Best of
Games

2016

World of Warcraft Chronicle: Volume 1


Blizzard Entertainment - 2016
    This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people.This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.From the Hardcover edition.

Volo's Guide to Monsters


Wizards of the Coast - 2016
     - A deep dive into the lore behind some of D&D's most popular and iconic monsters - Dozens of monsters new to the fifth edition to include in your epic adventures - New playable races to allow you to build characters to fit nearly any type of story in your D&D game.The esteemed loremaster Volothamp Geddarm is back and he's written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn't believe Volo gets some of the important details quite right. Don't miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let's not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.Research has never been so dangerous!

Curse of Strahd


Christopher Perkins - 2016
    Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

Blades in the Dark


John Harper - 2016
    There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?In this stand-alone game, you’ll find:* Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper.* Rules to create your crew, built from types like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers.* A robust core mechanic which puts the fiction first—the strength of a character’s position (desperate, risky, or controlled) matters just as much as the character’s ability scores.* A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.Rules for alchemical experiments, gadget tinkering, and weird occult powers—including rules for playing Ghosts and other strange beings.* A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.

Diary of a Roblox Noob: Prison Life


Robloxia Kid - 2016
    Noob is stuck as a prisoner in the Prison Life game, struggling to escape from captivity to travel around the exciting world of Roblox. Can he and his friends Joe and Frank overcome the difficulties of their situation or will the guards prevail and keep them locked up forever? Find out in this awesome original Roblox Diary! Read for FREE now in Kindle Unlimited! Remember to follow Noob's adventures: Diary of a Roblox Noob: Murder Mystery Diary of a Roblox Noob: High School Diary of a Roblox Noob: Pokemon Brick Bronze

Art of Atari


Tim Lapetino - 2016
    Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced! "For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well." -- from the Foreword by Ernest Cline, author of READY PLAYER ONE

Empires of Eve: A History of the Great Empires of Eve Online


Andrew Groen - 2016
    The conflict and struggle for power between these diverse governments has led to wars, espionage, and battles fought by thousands of people from nations all over the world. There have been climactic last stands, wars for honor and revenge, and spies who caused more damage than a fleet of warships.Empires of EVE is the history of how political ideas first began to take hold in EVE Online, how that led to the creation of the first governments and political icons, and how those governments eventually collapsed into a state of total war from 2007-2009.

Undertale: Overworld: (An Unofficial Undertale Book)


Tony Frisk - 2016
    Innocent curiosity had brought that day a lot faster than either of you had planned for. *** Read It FREE With Kindle Unlimited Or Prime Membership! Don't have a Kindle device? No worries! Read it on your PC, Mac, Tablet Or Smartphone! ***

Undertale: Underschool Book 1: (An Unofficial Undertale Book)


Tony Frisk - 2016
    But, when something dark from Frisk's past emerges, can the two of them overcome whatever comes their way, no matter what? *** Read It FREE With Kindle Unlimited Or Prime Membership! Don't have a Kindle device? No worries! Read it on your PC, Mac, Tablet Or Smartphone! ***

Pokemon Sun and Pokemon Moon: Official Guide


Pokémon Company International - 2016
    The official hardcover strategy guide from Pok�mon for the Pok�mon Sun & Pok�mon Moon video games!Be prepared for each part of your journey with the step-by-step walkthrough and extensive hints in Pok�mon Sun & Pok�mon Moon: The Official Strategy Guide! From your first steps as a Trainer and through your adventure, this guide has the info and tips to help you play like the very best.Here's what you'll find inside: -8 high-quality double sided lithographs of concept artwork in a protective sleeve.-Exclusive concept art from game creators, GAME FREAK! Get a behind the scenes look at the new people you meet on your journey through the Alola region!-Premium Hardcover-Detailed walkthrough of the brand-new Pok�mon games!-Locations of where to catch Pok�mon!-Lists of moves, items, and more--including how to obtain them!-Helpful tips for getting the most out of communication features!-Pullout map of the region!

Baby Turtle Searches for the Sun


Dr. M.C. - 2016
    This book will be the perfect goodnight it will soothe your kids and promote bedtime and sleeping, while delivering a good message. This children's book that is highly entertaining, great for early readers, and is jam-packed with bedtime stories, jokes, games, and more? This children's storybook has it all! WHAT A GREAT DEAL! => FUN SHORT STORY, GAMES, ACTIVITIES, A COLORING BOOK INSIDE LINK AND FREE GIFT Your child will be entertained for hours! Fun for the entire family!Kids and children can practice their reading skills or have a parent read it aloud. This special story includes lessons and morals about about caring and love.What’s include inside : Special Bonus Free Gift! Free Coloring Baby Turtle Searches For The Sun Just For fun Activities Word Search Word Search Solotions Games and Maze Puzzles Games and Maze Puzzles Solutions Jokes Funny About the Author KINDLE UNLIMITED & AMAZON PRIME members can read this book for FREE! This book is especially great for traveling, waiting rooms, and read aloud at home with friens and family. Also can use as a bedtime story. Excellent for beginning and early readers Short story with pictures that are great for a quick bedtime story Includes "just for fun" activities Perfect for a bedtime story for kids Fun games and puzzles included Big and cute illustrations for early and younger readers FREE coloring book downloads included ***FREE GIFT INCLUDED WITH YOUR PURCHASE!*** Free children's book download included! (see inside for details) Scroll up and click 'buy' to get a quality book and spend best time with your child! 100% Money Back Guarantee tags: kids books, books for kids, books for children, children books, childrens books, bedtime stories for kids, kids adventure books, early reader, kindle unlimited, kindle unlimited books for kids, bedtime stories, bedtime storybook collection, bedtime storybook, kids adventure books, books for kids, kids books, children's books bedtime stories for kids, bedtime storybook collection, bedtime storybook, kids stories, bedtime stories for children, bedtime reading, free

Halo Mythos: A Guide to the Story of Halo


343 Industries - 2016
    The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too.For the first time ever, the timeline of the Halo universe is available in one place, charting humanity's battles against alien forces of the Covenant, Forerunners, and the Flood--making this book an absolute must-have for Halo fans.

Tome of Beasts


Wolfgang Baur - 2016
    Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!This richly-illustrated, 400+ page supplement for any 5E game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, and dangerous flavors of the fey--illustrated by some of the finest artists working in fantasy today.These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press's world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.

The Invisible Game: Mindset of a Winning Team


Zoltan Andrejkovics - 2016
    For a professional gamer, having the best strategy or belonging to a team with the best skills are sometimes not enough for success. Real life tournaments are tougher than we can imagine.The Invisible Game covers the necessary mental development of eSport players. The book helps to prepare the players' minds for the challenges, both on the map and in real life.We overestimate the power of our daily thoughts, and we forget the potential of our inner wisdom. This book guides you with honest life experiences of an eSport team manager on a journey to find the mental balance for peak performance.

Storm King's Thunder


Wizards of the Coast - 2016
    Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants own power against them. To defeat giants, you need to be giant!"

20 Years of Tomb Raider: Digging Up the Past, Defining the Future


Meagan Marie - 2016
    Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.

EarthBound (Legends of Localization #2)


Clyde Mandelin - 2016
    Get ready for hundreds of pages filled with surprising revelations, inside information, obscure trivia, and universal cosmic destruction. This legend of localization doesn’t stink!

Encyclopaedia Eorzea - The World of FINAL FANTASY XIV


Square Enix - 2016
    With over 300 pages detailing everything from Eorzea’s history and cultures to her geography and inhabitants, this expertly crafted tome is a veritable treasure trove of invaluable information!Written by Banri Oda, Michael-Christopher Koji Fox, Natsuko IshikawaSupervised by FINAL FANTASY XIV Producer and Director, Naoki Yoshida

Essential Poker Math, Expanded Edition: Fundamental No Limit Hold'em Mathematics You Need To Know


Alton Hardin - 2016
    This book will teach you the basic poker mathematics you need to know in order to improve and outplay your opponents, and focuses on foundational poker mathematics - the ones you’ll use day in and day out at the poker table; and probably the ones your opponents neglect.

