Best of
Gaming

1998

The Legend Of Zelda: Ocarina Of Time Perfect Guide


Janice Raab - 1998
    Get ready to master Nintendo's most epic adventure ever! Versus Books has created the most in-depth guide possible, complete with dozens of exclusive, full-color maps. We've included Every Item, Weapon, and Heart Piece, plus all 100 Gold Skulltulas, all 10 Big Poes, all 4 Bottles, all 13 Ocarina Songs, all the Masks, and the Biggoron Sword. You'll also get tactics to defeat every enemy and boss. Written by Casey Loe, author of the best-selling Versus Books Final Fantasy VII, Resident Evil 2, and Metal Gear Solid guides.

The Legend of Zelda: Ocarina of Time - Prima's Official Strategy Guide


Elizabeth M. Hollinger - 1998
    Detailed maps of every city and dungeon Strategies for defeating all the enemies Locations of all Heart Containers and Gold Skulltulas Solutions for all puzzles Bonus items revealed All hidden items revealed

Vampire: The Masquerade


Richard Dansky - 1998
    They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends -Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the vampires' grand Masquerade is imperiled, and the night of Gehenna draws ever closer. UNTIL THE END OF ALL THINGS This new edition of Vampire: The Masquerade is an updated, revised version of the popular classic. In this mammoth volume can be found all 13 Clans, all major Disciplines, and a host of brand-new infomation on both the Kindred and the...things...that hunt them. This book compiles everything that a Vampire player or Storyteller needs to know about the Kindred and the World of Darkness for the new millenium. Plus, the new edition provides all-new information on the changes that affect the Clans, and on the beginning of the end of the Camarilla. Finally, the first of the Storyteller rulebooks is the best again! --This text refers to an out of print or unavailable edition of this title.

The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide


Nintendo of America - 1998
    Rely on this book to be your knight in shining armor, because it's the only guide made with assistance from Zelda's renowned creator Shigeru Miyamoto, his development team, and the sages at Nintendo.

Collins Scrabble Dictionary


Collins - 1998
    This first edition of the 'Collins Scrabble Dictionary' is a helpful item for all Scrabble players, allowing players to settle disputes over eligibility of words.

Legend of Zelda, The: Ocarina of Time Official Strategy Guide


Debra McBride - 1998
    Maps to help navigate you through all the key locations. Uncover all the Secrets, including the hidden Heart Pieces. Every Mini-Game covered!

Warhammer 40,000 Rulebook


Games Workshop - 1998
    Warhammer 40,000 is set in a time when power-armoured Space Marines and the uncountable numbers of the Imperial Guard must stand against the slavering hordes of alien warriors.This 320-page hardback rulebook contains all the information you need to get started with Warhammer 40,000, including: full rules for fighting tabletop battles, a history of the 41st Millennium, and a guide to the races and armies that can be found in the far future. Also included is a comprehensive hobby section with advice on choosing, collecting and painting a Warhammer 40,000 army of Citadel miniatures and tips on setting-up a battlefield to fight over.

Delta Green: Eyes Only Volume One, Machinations of the Mi-Go


Dennis Detwiller - 1998
    

The Way of the Scorpion


John Wick - 1998
    To lift the mask of the Scorpion is to look upon the face of truth. If you are ready to learn the darkest secrets of Rokugan, then you are ready to learn the secrets of the Scorpion Clan.* The "history" of the Scorpion Clan, including stories the other Clans don't want you to know* New Character Rules for Bayushi Courtiers, Soshi Shadow Magic, and Shosuro "Actors"* Excerpts from Lies, Bayushi Tangen's ancient treatise on treachery, deceit, and loyalty* New Skills, Techniques, Advantages, and Disadvantages, and Scorpion Ancestors* Information on Traitor's Grove, Bayushi's Mask, Shosuro's Cloak, and Ambition, the third Iuchiban Blade* New poison rules, Treachery 101, a complete Fortunes and Winds set, and the secrets of the niwatori, the ninja of the Scorpion Clan* And more!

Alternity Gamemaster Guide


Richard Baker - 1998
    Featuring a "fast-play" section that teaches the basics of refereeing the Alternity game and a short adventure to get you started, the Gamemaster Guide is an essential tool for science fiction roleplaying.

Delta Green: Eyes Only Volume Two, The Fate


Dennis Detwiller - 1998
    Its arteries are the Network, the criminal syndicate that even the mafia fears. Its soul is the Fate, a secret order of sorcerors and psychopaths. And its brain is Stephen Alzis, a man who can convince your own shadow to betray you. From the highest skyscraper to the deepest ghoul warren, to them we're meat all the way down. It's time to rip the lid off this world of secrets. This book has the straight dope, information that these people have killed to conceal: the secret history of the Fate extensive biographies the truth about Stephen Alzis, including full game stats new Lords new Adepts new Neophytes new enemies details on the Fate's occult hidings clue-filled guide to investigator research on the Fate appendix on a Fate player-character campaign guide to NYC law-enforcement and more."

