Best of
Games
1998
The Legend of Zelda: Ocarina of Time - Prima's Official Strategy Guide
Elizabeth M. Hollinger - 1998
Detailed maps of every city and dungeon Strategies for defeating all the enemies Locations of all Heart Containers and Gold Skulltulas Solutions for all puzzles Bonus items revealed All hidden items revealed
Pokemon: Prima's Official Strategy Guide
Elizabeth M. Hollinger - 1998
Do you have what it takes to become the World's Greatest Poke mon Trainer? - Complete breakdown of Poke mon Island, including all cities, towns, streets and dungeons- Locations, statistics, and skills of all 150 Poke mon- Information on all Learned Skills, Technical Machines, and Hidden Machines- Whereabouts of all items- Tips for beating all eight Poke mon trainers- Maps of every location
Xenogears Perfect Works: The Real Thing
Squaresoft - 1998
In addition, Perfect Works describes an enormous backstory of Xenogears, including world building and canonical character details that never made it to the game's script.Perfect Works also contains a timeline which corresponds similarly to the Xenosaga series. However, like other games in the Xeno- series, it is a separate universe from Xenosaga.Perfect Works has been unofficially translated to English by fans.
Pokemon: Pathways to Adventure
Jason R. Rich - 1998
This beautiful full-color guide presents a walkthrough of the popular Game Boy game, valuable strategies for capturing and training pocket monsters, and an identification guide to all 150 known Pokemons. Author Jason Rich has gone straight to the source for inside information that will be treasured by collectors and enthusiasts in this fully Nintendo-authorized story book and companion guide.
How to Beat Your Dad at Chess
Murray Chandler - 1998
Each mating motif is carefully and simply explained, and several illustrative examples are given. A final test enables the reader to grade his pattern recognition abilities, and the last chapter explains what to do if your Dad is Garry Kasparov. Fun, instructive - and guaranteed to improve your game.
The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide
Nintendo of America - 1998
Rely on this book to be your knight in shining armor, because it's the only guide made with assistance from Zelda's renowned creator Shigeru Miyamoto, his development team, and the sages at Nintendo.
Legend of Zelda, The: Ocarina of Time Official Strategy Guide
Debra McBride - 1998
Maps to help navigate you through all the key locations. Uncover all the Secrets, including the hidden Heart Pieces. Every Mini-Game covered!
Collins Scrabble Dictionary
Collins - 1998
This first edition of the 'Collins Scrabble Dictionary' is a helpful item for all Scrabble players, allowing players to settle disputes over eligibility of words.
The Complete Book of Chess Strategy: Grandmaster Techniques from A to Z
Jeremy Silman - 1998
Each strategic concept is listed alphabetically and followed by a clear, easy-to-absorb explanation accompanied by examples of how this strategy is used in practice.
Warhammer 40,000 Rulebook
Games Workshop - 1998
Warhammer 40,000 is set in a time when power-armoured Space Marines and the uncountable numbers of the Imperial Guard must stand against the slavering hordes of alien warriors.This 320-page hardback rulebook contains all the information you need to get started with Warhammer 40,000, including: full rules for fighting tabletop battles, a history of the 41st Millennium, and a guide to the races and armies that can be found in the far future. Also included is a comprehensive hobby section with advice on choosing, collecting and painting a Warhammer 40,000 army of Citadel miniatures and tips on setting-up a battlefield to fight over.
A Super-Sneaky, Double-Crossing, Up, Down, Round & Round Maze Book
Larry Evans - 1998
Featuring the work of the most talented illustrators we could find from around the world, each maze stands on its own as a work of art.Comes With: a plastic maze hopper Have fun
Demihuman Deities (Advanced Dungeons & Dragons/Forgotten Realms)
Eric L. Boyd - 1998
Demihuman Deities describes the demihuman religions and powers of the Realms: those of the elves (including the drow), the dwarves, the gnomes and the halflings. Each entry includes information about the deity's appearance, personality, worshipers, portfolio, aliases, domain name, superior, allies, foes, symbol, worshipers' alignments, avatar, manifestations, church and specialty priests. The information on each religion includes its core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worship, affiliated orders, and the priestly vestments and adventuring garb of members of the clergy. Finally, each entry contains spells specific to each of the faiths. Demihuman Deities includes: • The powers of the drow and elven pantheons, including Lolth, Ghaunadaur, Vhaeraun, Eilistraee, Corellon Larethian, Hanali Celanil, Rillifane Rallathil, Labelas Enoreth, and others. • The mysterious Triune Goddess, Angharradh, who is a combined form of Sehanine Moonbow, Hanali Celanil and Aerdrie Faenya. • The powers of the dwarf, gnome and halfling pantheons, including Moradin, Clangeddin Silverbeard, Haela Brightaxe, Garl Glittergold, Baervan Wildwanderer, Flandal Steelskin, Yondalla, Arvoreen, Cyrrollalee and others. • Expanded and clarified specialty priest classes for all religions with priesthoods. • Religion-specific spells for all faiths with priesthoods. • Color illustrations of priests from nearly every faith in ceremonial dress.
