Best of
Games
2011
The Legend of Zelda: Hyrule Historia
NintendoHeidi Plechl - 2011
This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga - Akira Himekawa!
The Sky: The Art of Final Fantasy
Yoshitaka Amano - 2011
Each hardcover book in The Sky Slipcased Edition is 11 5/8" high by 10 5/8" wide, and printed on glossy stock. Volume 1 contains Amano's work for Final Fantasy I-III, Volume 2 his contributions for Final Fantasy IV-VI, and Volume 3 features his art for Final Fantasy VII-X. The elegant slipcase containing The Sky I, II, and III features the same wraparound exterior artwork as The Sky Boxed Set, with a double-hinged flap that folds around the open edge and is held flat to the back side with a hidden magnetic closure, making it easy both to remove the books and to display the set closed.
Game Programming Patterns
Robert Nystrom - 2011
Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is forGame Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.
Elder Scrolls V: Skyrim - Prima Official Game Guide
David Hodgson - 2011
Plus, complete information on all 18 skill trees and detailed information on cooking, farming, and mining.
Pokémon Black Version & Pokémon White Version Volume 1: The Official Pokémon Strategy Guide
Pokémon Company International - 2011
Welcome to the Unova region, Pokémon Trainer—prepare to be amazed by the Pokémon you'll discover here!Over 150 brand-new Pokémon await you in the latest incredible Pokémon adventure! And this strategy guide will introduce to you:• A complete walkthrough that includes all the new Pokémon you'll meet, every Trainer you'll face, and each challenge you'll need to overcome!• A must-have primer for Pokémon training that will get you ready to battle in the Unova region!• Detailed maps of all the towns, cities, and places you'll go on your adventure, including a full map of the Unova region.• All the places where you can change your Pokémon into powerful forms!• Bonus poster inside!Whether you're a seasoned Trainer or on your first adventure in the world of Pokémon, you'll find excitement like you've never encountered before when you explore the Unova region and its new wonders!
Portal 2: Lab Rat
Ted Kosmatka - 2011
This comic, made available online about two weeks before Portal 2's release, includes Wicklund's art contrasted against Oeming's own style and layout along with an overall story written by Ted Kosmatka. The artists worked with the game's writers, Laidlaw, Faliszek, Wolpaw, Pinkerton and team leader Josh Weir, to tie the comic's story to the plot of Portal 2.
Microscope
Ben Robbins - 2011
Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon? That's Microscope.You won't play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.You have vast power to create... and to destroy. Build beautiful, tranquil jewels of civilization and then consume them with nuclear fire. Zoom out to watch the majestic tide of history wash across empires, then zoom in and explore the lives of the people who endured it.Mock chronological order.Defy time and space.Build worlds and destroy them.A role-playing game for two to four players. No GM. No prep."Microscope is incredible! A truly brilliant design. Also, the book is extremely well done. Highly recommended."-John Harper, designer of Agon & Danger Patrol"Ben Robbins' Microscope may be the clearest-written game text I've ever read - which is helpful, because it is also one of the most innovative games I've come across in a long time. Microscope engagingly challenges assumptions and upends long-held conventions of play while delivering a singular and satisfying evening of gaming. And "fractal role playing" is no joke - the minute you finish, you'll want to dive back in and explore some interesting sliver of the vast history you just built."-Jason Morningstar, designer of Fiasco"It's been a long time that a game captures my attention like Microscope. Bypass the hype, it's a truly remarkable well-instruction'd game"-Andy Kitkowski, founder of story-games.com
Assassin's Creed Encyclopedia
Ubisoft Entertainment - 2011
A must-have for fans new to the game world as well as those who have been fascinated with the series since day one.This encyclopedia features new information and amazing artwork, updated content from the upcoming monster Assassin’s Creed III game and upcoming graphic novel Assassin’s Creed: The Chain.Initially intended as an art book, the project gathered so much material that Ubiworkshop decided to expand it into an encyclopedia.Artists like Craig Mullins, Tavis Coburn, 123Klan, Gabz, James NG, David Alvarez and many others were given free reign to draw an Assassin from the period and style of their choice, of which the artworks were included in the Encyclopedia. There was also a "cartes blanches" section that featured artwork by other professional artists and fans of the series.A Black Edition was released with the Animus Edition of Assassin's Creed: Revelations.A White Edition was released through UbiWorkshop and with the Ultimate Edition of Assassin's Creed: Revelations.A Second Edition was released in October 2012 to coincide with the release of Assassin's Creed III. The Second Edition features 120 new pages of content that include information on Assassin's Creed III, Assassin's Creed III: Liberation and Assassin's Creed: The Chain along with new cartes blanches.A Third Edition was released in October 2013 to coincide with the release of Assassin's Creed IV: Black Flag. The Third Edition contains over 390 pages of content revised and updated with information from Assassin's Creed IV: Black Flag and Assassin's Creed: Brahman.The Assassin's Creed Encyclopedia is divided into four sections:1) Factions2) Story3) Characters4) Places
Dragon Age II: The Complete Official Guide
Piggyback - 2011
• A dedicated Side Quests chapter presents all side missions, random encounters and all additional optional activities with a checklist to reach 100% completion • The Walkthrough features annotated area maps with step-by-step action on the left-hand page and expanded strategies and advanced tactics on the right • The Strategy & Analysis chapter focuses on high-level playing strategies and in-depth analysis of the game’s underlying mechanics. • All-encompassing Inventory chapter features exhaustive lists and tables covering: weapons, armor, accessories, special items, shops, runes, crafting, consumables and gifts • All-encompassing Bestiary chapter presents all details on: enemy ranks, locations, attributes, resistances, loot drops and more • A feature-packed Extras chapter covers every Achievement, every Trophy, every Secret and also presents a Dragon Age encyclopaedia and a story recap
Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures
Kurt KalataKevin J. Anderson - 2011
A huge step beyond the text-oriented games that preceded it, the genre took the world by storm, and proved immensely popular with computers over the next decade. A combination of storytelling and puzzle solving, they provided the ability to explore a world and experience a narrative without the need for twitchy reflexes demanded of arcade games. This nearly comprehensive book includes reviews for over 250 games from the golden age of the graphic adventure genre, running from 1984 to roughly 2000, focusing on promiminent publishers such as: -LucasArts (Maniac Mansion, Monkey Island, Sam & Max, Grim Fandango) -Sierra On-Line (King's Quest, Space Quest, Leisure Suit Larry, Gabriel Knight) -Legend (Spellcasting, Eric the Unready, Callahan's Crosstime Saloon) -And several other popular and not-so-popular series and games (Zork, Myst, Broken Sword, The Longest Journey, Simon the Sorcerer, The Last Express, and dozens of others) -Also includes interviews with several adventure game developers, including Al Lowe (creator of Leisure Suit Larry), Corey Cole (creator of Quest for Glory), Bob Bates (founder of Legend Entertainment) and Josh Mandel (writer and designer for Sierra).
