Best of
Fantasy
1986
Howl’s Moving Castle
Diana Wynne Jones - 1986
But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl—and herself—than first meets the eye.
DragonLance: Legends Trilogy
Margaret Weis - 1986
These are three of the strongest-selling Dragonlance backlist titles.In Time of the Twins, Tasslehoff, Raistlin, Caramon, and the priestess Crysania travel back in time to visit the city of Istar before the Cataclysm in an attempt to avert disaster, while Raistlin plots to seize the magical power of the ancient wizard Fistandantilus. In Test of the Twins, Raistlin casts a magical spell to open a Portal to the Abyss. At the same instant his brother Caramon operates a magical device that throws Caramon and Tasslehoff into an unexpected place. And in War of the Twins, Raistlin prepares to enter the Abyss and challenge the Dark Queen herself, only do discover that he is caught in a time loop from which there seems to be no escape.
Chronicles of the Black Company
Glen Cook - 1986
They bury their doubts with their dead.Then comes the prophecy: The White Rose has been reborn, somewhere, to embody good once more…This omnibus edition comprises The Black Company, Shadows Linger, and The White Rose―the first three novels in Glen Cook's bestselling fantasy series.
Michael Moorcock's Elric of Melnibone
Roy Thomas - 1986
The 428th sorcerer-emperor to hold the ruby throne, he is unusually introspective & weak for his race - a combination that proves too tempting for his scheming cousin, Yyrkoon!
The Fionavar Tapestry
Guy Gavriel Kay - 1986
At a Celtic conference, Kimberley, Kevin, Jennifer, Dave, and Paul meet wizard Loren Silvercloak. Returning with him to the magical kingdom of Fionavar to attend a festival, they soon discover that they are being drawn into the conflict between the dark and the light as Unraveller Rakoth Maugrim breaks free of his mountain prison and threatens the continued existence of Fionavar. They join mages, elves, dwarves, and the forces of the High King of Brennin to do battle with Maugrim, where Kay's imaginative powers as a world-builder come to the fore. He stunningly weaves Arthurian legends into the fluid mix of Celtic, Nordic, and Teutonic, creating a grand fantasy that sweeps readers into a heroic struggle that the author makes all the more memorable because of the tributes he pays to past masters. The trilogy is a grand homage to J.R.R. Tolkien's The Lord of the Rings, but while the echoes of Tolkien's masterwork are very real, the books offer the wonderful taste of a new fantasy writer cutting his teeth at the foot of a master. Kay has a very real connection to Tolkien--as Christopher Tolkien's assistant, Kay was invaluable in helping to wrestle Tolkien's posthumous The Silmarillion into shape for publication. Kay is undoubtedly one of the Canadian masters of high fantasy, and The Fionavar Tapestry is one of his most enduring works. Readers, however, should also check out Kay's Tigana, A Song for Arbonne, The Lions of Al-Rassan, and The Sarantine Mosaic to truly experience a master at work. --Jeffrey Canton
Time of the Twins
Margaret Weis - 1986
Featuring the stunning art and design that graced the cover of the paperback edition, this new version is a follow-up to the release of the Dragonlance novels Chronicles trilogy in hardcover in 2003. It also continues the planned release of all of the core Weis & Hickman titles in trade hardcover, allowing fans and collectors alike the chance to obtain the entire set in hardcover.
Redwall
Brian Jacques - 1986
Redwall Abbey, tranquil home to a community of peace-loving mice, is threatened by Cluny the Scourge savage bilge rat warlord and his battle-hardened horde. But the Redwall mice and their loyal woodland friends combine their courage and strength.
The Darwath Trilogy: The Time of the Dark, The Walls of Air, and The Armies of Daylight
Barbara Hambly - 1986
She knows the Crusades, the Black Death, and the other horrors of the Middle Ages all too well, but it is another kind of atrocity that has begun to haunt her dreams. She sees forces of evil assaulting a beleaguered kingdom, whose kind people are on the brink of annihilation, and awakes each morning in a cold sweat. In The Time of the Dark, Gil dismisses the dreams until a wizard appears in her apartment. He has crossed into her dimension, passing through the fraying fabric of the universe, to ask her help. For mankind to survive he must protect an infant prince, whom he plans to hide in Gil's world. She is about to get much closer to evil than she ever imagined. In The Walls of Air and The Armies of Daylight, Gil and Rudy know the world is no longer safe and there is nowhere to hide from the Dark. Since the Dark Ones returned, the world has been laid to waste. The land’s wizards have been slaughtered, its cities destroyed, and its people scattered in terror. Few have witnessed more of the destruction than Gil and Rudy, and both of them will need all their strength to survive this final challenge. Ingold, the master wizard, has devised a spell to hide the user from the deathly stare of the Dark, and he intends to use it to strike at their very heart. Finally, Gil, Rudy, and the rest of mankind’s survivors will take the offensive, bringing an end to this terrible war, for better or for worse.
The Gandalara Cycle I
Randall Garrett - 1986
The next, he found himself in a young, strong body in the exotic desert world of Gandalara.He was now a master swordsman telepathically linked to a giant warcat called Keeshah. And he was a man on the run, accused of murder and the theft of a precious gem with awesome, perhaps magical, powers.With the aid of Tarani, a beautiful illusionist, he sets out on a perilous quest to recover the sacred gem he had supposedly stolen and to clear his newfound name.
The Hound and the Falcon
Judith Tarr - 1986
Ruan's Abbey is a monk and a scholar, a religious man whose vocation is beyond question. But Alfred is also, without a doubt, one of the fair folk, for though he is more than seventy years old by the Abbey's records, he seems to be only a youth.But Alfred is drawn from the haven of his monastery into his dangerous currents of politics when an ambassador from the kingdom of Rhiyana to Richard Coeur de Leon is wounded and Alfred himself is sent to complete the mission. There he encounters the Hounds of God, who believe that the fair folk have no souls, and must be purged from the Church and from the world.
The Gandalara Cycle II
Randall Garrett - 1986
The Well of Darkness5. The Search for Ka6. Return to Eddarta WARNING*****I'M NOT SURE WHICH EDITION I HAD, BUT IT WAS PRINTED WITH #6 RETURN TO EDDARTA BEFORE #5 SEARCH FOR KA AND I GOT INTO 6 BEFORE REALIZING THAT IT WAS OUT OF ORDER IN THE BOOK, SO CHECK CAREFULLY
Night's Daughter
Tanith Lee - 1986
Azhriaz, Daughter of Night, was the child of Night's Master, and he had hidden her where none could find her None, that is, but his enemy Chuz, who spirited Azhriaz away to the world above.But Azhrarn would not easily accept losing that which he considered his, and even such determined lovers as Delusion's Master and Delirium's Mistress could not long hide from the Demon Lord's wrath.Night's Sorceries. While Chuz and Azhriaz dwelt together in the world of men, their magic worked strange spells on all with whom the lovers and their pursuer came in contact. Time itself was turned back, wizards found their most powerful spells recast, and a mere mortal dared to reach as high as the moon and the sun.
Myth Adventures
Robert Lynn Asprin - 1986
Includes: Another Fine Myth Myth Conceptions Myth Directions Hit or MythFrom dust jacket: What does a half-trained apprentice magician do when his master is killed while conjuring up a demon - leaving him to face a green, pointy-eared creature with razor-sharp teeth? If the place is Klah and the apprentice is Skeeve, the answer is clear: Set off on a riotous odyssey through a universe where magic and science combine to create more trouble - and more laughs - than man or beast can imagine. Another Fine Myth introduces Skeeve to the green-skinned Aahz, dimension-traveler from Perv, who, it turns out, isn't such a bad fellow after all. Stripped temporarily of his powers, the pointy-eared Pervert (that's Pervect, he insists) offers to complete Skeeve's training and help him track down his master's murderer. The killer, a nasty sort of fellow from the dimension of Imper, is scheming to dominate the universe by controlling all magik. But Aahz and Skeeve, impervious to the Imp's charms, aim to stand in his way. Myth Conceptions finds Skeeve applying for the job of Court Magician in Possiltum. The cushy job Aahz has promised becomes quite something else, however, when Possiltum's tight-fisted rulers give Skeeve his first assignment: stop the virtually invincible army of the invading Empire...singlehanded. In Myth Directions, former Assassin Tanda takes Skeeve on a whirlwind tour of the other dimensions to find the perfect birthday present for her old friend Aahz. They find it on the planet Jahk: an enormous toadlike trophy that is the prize in the annual game between the rival cities of Veygas and Ta-hoe. When they're caught stealing it, Aahz and his teammates must take to the field in one of the zaniest sports competitions of all time - with Tanda's life hanging in the balance. Hit or Myth finds Aahz returning to Perv and Skeeve duped into standing in for a cowardly king wo's about to marry the ruthless, bloodthirsty, promiscuous Queen Hemlock. And with Don Bruce's irate Mob pressing their own impossible demands as well, Skeeve had better think fast.... Join Robert Lynn Asprin's engaging menagerie of wizards, demons, kings, dragons, gremlins, gargoyles and dimension-hopping gangsters. Even the most serious lover of fantasy won't be able to resist the spell of these myths. Jacket art by Walter Velez.
Myth Adventures Two
Robert Lynn Asprin - 1986
Skeeve and Aahz return in the hilarious (and visually fantastic) Myth Adventures Two—the conclusion to the graphic novel adaptation of Robert Asprin's Another Fine Myth.
Mordant's Need
Stephen R. Donaldson - 1986
Surrounded by the flat reassurance of mirrors, she leads an unfulfilled life—until the night a strange man named Geraden comes crashing through one of her mirrors, on a quest to find a champion to save his kingdom of Mordant from a pervasive evil that threatens the land. Terisa is no champion. She wields neither magic nor power. And yet, much to her own surprise, when Geraden begs her to come back with him, she agrees.A Man Rides Through:Aided by the powerful magic of Vagel, the evil Arch-Imager, the merciless armies are marching against the kingdom of Mordant. In its hour of greatest need, two unlikely champions emerge. One is Geraden, whose inability to master the simplest skills of Imagery has made him a laughingstock. The other is Terisa Morgan, transferred to Mordant from a Manhattan apartment by Geraden’s faulty magic. Together, Geraden and Terisa discover undreamed-of talents within themselves—talents that make them more than a match for any Imager . . . including Vagel himself.Unfortunately, those talents also mark them for death. Branded as traitors, they are forced to flee the castle for their lives. Now, all but defenseless in a war-torn countryside ravaged by the vilest horrors Imagery can spawn, Geraden and Terisa must put aside past failures and find the courage to embrace their powers
The Chronicles of Mavin Manyshaped
Sheri S. Tepper - 1986
The First Chronicles Of Prydain
Lloyd Alexander - 1986
Taran's adventures will take him through enchanted and perilous lands before his epic quest is complete, his mission accomplished...Lloyd Alexander's fantasy novels have been widely acclaimed. Here, in one volume, are the first three novels in his magical series. The fourth and fifth novels are available together in The Second Chronicles of Prydain.
Borderland
Terri Windling - 1986
The land between the normal human world and Fairy is called "The Border," a place where one can easily become lost—or found. In the rements of evacuated cities from this rebirth the two worlds come together in Bordertown, where magic and technology don't always work. The town is teeming with the outcasts, runaways and dreamers of both Fairy and Earth children.NOTE: all the "Bellamy Bach" stories in the Borderland series were written by the editor/Borderland founder, Terri Windling.
The Bridge
Jeri Massi - 1986
She gives no thought to the men and women that protect her father's throne. Then one day, invaders from the enormous kingdom across the river storm across the Bridge and conquer the royal castle. Alone and in danger, Rosalynn sets out on foot to find her father. Driven by fear, she finds the Bridge and crosses it. In the enemy kingdom, she meets an unexpected friend--a woman who has discovered a secret way to save Rosalynn's kingdom. Together Rosalynn and the wise woman face enemy soldiers, wicked outlaws, and the wilds of the river on their quest to save her tiny kingdom. Their goal is the Bridge itself and the secret that it holds.
The End of the Game
Sheri S. Tepper - 1986
Omnibus Edition comprising Jinian Footseer, Dervish Daughter and Jinian Star-Eye
In the Land of Time: And Other Fantasy Tales
Lord Dunsany - 1986
Tolkien and H.P. Lovecraft A pioneer in the realm of imaginative literature, Lord Dunsany has gained a cult following for his influence on modern fantasy literature, including such authors as J.R.R. Tolkien and H. P. Lovecraft. This unique collection of short stories ranges over five decades of work. Liberal selections of earlier tales—including the entire Gods of Pegana as well as such notable works as "Idle Days of the Yann" and "The Fortress Unvanquishable, Save for Sacnoth"—are followed by memorable later tales, including several about the garrulous traveler Joseph Jorkens and the outrageous murder tale "The Two Bottles of Relish." Throughout, the stories are united by Dunsany's cosmic vision, his impeccable and mellifluous prose, and his distinctively Irish sense of whimsy.Here published for the first time by Penguin Classics, this edition is the only annotated version of Dunsany's short stories. For more than seventy years, Penguin has been the leading publisher of classic literature in the English-speaking world. With more than 1,700 titles, Penguin Classics represents a global bookshelf of the best works throughout history and across genres and disciplines. Readers trust the series to provide authoritative texts enhanced by introductions and notes by distinguished scholars and contemporary authors, as well as up-to-date translations by award-winning translators.
The Girl Who Heard Dragons
Anne McCaffrey - 1986
After the loss of their Hold, Aramina and her family search for a permanent home on Pern and find their journey endangered as others discover Aramina’s secret, that she has the rare power of understanding the speech of dragons.
The World of Tiers, Volume 2
Philip José Farmer - 1986
These are the great originals of universe-hopping adventure that later writers, including Roger Zelazny in his Amber Series, used as models. Zelazny himself says, "I admire his sense of humor and facility for selecting the perfect final sentence for everything he writes. He can be stark, dark, smoky, bright, and any color of the emotional spectrum...put quite simply, he arouses awe," The tierworld books are full of non-stop action and typify Farmer's boundless imagination. Who else would have thought of stacking up pocket universes like a ziggurat or the layers of a cake? Join Earthlings Robert Wolff and Paul Janus Finnigan (alias Kickaha) on an unforgettable adventure to big for any single world.
Dreams of Dark and Light: The Great Short Fiction
Tanith Lee - 1986
Dreams of Dark and Light. Sauk City: Arkham House, [1986]. First edition, first printing. Octavo. 507 pages. Publisher's binding and dust jacket.Publication of The Birthgrave in 1975 heralded a new and brilliant luminary in the firmament of modem fantasy. Ostensibly a sword-and-sorcery epic in the tradition of Robert E. Howard, this novel about a youthful heroine with incipient psychic powers astounded readers with its striking originality and intense emotional impact. Tanith Lee today is one of the most versatile and respected writers of fantasy, horror, and science fiction, and DREAMS OF DARK AND LIGHT represents a massive midcareer retrospective of her achievements over the previous decade.Here are unforgettable tales of werewolves that prowl chateaux, an Earthwoman in exile on a distant planet, demons that inhabit bodies of the living dead, a race of vampiric creatures who prey upon a cursed castle, and many other works of exotic vision, mythic science fiction, and contemporary horror. Also included are two stories that have received the World Fantasy Award, "Elle est Trois, (La Mort)" and "The Gorgon," making DREAMS OF DARK AND LIGHT a distinguished one volume library of myth-weaving at its most eloquent and evocative.Although acclaimed as the "Princess Royal of Heroic Fantasy," Tanith Lee has long since transcended genre conventions to create a body of work of remarkable psychological depth and artistic distinction. In her imaginative sympathy with characters, human or otherwise, Lee remains unexcelled in the portrayal of deeply felt emotions. Her stories explore many of the most significant themes in twentieth-century literature - life and death, coming of age, the nature of good and evil, love in all its manifestations. And she remains, above all, one of the great natural storytellers working in the English language ... Tanith Lee truly has become the Scheherazade of our time.