The Witcher 3: Wild Hunt Complete - Prima Guide


David Hodgson - 2016
    Boasting over 800 pages, this massive guide will equip you with the knowledge essential for completing all quests, upgrading to the best gear, and crafting the most powerful items.Exclusive Lithos: Two beautifully-printed lithographs featuring key characters from The Witcher's universe are included.Digital Art Gallery: Explore the world of The Witcher with a focus on the Duchy of Toussaint, the setting of the Blood and Wine expansion. Only available in the Collector's Edition eGuide.Over 800 pages: This guide includes a 100% complete walk through for all the quests in the game, including all DLC.The Ultimate Guide for your journey: Navigate the beautiful yet deadly world of The Witcher with our highly-detailed maps. Find every Vendor, Chest, Gwent Player, and more.The Complete Gwent Player's Guide: Collect every Gwent card and use expert strategies to outsmart your opponents with your perfectly composed deck.A Witcher's Tools: Includes exclusive comprehensive digital inventory section. Find the stats and details of every weapon, armor, and item in an easily accessible, sortable, and searchable digital format.Free mobile-friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete strategy guide optimized for a second-screen experience, including a comprehensive, searchable and sortable inventory section.

Good Job, Brain!: Trivia, Quizzes and More Fun From the Popular Pub Quiz Podcast


Karen Chu - 2016
    So step up, silly scholars seeking stupendous stimuli, for some... •CRAZY-BUT-TRUE STORIES •HILARIOUS QUIZZES •REBUS PUZZLES •CHALLENGING CROSSWORDS •STRATEGIES AND TIPS TO WIN AT PUB QUIZ

Masks: A New Generation


Brendan Conway - 2016
    Halcyon City has had more than its fair share of superheroes, superteams, supervillains, and everything in between. Over the course of three different generations of super-people, Halcyon City has seen it all.You play members of the fourth generation, young adults trying to figure out who they are and what kind of heroes they want to be. The rest of the world is telling them what to do, but they’ll find their own path amidst the noise. And kick some butt along the way. After all, what’s the point of being a hero if you can’t fight for the things you believe in?Masks is based on the award-winning Powered by the Apocalypse system developed by Vincent Baker and used in Apocalypse World, Monsterhearts,Urban Shadows, and more. It’s a rules-light system that fuels some of the best innovations in gaming in the last ten years, and Masks has been built from the ground up to incorporate everything I’ve learned about Powered by the Apocalypse games.When you take an action that would trigger a move, you roll two six-sided dice, add them together with one of your Labels (a stat that describes your hero), and look to the move to see what the results are. On a 10+, you get what you want, and maybe a little extra. On a 7-9, you get what you want, but at some kind of cost or with a complication. On a 6 or less—a miss—the GM says what happens next, and chances are things get complicated for our young heroes.Masks produces stories like those found in Young Justice, Teen Titans,Young Avengers, X-Men, and more, using the Powered by the Apocalypse rules to provide an easy but useful skeleton for awesome storytelling!

OpTic Gaming: The True Story of the Making of eSports Greatest Team


H3CZ - 2016
    With over 14 million followers across social platforms like Twitter, Facebook and YouTube, no other team of players in eSports can match OpTic's popularity or ability to bring fans into the game.Now, these remarkable players have collaborated to produce this one-of-a-kind book. In OpTic Gaming, they candidly share their story of becoming Call of Duty's global royalty—ESPN XGAMES, MLG, ESWC and GFINITY champions—laying bare their lives, exploring what it takes to make it in professional gaming, and speaking honestly about the consequences of their newfound fame. These best-of-the-best take you behind the controller, offering insights, knowledge, and strategies to help you improve your shot, master the most complex maps, and conquer the game with the ultimate weapons. Going beyond their number-one game, the team also discusses the rest of their lineups and how to become a champion in any arena. Revealing their go-to strategies, best missions, and favorite challenges, OpTic Gaming brings fans closer to these wildly popular professional gamers more than ever before.

You Died: The Dark Souls Companion


Keza MacDonald - 2016
    It has three questions at its heart: where did Dark Souls come from, what makes it so special, and why are we all so obsessed with it? YOU DIED is a must-read for anyone who’s ever braved the wilds of Lordran, for five hours or 500. Includes exclusive new interview material with the game’s director Hidetaka Miyazaki

Adventures in Middle Earth: Player's Guide


James R. Brown - 2016
    But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.The starting point for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.Adventures in Middle-earth: Players Guide contains:• 11 Middle-earth specific playable Cultures• 6 New and unique Classes• 13 New Backgrounds custom-made for Middle-earth• Middle-earth appropriate arms and armour• Unique Journey rules• New rules for Corruption• New Audience rules• Rules for The Fellowship Phase• Middle-earth maps (as the end papers) for Players and Loremasters

Pulp Cthulhu: Two-Fisted Action and Adventure Against the Mythos


Mike Mason - 2016
    

The Crown & the Flame (The Crown & the Flame, #1)


NOT A BOOK - 2016
    Kenna, an exiled queen, and Dom, a man with mysterious powers, must raise an army to reclaim their stolen kingdom from a treacherous warlord.Reading Progress Percentage:1) 6%2) 11%3) 17%4) 22%5) 28%6) 33%7) 39%8) 44%9) 50%10) 56%11) 61%12) 67%13) 72%14) 78%15) 83%16) 89%17) 94%18) 100%

Maze of the Blue Medusa


Zak Sabbath - 2016
    Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines—Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle.Praise for Zak Sabbath:“Zak is not just imaginative, he’s bold. Which means that while he recognizes the value of fantasy traditions, he doesn’t hesitate for a moment to throw out anything that’s become tired or dull.”— Monte Cook, author of NumeneraPraise for Patrick Stuart’s Fire on the Velvet Horizon:"Superpositioning with strange panache, Velvet Horizon is an (outstanding) indie role-playing-game supplement, and an (outstanding) example of experimental quasi-/meta-/sur-/kata-fiction. Also a work of art. Easily one of my standout books of 2015."— China Miéville, author of Perdido Street Station

Terraria: Guide: 111 Facts and Hints about Terraria (terraria, terraria guide, terraria cheats, terraria tips, terraria strategy, terraria tricks)


James Adams - 2016
    Everything is one place and is really easy to use to understand more about this amazing game. You will come to know much more about the game which will make it even more fun to play. Scroll up and hit buy it now to pick up 111 hints and tips about Terraria! It covers all the aspects of the game you need to know - unlock the true potential of Terraria as well as making it more enjoyable for yourself as you make progress. This book will save you time and enable you to become a better player, starting today. 2nd Edition: This new edition now has extra content! Read on for more content including extra quizzes and word games all about the game. Test yourself and your friends to see who knows the most about the game! This is a great gift for yourself or anyone who loves Terraria! If you want to know more about Terraria, find the best tips as well as having a quizzes all based around Terraria then scroll up and Buy It Now! Best of luck on your travels! Tags: terraria, terraria guide, terraria cheats, terraria tips, terraria strategy, terraria tricks, minecraft, terraria walkthrough, rpg game, Terraria: The Complete & Ultimate Guide - Cheats, Tips, Tricks, Hints, Strategy and Walk-, ps4 terraria, ps4 terraria book, ps4 terraria guide, ps4 terraria cheats, ps4 terraria tips, ps4 terraria strategy, ps4 terraria tricks, ps4 terraria walkthrough, ps4 terraria rpg game, vita terraria, vita terraria guide, vita terraria cheats, vita terraria tips, vita terraria strategy, vita terraria tricks, vita terraria walkthrough, vita terraria rpg game, xbox terraria, xbox terraria book, xbox terraria guide, xbox terraria cheats, xbox terraria tips, xbox terraria strategy, xbox terraria tricks, xbox terraria walkthrough, xbox terraria rpg game, xbox terraria book

The Burning Wheel Codex


Luke Crane - 2016
    Beginners and veterans alike will see the game in a new light and find their campaigns enhanced by this fantastic new material.

The Sprawl


Hamish Cameron - 2016
    Crack the ICE that stands between you and that big score.Drop your cyberlinked autoshotgun to the floor empty. Flick chrome blades from your fingers. Dive into the midst of that corporate response team to secure your team’s exit.Turn up your synth-leather jacket against the rain. Watch the back-alley entrance of the club for your target. Tail the armoured limo through the neon-bathed streets.Cut power to the alarms. Drop over the wall into the compound. Slip past the auto-sentries. Locate and secure the prototype. Escape under the eyes of the rotor-drones.Whatever your story, you are the extended assets of vast multinational corporations, operating in the criminal underground, and performing the tasks that those multinationals can’t do... or can’t be seen to do. You are deniable, professional and disposable.The Sprawl is a game of mission-based action in a gritty neon-and-chrome Cyberpunk future for an MC and 2-4 players.Create your own Sprawl at the nexus of bleeding-edge technology and fragile humanityPlay hardbitten professionals caught between ruthless corporate interestsWin sometimes, lose sometimes and be double-crossed a lotThere are a thousand stories in The Sprawl. What's yours?

Restore My Soul: A Coloring Book Devotional Journey


Ann-Margret Hovsepian - 2016
    Find refreshment in short reflections on Scripture and be inspired as you color accompanying intricate illustrations created for meditation and prayer. Both contemplative and imaginative, Restore My Soul is the perfect space for the artist in us all.

Uncharted 4: A Thief's End Collector's Edition Strategy Guide


Prima Games - 2016
    Uncharted 4: Thief's End is the fourth and final installment in the Uncharted Series. Thief's End takes players on a journey around the globe, through jungle isles, urban cities and snow-capped peaks on the search for Avery's fortune.- Premium Hardcover Book: A must have for any fan!- Bonus Content: Only available in the Collector's Edition.- Complete walkthrough: 100% coverage of the entire adventure.- Detailed maps: Illustrated maps of every area, along with tactical advice and advanced playing strategies.- Find everything: Locate all the treasures and collectibles.- Multiplayer coverage: Packed with tips and strategies for conquering opponents in every mode.- Free mobile friendly eGuide: Includes a code to access the eGuide, a web access version of the complete guide optimised for a second-screen experience

Guinness World Records 2017 Gamer’s Edition


Guinness World Records - 2016
    It’s bursting with the latest facts and stats on your favorite games from the futuristic soccer action of Rocket League to the psychedelic paint battles of Splatoon. And as Star Wars mania explodes once again, we explore everything Jedi in a special feature section. Plus, you’ll get a sneak peek at all-new games from the ever-evolving gaming universe! Get an inside look at the indie game scene, the big-money world of eSports, and a celebration of 25 years of Mario Kart. There’s everything from space shooters such as Destiny, to RPGs such as Fallout 4, to the hit sport series FIFA and Madden. We’ve got sims, strategy games, and horror titles, and we also take a look at the toys-to-life phenomenon. From League of Legends to The Legend of Zelda, it’s all here in the 2017 edition of Guinness World Records: Gamer’s Edition!

The Black Hack


Dave Black - 2016
    If speed of play and character creation, compatibility, and simple - yet elegant rules are what you yearn for. Look no further!The Black Hack is a fast playing game and the rules can be picked up in minutes. The full rules fit in a single 20 page A5 book!Here's a few quotes from the playtesting sessions of the game:Mick Reddick - "Black Hack... Played this in beta and can honestly say this is as much fun as you can have with a retro clone! Simple, Streamlined and Superb."Tony Tucker - "The Black Hack is so simple and flexible I can run it off the top of my head. Think up some weird monsters, give them some hit dice and go crazy!"Daniel Sell, Undercroft ‘zine - "David black designs with spunk. Sharp and funny, full of the old spirit.”Chris McDowall, Into the Odd - "Blackhack is three-chord D&D. It hand picks the best parts of the game's forty year history and distills it down to its firey, addictive spirit. Everything discarded is soon forgotten."A printed edition of the rules will be available at the end of April (at the Squarehex website) once the Kickstarter copies have all been mailed.

Awareness Games: Playing with Your Mind to Create Joy


Brian Tom O'Connor - 2016
    Kind of like meditating only more fun and less work. And not so serious.Awareness Games are ways to play with your mind to point it towards the infinite well of happiness and joy that lies within each of us.Play with pure awareness and discover the background of all experience, where happiness is hiding in plain sight.

Phoenix IV: The History of the Videogame Industry


Leonard Herman - 2016
    Now in its fourth edition, the text has been completely rewritten and updated to include videogame history through 2015. Illustrated with over 1000 b&w photos from Atari to Zeebo, Pong to PlayStation, and arranged chronologically, Phoenix remains the first place to start any study of gaming history.

Artcade - The Book of Classic Arcade Game Art


Tim Nicholls - 2016
    Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming.Acquired by Tim Nicholls from a Hollywood props company, this archive of marquees, many of which had suffered damage over time, have now been scanned and digitally restored to their former glory. This collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, along with the author's own research into each piece and accompanied by interviews with artists Larry Day and the late Python Anghelo.Relive your mis-spent youth with artwork from over 130 classic coin-ops including Asteroids, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over two thousand hours assembling the high-resolution scans, restoring the images and colour-correcting them back to their vibrant, as–new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.Book specifications324 Pages, Hardback, A4 landscape, Lithographic print, Sewn binding, Protective spot varnished dust jacket.

Grimm Fairy Tales Adult Coloring Book Different Seasons


Joe Brusha - 2016
    Bringing you hours of fun, relaxation, and creativity. Put your skills to the test as you bring these pages to life from playful costumed, fairy tales characters to frighteningly chilling monsters! This book will suit all of your coloring needs."Price Includes VAT"

Persona 5 Official Setting Design Works


Famitsu - 2016
    Sochima who handled character design, In the long interview, the secret episode of the first public release in Japan is told! · The storyboard of the opening movie is also posted with details. Highlights · Personal data of the main characters who were not revealed until now are also known !? · Cover is delivered in Atlas Official Drawing Illustration! It is really a waste not to see this !! Contents (From "BOOK" database) Full of illustration of the people involved with the "Kaido Group", including the main character and its persona! Illustrations related to painting, along with the character designer Mr. Seiji Shimoji, character designer!

417 More Games, Puzzles Trivia Challenges Specially Designed to Keep Your Brain Young


Nancy Linde - 2016
    Achieving and maintaining a higher level of mental fitness can be surprisingly fun—and to your brain, it’s healthy exercise. In this follow-up volume to her bestselling 399 Games, Puzzle & Trivia Challenges Designed to Keep Your Brain Young , Nancy Linde offers a brand-new collection of puzzles, trivia challenges, brainteasers, and word games that are not only great fun to do but are specifically designed to give your brain the kind of workout that stimulates neurogenesis, the process that allows the brain to grow new cells.Cross-train your brain by targeting 6 key cognitive functions: Long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed. This is the kind of exercise you’ll want to do, and all it takes is 10 to 15 minutes a day for a full workout.

The Myth of Poker Talent: Why Anyone Can Be a Great Poker Player


Alexander Fitzgerald - 2016
     Alex has discovered what makes a winning poker player and here’s the good news… It has nothing to do with poker talent. If you want to excel at the game you’ll need to buy this book, study Alex’s method and work hard – but you don’t need talent. Alex’s method focuses on understanding generic poker situations and not specific hands. As a highly experienced teacher, he expresses his ideas in simple, easy-to-understand language. The Myth of Poker Talent will teach you: * A “model of poker” built from scratch * An understanding of every poker tool * Why much of what experienced players think they know is actually wrong. … and much, much more. Alexander Fitzgerald is a professional poker player who has been in the industry for over a decade. After running away from home during high school Alex worked as a commercial fisherman and security guard, till he found poker. While describing himself of average intelligence, Alex has been able to accrue more than $3,500,000+ in tournament earnings around the world, final tabling EPTs, multiple WCOOPs and FTOPs events, along with practically every regular tournament online. During his reign as poker tournament warhorse Alex has started a poker consultancy which serves more than 1,000 professional poker players in 60 countries. Constantly at work, Alex has published hundreds of training videos, articles, and webinars. He is described by many as the most important tournament coach in the world.

Dark Souls III Collector's Edition: Prima Official Game Guide


Prima Games - 2016
    The Dark Souls series is known for its challenging gameplay, character class customisation and re-playability.- Premium Hardcover Book - a must have for any fan!- Also included in the Collector's Edition, is a 192 page, lined Dark Souls III Darksign Journal. Take notes on the game, or use this journal to reflect on your accomplishments after a long day's toil.- Comprehensive area walkthrough with detailed maps: Including shortcuts and important items.- Detailed enemy information and boss strategies: Reveal weaknesses and provide tips and tactics.- Character build analysis and strategies.- Weapon, armour, equipment, spell and item data.- Free mobile-friendly eGuide! Includes a code to access the eGuide, a web access version of the complete guide optimised for a second-screen experience.

Bolt Action: World War II Wargames Rules


Warlord Games - 2016
    It is fully compatible with the existing range of supplements and also introduces new material. Written by veteran game designers Alessio Cavatore and Rick Priestley, Bolt Action provides all the rules needed to bring the great battles of World War II to your tabletop. Using miniature soldiers, tanks and terrain, you can fight battles in the shattered towns of occupied France, the barren deserts of North Africa, and even the sweltering jungles of the Pacific. Army options are almost limitless, allowing you to build the kind of army that most appeals to your style of play, from heavily armored tank forces to lightly armed, but highly skilled infantry. The choice is yours.

