Best of
Role-Playing-Games

2016

Tome of Beasts


Wolfgang Baur - 2016
    Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!This richly-illustrated, 400+ page supplement for any 5E game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, and dangerous flavors of the fey--illustrated by some of the finest artists working in fantasy today.These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press's world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.

Troika! Numinous Edition


Daniel Sell - 2016
    Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter

Adventures in Middle Earth: Player's Guide


James R. Brown - 2016
    But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.The starting point for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.Adventures in Middle-earth: Players Guide contains:• 11 Middle-earth specific playable Cultures• 6 New and unique Classes• 13 New Backgrounds custom-made for Middle-earth• Middle-earth appropriate arms and armour• Unique Journey rules• New rules for Corruption• New Audience rules• Rules for The Fellowship Phase• Middle-earth maps (as the end papers) for Players and Loremasters

Pulp Cthulhu: Two-Fisted Action and Adventure Against the Mythos


Mike Mason - 2016
    

The ABCs of RPGs


Ivan Van Norman - 2016
    

Maze of the Blue Medusa


Zak Sabbath - 2016
    Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines—Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle.Praise for Zak Sabbath:“Zak is not just imaginative, he’s bold. Which means that while he recognizes the value of fantasy traditions, he doesn’t hesitate for a moment to throw out anything that’s become tired or dull.”— Monte Cook, author of NumeneraPraise for Patrick Stuart’s Fire on the Velvet Horizon:"Superpositioning with strange panache, Velvet Horizon is an (outstanding) indie role-playing-game supplement, and an (outstanding) example of experimental quasi-/meta-/sur-/kata-fiction. Also a work of art. Easily one of my standout books of 2015."— China Miéville, author of Perdido Street Station

The Burning Wheel Codex


Luke Crane - 2016
    Beginners and veterans alike will see the game in a new light and find their campaigns enhanced by this fantastic new material.

Pathfinder Roleplaying Game: Ultimate Intrigue


Jason BulmahnRobert N. Emerson - 2016
    Behind the scenes of heroic battles and magical realms lies a seething underbelly of danger and deception. This world of intrigue holds endless possibilities for adventure, as heroes duel with words instead of steel, plot daring heists, and engage in battles of wills against relentless nemeses. A high-stakes game of shadows and secrets is yours to master—if you have the wits!Whether the heroes are taming the blood-soaked back alleys of their favorite metropolis or jockeying for the queen's favor alongside highborn nobles, Pathfinder RPG Ultimate Intrigue is an invaluable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Ultimate Intrigue includes:- The vigilante, a new character class that lives two lives—that of an unassuming member of the community, and a cloaked crusader with his own agenda!- New archetypes for alchemists, bards, druids, hunters, inquisitors, investigators, mesmerists, rangers, rogues, slayers, spiritualists, and more!- New feats and magic items for characters of all sorts, granting mastery of street-smart combat, impenetrable disguises, and misdirection.- Dozens of spells to manipulate tense social settings, whether to reveal adversaries' secrets or hide the truth.- A complete system of influence, providing new goals and rewards to challenge players and link their fortunes to nonplayer characters and organizations.- Systems and advice to help Game Masters introduce a variety of new encounters into their games­—daring heists, extended pursuits, and tense searches for buried secrets.- Rules for social combat and verbal duels, allowing characters to use words as weapons to sway hearts and humiliate foes.... and much, much more!Cover art by Wayne Reynolds

Pathfinder Roleplaying Game: Villain Codex


Jason BulmahnAmanda Hamon Kunz - 2016
    Pathfinder RPG Villain Codex serves up 20 groups of vile miscreants waiting to menace your player characters and foil their every plan. Inside this time-saving tome, you will find a wide variety of foes, from a scheming regal court to a sinister doomsday cult, ready to challenge characters of any level. These villains come equipped with a host of new rules elements to give them the edge against players and fit into nearly any campaign!Villain Codex is an essential addition to the Pathfinder Roleplaying Game. This imaginative tabletop game builds on more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Villain Codex includes:- Complete sections for 20 villainous organizations, including a power- hungry arcane society, a greedy merchant caravan, a fleet of scandalous pirates, a creepy secret society, and a wily thieves’ guild. Trade blows with the serpentfolk-worshiping monks of Fang Monastery, match wits with the sly bandits of the Merry Outlaws, or defend civilization from the wild druids of Nature’s Scourge!- Information on each organization’s history and structure, along with plot hooks to get the players interested in confronting the group.- New rules in each villain section, including feats, spells, and magic items.- A wide variety of new stat blocks for all organization members, using each villain section’s new rules.- Premade encounter groups, allowing Game Masters to quickly make use of the villains in every section.... And much, much more!Cover art by Wayne Reynolds

The Black Hack


Dave Black - 2016
    If speed of play and character creation, compatibility, and simple - yet elegant rules are what you yearn for. Look no further!The Black Hack is a fast playing game and the rules can be picked up in minutes. The full rules fit in a single 20 page A5 book!Here's a few quotes from the playtesting sessions of the game:Mick Reddick - "Black Hack... Played this in beta and can honestly say this is as much fun as you can have with a retro clone! Simple, Streamlined and Superb."Tony Tucker - "The Black Hack is so simple and flexible I can run it off the top of my head. Think up some weird monsters, give them some hit dice and go crazy!"Daniel Sell, Undercroft ‘zine - "David black designs with spunk. Sharp and funny, full of the old spirit.”Chris McDowall, Into the Odd - "Blackhack is three-chord D&D. It hand picks the best parts of the game's forty year history and distills it down to its firey, addictive spirit. Everything discarded is soon forgotten."A printed edition of the rules will be available at the end of April (at the Squarehex website) once the Kickstarter copies have all been mailed.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Pathfinder Roleplaying Game: Horror Adventures


Jason BulmahnJim Groves - 2016
    Few individuals would think to seek out such nightmares, but those drawn into the darkness often find it infecting them, corrupting them in ways both subtle and disgusting. Some believe those who die facing such horrors are the lucky ones, for the survivors are forever scarred by their experiences.Pathfinder RPG Horror Adventures gives you everything you need to bring these nightmares to life. Within these pages, you'll find secrets to take your game into the darkest reaches of fantasy, where the dead hunger for the living, alien gods brood in dreams, and madness and death lurk around every corner. Rules for players and GMs alike pit brave champions against a darkness capable of devouring mind, body, and soul. To prepare to face such torments, the heroes can take new feats, learn powerful spells, and even acquire holy relics—for they'll need every edge possible to survive!Pathfinder RPG Horror Adventures includes:- Corruptions that can turn your character into a powerful monster, from a blood-drinking vampire to a savage werewolf. The only cost is your soul!- Character options to help heroes oppose the forces of darkness, including horror-themed archetypes, feats, spells, and more!- A detailed system to represent sanity and madness, giving you all the tools you need to drive characters to the brink and beyond.- Tips and tools for running a genuinely scary game, along with an in-depth look at using horror's many subgenres in a Pathfinder campaign.- Expanded rules for curses, diseases, environments, fleshwarping, haunts, and deadly traps.- New templates to turn monsters into truly terrifying foes, from creatures made of living wax to a stalker that can never be stopped!... and much, much more!Cover art by Wayne Reynolds

Bolt Action: World War II Wargames Rules


Warlord Games - 2016
    It is fully compatible with the existing range of supplements and also introduces new material. Written by veteran game designers Alessio Cavatore and Rick Priestley, Bolt Action provides all the rules needed to bring the great battles of World War II to your tabletop. Using miniature soldiers, tanks and terrain, you can fight battles in the shattered towns of occupied France, the barren deserts of North Africa, and even the sweltering jungles of the Pacific. Army options are almost limitless, allowing you to build the kind of army that most appeals to your style of play, from heavily armored tank forces to lightly armed, but highly skilled infantry. The choice is yours.

Pugmire (Early Access)


Eddy Webb - 2016
    Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”— Sister Picassa Collie, Shepherd of the Church of ManDogs have inherited the world, building the kingdom of Pugmire untold years after the Ages of Man. These dogs have been uplifted to use tools and language, and they seek to rediscover the world they’ve inherited. Some dogs use the leftover technology of humanity, but they believe it to be magic handed to them by their dead gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore left behind by humanity.Pugmire juxtaposes the tropes of high fantasy with our relationship with domestic dogs. Dogs adventure to uncover the lost ruins of the Old Ones in search of relics, knowledge, and danger. They have access to magic that they master through faith or academic study. Enemies of Pugmire can either be monstrous or simply other misunderstood people, such as the cats of the Monarchies of Mau. Dogs have a moral code that classifies some people as “good” and others as “bad” (although not “evil” — that’s reserved for insane monsters that only seek destruction and chaos). The world is dangerous and mysterious, but good dogs will persevere.Some highlights of Pugmire include:*An evocative, mysterious, and family-friendly setting, presented from the perspective of iconic characters like Princess Yosha Pug.*A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic dogs, with an emphasis on cooperation and action over competition and violence.*A variety of callings and breeds that give focus to a dog’s role in society and in the adventuring party.*Rival races to interact with, like cats and badgers, along with terrifying and dangerous monsters that roam the landscape.The Pugmire Early Access book is a pre-release, an advanced look at the upcoming full Pugmire RPG. It is a near-complete rulebook allowing players to dive right into the world of Pugmire as the complete game is still in development.

The Things We Leave Behind


Jeffrey Moeller - 2016
    Sammons, Scott Dorward, Simon Brake, Oscar Rios,and Jeff Moeller. Art by Davide Como and Stephanie McAlea.Taking its inspirational cues from Delta Green, Fargo, Blood Simple, and True Detective, the book takes a mature look at the horror of human nature and its ability to be just as disturbing as anything from the Mythos.The scenarios deal with unavoidable fates, dark secrets, and seriously bad choices made by the antagonists. As so often is the case, there are no winners when fate has trapped you in a dice game for doom or destiny. As such, please be aware that some of themes are quite mature and are suitable for adult gamers only.

Pathfinder Campaign Setting: Path of the Hellknight


F. Wesley SchneiderRoberto Pitturru - 2016
    In Pathfinder Campaign Setting: Path of the Hellknight, you'll join the ranks of Golarion's harshest champions of order—knights with ironclad discipline forged in the flames of Hell. Learn the ways of all the Hellknight orders, their true relationship with the legions of Hell, and how to tie your characters to one of Pathfinder's most fearsome organizations. Players and Game Masters can also lay claim to the complete Hellknight arsenal, from terrifying battle arts and grim equipment to the secrets of masked signifers' frontline magic. The Hellknights' unstoppable might is yours to command as you impose unshakable order—whatever the cost.Among the grim secrets within you'll find:- Details about joining a Hellknight order, as well as a timeline of the orders' histories and a comprehensive look at the Measure and the Chain, the philosophies that guide these knights.- In-depth descriptions of the seven major Hellknight orders, including the brutal physical reckonings from which they draw great power.- An arsenal of feats, spells, and equipment these lawful crusaders typically use, plus class options such as the order of the Ennead Star cavalier order and new disciplines for the Hellknight prestige class.Cover art by Nikola Matkovic

Mage: The Awakening


Dave BrookshawLauren Roy - 2016
    Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth.Magic.You were like them, once, but now you are Awakened. You see the world beneath the Lie’s skin, and the Mysteries beckoning you into the shadows. Every day of your life, you hear the call of the supernatural, from the least ghost to the deepest cosmic enigmas.You are a mage, one of the Wise. You see, know, and explore what others can’t imagine, from the depths of the human soul to the hidden corners of reality. Armed with your spells, driven by an addiction to Mysteries, you delve into the secrets of the world. Knowledge has a price, and the dangers are many. This book contains:The complete guide to playing a mage in the Chronicles of Darkness.Reimagined Paths, Orders, and powers to create your Awakened characters and their allies, including an updated version of the most comprehensive free-form magic system in gaming.Five example settings across the world, from Los Angeles to Salamanca, each with a central Mystery.A brand-new look at all the strange places of the Fallen World, from the Lower Depths to the Emanation Realms, and what mages might find within.

Transhumanity's Fate


Ryan Macklyn - 2016
    You might be a crusading hacktivist, an anarchist militia fighter, a planet-hopping xenoscientist, a psychic detective, or a social networker owed favors by all the right people. You’re a transhuman—a genetically modified human, an intelligent animal, a mind in a robotic shell, or even a bodiless artificial generalized intelligence. Your body is heavily upgraded, and your mind can communicate with every electronic device around it. You need every advantage, because you’re up against mutants infected with an alien virus, WMD dealers, corrupted AGI god-minds, shifty amoeboid alien merchants, rampaging alien wildlife, and the ultimate threat: transhumanity’s own self-destructive capabilities. Firewall recruited you because you’re resourceful, you have needed expertise, or maybe you saw something you shouldn’t have but handled it well where most people would have fled in terror. Maybe you lost everything in the Fall, maybe you’re an idealist who thinks they can fix everything, or maybe you’re just looking for a good fight. You’ve passed our loyalty tests—for now—and proven you’re ready. One thing we all agree on: transhumanity stands on the brink of extinction. We all feel called to act, and with a viewpoint that’s galactic, not local. Extinction is coming. Will you fight it? Transhumanity's Fate brings technothriller espionage and horror in the world of Eclipse Phase to the Fate Core system. Join Firewall, and defend transhumanity in the aftermath of near annihilation by artificial intelligence!

Pathfinder Player Companion: Divine Anthology


Paizo Staff - 2016
    Pathfinder Player Companion: Divine Anthology presents many of these powers, both sacred and profane, along with the holy books in which they're found. The secrets revealed in these pages are not limited to those who can cast divine magic, though—faith in the appropriate religion is the only requirement for using many of the revelations and ancient techniques hidden away in the prayer books detailed within.Inside this book, you'll find:- Several new magic items, traits, feats, and spells, including a new category of magic: meditative spells.- A wealth of new options for characters from arcanists to bards and from clerics to paladins, including the mysteries of apocryphal subdomains and new paladin oaths.- New archetypes, new fighting styles, and additional information about a wide range of faiths and religions.Cover art by Miroslav Petrov

Broodmother SkyFortress


Jeff Rients - 2016
    Broodmother Sky Fortress leaves them all behind. It’s got these creatures that are half shark. Half elephant. All badass. They fly around in this cloud fortress, wrecking everything in the campaign until the players step up to stop them. It’s all terribly exciting! And all brought to you by none other than the world-famous Arch-Mage of Old-School, Jeff Rients!As an added bonus, we’ve included a Greatest Hits of the ol’ Arch-Mage’s essays and game tools to build your campaign into the unstoppable juggernaut you’ve always wanted it to be. Your game won’t suck anymore!Broodmother SkyFortress: Buying any other adventure is just throwing your money away(includes "3.PF" edition stats by Jukka Särkijärvi because somebody somehow convinced me that would be a good idea back when this thing was being crowdfunded)

X-Risks


Rob BoyleKaren Twelves - 2016
    X-Risks details the dangers facing transhumanity:* Over 60 creature and machine descriptions, classified by challenge level.* Information on extinction threats, from AIs and aliens to nanoplagues and wormholes.* Coverage of the TITANs, exhumans, exsurgent virus, Factors, and other hostiles.* New exsurgent virus strains, psi sleights, and xenofungi.* Traps for high-tech dungeon crawls.

Pathfinder Adventure Path #109: In Search of Sanity


F. Wesley SchneiderMichal Ivan - 2016
    Working together to recover their missing time, they soon learn that their amnesia is but a symptom of a much greater cosmic menace. As they struggle to retain their sanity, the heroes must ally with other asylum residents and fight against the monstrosities that have taken over the building and plunged it into nightmare. Can the adventurers defeat the terror that stalks the halls and free themselves from their prison of madness?This volume of Pathfinder Adventure Path launches the Strange Aeons Adventure Path and includes:- "In Search of Sanity," a Pathfinder adventure for 1st-level characters, by F. Wesley Schneider.- A double-sized article that peers into the dangerous realm of the Great Old Ones and Outer Gods who make up the Elder Mythos, by James Jacobs.- A dollmaker's macabre secret in the Pathfinder's Journal, by Jason Keeley.- A collection of weird and frightful new monsters, by Eric Hindley, James Jacobs, Jenny Jarzabski, and F. Wesley Schneider.Cover art by Michal Ivan

Discworld Roleplaying Game


Terry Pratchett - 2016
    The Discworld Roleplaying Game, Second Edition takes things a step further, enabling gamers to dream up their own oddball cast and have new and exciting (mis)adventures on the Disc. The Second Edition updates the First Edition (1998) and its supplement, GURPS Discworld Also (2001), to encompass novels written since The Fifth Elephant (1999) as well as the latest version of the rules, GURPS Fourth Edition (2004).

King Arthur Pendragon 5.2


Greg Stafford - 2016
    Assume the role of a knight starting his career in the time of Uther Pendragon, undertaking quests and perilous adventures for your lord, for your lady-love, for the Church, or for your own glory. Win great renown with your laudable deeds and feats of arms, perhaps even winning the right to carve your name into the Round Table itself as the story of Arthur and Camelot unfolds around you.With its innovative rules, including the distinctive traits and passions system designed to help you in determining your character's behavior under any circumstances, King Arthur Pendragon provides a unique roleplaying experience laid out against the richest tapestry in Western literature.This Edition 5.2 offers hundreds of corrections to Edition 5.1 which itself updated the redesigned and reorganized 5th Edition. This book also contains new material and rules changes for 5th Edition by Greg Stafford, the creator of the original game.

The Thrill of Dracula


Kenneth Hite - 2016
    With those pieces, Ken shows you how to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense personal drama. This standalone book suitable for all fans of games, storytelling, and Dracula will be delivered in PDF, Kindle, and ePub formats.From the first medieval atrocity stories about Vlad the Impaler to Bram Stoker’s immortal novel to the most recent Universal blockbusters, The Thrill of Dracula zooms through centuries of blood, bats, and – ballet? — to bring you the most complete look at the Count’s story ever!See Dracula take on not just Van Helsing but Batman, Blade, Buffy, Billy the Kid — and Abbott and Costello!Read the occult mysteries behind Nosferatu, and untangle the shifting time and space of the Hammer Dracula series!Follow Dracula into space, and into Spanish!The Thrill of Dracula includes:The first Dracula legends, from dancing dead men to the garden of the hangedThe foundation pieces of the novel and the myth: characters, settings, tropes and story beatsPlots and reviews of 40 movies, including every Dracula film from Universal and Hammer Films – and how they too have added to the Dracula mythologyGeniuses from Orson Welles to Werner Herzog have remade Dracula – now you can, too! Hite gives you their tools, tools you can use to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense personal drama.So sharpen your stakes and prepare for the thrill of your Un–Lifetime — The Thrill of Dracula!

Pathfinder Campaign Setting: The First World, Realm of the Fey


James L. SutterRoberto Pitturru - 2016
    Learn about the godlike Eldest who rule this plane, and how to navigate their fairy courts. Delve for legendary treasures in locations too weird for mortal lands, study the lost origin of gnomes, and bargain with ageless adversaries in a realm where death is seen as a game. Whatever you do, don't blink—because nothing in the First World stays the same for long.Inside this book, you'll find:- Detailed information on all the Eldest, including overviews of their strongholds and magical boons for their worshipers.- Dozens of bizarre fey adventure locations, from the legendary Witchmarket to the Chittering Tabernacle, with secret histories, maps of prominent cities, and more.- The new feysworn prestige class, allowing you to harness the power of the fairy lords.- New spells and magic items to help you survive the First World, as well as rules for spellcasting in the fey realm and bending the landscape itself to your will.- Six new fey monsters, including the skull-headed escorite and the technology-trashing bulabar, plus a new First World template and suggestions to help you create unique fey foes on the fly.Cover art by Kiki Moch Rizky

Young Centurions


Carrie Harris - 2016
    Bring those tales to life with the Young Centurions RPG! This family-friendly game puts you in the shoes of the early 1910s. Take on the neighborhood bully...or a mad scientist vent on world domination...or both! Discover ancient artifacts and get home before the dinner bell. Join your friends for exciting adventures at home and abroad.

Pathfinder Campaign Setting: Horror Realms


James JacobsLeonardo Borazio - 2016
    Pathfinder Campaign Setting: Horror Realms helps bring the spine-chilling terrors presented in Pathfinder RPG Horror Adventures to the Inner Sea region and beyond, presenting new rules, detailed ghastly locations, and unnerving character options for your campaign. Inside the pages of this book, you'll find:- Information on how the eerie corruptions introduced in Horror Adventures can be incorporated into the world of Golarion, along with details on three new corruptions to vex your players or empower your villains.- Seven locations ripe for exploration in horror-themed campaigns, including haunted villages, islands rampant with cannibals and necromancers, and more!- Numerous horror-themed class options for characters, including rules for corrupted animal companions, spirits from the depths of space, exploits of the sinister Outer Planes, haunting bardic performances, aberrant eidolons for summoners, and more!- Full details on three new categories of variant haunts—incursions into this reality from the First World, miraculous resonances from the gods, and technological surges.Pathfinder Campaign Setting: Horror Realms is a perfect companion for Pathfinder RPG Horror Adventures, and is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.Cover art by Michal Ivan

Pathfinder Campaign Setting: Heaven Unleashed


Mark MorelandRon Lundeen - 2016
    Pathfinder Campaign Setting: Heaven Unleashed reveals 13 of these holy champions, from a cassisian angel and a serpentine couatl to an empyreal lord and the herald of a goodly god. Each article includes a unique stat block, an encounter map, details on the site's locations, and guidelines on integrating the agents of Heaven into campaigns of all alignments, allowing for conflicts between both those allied with and those opposed to these servitors of goodness.Among the exciting characters included in the book are:- Dunnoziel, commander of a celestial fortress detached from the great wall defining Heaven's edge and now floating in the chaotic Maelstrom.- The Grim White Stag, herald of the god Erastil, and the cervine protectors grown from his shed antlers, now guarding a site of great druidic power in the demon-infested Worldwound.- Penshi, the angelic proprietor of the Blessed Cup, an unassuming tavern in one of Absalom's poorest districts, dedicated to providing the needy with food, drink, and shelter.- Pilali, an exscinder archon dedicated to collecting artifacts of evil and keeping them from mortal hands.Cover art by Igor Grechanyi

Pathfinder Campaign Setting: Inner Sea Faiths


Amanda Hamon KunzPatrick Renie - 2016
    However, among the myriad nations and cultures, worship and devotion isn't limited to only the area's most widely acknowledged deities. Pathfinder Campaign Setting: Inner Sea Faiths sheds light on 15 lesser-known deities who nonetheless offer great power to their followers, granting spiritual might to any characters willing to offer devotion. Inside this book you'll find details about these gods' histories, dogmas, and practices, all designed to enrich your campaigns with divine lore, including:- In-depth articles about the Inner Sea region's more esoteric divinities, from Achaekek, god of divine punishment and patron of the deadly Red Mantis assassins, to Besmara, the lusty queen of pirates and tamer of the fierce beasts that dwell beneath the waves, to Milani, vehement enemy of tyranny and slavery, to Naderi, goddess of romantic tragedy and forbidden love.- Guidance on how to play an adventurer or create an NPC devoted to a particular god, including the clothing, texts, and holidays sacred to the faithful, as well as aphorisms common among their ranks.- Obediences and boons that can empower all worshipers of each divinity, especially those with levels in prestige classes devoted to their faith.- Details about each divinity's standing in the Great Beyond, as well as a look into the gods' personal extraplanar realms.- Insight into the fascinating creatures that serve each divinity, including the unique astral deva who heralds Kurgess, the Strong Man, and the veiled trumpet archon who heralds Sivanah, the Seventh Veil.Cover art by Denman Rooke

GURPS Mars Attacks


Jason Levine - 2016
    Saucers filled the skies. Blaster-wielding soldiers, giant insects, and unstoppable robots slaughtered the human defenders on the ground. It could have been the end of humanity – if not for the brave scientists of the Novas Vira, the only ones who saw the invasion coming! Now the fate of Earth hangs in the balance as both sides turn to science, desperately inventing new weapons and defenses in the hope of finding the one that wins the war.GURPS Mars Attacks contains everything you need to join the fight and make a difference:Choose your side. Are you among the conquerors here to grant Earth the honor of being added to the Martian Empire? Or are you fighting to save your planet – either on your own or as part of the Novas Vira, Tiger Corps, or United Earth Alliance?Set the scope. Play unprepared civilians stepping up to face Martian raiders, bold saucer pilots defending troops from waves of human jets, high-level officers making decisions that impact the entire war, or anyone else you can imagine!Lock and load. It'll take spirit to win this war, sure, but also technology. Learn about the weapons, defenses, vehicles, and strange inventions of both sides – and take advantage of streamlined rules to make new ones.GURPS Mars Attacks requires the GURPS Basic Set, Fourth Edition. The detailed setting and descriptions of Martian society and technology can be used with any game system.

Exalted


Eric BrennanJohn Morke - 2016
    This is the tale of a decadent empire raised up on the bones of the fallen Golden Age, whose splendor it faintly echoed but could not match. This is a tale of primal frontiers, of the restless dead, of jeweled cities ruled openly by spirits in defiance of Heaven’s law. This is a tale of glorious heroes blessed by the gods, and of their passions and the wars they waged in the final era of legends.This is your tale. This is Exalted. What legends will they tell of your deeds?Exalted 3rd Edition depicts both a revitalized and expanded Creation, and the triumphant return of the Solar Exalted—but whether their rebirth will herald the salvation or destruction of the world, none can say. The system redesign takes the best parts of the previous editions and streamlines the mechanics for maximum playability.

The Illuminated Edda


Andrew Valkauskas - 2016
    Visit the majestic city of Asgard- home of the gods. Fight legendary dragons alongside Sigurd, renowned hero. Witness the creation of the world tree Yggdrasil along with the awesome worlds that hang upon its branches. Get entwined in Loki’s schemes as he saves the gods from disaster, and then witness as he makes matters worse.The Illuminated Edda contains a brand-new translation of the Poetic and Prose Eddas by Andrew Valkauskas. This illustrated translation has been rewritten using contemporary prose making it a pleasure to read. Get the authenticity and truthful ness of the stories without having to worry about the complexity of older academic translations. These faithful works have been painstakingly ordered into a chronology that offers a compelling overarching storyline. All the gaps in the narrative have been rounded out with the author’s own tales involving the heroes and villains of the Viking age.Over 600 pages are devoted to the exploration of the ancient beliefs of the Viking age. Every page is illuminated with unique evocative art. Barriers are shattered as adjacent mythologies are explored in conjunction with the Norse myths. This offers a new and unique view into what these mighty explorers may have faced as they raided and traded with their neighbours. The Illuminated Edda contains…• All 35 poems found in traditional Poetic Eddas• The Prose Edda (Gylfaginning and Skaldskaparmal)• Rare works such as Heidrek the Wise• Select stories from the Celtic myths (Lebor Gabala)• Handpicked stories from the Welsh myths (Mabinogion)• Select stories from the Finnish epic The Kalevala• Handpicked stories from the Baltic myths• Select stories from the Inuit myths• Bonus sagas that come from the imaginative mind of Andrew Valkauskas• An extensive glossary of characters, magical items and places• A simple story telling game using the Futhark runes• Beautiful and inspiring artwork from talented artists to enhance and delight your senses.Come and discover the genuine history of the Vikings, from the mind of the author who has researched and made Viking history it his passion for the last 25 years.

The Eleventh Doctor Sourcebook


Morgan Davie - 2016
    With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show! When Amelia Pond was seven-years old, she had an imaginary friend - the raggedy Doctor who crashed into her garden in his blue box. When she grew up, on the night before her wedding, her imaginary friend came back to take her on the adventure of a lifetime. Travel to Venice, into the heart of a crashed spaceship, visit the White House and Area 51 and journey to the centre of the TARDIS. Save the world, get married, meet the TARDIS in human form and team up with past incarnations to save Gallifrey... but what doom awaits on the Fields of Trenzalore? Just remember - bow ties are cool.

Pathfinder Campaign Setting: Hell's Rebels Poster Map Folio


Robert Lazzaretti - 2016
    The first depicts Kintargo, the City of Silver, the primary setting for the campaign and a city trapped under the oppressive thumb of House Thrune. The second map portrays Vyre, the City of Masks, a place where one can find any imaginable vice. The third map shows Kintargo in a different light—a beautifully illustrated look at the city from a bird's-eye view. These maps can also be used as player handouts, so the heroes can plan their attacks and gain a greater insight into the streets they're working to free.Whether you need elaborate city maps or stunning posters, these beautiful maps are the perfect resource for the Hell's Rebels Adventure Path or any fantasy campaign.

Pathfinder Pawns: Hell's Vengeance Pawn Collection


NOT A BOOK - 2016
    The Hell's Vengeance Pawn Collection, together with the creatures and characters from the Pathfinder Pawns: Bestiary Box and NPC Codex Box collections, provides pawns for nearly every Hell's Vengeance encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box collections, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct images, the Hell's Vengeance Pawn Collection brings to life the enemies and allies from all six adventures of the Hell's Vengeance Adventure Path.Cover art by Wayne Reynolds

Pathfinder Campaign Setting: Hell's Vengeance Poster Map Folio


Robert Lazzaretti - 2016
    The first map is a gorgeous painted depiction of Cheliax illustrating many of its most important features. The second map portrays Egorian, the City of Thorns and capital of Cheliax, in all its glory. The third offering is a political map of Cheliax drawn in a style that could be found in any Golarion library, tagged with all of the empire's cities and areas of intrigue. These maps can also be used as player handouts, so the villains can scheme the best ways to secure their patron empire.Whether you need elaborate city and national maps or stunning posters, these prints are the perfect resource for the Hell's Vengeance Adventure Path or any fantasy campaign.

Bubblegumshoe: A Teen Detective Story Game


Emily Care Boss - 2016
    Someone stole my kid brother's bike . . .Someone sabotaged the pep rally . . .Someone destroyed the homecoming queen's reputation . . .The world is full of mysteries. It's up to your group of intrepid teen sleuths to solve them. In Bubblegumshoe, players step into the shoes of high-schoolers solving mysteries in a modern American small town. Discover clues, solve problems, and throw down with enemies in this streamlined RPG based on the GUMSHOE system.

Sharp Swords & Sinister Spells


Diogo Nogueira - 2016
    Now, their ruins dot the savage wilderness that encroaches the few decadent city-states of our current time. In this perilous world, brave adventurers bearing sharp swords and sinister spells look for glory, gold and forbidden knowledge.What is Sharp Swords & Sinister Spells?Sharp Swords & Sinister Spells is a rules-light, sword & sorcery, old school role playing game inspired by the original fantasy RPG and the Old School Renaissance movement as well as the stories by such authors as Robert E. Howard, Clark Ashton Smith, H.P. Lovecraft, Fritz Leiber and Michael Moorcock. With this book, you and your friends will be able to play exciting adventures with bold barbarians, witty thieves and cunning sorcerers without worrying about complex rules and tiresome preparations.ATTENTION! Sharp Swords & Sinister Spells is not a Simulacrum of an older edition of the world’s most famous fantasy RPG! Although inspired by the original game and the OSR movement, the game was designed to be have its own unique system, more suitable to the Sword & Sorcery genre the author has in mind. The following author's work inspired the mechanics of this game: Gary Gygax, Dave Arneson, David Black, Christian Mehrstam, John Cocking, Peter S. Williams, Joseph Goodman, Harley Stroh, Jason Morningstar, Ian Livingstone, Steve Jackson, Simon Washbourne, Kevin Crawford, Sandy Petersen, Mike Manson, Jay Little, James M. Spahn, Ben Milton.The World of Sharp Swords & Sinister SpellsMen and women, considered brave by few, desperate by some, and insane by most. They leave the fragile security of the City-States to enter the ancient ruins in search for treasure and secrets that are better left undisturbed.The world if Sharp Swords & Sinister Spells is an ancient one. Many civilizations have risen and fallen through the ages and not all of them were of men. Now what remains are their ruins and a few decadent City-States that live in the shadow of their former ancestors. The men and women of the current time are divided between many cultures, each with its own ambitions and rivalries.The players’ characters are typical adventurers who seek glory, gold, ancient relics, power and other personal goals. They are not the stereotypical heroes who risk their live for the simply benefit of others. Many of their adventures put them face to face with weird things, terrible and fantastic, which are not as common place as in other fantasy genres. There are no elves in the forests. No dwarves in the mountains. Dragons and other monster are legendary creatures and, probably, unique. Sorcery is feared, respected and hated by most mortal men. The steel of his sword and the courage in his heart is all an adventurer needs to forge his destiny.The Game SystemSharp Swords & Sinister Spells was design to be a a very flexible and quick game system, with tools to generate story seeds to be used by the referee and players alike. Created to allow players to spend the least amount of time outside the actual gameplay as possible and to let them experience adventures in the style of the Sword & Sorcery tales it was inspired by, the game system has the following characteristics:• A complete game within 48 pages. That means you can get it, read it and start playing within a few hours!• Four basic Attributes on which all actions are based: Physique, Agility, Intellect and Willpower.• An Archetype and Vocation system, giving complete freedom in character creation. You can be a barbarian, a knight, a ranger, a pirate, a mercenary, an assassin, a smuggler, a warlock, a druid or anything else you might want to be. There is not a definitive list of classes to limit your choices.• A leveless spell system, allowing a spellcaster to cast any spell he can learn. The more powerful a spell is, the higher the risks of casting it though. The caster can try to cast the same spells many times, but each time he does it he is risking his body and soul. Magic is powerful but dangerous to use.• Armor reduces the potential damage taken. It also can make you easier to hit, as the heavier suits restrict your movement.• Characters have a Luck Die that help determine random effects in the game and allow them to cheat death.• Simplified and intuitive encumbrance rules.• Characters complications give the referee immediate resources to introduce story drive challenges.• Abstract and streamlined combat and movement rules.• There is no healing magic, making every combat more dangerous. The players need to evaluate each situation before resorting to pure violence.• Magic items are rare, unique, powerful and always charge a price for its use.• The game comes with an Adventure Idea Generator to help referees to come up with adventure ideas, hooks, NPCs, locations and many other thingsThe BookSharp Swords & Sinister Spells rulebook has 48 pages, with everything you need to experience adventures in a savage and decadent world. It’s completely illustrated with hand picked images to inspire the reader, including many pieces draw by hand by the author. The cover art was made by the talented Annita Wright, a Brazilian illustrator.

Misty Isles of the Eld


Chris Kutalik - 2016
    Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and watch as your players dynamically unleash the Anti-Chaos Index through their own in-game actions. Misty Isles of the Eld is a stand-alone sequel to Slumbering Ursine Dunes and Fever-Dreaming Marlinko.What's inside its 104 pages:Four dungeons. The Vat Complex (with its menacing sealed off-west wing, body-horrific industrial process and pocket dimensions), the flying god-prison Monument Five, the meth-fruit Plantation House and Colonel Zogg's Pagoda Bunker.Full “extra-planar” pointcrawl. The wilderness crawl spreads over one main isle and two smaller islets subdivided by massive, movable grubs.An “Anti-Chaos Index.” Through their actions the players shape the very reality of the Isles. Sometimes for the better, sometimes for the worst, but always for the weird.A slew of new otherwordly monsters.A large collection of bizarre technological Eldish artifacts and treasure. Includes a random generator for miscellaneous artifacts picked up.A new psionicist player class, the Psychonaut, with a soft scifi twist. Including its own powers and mutations.

Pathfinder Campaign Setting: Darklands Revisited


Thurston HillmanFabio Gorla - 2016
    This underground world is known as the Darklands, and to those brave enough to venture into its shadows, it offers incomparable treasures and mind-warping dangers. Delve into the secrets of this subterranean realm's residents with details on their ecologies, societies, campaign roles, and more.Pathfinder Campaign Setting: Darklands Revisited provides everything you need to hunt or befriend the denizens of the depths, including creatures such as:- Demon-worshiping drow and their ceaselessly scheming houses.- Gray-skinned duergar slavers, shunned by all other dwarves for their worship of an evil god.- Gugs, the four-armed giants of the Dreamlands' tunnels.- Intellect devourers, who remove victims' brains and wear their bodies.- Munavris, albino psychics who fight against evil in the deepest depths of the Darklands.- Degenerate morlocks, who hunt humans even as they worship them.- Wormlike neothelids, plotting to bring their fell gods to Golarion.- Troglodytes, the fallen scions of a vast reptilian empire.- Vampiric, daemon-crafted urdefhans, eager to spread death and pain.- Fungal vegepygmies and the carnivorous mold that births them.Cover art by Igor Grechanyi

The Dracula Dossier: The Edom Field Manual


Gareth Ryder-Hanrahan - 2016
    You deserve access to the innermost sanctum, and this is your key – the EDOM FIELD MANUAL. It will tell you everything you need to know about Operation Edom – what we do, how we do it, and what we’re working towards. It will also teach you how to handle our special assets, and how to put them down if they go rogue.For more than a century, the top-secret operation within MI6 codenamed ‘Edom’ has defended the United Kingdom from the machinations of the Un-Dead. This book describes the operation’s history, methods, and tradecraft, initiating you into the innermost secrets of the British vampire program.For players – create your own Edom officers and hunt vampires with the sanction and backing of the British government! Immerse yourself in the clandestine world with eyes-only documents and briefings. Call on Dukes for aid and counsel, gather intel with the aid of Edom’s networks of informants, and gear up with specialised anti-vampire weapons and tactics. Use the Fields of Edom campaign frame to play the spies hunting for the stolen Dracula Dossier, or defy your masters and complete the original mission by taking Dracula down for good.For Directors – Build your own Edom with a guide to the operation’s structure and methods. Two dozen non-player characters give you a supporting cast for Edom-centred games. Explore Edom’s secret history and render its shadowy present in vivid detail. Advice and campaign options help you bring the operation to a thrilling conclusion – or a bloody catastrophe.So watch for the cup-and-blaze mark and the hand signal. Keep your kukri close, and remember your training. Four generations of agents have passed the cup on to you – do not falter at the last!The Edom Field Manual stands alone as a guide to a vampire hunting program. Combine it with the other books in the Dracula Dossier series for insight into Edom its machinations.