Best of
Dungeons-And-Dragons
2016
Volo's Guide to Monsters
Wizards of the Coast - 2016
- A deep dive into the lore behind some of D&D's most popular and iconic monsters - Dozens of monsters new to the fifth edition to include in your epic adventures - New playable races to allow you to build characters to fit nearly any type of story in your D&D game.The esteemed loremaster Volothamp Geddarm is back and he's written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn't believe Volo gets some of the important details quite right. Don't miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let's not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.Research has never been so dangerous!
Curse of Strahd
Christopher Perkins - 2016
Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
Storm King's Thunder
Wizards of the Coast - 2016
Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants own power against them. To defeat giants, you need to be giant!"
Tome of Beasts
Wolfgang Baur - 2016
Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!This richly-illustrated, 400+ page supplement for any 5E game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, and dangerous flavors of the fey--illustrated by some of the finest artists working in fantasy today.These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press's world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.
Dungeons & Dragons: The Legend of Drizzt, Volume 4: The Crystal Shard
R.A. Salvatore - 2016
But soon that home faces a terrible threat in the form of failed wizard Akar Kessel, who wields--and has been consumed by--the seemingly unstoppable power of the Crystal Shard. Can Drizzt and his friends, the dwarf Bruenor and the barbarian Wulfgar, rally the disparate inhabitants of the Dale to face their common enemy before it's too late?
The first book by R.A. Salvatore and the first appearance of his most popular creation, The Crystal Shard is presented here in an exciting graphic novel adaption that will thrill both fans of the writer and D&D players old and new. The book was also the inaugural installment (albeit the fourth in story chronology) in his long-running series The Legend of Drizzt, many books of which have been adapted to comic form by IDW.
Adventures in Middle Earth: Player's Guide
James R. Brown - 2016
But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.The starting point for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.Adventures in Middle-earth: Players Guide contains:• 11 Middle-earth specific playable Cultures• 6 New and unique Classes• 13 New Backgrounds custom-made for Middle-earth• Middle-earth appropriate arms and armour• Unique Journey rules• New rules for Corruption• New Audience rules• Rules for The Fellowship Phase• Middle-earth maps (as the end papers) for Players and Loremasters
Dungeons & Dragons: The Legend of Drizzt, Volume 5: Streams of Silver
R.A. Salvatore - 2016
But Drizzt must now begin a new journey, to fulfill an oath to his friend, the dwarf Bruenor--to help him in his quest to find the ancestral dwarven stronghold of Mithral Hall.Adapted by Andrew Dabb (Supernatural), from R.A. Salvatore's famous book Streams of Silver, with art by the prolific Val Semeiks.
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
Baby Bestiary Handbook Vol. 1
Andreas WaltersEloy Lasanta - 2016
But what about the babies left behind? This book is the first exploration of a new kind of adventure, the raising of young monsters to become loyal companions, beloved friends or fearsome guardians. If you are looking for something novel to spice up a fantasy roleplaying campaign, or simply want to see a different side to the creatures of fantasy art, the Baby Bestiary Book has all the monstrous cuteness you could want. Funded by over 600 aficionados of animal affection on Kickstarter in 2014, this book joins the Baby Bestiary 2015 Calendar in a new line of products by Metal Weave Games. The Baby Bestiary Handbook will add some 'awww' to your coffee table ornaments and 'squee' to your players' squelching through dank dungeons.
Pugmire (Early Access)
Eddy Webb - 2016
Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”— Sister Picassa Collie, Shepherd of the Church of ManDogs have inherited the world, building the kingdom of Pugmire untold years after the Ages of Man. These dogs have been uplifted to use tools and language, and they seek to rediscover the world they’ve inherited. Some dogs use the leftover technology of humanity, but they believe it to be magic handed to them by their dead gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore left behind by humanity.Pugmire juxtaposes the tropes of high fantasy with our relationship with domestic dogs. Dogs adventure to uncover the lost ruins of the Old Ones in search of relics, knowledge, and danger. They have access to magic that they master through faith or academic study. Enemies of Pugmire can either be monstrous or simply other misunderstood people, such as the cats of the Monarchies of Mau. Dogs have a moral code that classifies some people as “good” and others as “bad” (although not “evil” — that’s reserved for insane monsters that only seek destruction and chaos). The world is dangerous and mysterious, but good dogs will persevere.Some highlights of Pugmire include:*An evocative, mysterious, and family-friendly setting, presented from the perspective of iconic characters like Princess Yosha Pug.*A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic dogs, with an emphasis on cooperation and action over competition and violence.*A variety of callings and breeds that give focus to a dog’s role in society and in the adventuring party.*Rival races to interact with, like cats and badgers, along with terrifying and dangerous monsters that roam the landscape.The Pugmire Early Access book is a pre-release, an advanced look at the upcoming full Pugmire RPG. It is a near-complete rulebook allowing players to dive right into the world of Pugmire as the complete game is still in development.
Broodmother SkyFortress
Jeff Rients - 2016
Broodmother Sky Fortress leaves them all behind. It’s got these creatures that are half shark. Half elephant. All badass. They fly around in this cloud fortress, wrecking everything in the campaign until the players step up to stop them. It’s all terribly exciting! And all brought to you by none other than the world-famous Arch-Mage of Old-School, Jeff Rients!As an added bonus, we’ve included a Greatest Hits of the ol’ Arch-Mage’s essays and game tools to build your campaign into the unstoppable juggernaut you’ve always wanted it to be. Your game won’t suck anymore!Broodmother SkyFortress: Buying any other adventure is just throwing your money away(includes "3.PF" edition stats by Jukka Särkijärvi because somebody somehow convinced me that would be a good idea back when this thing was being crowdfunded)
Dungeons & Dragons Shadows of the Vampire Part Two
Jim Zub - 2016
Metamorphosis Alpha Collector's Edition (Sci-Fi RPG)
Expeditious Retreat Press - 2016
Metamorphosis Alpha was originally published in 1976, and has since been released in a total of four editions. This old game is the granddaddy of all Post Apocalyptic games and was the inspiration for TSR Hobbies' game Gamma World.
Monsters and Heroes of the Realms: A Dungeons & Dragons Colouring Book (Colouring Books)
Matt Forbeck - 2016
Go on a journey through the fabled Forgotten Realms and colour in an array of monsters, rogues, heroes and villains! The Dungeons & Dragons Colouring book is a treasure trove of illustrations summoned from the pages of the official D&D manuals- in this book the pen IS mightier than the sword!