Best of
Games

2019

Eberron: Rising from the Last War


Wizards of the Coast - 2019
     This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron--a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?- Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.- Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world's war-ravaged peoples.- Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.- Meld magic and invention to craft objects of wonder as an artificer--the first official class to be released for fifth edition D&D since the Player's Handbook.- Flesh out your characters with a new D&D game element called a group patron--a background for your whole party.- Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player's Handbook.- Confront horrific monsters born from the world's devastating wars.

The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters


Keith Ammann - 2019
    In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

Pathfinder: Core Rulebook


Logan BonnerGiorgio Baroni - 2019
    Advance Your GameThis comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out into a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design, destined to become a legend! The new Pathfinder rules are easier to learn and faster to play, and they offer deeper customization than ever before!This indispensable volume contains the core rules for players and Game Masters, and is your first step on a heroic new journey!The Pathfinder Core Rulebook includes:- More than 600 pages of game rules, advice, character options, treasure, and more for players and Game Masters!- Six heroic player character ancestries, including elf, dwarf, gnome, goblin, halfling, and human, with variant heritages for half-elf and half-orc!- More than 30 backgrounds like bartender, soldier, or apprentice to further immerse yourself in your hero's backstory!- Twelve character classes, including the alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard!- Hundreds and hundreds of spells, class feats, and other exciting abilities to help you customize your character to become the hero YOU envision her to be!- Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!

Dungeons & Dragons Essentials Kit


Wizards of the Coast - 2019
    Designed for 2-6 players. "The Dungeons & Dragons Essentials Kit is the perfect introduction to the legendary role-playing game." --Forbes"Truly excellent."--Paste- Take your first step into the world of Dungeons & Dragons, or get a more expansive D&D experience after playing the Starter Set. - Play with groups as small as two players (one Dungeon Master & one adventurer) for the first time in D&D fifth edition with the introduction of "sidekicks." - Battle and plunder your way through Phandalin in the all new D&D adventure, Dragon of Icespire Peak. - Experience the thrill of being a Dungeon Master behind a four-panel DM screen with at-a-glance game rules for quick and easy reference. - Continue your Dungeons & Dragons journey with codes to unlock content on D&D Beyond, the official digital toolset for D&D.Components: (1) rulebook, (1) Dragon of Icespire Peak introductory adventure, (6) blank character sheets, (11 ) dice, (1) 33" � 8.5" Dungeon Master's screen, (81) cards for magic items, sidekicks and more, (1) 21" x 15" double-sided poster map for use with the adventure, (1) code for 50% the digital version of the Player's Handbook, access to supplementary content, including additional adventure materials to continue the story into higher levels of play.

Minecraft: Guide to Ocean Survival


Mojang AB - 2019
    The official Minecraft: Guide to Ocean Survival will teach you how to breathe underwater, find valuable sunken loot and fight off guardians and other menacing mobs of the deep.Minecraft's oceans are teeming with colorful life and rare treasures, but new dangers lurk beneath the water and survival can prove difficult.With insider info and tips from the experts at Mojang, this is the definitive guide to underwater survival.Collect all of the official Minecraft books: Minecraft: The IslandMinecraft: The CrashMinecraft: The Lost JournalsMinecraft: The Survivors' Book of SecretsMinecraft: Exploded Builds: Medieval FortressMinecraft: Guide to ExplorationMinecraft: Guide to CreativeMinecraft: Guide to the Nether & the EndMinecraft: Guide to RedstoneMinecraft: MobestiaryMinecraft: Guide to Enchantments & PotionsMinecraft: Guide to PVP MinigamesMinecraft: Guide to FarmingMinecraft: Let's Build! Theme Park AdventureMinecraft for BeginnersMinecraft: Guide to Ocean Survival

Monsters & Creatures


Jim Zub - 2019
    Featuring amazing illustrations and expert insights on some of D&D's most dangerous monsters, the guide shines a spotlight on the beasts that scare, excite, and cause trouble for adventurers, from creatures that live underground, to those that dwell in the wilderness and boneyards or soar in the sky. In these profiles you will find information on the size of each monster, its danger level, and tips for how to survive an encounter. The perfect entry point for young fans of fantasy eager to become D&D adventurers, this book also features introductory "Encounter" stories so readers can practice the problem-solving skills they'll need to fight these monsters when they play a D&D adventure of their own.

Baldur's Gate: Descent into Avernus


James IntrocasoKate Welch - 2019
    You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?- This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur's Gate and into Avernus, the first layer of the Nine Hells.- Baldur's Gate is among the most iconic locations in fantasy culture. A mist-cloaked metropolis on the Sword Coast, it’s a place of history and a home to heroes.- The book introduces the infernal war machines to fifth edition D&D—battle-ready vehicles, which you can customize as you blast off into the Blood War.- Dungeon Masters will entice their heroes with devils' deals, designed to lure adventurers with the ultimate temptations of power and treasure.

MorningWood: Everybody Loves Large Chests


Neven Ilien - 2019
    Men covet them. Women envy them. But one fact holds true - everyone wants to get their hands on some big ones.The same holds true for one intrepid adventurer - a strapping young lad by the name of Himmel. Armed with his grandfather's trusty longsword and the dream of being the strongest, he sets out on the journey of a lifetime! It is sure to be a long and dangerous road, fraught with danger! And it all starts with a simple test - reach Level 5 in the dungeon called the 'newbie zone' and earn the right to become a full-fledged adventurer!However, such things get hopelessly derailed when his adolescent mind beholds an exposed chest for the first time. A fateful meeting that would inevitably lead his life in a direction he never even dreamed of!Content warning: Profanity, Gore, Sexual Themes

Alien: The Roleplaying Game


Tomas Härenstam - 2019
    you have my sympathies.”Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you—hold your breath and you rupture your lungs. Space isn’t as empty as you’d think, either—its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives—each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid—things strange and different and deadly.Things alien.This is the official ALIEN tabletop roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines play host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable.Stay alive if you can.This beautifully illustrated, full-color hardcover book presents the world of ALIEN in the year 2183 and provides a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game supports two distinct game modes:• Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive. The core rulebook contains one introductory Cinematic scenario, Hope’s Last Day.• Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style. The core rulebook contains random tables and other powerful tools to quickly create star systems, colonies, missions, encounters, and NPCs for your campaign.The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as Tales from the Loop, Forbidden Landsand Mutant: Year Zero, but adapted and further developed to fully support the core themes of ALIEN: horror and action in the cold darkness of space.

Wanderer's Journal: A Journey Through the Heart of Hallownest


Ryan Novak - 2019
    Created by Kari Fry and Ryan Novak, the dynamic duo that brought you the Stardew Valley Guidebook, this lovingly illustrated 160-page hardcover journal features:- A comprehensive guide to all of Hallownest's varied environments.- Friendly faces, fearsome foes, flora, fauna and fungi.- A void-black faux leather cover with silver and blue foil that shines like a Lumafly Lantern.This beautiful 5.5 x 8.5 inch volume should be on every brave explorer's bookshelf. After all, we can't let Lemm hoard all the Wanderer's Journals, can we?