Gears of War: Volume Two
Mike Capps - 2011
Don’t miss a moment in the brutal adventures of Marcus Fenix and Delta Squad’s battle against the Locust.
Pathfinder Roleplaying Game: Ultimate Magic
Jason BulmahnRuss Taylor - 2011
In addition to the brand-new magus class—a master of both arcane magic and martial prowess—you'll also find a whole new system for spellcasting, rules for spell duels and other magical specialities, and pages upon pages of new spells, feats, and more. Because when it comes to magic, why settle for less than absolute power?Pathfinder Roleplaying Game Ultimate Magic is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Ultimate Magic includes:- The magus, a new base class combining deadly arcane magic with the skills and weapons of a trained warrior.- Words of power, an innovative and flexible new spellcasting system.- New options for dedicated casters, such as alchemist discoveries, alternative uses for channeled energy, druid companions, sorcerer bloodlines, eidolon abilities, witch hexes, and oracle mysteries.- Additional feats and magical abilities for martially oriented casters, including monk ki tricks, inquisitor archetypes, and ranger traps.- New magical conditions called spellblihgts, as well as systems for crafting constructs, binding outsiders, and spell-dueling.- More than 100 new spells, plus detailed guidelines for designing your own.... and much, much more!Cover art by Wayne Reynolds
Pokemon Black Version & Pokemon White Version Collector's Edition: The Official Pokemon Strategy Guide & Unova Pokedex with Removable Front-cover Lenticular
Pokémon Company International - 2011
Welcome to the Unova region, Pokémon Trainer—prepare to be amazed by the Pokémon you'll discover here!Over 150 brand-new Pokémon await you in the latest incredible Pokémon adventure! And this strategy guide will introduce to you:• A complete walkthrough that includes all the new Pokémon you'll meet, every Trainer you'll face, and each challenge you'll need to overcome!• A must-have primer for Pokémon training that will get you ready to battle in the Unova region!• Detailed maps of all the towns, cities, and places you'll go on your adventure, including a full map of the Unova region.• All the places where you can change your Pokémon into powerful forms!• Collector's edition special content—get the Unova Pokédex here first!• The Collector's Edition Official Pokémon Strategy Guide & Unova Pokédex includes the complete Unova Region Pokédex, a Removable lenticular mini-poster, and each book is individually numbered!Whether you're a seasoned Trainer or on your first adventure in the world of Pokémon, you'll find excitement like you've never encountered before when you explore the Unova region and its new wonders!
Pokemon Black and White Versions: Official Unova Pokedex & Guide V. 2
Pokémon Company International - 2011
The Kobold Guide to Board Game Design
Mike Selinker - 2011
Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.
The Legend Of Zelda Ocarina Of Time 3d: Prima Official Game Guide
John Chance - 2011
• Never get lost with maps of Hyrule and its treacherous dungeons!• No enemy can stop you with our expert strategies—including every boss!• Solutions for every puzzle, both in Hyrule and all dungeons.• Locations revealed for all Heart Containers, Gold Skulltulas, secret grottoes, and more.• Detailed information on unlocking and completing the challenging Master Quest.• Bonus Poster!
