Best of
Gaming

2019

The Elder Scrolls: The Official Cookbook


Chelsea Monroe-Cassel - 2019
    Immerse yourself in the diverse cuisines of the Nords, Bosmer, Khajit, and beyond with these recipes inspired by food found in the Old Kingdom, across Tamriel, and more. With over sixty delicious recipes for fan-favorite recipes including Apple Cabbage Stew, Sunlight Souffle, Sweetrolls, and more, The Elder Scrolls: The Official Cookbook will delight every hungry Dragonborn.

Eberron: Rising from the Last War


Wizards of the Coast - 2019
     This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron--a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?- Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.- Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world's war-ravaged peoples.- Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.- Meld magic and invention to craft objects of wonder as an artificer--the first official class to be released for fifth edition D&D since the Player's Handbook.- Flesh out your characters with a new D&D game element called a group patron--a background for your whole party.- Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player's Handbook.- Confront horrific monsters born from the world's devastating wars.

The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters


Keith Ammann - 2019
    In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

Pathfinder: Core Rulebook


Logan BonnerGiorgio Baroni - 2019
    Advance Your GameThis comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out into a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design, destined to become a legend! The new Pathfinder rules are easier to learn and faster to play, and they offer deeper customization than ever before!This indispensable volume contains the core rules for players and Game Masters, and is your first step on a heroic new journey!The Pathfinder Core Rulebook includes:- More than 600 pages of game rules, advice, character options, treasure, and more for players and Game Masters!- Six heroic player character ancestries, including elf, dwarf, gnome, goblin, halfling, and human, with variant heritages for half-elf and half-orc!- More than 30 backgrounds like bartender, soldier, or apprentice to further immerse yourself in your hero's backstory!- Twelve character classes, including the alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard!- Hundreds and hundreds of spells, class feats, and other exciting abilities to help you customize your character to become the hero YOU envision her to be!- Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!

Final Fantasy XV: The Dawn of the Future


Jun Eishima - 2019
    This deluxe, hardcover edition includes full-color inserts featuring concept art and exclusive content.To oppose the gods or yield to fate?That is the question confronting each of the characters in The Dawn of the Future. Ardyn, having saved countless lives from the Starscourge, means to become the Founder King of Lucis and instead is cast into tragic exile. On the day the Empire falls, as the imperial capital collapses around them, Commodore Aranea is entrusted with the life of a singular young girl. The Oracle Lunafreya, upon awakening from the slumber of death, discovers that her body has undergone an extraordinary transformation. And after gazing upon the eternal, Noctis, the True King, finally comes to terms with his destiny. Herein lie the stories of the dawning of a new world in Final Fantasy XV.

Dungeons & Dragons Essentials Kit


Wizards of the Coast - 2019
    Designed for 2-6 players. "The Dungeons & Dragons Essentials Kit is the perfect introduction to the legendary role-playing game." --Forbes"Truly excellent."--Paste- Take your first step into the world of Dungeons & Dragons, or get a more expansive D&D experience after playing the Starter Set. - Play with groups as small as two players (one Dungeon Master & one adventurer) for the first time in D&D fifth edition with the introduction of "sidekicks." - Battle and plunder your way through Phandalin in the all new D&D adventure, Dragon of Icespire Peak. - Experience the thrill of being a Dungeon Master behind a four-panel DM screen with at-a-glance game rules for quick and easy reference. - Continue your Dungeons & Dragons journey with codes to unlock content on D&D Beyond, the official digital toolset for D&D.Components: (1) rulebook, (1) Dragon of Icespire Peak introductory adventure, (6) blank character sheets, (11 ) dice, (1) 33" � 8.5" Dungeon Master's screen, (81) cards for magic items, sidekicks and more, (1) 21" x 15" double-sided poster map for use with the adventure, (1) code for 50% the digital version of the Player's Handbook, access to supplementary content, including additional adventure materials to continue the story into higher levels of play.

Monsters & Creatures


Jim Zub - 2019
    Featuring amazing illustrations and expert insights on some of D&D's most dangerous monsters, the guide shines a spotlight on the beasts that scare, excite, and cause trouble for adventurers, from creatures that live underground, to those that dwell in the wilderness and boneyards or soar in the sky. In these profiles you will find information on the size of each monster, its danger level, and tips for how to survive an encounter. The perfect entry point for young fans of fantasy eager to become D&D adventurers, this book also features introductory "Encounter" stories so readers can practice the problem-solving skills they'll need to fight these monsters when they play a D&D adventure of their own.

Baldur's Gate: Descent into Avernus


James IntrocasoKate Welch - 2019
    You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?- This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur's Gate and into Avernus, the first layer of the Nine Hells.- Baldur's Gate is among the most iconic locations in fantasy culture. A mist-cloaked metropolis on the Sword Coast, it’s a place of history and a home to heroes.- The book introduces the infernal war machines to fifth edition D&D—battle-ready vehicles, which you can customize as you blast off into the Blood War.- Dungeon Masters will entice their heroes with devils' deals, designed to lure adventurers with the ultimate temptations of power and treasure.

Ghosts of Saltmarsh


Wizards of the Coast - 2019
    Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the sea lanes safe for all.Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series, plus some of the best nautical adventures from the history of Dungeon Magazine:The Sinister Secret of SaltmarshDanger at DunwaterThe Final EnemySalvage OperationIsle of the AbbeyTammeraut’s FateThe StyesAll adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of adventure hooks for each chapter. Play through the whole story in a seafaring campaign leading characters from level 1 through level 12, or Dungeon Masters can easily pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!

Warriors and Weapons


Jim Zub - 2019
    This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help decide what type of warrior to be, and brainstorming challenges to start thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Savage Worlds Adventure Edition


Shane Lacy Hensley - 2019
    From the curious campus of East Texas University to the distant, untamed worlds of The Last Parsec.Or forge your own worlds, fully customized with setting specific rules to help you model everything from pulp adventure to sword and sorcery to hard science fiction and everything in between.

Gaslands: Refuelled: Post-Apocalyptic Vehicular Mayhem


Mike Hutchinson - 2019
    With all-new material including expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customise their fleet of vehicles in this harsh post-apocalyptic future. With a host of options for scenarios, environmental effects, and campaigns, players can create their own anarchic futures.

Dungeons & Dragons vs Rick and Morty


Wizards of the Coast - 2019
    Dungeons & Dragons, this boxed set is co-authored by Jim Zub (co-writer of comic book series) with new art by Troy Little (illustrator of comic book series).- This complete campaign experience includes the following components: (1) 64-page rulebook annotated by Rick (2) 32-page original adventure for levels 1-3 (3) 4-panel folding Dungeon Master screen featuring new art (4) 5 ready-to-play character sheets (6) 11 dice- A great companion to the comic book series, and a perfect gift for the Rick and Morty/D&D fan in your life.

Pathfinder: Bestiary


Logan BonnerEleanor Ferron - 2019
    Unleash the BeastsOver 400 of fantasy's fiercest foes burst from the pages of this enormous 360-page compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of every alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level.The Pathfinder Bestiary includes:- More than 400 monsters!- Gorgeous full-color illustrations on nearly every page!- Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation!- Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration.- Guidelines for providing appropriate monstrous treasures for any occasion.- Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes!