Warriors and Weapons


Jim Zub - 2019
    This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help decide what type of warrior to be, and brainstorming challenges to start thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Savage Worlds Adventure Edition


Shane Lacy Hensley - 2019
    From the curious campus of East Texas University to the distant, untamed worlds of The Last Parsec.Or forge your own worlds, fully customized with setting specific rules to help you model everything from pulp adventure to sword and sorcery to hard science fiction and everything in between.

Modern Poker Theory: Building an Unbeatable Strategy Based on GTO Principles


Michael Acevedo - 2019
    It is based around an in-depth examination of what is meant by game theory optimal play (GTO) and how it can be applied at the table. Understanding GTO is fundamental to being able to make accurate poker decisions and being able to exploit players who don’t. Modern Poker Theory uses modern poker tools to develop a systematic approach to the analysis of GTO. It organizes the ideas and concepts in an intuitive manner that is totally focused to practical applications. Next time you are at a table some of the players will have studied Modern Poker Theory and some won’t. The players who have studied Modern Poker Theory will, without doubt, have a better theoretical and practical understanding of No-Limit Hold’em. They will be the favourites in the game. Make sure you are one of them. Michael Acevedo, one of the world’s leading poker theorists, is a game theory expert who is renowned for creating cutting-edge content for the world’s leading players. The production of Modern Poker Theory is the culmination of many thousands of hours of his research work with the most advanced poker software tools available. It is poker theory for the 21st century.

Forbidden Arcana: Sensory Magic Arc


Tamryn Tamer - 2019
    Everybody else is just doing it wrong. At least that's what the developers said. The Forbidden Arcana series follows the mage Jericho as he discovers the secret to unlocking magic in the VRMMO Forbidden Arcana and becomes the most powerful mage in the game world! But that’s the start of his problems as each new magic discovered comes with new problems. Join Jericho as he acquires sexy familiars, battles rival players, slays powerful monsters, and navigates the chaotic struggles that come with being the number one mage! Forbidden Arcana is a fun fantasy soft LitRPG / Gamelit and contains elf strippers, seductive fairies, foul language, violence, twosomes threesomes foursomes and moresomes, and completely over the top love making. You've been warned.

Gaslands: Refuelled: Post-Apocalyptic Vehicular Mayhem


Mike Hutchinson - 2019
    With all-new material including expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customise their fleet of vehicles in this harsh post-apocalyptic future. With a host of options for scenarios, environmental effects, and campaigns, players can create their own anarchic futures.

Game Changer: AlphaZero's Groundbreaking Chess Strategies and the Promise of AI


Matthew Sadler - 2019
    The artificial intelligence system, created by DeepMind, had been fed nothing but the rules of the Royal Game when it beat the world’s strongest chess engine in a prolonged match. The selection of ten games published in December 2017 created a worldwide sensation: how was it possible to play in such a brilliant and risky style and not lose a single game against an opponent of superhuman strength?For Game Changer, Matthew Sadler and Natasha Regan investigated more than two thousand previously unpublished games by AlphaZero. They also had unparalleled access to its team of developers and were offered a unique look ‘under the bonnet’ to grasp the depth and breadth of AlphaZero’s search. Sadler and Regan reveal its thinking process and tell the story of the human motivation and the techniques that created AlphaZero.Game Changer also presents a collection of lucidly explained chess games of astonishing quality. Both professionals and club players will improve their game by studying AlphaZero’s stunning discoveries in every field that matters: opening preparation, piece mobility, initiative, attacking techniques, long-term sacrifices and much more.The story of AlphaZero has a wider impact. Game Changer offers intriguing insights into the opportunities and horizons of Artificial Intelligence. Not just in solving games, but in providing solutions for a wide variety of challenges in society.With a foreword by former World Chess Champion Garry Kasparov and an introduction by DeepMind CEO Demis Hassabis.Matthew Sadler (1974) is a Grandmaster who twice won the British Championship and was awarded an individual Gold Medal at the 1996 Olympiad. He has authored several highly acclaimed books on chess and has been writing the famous ‘Sadler on Books’ column for New In Chess magazine for many years. Natasha Regan is a Women’s International Master from England who achieved a degree in mathematics from Cambridge University. Matthew Sadler and Natasha Regan won the English Chess Federation 2016 Book of the Award for their book Chess for Life.

Acquisitions Incorporated


Wizards of the Coast - 2019
    

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms


Geoffrey Engelstein - 2019
    Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook.  Key FeaturesThe first compendium of its kind in the tabletop game field.Covers the nuts and bolts of design to resolve specific challenges.Serves as a practical guide, a great starting point for beginning designers, and a reference for seasoned professionals.Contains discussion of a series of standalone mechanisms, in a standard format and style, with cross-links to related mechanics and specific examples.Includes hundreds of mechanism entries with accompanying diagrams and sample games to study.Ideal for professional or classroom use.

Dungeons & Tombs


Jim Zub - 2019
    Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.

Old-School Essentials Classic Fantasy: Rules Tome


Gavin NormanTom Kilian - 2019
    The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials is 100% compatible with the classic Basic/Expert game from 1981, meaning that decades of adventure are at your fingertips!A Complete Game All in One BookOld-School Essentials is a modular game where the core rules of the game are extended by additional "rules modules" which add content for different genres of fantastic adventure. The Old-School Essentials Rules Tome is a compilation of the core rules plus four rules modules, forming a complete game for Classic Fantasy adventures:Core Rules: Rules for character creation and advancement, adventuring in dungeons, the wilderness, and at sea, magic and combat.Classic Fantasy: Genre Rules: Seven classic classes (cleric, dwarf, elf, fighter, halfling, magic-user, thief), complete lists of weapons and adventuring gear, extensive lists of vehicles, mounts, and vessels, mercenaries and specialists for hire, rules for stronghold construction.Classic Fantasy: Cleric and Magic-User Spells: The complete set of 34 cleric spells (from 1st to 5th level) and 72 magic-user spells (from 1st to 6th level), for use by players or cleric, elf, and magic-user characters.Classic Fantasy: Monsters: A selection of over 200 classic monsters to challenge adventurers of all levels.Classic Fantasy: Treasures: A hoard of over 150 wondrous magic items.The material in this book forms a complete clone of the classic Basic/Expert game, including all rules, classes, spells, monsters, and magic items.