Pathfinder Roleplaying Game: Ultimate Combat
Jason BulmahnColin McComb - 2011
The samurai is an unstoppable armored warrior who lives by a strong code of honor—with or without a master. The gunslinger combines the fighter’s martial prowess with a new grit mechanic that allows her to pull off fantastic acts with a pistol or rifle. All this plus tons of new armor and weapons, a complete treatment of firearms in the Pathfinder RPG, a vast array of martial arts, finishing moves, vehicle combat, duels, and new combat-oriented spells for every spellcasting class in the game!Ultimate Combat includes:- New player character options for 14 Pathfinder RPG base classes, including alchemist discoveries, barbarian rage powers, cavalier orders, combat-cleric archetypes, animal shaman druids, new fighter archetypes like gladiator and armor master, inquisitor archetypes like witch-hunter or spellbreaker, combat-themed magus arcana, monk archetypes based on mastery of martial arts, new paladin archetypes like angelic warrior, ranger archetypes like big game hunter and trapper, new rogue tricks, and wizard archetypes like the gunmage.- The ninja, samurai, and gunslinger, brand-new 20-level alternate classes specially designed to get the most out of combat.- Hundreds of new combat-oriented feats including martial arts feat trees, finishing moves, and combination feats.- In-depth overviews on a variety of combat-related topics, such as armor, Asian weapons, duels, fighting schools, guns, siege weapons, and more.- A complete system covering vehicle combat, including wagons, boats, airships, and more.- Tons of optional combat rules like called shots, armor as damage reduction, and new ways to track character health.…and much, much more!Cover art by Wayne Reynolds
Gatecrashing
Rob BoylePhil Masters - 2011
Gatecrashing for Eclipse Phase takes you through the mysterious Pandora Gates: The 5 solar system gates and the factions that control them 30 extrasolar locations of interest to Firewall Exploration operations and hazards New morphs, new gear, and rules for gate use
The Rodwell Files: The Secrets of a World Bridge Champion
Eric Rodwell - 2011
There are two aspects to this book, both unique. First, Rodwell describes and explains a host of innovative ideas in cardplay, strategems that can be used as declarer or defender. Second, under the heading 'Common Mistakes', Rodwell talks about the mental side of the game: areas that mark the key differences between an average player and a successful one. The first draft of this book has been in existence for more than fifteen years, but it is only now that Rodwell is prepared to allow his 'secrets' to become public knowledge.
Uncharted 3: Drake's Deception - The Complete Official Guide - Collector's Edition
Piggyback - 2011
And yes, all collectible Treasures are included! HI-RES TOP-DOWN MAPS Annotated maps combined with easy-to-follow tactical advice cover both the most challenging and the most interesting combat encounters. IN DEPTH EXTRAS Offers advanced playing strategies and techniques for the unlockable Crushing difficulty setting, plus a story recap and analysis of key mysteries from the entire UNCHARTED series. ALL SECRETS INSIDE Includes all Treasures, Trophies and moves. Expert-level graphs, stats and tips will help you master all weapons and overcome all opponents. MULTIPLAYER CHAPTER A massive 64-page section, packed with detailed tables, diagrams, maps and countless useful tips, covers all features in both the Competitive and Co-op play modes. CAST GALLERY This exclusive 16-page section features stunning character art supported by illuminating notes from the Naughty Dog team. MUSIC Includes a free audio CD with ten tracks from the official UNCHARTED 3 music score. SPOILER-CONTROLLED DESIGN FROM PIGGYBACK
Stars Without Number
Kevin Crawford - 2011
The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.Will you be among them once more?Stars Without Number: Revised Edition is an old-school-inspired game of sci-fi adventure, one built from the ground up to encourage sandbox play and simplify a GM's job in providing it. Familiar mechanics are employed to forge new worlds and explore new possibilities, guidelines built on long experience used to help a group venture in wholly new directions.
Easy Game: Making Sense of No Limit Hold'Em 3rd Edition: Adaptations
Andrew Seidman - 2011
Making Sense of No Limit Hold'Em 3rd Edition: Adaptations
Nightfall
Peter Fehervari - 2011
Young men take part in a Chaotic ritual that they don't truly understand, but one thing is for certain, the only victors will be the traitorous Night Lords.A short story from the Heroes of the Space Marines anthology.
Mistborn Adventure Game: Alloy of Law
Alex Flagg - 2011
Alloy of Law also features a complete gazetteer to the lands introduced in the book, a rogue's gallery detailing the heroes and villains of the novel, advice for running Alloy of Law campaigns, and exclusive original fiction from Mistborn creator, Brandon Sanderson.
Poptropica: The Official Guide
Tracey West - 2011
The exclusive fun new guide to everything Poptopica! This guide gives you tips, tricks and secrets for completing islands!
Gears of War 3 Signature Series Guide
Doug Walsh - 2011
The last human stronghold has fallen, yet the war against the Locust rages on. With civilization in ruins and its survivors broken and scattered, a new enemy—the Lambent—arises to deliver the decisive blow. Lead Marcus and his Delta Squad comrades through their desperate last fight to give humanity hope for survival. This essential Signature Series guide shows you how!Exhaustive Campaign Coverage- Created on-site in Epic’s studios, with direct input from the game’s designers, our in-depth walkthrough provides complete coverage of every area and encounter from start to finish. Four- Player Co-Op strategy included!Every Collectible- We reveal the location of every last COG Tag and collectible—don’t miss a single one!Expanded Multiplayer Content- Boost your combat effectiveness with MP-specific weapon stats, pickup location and cycle data, enemy spawn points, and winning techniques for every game type. Tactics for team-based and solo play! Get the most out of the new Beast, SP Arcade, and enhanced Horde modes!Comprehensive Maps- Our detailed Multiplayer and Single-Player maps depict every area in the game. We pinpoint mission objectives, weapons and ammo, collectible locations, and more! MP maps provide mode-specific callouts, illustrate team strategies, and identify enemy paths and chokepoints!Expert Combat Training- We show you the most efficient kill tactics for every foe, and how to use terrain, movement, and cover to your advantage. Tips and tricks from Epic’s developers give you an insider’s advantage!That’s Not All!- Gripping artwork and riveting background content make this guide a must-have for every Gears of War™ fan. Achievement roster helps you reach 100% completion. Plus, fascinating background and character bios, indispensible weapon and enemy data, and much more!