Minecraft for Beginners


Mojang AB - 2019
    Parents can read and use this book easily with their children, or even on their own!Follow the simple, step-by-step instructions to help you stay alive. Learn how to start a game, which biomes you'll want to spawn in and which you'll want to avoid. Next, learn how to punch trees, craft basic tools and weapons, find food and build a shelter when night falls. By the end of this book, you will have ventured into a cave just below the surface and made a set of iron armor. Now you're ready for more dangerous adventures in exciting new biomes!

Роkémоn Sword and Shield Guide: Evolutions and best moves for all Pokémon, how to catch and breed and where to find them (including shiny), guide to raid battles and all gym battles and more


Aiden Brett - 2019
    Also includes a complete map of all locations and points of interest as well as helpful charts with strengths and weaknesses for each Pokemon. I am Aiden Brett, a professional video game player, streamer and writer and I have written the best Роkémоn Sword and Shield guide! This book includes: Starter Pokemon - Grookey, Scorbunny, Sobble - evolutions and best moves Best early Pokemon to catch Raid Battles guide How to breed Pokemon and hatch eggs How to cook curry, recipes and how to make the best curry Pokemon strengths and weaknesses Strategy on how to beat all the gyms in the game Map with points of interest and locations including where to find Pikachu, Eevee, Meowth, Charmander and their Gigantamax versions Guide on stone evolution How to catch and breed Shiny Pokemon And so much more! Are you ready to become the best Pokemon Sword and Shield player? Scroll up, hit that buy button!

Acquisitions Incorporated


Wizards of the Coast - 2019
    

Pokémon Sword Pokémon Shield: The Official Galar Region Strategy Guide: Collector's Edition


The Pokémon Company International - 2019
    But you’ll be ready for it all with this guide! Here’s what you’ll find inside: •Complete walkthrough of the new Pokémon adventure! •Lists of moves, items, and more—including how to get them! •Info on all of the new features, including Dynamaxing and Max Raid Battles! •Guides to the Wild Area and all you can do there! •Pullout map of the region!

Dungeons & Tombs


Jim Zub - 2019
    Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.

Sekiro Shadows Die Twice, Official Game Guide


Future Press - 2019
    Fear not, as Future Press have crafted a guide that makes the path to mastery clear. Sekiro's opponents are so ferocious and unyielding that defeating them in any form will take practice and dedication; beating them flawlessly requires shinobi skills that this book is designed to teach you: consider it the ultimate Esoteric Text. The official guide to Sekiro: Shadows Die Twice is filled to bursting with combat tutorials, analysis, and overviews of the game's interconュnecting mechanics. It's a veritable encyclopedia that is certain to enrich your shinobi experience. You've never faced a challenge like this before. It would be unwise to face it alone. The Path of the Shinobi With our expertly-crafted walkthrough, nothing is left to chance-following it will ensure that you never miss an opportunity for a Stealth Deathblow and learn all shortcuts, while grabbing everything of value along the way. Beautifully illustrated maps reveal the full majesty of the Ashina territories and all the secrets they hide. Opposing Forces The Ashina clan and the many monstrous creatures that inhabit their lands are FromSoftware's most deadly creations yet. 140 pages of this book are dedicated to dissecting them-we show you how to prepare, break down their attacks and explain exactly when and how to cut through their guard. Ninjutsu Combat This book will take you deep into the inner workings of Sekiro's combat. You'll learn how to acquire and manage a multitude of skill trees, combat arts, ninjutsu techniques and Prosthetic Tools, and not least your trusty katana, Kusabimaru-every encounter depends on it, and after reading this guide, you'll have mastered every aspect of the shinobi's arsenal. NPC's A truly mysterious bunch of characters stalk these lands. Each of them has their own schemes and desires that motivate them to

The Ultraviolet Grasslands and The Black City: Psychedelic Metal Roleplaying


Luka Rejec - 2019
    It leads a group of ‘heroes’ into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.The UVG is the work of the designer, artist, and writer Luka Rejec and was made possible through the generous support of hundreds of discerning fans at the Stratometaship patreon. Luka's previous work includes illustrating Chris Kutalik's acid fantasy Misty Isles of the Eld, co-writing What Ho Frog Demons with the Hydra Coöperative, and writing, art, and design on the already-sold-out adventure of witch-hunting: Witchburner.

The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System


Chris Scullion - 2019
    As well as covering all 714 officially licensed NES games, the book also includes more than 160 unlicensed games released during its lifespan, giving for the first time a definitive history of this important console's full library. Written by a retro gaming expert with 30 years of gaming experience and a penchant for bad jokes, the NES Encyclopedia promises to be both informative and entertaining.The NES continues to enjoy a strong cult following among Nintendo fans and gamers in general with wide varieties of officially licensed merchandise proving ever popular: both for older fans who remember it the first time around, and younger gamers discovering the system for the first time through Nintendo’s regular re-releases of its older games.Nintendo’s most recent console, the Switch, is the fastest selling video game console of all time in the United States and Japan. Nintendo will be launching a variety of classic NES games for download on the system later in 2018, meaning a new audience of gamers is due to discover the NES for the first time.

Thousand Year Old Vampire


Tim Hutchings - 2019
    A creaking hunter among dust and cobwebs, you prowl the night places, seeking the souls on which you feed. You have done this since time immemorial, or so you believe; you have no memories of living as a man-thing like those you catch and eat. But human traces linger; your fingers trace clever arabesques in the dirt of your grave-place and with the flourishes come whispered songs in a language you've forgotten. Far away, in a museum, hangs your portrait in oil by a master five hundred years dead - you might have been lovers but the diary you kept then is long lost.A multi-foiled hardback, digest-sized, 188 fancy color pages: play in a couple of hours or a couple of weeks, solo play, or optional group play.

The Art of Diablo


Jake Gerli - 2019
    

Humblewood Campaign Setting


Christopher Pinch - 2019
    Humblewood is a campaign setting for 5e that includes new birdfolk player races, new monsters, compelling adventure and more!

Arcade Game Typography: The Art of Pixel Type


Toshi Omigari - 2019
    Video game designers of the ’70s, ’80s, and ’90s faced color and resolution limitations that stimulated incredible creativity. With each letter having to exist in a small pixel grid, artists began to use clever techniques to create elegant character sets within a tiny canvas. This book presents typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Arcade Game Typography recreates that visual aesthetic, fizzing with life and color.Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a completist survey of a previously undocumented outsider typography movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself. Gathering an eclectic range of typography, from hit games such as Super Sprint, Marble Madness, and Space Harrier to countless lesser-known gems, Arcade Game Typography is a vivid nostalgia trip for gamers, designers, and illustrators alike.

Band of Blades


Stras Acimovic - 2019
    You are a member of the Legion, your bonds to one another forged in the dark by bone and blood.But time is running out as more fall to the indomitable forces of the Cinder King. As Legionnaires, you must make it to Skydagger Keep before you’re cut off or overtaken by the undead. Paying horrifying costs, you’ll employ offensives, maneuvers, unwise bargains, and desperate gambits as the ever-ticking clock nears its final hour.Do you have what it takes to outwit, outrun, and outlast the endless hordes of the undead, or will your band of blades break beneath the Cinder King’s iron fist? Play to find out in Band of Blades, a stand-alone, Forged in the Dark RPG of dark military fantasy.

Guinness World Records: Gamer's Edition 2020


Guinness World Records - 2019
    and that's just the start! And, if that wasn't enough, this year a special section is dedicated entirely to the gaming sensation that is Fortnite. We've worked closely with the game's publisher, Epic, to obtain the most accurate facts on the best players, the most popular equipment and the biggest in-game events. We've also crafted specially designed Reader Challenges to put our readers to the test and crown all-new record holders!The book's features will transport our readers to more legendary gaming franchises - whether they visit a galaxy far, far away in Star Wars, get up-to-speed on gaming's debutant heroes, catch-up on a year's worth of eSports tournaments, or explore the history of Assassin's Creed's locales. Gamer's 2020 has something for every gamer on the planet and remains the ultimate guide to gaming!

Nightshift


Victoria Hancox - 2019
    You’ve patched up gunshot wounds, plated broken bones and drained abscesses. Sometimes, you’ve spent the entire night watching TV, feeling bored and just willing the phone to ring. Waiting for something to happen. But what if something did happen? What would you do if your ordinary routine just turned upside down? In this adventure, you are not a hero. You’re just a hospital worker who’s plunged into an interactive battle with demons, witches and time itself! You’re caught in the middle of a nightmare but will you be able to use your wits and survive?There’s a difference with this adventure though. There's no dice to throw and no battles to fight. You won't get through by being lucky and you definitely have no spells or swords.What will get you through to the end of the nightshift is what you already have—knowledge, skills, memory and a pencil—the best advice is that you make notes of all the evidence and hints you find! You just might make it out if you can piece together the clues and figure out the puzzles. We'll see you on the other side!

Ninja: Get Good: My Ultimate Guide to Gaming


Tyler "Ninja" Blevins - 2019
    “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—TimePacked with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to:• Build a gaming PC• Practice with purpose• Develop strategy• Improve your game sense• Pull together the right team• Stream with skill• Form a community online• And much moreVideo games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good“If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times“It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

Your Best Game Ever


Monte Cook - 2019
    It’s not a book with adventures, spells, creatures, or magic items. It’s not a book for characters at all, but a book for players!If you play or run roleplaying games, this book is for you. Inside this gorgeous hardcover book, suitable for your coffee table or your gaming table, you will find advice and suggestions for enhancing your RPG experience at the table and away from it.This is an insider’s look at everything that goes into the hobby—finding a group, making a character, running a game, creating adventures, finding all the right ideas, hosting a game…and that’s just for starters.If You’re an Experienced Gamer -You’ve been gaming for a while now. Maybe even years. You get the concepts, and you understand the rules. No one needs to explain the dice to you. Your Best Game Ever embraces the hobby you love, and provides real tips, immediately usable advice, and hands-on pointers you can use at your game table.If You’re Fairly New to Gaming -Your friends play RPGs. You’ve maybe watched some streaming games, or given it a try a few times. You get the general idea, but where do you go from there? This book will give you everything you need and get you going on the fast track to being a great gamer.

Girl Underground


Lauren McManamon - 2019
    Inspired by Alice’s Adventures in Wonderland, Labyrinth, The Wizard of Oz, Spirited Away and similar tales, Girl Underground is a tabletop roleplaying game about a curious girl and her strange companions as they travel through a wondrous world, complete a quest, and find the way back home.more info: https://girlunderground.org/

Lost Omens Character Guide


John Compton - 2019
    The Pathfinder Lost Omens Character Guide dives into the myriad cultures and organizations you can encounter or join in your journey, breathing life into both your character and the many allies and enemies you’re bound to meet along the way. This must-have guidebook for characters of all types introduces three new ancestries to the Second Edition of the Pathfinder Roleplaying Game - the regimented and warlike hobgoblin, the plant-like leshy, and the inquisitive lizardfolk - provides 10 new heritages for the game’s core ancestries, offers nearly 100 new ancestry feats, and presents 10 new archetypes to allow characters of any class to participate in the world’s most notable organizations, from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya!

Quest


TC Sottek - 2019
    It’s a chance to sit down with your friends and spend quality time with each other.Together, you’ll go on a thrilling journey in a fantastic world of your shared imagination. The rules of the game help you tell a story that’s totally unique — no two games are the same, and the possibilities are endless.The game is easy to learn, and you only need a few things to get started — some friends, a pen, some paper, a 20-sided die, and the Game Book. When you gather to play Quest, you’ll learn how to tell a story that you won’t forget. If you and your friends have a good time, you might even continue the story for years to come.

Mothership: A Pound Of Flesh


Sean McCoy - 2019
    And all in a compact zine format. A module for the MOTHERSHIP Sci-Fi horror roleplaying game by Tuesday Knight Games, it includes:The fully developed space station Prospero’s Dream, packed with dozens of locations, NPCs, and tools for running adventures in the city-sized station.Tools for generating your own space station.Rules for customizing your character with cybermods.Tons of brands new weapons, creatures, drugs, and anything else void-faring criminals would want to get their hands on.

Assassin's Creed: The Essential Guide


Titan Books - 2019
    

Lost Omens World Guide


Tanya DePassEleanor Ferron - 2019
    The god of humanity is dead and prophecy is broken, leaving adventuring heroes like you to carve their own destinies out of an uncertain future!This gazetteer features 10 diverse regions packed with thrilling and deadly possibilities and is accompanied by a giant two-sided poster map depicting the heart of the Pathfinder setting.

The Expanse Roleplaying Game


Steve Kenson - 2019
    Corey’s award-winning series of science fiction novels to the tabletop. Using the Adventure Game Engine (AGE) rules that power Green Ronin’s Fantasy AGE, Blue Rose, and Modern AGE RPGs, The Expanse takes players to afar-future solar system where humanity is divided: Martians, Belters, and the people of old Earth struggle for political power and resources, but older, alien, forces are stirring in the universe, and human history is about to take an unexpected new turn. The Expanse RPG applies the fast-playing, stunt-powered AGE system to spaceships, solar colonies, adventure, and intrigue in the far-future, where the actions of the characters may change the course of history!

Trinity Continuum: Æon


John SneadQuinn Murphy - 2019
    Teleporters like myself and the new Leviathan jump ships can take anyone across the galaxy in a few hours, so the stars are at last within our reach. However, we have found dangers as well as wonders out there, and only by working together can we overcome them and take our place on the galactic stage. - Bolade Atwan, Proxy of Upeo wa Macho, November 2122Trinity Continuum: Æon also requires the use of the Trinity Continuum Corebook to play.Inside, you will find: * Details about both Earth and the worlds humanity has colonized in the early 22nd century * Rules for creating psion and proxy characters within the Trinity Continuum * Information about spacecraft, noetic biotech, and other technologies of the early 22nd century * Advice for playing Talents in Trinity Continuum: Æon * Advice for running different genres of science fiction in the Trinity Continuum

Delta Green: The Labyrinth


John Scott Tynes - 2019
    government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.Delta Green: The Labyrinth takes Delta Green agents beyond the beltway and deep into the fissures of America in the new millennium. From the loathsome servitors of the 1% to the hardscrabble faithful of the Rust Belt, from the abusive warrens of the Internet to the lonely chambers of every human heart, from the toxic legacy of the Cold War to the doomed idealists trapped in a world they cannot save, American life has entered a labyrinth of twisty passages all alike. And while there are many ways in, there is no way out.Written by Delta Green co-creator John Scott Tynes, this all-new collection of organizations presents ready-made sources of allies, enemies, mysteries, and surprises for your Delta Green campaign: Center for the Missing Child…The Dream Syndicate…Agent Renko…The Witness Alliance…New Life Fertility…The Lonely…The Sowers…and The Prana Sodality.Each group has its own story arc, progressing through three stages as it encounters Delta Green agents and the evils they fight. Some groups corrode, wither, and die. Others gain hideous strength and uncover profound new horrors. Each has connections to other groups, ensuring that players find fresh hells at every turn. But all are destined to change. The journey each one takes holds up a mirror to the agents themselves.Because things fall apart. The center cannot hold. And once you enter the Labyrinth, you will never escape.The Labyrinth is a sourcebook for Delta Green: The Role-Playing Game, available from Arc Dream Publishing.

Metal Slug: The Ultimate History


Sam Dyer - 2019
    Metal Slug: The Ultimate History is the first officially-licenced book to document the lineage of one of gaming’s most beloved franchises.

Battletome: Gloomspite Gitz


Games Workshop - 2019
    This battletome allows you to field an army of Gloomspite Gitz – a coalition of Moonclan Grots, Spiderfang Grots, troggoths and gargants united by a love hallucinogenic fungus and heinous violence. Inside this book, you'll find…- An in-depth look at the origins, lore and great battles of the Gloomspite Gitz- A showcase of stunningly painted miniatures – plus tips for painting your own- Powerful new faction abilities that let you represent the madcap tactics of the Gloomspite Gitz on your tabletop- Warscrolls and points profiles that let you build any kind of army you want – teeming hordes of grots, scuttling Spider Riders, brutish tribes of troggoths or a mix of the three- And more!If you're looking to spread destruction (or just take on the tabletop with hordes of squigs), Battletome: Gloomspite Gitz is your essential guide.

Frostgrave: Perilous Dark


Joseph A. McCullough - 2019
    Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad.This new supplement for Frostgrave presents full rules for playing solo and co-operative games in which the feuds and skirmishes of wizards take a back seat to the exploration and unlocking of the mysteries of the city. These include guidelines for both dungeon crawls and adventuring in the ruins, new traps, unique random encounters, and four multi-scenario mini-campaigns to get players started. Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough!

Poker Satellite Strategy: How to qualify for the main events of high stakes live and online poker tournaments


Dara O'Kearney - 2019
    Yet there is surprisingly little poker theory written about how to win satellite tournaments, until now. In Poker Satellite Strategy professional poker player Dara O’Kearney gives you a framework for how to approach every stage of a satellite tournament, from the early levels right up to the bubble. This book takes the stress and uncertainty out of satellites. You will learn: Adjustments you need to make from regular poker tournament strategy What hands to shove, call and fold on the bubble When to tighten up and when to keep accumulating chips Easy poker math to do at the tables The correct poker GTO ranges (and how to adjust to to different player types and situations) When it’s correct to fold Pocket Aces preflop Dara O’Kearney is a professional poker player from Ireland with a long standing reputation as the best satellite specialist in the game. He has won over $1 million in satellite tournaments alone and twice won the PokerStars UKIPT satellite leaderboard. He is sponsored by Unibet Poker and is the co-host of The Chip Race Podcast.“In the first 30 minutes of reading, I guarantee you will pick up something that will increase your future expectation to cover the cost of the book tenfold” – Marty “TheLipoFund” Mathis, partypoker PPL Satellite Leaderboard winner“A highly recommended book for anyone looking to play satellites well or related formats like Double or Nothing where multiple finishers receive identical top prizes” ~ Collin Moshman – author of Sit N’ Go Strategy“Dara has been ahead of the curve on satellites for years and his results show it. This book will change the way you think about, and play, satellites forever.”~Daiva Byrne - professional poker player and advocate for women in poker This book uses the most up-to-date poker ICM calculators, however it has been written in a way to make the poker math you need to do at the tables very simple. Every chapter starts from a poker GTO framework but then explains how you should deviate when the players or table dynamics change. It covers every aspect of satellite play, from the important bubble stage, but even explaining the poker game theory behind late registering, post flop play, poker mindset issues unique to satellites and how to adjust in live poker tournaments. It has everything a texas hold'em player needs to qualify for big poker tournaments like the World Poker Tour, EPT or World Series of Poker.

The SNES Pixel Book


Bitmap Books - 2019
    

Trinity Continuum: Core Rulebook


Danielle LauzonJohn Snead - 2019
    You can’t really see it, but you can feel it. And all you really need to do is reach out, grab that potential in your hand, and bend it to your will. Nothing goes wrong if you just use your potential. I know it sounds easy. I can’t really tell you how to do it. But when you do, you’ll just know.” - Janeka Spencer, Neptune Foundation first responder The Trinity Continuum Corebook is a standalone game for the Trinity Continuum, and is meant for use with Æon, Aberrant, and Adventure! Inside, you will find: * Rules for creating characters within the Trinity Continuum * Rules for Action Adventure, Intrigue, and Procedural play * Advice for running genre games and styles of play in the Trinity Continuum * Information on playing Talents in the modern era

Tales from the Magician's Skull #3


Howard Andrew Jones - 2019
    The beast of the change gibbered in the back of his mind, begging to be unleashed. His fingers splayed, his nails began to lengthen….Tyrant’s Bane By John C. HockingSomeone in the garb of a royal guardsman came out of the stairwell. His blue armor was covered with blood and there was a fist-sized hole in his cuirass through which Benhus could see the wall behind him. There was a sword in each hand and, as he advanced, the dead man lifted both weapons.Five Deaths By James EngeThe heavy stone door moved easily upon its hinges; Morlock pulled it open and stepped through cautiously. Lernaion was about to follow when there was a sudden bodiless screaming and the door slammed shut.The Forger’s Art By Violette MalanHis head wore a surprised look when it landed a few feet away. The body slumped to the ground, pumping out blood onto the grass.“Why do people always talk too much?” Parno wiped his sword clean on the dead stranger’s tunic.Second Death of Hanuvar By Howard Andrew JonesHanuvar twisted, parried a blow that would have caved in his skull, and lost his balance. He saw the pit yawning, and the flame more than twenty feet below.The Wizard of Remembrance By Sarah NewtonThe memnovore towered over him, its mouth distending into a translucent sleeve of slime. Acid burned Suven’s flesh, and he screamed. In the demon’s larval embrace, he prayed for oblivion.The issue also contains a series of short stories by Joseph A. McCullough.