Ludomusicology: Approaches to Video Game Music


Michiel Kamp - 2016
    As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues. This book suggests a variety of new approaches to the study of game music. In the course of developing ways of conceptualizing and analyzing game music it explicitly considers other critical issues including the distinction between game play and music play, how notions of diegesis are complicated by video game interactivity, the importance of cinema aesthetics in game music, the technicalities of game music production and the relationships between game music and art music traditions. This collection is accessible, yet theoretically substantial and complex. It draws upon a diverse array of perspectives and presents new research which will have a significant impact upon the way that game music is studied. The volume represents a major development in game musicology and will be indispensable for both academic researchers and students of game music.

Warhammer: Age of Sigmar: General's Handbook


Games Workshop - 2016
    The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, you’re totally free to do so.Open Play:This is the best introduction to Warhammer Age of Sigmar and the wider world of wargaming in general. Open Play allows you to play unrestricted, even team-based and multiplayer games – all you need is your miniatures, their Warscrolls, the Warhammer Age of Sigmar rules, some dice and a tape measure. The General’s Handbook features a number of great examples of Battleplans that are perfect for this play style, which we encourage you to expand upon with your own collections and even your own rules! Narrative Play:The stories from the Mortal Realms are an important part of Warhammer Age of Sigmar – your collection of miniatures is made even more special by the rich history and thrilling tales told about them in various publications, making the hobby of collecting them an even more exciting venture. Narrative Play gives you a way to recreate the epic battles that have taken place in the Mortal Realms. The General’s Handbook shows you how to theme an army for Narrative Play, contains advice on where to find the inspirational stories that fuel the games – and how to build your own stories and play exciting games within them.This section of the book contains detailed methods for building narrative campaigns – from a few skirmishes over an important artefact to a full Path To Glory campaign, in which your warband will grow and become more powerful, winning rewards from included Warband Tables with every battle.Map Campaigns, Tree Campaigns and Matrix Campaigns are also detailed – mix and match from the provided ideas to create the perfect campaign for your gaming group!Matched Play:Some hobbyists prefer to test their mettle in an equally-matched battle of strategy and wits, in which no advantage is conferred simply by selecting the biggest and baddest miniature in your figure case. Matched Play is the perfect solution – this provides points values for the units available in the Warhammer Age of Sigmar range, allowing you and your opponent to size each other up, decide on a points limit, deploy your armies and go to war on an equal footing.Balanced armies of course mean that there will be gamers itching to prove themselves in tournaments, and the Pitched Battle rules are expressly designed to get armies matched up and onto the table with a minimum of fuss. Does your gaming group have the whole night to play, or is time of the essence? This book has suggestions and recommendations for various sizes of game; play an epic battle that takes a whole night, skirmish for an hour, or anything in between. Also included are rules for Ladder Campaigns – the General’s Handbook will make setting up and maintaining tournaments easy.The Contents:* Detailed explanations and rules for Open Play, Narrative Play and Matched Play games;* Full rules for no fewer than 5 ways to run campaigns, from quick and simple skirmishes to long Path to Glory wars;* 22 brand-new Battleplans, ranging from huge narrative epics to brutal, quick fights;* Full rules for multiplayer and team games of Warhammer Age of Sigmar;* Allegiance Abilities: these are powerful command traits, battle traits and magical items for each Grand Alliance;* Points values for each Warscroll and Warscroll Battalion from Battletomes and Grand Alliance books available in the range at time of printing;* Path to Glory Warband Tables for Chaos, Stormcast Eternals, Fyreslayers, Skaven, Ironjawz, Sylvaneth and Death armies;* Battle Reports and narrative extracts, helping to show how to build your own rules and games, your way.This softback book weighs in at 168 pages, and will blow the Mortal Realms wide open for you, your gaming groups, and any friends you might want to introduce to the fantastical world of Warhammer Age of Sigmar. Dive in.

Pugmire (Early Access)


Eddy Webb - 2016
    Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”— Sister Picassa Collie, Shepherd of the Church of ManDogs have inherited the world, building the kingdom of Pugmire untold years after the Ages of Man. These dogs have been uplifted to use tools and language, and they seek to rediscover the world they’ve inherited. Some dogs use the leftover technology of humanity, but they believe it to be magic handed to them by their dead gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore left behind by humanity.Pugmire juxtaposes the tropes of high fantasy with our relationship with domestic dogs. Dogs adventure to uncover the lost ruins of the Old Ones in search of relics, knowledge, and danger. They have access to magic that they master through faith or academic study. Enemies of Pugmire can either be monstrous or simply other misunderstood people, such as the cats of the Monarchies of Mau. Dogs have a moral code that classifies some people as “good” and others as “bad” (although not “evil” — that’s reserved for insane monsters that only seek destruction and chaos). The world is dangerous and mysterious, but good dogs will persevere.Some highlights of Pugmire include:*An evocative, mysterious, and family-friendly setting, presented from the perspective of iconic characters like Princess Yosha Pug.*A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic dogs, with an emphasis on cooperation and action over competition and violence.*A variety of callings and breeds that give focus to a dog’s role in society and in the adventuring party.*Rival races to interact with, like cats and badgers, along with terrifying and dangerous monsters that roam the landscape.The Pugmire Early Access book is a pre-release, an advanced look at the upcoming full Pugmire RPG. It is a near-complete rulebook allowing players to dive right into the world of Pugmire as the complete game is still in development.

Learn Chess the Right Way!: Book 1: Must-know Checkmates


Susan Polgar - 2016
    It introduces the most important checkmate and material-winning tactics, as well as defensive techniques to the new chess player. Each of the five volumes will consist of 500 puzzles. In Book 1, the focus is on one-move checkmate exercises. In each of the first five chapters, a specific piece delivers checkmate (in Chapter 1 – the queen, Chapter 2 – the rook, and so on). In Chapters 6-8, checkmates which involve special tactics (such as pins, discovered attacks, etc.) are introduced. Chapter 9 has a mixed collection of puzzles, without any hint about which piece is to deliver checkmate. Chapter 10 builds on the previous 9 chapters, and introduces basic patterns of checkmate in two moves. With over 40 years of experience as a world-class player and coach, international grandmaster Susan Polgar has developed the most effective way to help young players and beginners – Learn Chess the Right Way. Let her show you the way to understanding the most common and critical patterns and let her show you the way to becoming a better player. SUSAN POLGAR is a winner of four Women’s World Championships and the top-ranked woman chess player in the United States. She became the #1 woman player in the world at 15 and remained in the top 3 for over 20 years. In 2013, she received the U.S. Coach of the Year Award and the following year, she was named the Chess Trainer of the Year by the International Chess Federation (FIDE). She thus became the first person in history to be accorded both honors. Under her guidance, SPICE chess teams at both Texas Tech University and Webster University have won a combined five consecutive National Division I Collegiate Chess Championships.

Riichi Book I


Daina Chiba - 2016
    After learning that riichi is quite popular in Europe, I decided to write a book on riichi strategies for European players. I then ended up splitting the manuscript into two volumes, one for beginners & intermediate players and the other for more advanced players. I have completed the first volume so far.

Playing at the Next Level: A History of American Sega Games


Ken Horowitz - 2016
    A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.

Foundations of Game Engine Development, Volume 1: Mathematics


Eric Lengyel - 2016
    

Independent By Design: Art & Stories of Indie Game Creation


Stace Harman - 2016
    

Unknown Armies: Book Two: Run


Greg StolzeRyan Macklin - 2016
    It's about humanity and how the most obsessed among us have the power to alter reality until it aligns with their fevered desires. It's about getting what you want despite others trying to keep it from you. What would you risk to change the world? Your friends? Your family? Your health? Your sanity? Magick finds a way to ask the very most from you, until you achieve what you want or you are left with nothing. Unknown Armies characters are broken, obsessed people, and you play one of them.The third edition of this cult classic roleplaying game. Confront your character's mental and emotional health with detailed rules for significant trauma and shock.Strive to accomplish a self-assigned goal in order to get what you want.As part of a cabal, you help others to achieve their own goals, as well as a group objective that can — and will — have long-lasting consequences.Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games. This new edition, helmed by Stolze and funded through the tremendous success of a Kickstarter campaign, also features the diverse talents of a cabal of contributors: Aaron Acevedo, Cam Banks, Tim Dedopulos, Thomas Deeny, Jason Engle, Shoshana Kessock, Sophie Lagacé, Chris Lites, W.J. MacGuffin, Ryan Macklin, Colleen Riley, Chad Underkoffler, Monica Valentinelli, and Filamena Young.

Dishonored #4


Gordon Rennie - 2016
    But will his new protégé survive the arcane machinations she finds herself embroiled in? Find out in this thrilling conclusion to the series.

World of Final Fantasy


Prima Games - 2016
    The game is focused on twin siblings who suffer from amnesia and travel the land of Grimoire (a home to many Final Fantasy heroes and enemies). The twins can capture the indigenous monsters and use their powers to support their own.Exclusive Double-Sided Poster! Only in this guide, a fullcolor 37.25" x 22.75" double-sided poster.Complete Walkthrough: Covers all the areas in the world of Grimoire.Area Maps: Guide you through all the locations and illustrate important details.Strategy and Tactics: Use your monster friends well and achieve synergies with attacks, defense, and abilities.Collect and Befriend Monsters: A guide to traveling the world to collect, level, and evolve your monster friends.Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience.

A Clash of Consoles


Rachel Luckett-Connor - 2016
    In this third Regular Show original graphic novel, chaos breaks out when three mega-corporations release their new video game consoles on the exact same day! Before Mordecai and Rigby can decide which gaming platform to buy, they're drafted into opposing sides of an all-out gaming war chock full of laser beams, Maximum Gloves, and pixelated casualties, and the stakes have never been higher.

Relentless: Lee Sedol vs Gu Li


Younggil An - 2016
    It is the story of the rivalry and friendship between Lee Sedol and Gu Li, their relentless struggle to become the best, and an explication of the secrets of Go hidden within their games.There are two parts to Relentless. Part One is the core of the book and examines, in unprecedented detail, the 10 game match (jubango) played by Lee Sedol and Gu Li throughout 2014. Part Two reviews every other official game between the two masters (up until the end of 2015), providing the reader with ample material to review and enjoy, while reflecting on what they learned in Part One.Rather than just saying what happened, we use the match as the basis for an extensive study of the fundamental techniques, strategies and principles of Go--all applied within the context of real games, so that the reader can see how ideas and techniques are employed in practice.Go is an art form, and like other arts, studying the work of masters contributes greatly to one's appreciation, enjoyment and gradual mastery of the craft. When you study a piece of music, the goal is rarely (if ever) just to be able to play it. Rather, a deep study of a piece is intended to convey a visceral understanding of the technique and theory embodied within it, in a way that a book about theory never could.Relentless strives to offer that same experience to Go players. Over two years, we have distilled our knowledge and passion for the game into 625 pages of pure Go, until nothing more would fit.Where other books might gloss over the details, we have sought to expose the wealth of tactical considerations beneath the surface, so that they may be studied, applied to the reader's games, and eventually mastered. We have extracted a practical lesson from every passage of play and boiled it all down to a series of memorable proverbs (both old and new) for the reader to internalize.Relentless also draws on the knowledge of great thinkers of the past--such as Sun Zi (Sun Tzu), Lao Zi, Thucydides, Carl von Clausewitz, and many more--demonstrating how their ideas apply to Go.Finally, the commentary is honest. In the past, some books portrayed professional Go players like gods and politely overlooked small mistakes. We make no apologies for doing away with this convention.This is not intended to be the kind of book you will only read once. The content is dense in parts and may require reflection. It is our hope that it will serve readers for many years to come, however worse for wear, as a source of knowledge and inspiration, throughout their journey along the path of Go.

The Joyful Living Colouring Book


Teva Harrison - 2016
    In order to pull herself out of depression, to draw herself forward, she started to draw. In the beginning, the drawings were tiny wildflowers photographed on her travels. Something about that act of looking, drawing the edges until flowers emerged, focusing on something so short-lived, resilient, and beautiful changed the nature of her days. It let the joy back in. This colouring book is an expansion on that germ of hope. Having cancer has made the world feel especially precious to Harrison, and she finds magic and delight everywhere: symbol-enriched heraldry, animals and birds, everyday objects that give her pleasure, foliage and flowers, and a few choice words of inspiration and hope.

Super Famicom: The Box Art Collection


Bitmap Books - 2016
    True Nintendo fans got hold of a Japanese console and bought their games on the grey import market.As well as the benefits of faster, smoother, full-screen gameplay, Japanese Super Famicom cartridges came in beautiful portrait-shaped boxes, rather than the landscape packaging sold in Europe and North America. The stylish, intricate Japanese designs were almost always superior to that afforded the western releases.As a celebration of this unique artwork, Bitmap Books is proud to present Super Famicom: The Box Art Collection - a compilation of Japanese game packaging, professionally shot and presented as a glorious hardback edition. The book features around 250 titles, including many rare examples and some that have never before been documented in print. Sourced from the archives of renowned collector, Stuart Brett (aka Super Famicom Guy), each box is beautifully presented life-size, with a critique of the artwork, plus interviews with other collectors, explaining their love of the format.Super Famicom: The Box Art Collection comes in a square format book, bound in charcoal grey wibalin with a gold foil block logo and lithographically printed to the highest standards. Includes a foreword by long-time games journalist Steve Jarratt, launch editor of Edge and Nintendo magazine Total!.Super Famicom: The Box Art Collection is an unmissable treat for anyone who had a passion for Nintendo's 16-bit games console, and who came to embrace the distinctive Japanese artwork adorning these iconic games.

The Bitmap Brothers Universe


Duncan Harris - 2016
    It combines an authoritative inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers’ key figures – including founder Mike Montgomery and lead artist Dan Malone – with a breathtaking haul of never-before-seen archive material.

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design


Chris Solarski - 2016
    Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming's principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.Key Features:*The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games*Accessible to industry professionals as well as non-developers*Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art*The definitive framework for designing interactive stories

Bolt Action: Armies of Germany


Warlord Games - 2016
    Detailed unit options and theatre selectors allow players to build armies for any of Germany's campaigns, from the Blitzkrieg against Poland and France, through North Africa and the Eastern Front, to the fall of Normandy and the defence of Germany.

Mage: The Awakening


Dave BrookshawLauren Roy - 2016
    Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth.Magic.You were like them, once, but now you are Awakened. You see the world beneath the Lie’s skin, and the Mysteries beckoning you into the shadows. Every day of your life, you hear the call of the supernatural, from the least ghost to the deepest cosmic enigmas.You are a mage, one of the Wise. You see, know, and explore what others can’t imagine, from the depths of the human soul to the hidden corners of reality. Armed with your spells, driven by an addiction to Mysteries, you delve into the secrets of the world. Knowledge has a price, and the dangers are many. This book contains:The complete guide to playing a mage in the Chronicles of Darkness.Reimagined Paths, Orders, and powers to create your Awakened characters and their allies, including an updated version of the most comprehensive free-form magic system in gaming.Five example settings across the world, from Los Angeles to Salamanca, each with a central Mystery.A brand-new look at all the strange places of the Fallen World, from the Lower Depths to the Emanation Realms, and what mages might find within.

Special Modifications


Max Brooke - 2016
    These creative, resourceful individuals are willing to work hard and get their hands dirty in physically and mentally demanding tasks. It is high time that Technicians get some new tools for their trade. Therefore, we are proud to announce the upcoming release of Special Modifications, a Technicians’ sourcebook for the Star Wars®: Edge of the Empire™ roleplaying game.

Broodmother SkyFortress


Jeff Rients - 2016
    Broodmother Sky Fortress leaves them all behind. It’s got these creatures that are half shark. Half elephant. All badass. They fly around in this cloud fortress, wrecking everything in the campaign until the players step up to stop them. It’s all terribly exciting! And all brought to you by none other than the world-famous Arch-Mage of Old-School, Jeff Rients!As an added bonus, we’ve included a Greatest Hits of the ol’ Arch-Mage’s essays and game tools to build your campaign into the unstoppable juggernaut you’ve always wanted it to be. Your game won’t suck anymore!Broodmother SkyFortress: Buying any other adventure is just throwing your money away(includes "3.PF" edition stats by Jukka Särkijärvi because somebody somehow convinced me that would be a good idea back when this thing was being crowdfunded)

Frostgrave: Forgotten Pacts


Joseph A. McCullough - 2016
    While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen, who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered among the temples. Along with a host of new scenarios focusing on the exploration of the temples, the book also contains new treasures, spells, soldiers, and creatures that can be found in and around the ruins.

Lion and the Thunderstorm


Dr. M.C. - 2016
    Foxes had no problem finding perfect place to hide since they burrowed their way between two thick bushes under a large tree.Your child will be entertained for hours!You will be pleased as punch and not at all crabby when you buy this book to read to your little ones. This story is sure to be one that is requested night after night and will surely become part of your baby bedtime ritual.WHAT A GREAT DEAL!=> FUN SHORT STORY=> GAMES & ACTIVITIES=> A COLORING BOOK INSIDE LINK=> FREE GIFT!!Fun for the entire family!Kids and children can practice their reading skills or have a parent read it aloud. This special story includes lessons and morals about about caring and love.What's include inside :SPECIAL BONUSMAZE PUZZLESMAZEPUZZLES ANSWERWORD SEARCHWORD SEARCH ANSWERFUN GAMESKID’S JOKESNEXT STEPSABOUT THE AUTHOR4 FREE CHILDREN’S BOOKSand so much more!This book is especially great for traveling, waiting rooms, and read aloud at home with friens and family. Also can use as a bedtime story.Excellent for beginning and early readers Short story with pictures that are great for a quick bedtime story Includes “Just For Fun” activities Perfect for a bedtime story for kids Fun games and puzzles included Big and cute illustrations for early and younger readersFREE coloring book downloads included!!

Godbound: A Game of Divine Heroes


Kevin Crawford - 2016
    Bound by seeming chance to the Words of Creation, these new-forged titans face a world ravaged by the mad ambitions of men and the cruel legacy of human folly. Their foes are many: the jealous parasite gods that suck at the wounds of the world, the furious Angelic Host that once held Heaven against the armies of men, and the endless legions of sorcerers, god-monsters, mortal tyrants, and eldritch relicts that scourge the shattered realms. The Godbound stand against these horrors, determined to forge a better world from the fragments of the old. Still, not all these newborn divinities have a hero's soul, and some nurture red dreams of glory and unfettered rule. Will you be a merciful god to your people, or will you make them dread your holy name?

The GCHQ Puzzle Book


GCHQ - 2016
    what is 8?What is the next letter in the sequence: M, V, E, M, J, S, U, ?Which of the following words is the odd one out: CHAT, COMMENT, ELF, MANGER, PAIN, POUR?GCHQ is a top-secret intelligence and security agency which recruits some of the very brightest minds. Over the years, their codebreakers have helped keep our country safe, from the Bletchley Park breakthroughs of WWII to the modern-day threat of cyberattack. So it comes as no surprise that, even in their time off, the staff at GCHQ love a good puzzle. Whether they're recruiting new staff or challenging each other to the toughest Christmas quizzes and treasure hunts imaginable, puzzles are at the heart of what GCHQ does. Now they're opening up their archives of decades' worth of codes, puzzles and challenges for everyone to try.In this book you will find:- Tips on how to get into the mindset of a codebreaker- Puzzles ranging in difficulty from easy to brain-bending- A competition section where we search for Britain's smartest puzzlerGood luck!

The Masters of Pixel Art


Klas Benjaminsson - 2016
    Some of the best pixel art work ever created on the Amiga, but also from the Atari and PC.Pixel graphics in a stylish artbookThe Masters of Pixel Art presents a selection of the very best pixel artwork and the artists behind it in an exclusive production. A beautiful coffee table book that can be presented along other art- or photo books, helping to show off the real potential of pixel art as well as inspire, impress and inform.As additional content, many images are presented with background information, comments by the editor and in-depth stories from the artists themselves. The pixel graphics that emerged in the 80's has inspired and created a sub-cultural era of pixelled art. This is an attempt to capture the style and soul from that period of pioneering and creativity.

King Arthur Pendragon 5.2


Greg Stafford - 2016
    Assume the role of a knight starting his career in the time of Uther Pendragon, undertaking quests and perilous adventures for your lord, for your lady-love, for the Church, or for your own glory. Win great renown with your laudable deeds and feats of arms, perhaps even winning the right to carve your name into the Round Table itself as the story of Arthur and Camelot unfolds around you.With its innovative rules, including the distinctive traits and passions system designed to help you in determining your character's behavior under any circumstances, King Arthur Pendragon provides a unique roleplaying experience laid out against the richest tapestry in Western literature.This Edition 5.2 offers hundreds of corrections to Edition 5.1 which itself updated the redesigned and reorganized 5th Edition. This book also contains new material and rules changes for 5th Edition by Greg Stafford, the creator of the original game.

Deus Ex: Mankind Divided - Limited Edition Guide


Michael Lummis - 2016
    Augmeneted humans have now been deemed outcasts, living a completely segregated life from the rest of society. Play as Adam Jensen, an experienced covert operative forced to function in a world that has grown to despise his kind. Jensen must figure out whom to trust in order to unravel a vast, worldwide conspiracy.Premium hardcover guide includes an exclusive lithograph that features some of the game's most spectacular art. Suitable for framing!100% walkthrough of the entire game.Detailed agent training teaches you how to choose from an array of cutting edge weapons and augmentations to best suit your playstyle.Comprehensive maps reveal all the important locations, objectives, and missions.Free mobile-friendly eGuide! Includes a code to access the eGuide, a web-access version of the complete strategy guide optimized for a second-screen experience.

Trivia Madness Volume 2: 1000 Fun Trivia Questions About Anything (Trivia Quiz Questions and Answers)


Bill O'Neill - 2016
    This book contains trivia questions about pretty much anything, prepare yourself and your friends for some amazing trivia! Do you know which part Charlie Chaplin insured? Tommy Lee Jones and Will Smith starred together in which 1997 film? “The Final Countdown” was a number one hit for which hard rock band? If you do know the answers or want to know the answers to fun trivia like this, this book is for you! Quiz time!

Discworld Roleplaying Game


Terry Pratchett - 2016
    The Discworld Roleplaying Game, Second Edition takes things a step further, enabling gamers to dream up their own oddball cast and have new and exciting (mis)adventures on the Disc. The Second Edition updates the First Edition (1998) and its supplement, GURPS Discworld Also (2001), to encompass novels written since The Fifth Elephant (1999) as well as the latest version of the rules, GURPS Fourth Edition (2004).

The Offworld Collection


Leigh Alexander - 2016
    It features a tremendously diverse roster of contributors, writing about everything from the fascinating world of women's pinball, to the lingo of Chinese games culture, to the small, intimate games that explore how young adults deal with sex and technology. It's a book for anyone with a passion for design, play and criticism.When editors Leigh Alexander and Laura Hudson relaunched Offworld, our goal was to build a website that focused on the writing and game design work of women, people of color and other marginalized folks. We wanted to create a space that actively welcomed perspectives that are often ignored by mainstream game culture, a place where where we could share our expertise and insight into the art of game creation and the culture of play. After a year of publishing incredible content from an all-star roster of writers, we're publishing a book collection.

Young Centurions


Carrie Harris - 2016
    Bring those tales to life with the Young Centurions RPG! This family-friendly game puts you in the shoes of the early 1910s. Take on the neighborhood bully...or a mad scientist vent on world domination...or both! Discover ancient artifacts and get home before the dinner bell. Join your friends for exciting adventures at home and abroad.

Halcyon City Herald Collection: A Masks Supplement


Brendan Conway - 2016
    The city is built on a history of heroes, villains, and the battles they bring with them. And the Halcyon City Herald has been there since the beginning, your eyes and ears on the ground.Now Keandra Hunt, editor-in-chief of the Herald, is revealing her personal collection of articles pointing to Halcyon’s greatest truths and notorious secrets...The Halcyon City Herald Collection is a sourcebook for Masks: A New Generation that fleshes out Halcyon City with new places, new faces, and new mysteries.Masks: A New Generation is an ENnie-award winning superhero roleplaying game in which a team of young heroes fights villains, saves lives, and tries to figure out who they are—noble paragons? Dark avengers? Or regular kids? All against the backdrop of Halcyon City, the greatest city in the world. In the Halcyon City Herald Collection, you’ll find everything you need to spice up your version of Halcyon City at a moment’s notice.In this book, you get:• A collection of articles detailing many of Halcyon’s greatest catastrophes and characters• A slew of new moves fleshing out those people and places with mechanical weight• Five new limited edition playbooks to add to your game of Masks, along with advice for using them in your gameDoes your team of heroes have what it takes to investigate Halcyon’s greatest stories? Time to find out.

Encyclopedia of Impossible Things


Bruce R. Cordell - 2016
    

King's Indian Warfare


Ilya Smirin - 2016
    Learn to play the King s Indian like a world-class attacker from a life-long expert. Inside Smirin annotates his best games in the King s Indian, explaining his successes, including his mini-match of four games over a decade against former World Champion Vladimir Kramnik, which Smirin won 2.5 1.5. From sacrificial feasts to positional masterclasses, this book has it all.Grandmaster Ilya Smirin is three-time Israeli Champion, with a peak rating over 2700 and probably the most creative grandmaster of his generation.

