? Get to know the denizens of the wastes with our breakdown of every Faction.• Rule the rally with complete stats on every vehicle and strategies for upgrading them!• Equip yourself with the optimal loadout using our weapons chapter: we provide complete stats and customization tips for every weapon!• Play RAGE three ways—we've got the strategies covered for single-player, two-person co-op and full multiplayer modes.

Of Dice and Men


Cameron McNary - 2011
    In this blisteringly funny and deeply affecting play, playwright Cameron McNary examines why we game, what it means to grow up, and what true friendship looks like.

Gaming the Past: Using Video Games to Teach Secondary History


Jeremiah B. McCall - 2011
    As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include:Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games.Selecting simulation games that are aligned to curricular goalsDetermining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulationsPlanning lessons and implementing instructional strategiesIdentifying and avoiding common pitfallsDeveloping activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Pathfinder Player Companion: Pirates of the Inner Sea


Amber E. Scott - 2011
    Being a pirate is the ultimate freedom—freedom to take what you want and never apologize. Whether from the decks of massive slave galleons or beneath the sails of swift ships, pirates hunt the seas, singing chanteys and hoisting the Jolly Roger as they seek out the next unsuspecting merchant. They are the wolves of the sea, and their hunger can never be sated.Whether you want to abandon the life of a landlubber to join a pirate crew, hunt down their murderous ships in the name of justice, or simply follow a mysterious map to buried treasure, Pirates of the Inner Sea has everything you need to know about piracy on Golarion, all of it one hundred percent player-friendly and ready to guide you on your journey.Inside this book, you’ll find:- In-depth overviews of six major pirate organizations in the Inner Sea region, including the government-backed privateers of Andoran, the slavers of Okeno, the high-seas buccaneers of Riddleport and the Shackles, and the quick-moving brigands of the River Kingdoms. Each entry details the pirates’ history, notable captains, activities and hideouts, preferred ships, and more.- Pages of new pirate weapons and equipment, from hook hands, cutlasses, and tar bombs to peg legs, treasure chests, and grog.- New pirate archetypes for several different classes, including the buccaneer bard, the freebooter fighter, the corsair ranger, and the smuggler rogue.- The Inner Sea pirate prestige class.- A detailed look at the faith of Besmara the Pirate Queen, goddess of all those who make their living spilling blood on the water.- New pirate-themed spells for casters of numerous types and faiths.- New character traits to help you customize your pirate character mechanically as well as thematically.- Sample pirate codes, minor pirate groups, a timeline of important pirate events, and more!Cover art by Kieran Yanner

Battletech Era Report 3062


Herbert A. Beas II - 2011
    The arrival of the Clans, martial descendants of the lost Star League Defense Force, in 3049 upset all the previous balances of power and set the stage for cataclysmic warfare to rival the worst of the Succession Wars.The end of the initial Clan invasion and the new renaissance of military technologies leads the leaders of the Successor States to seek advantage against each other. The ever-present specter of the Clans urges desperation to end old feuds to make space for new ones. And the Truce of Tukayyid holds the Clans in check, but does nothing to ease the cultural pressures on both sides of the border.Era Report: 3062 describes the state of the Inner Sphere and the Clans at a divisive period of BattleTech history: the latter years of the Clan Invasion. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of many major Inner Sphere, Periphery, and Clan factions. Notable personalities, military forces, and an overview of the technological capabilities of the Inner Sphere and Clan powers of this critical period in history are also provided, along with special advanced-level rules for campaigns set in this era, whether played using the Total Warfare core rules or those found in A Time of War: The BattleTech RPG.

Foundation Game Design with ActionScript 3.0


Rex van der Spuy - 2011
    We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies--to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you.Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator

Final Fantasy: Dissidia 012 Signature Series Guide


Phillip Marcus - 2011
    The heroes and villains of the Final Fantasy universe have been swept up into this conflict. Will the light outshine the shadow, or will darkness prevail? Full Story Mode Coverage - Follow the path of the heroes and use this guide to navigate your way through their challenges. Complete Battle Boads - Learn the best ways to conquer each board and gain the most spoils. Items and Equipment - Equip your characters with the best armaments and accessories to destroy the forces of Chaos. Secrets - Discover the best ways to power level your heroes, advance their abilities, and earn items.

GURPS Mass Combat


David L. Pulver - 2011
    GURPS Mass Combat is the answer! It presents a powerful abstract system that lets you resolve land, sea, and air battles at any tech level. Features include:Rules for logistics, movement, reconnaissance, and many other things that matter to a military force even when no enemy is in sight.Integral treatment of air superiority, amphibious assaults, airborne troops, sieges, and everything else that's important when the enemy is in sight.Round-by-round resolution that puts the commander in control, letting him choose his strategies and instantly see the results of his skill and cunning.Equal attention to the aftermath of battle: pursuit, casualties, looting, recovering losses, and more.Everything is fast and easy to use in play thanks to extensive examples, quick-reference tables, and ready-to-go stats for the strength, weaponry, and mobility of numerous unit types. It's all generic, too, covering realistic, fantastic, and superscience troops at every tech level, and providing guidelines for customizing their quality, special training, and equipment. And it never loses sight of the fact that GURPS is a roleplaying game – every hero gets a chance to shine, and the rules emphasize what the PCs do and what happens to them.GURPS Mass Combat requires only the GURPS Basic Set, Fourth Edition.

The Wars of Reaving


Ben H. RomeAlex Iglesias - 2011
    Stalled by the combined might of the Inner Sphere, the Clans have been waiting for the chance to strike for Terra once more. But fractures within Nicholas Kerensky's Great Society have widened. A new enemy threatens to destroy the Clans once and for all - themselves. The resulting Wars of Reaving touches every Clan - some will be destroyed, all will be forever altered.The Wars of Reaving sourcebook details the Clans from 3067 through the end of the Jihad era and includes detailed reports, faction updates, personalities, units, and equipment that have a hand in this widespread orgy of war. Essential gameplay statistics, maps, and a complete campaign allow players to immerse themselves completely within these Wars of Reaving.

Metal Gear Solid Art of the HD Collection


Hideo Kojima - 2011
    Official 250 page book containing the brilliant artwork of Yoji Shinkawa.This artbook is exclusive the the Metal Gear Solid: HD Collection.You’ll get three already-released games boosted to 720p resolution, running at 60fps.The collection includes Substance and Subsistence versions of Metal Gear Solid 2 and Metal Gear Solid 3 in HD, Peace Walker, the original Metal Gear and Metal Gear 2: Solid Snake.

DC Adventures RPG: Universe


Darren Bulmer - 2011
    From the streets of Metropolis and Gotham to the thousands of space sectors patrolled by the Green Lantern Corps; from a swirl of stars held in a vast and mysterious hand to the distant reaches of the 853rd century and beyond: the DC Universe covers vast stretches of time and space.

Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement


Matt Sernett - 2011
    Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.

Skylanders: Spyro's Adventure Official Strategy Guide


Rick Barba - 2011
    With your Portal of Power™, an army of Skylanders, and this guide, you have everything you need to answer his call and take down the dark forces that threaten the world!Meet the Skylanders - Learn everything you need to know about them! You get their Elemental type, their stats, and all their powers!A comprehensive Walkthrough of Skylands- Filled with maps that show both the direct route through each level, and the side paths to uncover bonus items!You also get the locations of • Legendary Treasures • Soul Gems • Story Scrolls • AND MORE!Bonus Sticker Page! Includes more than 40 stickers!

DC Adventures RPG Heroes & Villians Vol 2


Darren BulmerAlejandro Melchor - 2011
    The two-volume Heroes & Villains set details more than 500 of those characters for use in your DC Adventures games, all featuring character stats fully compatible with the award-winning Mutants & Masterminds RPG. With Heroes & Villains in-hand, you will never lack for characters to use in your game, from heroic guest-stars and villainous foes to heroes suitable as ready-to-play characters. You'll also have a comprehensive guide for modeling your own DC characters based on existing examples along with a collection of animals and monsters useful for mimics and shapechangers. It's the comprehensive guide to the heroes and villains of the DC Universe no fan should be without! Volume 2 covers characters from the League of Assassins and Legion of Super-Heroes to Zatanna and Zauriel.

Ashen Stars


Robin D. Laws - 2011
    Sometimes you’re called scrubbers, regulators, or shinestars. To the lawless denizens of the Bleed, whether they be pirates, gangsters or tyrants, you’re known in less flattering terms. According to official Combine terminology, the members of your hard-bitten starship crew are known as Licensed Autonomous Zone Effectuators. You’re the seasoned freelancers local leaders call when a situation proves too tough, too baffling, or simply too weird to handle on their own. In the abandoned fringe of inhabited planets known as the Bleed, you’re as close to a higher authority as they come.In this gritty space opera game, the PCs are Lasers, freelance troubleshooters and law enforcers operating in a remote sector called the Bleed. They’re needed in the wake of a massive retreat by the Combine, the utopian empire that colonized it. Amid the ashes of a devastating war, the lasers solve mysteries, fix thorny problems, and explore strange corners of space—all on a contract basis. They balance the immediate rewards of a quick buck against their need to maintain their reputation, so that they can continue to quickly secure lucrative contracts and pay the upkeep on their ship and their cyber- and viroware enhancements.

Carcosa


Geoffrey McKinney - 2011
    This expanded edition details 800 encounters on the 400-hex map and includes the starter adventure Fungoid Gardens of the Bone Sorcerer.

Holistic Game Development with Unity: An All-In-One Guide to Implementing Game Mechanics, Art, Design and Programming


Penny de Byl - 2011
    You have to be able to work on all aspects of game creation, and your team's game will publish directly to platforms like Android, iPhone, and Facebook. You'll use Unity, the hottest game engine out there, to do it. In order to earn your place on the elite development team, you must master both sides of the development coin: art and programming.Holistic Game Development with Unity is an authoritative guide to creating games in Unity. Taking you through game design, programming, and art, Penny de Byl uses a holistic approach to equip you with the multidisciplinary skills you need for the independent games industry. With this book, you will master essential digital art and design principles while learning the programming skills necessary to build interactivity into your games. The tutorials will put these skills into action. The companion website offers: source code for completed projects from the book, art assets, instructional videos, a forum, author blog and lesson plans and challenge questions for professors. Examines art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks.

The Golden Age of Video Games: The Birth of a Multi-Billion Dollar Industry


Roberto Dillon - 2011
    The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene.