Best of
Gaming

2016

Volo's Guide to Monsters


Wizards of the Coast - 2016
     - A deep dive into the lore behind some of D&D's most popular and iconic monsters - Dozens of monsters new to the fifth edition to include in your epic adventures - New playable races to allow you to build characters to fit nearly any type of story in your D&D game.The esteemed loremaster Volothamp Geddarm is back and he's written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn't believe Volo gets some of the important details quite right. Don't miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let's not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.Research has never been so dangerous!

Curse of Strahd


Christopher Perkins - 2016
    Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

Blades in the Dark


John Harper - 2016
    There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?In this stand-alone game, you’ll find:* Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper.* Rules to create your crew, built from types like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers.* A robust core mechanic which puts the fiction first—the strength of a character’s position (desperate, risky, or controlled) matters just as much as the character’s ability scores.* A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.Rules for alchemical experiments, gadget tinkering, and weird occult powers—including rules for playing Ghosts and other strange beings.* A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.

Stardew Valley Guidebook


Kari Fry - 2016
    This handy farmer's almanac covers farming, crafting, foraging, combat, fishing and mining; it also includes detailed information of the residents of Stardew Valley, so you can truly make the most of your wonderful new life on the farm.

The Phantom Virus: Herobrine's Revenge Book One (A Gameknight999 Adventure): An Unofficial Minecrafter's Adventure


Mark Cheverton - 2016
    The computer it resided in was completely destroyed. Without their leader, the few survivors of its evil army were cast away into the shadows. It looked as if there would finally be peace and happiness throughout the servers of Minecraft.But suddenly, and mysteriously, software began misbehaving. Sheep fell from the sky. Snowballs appeared out of nowhere. What seemed at first like harmless glitches quickly became dangerous. Pigs begin walking backwards, it starts to snow in the middle of the desert, and sheep are falling from the sky.Gameknight999, the User-that-is-not-a-user, has no choice but to investigate. But the odd yet harmless pranks are turning deadly, and it’s not long before entire villages are completely destroyed. Examining the arrogant clues, Gameknight is no longer so sure that Herobrine was destroyed after all. Is it possible he escaped? Everything points towards a deadly trap far worse than anything that Minecraft has seen before. Will Gameknight solve the puzzle before the Overworld is destroyed?Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more.In particular, this adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

Art of Atari


Tim Lapetino - 2016
    Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced! "For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well." -- from the Foreword by Ernest Cline, author of READY PLAYER ONE

Minecraft: Medieval Fortress: Exploded Builds: An Official Mojang Book


Mojang AB - 2016
    Each build has an exploded view to show you exactly which blocks to use, plus extra ideas to make every part of your kingdom unique.Packed with interesting facts about medieval life, full-color illustrations, and a foldout depicting the epic scale of the kingdom, this official Mojang book has dozens of building ideas to ignite the imaginations of Minecrafters of all ages.Note: This book has been designed to mimic job-site engineering plans. The marks and scuffs on the pages are an intentional design element.Collect all of the official Minecraft books: Minecraft: The IslandMinecraft: The CrashMinecraft: The Lost JournalsMinecraft: The Survivors' Book of SecretsMinecraft: Exploded Builds: Medieval FortressMinecraft: Guide to ExplorationMinecraft: Guide to CreativeMinecraft: Guide to the Nether & the EndMinecraft: Guide to RedstoneMinecraft: MobestiaryMinecraft: Guide to Enchantments & PotionsMinecraft: Guide to PVP MinigamesMinecraft: Guide to FarmingMinecraft: Let's Build! Theme Park AdventureMinecraft for Beginners

The Elementia Chronicles (3): Part 2 Herobrine's Message


Sean Fay Wolfe - 2016
    

Elder Scrolls V: Skyrim Special Edition - Official Strategy Guide


David Hodgson - 2016
    To coincide with the launch of The Elder Scrolls V: Skyrim Special Edition, Prima Games has re-released the celebrated The Elder Scrolls V: Skyrim Special Edition Collector's Guide for fans and new players alike.Premium Hardcover Book: A must-have for any fan!Dragonborn Bookmark: Keep your place in this massive guide with a deluxe bookmark featuring gripping artwork.More Than 1,100 Pages: Complete, accurate, and Bethesda-approved content.Large Two-Sided Map Poster: All important locations labeled.More Than 350 Quests: All quests revealed with best outcomes highlighted.More Than 500 Enemies and 2,000 Items Detailed: Exhaustive Bestiary and Inventory chapters detail critical data.Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide with access to an interactive world map.

Book Three: Part 1 The Dusk of Hope


Sean Fay Wolfe - 2016
    Book Three Part 1 the Dusk of Hope

Tome of Beasts


Wolfgang Baur - 2016
    Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!This richly-illustrated, 400+ page supplement for any 5E game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, and dangerous flavors of the fey--illustrated by some of the finest artists working in fantasy today.These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press's world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.

The Invisible Game: Mindset of a Winning Team


Zoltan Andrejkovics - 2016
    For a professional gamer, having the best strategy or belonging to a team with the best skills are sometimes not enough for success. Real life tournaments are tougher than we can imagine.The Invisible Game covers the necessary mental development of eSport players. The book helps to prepare the players' minds for the challenges, both on the map and in real life.We overestimate the power of our daily thoughts, and we forget the potential of our inner wisdom. This book guides you with honest life experiences of an eSport team manager on a journey to find the mental balance for peak performance.

Tom Clancy's The Division: New York Collapse : A Survival Guide to Urban Disaster


Alexander C. Irvine - 2016
    Within this discarded survivalist field guide, written before the collapse, lies a mystery—a handwritten account of a woman struggling to discover why New York City fell. The keys to unlocking the survivor's full story are hidden within seven removable artifacts, ranging from a full-city map to a used transit card. Retrace her steps through a destroyed urban landscape and decipher her clues to reveal the key secrets at the heart of this highly anticipated game.

Storm King's Thunder


Wizards of the Coast - 2016
    Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants own power against them. To defeat giants, you need to be giant!"

20 Years of Tomb Raider: Digging Up the Past, Defining the Future


Meagan Marie - 2016
    Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.

Troika! Numinous Edition


Daniel Sell - 2016
    Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter

The Witcher 3: Wild Hunt Complete - Prima Guide


David Hodgson - 2016
    Boasting over 800 pages, this massive guide will equip you with the knowledge essential for completing all quests, upgrading to the best gear, and crafting the most powerful items.Exclusive Lithos: Two beautifully-printed lithographs featuring key characters from The Witcher's universe are included.Digital Art Gallery: Explore the world of The Witcher with a focus on the Duchy of Toussaint, the setting of the Blood and Wine expansion. Only available in the Collector's Edition eGuide.Over 800 pages: This guide includes a 100% complete walk through for all the quests in the game, including all DLC.The Ultimate Guide for your journey: Navigate the beautiful yet deadly world of The Witcher with our highly-detailed maps. Find every Vendor, Chest, Gwent Player, and more.The Complete Gwent Player's Guide: Collect every Gwent card and use expert strategies to outsmart your opponents with your perfectly composed deck.A Witcher's Tools: Includes exclusive comprehensive digital inventory section. Find the stats and details of every weapon, armor, and item in an easily accessible, sortable, and searchable digital format.Free mobile-friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete strategy guide optimized for a second-screen experience, including a comprehensive, searchable and sortable inventory section.

Masks: A New Generation


Brendan Conway - 2016
    Halcyon City has had more than its fair share of superheroes, superteams, supervillains, and everything in between. Over the course of three different generations of super-people, Halcyon City has seen it all.You play members of the fourth generation, young adults trying to figure out who they are and what kind of heroes they want to be. The rest of the world is telling them what to do, but they’ll find their own path amidst the noise. And kick some butt along the way. After all, what’s the point of being a hero if you can’t fight for the things you believe in?Masks is based on the award-winning Powered by the Apocalypse system developed by Vincent Baker and used in Apocalypse World, Monsterhearts,Urban Shadows, and more. It’s a rules-light system that fuels some of the best innovations in gaming in the last ten years, and Masks has been built from the ground up to incorporate everything I’ve learned about Powered by the Apocalypse games.When you take an action that would trigger a move, you roll two six-sided dice, add them together with one of your Labels (a stat that describes your hero), and look to the move to see what the results are. On a 10+, you get what you want, and maybe a little extra. On a 7-9, you get what you want, but at some kind of cost or with a complication. On a 6 or less—a miss—the GM says what happens next, and chances are things get complicated for our young heroes.Masks produces stories like those found in Young Justice, Teen Titans,Young Avengers, X-Men, and more, using the Powered by the Apocalypse rules to provide an easy but useful skeleton for awesome storytelling!

Delta Green: Agent's Handbook


Dennis Detwiller - 2016
    government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor, but without glory. Delta Green agents fight to save humanity from unnatural horrors — often at a shattering personal cost.

You Died: The Dark Souls Companion


Keza MacDonald - 2016
    It has three questions at its heart: where did Dark Souls come from, what makes it so special, and why are we all so obsessed with it? YOU DIED is a must-read for anyone who’s ever braved the wilds of Lordran, for five hours or 500. Includes exclusive new interview material with the game’s director Hidetaka Miyazaki

Adventures in Middle Earth: Player's Guide


James R. Brown - 2016
    But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.The starting point for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.Adventures in Middle-earth: Players Guide contains:• 11 Middle-earth specific playable Cultures• 6 New and unique Classes• 13 New Backgrounds custom-made for Middle-earth• Middle-earth appropriate arms and armour• Unique Journey rules• New rules for Corruption• New Audience rules• Rules for The Fellowship Phase• Middle-earth maps (as the end papers) for Players and Loremasters

S. Petersen's Field Guide to Lovecraftian Horrors: A Field Observer's Handbook of Preternatural Entities and Beings from Beyond the Wall of Sleep


Sandy Petersen - 2016
    Wilderbeast, Visiting Professor of Preternatural Studies Miskatonic UniversityWeird shapes in the park? Odd rumbling noises in the basement? A lurking dread in the kitchen?Bad dreams involving strange adventures and bizarre creatures? Identifying the lurking horrors of the Cthulhu Mythos is never an easy task, so researchers need all the help they can get—don’t leave home without the Field Guide!An essential spotter’s guide for the budding and experienced preternaturalist.• Accurate and complete• 53 Lovecraftian creatures categorized and detailed• Full color illustrations• Size comparison charts• Habitat, distribution, and life cycle notes• How to distinguish similar-seeming entities• Observer warnings• Bibliography and recommended reading listIllustrations and descriptions from the Cthulhu Mythos and Dream Cycle based uponthe creations of H.P. Lovecraft.

Pulp Cthulhu: Two-Fisted Action and Adventure Against the Mythos


Mike Mason - 2016
    

Terraria: The Ultimate Survival Handbook


Daniel Roy - 2016
    With the help of this ultimate beginner's guide, you'll be able to get safely started in your new world.Full of step-by-step tutorials and gaming inspiration, this introductory handbook will help you learn to mine, build a base and get crafting!

Maze of the Blue Medusa


Zak Sabbath - 2016
    Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines—Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle.Praise for Zak Sabbath:“Zak is not just imaginative, he’s bold. Which means that while he recognizes the value of fantasy traditions, he doesn’t hesitate for a moment to throw out anything that’s become tired or dull.”— Monte Cook, author of NumeneraPraise for Patrick Stuart’s Fire on the Velvet Horizon:"Superpositioning with strange panache, Velvet Horizon is an (outstanding) indie role-playing-game supplement, and an (outstanding) example of experimental quasi-/meta-/sur-/kata-fiction. Also a work of art. Easily one of my standout books of 2015."— China Miéville, author of Perdido Street Station

Ultimate Nintendo: Guide to the NES Library, 1985–1995


Pat Contri - 2016
    This 450 page book covers all licensed and unlicensed games released during the system's lifespan, and features information and reviews on hundreds of classic (and not so classic) 8-bit games.The NES had nearly 800 unique game cartridges released for it during its lifetime. While almost every video game fan has played or at least heard of the more famous titles, there were many, many games that weren’t as popular or well-known. This book features all of them, with detailed information such as the release date, developer, publisher, genre, availability, and more, as well as a review and rating for each title. There's also a separate "Reflections" section for each game where the author of that review can expound upon the game more, comment on interesting aspects of the game, or even go off on a tangent about video game history, or muse about childhood memories or a humorous anecdote the game may have conjured up.Foreword: graciously written by Blake Harris, author of the hit video game history/drama book Console Wars!750+ North American game reviews and reflections30+ PAL exclusive reviews10 HES exclusive reviewsTest cart overviewPromo/special game cartsNorth American game cart variantsPopular NES controllers and accessoriesUnreleased NES Game ExamplesSupplemental Articles:"Horror on the NES" by James Rolfe"How the NES Zapper Works by Joey Desena"In Their Words - The NES Launch" by Frank Cifaldi"Color Dreams and Wisdom Tree" by Karen Niemla"Tengen and the Nintendo Lawsuit" by Norm Caruso"The Dragon Warrior Giveaway" by Pat Contri"Nintendo's Censorship Hypocrisy" by Pat Contri"From Plastic to Pixels" by Dan Eardley"Why Was Music So Good on the NES?" by Brent Black"The Licensed Property NES Game Addiction" by Andre Meadows

The Burning Wheel Codex


Luke Crane - 2016
    Beginners and veterans alike will see the game in a new light and find their campaigns enhanced by this fantastic new material.

Pathfinder Roleplaying Game: Ultimate Intrigue


Jason BulmahnRobert N. Emerson - 2016
    Behind the scenes of heroic battles and magical realms lies a seething underbelly of danger and deception. This world of intrigue holds endless possibilities for adventure, as heroes duel with words instead of steel, plot daring heists, and engage in battles of wills against relentless nemeses. A high-stakes game of shadows and secrets is yours to master—if you have the wits!Whether the heroes are taming the blood-soaked back alleys of their favorite metropolis or jockeying for the queen's favor alongside highborn nobles, Pathfinder RPG Ultimate Intrigue is an invaluable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Ultimate Intrigue includes:- The vigilante, a new character class that lives two lives—that of an unassuming member of the community, and a cloaked crusader with his own agenda!- New archetypes for alchemists, bards, druids, hunters, inquisitors, investigators, mesmerists, rangers, rogues, slayers, spiritualists, and more!- New feats and magic items for characters of all sorts, granting mastery of street-smart combat, impenetrable disguises, and misdirection.- Dozens of spells to manipulate tense social settings, whether to reveal adversaries' secrets or hide the truth.- A complete system of influence, providing new goals and rewards to challenge players and link their fortunes to nonplayer characters and organizations.- Systems and advice to help Game Masters introduce a variety of new encounters into their games­—daring heists, extended pursuits, and tense searches for buried secrets.- Rules for social combat and verbal duels, allowing characters to use words as weapons to sway hearts and humiliate foes.... and much, much more!Cover art by Wayne Reynolds

Uncharted 4: A Thief's End Collector's Edition Strategy Guide


Prima Games - 2016
    Uncharted 4: Thief's End is the fourth and final installment in the Uncharted Series. Thief's End takes players on a journey around the globe, through jungle isles, urban cities and snow-capped peaks on the search for Avery's fortune.- Premium Hardcover Book: A must have for any fan!- Bonus Content: Only available in the Collector's Edition.- Complete walkthrough: 100% coverage of the entire adventure.- Detailed maps: Illustrated maps of every area, along with tactical advice and advanced playing strategies.- Find everything: Locate all the treasures and collectibles.- Multiplayer coverage: Packed with tips and strategies for conquering opponents in every mode.- Free mobile friendly eGuide: Includes a code to access the eGuide, a web access version of the complete guide optimised for a second-screen experience