Aetherlight Bible-NLT: Chronicles of the Resistance


Anonymous - 2016
    More than 50 full-color tip-ins with images from the game, placed throughout the Bible, will unpack for readers the allegorical connections between the game's characters and their biblical counterparts. Bible features are aimed at reigniting tweens' imaginations and interest in Scripture through a truly swashbuckling steampunk retelling of the scriptural narrative. Tweens will learn to connect the dots between characters they are familiar with from the game and prominent figures and storylines of the Bible. The world of Aethasia is colorful and quirky, and this Bible will carry the same steampunk flair that characterizes the game.The New Living Translation breathes life into even the most difficult-to-understand Bible passages, changing people's lives as the words speak directly to their hearts.

The Thrill of Dracula


Kenneth Hite - 2016
    With those pieces, Ken shows you how to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense personal drama. This standalone book suitable for all fans of games, storytelling, and Dracula will be delivered in PDF, Kindle, and ePub formats.From the first medieval atrocity stories about Vlad the Impaler to Bram Stoker’s immortal novel to the most recent Universal blockbusters, The Thrill of Dracula zooms through centuries of blood, bats, and – ballet? — to bring you the most complete look at the Count’s story ever!See Dracula take on not just Van Helsing but Batman, Blade, Buffy, Billy the Kid — and Abbott and Costello!Read the occult mysteries behind Nosferatu, and untangle the shifting time and space of the Hammer Dracula series!Follow Dracula into space, and into Spanish!The Thrill of Dracula includes:The first Dracula legends, from dancing dead men to the garden of the hangedThe foundation pieces of the novel and the myth: characters, settings, tropes and story beatsPlots and reviews of 40 movies, including every Dracula film from Universal and Hammer Films – and how they too have added to the Dracula mythologyGeniuses from Orson Welles to Werner Herzog have remade Dracula – now you can, too! Hite gives you their tools, tools you can use to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense personal drama.So sharpen your stakes and prepare for the thrill of your Un–Lifetime — The Thrill of Dracula!

Infinity - Human Sphere N3


Corvus Belli - 2016
    It also has background and army lists of complete and expanded Sectorial Armies, including the Steel Phalanx of ALEPH and the Tohaa army list.Human Sphere brings a new dimension to Infinity N3, and is essential for diving into the Infinity universe and developing the tactical capabilities of every player.

The Nightmares Underneath


Johnstone Metzger - 2016
    Even though the Law has triumphed over the powers of Chaos, banishing idolatry and superstition in favour of science and reason, humanity is still threatened by a dangerous, otherworldly force. The Realm of Nightmares invades the physical world, sending incursions in the form of dungeons to undermine and destroy society.

Gods of the Fall


Bruce R. Cordell - 2016
    Their magic pervaded the earth and the sky. From their mystical realm of Elanehtar, they brought plenty and pestilence. They judged the living and the dead. Their rule was absolute.Then Elanehtar fell to earth like a vengeful star, sparking cataclysm and plunging the world into a dark age. The gods are gone, but their works remain—scattered and broken. The world struggles under the yoke of murder, slavery, and corruption. Dark things have squirmed free of their divine prisons, and even the afterlife has become a realm of nightmares.But a power has awoken against the darkness. A divine spark struck in the hearts of new gods-in-the-making. You have this spark—the seed of godhood within you. Can you restore what was broken before the world vanishes forever into darkness? Can you claim a place for yourself in the heavens?Gods of the Fall includes:- A complete, ready-to-play fantasy game world for the Cypher System, with a detailed history, new races, dozens of unique locations, and an array of celestial powers to choose from.- New creatures and NPCs, including the monstrous Hellmaw, guardian of the afterlife; seraphs, metallic servants of the divine; and ravers, the reanimated husks of dead gods.- Rules for growing your character from adventurer to god. Find your spark, choose your dominion, face divine challenges and labors, and fulfill prophecy to create a new pantheon.

Forged in Battle


Max Brooke - 2016
    The Rebellion’s troops go into every battle outnumbered and outgunned. Its soldiers know that they're fighting a war against long odds, but they remain undaunted. Instead, they rally together, using their cunning, their skill, and their courage to ensure that the hope for freedom persists in the galaxy.A Soldier sourcebook for the Star Wars®: Age of Rebellion™ Roleplaying Game, Forged in Battle offers these brave warriors a wealth of new options and resources with which they can better take the fight to the Empire. Its 96 full-color pages introduce new species, specializations, and signature abilities. A sizable collection of new weapons, armor, gear, and vehicles adds more firepower to your campaign, and Game Masters will find helpful hints on running combats in different terrain, using the changes in environment to better suit the tastes of your Soldiers, as well as all other characters interested in standing on the front lines.

Low Fantasy Gaming


Stephen J. Grodzicki - 2016
    LFG is a mix of old school and modern game design, based on aspects of the 1d20 Open Game Licence. LFG is rules lite, with fast, gritty combat and dark & dangerous magic.

Doors to Darkness


Christopher Smith Adair - 2016
    Here you will find horror, mystery, investigation, ghastly monsters, strange magics, and forgotten secrets, as well as plenty of advice about how to run the adventures for best effect. As well as the scenarios, an essay by Kevin Ross details a wide range of hints and tips on running Call of Cthulhu - guidance any Keeper, new or experienced, will find very useful.The Darkness Beneath The Hill - A friend’s house renovation project leads to unexpected discoveries in Providence, Rhode Island.Genius Loci - Not all is well at Danvers State Lunatic Asylum and it’s down to the investigators to heed a friend in need’s cry.Servants Of The Lake - The hunt for a missing person reveals ancient secrets in the wilds north of Kingsport.Ties That Bind - Strange rock formations have been found in Mrs. Carrington’s prized fountain. But these are like no rocks seen before!None More Black - The death of a Miskatonic University student leads the investigators into unsavoury neighbourhoods and dark business dealings.Also included are ten diverse and ready to play investigators, allowing players to dive straight into the mysteries contained within Doors To Darkness. Lastly, just because these scenarios are written with new players in mind, don’t expect them to be a walk in the park! Those who dare to open the doors to darkness will discover just what secrets and dangers lie within! You must have a copy of the Call of Cthulhu Keeper Rulebook 7th Edition to fully enjoy these scenarios.

The Worlds of Android


Katrina OstranderLukas Litzsinger - 2016
    A beautiful, 272-page hardbound setting guide and art book, The Worlds of Android features full-color art, stunning gatefolds, and a polyphony of narrative voices that convey the immense diversity of human experience in the rich, fictional universe made famous by Android: Netrunner and the Android board game.Mankind has spread itself out across the solar system with varying degrees of success. The Moon and Mars are colonized. A plan to terraform Mars is well underway, hindered only by a civil war that has broken out on that planet. On Earth, a massive space elevator has been built, stretching up into the sky. It is the hub of trade in the solar system, and most people refer to it as the “Beanstalk.” Enormous megacorporations, called corps by most, influence every facet of daily life: food, threedee, music, career choices.Throughout its three sections, The Worlds of Android explores these corps and their most visionary innovations. It explores what technological advances and extraterrestrial expansion mean to a human population that no longer resides exclusively on Earth. And it explores the question of what it means to be human in a world filled with clones, bioroids, and other forms of artificial intelligence.

Writing Interactive Fiction with Twine


Melissa Ford - 2016
    In Writing Interactive Fiction with Twine, Melissa Ford teaches all you'll need to create great interactive fiction with this breakthrough tool. Ford shows how to imagine and implement each element of the great interactive story, from strong settings to interesting characters, foreshadowing to symbolism and backstory. Building on this storytelling frame, she introduces Twine's powerful tools for tracking variables, creating conditional statements, setting up randomized text, and more. She accompanies key tasks and concepts with writing prompts and practice exercises, so you get plenty of hands-on practice without ever having to face a blank screen, struggling for story ideas. One step at a time, Ford shows you how to build compelling, well-structured Choose Your Own Adventure stories and role playing games. She covers both Twine 2.0 formats, Harlowe and Sugarcube, showing when to use each, and illuminating their relative strengths and weaknesses. By the time you finish this book, you'll know how to build a text-based world, bring characters to life, drop players into puzzles of your own creation, and much more. Plus, there's a bonus: as you become comfortable creating interactive stories and games, you'll also master programming skills you can use to write any type of software you want."