Legends from Vamland
Vladimir Colin - 1986
In telling his tale, the author blends together Romanian legends and myths with those of cultures from around the world. One can hardly find any noble and beautiful human aspiration from all the civilizations of the world whose reflection is not to be found in Legends from Vamland. The work is intended as one of fantasy and science fiction, as the author provides the image of the spiritual life of an imaginary people from an imaginary land. The result is a book of splendid originality.One of the first Romanian writers of science fiction, Vladimir Colin (1921-1991) was also an important representative of Jewish culture in Romania. Among his most important works of science fiction are Legends from Vamland, a work resemblant of J.R.R. Tolkein's The Hobbit. These tales have been abridged and retold for English readers by Luiza Carol, and the fascinating story they tell is brought to life by original illustrations from renowned Romanian artist Octavian Ion Penda.Luiza Carol is associate editor of the international poetry magazine Voices Israel. She is a writer, poet, and translator and a member of the Federation of Israeli Writers and the Academy of American Poets. She has published 11 books and received 9 literary prizes.
The Blood of Ten Chiefs
Richard PiniDiana L. Paxson - 1986
The Blood of Ten Chiefs tells the story of the previous chieftains of the Wolfrider Clan
Warhammer Fantasy Roleplay
Hogshead Publishing - 1986
On the surface, it is a civilized and cultured place, where only the occasional conspiracy, assassination, revolution or invasion by orcs, goblins, beastmen, or mutants disrupts the feudal order. Yet a shadow hangs over the world, cast by the corrupting hand of Chaos. From the Imperial court in Altdorf to the pirate-ridden coast of south Tilea, a few heroes strive to hold back the forces of howling Chaos, while it's hidden servants scheme from within to bring the world to it's knees before the Dark Gods." Warhammer FRP is a role-playing game set in the Warhammer world, a background developed by Games Workshop and used in the best-selling Warhammer Fantasy Battles and Warhammer Quest games. The three games are compatible, and characters can be transferred between them with a little fiddling. The Warhammer world is a grim place of perilous adventure. It's a little like Europe at the time of the early Renaissance, with all its corruption, villainy and opportunities for adventure; but this is a world of inhuman races, wizards, mutants, terrifying monsters and the dread shadow of Chaos, which stretches over the entire land. In WFRP, Chaos is not just a force of nature, but a living, malevolent thing supported by demonic princes who will not rest until the entire world has been enslaved or destroyed. It's a dark game with an atmosphere of psychological and visceral horror, and a subtle seam of dark humour at its heart.
The Power of the Rellard
Carolyn F. Logan - 1986
Lucy, repeating the fourth grade after a malady of the nervous system has left her with a withered arm, finds herself and her siblings in the midst of a power struggle with agents of an ancient evil.
Balance
Mercedes Lackey - 1986
He was young, small, and didn't even wear armor. But when they rode out together on a dangerous mission, she discovered that he had skills she never would have suspected.Originally published in the magazine Fantasy Book (Sept 1986), this short story was included in the anthology Spell Singers, and the collection Bardic Voices One, then the collection Fiddler Fair which was omnibused as Dragon's Teeth.
Gom on Windy Mountain
Grace Chetwin - 1986
He is quick and smart, he looks like his mother rather than his father, and he wears a rune that his mother left him when he disappeared the night Gom was born. And Gom can talk to animals and to the wind. They are his friends, more so than the village children, who think him strange. Gom's father is a woodcutter, and everyone expects Gom to follow in his father's footsteps. But Gom is sure that his destiny lies elsewhere. Why else would he have such gifts and talents? An evil man comes to the little village of Clack, and Gom leads him on a dangerous chase into the very depths of the mountain. Amidst pitch-black tunnels, caverns, and endless abysses, Gom must loose his mad pursuer or perish in the bowels of darkness. Will he ever live to see daylight and begin his quest for his mother?
The Late, Great Dick Hart
Bernal C. Payne - 1986
Deeply disturbed by the death of his best friend Dick, thirteen-year-old Tom Underwood is astonished when Dick returns to the earth and takes him into the afterlife for a visit.
The Phantom Tollbooth + The Egypt Game + Half Magic
Norton Juster - 1986
The Secret Book of the Gnomes Volume 6
David the Gnome - 1986
The Magnamund Companion
Joe Dever - 1986
The Magnamund Companion is a superb, fully illustrated guide to the fantastic world of Magnamund - a must for all solo game books, role-playing games and sword and sorcery adventures.There's full background detail on all the characters in the award-winning Lone Wolf books as well as exciting history and sumptuously detailed colour maps.Other features include:-Modelling Magnamund - A practical guide with full colour photographs to building models of this incredible worldThe Giak Tongue - How to speak, write and read the language of the cruel Darklord warriorsRagadorn Cavern - A self-contained role-playing board gameDawn of the Darklords - A thrilling solo adventure in which you are the hero
Hunt Down the Prize
Sheila Moon - 1986
What happens in the Great Land may be a paradigm for what could happen on earth. "If it is done with courage it leads a heart home." First published over 40 years ago by Atheneum Press, Knee Deep in Thunder and Hunt Down the Prize have been reprinted now together with the first printing of Deepest Roots. This second book in the trilogy continues Maris' adventures informed by Navajo mythology and a deep stream of age-old wisdom; but her problems and questions all belong to today. Originally written for young people, for whom Sheila Moon had a special interest, this trilogy will capture the imagination and enliven journeys of most adults.
Zorachus
Mark E. Rogers - 1986
Raised in the south, far from the festering streets of Khymir, his son Zorachus has become a Sharajnaghi Master of the Seventh Level.Convinced Zorachus is a living saint--- as well as the greatest wizard who has ever lived--- the head of his order sends him back to the city of his birth to thwart the Priests of Tchernobog.But Jhymir is maintained by Tchernobog himself as an argument against organic life, and as Zorachus discovers to his horror, it is far more convincing than he could ever have imagined...Most dark fantasies are just kidding around, but this razor-fanged specimen is the real deal, ferocious and uncompromising, a power-dive into Hell. Long a favorite of gamers because of its well-worked out magic system, it delivers a swift succession of ferocious set-pieces and a mad mob of astonishing villains, all interspersed with explicit sex and philosophical argument. If you want highly original sword-and-sorcery that takes no prisoners, look no further.Just be ready with the bandages.
The Secret Book of the Gnomes Volume 22
David the Gnome - 1986
Spellsinger's Scherzo
Alan Dean Foster - 1986
For good or ill, magic attracts more magic, and with one foe defeated, Jon-Tom and his comrades have deadly, magical trials ahead in these three novels.Book club edition, contains:The moment of the magicianThe paths of the perambulatorThe time of the transference
Lizzie Silver of Sherwood Forest
Marilyn Singer - 1986
Inspired by the example of her latest obsession, Robin Hood, Lizzie begins to scheme to follow her best friend, Tessa, into music school.
The Princess of Flames
Ru Emerson - 1986
Waiting for the morning, for battle, for vengeance. She has waited in exile for eight long years.Now, Elfrid of Darion has come home..."Princess of Flames is an excellent novel...I shall be eager to see what Ru Emerson does next." - Anne McCaffrey"a thoroughly engrossing read... Easily one of the better books of the year." - Fantasy Review
Hagar the Horrible: Roman Holiday #20
Dik Browne - 1986