Best of
World-Of-Darkness

1998

Vampire: The Masquerade


Richard Dansky - 1998
    They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends -Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the vampires' grand Masquerade is imperiled, and the night of Gehenna draws ever closer. UNTIL THE END OF ALL THINGS This new edition of Vampire: The Masquerade is an updated, revised version of the popular classic. In this mammoth volume can be found all 13 Clans, all major Disciplines, and a host of brand-new infomation on both the Kindred and the...things...that hunt them. This book compiles everything that a Vampire player or Storyteller needs to know about the Kindred and the World of Darkness for the new millenium. Plus, the new edition provides all-new information on the changes that affect the Clans, and on the beginning of the end of the Camarilla. Finally, the first of the Storyteller rulebooks is the best again! --This text refers to an out of print or unavailable edition of this title.

Book of the Weaver


Sue Armstrong - 1998
    Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.Learn the secrets of the most powerful member of the Triat, one of the greatest forces the Garou know.

Dark Kingdoms


Richard Lee Byers - 1998
    Game books listed with this icon belong to specific game lines, but together contain information that applies to the entire World of Darkness.Dark Kingdoms is a true epic of the World of Darkness. The story of a nightmare quest that leads from the haunted alleys and mansions of New Orleans to the dungeons and palaces of Stygia itself. A saga of wraiths, werewolves, mages, vampires, demons, gods, and the occult scholars of the Arcanum that will forever alter the face of the World of Darkness.

Revelations of the Dark Mother


Phil Brucato - 1998
    She is Lilith, the Dark Queen, the Harlot of the Damned. It was she, some whisper, who taught Caine his shadowed gifts. And it is she, the legends continue, who will rise to herald the Final Nights, the great Gehenna.Come, childer, and hear the Dark Mothers tale.Embraces Her Children for the Final NightsA Book of Nod-style tome of vampire myths and history, Revelations of the Dark Mother explores the heretofore ignored legends of Lilith, the Dark Queen. Learn of the hidden Lilith-cults that have existed down through the ages. Discover a new telling of the Vampire creation myth, and guess at what is yet to come in the night.

The Traditions Gathered 1: Songs of Science


Bill Bridges - 1998
    Together the Traditions have strength, unity, power. Divided they fall- and so would reality as we know it. The fate of the world lies in their hands.The Future is YoursThe Traditions Gathered is a collection of essential Tradition Books for The Ascension. These vital character sourcebooks define the very paths to magick and transcendence itself, and now the Virtual Adepts, Sons of Ether, and Order of Hermes return in Songs of Science. The Ascension War rages on.

Litany of the Tribes: Volume 3: Red Talons - Shadow Lords - Silent Striders: A Tribebook Compilation for Werewolf: The Apocalypse and Werewolf: The Wild West


Brian Campbell - 1998
    Breed has slaughtered breed, tribe has slaughtered tribe, all in the name of power or the right to be Gaia's chosen one. The Garou have a common enemy, though -- the Wyrm -- and dissension has made it strong. Now werewolves must unite or they will all be destroyed -- and the world will soon follow. The War of Apocalypse is rejoined as the tribes are finally brought together in Litany of the Tribes Volume 3. Here is your chance to take the war to the Wyrm -- in the name of breed, tribe and Gaia.

The Quintessential World of Darkness


Stewart Wieck - 1998
    Game books listed with this icon belong to specific game lines, but together contain information that applies to the entire World of Darkness.Last year's The Essential World of Darkness introduced readers to Vampire, Werewolf, Mage, Wraith and Changeling. But the World of Darkness is full of more terrible secrets than even a collection of five novels can contain. Hence, The Quintessential World of Darkness -- more stories of the supernatural in a modern world that's a little too much like our own.

Technocracy: Assembled Volume 1


Brian Campbell - 1998
    In the Technocrats' ideal world, order rules, creativity is outlawed and the human soul is dead. Perhaps, but it's a small price to pay. The Technocracy promises purpose, health, and prosperity for all. One person's heaven is another person's hell.Order TomorrowTechnocracy Assembled combines out-of-print Mage: The Ascension supplements under one cover. Volume 1 includes the valuable players guides Technocracy: Iteration X, Technocracy: New World Order and Technocracy: Progenitors. The Technocracy is ascendant. Do you rise or fall?Technocracy Assembled Volume 1 features:•The motives and goals of three of the Technocracy's most vital divisions•Rules for playing Technocrats•Powers unique to the Technocracy and its followers. No mage can do what you can.

Renegades


Nicky Rea - 1998
    The Renegades have been here ever since Charon proclaimed himself emperor. Now they move into the spotlight. You've heard the Hierarchy's side of the story, now it's the disloyal opposition's turn -- whether the Legions will have it or not.

Inanimae: The Secret Way


R.S. Martin - 1998
    With their secret places endangered or destroyed, these lost Kith return to a world that they have hidden from for centuries. Are they friend or foe? Herein are the secret histories and societies of the most enigmatic fae, as well as all the rules you need to play inanimae.

Kingdom of Willows


Jackie Cassada - 1998
    This book sets the stage for dramatic changes coming for the Changeling world.With High king David missing and presumed dead, the political factions of the fae play a deadly game of cat and mouse for control of the throne.Who will rule Concordia?