Tak Companion Book


James Ernest - 2016
    It was introduced in Pat's book The Wise Man's Fear.The companion book, tentatively titled Tak: A Beautiful Game, is written by James and Pat, and illustrated by Nate Taylor. This book will touch on the game's origins, and will explain the ancestry and meaning of various types of pieces. It will also contain an expanded rules section describing regional game variations, as well as strategy hints and terms for various plays and combinations, plus a lot of extra goodies.The book is available in hardcover and e-book formats.The hardcover format is 8.5" square and will feature a 5x5 hybrid game board (diamonds and squares) on the back cover, designed by Pete Venters. It's a great addition to the Tavern Set, making it easy to take Tak wherever you go!

Blackness Is Burning: Civil Rights, Popular Culture, and the Problem of Recognition


TreaAndrea M. Russworm - 2016
    In analyzing a range of media forms, including Sidney Poitier's popular films, black mother and daughter family melodramas, Bill Cosby's comedy routine and cartoon Fat Albert, pulpy black pimp narratives, and several aspects of post-civil rights black/American culture, TreaAndrea M. Russworm identifies and problematizes the many ways in which psychoanalytic culture has functioned as a governing racial ideology that is built around a flawed understanding of trying to "recognize" the racial other as human. The main argument of Blackness Is Burning is that humanizing, or trying to represent in narrative and popular culture that #BlackLivesMatter, has long been barely attainable and impossible to sustain cultural agenda. But Blackness Is Burning makes two additional interdisciplinary interventions: the book makes a historical and temporal intervention because Russworm is committed to showing the relationship between civil rights discourses on theories of recognition and how we continue to represent and talk about race today. The book also makes a formal intervention since the chapter-length case studies take seemingly banal popular forms seriously. She argues that the popular forms and disreputable works are integral parts of our shared cultural knowledge. Blackness Is Burning's interdisciplinary reach is what makes it a vital component to nearly any scholar's library, particularly those with an interest in African American popular culture, film and media studies, or psychoanalytic theory.

The Chess Endgame Study: A Comprehensive Introduction


A.J. Roycroft - 2016
    Unlike problems, studies do not stipulate the number of moves to the solution; they demand a greater knowledge of endgame theory, thus becoming useful tools for actual players while giving "studyists" self-contained epiphanies of compositional art. A. J. Roycroft, founder of the Chess Endgame Study Circle and editor of its magazine EG, presents this complete introduction to the endgame study. Roycroft writes the history of endgame study with its international roster of great theorists and composers; he directs an encyclopedic discourse to all varieties of chess lovers — casual solvers, composers and connoisseurs, analysts and judges; and he offers over 400 endgame studies dating from ninth-century Arabia to the present. All studies, from the transparent to the endlessly complex, are annotated with genial wit and spirit. Roycroft devotes much coverage to definition, classification, and retrieval of published endgame studies, providing his own modification of the Guy-Blandford system. He also investigates motivation and creativity, summing up with a grand apologia on chess as game, science, and art.

Brain Games - Extreme Word Search (256 pages)


Publications International - 2016
    With over 110 extremely challenging puzzles, this spiral-bound book will stimulate your brain like no other word search collection!Inside you'll find shaped and 3D puzzles as well as extended traditional puzzles, all on a variety of themes.Themes include add-a-letter anagram puzzles, foreign language puzzles, and deep dives into subjects like wine grapes and city names.The spiral-binding makes this book easy to work with, and the full answer key means you'll never be left guessing.256 pages

Cultural Code: Video Games and Latin America


Phillip Penix-Tadsen - 2016
    An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency. For video game designers, culture is a resource that can be incorporated into games; for players, local gaming practices and specific social contexts can affect their playing experiences. In Cultural Code, Phillip Penix-Tadsen shows how culture uses games and how games use culture, looking at examples related to Latin America. Both static code and subjective play have been shown to contribute to the meaning of games; Penix-Tadsen introduces culture as a third level of creating meaning.Penix-Tadsen focuses first on how culture uses games, looking at the diverse practices of play in Latin America, the ideological and intellectual uses of games, and the creative and economic possibilities opened up by video games in Latin America—the evolution of regional game design and development. Examining how games use culture, Penix-Tadsen discusses in-game cultural representations of Latin America in a range of popular titles (pointing out, for example, appearances of Rio de Janeiro's Christ the Redeemer statue in games from Call of Duty to the tourism-promoting Brasil Quest). He analyzes this through semiotics, the signifying systems of video games and the specific signifiers of Latin American culture; space, how culture is incorporated into different types of game environments; and simulation, the ways that cultural meaning is conveyed procedurally and algorithmically through gameplay mechanics.

Understanding Kids, Play, and Interactive Design: How to Create Games Children Love


Mark Schlichting - 2016
    It is a practical book that discusses the physiological and psychological dynamics of attention, the value of intrinsic play, and strategies to invent activities that support kids' engagement, entertainment, and learning.It helps designers to better understand:- The nature of play and how to recognize and support its presence. - Over 30 natural play patterns with applied examples in games and toys. - Learning theories, especially as they relate to optimum engagement. - How to connect with a specific audience by understanding children's ages and developmental stages. - Animation tips, tricks, and techniques for getting and holding attention. - How to keep games alive by using the many varieties of surprise. - How to maximize the impact of audio design in interactive experiences. - How to create character and avatar designs that kids will love, use, and relate to. - How to work with creative teams and clients to make the best products for kids. Understanding Kids, Play, and Interactive Design features real-world stories, practical methods, tips, and design secrets that user experience practitioners and children's designers need to ensure that the products they create are successful and engaging for kids. It addresses all aspects of children's design in depth, and it is packed with hundreds of full color photographs, screenshots, illustrations, and effects that use many of the design principles outlined in the book, providing a look that practices what it preaches and teaches. Written in accessible style, it offers insights and inspiration to parents, designers, educators, and anyone looking to create content that will be an immediate hit with kids.

Wooden Puzzles: 20 Hand-Made Puzzles and Brain Teasers


Brian Menold - 2016
    NA

TimeWatch: A roleplaying game of investigation, time travel, and chronal mayhem


Kevin KulpCindy Maka - 2016
    If you’ve ever dreamed of going on world-changing adventures from the age of the dinosaurs to the end of the universe, the TimeWatch roleplaying game is for you! The game includes:- Rules for thrilling time chases, combat in every era, and the dangers of paradox, powered by the GUMSHOE investigative system.- Extensive GM advice for creating and running games where PCs can travel anywhere, anywhen.- Fourteen settings where you can face Mythos horrors, slide between alternate universes, steal the treasures of the ages, and more.- More than a dozen ready-to-play time seeds, iconic pregenerated characters, and three full adventures.- Plenty of options, so you can easily customize the game to match your group’s preferred style of play.You’ve got a time machine, high-powered weaponry and a whole lot of history to save.

Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time


Matt Barton - 2016
    Doom. Minecraft. It's hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today's games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author's own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world's most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game's history and meteoric rise from niche market to global phenomenon.Credit for the cover belongs to Thor Thorvaldson.

Preproduction Blueprint: How to Plan Game Environments and Level Designs


Alex Galuzin - 2016
    This could be for a playable level or a game environment exploration to show off in a portfolio. Planning process is called pre-production and what you end up with is a "Preproduction Blueprint". It is an essential step to finishing your projects. Unfortunately, planning tends to be a rushed part of the process or completely ignored. Creating a game environment or a level design is very similar. Once you have an idea you have to go through the steps of: Knowing what you are going to create How the game environment is going to look How the level will play Location, theme and setting of your game environment or level design Creating a top-down layout Defining and designing objectives, obstacles and scripted events Knowing your project purpose Collecting photo reference Creating a story Visual development Creating to do lists, a plan of action Rushing into a level design or game environment without planning will most likely result in unfinished project. All you need is a solid plan of what your environment is going to look and play like prior to creating it. "Preproduction Blueprint" is the planning system and workbook. These are the same steps I use to design environments and levels. It took me years to figure out and to refine so you don’t have to. I laid everything out for you to use in a step-by-step process. After going through the book, you’ll be able to close your eyes and walk through the environment. The level will be finished in your mind. The next step will be to open up a level editor and begin construction.

Watch Dogs 2


Prima Games - 2016
    The Watch Dogs 2 Collector's Edition Guide includes...Bonus Item: Only available in the Collector's Edition.Mission Completion Guide: Uncover every single detail for all main missions and side missions.Area and World Maps: Research all of the locations within the game's massive open world and learn every mission area inside and out.Hacking Training: Learn tricks to distract guards, hijack cars, and break into security systems.Intel and Tools: Use drones, robots, and hacking tools to bring corrupt individuals to their knees.Find All Collectibles: Use our maps and atlas to find every collectible in the game for 100% completion.Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience.