Best of
Dungeons-And-Dragons

1998

Demihuman Deities (Advanced Dungeons & Dragons/Forgotten Realms)


Eric L. Boyd - 1998
    Demihuman Deities describes the demihuman religions and powers of the Realms: those of the elves (including the drow), the dwarves, the gnomes and the halflings. Each entry includes information about the deity's appearance, personality, worshipers, portfolio, aliases, domain name, superior, allies, foes, symbol, worshipers' alignments, avatar, manifestations, church and specialty priests. The information on each religion includes its core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worship, affiliated orders, and the priestly vestments and adventuring garb of members of the clergy. Finally, each entry contains spells specific to each of the faiths. Demihuman Deities includes: • The powers of the drow and elven pantheons, including Lolth, Ghaunadaur, Vhaeraun, Eilistraee, Corellon Larethian, Hanali Celanil, Rillifane Rallathil, Labelas Enoreth, and others. • The mysterious Triune Goddess, Angharradh, who is a combined form of Sehanine Moonbow, Hanali Celanil and Aerdrie Faenya. • The powers of the dwarf, gnome and halfling pantheons, including Moradin, Clangeddin Silverbeard, Haela Brightaxe, Garl Glittergold, Baervan Wildwanderer, Flandal Steelskin, Yondalla, Arvoreen, Cyrrollalee and others. • Expanded and clarified specialty priest classes for all religions with priesthoods. • Religion-specific spells for all faiths with priesthoods. • Color illustrations of priests from nearly every faith in ceremonial dress.

Cormanthyr: Empire of the Elves (Forgotten Realms)


Steven Schend - 1998
    Now, thanks to this sourcebook, adventurers can experience the marvel and mystery firsthand.

Star Trek: The Next Generation: Role Playing Game: Narrator's Toolkit


Kenneth Hite - 1998
    

Return to the Tomb of Horrors (Advanced Dungeons & Dragons: Tomes)


Bruce R. Cordell - 1998
    It was built upon hopelessness and filled with unending terror and pain. This loathsome place shattered the life of everyone who ventured near. But through tremendous sacrifice and heroism, over the course of many years, it was finally gutted and its foul creator destroyed.Now imagine that the horror is beginning all over again.The sinister wizard Acererak took great pains to safeguard his tomb. It took many years, and many more lives, before his evil was finally laid to rest. But though the demilich is gone, he is not forgotten. Others who would become as he was have traveled to the site of Acererak's tomb seeking the secrets of mastery over death. Slowly these pilgrims gathered, eventually building in the shadow of the tomb itself a community dedicated to the dark arts: Skull City.But even these twisted necromancers have no inkling of the true evil that swells and crackles beneath their feet.This boxed adventure contains:A 160-page adventure book;A 32-page book of illustrations to be shown to players;Player handouts, including an adventurer's diary filled with clues;A 16-page book of maps and monsters;And a reprinted facsimile of the original Tomb of Horrors adventure module as first published in 1978.Return to the Tomb of Horrors is an epic adventure for characters of levels 13-16.

A Darkness Gathering


Bruce R. Cordell - 1998
    This adventure also may be played as a fully contained, stand-alone module.

Dawn of the Overmind (Advanced Dungeons & Dragons Adventure: Monstrous Arcana)


Bruce R. Cordell - 1998
    

Masters of Eternal Night (Advanced Dungeons & Dragons/Monstrous Arcana Accessory)


Bruce R. Cordell - 1998