Play Optimal Poker: Practical Game Theory for Every Poker Player


Andrew Brokos - 2019
    Renowned poker pro and coach Andrew Brokos takes you step-by-step through the fundamentals, explaining core game theory principles and how to apply them in real poker situations. Whether you play small stakes or high stakes, cash games or tournaments, Play Optimal Poker provides powerful new tools to help you navigate tricky situations, hold your own against the toughest competition, and exploit common mistakes. Once you understand the fundamentals of game theory, you’ll approach the poker table with the confidence to handle anything the game can throw at you.You will learn how to: Use powerful game theory concepts like equilibrium and indifference Apply game theory principles to everyday poker decisions Build polarized and condensed ranges Profit from both aggression and passivity Manipulate your ranges to exploit common mistakes Hold your own against world-class opponents Andrew Brokos has been a professional poker player for more than fifteen years, with hundreds of thousands in cash game winnings, final tables in major online tournament series, and three Top 100 finishes in the World Series of Poker Main Event. As a coach and host of the popular Thinking Poker Podcast, Andrew is widely regarded for his ability to explain complex concepts in terms anyone can understand."Working with Andrew instantly leveled up my game, but more importantly it gave me a great foundation on which to build my skills over time by learning to think about the game in the right way. As a rec player the work we did has really had a positive impact on my life because I just get a lot more joy out of poker now that I’m winning much more consistently and moving up the stakes."-Michael S., poker coaching student"There's just a ton of useful stuff here. I'm already starting to think... OK, every hand that I play, I need to be thinking about what hands out of my range am I bluffing here?"-Eric L., lawyer and “serious amateur” poker player

Lancer: The Mech RPG Core Rulebook


Miguel Lopez - 2019
    It is currently in public beta.Each player takes the role of an upcoming mech pilot in the tumultuous year of 5014. The game features robust mech customization and deadly tactical combat.

The Ultraviolet Grasslands and The Black City: Psychedelic Metal Roleplaying


Luka Rejec - 2019
    It leads a group of ‘heroes’ into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.The UVG is the work of the designer, artist, and writer Luka Rejec and was made possible through the generous support of hundreds of discerning fans at the Stratometaship patreon. Luka's previous work includes illustrating Chris Kutalik's acid fantasy Misty Isles of the Eld, co-writing What Ho Frog Demons with the Hydra Coöperative, and writing, art, and design on the already-sold-out adventure of witch-hunting: Witchburner.

The Floor Is Lava: And 99 More Games for Everyone, Everywhere


Ivan Brett - 2019
    Put down the phone and pick up the fun! Analog play is known to stimulate imaginative thinking, problem solving, and interpersonal connection. However, games only seem to exist on screen now and quality time spent together—in person—is rarer than ever. The Floor Is Lava is perfect for anyone looking to disconnect from technology and spend some time with family or friends. Packed with one hundred screen-free games, it’s the necessary antidote to digital overload and the answer to every occasion: - hosting a party - long car rides - cooling off on summer days - sitting around the dinner table - holiday gatherings - rainy days The best part is, you don’t need anything to play. So what are you waiting for? Jump up and get started—the floor is lava!

Thousand Year Old Vampire


Tim Hutchings - 2019
    A creaking hunter among dust and cobwebs, you prowl the night places, seeking the souls on which you feed. You have done this since time immemorial, or so you believe; you have no memories of living as a man-thing like those you catch and eat. But human traces linger; your fingers trace clever arabesques in the dirt of your grave-place and with the flourishes come whispered songs in a language you've forgotten. Far away, in a museum, hangs your portrait in oil by a master five hundred years dead - you might have been lovers but the diary you kept then is long lost.A multi-foiled hardback, digest-sized, 188 fancy color pages: play in a couple of hours or a couple of weeks, solo play, or optional group play.

Monster of The Week: Tome of Mysteries


Michael Sands - 2019
    The Tome of Mysteries expands their options—and magnifies their peril-—with a wide variety of GMing advice, essays, rules, and mysteries from the Monster of the Week “Roadhouse Regulars” online community.Tome of Mysteries requires Monster of the Week to play. In this supplement, you’ll find:Eight new alternative Weird Moves that go beyond Use Magic.Four new Hunter playbooks: The Gumshoe, the Hex, the Searcher, and the Pararomantic.Support for weird phenomena type Mysteries like those found in Fringe or The X-Files.Tips and techniques used by experienced Keepers.29 fully detailed mysteries ready to drop into your game.Grab your friends and your gear.It’s time to unlock the Tome of Mysteries!

Then One Day ...: 40 Years of Bookmaking in Nevada


Chris Andrews - 2019
     Growing up under the watchful eye and influence of his Uncle Jack Franzi, legendary Pittsburgh wiseguy and Las Vegas sportsbook pioneer, Chris started booking sports bets in the fifth grade. He followed Uncle Jack to Las Vegas shortly after graduating college in the mid-’70s, landing his first job in the sports book at the Stardust right after the bad-old Frank Rosenthal and Chicago mob regime. Next, he moved to the Barbary Coast where he started handling major action, one time “losing” $250,000 on an eight-hour shift. At age 25, Chris became the youngest sports book director in the business at the Club Cal Neva in Reno. He started to make his mark on the industry, inventing the pleaser and 10-point teaser cards, introducing Super Bowl-style prop bets for Monday Night Football games, and, perhaps most importantly, giving Roxy Roxborough, Las Vegas’ most influential oddsmaker, his first paying job. Then One Day ... delves deeply into the consciousness of a legitimate bookmaker and sports bettor. By the time you finish this memoir, you’ll be an expert in the language and customs of legalized gambling on sporting events, which, now that the Supreme Court has opened the door, is finally set to explode throughout the nation.

The Art of Diablo


Jake Gerli - 2019
    

Humblewood Campaign Setting


Christopher Pinch - 2019
    Humblewood is a campaign setting for 5e that includes new birdfolk player races, new monsters, compelling adventure and more!

Arcade Game Typography: The Art of Pixel Type


Toshi Omigari - 2019
    Video game designers of the ’70s, ’80s, and ’90s faced color and resolution limitations that stimulated incredible creativity. With each letter having to exist in a small pixel grid, artists began to use clever techniques to create elegant character sets within a tiny canvas. This book presents typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Arcade Game Typography recreates that visual aesthetic, fizzing with life and color.Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a completist survey of a previously undocumented outsider typography movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself. Gathering an eclectic range of typography, from hit games such as Super Sprint, Marble Madness, and Space Harrier to countless lesser-known gems, Arcade Game Typography is a vivid nostalgia trip for gamers, designers, and illustrators alike.

Jim Henson's Labyrinth: The Adventure Game


Ben Milton - 2019
    This beautiful collectors item contains a full epic adventure which can be played both by expert role players using their favorite RPG rules system, and by fans of the labyrinth who are not role players, using the streamlined rules system included in the book!

Nightshift


Victoria Hancox - 2019
    You’ve patched up gunshot wounds, plated broken bones and drained abscesses. Sometimes, you’ve spent the entire night watching TV, feeling bored and just willing the phone to ring. Waiting for something to happen. But what if something did happen? What would you do if your ordinary routine just turned upside down? In this adventure, you are not a hero. You’re just a hospital worker who’s plunged into an interactive battle with demons, witches and time itself! You’re caught in the middle of a nightmare but will you be able to use your wits and survive?There’s a difference with this adventure though. There's no dice to throw and no battles to fight. You won't get through by being lucky and you definitely have no spells or swords.What will get you through to the end of the nightshift is what you already have—knowledge, skills, memory and a pencil—the best advice is that you make notes of all the evidence and hints you find! You just might make it out if you can piece together the clues and figure out the puzzles. We'll see you on the other side!

