Best of
Role-Playing-Games
1986
Warhammer Fantasy Roleplay
Hogshead Publishing - 1986
On the surface, it is a civilized and cultured place, where only the occasional conspiracy, assassination, revolution or invasion by orcs, goblins, beastmen, or mutants disrupts the feudal order. Yet a shadow hangs over the world, cast by the corrupting hand of Chaos. From the Imperial court in Altdorf to the pirate-ridden coast of south Tilea, a few heroes strive to hold back the forces of howling Chaos, while it's hidden servants scheme from within to bring the world to it's knees before the Dark Gods." Warhammer FRP is a role-playing game set in the Warhammer world, a background developed by Games Workshop and used in the best-selling Warhammer Fantasy Battles and Warhammer Quest games. The three games are compatible, and characters can be transferred between them with a little fiddling. The Warhammer world is a grim place of perilous adventure. It's a little like Europe at the time of the early Renaissance, with all its corruption, villainy and opportunities for adventure; but this is a world of inhuman races, wizards, mutants, terrifying monsters and the dread shadow of Chaos, which stretches over the entire land. In WFRP, Chaos is not just a force of nature, but a living, malevolent thing supported by demonic princes who will not rest until the entire world has been enslaved or destroyed. It's a dark game with an atmosphere of psychological and visceral horror, and a subtle seam of dark humour at its heart.
Cthulhu by Gaslight: Horror Roleplaying in 1890s England
William A. Barton - 1986
Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay."Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.
Grimtooth's Traps Fore
Michael A. Stackpole - 1986
TRAPS FORE contains over 100 civil rights violations never before seen outside certain South American "democracies" or the frozen wastes of Western Siberia. So just as the brave adventurers out there thought they had danced their way through the last of Grimtooth's previous offerings, and started whistling songs of good fortune, the Piper has come to be paid again! The traps within this book are presented without game mechanics of any kind. The nature, cause and effect of each trap has been described with excrutiating attention to detail so each game master can easily introduce these marvels of mayhem into his or her campaign with the ease of a stilleto sliding between ribs. For example: Slipshod Operation. Here the delvers discover a strong wooden door with the carefully lettered sign "Authorized Personnel Only" on it. This will not stop the delvers, of course, but all their efforts to open the door wil fail until someone gets exasperated enough to throw his weight against the door in a last ditch attempt to open it. That's when things get interesting...