Carving Faces Workbook: Learn to Carve Facial Expressions and Characteristics with the Legendary Harold Enlow
Harold L. Enlow - 2011
Enlow shares his woodcarving tips and techniques that make his carvings stand out in this information-packed book. You’ll learn to carve a female face, a cowboy face, a Native American face, a Santa face, and more. Best of all, you'll discover Enlow's secret to success: learning how to render highly detailed eyes, lips, nose, hair, and ears before moving on to carving a complete face. Each project is done in small steps that guarantee success. For anyone who wants to learn to carve faces that stand out in a crowd, this is a must-have addition to your woodcarving library.
Pathfinder Module: The Harrowing
Crystal Frasier - 2011
Fearing her collection of stories would be lost when she died, she created a demiplane within her own harrow deck to contain them. Over time, these stories took on lives of their own, and melded with the images on the cards themselves. But not all stories have happy endings, and the storykin who inhabit the Harrowed Realm have their own motivations and plots for power or even escape into the real world. When the PCs find themselves drawn into the Harrowed Realm in search of a disappeared scholar, they must use all their wits and steel to navigate the landscape and politics of this strange wonderland and make it home again.The Harrowing is an adventure for 9th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. It features an entire plane of fanciful locations and characters inspired by the popular harrow deck of the Pathfinder campaign setting. In addition, you’ll find a brand-new monster and an optional rules subsystem allowing players to bend reality to their wills by using all 54 cards in the optional Pathfinder Campaign Setting Harrow Deck to manipulate the strange demiplane in which they adventure.Cover art by Kieran Yanner
Mega Man: Robot Master Field Guide
UDON - 2011
Inside you'll find profiles of every major Mega Man character, including all the Robot Masters from Mega Man 1-10, Mega Man and Bass, the Mega Man Gameboy series, plus important special characters like Proto Man, Rush, Roll, Duo, and more. Each profile features classic CAPCOM artwork, and includes bios, quotes, likes and dislikes, weapons, and, of course, each Robot Master's secret weakness!
Every Word: Crossings
Amazon Digital Services - 2011
When you find a word it gets added to the crossword style grid, which gives you clues about the words that intersect with the word you just found. You score points by filling out the words in each empty spot on the crossword grid. When you find a word that uses all available letters, you can move on to the next level, or keep at it until time runs out or until you fill up the board. The more words you make, the higher your score!Every Word: Crossings has 10 levels of difficulty and as you progress through them the puzzles become more and more complex. Level 1 gives you 5 letters to work with and a relatively small grid with about a dozen words to fill in. Level 10 gives you 7 letters to work with and more than 30 words to find.There are thousands of unique puzzles to play -- if you like word games, you'll love Every Word: Crossings.Please note: Every Word: Crossings may contain content inappropriate for children.
Handmade Music Factory: The Ultimate Guide to Making Foot-Stompin'-Good Instruments
Mike Orr - 2011
Just follow-along with handyman Mike Orr as he guides you through the making of 8 of the most creative instruments you’ll find anywhere. From a one-string guitar made from a soup can, to a hubcap banjo and even a stand-up guitar made from a vintage ironing board—you’ll make instruments that look great, sound great, and deliver some foot stompin’ fun. With Handmade Music Factory, you can make:*Cigar Box Guitar*Hubcap Banjo*Cookie Tin Guitar*Stand-Up Lap Steel Guitar (made from a vintage ironing board!)*Washtub Bass*Stomp Box*Amplified Washboard*And more!You’ll also learn how to make your own amp using inexpensive parts from the local electronics store. And, don’t miss the plentiful sidebars and tips from the author on everything from where to find salvage parts to surviving music festival camp-outs!
Stealing Cthulhu
Graham Walmsley - 2011
You shoot cultists. You do rituals. You unearth a buried god that's like every other god you've dug up. This book shows you how to make your games new and horrifying: by stealig from H. P. Lovecraft.
1000 Checkmate Combinations
Victor Khenkin - 2011
This truly outstanding book, first published in Russian in the '70s and regarded as a classic, contains one of the most comprehensive collection of checkmate combinations ever assembled. Available for the first time in English, it also sports an introduction by former world champion Mikhail Tal.
Planescape: Torment
Chris Avellone - 2011
All Rights Reserved.
Additional material was adapted from ShadowCatboy's Torment LP on the Something Awful forums.
Also containing parts adapted from the Rhyss Hess edition.Editing and revision by Logan Stromberg."
Taking Sudoku Seriously: The Math Behind the World's Most Popular Pencil Puzzle
Jason Rosenhouse - 2011
Indeed, they show that Sudoku puzzles and their variants are a gateway into mathematical thinking generally. Among many topics, the authors look at the notion of a Latin square--an object of long-standing interest to mathematicians--of which Sudoku squares are a special case; discuss how one finds interesting Sudoku puzzles; explore the connections between Sudoku, graph theory, and polynomials; and consider Sudoku extremes, including puzzles with the maximal number of vacant regions, with the minimal number of starting clues, and numerous others. The book concludes with a gallery of novel Sudoku variations--just pure solving fun! Most of the puzzles are original to this volume, and all solutions to the puzzles appear in the back of the book or in the text itself.A math book and a puzzle book, Taking Sudoku Seriously will change the way readers look at Sudoku and mathematics, serving both as an introduction to mathematics for puzzle fans and as an exploration of the intricacies of Sudoku for mathematics buffs.
Batman: Arkham City Signature Series Guide
Brady Games - 2011
The city’s criminals are being housed in the old slums of Gotham City, dubbed “Arkham City.” Although TYGER guard forces are active, violence is commonplace, and literally no one on the outside seems to care about what’s going on. Batman watches from the shadows. Something is changing inside Arkham City, and he’ll be there when things start to unravel. What will become of Arkham City and, better yet, the Batman? COMPREHENSIVE WALKTHROUGH -Follow our game-tested strategies to take down the mostdangerous thugs in Arkham City. Plus, tips for achieving stealth takedowns and more. AREA MAPS - A full complement of maps covering every area in the game makes gliding through the skies of Gotham a breeze. Important landmarks called out on every map allow for simple ease of use. SIDE MISSIONS - Learn how to trigger all 12 side missions! A number of major characters are revealed by taking part in these missions. RIDDLER’S SECRETS - Find the location of all the Riddler’s Trophies and solve all his enigmatic riddles. Area maps pinpoint the location of each hidden collectible, plus screenshots and tips for each one! RIDDLER’S CHALLENGES - Get the lowdown on the plethora of challenge rooms unlocked throughout the game. Follow our tips to earn all 3 medals for Batman in Predator and Combat mode. BONUS—CATWOMAN'S DLC EPISODES!
Los Angeles Times Sunday Crossword Omnibus, Volume 7
Barry Tunick - 2011
Now you can enjoy 200 of their latest pun-tastic Sunday Crosswords in this super-sized omnibus.Random House Puzzles & Games features the brand names and authors that puzzle fans know and trust. Whether you prefer relaxing, easy puzzles or puzzles of pencil-breaking difficulty, you'll find them here. Our crosswords, word games, cryptics, crostics, kids' puzzles, and puzzle reference books will intrigue, stimulate, and challenge the puzzle solver in everyone.Difficulty: MediumStyle: Contemporary
The Sims 3 Pets: Prima Official Game Guide
Asha Johnson - 2011
Revealing tutorials and walkthrough will step you through the proper care and feeding of your new family friend. Covers the PC and MAC versions onlyTour every new pet friendly location and discover each new pet specific object. Master the tricks to crafting the perfect pet!Learn to teach your pets every trick in the book!Complete list of all objects and socials.
The King's Gambit
John Shaw - 2011
In the glory days of Paul Morphy it was considered almost cowardly to play anything else. Legends such as Spassky and Bronstein kept the flame burning in the 20th century, but its popularity faded as players became distrustful of White’s ultra-aggressive approach. Nevertheless there are honorable exceptions whose games prove that this ancient weapon can still draw blood – Short, Nakamura and Zvjaginsev are world-class players who have used the King’s Gambit successfully. In this groundbreaking work, grandmaster John Shaw shows that the ultimate Romantic chess opening remains relevant and dangerous even in the computer era.
Mega Man Tribute
Jeffrey "Chamba" Cruz - 2011
Hundreds of artists from around the world join forces to pay homage to one of the most iconic figures in gaming with Mega Man Tribute! It's the ultimate celebration of the blue bomber, featuring the characters of Mega Man classic, Mega Man X, Mega Man Zero, Mega Man ZX, and Mega Man Legends in every style you can imagine!
The History of Nintendo (1889-1980) - From Playing Cards to Game & Watch
Florent Gorges - 2011
For the very first time, Nintendo's historical product portfolio is catalogued in painstaking and loving detail, with over 500 card games, tabletop games, toys, electronic, and arcade games, all compiled into one superbly crafted book. This book details Nintendo's humble beginnings as a playing card manufacturer, charting progress through the entire range of toys and games, including such legendary products as Love Tester, Ten Billion, Ultra Hand, Custom Gunman, and hundreds more, progressing up to the first video arcade games, home consoles, and Game & Watch series.
Tactics Ogre: Art Works Book
Square Enix - 2011
8.25" x 11.75", 232 pgs, all in color.
Deus Ex: Human Revolution: Collector's Edition Guide
Future Press - 2011
Reset: Video Games & Psychotherapy
Mike Langlois - 2011
The military has discovered that video games decrease symptoms of PTSD in veterans, and with the advent of the iPhone, mobile technology is making social media more prevalent than ever.Despite these numbers, clinicians are reluctant and uncertain how or when to integrate technology into their work. When social media or technology is mentioned at all, it is only as an ethical risk or liability, never as a powerful innovation in social work. This is in part due to an age-old mistrust and disdain of technology which has its roots in issues of class and psychology. But despite this, psychotherapy has passed the point where learning about technology is negotiable.In this book, psychotherapist Mike Langlois takes a fresh look at video games and technology, their impact on our lives, and what they could mean for the future of psychotherapy.
Tactics Ogre: Let Us Cling Together Official Strategy Guide
Brady Games - 2011
But will the calm last? COMPREHENSIVE WALKTHROUGH: Extensive strategy and tips for the entire walkthrough, including Lawful, Chaotic, and Neutral paths. SIDE QUESTS REVEALED: Find out how to unlock the side quests and learn what it takes to win every battle. CLASSES & RACES: Get a complete statistical breakdown of every class and race in the game. Learn about their weaponry, combat skills, basic abilities, and much more! SKILLS & MAGIC: Learn the ins-and-outs of all the skills and magic in the game. AREA MAPS: Maps for every dungeon allow you to travel through each area with ease. Find and obtain the best possible items.
Moshi Monsters: Moshling Collector's Guide
Vincent Bechet - 2011
Find out how to plant the right seeds to attract Moshlings, and how to keep them entertained once you've adopted them!With exclusive secret Moshling!
Panopticon
Rob BoyleMichelle Lyons - 2011
This sourcebook details the inner workings of the different types of space habitats in Eclipse Phase, provides comprehensive information on surveillance and sousveillance technologies, and explores uplifts (animals raised to human-level sapience) and the sociopolitical challenges they face.
The Mythos Dossiers
Gareth Ryder-HanrahanGraham Walmsley - 2011
Deep beneath London, the Laundry archives occupy several miles of disused subway tunnel. The shelves are crammed with documents and reports. Eyewitness statements, newspaper cuttings, court transcripts, the diaries of madmen, autopsies, scientific papers, archived material - from these, the Laundry works to piece together the shape of the world. A seemingly innocuous report may contain vital information when correlated with a dozen other files. Triangulate the doctor's report about an outbreak of strange dreams with seismic activity under the Pacific, and find the traces of the sleeping god. Match the suppressed play from Shakespeare to troop movements in Syria to plot the shape of impending doom. The Dossiers contain extracts from the murkier reaches of the Laundry's archives, a selection of unexplained encounters, unverified reports, uncorrelated data, loosely organised by whatever codeword seemed to fit. The truth exists in the unseen connections between them. The Mythos Dossiers contain dozens of reports, handouts, eyewitness accounts and deranged speculation about the horrors of the Mythos. Read them at your peril. Some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age...
Adventures in Puzzling: Multi-Puzzle Extravaganzas for the Brave, Bold Bright
Patrick Berry - 2011
Each set of puzzles features a thrilling escapade—including a journey through an ancient Egyptian pyramid—and every finely crafted conundrum yields a special word when solved. At the end of the story, put these words together to get the grand solution to a final puzzle!
Dragon Age, Set 2: Dark Fantasy
Jeff Tidball - 2011
It includes rules for Grey Wardens, new role-playing and exploration stunts, 40 new spells, and expanded information about the game world. The boxed set will include two full-color 80 page books: a "Player's Guide" and a "Game Master's Guide." Two heavy-duty reference cards and a poster map of the game world are also included.
1001 Deadly Checkmates
John Nunn - 2011
The ability to spot checkmates is a vital skill - and this easy-to-use book shows you how it is done. With the help of Grandmaster John Nunn, you will be ready to shock your next opponent with a deadly checkmate, whether in a school match, a club tournament - or even a championship game!By focusing exclusively on positions from real games, ranging from junior events to grandmaster encounters, Nunn ensures that the mates featured are those which arise most often in real life. He also highlights themes and ideas that are often missed in practice. While solving these puzzles, your all-important 'mental library' of patterns will grow, leading to an immediate increase in your playing strength.All 1001 puzzle positions have been carefully checked, and are graded by theme and difficulty. Points are awarded for finding the checkmate, so you can measure your skill. Most of the puzzles are suitable for novice and junior players. The last chapter challenges you with 'extreme checkmates', but don't worry: you'll be ready for them!
Grimtooth's Traps
Paul O'Connor - 2011
All catalyst products are presented without game mechanics of any kind; the nature of things, their causes and effects, NPC (non-player character) personalities, and everything else vital to good gaming are fully described. Game Masters need only supply the appropriate game statistics to the people, places, or devices described to adapt them easily into their games. Please note that these are NOT books that are really intended for some particular game that "can be adapted" to other systems. These are genuinely for ANY fantasy or medieval role-playing game system. Look for the "Catalyst" trademark. Originally published in 1982 this version contains extra artwork.
The Ruy Lopez: Move by Move
Neil McDonald - 2011
By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practising of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general chess skills and knowledge. In this book, Grandmaster Neil McDonald studies one of the most important openings of all, the Ruy Lopez. This famous opening enjoys a long and distinguished history and is still widely regarded as White’s strongest choice after 1 e4 e5. McDonald shares his experience and knowledge of the Lopez, examines the main ideas for both sides and offers answers to the key questions. *Essential guidance and training in the Ruy Lopez*Important ideas absorbed by continued practice*Covers both mainline and d3 repertoire options for White
Crushing The Microstakes
Nathan Williams - 2011
Written by DragTheBar coach Nathan Williams aka "BlackRain79," the biggest winner ever at the smallest stakes with over 6 million hands of experience, this book has only one goal in mind, increasing your winrate.There is a common misconception out there that everybody breezes through the micros and moves on to greener pastures. Some do. But many don't. Why waste your time spinning your tires at these stakes for years and years on end? You should be printing money when playing them.Intended Audience: NL2, NL5, NL10, NL25 full ring no limit hold'em cash game players. Special emphasis is placed on fundamental concepts and strategies for beginners just starting out or struggling to find their way at NL2.
The Triangle System: Noteboom, Marshall Gambit and other Semi-Slav Triangle lines
Ruslan Scherbakov - 2011
Black's weapons include the Abrahams-Noteboom Variation - a dynamic counter-attack taking White out of his comfort zone and offering Black the chance to dictate the game from the outset. Scherbakov also provides options for Black against the aggressive Semi-Slav Marshall Gambit as well as White's quieter tries, such as the Exchange Variation. The recommendations have been tried and tested successfully at grandmaster level and are specially designed for players who want to challenge White in the opening.
Goblin Markets: The Glitter Trade (Deliria Sagabook #2)
Phil Brucato - 2011
This gorgeous book features settings, characters, story seeds and rules to supplement any urban fantasies mystic commerce. -Legacies & Wyrds-Uncanny merchants-Mysterious markets-Love, lust, loss-Bargaining tactics-Selling your soul-Magical treasures... and more!How much is a dream worth? Inquire within...Come Buy... Come Buy...
Warhammer Vampire Counts
Phil Kelly - 2011
To die is to surrender oneself to their power, Patient, cunning, devious, the Vampires work to conquer the lands of the living with ancient and corrupt sorcery. Should they succeed in their dreaded goals, the rays of the sun shall be forever suffocated by the night, and the age of men will be replaced by an age of the dead. The world will be transformed into a ghastly necropolis of mindless and uncaring slaves, ruled over by the iron will of the Vampire Counts.When death alone is certain, how can the living possibly hope to prevail?This 96-page full-colour hardback Warhammer Army book contains all the rules you need to field a Vampire Counts army, as well as detailed background information, bestiary, accompanying artwork and miniatures showcase.You will need a copy of Warhammer to use the contents of this book.
Karpov's Strategic Wins Volume 1: The Making of a Champion 1961-1985
Tibor Karolyi - 2011
Many of his opponents have been baffled by the profundity of his strategies, but here Karolyi explains Karpov’s genius.This volume features Karpov’s most entertaining and instructive strategic wins from 1961-1985 as the Russian star proved he was a worthy successor to Bobby Fischer’s title. The book starts with Karpov as a precocious youngster and tells the story of the making of a champion.
Defensive Signaling at Bridge
David Bird - 2011
He goes on to recommend a comprehensive set of signalling agreements, and analyzes more complex situations in the light of these agreements. Most of the chapters are followed by a quiz, and the answer to each signalling problem includes a full 52-card diagram to demonstrate the effectiveness of the recommended signal. The book finishes with a chapter that looks at the signalling methods of eight world-class pairs, with examples of their methods in action. A book any player who is looking to improve will want to read.
Road to Baghdad: Iraq 2003
Leigh Neville - 2011
From small village actions to armored thrusts across the Tigris River, The Road to Baghdad offers a wealth of varied scenarios and mission objectives that will challenge the tactical abilities of newcomers and experienced wargamers alike. The book includes massive amounts of new information to expand Force on Force: orders of battle for United States, United Kingdom, Australian, Polish, and Iraqi ground forces during the invasion and games stats for a host of new vehicle types. The book also contains a special set of Fog of War cards, which add an extra dimension to The Road to Baghdad games, and help capture the feel of the war in Iraq.
Ambush Valley: Vietnam 1965–1975
Piers Brand - 2011
This book adds new rules and operational possibilities for players of both Force on Force and Ambush Alley.
HackMaster: Hacklopedia of Beasts
Jolly R. Blackburn - 2011
This encyclopedic sourcebook details the history, habitat, behaviors, and ecology of over 170 creatures and monsters, including never-before-seen creatures as well as old favorites. Each beautifully illustrated entry includes not only game mechanics, but also first-hand excerpts from researcher field notes, naturalist sketches drawn from life, range maps, local legends, and more. The fruit of years of extensive travel and personal experience, each narrator presents a complete picture of every creature incorporating personal accounts, known habitats, tracker's guides, combat tactics, and yield data to round out his general observations of the beasts. This is an invaluable resource for Players and GameMasters alike, and only the foolish would travel the realms deprived of this valuable material. Don't miss it!
Battlefield 3 Collector's Edition: Prima Official Game Guide
David Knight - 2011
Also included is access to our Exclusive Online Class Objective Tracker (O.C.O.T.). This digital tool allows you to access and track every ribbon, dog tag, achievement and trophy. *Dominate all online multiplayer maps with strategies from the pros!*Teamwork tactics to make your squad an effective combat unit!*Choose the right tools for every job with breakdowns of all classes and weapons!*Labeled maps with waypoint, vehicle and fixed turret locations!*Step-by-step walkthrough to assist you and your fellow Marines survive missions in the USA, Middle East, and Europe.
Run Wild!: Outdoor Games and Adventures
Fiona Danks - 2011
Here are activity ideas and practical projects for all ages and all occasions, from outdoor games to woodland storytelling, from wild navigation to planting trees.
Woodcarving Noah's Ark: Carving and Painting Instructions for Noah, the Ark, and 14 Pairs of Animals
Shawn Cipa - 2011
From Noah and his wife to the many animals aboard the ark, the figures have a gentle simplicity carvers will be eager to replicate.The first chapter provides an overview of the story of Noah and the Flood. Drawing upon the Bible and the many interpretations of the story throughout the world, the author shares historical context and artistic reference for the projects included.At the heart of the book are projects beginning with detailed plans for building the Ark. Step-by-step carving and painting instructions are included for Noah and the lion. And, detailed patterns followed by photographs and carving tips are included for Noah's wife and 14 animals. Many animals featured in the book are presented in two positions (to create the pairs of animals aboard the Ark.Noah may not have had detailed plans when he set out to build the Ark, but readers will!
The Cradle & the Crescent
Niall Christie - 2011
Zoroastrian priests still call on Divine power, although their days of glory are long over, and scholars rejoice in libraries and schools that dwarf the young universities of Europe.Jinn haunt the deserts and mountains, and live and trade in the cities. But this is not a land ready for Hermetic magi to seize, for the Order of Suleiman is no myth, and its sahirs are everywhere.Where you to tell of these lands for a thousand nights, you still would not exhaust their wonders!
Evolutionary Game Design
Cameron Browne - 2011
Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.
Hordes: Primal Mk II
Matt D. Wilson - 2011
Within the bloody fog of war, their battle leaders seize this unbridled rage and from it forge momentous weapons to wield against their enemies, knowing only the strongest, fastest, and most cunning will survive. Take control of a powerful warlock and his horde of fierce warriors and monstrous warbeasts in this fast-paced and aggressive 30 mm tabletop miniatures battle game set in the foreboding wilds of western Immoren, home of the Iron Kingdoms. *HORDES: Primal Mk II thrusts you into this savage world with: *Complete core rules for the HORDES tabletop miniatures game *In-depth histories of the non-human nations of western Immoren and the conflicts that have shaped them. *Detailed profiles and rules for the powerful warbeasts and soldiers of the Trollbloods, Circle Orboros, Legion of Everblight, and Skorne. *An instructional painting and hobby guide that will show you how to bring your tabletop battlefield to life.Seize the unstoppable power of HORDES Mk II and unleash the fury within!
Gender and Sexuality in Online Game Cultures: Passionate Play
Jenny Sund N. - 2011
It takes seriously women's passions in games, and as such draws attention to questions of pleasure in and desire for technology.The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sund�n investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT.Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied.
Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps
Todd Moore - 2011
By developing a real game hands-on through the course of this book, you’ll get a thorough introduction to Xcode and Objective-C, while learning how to implement game logic, sophisticated graphics, game physics, sounds, and computer AI.Author Todd Moore taught himself how to create an iPhone game in a week, with no previous knowledge of Apple’s development tools. Now he develops smartphone games and apps full time. With this book, any coder can turn game ideas into real products, ready for the App Store.Get started by writing a simple game in only 20 lines of codeBuild a complete air hockey game from scratchLearn best practices for tracking multiple screen touchesUse animation loops and create collision functionsGet the tools you need to build your own stunning game graphicsApply game physics to give your game a sense of realismRecord and edit lifelike sound effects, and create your own background musicDesign a computer player with different levels of difficultyFeaturing an introduction by Steve WozniakTodd Moore founded TMSOFT to create unique smart phone applications and games. His most popular game title, Card Counter, was featured by Engadget, the Los Angeles Times, and CNET TV. Todd’s most popular application, White Noise, was featured by iTunes, Health Magazine, The Washington Post, PC Magazine, and Late Night with Jimmy Fallon.
Flames of War: Red Bear: Allied Forces on the Eastern Front, January 1944 - February 1945
Peter Simunovich - 2011
Flames of War: Grey Wolf: Axis Forces on the Eastern Front, January 1944-February 1945
Peter Simunovich - 2011
Mutants & Masterminds Gamemaster's Guide
Chris Stevens - 2011
That can be a lot of work, but the Mutants & Masterminds: Gamemaster's Guide is here to help. This book has everything a M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing your own setting and series. The Gamemaster's Guide includes guidance on how to set up and run your game and to help your players create the best heroes, archetypes that make building villains easy, world-building tips, and options for modifying the game to suit your group's play style.
Baseball America 2011 Almanac: A Comprehensive Review of the 2010 Season
The Edi Baseball America - 2011
The Almanac has organization, team, and player statistics and season reviews covering all of professional, amateur, and youth baseball. It is also the only volume to feature in-depth coverage of the annual draft of players at all levels.
The Slav: Move by Move
Cyrus Lakdawala - 2011
By continually challenging the reader to answer probing questions throughout the book, Move by Move greatly encourages the learning and practising of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved, and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general chess skills and knowledge.In this book, Cyrus Lakdawala examines the universally popular Slav Defence which has been his main choice against 1 d4 for many years. Here he shares his experience and knowledge of his favorite opening, presents a repertoire for Black and provides answers to all the key questions.*Essential guidance and training in the Slav*Includes a Slav repertoire for Black*Incorporates an ideal approach to opening study
Google Sketchup for Game Design: Beginner's Guide
Robin de Jongh - 2011
This book is designed for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3D, Unreal Engine, and Blender Game Engine. It also targets all those who wish to create new levels and assets to sell in game asset stores or use in visualization or animation.
Malifaux Rules Manual
Wyrd Miniatures - 2011
Wyrd Miniatures presents the revised and updated complete core ruleset for Malifaux, containing over a dozen new charts and diagrams, game aids, a comprehensive index, and a handy quick reference section.
Pathfinder Campaign Setting: Inner Sea Magic
Jason NelsonMariusz Gandzel - 2011
Whether it is wielded by benevolent clerics to keep their allies fighting the good fight or unleashed by wizards in the form of scorching blasts of fire, magic can be the difference between life or death. Or, as in so many cases, the cause of life or death.Inner Sea Magic explores the role of magic within this vast and varied region. Within this 64-page book, you will find:- A who’s-who of powerful and famous spellcasters from throughout the Inner Sea region.- Details on four types of magical schools—arcane academies, spellcaster’s guilds, monasteries, and secret societies—along with rules for joining and studying with such organizations.- Rules for several types of specialized or variant magic, including the chaotic power of primal magic, the secrets of shadowcasting, the traditions of Thassilonian sin magic, and the wonders of Varisian tattoo magic.- Two new oracle mysteries (the primal-magic wielding spellscar mystery and the sinister Outer Rifts mystery)- More than a dozen new archetypes for all sorts of spellcasters, including the black-blooded oracle, the Razmiran priest, the shadowcaster wizard, the tattooed sorcerer, and the winter witch.- Two new prestige classes—the cyphermage and the divine scion.- Dozens of new spells, from Aroden’s spellward to zone of foul flames!Cover art by Alex Aparin
Vornheim
Zak S. - 2011
Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.
Meran & Anti-Meran Variations
Alexey Dreev - 2011
The current theory of the opening is combined with explanation of the ideas behind it to produce an up-to-date reference.
I think they're mad: Inside a 48 hour battle to build the best video game
Brendan Keogh - 2011
What's at stake? Pride--and jellybeans.