Girl Underground


Lauren McManamon - 2019
    Inspired by Alice’s Adventures in Wonderland, Labyrinth, The Wizard of Oz, Spirited Away and similar tales, Girl Underground is a tabletop roleplaying game about a curious girl and her strange companions as they travel through a wondrous world, complete a quest, and find the way back home.more info: https://girlunderground.org/

Chess Logic in Practice


Erik Kislik - 2019
    

The Rings of Berlin


Michael Wallace - 2019
     Now, twenty years later, Helen is a world-class swimmer, and a medal favorite for the 1936 Olympic Games in Berlin, yet politically naive as the American team arrives in a racially charged, vainglorious Germany, where the Nazi regime is all too happy to use the young woman for political purposes. Caught up in the charismatic approaches of a member of the German press, Helen ignores the warnings of her on-again, off-again boyfriend, a fellow swimmer and Italian American who has personal experience with fascism. She promises herself that once the gold medal is hers, she will speak her mind on the matter of peace between the two great countries. And then, on the eve of her gold medal swim, a chance meeting with an old mentor opens her eyes to the truth, that she is being used as a tool of the Nazi Propaganda Ministry, who vows to ruin her if she doesn’t accept tainted assistance and in return, make a public gesture in support of the regime.

Ninja: Get Good: My Ultimate Guide to Gaming


Tyler "Ninja" Blevins - 2019
    “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—TimePacked with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to:• Build a gaming PC• Practice with purpose• Develop strategy• Improve your game sense• Pull together the right team• Stream with skill• Form a community online• And much moreVideo games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good“If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times“It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

Mothership: A Pound Of Flesh


Sean McCoy - 2019
    And all in a compact zine format. A module for the MOTHERSHIP Sci-Fi horror roleplaying game by Tuesday Knight Games, it includes:The fully developed space station Prospero’s Dream, packed with dozens of locations, NPCs, and tools for running adventures in the city-sized station.Tools for generating your own space station.Rules for customizing your character with cybermods.Tons of brands new weapons, creatures, drugs, and anything else void-faring criminals would want to get their hands on.

Lost Omens Character Guide


John Compton - 2019
    The Pathfinder Lost Omens Character Guide dives into the myriad cultures and organizations you can encounter or join in your journey, breathing life into both your character and the many allies and enemies you’re bound to meet along the way. This must-have guidebook for characters of all types introduces three new ancestries to the Second Edition of the Pathfinder Roleplaying Game - the regimented and warlike hobgoblin, the plant-like leshy, and the inquisitive lizardfolk - provides 10 new heritages for the game’s core ancestries, offers nearly 100 new ancestry feats, and presents 10 new archetypes to allow characters of any class to participate in the world’s most notable organizations, from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya!

Lost Omens World Guide


Tanya DePassEleanor Ferron - 2019
    The god of humanity is dead and prophecy is broken, leaving adventuring heroes like you to carve their own destinies out of an uncertain future!This gazetteer features 10 diverse regions packed with thrilling and deadly possibilities and is accompanied by a giant two-sided poster map depicting the heart of the Pathfinder setting.

Procedural Storytelling in Game Design


Tanya X. ShortBruno Dias - 2019
    Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.Key FeaturesIntroduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World's finest guide for how to begin thinking about procedural design

Frostgrave: Perilous Dark


Joseph A. McCullough - 2019
    Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad.This new supplement for Frostgrave presents full rules for playing solo and co-operative games in which the feuds and skirmishes of wizards take a back seat to the exploration and unlocking of the mysteries of the city. These include guidelines for both dungeon crawls and adventuring in the ruins, new traps, unique random encounters, and four multi-scenario mini-campaigns to get players started. Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough!

The SNES Pixel Book


Bitmap Books - 2019
    

Alien RPG: Chariot of the Gods


Andrew E.C. Gaska - 2019
    Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago — a derelict carrying something bizarre, twisted, and alien. What the ship's frozen crew brought back with them was bad enough — what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot.It's all a bit much.You don't get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one, and you just might walk away very rich. Oh, who am I kidding?You're all going to die.

We Love Mario!: Fantastic Facts, Game Reviews, Character Profiles


John Hamblin - 2019
      Celebrate the world's most famous plumber with this fantastic unofficial guide to gaming’s greatest hero. Packed with illustrations, We Love Mario! features a treasure trove of entertaining background, from the character’s earliest appearances to his current superstardom in Super Mario Odyssey. All the best games are rated and their hidden secrets revealed. Plus, fans can find out more about Mario’s world and even discover which Mario character they are. Nobody comes close to matching Mario’s fame, and this is a fun, irreverent look at Nintendo's greatest icon.

Chronicles of Light


Square Enix - 2019
    Presenting the first FINAL FANTASY XIV short story collection, containing the 21 passages originally posted on the official website, including “Tales from the Calamity,” “Tales from the Dragonsong War,” and “Tales from the Storm.”In addition, the book contains four new chapters penned by the development team:“The Hunt Begins” offers a glimpse into Zenos’ past.“The Players and the Pawns” details the struggles of Hancock and Tataru in Kugane.”Ever After” features Hien and the recovery efforts of Doma.“The Samurai Who Couldn't Die” follows Gosetsu on his travels after the events in the game.The book also features cover artwork and illustrations (one per story) drawn by Toshiyuki Itahana (FINAL FANTASY XIV, FINAL FANTASY Crystal Chronicles, Chocobo’s Mysterious Dungeon) specifically for this book.

Beowulf Beastslayer (Snowbooks Adventure Gamebooks)


Jonathan Green - 2019
    A tale of heroes... A tale of monsters... A legend reborn. 'Listen! We of the Spear-Danes in the days of yore, of those clan-kings, heard of their glory, how those nobles performed courageous deeds!' So begins the greatest fantasy story of them all, the Old English epic poem Beowulf. It is a story that has fascinated people throughout the ages inspiring the likes of J. R. R. Tolkien, Seamus Heaney and Neil Gaiman. King Hrothgar's great golden mead-hall Heorot is under a curse, subject to attacks by the mirth-hating night-stalker Grendel. None are capable of destroying the monster, although many have tried, until Beowulf and his company of Geatish warriors cross the sail-road and land on Danish shores...Beowulf Beastslayer is a brand new take on the Anglo-Saxon epic, re-imagining the events described in the poem as an adventure gamebook. Will you follow the course of events as laid down by the scops and skalds of old, or will you choose a different path and forge your own legend?

Tome of Beasts Pocket Edition


Kobold Staff - 2019
    Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press's world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.