Pathfinder Roleplaying Game: Villain Codex


Jason BulmahnAmanda Hamon Kunz - 2016
    Pathfinder RPG Villain Codex serves up 20 groups of vile miscreants waiting to menace your player characters and foil their every plan. Inside this time-saving tome, you will find a wide variety of foes, from a scheming regal court to a sinister doomsday cult, ready to challenge characters of any level. These villains come equipped with a host of new rules elements to give them the edge against players and fit into nearly any campaign!Villain Codex is an essential addition to the Pathfinder Roleplaying Game. This imaginative tabletop game builds on more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Villain Codex includes:- Complete sections for 20 villainous organizations, including a power- hungry arcane society, a greedy merchant caravan, a fleet of scandalous pirates, a creepy secret society, and a wily thieves’ guild. Trade blows with the serpentfolk-worshiping monks of Fang Monastery, match wits with the sly bandits of the Merry Outlaws, or defend civilization from the wild druids of Nature’s Scourge!- Information on each organization’s history and structure, along with plot hooks to get the players interested in confronting the group.- New rules in each villain section, including feats, spells, and magic items.- A wide variety of new stat blocks for all organization members, using each villain section’s new rules.- Premade encounter groups, allowing Game Masters to quickly make use of the villains in every section.... And much, much more!Cover art by Wayne Reynolds

The Black Hack


Dave Black - 2016
    If speed of play and character creation, compatibility, and simple - yet elegant rules are what you yearn for. Look no further!The Black Hack is a fast playing game and the rules can be picked up in minutes. The full rules fit in a single 20 page A5 book!Here's a few quotes from the playtesting sessions of the game:Mick Reddick - "Black Hack... Played this in beta and can honestly say this is as much fun as you can have with a retro clone! Simple, Streamlined and Superb."Tony Tucker - "The Black Hack is so simple and flexible I can run it off the top of my head. Think up some weird monsters, give them some hit dice and go crazy!"Daniel Sell, Undercroft ‘zine - "David black designs with spunk. Sharp and funny, full of the old spirit.”Chris McDowall, Into the Odd - "Blackhack is three-chord D&D. It hand picks the best parts of the game's forty year history and distills it down to its firey, addictive spirit. Everything discarded is soon forgotten."A printed edition of the rules will be available at the end of April (at the Squarehex website) once the Kickstarter copies have all been mailed.

The Art of Mirror's Edge: Catalyst


Dice - 2016
    Take a behind-the-scenes journey into the richly detailed yet minimalist totalitarian futuristic universe of Mirror's Edge™ Catalyst with this oversized hardcover art book! Each glossy page is jam-packed with never before seen art, commentary, and insight from the creators of the game! See the concepts behind Faith and her world take shape! From freeruning up the tallest skyscrapers to delving into the secrets of the Mirror's Edge world, both fans and newcomers alike won't want to miss this beautiful art book experience! The Art of Mirror's Edge Catalyst will be released by Dark Horse simultaneously with the game.

Terraria: Crafting and Construction Handbook


Daniel Roy - 2016
    An in-depth look at the world of Terraria - both above ground and far, far below it!Now you've mastered the basics, there's so much more to explore! This helpful handbook will allow you to discover new mining techniques for different terrains, almost 150 block types to build with and how to craft hundreds of different tools to help create your world.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Phoenix IV: The History of the Videogame Industry


Leonard Herman - 2016
    Now in its fourth edition, the text has been completely rewritten and updated to include videogame history through 2015. Illustrated with over 1000 b&w photos from Atari to Zeebo, Pong to PlayStation, and arranged chronologically, Phoenix remains the first place to start any study of gaming history.

Artcade - The Book of Classic Arcade Game Art


Tim Nicholls - 2016
    Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming.Acquired by Tim Nicholls from a Hollywood props company, this archive of marquees, many of which had suffered damage over time, have now been scanned and digitally restored to their former glory. This collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, along with the author's own research into each piece and accompanied by interviews with artists Larry Day and the late Python Anghelo.Relive your mis-spent youth with artwork from over 130 classic coin-ops including Asteroids, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over two thousand hours assembling the high-resolution scans, restoring the images and colour-correcting them back to their vibrant, as–new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.Book specifications324 Pages, Hardback, A4 landscape, Lithographic print, Sewn binding, Protective spot varnished dust jacket.

Embellished (Chronicles of Orian Book 1)


Karen Glista - 2016
    Ripped from reality by an elemental force of nature, the party of five soon wake in a beautiful, but dangerous, new world called Orian. Bekka, who is suffering from a genetic disease, the same malady that killed their mother, finds herself in complete remission, but there’s little time to celebrate as one, then another of their party falls prey to this unforgiving land. Rescued from death by a battalion of human soldiers under the leadership of Vallas Onisquase, Crown Prince of Adosarath, Bekka discovers that in Orian refuge comes at a steep price. The arrogant, dangerously handsome Vallas, beguiled by Bekka’s beauty, sets in motion a plan to make her his own, but the royal entourage falls under attack by a blood-thirsty humanoid faction called Vadarcs. Abducted, Bekka finds herself deep in Vadarc territory with no chance of rescue. Leashed like an animal, abused, humiliated and placed on an auction block, she is purchased by blood and gold to become the property of Randar Ataurik, a humanoid, tusked, barbarian, Vadarc prince. Vallas who is obsessed with his newly betrothed, demands her return but Randar, in the long held tradition of Vadarcs, has bound her by blood. As the winds of war sweep the land, Bekka finds herself in a deadly triangle. Embellished is the first book in an epic, paranormal romance.

Baby Bestiary Handbook Vol. 1


Andreas WaltersEloy Lasanta - 2016
    But what about the babies left behind? This book is the first exploration of a new kind of adventure, the raising of young monsters to become loyal companions, beloved friends or fearsome guardians. If you are looking for something novel to spice up a fantasy roleplaying campaign, or simply want to see a different side to the creatures of fantasy art, the Baby Bestiary Book has all the monstrous cuteness you could want. Funded by over 600 aficionados of animal affection on Kickstarter in 2014, this book joins the Baby Bestiary 2015 Calendar in a new line of products by Metal Weave Games. The Baby Bestiary Handbook will add some 'awww' to your coffee table ornaments and 'squee' to your players' squelching through dank dungeons.

Final Fantasy XV: Standard Edition


Piggyback - 2016
    It also provides regular prompts and tips directing players to side quests and other optional features within the game world of Eos, allowing for a fully streamlined experience. All-encompassing Bestiary and Inventory chapters feature extensive lists and tables covering all enemies, all weapons, all accessories, all items and all shops. Every secret, every unlockable, every New Game Plus bonus, every Trophy and every Achievement revealed and explained in a dedicated Extras chapter. All game systems decoded: statistics, diagrams and analysis from our experts provide a comprehensive understanding of all game systems and features. A handy map poster covering the entire game world. The 10th consecutive Piggyback guide to a major Final Fantasy game. From the same team that brought you the highly acclaimed guides to Final Fantasy XIII, Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII. Quality control: carefully designed to avoid unnecessary story spoilers.

Dark Souls III Collector's Edition: Prima Official Game Guide


Prima Games - 2016
    The Dark Souls series is known for its challenging gameplay, character class customisation and re-playability.- Premium Hardcover Book - a must have for any fan!- Also included in the Collector's Edition, is a 192 page, lined Dark Souls III Darksign Journal. Take notes on the game, or use this journal to reflect on your accomplishments after a long day's toil.- Comprehensive area walkthrough with detailed maps: Including shortcuts and important items.- Detailed enemy information and boss strategies: Reveal weaknesses and provide tips and tactics.- Character build analysis and strategies.- Weapon, armour, equipment, spell and item data.- Free mobile-friendly eGuide! Includes a code to access the eGuide, a web access version of the complete guide optimised for a second-screen experience.

The World of Scythe


Jakub Różalski - 2016
    They represent the "1920+" world based on the Polish-Bolshevik war of 1920 created by Jakub Rozalski. The art features wild environments and animals, open spaces, alternative history, countryside, winter, and mechs.

Final Fantasy XV - The Complete Official Guide - Collector's Edition


Piggyback - 2016
    

Bolt Action: World War II Wargames Rules


Warlord Games - 2016
    It is fully compatible with the existing range of supplements and also introduces new material. Written by veteran game designers Alessio Cavatore and Rick Priestley, Bolt Action provides all the rules needed to bring the great battles of World War II to your tabletop. Using miniature soldiers, tanks and terrain, you can fight battles in the shattered towns of occupied France, the barren deserts of North Africa, and even the sweltering jungles of the Pacific. Army options are almost limitless, allowing you to build the kind of army that most appeals to your style of play, from heavily armored tank forces to lightly armed, but highly skilled infantry. The choice is yours.

Pugmire (Early Access)


Eddy Webb - 2016
    Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”— Sister Picassa Collie, Shepherd of the Church of ManDogs have inherited the world, building the kingdom of Pugmire untold years after the Ages of Man. These dogs have been uplifted to use tools and language, and they seek to rediscover the world they’ve inherited. Some dogs use the leftover technology of humanity, but they believe it to be magic handed to them by their dead gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore left behind by humanity.Pugmire juxtaposes the tropes of high fantasy with our relationship with domestic dogs. Dogs adventure to uncover the lost ruins of the Old Ones in search of relics, knowledge, and danger. They have access to magic that they master through faith or academic study. Enemies of Pugmire can either be monstrous or simply other misunderstood people, such as the cats of the Monarchies of Mau. Dogs have a moral code that classifies some people as “good” and others as “bad” (although not “evil” — that’s reserved for insane monsters that only seek destruction and chaos). The world is dangerous and mysterious, but good dogs will persevere.Some highlights of Pugmire include:*An evocative, mysterious, and family-friendly setting, presented from the perspective of iconic characters like Princess Yosha Pug.*A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic dogs, with an emphasis on cooperation and action over competition and violence.*A variety of callings and breeds that give focus to a dog’s role in society and in the adventuring party.*Rival races to interact with, like cats and badgers, along with terrifying and dangerous monsters that roam the landscape.The Pugmire Early Access book is a pre-release, an advanced look at the upcoming full Pugmire RPG. It is a near-complete rulebook allowing players to dive right into the world of Pugmire as the complete game is still in development.

Warhammer: Age of Sigmar: General's Handbook


Games Workshop - 2016
    The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, you’re totally free to do so.Open Play:This is the best introduction to Warhammer Age of Sigmar and the wider world of wargaming in general. Open Play allows you to play unrestricted, even team-based and multiplayer games – all you need is your miniatures, their Warscrolls, the Warhammer Age of Sigmar rules, some dice and a tape measure. The General’s Handbook features a number of great examples of Battleplans that are perfect for this play style, which we encourage you to expand upon with your own collections and even your own rules! Narrative Play:The stories from the Mortal Realms are an important part of Warhammer Age of Sigmar – your collection of miniatures is made even more special by the rich history and thrilling tales told about them in various publications, making the hobby of collecting them an even more exciting venture. Narrative Play gives you a way to recreate the epic battles that have taken place in the Mortal Realms. The General’s Handbook shows you how to theme an army for Narrative Play, contains advice on where to find the inspirational stories that fuel the games – and how to build your own stories and play exciting games within them.This section of the book contains detailed methods for building narrative campaigns – from a few skirmishes over an important artefact to a full Path To Glory campaign, in which your warband will grow and become more powerful, winning rewards from included Warband Tables with every battle.Map Campaigns, Tree Campaigns and Matrix Campaigns are also detailed – mix and match from the provided ideas to create the perfect campaign for your gaming group!Matched Play:Some hobbyists prefer to test their mettle in an equally-matched battle of strategy and wits, in which no advantage is conferred simply by selecting the biggest and baddest miniature in your figure case. Matched Play is the perfect solution – this provides points values for the units available in the Warhammer Age of Sigmar range, allowing you and your opponent to size each other up, decide on a points limit, deploy your armies and go to war on an equal footing.Balanced armies of course mean that there will be gamers itching to prove themselves in tournaments, and the Pitched Battle rules are expressly designed to get armies matched up and onto the table with a minimum of fuss. Does your gaming group have the whole night to play, or is time of the essence? This book has suggestions and recommendations for various sizes of game; play an epic battle that takes a whole night, skirmish for an hour, or anything in between. Also included are rules for Ladder Campaigns – the General’s Handbook will make setting up and maintaining tournaments easy.The Contents:* Detailed explanations and rules for Open Play, Narrative Play and Matched Play games;* Full rules for no fewer than 5 ways to run campaigns, from quick and simple skirmishes to long Path to Glory wars;* 22 brand-new Battleplans, ranging from huge narrative epics to brutal, quick fights;* Full rules for multiplayer and team games of Warhammer Age of Sigmar;* Allegiance Abilities: these are powerful command traits, battle traits and magical items for each Grand Alliance;* Points values for each Warscroll and Warscroll Battalion from Battletomes and Grand Alliance books available in the range at time of printing;* Path to Glory Warband Tables for Chaos, Stormcast Eternals, Fyreslayers, Skaven, Ironjawz, Sylvaneth and Death armies;* Battle Reports and narrative extracts, helping to show how to build your own rules and games, your way.This softback book weighs in at 168 pages, and will blow the Mortal Realms wide open for you, your gaming groups, and any friends you might want to introduce to the fantastical world of Warhammer Age of Sigmar. Dive in.

Game On! 2017: All the Best Games: Awesome Facts and Coolest Secrets


Scholastic Inc. - 2016
    Inside, readers will find a definitive list of the fifty biggest games of the past year, and the ultimate guide to the fifty biggest games coming in 2017.

Hints & Tips for Videogame Pioneers: The birth of a new era, a new medium, a new industry


Andrew Hewson - 2016
     Featuring commentary and analysis from more than twenty retrogaming icons including Steve Turner of Graftgold, Raffaele Cecco, Jon Hare of Sensible Software and the founders of EA DICE, Hints & Tips for Videogame Pioneers reveals the secrets behind the string of smash-hit titles produced by Andrew's celebrated games companies - Hewson Consultants and 21st Century Entertainment.

Pojo's Unofficial Big Book of Pokemon


Triumph Books - 2016
    Brought to you by the writers and editors that created Pojo's Unofficial Ultimate Pokemon, Pojo's Unofficial Big Book of Pokemon features more of everything— more characters, more tv shows, more movie reviews, more video game history, and more tips for building the very best Pokemon team! Up to date for the 2016 holiday season, this collector's edition is packed with collector’s information, toy history, puzzles pages, and more! It is the ultimate guide, touching on everything Pokemon enthusiasts could ever ask for.

Unknown Armies: Book Two: Run


Greg StolzeRyan Macklin - 2016
    It's about humanity and how the most obsessed among us have the power to alter reality until it aligns with their fevered desires. It's about getting what you want despite others trying to keep it from you. What would you risk to change the world? Your friends? Your family? Your health? Your sanity? Magick finds a way to ask the very most from you, until you achieve what you want or you are left with nothing. Unknown Armies characters are broken, obsessed people, and you play one of them.The third edition of this cult classic roleplaying game. Confront your character's mental and emotional health with detailed rules for significant trauma and shock.Strive to accomplish a self-assigned goal in order to get what you want.As part of a cabal, you help others to achieve their own goals, as well as a group objective that can — and will — have long-lasting consequences.Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games. This new edition, helmed by Stolze and funded through the tremendous success of a Kickstarter campaign, also features the diverse talents of a cabal of contributors: Aaron Acevedo, Cam Banks, Tim Dedopulos, Thomas Deeny, Jason Engle, Shoshana Kessock, Sophie Lagacé, Chris Lites, W.J. MacGuffin, Ryan Macklin, Colleen Riley, Chad Underkoffler, Monica Valentinelli, and Filamena Young.

Hyrule Warriors Legends Collector's Edition: Prima Official Guide


Prima Games - 2016
    Expert Battle Tactics! Extensive Hero Training provides precise button presses and timing to defeat your foes and capture territory for Zelda’s forces!FREE Mobile-Friendly eGuide: Use the enhanced eGuide for strategy on the go, all optimized for a second-screen experience! These limited edition guides will only be printed once. When they are sold out, they will be gone forever!

Go Gaming! The Total Guide to the World's Greatest Mobile Games


Scholastic Inc. - 2016
    This awesome guide to the best mobile games provides something for every gamer, from mind-blowing AR games to fast-paced action titles, mind-bending puzzles to epic adventures, and much more.Throughout the guide, gaming experts help break down the biggest, toughest, most exciting mobile games in the world including Pokémon GO, Monument Valley, Plants vs. Zombies, Minecraft: Pocket Edition, and more. Including original game concept art, tips and tricks, cool facts and stats, and even hundreds of new games to try, this comprehensive guide is a must-have for every type of mobile gamer. All games featured in Go Gaming! are rated T for Teen or younger keeping it appropriate for young gamers.

The Bitmap Brothers Universe


Duncan Harris - 2016
    It combines an authoritative inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers’ key figures – including founder Mike Montgomery and lead artist Dan Malone – with a breathtaking haul of never-before-seen archive material.

Pokémon Sun & Pokémon Moon: The Official Strategy Guide


Piggyback Books - 2016
    POKEMON SUN & POKEMON MOON: THE OFFICIAL STRATEGY GUIDE

Women in Game Development: Breaking the Glass Level-Cap


Jennifer Brandes Hepler - 2016
    But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler's Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games.Key FeaturesExperience the unique stories of nearly two dozen female game developers, from old-school veterans to rising stars.Understand the role of women in videogames, from the earliest days of development to the present day.Hear first-hand perspectives from working professionals in fields including coding, design, art, writing, community management, production and journalism.Get tips for how to be a better ally and make your company and teams more inclusive.Learn about the obstacles you face if you're an aspiring female developer, and how to overcome them.Meet the human face of some of the women who have endured the industry's worst harassment... and kept on going.

Mage: The Awakening


Dave BrookshawLauren Roy - 2016
    Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth.Magic.You were like them, once, but now you are Awakened. You see the world beneath the Lie’s skin, and the Mysteries beckoning you into the shadows. Every day of your life, you hear the call of the supernatural, from the least ghost to the deepest cosmic enigmas.You are a mage, one of the Wise. You see, know, and explore what others can’t imagine, from the depths of the human soul to the hidden corners of reality. Armed with your spells, driven by an addiction to Mysteries, you delve into the secrets of the world. Knowledge has a price, and the dangers are many. This book contains:The complete guide to playing a mage in the Chronicles of Darkness.Reimagined Paths, Orders, and powers to create your Awakened characters and their allies, including an updated version of the most comprehensive free-form magic system in gaming.Five example settings across the world, from Los Angeles to Salamanca, each with a central Mystery.A brand-new look at all the strange places of the Fallen World, from the Lower Depths to the Emanation Realms, and what mages might find within.

A Gremlin in the Works


Mark James Hardisty - 2016
    

Pathfinder Player Companion: Divine Anthology


Paizo Staff - 2016
    Pathfinder Player Companion: Divine Anthology presents many of these powers, both sacred and profane, along with the holy books in which they're found. The secrets revealed in these pages are not limited to those who can cast divine magic, though—faith in the appropriate religion is the only requirement for using many of the revelations and ancient techniques hidden away in the prayer books detailed within.Inside this book, you'll find:- Several new magic items, traits, feats, and spells, including a new category of magic: meditative spells.- A wealth of new options for characters from arcanists to bards and from clerics to paladins, including the mysteries of apocryphal subdomains and new paladin oaths.- New archetypes, new fighting styles, and additional information about a wide range of faiths and religions.Cover art by Miroslav Petrov

#Feminism, a nano-game anthology


Misha Bushyager - 2016
    There are so many feminist games to write, and so little time. This collection is our solution to the problem--we're writing them shorter, sweeter, and sometimes funnier than we'd be able to if we wrote longer games.More information can be found at the IndieGoGo campaign that funded the book:https://www.indiegogo.com/projects/fe...

Maze Rats


Ben Milton - 2016
    It contains a single, compact page of rules, a one-page character creation guide, a hand-drawn character sheet, and eight pages of 36-item random tables, rollable with two six-sided dice. Each page contains 9-12 tables, covering spell generation, monster generation, NPCs, treasures, cities, wildernesses, and dungeons. If you run (or have always wanted to run) open sandbox adventures, Maze Rats offers everything you need in a compact, easily-referenced format. Also included is two pages of advice for preparing and running open-world games in the OSR style.The game system itself is 2d6 based. Character are extremely quick to generate, making it great for convention games, one-shots, or introducing new players. The game is highly lethal, and assumes a style of play where caution is essential to long-term survival. It is technically classless, but the leveling options allow players to specialize in fighting, thievery or wizardry or some mixture of the three. Magic is simple and chaotic, with new randomly-generated spells filling the magic-user's head each night. Everything about the game is designed to be as clean, fast, and intuitive as possible, while driving players towards creative solutions rather than brute force (though brute force is always an option).http://questingblog.com/maze-rats/https://www.drivethrurpg.com/product/...

Baby Bestiary Handbook Vol. 2


Andreas WaltersJacob Wood - 2016
    But what about the babies left behind? This book is the first exploration of a new kind of adventure, the raising of young monsters to become loyal companions, beloved friends or fearsome guardians. If you are looking for something novel to spice up a fantasy roleplaying campaign, or simply want to see a different side to the creatures of fantasy art, the Baby Bestiary Book has all the monstrous cuteness you could want. Funded by over 1000 aficionados of animal affection on Kickstarter in 2016, this book joins the Baby Bestiary Volume 1 in a new line of products by Metal Weave Games. The Baby Bestiary Handbook will add some 'awww' to your coffee table ornaments and 'squee' to your players' squelching through dank dungeons.

Broodmother SkyFortress


Jeff Rients - 2016
    Broodmother Sky Fortress leaves them all behind. It’s got these creatures that are half shark. Half elephant. All badass. They fly around in this cloud fortress, wrecking everything in the campaign until the players step up to stop them. It’s all terribly exciting! And all brought to you by none other than the world-famous Arch-Mage of Old-School, Jeff Rients!As an added bonus, we’ve included a Greatest Hits of the ol’ Arch-Mage’s essays and game tools to build your campaign into the unstoppable juggernaut you’ve always wanted it to be. Your game won’t suck anymore!Broodmother SkyFortress: Buying any other adventure is just throwing your money away(includes "3.PF" edition stats by Jukka Särkijärvi because somebody somehow convinced me that would be a good idea back when this thing was being crowdfunded)

Mega Builder: The Most Complete Guide to Minecraft Secrets, Creations, Hacks, and Strategies


Triumph Books - 2016
    Whether you’re looking for the most advanced farming, mining, and fighting techniques or you’re looking to try out the most awesome servers, mods, minigames, and Redstone creations, Mega Builder has it all and more. Almost anything is possible in the wide world of Minecraft—you’re only limited by your imagination and your knowledge of the game.

Destruction Battletome: Ironjawz


Games Workshop - 2016
    To them, nothing is so pleasing as the sound of battle – blades on metal, screams of the dying, the clamour and rattle of absolute violence is music to their ears. The most fightsome of all orruks, the Ironjawz are rightly feared all across the realms as their numbers swell and their Waaagh! grows ever larger. Megabosses stand astride massive, stompy Maw-krushas surrounded by thousands of lairy Brutes, Gore-gruntas charge into the foe with reckless abandon and twitching, muttering Shamans spit forth waves of unpredictable sorcerous energy – the Great Waaagh! is coming, and the Ironjaws are at the forefront, ready to smash some teef in!This awesome hardback 128-page Battletome, dedicated to the biggest and best orruks of the mortal realms, contains:- the story of the Ironjawz; their history and organisation (such as it is), guides to the warclans, and details of every unit, character and monster in their army, showing you how to collect and organise Ironjawz for use in games of Warhammer Age of Sigmar;- a set of three Battleplans – scenarios that illustrate battles fought by the Ironjawz, for use with against any army: smash stuff up and trick the enemy!;- a set of Warscrolls, providing rules for all the Ironjawz releases;- six Warscroll Battalions – formations of particularly unruly Ironjawz with special rules and abilities.

BioShock: The Collection


Doug Walsh - 2016
    This compilation features updated and enhanced graphics, each game's major DLC releases, and brand-new, exclusive content.Three Guides in One: Complete strategy, data, and analysis for BioShock, BioShock 2, and BioShock Infinite.DLC Coverage: Comprehensive coverage of all DLC releases, as well as brand-new content!Detailed Walkthrough: Our guide leads you through all three BioShock adventures from start to finish.Illustrated Maps: Callouts for critical locations, objectives, items, power-ups, and much more.Expert Combat Strategies: We reveal the best ways to dispatch every enemy you encounter throughout Rapture and Columbia.Complete Weapon Data: Choose the perfect arms and armaments for every situation.Plus: Gorgeous artwork, secrets, Trophies and Achievements, fascinating character bios, and much more!Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience.

Frostgrave: Forgotten Pacts


Joseph A. McCullough - 2016
    While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen, who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered among the temples. Along with a host of new scenarios focusing on the exploration of the temples, the book also contains new treasures, spells, soldiers, and creatures that can be found in and around the ruins.

Cinderella Phenomenon: The Official Artbook


Kooriiko - 2016
    Official art book for the Cinderella Phenomenon visual novel.

Godbound: A Game of Divine Heroes


Kevin Crawford - 2016
    Bound by seeming chance to the Words of Creation, these new-forged titans face a world ravaged by the mad ambitions of men and the cruel legacy of human folly. Their foes are many: the jealous parasite gods that suck at the wounds of the world, the furious Angelic Host that once held Heaven against the armies of men, and the endless legions of sorcerers, god-monsters, mortal tyrants, and eldritch relicts that scourge the shattered realms. The Godbound stand against these horrors, determined to forge a better world from the fragments of the old. Still, not all these newborn divinities have a hero's soul, and some nurture red dreams of glory and unfettered rule. Will you be a merciful god to your people, or will you make them dread your holy name?

Looking Glass (Looking Glass, #1)


Feynite - 2016
    The world is ash and dust, and she has lost so many pieces of herself; markings and heart, left arm and left eye, trust and faith. It has become such a painful thing, to love him. And yet.And yet.Words: 294672

Riichi Mahjong: The Ultimate Guide to the Japanese Game Taking the World By Storm


Scott D. Miller - 2016
    I warmly welcome this milestone work." -Tina Christensen, President of the European Mahjong Association. "The best book about mahjong I have ever read." -Martin Divis, European Riichi Mahjong Champion 2013-2016. ""A wonderful journey through both the rules and the spirit of riichi mahjong." -David Bresnick, President of the United States Professional Mahjong League. Mahjong; the most popular game in the world. This is the game that legends adorn, of scholars, and treasures, where dragons are borne. With winds that blow and fortunes that flow, it's here through it all, our good fortune will call. Prepare to learn about a four-player tile game of winning hands, lucky tiles, sacred discards, glory, and woe. Are you up to the challenge?

Discworld Roleplaying Game


Terry Pratchett - 2016
    The Discworld Roleplaying Game, Second Edition takes things a step further, enabling gamers to dream up their own oddball cast and have new and exciting (mis)adventures on the Disc. The Second Edition updates the First Edition (1998) and its supplement, GURPS Discworld Also (2001), to encompass novels written since The Fifth Elephant (1999) as well as the latest version of the rules, GURPS Fourth Edition (2004).

The Unwashed Asses


Robert Bevan - 2016
    Fate had other plans.

Doors to Darkness


Christopher Smith Adair - 2016
    Here you will find horror, mystery, investigation, ghastly monsters, strange magics, and forgotten secrets, as well as plenty of advice about how to run the adventures for best effect. As well as the scenarios, an essay by Kevin Ross details a wide range of hints and tips on running Call of Cthulhu - guidance any Keeper, new or experienced, will find very useful.The Darkness Beneath The Hill - A friend’s house renovation project leads to unexpected discoveries in Providence, Rhode Island.Genius Loci - Not all is well at Danvers State Lunatic Asylum and it’s down to the investigators to heed a friend in need’s cry.Servants Of The Lake - The hunt for a missing person reveals ancient secrets in the wilds north of Kingsport.Ties That Bind - Strange rock formations have been found in Mrs. Carrington’s prized fountain. But these are like no rocks seen before!None More Black - The death of a Miskatonic University student leads the investigators into unsavoury neighbourhoods and dark business dealings.Also included are ten diverse and ready to play investigators, allowing players to dive straight into the mysteries contained within Doors To Darkness. Lastly, just because these scenarios are written with new players in mind, don’t expect them to be a walk in the park! Those who dare to open the doors to darkness will discover just what secrets and dangers lie within! You must have a copy of the Call of Cthulhu Keeper Rulebook 7th Edition to fully enjoy these scenarios.

The Thrill of Dracula


Kenneth Hite - 2016
    With those pieces, Ken shows you how to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense personal drama. This standalone book suitable for all fans of games, storytelling, and Dracula will be delivered in PDF, Kindle, and ePub formats.From the first medieval atrocity stories about Vlad the Impaler to Bram Stoker’s immortal novel to the most recent Universal blockbusters, The Thrill of Dracula zooms through centuries of blood, bats, and – ballet? — to bring you the most complete look at the Count’s story ever!See Dracula take on not just Van Helsing but Batman, Blade, Buffy, Billy the Kid — and Abbott and Costello!Read the occult mysteries behind Nosferatu, and untangle the shifting time and space of the Hammer Dracula series!Follow Dracula into space, and into Spanish!The Thrill of Dracula includes:The first Dracula legends, from dancing dead men to the garden of the hangedThe foundation pieces of the novel and the myth: characters, settings, tropes and story beatsPlots and reviews of 40 movies, including every Dracula film from Universal and Hammer Films – and how they too have added to the Dracula mythologyGeniuses from Orson Welles to Werner Herzog have remade Dracula – now you can, too! Hite gives you their tools, tools you can use to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense personal drama.So sharpen your stakes and prepare for the thrill of your Un–Lifetime — The Thrill of Dracula!

A Parent's Guide to Video Games


Rachel Kowert - 2016
    No longer limited to arcade parlors, video games are everywhere and are accessible at any time. Along with the popularization of video games has come a growing concern about their ability to transform those who play them into antisocial killing machines who are desensitized to violence, have no friends, and will forever live in their parents’ basements. But are these fears based in reality?Over the last 20 years, psychologists, sociologists, and media scholars have been working hard to answer these questions. Until now, their findings have largely remained insulated within scientific circles and inaccessible to the general public. A Parent’s Guide to Video Games breaks the long-standing barriers between science and society by providing the first comprehensive guide to the science behind the headlines.

Gods of the Fall


Bruce R. Cordell - 2016
    Their magic pervaded the earth and the sky. From their mystical realm of Elanehtar, they brought plenty and pestilence. They judged the living and the dead. Their rule was absolute.Then Elanehtar fell to earth like a vengeful star, sparking cataclysm and plunging the world into a dark age. The gods are gone, but their works remain—scattered and broken. The world struggles under the yoke of murder, slavery, and corruption. Dark things have squirmed free of their divine prisons, and even the afterlife has become a realm of nightmares.But a power has awoken against the darkness. A divine spark struck in the hearts of new gods-in-the-making. You have this spark—the seed of godhood within you. Can you restore what was broken before the world vanishes forever into darkness? Can you claim a place for yourself in the heavens?Gods of the Fall includes:- A complete, ready-to-play fantasy game world for the Cypher System, with a detailed history, new races, dozens of unique locations, and an array of celestial powers to choose from.- New creatures and NPCs, including the monstrous Hellmaw, guardian of the afterlife; seraphs, metallic servants of the divine; and ravers, the reanimated husks of dead gods.- Rules for growing your character from adventurer to god. Find your spark, choose your dominion, face divine challenges and labors, and fulfill prophecy to create a new pantheon.

Halcyon City Herald Collection: A Masks Supplement


Brendan Conway - 2016
    The city is built on a history of heroes, villains, and the battles they bring with them. And the Halcyon City Herald has been there since the beginning, your eyes and ears on the ground.Now Keandra Hunt, editor-in-chief of the Herald, is revealing her personal collection of articles pointing to Halcyon’s greatest truths and notorious secrets...The Halcyon City Herald Collection is a sourcebook for Masks: A New Generation that fleshes out Halcyon City with new places, new faces, and new mysteries.Masks: A New Generation is an ENnie-award winning superhero roleplaying game in which a team of young heroes fights villains, saves lives, and tries to figure out who they are—noble paragons? Dark avengers? Or regular kids? All against the backdrop of Halcyon City, the greatest city in the world. In the Halcyon City Herald Collection, you’ll find everything you need to spice up your version of Halcyon City at a moment’s notice.In this book, you get:• A collection of articles detailing many of Halcyon’s greatest catastrophes and characters• A slew of new moves fleshing out those people and places with mechanical weight• Five new limited edition playbooks to add to your game of Masks, along with advice for using them in your gameDoes your team of heroes have what it takes to investigate Halcyon’s greatest stories? Time to find out.

The Seventh Glitch


Ronel van Tonder - 2016
    She must reach The Game's seventh rift to escape, but with every passing rift the glitches brought on by the initial attack become more deadly.The Game is the first of its kind: an online dreamscape where fantasy is reality. With 12 million players on its launch date, it's the biggest success the corporate gaming world has ever seen, despite a few hundred pirated players that sneaked in for a free ride. But when the servers crash after a strange glitch, thousands of gamers are trapped inside The Game's now unreliable dreamscape. When a feisty newbie is separated from her co-op partner, she teams up with a stray player to head for what a random bulletin message claims is their only hope for salvation: reaching the infamous Arena at Bang-Bang Island. But as Kitty and the experienced stranger make their way across the rifts of the now very unstable game, Kitty realises that her new teammate has been deceiving her. As she gains a deeper understanding of what's really happening to The Game, Kitty is forced to decide between finding her own way home or relying on the knowledge of the tricksome stranger who's been helping her through the rifts for his own selfish purposes. With time running out, and the glitches becoming more frequent and destructive, Kitty must find her partner and get to the Arena before The Game unravels around her, leaving her mind trapped inside forever, unable to escape The Game's dazzling yet deadly cage.

The Nightmares Underneath


Johnstone Metzger - 2016
    Even though the Law has triumphed over the powers of Chaos, banishing idolatry and superstition in favour of science and reason, humanity is still threatened by a dangerous, otherworldly force. The Realm of Nightmares invades the physical world, sending incursions in the form of dungeons to undermine and destroy society.

The World in Play: Luxury Cards 1430-1540


Timothy B. Husband - 2016
    The only study of its kind in English, this book features the most important luxury decks of hand-painted European playing cards to have survived from the late Middle Ages, plus a selection of exceptional hand-colored woodblock cards, engraved cards, and tarot packs. Each of these cards has a fascinating story to tell; collectively, they conjure up the courtly culture and customs of the day, and chart the transition from late medieval to early modern Europe.

Low Fantasy Gaming


Stephen J. Grodzicki - 2016
    LFG is a mix of old school and modern game design, based on aspects of the 1d20 Open Game Licence. LFG is rules lite, with fast, gritty combat and dark & dangerous magic.

Encyclopedia of Impossible Things


Bruce R. Cordell - 2016
    

The Legend of Zelda: Twilight Princess HD: Prima Official Game Guide


Prima Games - 2016
    Twilight Princess thrusts players into a troubled world ravaged by a dangerous magic. Sporting a new, more realistic visual style, Twilight Princess provides Zelda fans with a much more gritty and grim adventure to explore.- Complete Walthrough: We guide you through every turn as Link battles his way past his foes and obstacles to victory.- New Content: Completely updated for all that's new in the HD release, including all Miiverse functionality and the new Amiibo features.-Find Every Item: All collectible and Rupee locations are revealed.- Premier Maps: We guide you in the right direction with detailed maps for every dungeon in the game.- Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web access version of the complete guide optimised for second-screen experience.

Operation Ragnarok (The Gamers #1)


Kevin Coolidge - 2016
    We go through life knowing death is waiting, but not knowing what comes next. I don't have to wonder anymore, because I died.The sages say, a journey of a thousand miles begins with a single step. Mine started with just a single click. This is an epic tale full of danger, adventure, friends, and a wolf the size of a bull moose, and it all started on my living room couch.Operation Ragnarok is a fantastical adventure with comedic elements about a group of gamers going through a mid-life crisis, instead of the little red corvette, they decide to steal a Viking longship from a museum. It's a story of friendship, sacrifice, and unleashing Hel on Earth...

Tak Companion Book


James Ernest - 2016
    It was introduced in Pat's book The Wise Man's Fear.The companion book, tentatively titled Tak: A Beautiful Game, is written by James and Pat, and illustrated by Nate Taylor. This book will touch on the game's origins, and will explain the ancestry and meaning of various types of pieces. It will also contain an expanded rules section describing regional game variations, as well as strategy hints and terms for various plays and combinations, plus a lot of extra goodies.The book is available in hardcover and e-book formats.The hardcover format is 8.5" square and will feature a 5x5 hybrid game board (diamonds and squares) on the back cover, designed by Pete Venters. It's a great addition to the Tavern Set, making it easy to take Tak wherever you go!

Frostgrave: Into the Breeding Pits


Joseph A. McCullough - 2016
    It was in these dark confines that ancient wizards experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host of new scenarios, treasures, spells, and creatures, the book also contains rules for running games of Frostgrave set in dungeons, including traps and secret passages. With the wonderful and rare magical treasures to be discovered, will players risk taking their warbands down into the Breeding Pits?

Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time


Matt Barton - 2016
    Doom. Minecraft. It's hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today's games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author's own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world's most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game's history and meteoric rise from niche market to global phenomenon.Credit for the cover belongs to Thor Thorvaldson.

Metamorphosis Alpha Collector's Edition (Sci-Fi RPG)


Expeditious Retreat Press - 2016
    Metamorphosis Alpha was originally published in 1976, and has since been released in a total of four editions. This old game is the granddaddy of all Post Apocalyptic games and was the inspiration for TSR Hobbies' game Gamma World.

Red Planet • A World of Adventure for Fate Core


Jess Nevins - 2016
    The Union of Materialist Republics rules over a utopian planet and two moon colonies. The people are happy in their roles; the governments of the Republic remain at peace with one another; technology designed to better mankind advances by leaps and bounds.But all is not entirely peaceful, for the Union is under attack by the corrupt “U.S.S.R.” and decadent “U.S.A.” back on Earth, the feudal alien Venusians, and the expansionist two-dimensional Country of the Geometers!Defend the Union and Mars against its enemies, and bring glory to yourself, your squad, and your collective. Put your lives on the line to defend utopia in Red Planet, a Soviet retro-pulp adventure by Jess Nevins. Red Planet requires Fate Core to play. This 59-page supplement includes:- A detailed review of the solar system—Fate-style- A social-class based character generation system with two new skills: pilot and renown- Interesting new rules for Conversions: a mental conflict in which characters try to convince others to agree with their point of view- Pulp-style spaceships and gear to equip your campaign- A sample adventure: 34 ChernykhWelcome, Citizen, to the Red Planet.

Destruction Battletome: Bonesplitterz


Games Workshop - 2016
    Led into battle by crazed Wurrgog Prophets, these savage orruks are wildly unpredictable and difficult to best in combat – what they lack in organisation and tactics they make up for in toughness and sheer single-mindedness. The boys of the Bonesplitterz swarm over the enemies’ ranks, tearing into them and chewing out their hearts with anarchic abandon.This 112-page hardback Battletome features:Exclusive gaming content:* Three Battleplans Detailing epic battles, showing you how this wild band of orruks fights;* Artefacts of Power: Artefacts crafted from the corpses of the Bonesplitterz’ prey, usable by their heroes;* Lore of the Savage Waaagh!: Powerful magic, both defensive and offensive, specifically for Bonesplitterz wizards;* Nine Warscroll Battalions, collections of miniatures who gain special abilities when combined.All you need to start collecting Bonesplitterz:* Tips for collecting their miniatures – what sort of army do you want to play? How do you want to paint them? We’ll show you some great ideas;* An overview of the Bonesplitterz and their savage Waaagh! across the mortal realms – Who are they? Why do they fight? Who is their boss?

Pathfinder Campaign Setting: Planes of Power


Amanda Hamon KunzTomasz Chistowski - 2016
    Now players and Game Masters can harness these primal powers for themselves by exploring the Elemental Planes—entire realms of existence dedicated to the four elements—with Pathfinder Campaign Setting: Planes of Power. This book fully details each of the four Elemental Planes with advice on adventuring in their harsh environs, new character options and creatures, location gazetteers, and an examination of major settlements that offer welcoming landing sites for planar travelers.Season 8 of Pathfinder Society Roleplaying Guild will journey to the Elemental Planes, where adventurers can explore these fantastic realms and face the diverse foes that call them home. This book is the perfect resource for those undertakings and any campaign on the Elemental Planes, and includes nuanced information such as:- A thorough look at how each plane's environment affects Material Plane natives, including suggestions for those to wish to protect themselves from such dangers.- A look at the elemental lords both past and present, including lore about the methods the current evil overlords used to imprison and sequester their good counterparts during the Material Plane's earliest days.- New druid domains for characters who frequent the Elemental Planes, the elemental purist kineticist archetype, the planar sneak rogue archetype, and elemental barbarian rage powers, as well as new magic designed for planar travelers.- Detailed articles about each of the planes, including information on their inhabitants, prominent locations, and the complex politics and geography that tie all four realms together.- A bestiary full of potential new elemental threats and allies, from the nephlei—or cloud nymphs—who hail from the Plane of Air to the Plane of Earth's serpentine monstrosities called agrawghs to Ymeri, Queen of the Inferno and Elemental Lord of Fire!Cover art by Setiawan Lie

Pathfinder Campaign Setting: Horror Realms


James JacobsLeonardo Borazio - 2016
    Pathfinder Campaign Setting: Horror Realms helps bring the spine-chilling terrors presented in Pathfinder RPG Horror Adventures to the Inner Sea region and beyond, presenting new rules, detailed ghastly locations, and unnerving character options for your campaign. Inside the pages of this book, you'll find:- Information on how the eerie corruptions introduced in Horror Adventures can be incorporated into the world of Golarion, along with details on three new corruptions to vex your players or empower your villains.- Seven locations ripe for exploration in horror-themed campaigns, including haunted villages, islands rampant with cannibals and necromancers, and more!- Numerous horror-themed class options for characters, including rules for corrupted animal companions, spirits from the depths of space, exploits of the sinister Outer Planes, haunting bardic performances, aberrant eidolons for summoners, and more!- Full details on three new categories of variant haunts—incursions into this reality from the First World, miraculous resonances from the gods, and technological surges.Pathfinder Campaign Setting: Horror Realms is a perfect companion for Pathfinder RPG Horror Adventures, and is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.Cover art by Michal Ivan

Codex: Genestealer Cults


Games Workshop - 2016
    Shadows in the distance become a seething tide, a living wave of hybrid creatures that boils out from dank and slimy lairs. Vehicles modified with whatever weapons can be cobbled together careen around the horde’s flanks, delivering yet more terror. Sinister, charismatic leaders cast dominion over their enemies as well as their underlings. The Cult has long-prepared for this day of reckoning, and its swollen ranks will surely conquer the world.This 104-page, full-colour hardback Codex features a wealth of gaming content:- comprehensive information on the Genestealer Cults, the gruesome and frankly unsettling story of their rise from a single organism to unstoppable, planet-devouring insurrection;- rules for Genestealer Cults miniatures, the scavenged weapons they use to slaughter their victims, and army-building lists allowing for Hybrid and Brood Brother cultists drawn from the Astra Militarum;- formations that make use of both the Genestealer Cults and Astra Militarum ranges, with notes on the wargear that Genestealer Cults scavenge and use for their own sinister ends;- 6 new Tactical Objectives and the complete Broodmind Discipline: new Psychic Powers used by Magi and Patriarchs;- the Cult Ambush rule: dependent on a dice roll, Genestealer Cults units can set up anywhere on the table, deploy and charge in the same turn, and burst from their hidden lairs to surprise and engulf the enemies of the Cult;- a showcase of beautifully-painted Citadel miniatures, presenting the colours and icons of the Cults that lurk below.

Exalted


Eric BrennanJohn Morke - 2016
    This is the tale of a decadent empire raised up on the bones of the fallen Golden Age, whose splendor it faintly echoed but could not match. This is a tale of primal frontiers, of the restless dead, of jeweled cities ruled openly by spirits in defiance of Heaven’s law. This is a tale of glorious heroes blessed by the gods, and of their passions and the wars they waged in the final era of legends.This is your tale. This is Exalted. What legends will they tell of your deeds?Exalted 3rd Edition depicts both a revitalized and expanded Creation, and the triumphant return of the Solar Exalted—but whether their rebirth will herald the salvation or destruction of the world, none can say. The system redesign takes the best parts of the previous editions and streamlines the mechanics for maximum playability.

Do: Fate of the Flying Temple


Mark Diaz Truman - 2016
    There’s only one problem—the Flying Temple has disappeared, leaving only a single dragon’s egg in its place! It’s up to you and the other teenaged pilgrims to carry on with the temple’s work, helping the residents of the Many Worlds with their problems. Evildoers plot to take advantage of the temple’s absence; there are no monks to give advice on how to deal with them, and your young dragon gets you into trouble as much as it helps you.You cannot ignore the people of the Many Worlds when they turn to you for help…Do: Fate of the Flying Temple is a familyfriendly standalone roleplaying game. This book contains everything you need to set off for adventure in the windpunk setting of the Many Worlds. In this game, you can fly with dragons, solve problems and puzzles, and defeat the bad guys just like the heroes of Avatar: The Last Airbender and How to Train Your Dragon. Join the Flying Temple and set off for adventure!

Champions of Aetaltis


Marc TassinLucy A. Snyder - 2016
    Fledgling nations have grown into powerful kingdoms, thriving merchant states have re-established old trade routes, and the priests of the Enaros have rebuilt their great temples. But in this time of hope, the shadow of an ancient evil has emerged from the darkness to threaten the world once again. Discover a new world of adventure in this collection of pulse-pounding stories written by some of the greatest fantasy authors alive. From the vine enshrouded ruins of a lost jungle temple to the seedy back alleys of the villainous city of Port Vale, experience the thrill of heroic fantasy with these gripping tales of action and adventure.

Hardcore Gaming 101 Digest Vol. 2: Taito Arcade Classics


Kurt Kalata - 2016
    Warning! A new HG101 book is approaching fast! The second HG101 digest focuses on over thirty titles from Taito's diverse library, featuring Darius and Elevator Action, but also covering the likes of Rastan, The Legend of Kage, The Ninja Warriors, The NewZealand Story, Metal Black and more! Also includes over one hundred instances of nudity in 8 and 16-bit video games, and capsule reviews of 80 Japanese Super Famicom games.

The Eleventh Doctor Sourcebook


Morgan Davie - 2016
    With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show! When Amelia Pond was seven-years old, she had an imaginary friend - the raggedy Doctor who crashed into her garden in his blue box. When she grew up, on the night before her wedding, her imaginary friend came back to take her on the adventure of a lifetime. Travel to Venice, into the heart of a crashed spaceship, visit the White House and Area 51 and journey to the centre of the TARDIS. Save the world, get married, meet the TARDIS in human form and team up with past incarnations to save Gallifrey... but what doom awaits on the Fields of Trenzalore? Just remember - bow ties are cool.

Downright Bizarre Games


Michael Thomasson - 2016
    This is a hilarious look at the odd side of the industry, from games outside of the norm to bad art and outlandish dialogue. Also featured are unfortunate headlines, marketing fiascos and publicity stunts gone awry. All these eccentric and strange events are documented within this book which gaming professionals wish had never seen print.Size 6×9 in, 15×23 cm

Fate Worlds: Worlds Take Flight


P.K. Sullivan - 2016
    Looking for a ready-made setting to bring to your Fate table? Fate Worlds: Worlds Take Flight brings four high-flying settings to stimulate your imagination and get you gaming fast.

Behind Enemy Times


Kevin Kulp - 2016
    Run them separately or as a linked campaign.Insects are everywhere, in their millions, roaches, scarabs and ants and mosquitos. Now imagine them human-sized, with a chip on their carapaces, add psychic powers and you have the ezeru: huge, advanced beetles forged in the aftermath of a self-inflicted human extinction event. But TimeWatch engineered history so that never happened, and only a few ezeru remained, caught in the time stream outside of reality. They want to restore their species and their history, and only you, the agents of TimeWatch, can stop them.