Alien RPG: Chariot of the Gods


Andrew E.C. Gaska - 2019
    Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago — a derelict carrying something bizarre, twisted, and alien. What the ship's frozen crew brought back with them was bad enough — what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot.It's all a bit much.You don't get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one, and you just might walk away very rich. Oh, who am I kidding?You're all going to die.

The Ultimate Builder’s Guide in Minecraft (GamesMaster Presents)


Future Publishing - 2019
    For those who want to master the art of creation, iThe Ultimate Minecraft Builder's Guide/i is the definitive book out there. Perfect for players of all ages who want to improve their building skills, this book will take you all the way from crafting your first shelter, to putting the finishing touches to your very own mega-build master classes. Includes full-color images and step-by-step instructions for cool Minecraft builds. 100% unofficial. Created by Future plc and GamesMaster, leaders in video game publishing.

Stay Awhile and Listen: Book II - Heaven, Hell, and Secret Cow Levels


David L. Craddock - 2019
    Angels and Devils. North and South. Harmony and Discord.Stay Awhile and Listen: Book II – Heaven, Hell, and Secret Cow Levels continues the saga of the two Blizzards—Blizzard Entertainment, creator of the groundbreaking WarCraft series of strategy titles, and Blizzard North, architect of Diablo's digital hellscape—as both studios struggle to find their identity and forge a path forward.Threatened by competition in the space they popularized, Blizzard Entertainment looks to the stars to build a new franchise and evolve into a well-oiled machine. No longer the underdog, Blizzard North takes Diablo out of murky dungeons and across deserts, jungles, and snowy mountaintops.Success comes at a cost. Corporate greed threatens to overshadow artistic breakthroughs, new talent throws company cultures into flux, and a passion to be the best result in brutal work schedules, broken relationships, and creative burnout that incapacitates visionaries and leaves their teams directionless.Weaving together the making of bestselling products and the crucibles of the people who made them, Stay Awhile and Listen: Book II tells the story of two teams that formed an unstoppable juggernaut even as they proved too combustible to co-exist.

Frostgrave: The Wizards’ Conclave


Joseph A. McCulloughChris Pramas - 2019
    Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel Mersey, Andrea Sfiligoi, and many more, this tome provides a collection of adventures that will pit players against unimaginable foes and challenges, pushing their wizards and warbands to new limits.Wizards tend to be solitary, keeping to themselves and associating with a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad -- a gathering of wizards.

30 Days of Worldbuilding: An Author's Step-by-Step Guide to Building Fictional Worlds (Author Guides Book 1)


A. Trevena - 2019
    By following 30 creative prompts, this book will guide you from idea, to full world. This workbook will help you to: * Break the epic task of worldbuilding into easy steps * Build a full and complete world with prompts you may not have thought of * Tie your worldbuilding into your story to increase tension and conflict * Bring your worldbuilding back to your characters to get your readers hooked This book also includes a bonus lesson on building magic systems that work.By completing just one prompt each day, you can have a fully created fantasy world in a month. You will also have an invaluable book of worldbuilding notes to keep beside you as you write. Get 30 Days of Worldbuilding today, and stop getting lost in your world. Available as both an ebook Guidebook and a paperback Workbook with space for answering each prompt.

The Ultimate RPG Gameplay Guide: Role-Play the Best Campaign Ever—No Matter the Game!


James D’Amato - 2019
    Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.

Paleomythic: A Roleplaying Game of Stone and Sorcery


Graham Rose - 2019
    It is a world of biting cold winters, of people hunting and foraging to survive, and tribes that wage relentless war.Taking on the roles of hunters, healers, warriors, soothsayers, and more, players will navigate a world of hostile tribes, otherworldly spirits, prehistoric beasts, and monstrous creatures lurking in the dark places of the world. Players have huge scope in sculpting the game experience that best suits them, whether it's a gritty survival story without a trace of the mystical or a tale of grand adventure and exploration in a mythic setting.

Pokémon Sword & Pokémon Shield: The Official Galar Region Strategy Guide


The Pokemon Company - 2019
    

Colours of War - Painting World War II & World War III Miniatures


James Brown - 2019
    It covers everything you need to get your Flames of War army ready for gaming. There is a section covering painting techniques, as well as the theory of highlighting and shading. The content covers both Flames Of War and Team Yankee, with sections for each nation, consisting of painting guides, colour and marking references and camouflage schemes.

Old-School Essentials Classic Fantasy: Genre Rules


Gavin Norman - 2019
    The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials is 100% compatible with the classic Basic/Expert game from 1981, meaning that decades of adventure are at your fingertips!Classic Fantasy: Genre RulesOld-School Essentials is a modular game where the core rules of the game are extended by additional "rules modules" which add content for different genres of fantastic adventure. This book contains the rules for playing games in the Classic Fantasy genre:7 character classes: cleric, dwarf, elf, fighter, halfling, magic-user, thief.Complete lists of adventuring gear, weapons, and armour.An extensive selection of mounts, vehicles, and water vessels.Mercenaries and specialists for hire.Rules for stronghold construction.

Tales of the Old Margreve


Wolfgang Baur - 2019
    Tales of the Old Margreve takes your 5th Edition game deep into the ancient, magical forest, with new spells, monsters, magic items, and wondrous locations by Richard Green and Wolfgang Baur; a monster appendix by Jon Sawatsky and James Introcaso; and twelve challenging adventures for heroes level 1-10.

Hero System 6th Edition Volume II: Combat & Adventuring


Steven S. Long - 2019
    

Roblox Annual 2020 (Annuals 2020)


Egmont Publishing UK - 2019
    Roblox Official Annual 2020 Entertainment Annuals

Old-School Essentials Retro Adventure Game: Core Rules


Gavin Norman - 2019
    The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials is 100% compatible with the classic Basic/Expert game from 1981, meaning that decades of adventure are at your fingertips!

Ultimate Nintendo: Guide to the SNES Library 1991-1998


Pat Contri - 2019
    This 450-page book will cover all games released during the system's lifespan in both North America and Europe and features information and reviews on hundreds of classic 16-bit games.

Cheapass Games in Black and White


James Ernest - 2019
    All they really needed was the “new” part of every new game.Cheapass Games were bare-bones, stripped of all unnecessary production cost, and sold at a fraction of their true value. Or so Ernest would have you believe.This book contains the rules and history of more than 100 of these games, so now you can judge for yourself.Do not squander this unique opportunity.

Chaos Battlestome: Hedonites of Slaanesh


Games Workshop - 2019
    This 96-page battletome is your complete guide to the armies of the Dark Prince. You'll discover dark lore that sheds light on Slaanesh – the Chaos God of excess and pleasure – and his dreaded hosts. From the relentless seekers to usurping pretenders, this book brings some of the most sinister corners of the Mortal Realms to life in fantastic detail, with stunning art, new lore and tantalising hints of what the future holds for the Dark Prince. Meanwhile, a number of warscroll battalions, three sets of allegiance abilities, magical spells, command traits, artefacts and more allow you to build deadly Slaanesh armies made up of daemons and mortals alike. What’s more, the book contains painting tips and different colour schemes to inspire your collection, as well as bespoke missions and Path to Glory rules that are perfect for organising your first battles with Slaanesh’s hosts.This book contains: - Allegiance abilities for Hedonites of Slaanesh, including a table of Battle Traits, a system for summoning Slaanesh Daemons, plus battle traits, command traits, and artefacts of power for the following Hosts: Invaders, Pretenders, and Godseekers- Three Spell Lores: Lore of Slaanesh, Forbidden Sorceries of Slaanesh, and the Lore of Pain and Pleasure- Path to Glory campaigns – rules for creating a Hedonites of Slaanesh warband for Path to Glory, including Champion Rewards Table, and Followers Rewards Tables- Four Warscroll Battalions that reward you for fielding thematic combinations of models- 18 unit warscrolls, 3 endless spell warscrolls and a warscroll for the Fane of Slaanesh, printed here for your convenience- Pitched Battle Profiles for all units, endless spells, and the Fane of Slaanesh featured in this battletome, including minimum/maximum unit sizes, points values and battlefield roles

The Cthulhu Alphabet


Michael Curtis - 2019
    If you are a player navigating an uncaring universe, a haunted setting, or a horror-filled dungeon, you will find new ideas for your character and adventures. And if you are a game master creating scenarios set in the Cthulhu Mythos—or in any fantastic world—you will find every page bursting with ideas. Your brain will spark on every page, whether you roll randomly for inspiration or read the tables in order.The Cthulhu Alphabet follows the format first popularized by Goodman Games in The Dungeon Alphabet. The entries are in alphabetical order, and each concerns one aspect of the Cthulhu mythos. Each entry contains a mix of inspirational text and one or more random tables. Looking to make your next monster encounter more interesting? Try rolling on S is for Serpentfolk, Z is for Zombies, or D is for Deep Ones.Creating a mythos-styled location for your next scenario? Try rolling on K is for Kingsport, or M is for Miskatonic University.Figuring out the antediluvian horror central to your next plot? Try rolling on O is for Outer Gods, U is for Unnamable, or E is for Elder Thing.Building out the dark history of a lost book, mysterious grandfather, or odd old house? Try rolling on L is for Legacy, M is for Madness, B is for Books, or J is for Journal.Tweaking the nuances of a historically accurate literary adventure, but need a little bit of inspiration or added mystery? Roll on V is for Voorish Sign, P is for Pnakotic, U is for Ubbo-Sathla, H is for Hastur, or I is for Ithaqua.Just need something gross for the characters to fight? Look up C is for Cultists, T is for Tentacles, or S is for Shoggoth.The Cthulhu Alphabet is systems-neutral and will work with any rules set, whether 5E, DCC RPG, or otherwise.

Play Smart


Ignacy Trzewiczek - 2019
    Ignacy Trzewiczek, board game designer, RPG author, and GM since 1994 takes us through his vivid interactions with players over the course of many years during his own sessions, sharing with us his unique and personal methods for resolving the issues that GMs may encounter.

Make Your Own Twine Games!


Anna Anthropy - 2019
    You'll learn the basics of Twine like how to use links and apply images and formatting to make your game look more distinct. You'll get tips on how to test your game, export it, and publish it online, and even understand more advanced features like scripting to get your game to remember and respond to player choices. As you make your way through the book and begin crafting your own interactive fiction, you'll learn other cool tricks like how to:- Write stories that follow multiple paths using hyperlinks- Create variables to track your player's actions- Add scripting like "if" and "else" to decide when ghosts should appear in your game- Use hooks to add fancy touches like text effects, pictures, and soundWith example games to act as inspiration, Make Your Own Twine Games! will take you from story-teller to game designer in just a few clicks! Ready player one? The game starts now.Covers Twine 2

Old-School Essentials Advanced Fantasy: Genre Rules


Gavin Norman - 2019
    (Essential for assassin characters!)Advanced options: Optional rules to add extra depth to character creation, combat, and spell casting.

Grand Adventures: A Short Guide to a Better Roleplaying Game


Jamie Keagy - 2019
    

Adventure Anthology: Death


James Edward Raggi IV - 2019
    This volume collects four adventures previously only available in print as limited editions.- Tales of the Scarecrow- The Magnificent Joop Van zooms- Fuck for Satan- Death Love Doom(Bonus: Adventure Number Ten)

Game Anim: Video Game Animation Explained


Jonathan Cooper - 2019
    Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation.Key FeaturesAccumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation.Establishes the fundamentals of creating great video game animation, and how to achieve them.A step-by-step explanation of every stage of a game production from the animator's perspective.Readers should come away with an understanding of the expectations of a video game animator.

Warcry Core Book - Warhammer: Age of Sigmar


Games Workshop Limited - 2019
    The cursed and the damned are drawn by the Call of the Everchosen. These cannibal tribespeople, tyrannical despots and ambitious cut-throats have dedicated their souls to the Chaos Gods. They now seek to earn the favour of mighty Archaon, Exalted Grand Marshal of the Apocalypse, and a place within his unholy legions. Yet other also brave the monster-haunted wilds of this cursed domain - questing knights, tormented spirits, battle-obsessed brutes and countless more. Some are driven by duty, others by avarice or an overwhelming desire for revenge.Regardless of their goal, each warband faces a nightmarish struggle for survival. They must slighter their rivals, stake their claim for territory across the Eightpoints, and spread their influence across the land. Blades will clash, spears will fly, and the ground will be soaked with the blood of the slain, but only the mightiest warriors will triumph!

The Basic Fantasy Equipment Emporium


Joe Ludlum - 2019
    But what if it's just not enough, and you need more? Look no further! Here in this one volume you will find extensive lists of equipment, including weapons and armor, adventuring gear, vehicles, animals, and all sorts of trade goods. Also provided are optional rules for the use of some of these items, to further enhance your game.

Ant Clancy Games Detective


Ruth Morgan - 2019
    Ant loves gaming and feels like the only person who can't get into Ray-Chay. But when something goes very wrong with the game, Ant is determined to help.Can Ant and his friends work out the real deadly game behind the game?

Secrets of Silent Streets (Invisible Sun)


Monte Cook - 2019
    

Vampire: The Masquerade 5th Ed. Slipcase Set


Modiphius - 2019
    Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanityafraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. As a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night. Dark designs, bitter enemies, and strange allies await you in this World of Darkness. The classic that changed roleplaying games forever returns! This fifth edition features a streamlined and modern rules design, beautiful new full-color art, and a rich story experience for players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favorite parts of the setting and The Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session. V5 is a return to Vampire's original vision, moving boldly into the 21sth century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight. The terror of the Second Inquisition, the conspiracies behind the Gehenna War, and the rekindling of the War of Ages: these are the building blocks of the modern V5 chronicle. V5 has been developed, designed, and written by Kenneth Hite, Mark Rein-Hagen, Matthew Daw

The Book of Random Tables 4: Fantasy Role-Playing Game Aids for Game Masters


Matt Davids - 2019
    Just pull out these tables and create a quality gaming experience simply by rolling dice.In this fourth volume of the Fantasy RPG Random Tables book series, you will find items in a dragon's lair, critical hit and miss tables, underground and jungle encounters, a bounty board, and much more.

Silent Titans


Patrick Stuart - 2019
    Brave the strange environment, investigate the dungeons, get the treasure, and you can escape. If you are familiar with the general conventions of old-school play or light d20 mechanics, you should be able to expand Silent Titans to any of the main OSR systems.Silent Titans includes the stats, rules, and character generation you need to run it, (using Chris McDowall's Into the Odd system) in the book itself. The book contains advice on creating encounters, an interview with Chris McDowall about his design goals and creation of the ruleset, slimmed down simple character generation that gives everyone a vivid and engaging character to interpret and play right away and an opening encounter designed to kick off the adventure and teach the basics of conceptualization and play at the same time. So if you have never played or run an RPG before, you can probably run this, all on its own.The players are thrown immediately into conflict with a twisted antagonist who has stripped from their minds all recall of their mission and purpose. As they discover the world of Wir-Heal, and the sleeping Titans who make up its strata, they must find out what is going on; why do wavering dreams from a blizzard of ruined futures poison the air? Why is a medieval world threatened by drone war and extra-dimensional beings? Why does the Marcher Lord in charge of this frontier town own a sub-machine gun? What are the Titans, where did they come from?And most importantly, who are the players and why are they here?

Tyranny of Dragons


Wolfgang Bauer - 2019
    Alongside their dragon allies and the Red Wizards of Thay, they sweep from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen.The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together to fight the cult. The heroes must succeed, or Faerûn will succumb to draconic tyranny. In the end, the world will never be the same.FEATURESTwo adventures (Hoard of the Dragon Queen and The Rise of Tiamat) are bound together with a fresh new cover with spectacular art by Hydro74.Features concept art providing insight into the creative process when crafting this fantastical adventure.Complete with errata and a reworked opening chapter.

Teens In Space


Jonathan Gilmour - 2019
    Your Sollemnean pilot informs you that the doors have an 83.4% chance of breaking with the next hit. The cyborg dog to your right is checking and rechecking her enhancements. Your hand rests on the blaster at your hip as you hear the battering ram powering up again. As it hits, the sound of metal rending sends the rest of your crew to high alert. But you smile. This is going to be fun...In Teens in Space, you'll venture into the cosmos for adventure and profit. Along the way your crew's bonds will be tested, your ship will malfunction, and you'll probably get shot a few times. But that's all in a day's work for Teens in Space!

Hero System 6th Edition Advanced Players' Guide


Steven S. Long - 2019
    If you're interested in ways to expand the HERO System, or to change it to suit particular campaigns or play styles, The HERO System Advanced Player's Guide is the book for you. It's filled with advanced, expanded, optional, and variant rules for nearly every aspect of the HERO System. It features new powers, skills, Combat Maneuvers, and other game elements; alternate ways to use specific game elements or build specific abilities; and more details to help players and GMs use the hero rules.

Dark Champions


Steven Long - 2019
    It shows how to create characters, campaigns, abilities, weapons, and other elements of the genre using the HERO System rules. It includes: -a complete review of the modern-day action-adventure genre in all its many forms, with guidelines and suggestions for simulating each part of the genre in the HERO System. -an extensive section on creating Dark Champions characters, including two dozen Package Deals for various criminal, espionage, law enforcement, and military careers, information and expanded rules for popular Skills and Perks, and "Super-skill? abilities for cinematic characters -combat and adventuring rules for modern-day action games -detailed chapters on firearms, weapons, and equipment for modern-day characters, including rules for designing and using your own weapons and gear -information about criminalistics and forensic science, organized crime, terrorism, and other subjects -advice for GMs about creating and running Dark Champions campaignsWhatever type of modern-day games you enjoy, and however you like to play them, Dark Champions helps you make them even better!

Adventure Anthology: Fire


James Edward Raggi IV - 2019
    * The God that Crawls involves the mystery of what exactly lies in the catacombs beneath an ancient church. How far will the curiosity of your players take their characters before it is too late?* The Monolith from beyond Space and Time is the deep end of the Weird Horror pool, pure cosmicism and the most intense and pure concentration of Weird in the entire Lamentations of the Flame Princess catalog.* The Doom-Cave of the Crystal-Headed Children is a bit of a farce, with an absurd premise that invites characters into a reality-bending environment where they will have much opportunity to make some very bad decisions. Includes new artwork! For use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional tabletop role-playing games. Made in Finland.

Old-School Essentials Advanced Fantasy: Druid and Illusionist Spells


Gavin Norman - 2019
    

Adventure Anthology 2


James Lemon - 2019
    The adventures in this collection are in varied styles and are suitable for characters from first level to eighth.

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982


Alexander Smith - 2019
    1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith's text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features:The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry.The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before.Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century.The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

Original Adventures Reincarnated #3: Expedition to The Barrier Peaks


Michael Curtis - 2019
    The land is in turmoil and only a band of stalwart heroes dares to launch an expedition into the soaring mountains to stamp out this vile menace. What they discover in those lofty peaks is something beyond their comprehension. A danger spawned from the very stars above. A crashed starship, buried for centuries beneath the Barrier Peaks, has awoken, and now its alien inhabitants—crazed robots, eerie androids, and even stranger things—endanger the world. The adventurers must confront these threats and navigate the unearthly interior of the wrecked starship, puzzling over and mastering alien technology to defeat their foes. If you’ve ever had the urge to zap an umber hulk with a laser rifle while commanding a robotic servant, this adventure is for you! This tome is an homage to the original fantasy and science-fiction dungeon expedition that began decades ago with S3: Expedition to the Barrier Peaks. Herein you will find high-quality scans from multiple printings of the original first edition adventure module, plus commentary by gaming luminaries. A full fifth edition conversion of the original adventure is included, as well as brand new additional adventure locations and a dungeon level to expand and develop the spaceship and the surrounding environs. This is the perfect framework for a fully playable extended dungeon delve, suitable for taking your fifth edition campaign in out-of-this-world directions, with a distinct old-school vibe.

Terror Australis: Call of Cthulhu in the Land Down Under


Mike MasonVian Lawson - 2019
    It is one of the last great wildernesses and a place of secrets and discovery. Whether delving into mysteries on the streets of Sydney or mounting an expedition into the remote Outback, Australia is a fertile setting for those investigating the threats of the Cthulhu Mythos. From gang-related crimes and nefarious cults to ancient wisdom and lost cities, there is no shortage of adventure in the Land Down Under. This book provides a history of Australia, detailing both its geography and lore. Rules are presented for Australian investigators, with new skills, as well as mechanics for mounting expeditions. Law enforcement, transport, communications, and other sources provide Keepers with a toolkit of resources.Five cities are detailed. Special rules are presented for investigators to learn from the Song-Lines of the Aboriginal peoples. For Keepers, Terror Australis presents details of the Great Race, the flying polyp

Star Wars: Collapse of the Republic


Tim Cox - 2019
    

Pathfinder: Spiral of Bones


Crystal Frasier - 2019
    Bonus materials: include twenty pages of character sheets, encounters, and world detail for the Pathfinder Roleplaying Game, plus an exclusive poster map.

Last Days: Zombie Apocalypse: Seasons: A Game of Survival Horror


Ash Barker - 2019
    With an all new campaign designed to take players through 12 months (games) of gameplay focusing on the changing seasons and the new challenges this brings for survivors. With new problems for your Group to face including hunger, thirst, and warmth as well as a whole host of new character types, scavenge tables, scenarios, and even rules for bicycles and motorbikes.

Making Games for the NES


Steven Hugg - 2019
    While using the book, take advantage of our Web-based IDE to see your code run instantly in the browser. We'll also talk about different "mappers" which add extra ROM and additional features to cartridges. Most of the examples use the CC65 C compiler using the NESLib library. We'll also write 6502 assembly language, programming the PPU and APU directly, and carefully timing our code to produce advanced psuedo-3D raster effects. Create your own graphics and sound, and share your games with friends!

The Tingleverse: The Official Chuck Tingle Role-Playing Game


Chuck Tingle - 2019
    Could the two be related?An entrepreneur moves to Montana and opens up a petting zoo for creatures of The Void. They claims the cages are secure, but when a big storm rolls into Billings some of the creatures escape. Was this their plan all along?Your reverse twin shows up with a mysterious box, looking for a place to stay.Strange noises are heard from the basement of the Billings Library at night.These adventures and more await you in The Tingleverse: The Official Chuck Tingle Role-Playing Game, which thrusts you directly into the middle of your very own Chuck Tingle story. This rulebook contains everything a group of buckaroos will need, including four playable types (bigfoot, dinosaur, human, and unicorn), five trots (bad boy, charmer, sneak, true buckaroo, and wizard), several unique ways, as well as hundreds of cool moves that are specially crafted for each unique play style.Within these 270+ pages you will also find various magical items and a menagerie of monsters, ranging from pesky Void crabs to this villainous Ted Cobbler himself.The only question left is: what are you waiting for?The adventure begins now!

Black Void RPG Postapocalyptic Rpg, Hardback


Modiphius - 2019
    Following cataclysmic events on Earth the fragile Veil between reality and the Void was shattered and the truth of existence was revealed. As mankind cried to their Gods for salvation, they were torn from Earth by Void torrents and the surviving peoples were scattered among the stars. Countless where lost and mankind seemed all but perished. Over the decades the lone survivors, stragglers and ragged remnants of mankinds tribes struggled for survival across countless uncaring worlds. However, a few managed to go beyond mere subsistence and travelled the Void currents to find fabled Llyhn, epicentre of the Cosmos. The survivors congregated and created enclaves within the Eternal City - small communities where mankind could survive and start to rebuild all which was lost. You are descendants of the survivors from Earth, the lost cradle of humanity. Llyhn is your home now. Swarming with outlandish life forms, eccentric Daimons and fickle demigods; it is a swelling cosmopolis of intrigue, wonder, treachery, corruption, beauty, decadence and eldritch menace. Behind you lie the smouldering ruins of a once great species trying to reclaim former glory, before you the mysteries of Llyhn and a vast treacherous Cosmos! Made in the UK.

Legendary Dragons (5E)


James J. Haeck - 2019
    They are great, but we’ve seen them all before! Players know what to expect from dragons. In Legendary Dragons, we explore these questions: What makes a dragon unique among all others of its kin? What is its history, what are its motivations, and most importantly, what makes it legendary? Legendary Dragons answers all this and much, much more!Bring back the mystery to Dragons and to make an “ordinary” Dragon encounter… extraordinary! Legendary Dragons features NEW content for your 5th Edition game. You’ll not only have brand new Legendary Dragons and their lore to throw at your players, but some new monsters, too.

Frostgrave: Ghost Archipelago: Cities of Bronze


Joseph A. McCullough - 2019
    Also included are optional rules for using Drichean Heritors, Wardens, and Crew, and guidelines for creating your own Drichean kingdoms.The islands of the Ghost Archipelago are covered in the ruins of ancient civilizations, but there is one group whose culture still thrives and whose power still grows – the Dricheans. Divided into many small kingdoms and city-states that wage near-constant war with snake-men, native tribes, and with each other, the Dricheans are renowned for the gleaming bronze of their weapons and armour, and their martial prowess. Organized and militaristic, these formidable warriors pose a new threat to adventurers exploring the Lost Isles.

Transgression in Games and Play (The MIT Press)


Kristine JørgensenHanna Wirman - 2019
    Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic.ContributorsFraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman

Game Development with Ren'Py: Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine


Robert Ciesla - 2019
    This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction.

Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room


David L. Craddock - 2019
     As companies like Atari, Commodore, and Nintendo disrupted the status quo, publishers charged their developers with an impossible task: Cram the world’s most successful coin-op games into microchips with a fraction of the computing power of arcade hardware. From the first Pong machine through the dystopian raceways of San Francisco Rush 2049, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room takes readers on an unprecedented behind-the-scenes tour of the decline of arcades and the rise of the multibillion-dollar home games industry. • Discover how more than 15 coin-op classics made the jump from cabinet to cartridge including Ms. Pac-Man, Street Fighter II, NBA Jam, Terminator 2, and more. • Based on research and interviews with dozens of programmers, artists, and designers. • Delve into the guts of the Atari 2600, Sega Genesis, Super NES, ZX Spectrum, and other platforms to find out how they stacked up against arcade hardware. • Read bonus interviews with John Tobias (Mortal Kombat), Ed Logg (Gauntlet, Asteroids), ex-GamePro editor Dan “Elektro” Amrich, and more.

Berlin: The Wicked City: Unveiling the Mythos in Weimar Berlin


David Larkins - 2019
    A place where anything may be had for the right price. It is both a city of hedonism and a city of business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitators—all rubbing shoulders with buttoned-down businessmen, scholars, and artists. The gutters run with the blood of political assassinations, where Communists and völkisch Nationalists clash with each other, as well as with the police. Long into the evenings, Berlin’s world-famous cabarets offer music, dance, and titillating entertainment in stark contrast to the gray buildings that run on for endless miles along the sprawling city’s byways.Into this bubbling stew, Berlin the Wicked City introduces the weird elements of the Cthulhu Mythos. A hotbed of occult organizations, strange cults, and half-whispered lore. Amid the wicked air of the world’s capital of sin, the very nature of what it means to be human is questioned. And, as the city hurtles toward its inevitable dark destiny, the oppressive atmosphere pushes the sanity of investigators to its breaking point.This book presents an overview of 1920s Berlin as it would be experienced by visitors and residents of the time. Guidelines are presented for creating investigators for a Berlin-centric campaign, as well as investigator organizations to help bind groups together. Notable personalities, key locations, and a system for generating details of the urban landscape on the fly are provided. With crime and punishment, the city’s underworld, and also its high culture detailed, the tools provided help the Keeper gain an understanding of what makes Berlin unique.Three scenarios, spanning the history of Berlin between the end of the Great War and the rise of Adolf Hitler and the Nazi Party, contain colorful details of Berlin and its inhabitants and may be run as stand-alone adventures or linked together to form a mini-campaign.