Gears of War: Retrospective


Arthur Gies - 2019
    GEARS OF WAR: RETROSPECTIVE is a visual showcase featuring artwork and imagery spanning the franchise's history, including character and creature designs, cinematics, concept art, key visuals, 3D renders, and more. Material is drawn from across the GEARS OF WAR franchise and features art from the series' upcoming entry - GEARS 5.

Fantasy Mapmaker: How to Draw RPG Cities for Gamers and Fans


Jared Blando - 2019
    Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style.- 30+ step-by-step demonstrations show you how to create your own unique RPG maps - Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator - Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elementsPut your design and drawing skills on the map!

Stay Awhile and Listen: Book II - Heaven, Hell, and Secret Cow Levels


David L. Craddock - 2019
    Angels and Devils. North and South. Harmony and Discord.Stay Awhile and Listen: Book II – Heaven, Hell, and Secret Cow Levels continues the saga of the two Blizzards—Blizzard Entertainment, creator of the groundbreaking WarCraft series of strategy titles, and Blizzard North, architect of Diablo's digital hellscape—as both studios struggle to find their identity and forge a path forward.Threatened by competition in the space they popularized, Blizzard Entertainment looks to the stars to build a new franchise and evolve into a well-oiled machine. No longer the underdog, Blizzard North takes Diablo out of murky dungeons and across deserts, jungles, and snowy mountaintops.Success comes at a cost. Corporate greed threatens to overshadow artistic breakthroughs, new talent throws company cultures into flux, and a passion to be the best result in brutal work schedules, broken relationships, and creative burnout that incapacitates visionaries and leaves their teams directionless.Weaving together the making of bestselling products and the crucibles of the people who made them, Stay Awhile and Listen: Book II tells the story of two teams that formed an unstoppable juggernaut even as they proved too combustible to co-exist.

Children of the Painted Apple: An interactive adventure


Dane Barrett - 2019
    Within the academy known as The Chrysalis lies a secret hidden from the world; one which may turn the human race against one another and ultimately put the planet in jeopardy. Will you become the leader needed to uncover this threat and change the fate of the Earth? Will you be able to handle your new partner, who struggles with a great affliction of her own? The next seven days could change everything.But who is the real enemy? The man who manipulates living art? The killer from another world? The madman with links to organised crime? Or will the real threat be closer to home; among your own friends and colleagues?In this interactive gamebook with multiple paths and 16 endings, you have the power to determine your own fate. Which one will you choose?

Miniature Final Fantasy


Square Enix - 2019
    Setzer steers his airship Blackjack, mischievously recreated from corn on the cob. A chocobo flits and frolics across a field of . . . tennis balls.Tetsuya Tanaka's vibrant miniature photography is showcased side-by-side with concept art that details the process of each photo's creation. This tome catalogs fan-favorite moments captured from across the Final Fantasy series, followed by a longform interview with Tatsuya Tanaka himself.Dark Horse Books and Square Enix present Miniature Final Fantasy: No Adventure Too Large--Tatsuya Tanaka's miniature Final Fantasy scenes from his memorable Miniature Calendar series. This joyous collaboration celebrates the Final Fantasy series from a wholly unique perspective.

Paleomythic: A Roleplaying Game of Stone and Sorcery


Graham Rose - 2019
    It is a world of biting cold winters, of people hunting and foraging to survive, and tribes that wage relentless war.Taking on the roles of hunters, healers, warriors, soothsayers, and more, players will navigate a world of hostile tribes, otherworldly spirits, prehistoric beasts, and monstrous creatures lurking in the dark places of the world. Players have huge scope in sculpting the game experience that best suits them, whether it's a gritty survival story without a trace of the mystical or a tale of grand adventure and exploration in a mythic setting.

Pride & Prejudice & Puzzles: Ingenious Riddles & Conundrums from the Novels of Jane Austen


Richard Wolfrik Galland - 2019
    Your quest for an amiable distraction will be over, leaving your curiosity entirely satisfied. Puzzles there are plenty, clues there are many, and the pages are handsomely decorated with fine engravings entirely suited to the subject matter."Really, Mr. Collins," cried Elizabeth with some warmth, "you puzzle me exceedingly. . ."--Jane Austen's Pride and Prejudice

Fantastic Adventures: Ruins of the Grendleroot: Ten short adventures for your 5e roleplaying game set in mysterious mountain of Blackclaw.


Michael Shea - 2019
     Ruins of the Grendleroot is a book of ten short easy-to-run adventures for the fifth edition of the world's most popular fantasy roleplaying game. Designed for characters of 1st to 5th level, these adventures take place in the caverns, chambers, tunnels, and ruins of the mountain known as Blackclaw, within which lurks the Grendleroot—a strange and otherworldly sentience. Across these ten adventures, your characters will - cure the corruption of an old tower destined to bring daylight to the cavern of Shadowreach; - rescue a lost child who answers the call of a dying god; - seek out the source of a plague of gnome zombies; - travel to the Forest of Iron to stop the priest who would destroy the Grendleroot–and the entire mountain surrounding it; - protect Deepdelver's Enclave from marauding warbands of orcs and hobgoblins; - find the beast lurking in abolethic ruins that promises salvation in return for fresh meat; - seal up a damaged cell in a forgotten monastery, which contains a being so dangerous that even its thoughts can kill; - save a war hero from the elven assassins who hunt her down; - discover the secret to quieting the restless Grendleroot from a slumbering vampire archmage; and - travel to the Black Cathedral, discover the origin of the mysterious Caretakers, and stop a mage attempting to capture the power of the Grendleroot for herself. Ruins of the Grendleroot focuses on the sense of mystery and wonder that comes from exploring ancient ruins. The central hub of these adventures, Deepdelver's Enclave, is a frontier outpost overlooking the ruined city of Shadowreach, set deep within the mountain. In Deepdelver's Enclave, adventurers and explorers recount tales of their explorations, trade treasure and artifacts, and enjoy their shared love of uncovering the mysteries of the mountain. These ten adventures can be run independently as single-session games of roughly two to four hours each, or they can be tied together as part of a larger campaign. Five of the adventures can be combined together into a five-session mini campaign that focuses on the strange consciousness lying at the center of the mysterious mountain. Each of these ten adventures is designed to get you up and running quickly and to help you integrate them into your own campaign. If you're familiar with the format of the book Sly Flourish's Fantastic Adventures and the concepts in the book Return of the Lazy Dungeon Master, the setup of these adventures will be familiar to you. Even if you aren't, you'll find the design of these adventures intuitive and straightforward. In this book, you'll find inspirational artwork, beautiful maps, fantastic locations, short readable summaries of places and events, evocative keywords to spark your own imagination, flexible read-aloud text, and piles of ideas to fuel your own stories.

Through the Moongate: The Story of Richard Garriott, Origin Systems Inc. and Ultima: Part 1 - From Akalabeth to Ultima VI


Andrea Contato - 2019
    Ultima, the revolutionary series of role-playing games he designed, and Origin Systems Inc., the company he co-founded in 1983, are inextricably linked to the history of video games. This is their story.

Rainbow Arcade: Over 30 years of queer video game history


Adrienne Shaw - 2019
    These games embody our hopes, pain, love and will to see our lives and fantasies reflected in games - against everything and everyone that seeks to erase them.

Tales of the Old Margreve


Wolfgang Baur - 2019
    Tales of the Old Margreve takes your 5th Edition game deep into the ancient, magical forest, with new spells, monsters, magic items, and wondrous locations by Richard Green and Wolfgang Baur; a monster appendix by Jon Sawatsky and James Introcaso; and twelve challenging adventures for heroes level 1-10.

Japanese Culture Through Videogames (Routledge Contemporary Japan Series Book 80)


Rachael Hutchinson - 2019
    This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan.Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.

Cheapass Games in Black and White


James Ernest - 2019
    All they really needed was the “new” part of every new game.Cheapass Games were bare-bones, stripped of all unnecessary production cost, and sold at a fraction of their true value. Or so Ernest would have you believe.This book contains the rules and history of more than 100 of these games, so now you can judge for yourself.Do not squander this unique opportunity.

Grand Adventures: A Short Guide to a Better Roleplaying Game


Jamie Keagy - 2019
    

Old-School Essentials Advanced Fantasy: Genre Rules


Gavin Norman - 2019
    (Essential for assassin characters!)Advanced options: Optional rules to add extra depth to character creation, combat, and spell casting.

Universal Play: How Videogames Tell Us Who We Are and Show Us Who We Could Be


Alexander Kriss - 2019
    Many people who play games feel embarrassed to admit as much, and many who don't worry about the long-term effects of a medium often portrayed as dangerous and corruptive.Drawing on years of experience working directly with people who play games, clinical psychologist Alexander Kriss steers the discourse away from extreme and factually inaccurate claims around the role of games in addiction, violence and mental illness, instead focusing on the importance of understanding the unique relationship that forms between a game and its player. Through vivid psychotherapy case illustrations, autobiographical memoir, and a wide range of psychological theory and research, Universal Play lays out an honest and humanistic vision of games, their potentials and risks, and how they can teach us more about who we are and who we could be.

Hero System 6th Edition Volume II: Combat & Adventuring


Steven S. Long - 2019
    

Game Anim: Video Game Animation Explained


Jonathan Cooper - 2019
    Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation.Key FeaturesAccumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation.Establishes the fundamentals of creating great video game animation, and how to achieve them.A step-by-step explanation of every stage of a game production from the animator's perspective.Readers should come away with an understanding of the expectations of a video game animator.

The Ultimate RPG Gameplay Guide: Role-Play the Best Campaign Ever—No Matter the Game!


James D’Amato - 2019
    Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.

The Masters of Pixel Art: Volume 3


Klas Benjaminsson - 2019
    Some of the best contemporary pixel art from the next generation of artists.

The Defenders of Dusk: An Interactive Adventure by Dane Barrett


Dane Barrett - 2019
    Indeed, many a conflict has happened here over the past hundred years as the city-state of Dactyl, which serves as a staging point for invasions to the west, continually strives to find new ways to assault the border bridge crossing the great river. In all this time, Dusk, under the protection of a highly-trained Town Guard, has never fallen to a foreign power, always repelling even the most determined of attacks.There is a foul scent upon the wind, however; a shadow looms from the east, and this time it brings the ominous signs of dark magic and evil creatures. Rumours abound from travellers and merchants that a new threat amasses across the river, though details as yet have remained sketchy. There is the talk of a vast army of men, orcs and lizard people, led by a dark mage and accompanied by a powerful beast of war. Such potential threats have led to Dusk's Mayor cutting deals with several dubious organisations to help protect the welfare and wellbeing of the border.Tonight, you, as a member of the Thieve's Guild of Dusk, will partake in a night patrol you will never forget. For tonight could spell the end of the stubbornly determined border city, or it may just be the beginning of something extraordinary... YOU decide!Two dice, a pencil and an eraser, and perhaps a little stealth and cleverness, are all you need to defend the city. YOU decide which route to follow and what tactics to use in this fantasy adventure gamebook!

The Mystery of Dracula: An interactive adventure


Dane Barrett - 2019
    This has since been corrected.You are Jonathan Harker, travelling to Transylvania to finalise a property transaction for a nobleman named Count Dracula. The man is an enigma, undoubtedly lonely and likely eccentric, but this deal will be a boon to your employer, and a significant step forward for your own career.The country you traverse is steeped in history and superstition, and as you surge further eastward, the more apprehensive people become. They warn you of the terrors that live in the darkest hours of the night, but you are an Englishman, and not one to be scared off by tall tales!In this interactive horror mystery gamebook set in 19th Century Europe, you will take on the roles of three characters at separate points in the story.Survive the freezing forests of Munich. Escape a Transylvanian castle with enemies all around you. Brave rough seas on the cargo ship Demeter. Then strive to save those whom you love back in England!You choose where the story goes. You solve the mysteries and puzzles that lead to a happy ending, or possibly an early demise. You could be the hero of the hour or the one who propels London to its very doom!Which road will you choose?

Dead Light and other Dark Turns


Alan Bligh - 2019
    

Necromunda: The Book of Peril


Games Workshop - 2019
    While gangs might fight for the fate of settlements, or become masters of prosperous holesteads and scrapyards, sometimes their constant turf wars take them into the desolate Badzones.Venture into the Badzones, forge alliances with mighty guilds and add new Bounty Hunters to your gang – or even field a Venators gang made up entirely of Hired Guns – with this supplement to Necromunda.Inside this 96-page hardback book, you'll discover the secrets of the guilds who hold the web of commerce in Necromunda's underhive together, as well as how to add them to your campaigns as fast allies – or bitter enemies – for your gangs. You'll learn about Venator gangs, coalitions of hired guns who band together for profit, protection or the joy of the hunt, and how to use them to cause havoc in your games. You'll be introduced to ten new Hired Guns, including rogue psykers, dashing heroes and many more.The Badzones will open up to you as well, giving you new settings for your games, complete with new events to survive, hazards to avoid and scenarios to play across an expanded range of scenery. And when the battle is done, check out the Badzones Trading Post and all the new and exotic equipment available to give your gangs the edge over their opponents.CONTENTS– The Great Web of Necromunda: Read up on the background of the guilds.– Venator gangs: Assemble a motley array of hired guns for your games.– Alliances: Team up with a guild for greater rewards… but at equally great risk.– Badzones Trading Post: Discover new weapons and wargear.– Badzones Battlefields: Play across new areas of the underhive – Ancient Manufactorum, Stygian Depths, Sump Sea, Dome Jungle, Warp-tainted, and Unstable Dome – complete with new events to encounter.– Badzones Terrain: Add Sector Mechanicus, Sector Imperialis and Death World scenery to your games.– Badzones Scenarios: Experience five new ways to play in the Badzones.– Hired Guns: Add Kal Jericho, Scabs, Freikstorn Strix, Arbelesta Raen Catallus, Aramista Dae Catallus, Mortanna Shroud, Apollus Kage, Thaetos 23-2, Rex Spires and Vorgen ‘Gunner’ Mortz to your gangs.This is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.

Playing Smart: On Games, Intelligence, and Artificial Intelligence


Julian Togelius - 2019
    Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how.Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.

The Board Game Book Volume 1


Owen Duffy - 2019
    This book by some of the world's leading board game journalists is your guide to this fascinating pastime, featuring insightful, fiercely independent game reviews, gorgeous photography and exclusive interviews with the most talented and innovative game designers in the industry.

Infinity: Daedalus' Fall


Corvus Belli - 2019
    The Triumvirate, a Tohaa shadow government, is waging a dirty war against the EI in which Paradiso and Humanity are nothing but pawns. Now, the Daedalus Portal that links the Human Sphere with the Tohaa systems has been destroyed, leaving the Tohaa on Paradiso stranded in the Human Sphere and disconnected from their home. Free from interference, the Triumvirate has created Spiral Corps, a mixed mercenary company that serves as a clandestine way to operate within the Human Sphere with total freedom and helps them achieve their goals.

Death Frost Doom 10th Anniversary Edition


Lamentations of the Flame Princess - 2019
    DEATH FROST DOOM is the legendary adventure that introduced the world to the mindbending and merciless fantasy of Lamentations of the Flame Princess. Since 2009, this exploration of a death cults abandoned shrine has been used to start, and end, campaigns all over the world. An adventure suitable for low-level characters for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games. Made in Finland.

Literary Puzzle Book: 120 Classic Crosswords, Sudoku, and Other Puzzles for Book Lovers


Neil Somerville - 2019
    This handy book features 120 craft conundrums that will keep you scratching your head over famous author pen names and obscure literary terms as you exercise your knowledge on Shakespeare, Mark Twain, Marcel Proust, Henry James, and James Joyce. These puzzles include:Anagrams and cryptogramsCrosswords and word searchesRiddles and quizzesSudokuAnd many more!For all book-loving puzzle solvers or puzzle-loving book readers, Literary Puzzle Book is the perfect avenue to unwind, or be challenged.

Hanafuda Games: Sensu Edition


Jason Johnson - 2019
    Capture games involve capturing cards from a field and creating yaku (special combinations of cards) to score points.Simplified Game for Beginners (Absolute Beginner, 2-4 players)Matching Flowers (Beginner, 2-3 players)Hana-Awase 1 (Beginner, 3-4 players)Hana-Awase 2 (Beginner, 3 players)Mushi (Beginner, 2 players)Six Hundred (Beginner, 2-3 players)Hachi-juu Hana (Beginner, 2-3 players)Min-Hwatu (Intermediate, 2-3 players)Koi-Koi (Intermediate, 2 players)Oni Koi-Koi (Intermediate, 2 players)Higo-Bana (Intermediate, 2-7 players)Tensho, simplified (Intermediate, 2 players)Go-Stop (Expert, 2-7 players)Hachi-Hachi (Expert, 2-7 players)Sudaoshi (Expert, 3 players)Hachi, simplified (Expert, 2 players)Hachi (Expert, 2 players)Tensho (Expert, 2 players)Sequence Games involve playing cards from your hand in sequential order with the objective to empty your hand. Sequence games are a great way to learn hanafuda month order.Poka (Beginner, 2 players)Hiyoko, simplified (Beginner, 2-4 players)Isuri, simplified (Beginner, 2-3 players)Kage (Beginner, 2 players)Hiyoko (Intermediate, 2-4 players)Isuri (Intermediate, 2-3 players)Luck Games are simple, fast-paced, gambling-oriented games. Many of the games in this section were traditionally played with Kabufuda decks.Sutda, simplified (Beginner, 2-10 players)Hiki-Kabu (Beginner, 2-10 players)Oicho-Kabu (Beginner, 2-10 players)Kyo-Kabu (Beginner, 2-10 players)Kingo (Beginner, 2-10 players)Sota (Intermediate, 2-6 players)Sutda (Intermediate, 2-10 players)Fusion Games are a collection of Western-inspired games that we reinterpreted and designed for gameplay with a hanafuda deck. These games provide a familiar platform for Western players to become more comfortable with the hanafuda deck.Seasons (Beginner, 1-4 players)Pyramid (Beginner, 1 players)Solitaire (Intermediate, 1 players)Eight Off (Intermediate, 1 players)Hana-Rumi (Intermediate, 2-4 players)Hana-Gin (Intermediate, 2-4 players)

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982


Alexander Smith - 2019
    1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith's text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features:The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry.The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before.Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century.The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

Flames of War: Fortress Europe: Late-War Forces


Phil Yates - 2019
    At the same time the Armies in Italy looked towards Rome, planning the battles that would capture the first Axis capital to fall in the war.While the Western Allies planned, the Red Army was fighting the brutal battles that would take them from Leningrad to the borders of Poland clearing the Motherland of the Fascist invaders.Fortress Europe contains the US, German, British, and Soviet forces involved in these dramatic campaigns at the beginning of Late-War, leading up to the D-Day invasion. These give you everything you need to field these forces, including M4 Sherman tanks, up-gunned Sherman Firefly tanks, the powerful M10 17pdr tank destroyer, up-gunned T-34/85 medium tanks, and the feared Tiger & Panther tanks that have guns capable of penetrating the armour of any other tank.Get ready to liberate Europe, or defend its shores.Inside, you will find:• Background on the war in Europe from January 1944 until its end in 1945.• Build an American M4 Sherman Tank Company, M5 Stuart Tank Company, Tank Destroyer Company, Armoured Rifle Company, or Rifle Company.• Build a German Tiger Tank Company, Panther Tank Company, StuG Assault Gun Battery, Panzer III & IV Mixed Tank Company, Panzergrenadier Company, or Grenadier Company.• Build a British Sherman Armoured Squadron, Churchill Tank Squadron, Motor Company, or Rifle Company.• Build a Soviet T-34 or Hero T-34 Tank Battalion, KV Guards Heavy Tank Regiment, Churchill Guards Heavy Tank Regiment, M3 Lee Tank Battalion, Hero Motor Rifle Battalion, Motor Rifle Battalion, Hero Rifle Battalion, or Rifle Battalion.

Atari: Visual history of the Atari 8-bit Computer


Darren Doyle - 2019
    

Mastering Mixed Games: Winning Strategies for Draw, Stud and Flop Games


Dylan Linde - 2019
    The World Series of Poker features events such as Omaha 8-or-Better, Deuce to Seven Triple Draw, Razz, Stud High and Stud 8-or-Better – all of which are covered in detail in this book. There are also formats such as Dealer’s Choice, H.O.R.S.E., and 8-game, which require expertise in many of these games. Dylan Linde is a professional poker player and mixed games expert. In Mastering Mixed Games he gives a thorough introduction to each variant, explaining the rules and basic strategy before moving on to discuss advanced concepts. With this book you will specifically learn: * solid pre-flop ranges and hand strategies * how to apply generic concepts to each individual game * how to recognise and exploit your opponents’ tendencies The basic themes of poker apply to all games and learning a new variant is, essentially, just understanding how to value new ranges in a new game. Mastering Mixed Games will enable you to join the whole new generation of players who are exploring the weird and wonderful world of mixed game poker.

The Snes Omnibus: The Super Nintendo and Its Games, Vol. 2 (N-Z)


Brett Weiss - 2019
    More than 375 games are featured, including such iconic titles as Star Fox, Super Mario Kart, Super Mario World, Super Metroid, Tetris Attack, and Zombies Ate My Neighbors. Each game, whether obscure or mainstream, is covered in exhaustive detail. In addition to thorough gameplay descriptions, the book includes reviews, fun facts, historical data, quotes from vintage magazines, and, best of all, nostalgic stories about many of the games from programmers, authors, convention exhibitors, video game store owners, YouTube celebs, and other industry insiders. The book also features more than 2,000 full-color images, including box art, cartridges, screenshots, and vintage ads. Plus, there's a gorgeous centerfold starring your favorite SNES characters.

Terror Australis: Call of Cthulhu in the Land Down Under


Mike MasonVian Lawson - 2019
    It is one of the last great wildernesses and a place of secrets and discovery. Whether delving into mysteries on the streets of Sydney or mounting an expedition into the remote Outback, Australia is a fertile setting for those investigating the threats of the Cthulhu Mythos. From gang-related crimes and nefarious cults to ancient wisdom and lost cities, there is no shortage of adventure in the Land Down Under. This book provides a history of Australia, detailing both its geography and lore. Rules are presented for Australian investigators, with new skills, as well as mechanics for mounting expeditions. Law enforcement, transport, communications, and other sources provide Keepers with a toolkit of resources.Five cities are detailed. Special rules are presented for investigators to learn from the Song-Lines of the Aboriginal peoples. For Keepers, Terror Australis presents details of the Great Race, the flying polyp

Original Adventures Reincarnated #3: Expedition to The Barrier Peaks


Michael Curtis - 2019
    The land is in turmoil and only a band of stalwart heroes dares to launch an expedition into the soaring mountains to stamp out this vile menace. What they discover in those lofty peaks is something beyond their comprehension. A danger spawned from the very stars above. A crashed starship, buried for centuries beneath the Barrier Peaks, has awoken, and now its alien inhabitants—crazed robots, eerie androids, and even stranger things—endanger the world. The adventurers must confront these threats and navigate the unearthly interior of the wrecked starship, puzzling over and mastering alien technology to defeat their foes. If you’ve ever had the urge to zap an umber hulk with a laser rifle while commanding a robotic servant, this adventure is for you! This tome is an homage to the original fantasy and science-fiction dungeon expedition that began decades ago with S3: Expedition to the Barrier Peaks. Herein you will find high-quality scans from multiple printings of the original first edition adventure module, plus commentary by gaming luminaries. A full fifth edition conversion of the original adventure is included, as well as brand new additional adventure locations and a dungeon level to expand and develop the spaceship and the surrounding environs. This is the perfect framework for a fully playable extended dungeon delve, suitable for taking your fifth edition campaign in out-of-this-world directions, with a distinct old-school vibe.

Tyranny of Dragons


Wolfgang Bauer - 2019
    Alongside their dragon allies and the Red Wizards of Thay, they sweep from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen.The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together to fight the cult. The heroes must succeed, or Faerûn will succumb to draconic tyranny. In the end, the world will never be the same.FEATURESTwo adventures (Hoard of the Dragon Queen and The Rise of Tiamat) are bound together with a fresh new cover with spectacular art by Hydro74.Features concept art providing insight into the creative process when crafting this fantastical adventure.Complete with errata and a reworked opening chapter.

Symbaroum : Game Master's Guide


Mattias Johnsson Haake - 2019
    No matter if you choose to embrace it all or only pick the goodies out of the cake, the tips and alternative rules presented in this book will certainly help make adventures in Symbaroum’s game world even more spicy, thrilling and memorable!

Playing Nature: Ecology in Video Games


Alenda Y. Chang - 2019
    In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap.Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work.Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

Sandbrook: The cult wants you


Simon Palmer - 2019
    Following two years of grueling training you now emerge with the grand title of 'Inquisitor'. Will you complete your first task - or will you too be lost to the ever encroaching cult, fierce monsters and treacherous beasts that roam the kingdom?A massive gamebook spanning over 800 individual choices in 5 chapters and multiple different endings. Explore the world as you venture Northwards through treacherous mountain peaks, past strange dark forests and creepy foggy towns where nothing is quite right. Keep your sanity intact or find yourself facing things you never wished to see as you come closer to the heart of the cult. Check out the Kindle version - out now!

Witch+Craft


Astrolago Press - 2019
    Compatible with the fifth edition of the world's most popular tabletop role-playing game, Witch+Craft introduces "domestic magic" - a new crafting system complete with variation, flaws, flair, and even crafting-based trade classes for character customization.Featuring new magic items, spells, and a full adventure for low-level parties just coming into their power of making, this beautifully illustrated book will whisk you into a world of collaboration, self-care, joy, and creation.

Allies and Adversaries


Tim Huckelbery - 2019
    No one can escape the Galactic Civil War, especially the troops and commanders who battle on innumerable worlds throughout the stars. Civilians struggle to survive through legitimate or illegal means, while the scale of combat threatens even the wildlife on many worlds. It is these individuals, from lowly droids to powerful Force users, who will decide the outcome of the war and the future of the galaxy.

Tortured Cardboard: How Great Board Games Arise from Chaos, Survive by Chance, Impart Wisdom, and Gain Immortality


Philip E. Orbanes - 2019
    Be prepared for irreverence. Come on this journey through time and witness how these games came to be, why they flourish, and what you can gain by applying their “secrets.”The term “tortured cardboard” sums up what happens to cardboard when making a board game (bound, cut, folded, punched). And, as you’ll learn, great board games often reflect whatever “tortures” culture. Each gained immortality after a chaotic beginning and a chance survival. Why? Because—be it chess, backgammon, Clue®, Monopoly®, Scrabble®, Settlers of Catan®, or one of ten others featured in this book—each is replete with “lessons” applicable to achievement in your life.As the twenty-first century gathers momentum, our love affair with board games continues to strengthen. They involve us, they refine social skills, and they teach great lessons applicable in real life.“Tortuous” is the journey of every great board game, from birth in chaotic times, through survival by mere chance, to raging popularity and eventual immortality. Tortured Cardboard reveals how the great ones came to endure and—all fun aside—how each teaches us something about our own behavior while providing “rules” that can work in your life.

Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful


John Sharp - 2019
    If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues—from workplace bingo to Meow Wolf, from basketball to Myst, from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.