Might and Magic VI: The Mandate of Heaven - Prima's Official Strategy Guide


Ted Chapman - 1998
    He has authored One: The Official Strategy Guide, Politika: The Official Strategy Guide, Take No Prisoners: The Official Strategy Guide, Blood: The Official Strategy Guide and Warlords III: The Official Strategy Guide from Prima.

Pokémon Red and Blue Official Nintendo Player's Guide


Nintendo Power - 1998
    One of you. What's a Pokémon trainer to do? Pick up the Official Pokémon (Red & Blue) Player's Guide from the pros at Nintendo! It's a complete Trainer's Manual and Field Guide in one, and it will help you become the World's Greatest Pokémon Trainer. To become the best, learn from the best--and that's Nintendo Power! * Tips on where and how to catch all 150 Pokémon * Detailed maps of every area * Field Guide with complete stats for every Pokémon * Data charts with every machine, items and ability * AND 150 Collectible Pokemon Stickers!

Parasite Eve : Official Strategy Guide- The Only Official Guide


David Cassady - 1998
    Complete list of items, weapons and enemies. Detailed walkthrough revealing all the secret areas and Boss strategy. Special chapters on how to combine weapons and armor to create -BradyGames strategy guide will include maps for every mission -Complete list of items, weapons and enemies -Detailed walkthrough revealing all the secret areas and Boss strategy -Special chapters on how to combine weapons and armor to create powerful items

Metal Gear Solid - Prima's Official Strategy Guide


Elizabeth M. Hollinger - 1998
    With "Prima's Official Strategy Guide" you will be furnished with locations of weapons and necessary survival items, secrets of different areas, and techniques and tools of the trade. Secure your position as an ace operative in this top secret mission with "Metal Gear Solid: Prima's Official Strategy Guide." Inside, you'll get: Comprehensive walkthroughLocations of all items and weaponsDetailed mapsSecrets of each area uncoveredStealth techniques and tools of the tradeAll endings revealedComplete coverage of VR training modeOne of Sony Playstation's "Greatest Hits"

Renraku Arcology: Shutdown (Shadowrun RPG)


David Hyatt - 1998
    The doors are sealed, the Matrix is off-line, and 100,000 inhabitants are trapped inside. The UCAS Army seals off the site, and not even Renraku knows what's really going on. Renraku Arcology: Shutdown tells who's behind it, and what horrible events are occurring inside. This Shadowrun adventure offers a dark and gritty technological setting complete with new drones, mysterious enemies, and new rules for otaku. It provides everything gamemasters need to involve their players in the arcology nightmare, whether extracting trapped relatives, liberating abandoned research, or just getting out alive. Intended for gamemasters and players of all experience levels.

Doomslayers: Into the Labyrinth


Bruce Baugh - 1998
    There's also advice for hunting and destroying Spectres on their home turf. But don't think they're easy prey. After all, that's what they think you are.

Tomb Raider III: Prima's Official Strategy Guide


Kip Ward - 1998
    The third edition in the series exposes the hidden locations of all weapons, strips all levels of every secret, reveals the enemies' weaknesses for the user to become the first to the treasure.

Book of the Weaver


Sue Armstrong - 1998
    Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.Learn the secrets of the most powerful member of the Triat, one of the greatest forces the Garou know.

GURPS Alternate Earths: Parallel Histories for the Infinite Worlds


Kenneth Hite - 1998
    Six alternate histories where the course of human events went very differently.

Hidden Agendas: A Sourcebook for Trinity With Storytellers Screen


Glenn Fabry - 1998
    Yet in the dawn of this new age, Earth is assaulted by a menace from its past -- twisted, once-human creatures called Aberrants. Humanity's greatest defenders -- men and women gifted with formidable psychic powers -- -- stand against this horrific threat. Armed with psionic abilities and biotechnological enhancements, and aided by mysterious aliens, these guardians hope to fend off the invasion and protect humanity from its own twisted reflection.Concealed within a wrap-around screen (a quick reference with everything a Trinity Storyteller needs) is the Hidden Agenda of the Aeon Trinity. These pages contain expanded information on the universe of the 22nd century. They also contain an introductory story that kicks off the Darkness Revealed adventure series.

Star Cairns (First in the Lost Tombo Series)


Sean K. Reynolds - 1998
    

Dawn of the Overmind (Advanced Dungeons & Dragons Adventure: Monstrous Arcana)


Bruce R. Cordell - 1998
    

The Rifter


Kevin Siembieda - 1998
    

Spyro the Dragon - Prima's Official Strategy Guide


Elizabeth M. Hollinger - 1998
    All of his friends have been frozen by an evildoer who thinks that dragons should be locked in a crystal state. This fire-breathing dragon will go to the end of the world, er, make that 6 worlds, to liberate his friends. Get Spyro the Dragon: Prima's Official Strategy Guide to learn how to run, jump, and head-charge through all 30 levels and rescue Spyro's friends. You'll also get: Complete glide-through of all six worlds Lessons from the Council of Dragons Hot hints on beating the baddies Location of every dragon All 12 dragon eggs revealed Secret Loot area revealed

Channeling Companion


Cory Magel - 1998
    Only one thing was left. It was a small thing, but it was all Eltor could think of. Between his flagbearer and signaler, Eltor knelt on the soft ground and began to pray for his men...At last, the ancient priests of forgotten gods have brought forth new information for the realm of Channeling!The Channeling Companion explores the magic of the gods in detail. In this book, you will find new professions, variant rules, new options, and (of course) lots of stuff for priests.Here is what you will find inside...-- Four new professions that use the realm of Channeling the Priest (the new pure Channeling user), the Summoner (a hybrid spell user that uses magic to summon creatures and forces), the Warlock (a hybrid spell user that focuses on scrying fate, curses, etc.), and the Mythic (a religious agent).-- A dozen new training packages for characters to develop.-- Guidelines on divine status and what effect it can have in a character's life.-- Rules for how to handle divine intervention.-- A complete system for creating customized priests (built to reflect the details of a given religion).-- Dozens of new spells lists for the realm of Channeling.-- New critical tables for holy weapons and holy spell effects.The Ultimate RPG ToolkitOne system; one set of rules; all possible games! The Rolemaster Standard System provides you, the Gamemaster, with all the guidelines you need for your role playing games. Just choose the tools your current game requires, and you are off and running.There are four core books that will allow you to run anyfantasy-based game: -- Rolemaster Standard Rules: "TM" The rules needed to play Rolemaster with 20 professions and dozens of training packages.-- Arms Law: "TM" The complete Rolemaster melee and missile combat system!-- Spell Law: "TM" The complete Rolemaster magic syste

Twilight of the Clans


Randall N. Bills - 1998
    What they find there will test the limits of their skills, their endurance and their loyalty.Twilight of the Clans is a BattleTech scenario pack that picks up where the Dragon Roars left off, as the campaign to end the Clan invasion reaches its stunning climax! Players can take the part of the Star League or the defending Clans in a series of ten BattleTech scenarios, and even accept the challenge of commanding the entire assault on Huntress in a detailed BattleForce 2 campaign.For use with BattleTech and BattleForce 2

A Darkness Gathering


Bruce R. Cordell - 1998
    This adventure also may be played as a fully contained, stand-alone module.

Battletech Master Rules


Jordan K. Weisman - 1998
    The complete guide to combat in the 31st century, it includes all the rules needed to simulate exciting conflicts between BattleMechs, vehicles and infantry, as well as special rules for artillery, hostile environments, air and naval forces, and much more.

Hucksters & Hexes (Deadlands)


John Goff - 1998
    In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science.Hucksters draw their knowledge of magic from cryptic codes scattered throughout Hoyle's Book of Games. This mystical sourcebook reveals Hoyle's innermost secrets, as well as all sorts of new hexes and other arcane lore.

The Ork Nation Of Cara Fahd


Jennifer Brandes - 1998
    Anti-ork forces harass their borders and a myriad of dangers threatens the stability of this new nation. With thousands of orks having gathered from all over Barsaive, tension reigns as former bloodsworn enemies must work together to ensure their own survival.The Ork Nation of Cara Fahd is a sourcebook for Earthdawn that offers gamemasters and players an in-depth look at the newly reborn ork nation. This book describes the nation's recently founded capital city of Claw Ridge and it leaders in detail. It also provides descriptions of the most significant and powerful ork scorcher tribes and cavalries that have joined this new nation, and the conflicts that motivate them. The Ork Nation of Cara Fahd also includes descriptions and statistics for several new magical items and creatures, as well as adventure ideas to help gamemasters incorporate the ork nation into their Earthdawn adventures and campaigns.

MechCommander: Prima's Official Strategy Guide


Joe Grant Bell - 1998
    You will know what it is to command.• Complete walkthroughs of every single-player mission• Strategies for controlling multiple 'Mechs in combat• Tactics for defeating enemy 'Mechs, elementals, vehicles, and emplaced defenses• Learn the skills and tendencies of 30 different pilots• Modify, reconstruct, improve, and maintain your entire 'Mech company• Detailed multiplayer strategies• Interview with the game's designers