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The Final Revelation (Trail of Cthulhu) by Graham Walmsley
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My Guide to RPG Storytelling
Aron Christensen - 2012
This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.
Fiendish Codex II: Tyrants of the Nine Hells
Robin D. Laws - 2006
"Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.
Changeling: The Lost
Ethan SkempTravis Stout - 2007
Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.The Core Rulebook for Changeling: The Lost• A rulebook for playing the changelings, those humans changed by durance in Faerie to something more than human• A vivid imagining of the fae beings and places that hide unseen in the World of Darkness• Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on changelings aloneChangeling: The Lost is the fifth game in the World of Darkness.
7th Sea Core Rulebook
John WickShen Fei - 2016
Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.Save the Queen of Avalon from treacherous blackmail!Thwart a dastardly assassination attempt on the Cardinal of Castille!Raid the villainous fleets of Vodacce Merchant Princes!Free the Prince of the Sarmatian Commonwealth from a mysterious curse!Make decisions that alter the very course of Thean history!In 7th Sea, you are a Hero, an icon of Theah ready to live and die for causes that matter. You bravely take on a dozen thugs with swords, knives and guns all on your own. You are the trusted knight, a loyal bodyguard or even an adventuring queen herself.In other words—you are d’Artagnan, Milady de Winter, the Dread Pirate Roberts, Jack Sparrow, Julie d’Aubigney, and the Scarlet Pimpernel all rolled up in one!This is a game of high adventure, mystery and action. This is a game of intrigue and romance.This is 7th Sea.
War in Heaven
Robert E. Weinberg - 1998
The mages of both the Nine Traditions and the Technocracy are under attack by a mysterious willworker who calls himself Heylel Teomin, the Ascension Warrior. His challenge: Join me or be destroyed Only a small band of unlikely allies stands against him. If they fail, humanity is doomed.
Clanbook: Toreador
Steven C. Brown - 1995
For millennia, their world-shaking battles within the clan have been just as intense as their relentless struggles against other Kindred. No other clan has had such an effect on the world of mortals. No other clan can match the effect of the Toreador. Clanbook: Toreador includes:* the history of the clan and the roles it has played in both human and vampiric culture;* ten sample characters suitable for players and Storytellers;* the secrets of how the Toreador use their arts to destroy their enemies.
The Tome of Bill Series: Books 5-8 - a Horror Comedy Collection
Rick Gualtieri - 2017
Bill Ryder STILL isn’t one of them.This omnibus edition contains the FINAL FOUR books of the bestselling Tome of Bill series - over 2000 pages of kick-ass action and geeky humor. A supernatural war, an ancient goddess, and a prophecy stating he’s destined to kill the woman he loves. Geek turned vampire Bill Ryder really doesn’t need this shit right now. Too bad that fate says otherwise. Now he’s got to become the hero he never wanted to be because otherwise the world and everyone in it will be royally screwed.Includes: GODDAMNED FREAKY MONSTERS (Book 5) Three months have passed since Bill Ryder mysteriously disappeared. Now he’s back and just in time because civilization is teetering on the brink of chaos. An ancient evil, the last remnant of a cult thought long dead, is about to cut a swath of destruction through the world not seen since biblical times. Bill’s only chance is to muster his friends and every last bit of attitude he can – because if he fails, Hell on Earth will become far more than just a corny saying. HALF A PRAYER (Book 6) An unstoppable terror has awoken deep beneath the Earth and it’s headed Bill’s way. To make matters worse, he’s been deemed a traitor by those he thought to be his allies. Now he finds himself fighting off enemies from all sides while warring with his feelings for the woman he loves. Talk about lousy timing for introspection. As the world crumbles around him, Bill must rise to the destiny he’s been trying to deny – because if he doesn’t, his love life will be the least of his worries. THE WICKED DEAD (Book 7) Bill Ryder has a powerful destiny. He just never expected it to involve an amnesiac bloodsucker, a bunch of D&D dorks, and a hormonal witch. Ordered to storm the vampire stronghold in Boston, Bill must approach the doorstep of the invincible undead warlord he’s destined to face. If he stands tall and faces his fate, the world might just have a chance of surviving. If he fails, an unquenchable evil will destroy everything he knows and loves. Why can’t the end of the world ever be easy? THE LAST COVEN (Book 8) A goddess returned, a war between primal powers, and a prophecy to fulfill. That’s a lot of crap to heap on anyone’s plate, but that’s exactly what Bill Ryder has to deal with. It’s finally time for him to master his powers, sort out his relationship woes, and figure out how to survive his date with destiny. Because if he can’t get his act together, the curtain will fall and mankind will be forever plunged into everlasting darkness. Join Bill in these tales full of monsters, mayhem, and foul-mouthed laughs. If you enjoy Jim Butcher, Kevin Hearne, or K.F. Breene then you're in for a bloody good time. Click BUY NOW and dive into the complete series today.
Werewolf: The Forsaken
Carl Bowen - 2005
To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.
Cthulhu by Gaslight: Horror Roleplaying in 1890s England
William A. Barton - 1986
Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay."Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.
Awake in the Dark Box Set
Tim McBain - 2015
A 27 year old slacker has seizures during which he may or may not be astral projecting. What he learns might have the power to change the world. One second JEFF GROBNAGGER is standing in line at the grocery store, and the next he's in an alley where a hooded figure strangles him to death. So that sucks. This happens over and over again, every time Grobnagger has a seizure. Alley. Choking. Death. Repeat. What for? Why would anyone want to kill him repeatedly? Is it just a recurring seizure dream? When a sniper's bullet shatters his apartment window, he realizes two things: he's in serious danger, and there's no way he's getting his security deposit back. Who is the hooded man? And who tried to kill Grobnagger in real life? His quest for answers leads to a missing girl, cults obsessed with astral projection, an arcane puzzle sphere, an evil book, a private detective named Louise and a mustached man named Glenn that makes the most delicious food he's ever tasted. No one he meets is who they seem, and every answer leads to more questions, more seizures and more horrific deaths that may or may not be transpiring on some mysterious plane beyond the physical world.
Scroll up and hit LOOK INSIDE to check out the first few chapters.
BLED WHITE (Book 2) All Jeff Grobnagger wanted was to be left alone. The events of Fade to Black (Awake in the Dark #1) shifted his goal from a life of solitude to figuring out what the hell is happening to him ASAP, so he can, you know, get back to the solitude. His journey takes another twist when a burned corpse sporting a League of Light robe turns up in a vacant lot. Working undercover to solve the murder reveals bigger and bigger clues about his seizures. Solve the murder, solve the seizures? Maybe. He meets new people and is shown new places on the other side. But who and what can he trust? Just as he realizes that someone close may be working against him, he gets blindsided by the biggest shock yet. RED ON THE INSIDE (Book 3) The events of the first two books leave Grobnagger drained, often struggling to stay awake. He shuffles through life half awake, half tethered to reality. He still has no idea what is happening to him, but he's not sure he even cares anymore. When those that mean him harm finally begin to assert themselves, however, Grobnagger finds himself and his friends under direct threat of death. Plans are made to cross over and rescue Amity once and for all from her vulnerable position in the other world. But his adversaries are one step ahead and a violent spectacle becomes inevitable. Praise for the Awake in the Dark series: "Fade to Black is the funniest book I've read in... I can't remember how long. Seriously funny. I think I laughed out loud roughly once every three pages. That's a lot of funny packed into one book! And not just an internal chuckle here and there, but an honest to goodness laugh out loud that made my significant other call, 'What?' from the next room repeatedly." - Lisbeth Ames "(FADE TO BLACK) weirdly resonates with me. It is sneaky in a way – it holds the things we fear up to the light – opening the reader up to honesty – to love and hope and the truths of our souls found in the darkest of nights.
Deathwatch Core Rulebook
Ross Watson - 2010
Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!
Curse of Strahd
Christopher Perkins - 2016
Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
Clanbook: Tremere
Keith Herber - 1995
they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks. Clanbook: Tremere includes: the dark history of the clan, and rumors of its even darker future; ten sample characters suitable for players and Storytellers; and in-depth information on the powerful Discipline of Thaumaturgy.
Player's Option: Spells and Magic (Advanced Dungeons & Dragons, First Printing, Rulebook/2163)
Richard Baker - 1995
Within these pages you will find new spells and proficiencies for wizards and priests, plus further rules on spell research and magical item creation, new options for designing spellcasters, an alternate system of gaining and using spells, and much more. Use this book to bring out the full power and potential of any spellcasting character!