The Way of the Scorpion
John Wick - 1998
To lift the mask of the Scorpion is to look upon the face of truth. If you are ready to learn the darkest secrets of Rokugan, then you are ready to learn the secrets of the Scorpion Clan.* The "history" of the Scorpion Clan, including stories the other Clans don't want you to know* New Character Rules for Bayushi Courtiers, Soshi Shadow Magic, and Shosuro "Actors"* Excerpts from Lies, Bayushi Tangen's ancient treatise on treachery, deceit, and loyalty* New Skills, Techniques, Advantages, and Disadvantages, and Scorpion Ancestors* Information on Traitor's Grove, Bayushi's Mask, Shosuro's Cloak, and Ambition, the third Iuchiban Blade* New poison rules, Treachery 101, a complete Fortunes and Winds set, and the secrets of the niwatori, the ninja of the Scorpion Clan* And more!
John Nunn's Chess Puzzle Book
John Nunn - 1998
He includes hints and detailed solutions. There are also eight test papers to enable readers to measure their playing strength.
Alternity Gamemaster Guide
Richard Baker - 1998
Featuring a "fast-play" section that teaches the basics of refereeing the Alternity game and a short adventure to get you started, the Gamemaster Guide is an essential tool for science fiction roleplaying.
Pokémon Red and Blue Official Nintendo Player's Guide
Nintendo Power - 1998
One of you. What's a Pokémon trainer to do? Pick up the Official Pokémon (Red & Blue) Player's Guide from the pros at Nintendo! It's a complete Trainer's Manual and Field Guide in one, and it will help you become the World's Greatest Pokémon Trainer. To become the best, learn from the best--and that's Nintendo Power! * Tips on where and how to catch all 150 Pokémon * Detailed maps of every area * Field Guide with complete stats for every Pokémon * Data charts with every machine, items and ability * AND 150 Collectible Pokemon Stickers!
Might and Magic VI: The Mandate of Heaven - Prima's Official Strategy Guide
Ted Chapman - 1998
He has authored One: The Official Strategy Guide, Politika: The Official Strategy Guide, Take No Prisoners: The Official Strategy Guide, Blood: The Official Strategy Guide and Warlords III: The Official Strategy Guide from Prima.
Illuminati: The Game of Conspiracy
Steve Jackson - 1998
-- Ties in to currently hot "conspiracy" TV shows and movies -- Attractive packaging, the size of a hardcover book.-- Multiple award winner, including Origins Award for Best Science Fiction Boardgame, Games 100, and Game Designers Guild Select Award
Teamwork and Teamplay
James Hallie Cain - 1998
Book by Cain, James, Jolliff, Barry
How Dyslexic Benny Became a Star: A Story of Hope for Dyslexic Children and Their Parents
Joe Griffith - 1998
A fifth-grader who is frustrated and humiliated because he can't read as well as his classmates becomes a star on the football field, and when he is diagnosed with dyslexia, he finds that he has a whole team of people ready to help.
Renraku Arcology: Shutdown (Shadowrun RPG)
David Hyatt - 1998
The doors are sealed, the Matrix is off-line, and 100,000 inhabitants are trapped inside. The UCAS Army seals off the site, and not even Renraku knows what's really going on. Renraku Arcology: Shutdown tells who's behind it, and what horrible events are occurring inside. This Shadowrun adventure offers a dark and gritty technological setting complete with new drones, mysterious enemies, and new rules for otaku. It provides everything gamemasters need to involve their players in the arcology nightmare, whether extracting trapped relatives, liberating abandoned research, or just getting out alive. Intended for gamemasters and players of all experience levels.
The Far Orbit Project : A Star Wars Pirates & Privateers Supplement
Timothy S. O'Brien - 1998
the former commanding officer of the Far Orbit and the sworn enemy of Captain Vedij.The battleground: The Ringali Shell, deep in the heart of Palpatine's domain....Join the fearless crew of the Far Orbit, the first Rebel privateer ship. The Far Orbit's mission is simple: stage a daring series of strikes on the Core Worlds and wreak havoc on the forces of the Empire.The Far Orbit Project - the first supplement designed for use with the material presented in
Pirates & Privateers
- features: • Detailed deck plans for a Nebulon-B warship. • Source material on the Ringali Shell: planets, locations, law-enforcement agencies, black market and criminal organizations, infochants, and much more. • Dozens of player handouts designed to enhance the Far Orbit Campaign. • A complete campaign outline that allows game masters to run fluid, fast-moving privateer campaigns. • Several scenario hooks and staging tips that bring the dangerous world of the Rebel privateer to life. • New optional rules for space combat. • Eight Instant Adventures-style scenarios that can be finked into a complete, stand-alone campaign.
Star Wars Rebellion: Prima's Official Strategy Guide
Steve Honeywell - 1998
Will the galaxy be yours?• Powerful tactics for both the Rebel Alliance AND the Galactic Empire• Intense single- and multiplayer strategies• Complete walkthroughs of all scenarios• Extensive combat tips• Complete resource management, manufacturing, fleet control, and mission assignment tips• Comprehensive breakdowns of all 60 characters, from Luke Skywalker to Emperor Palpatine
How Purdy Won: 1st World Champion of Correspondence Chess (Purdy Series)
C.J.S. Purdy - 1998
Included are the hardest games of Purdy's life. Through 6 years of correspondence play, Purdy was constantly learning. Now, he is sharing the secrets he learned with you.
The Official Scrabble Brand Word-Finder
Robert W. Schachner - 1998
It reflects additions and deletions from the last three editions of The Official Scrabble Dictionary, and includes a complete list of two-letter words and three-letter words formed from two-letter words, as well as an invaluable and completely new section, "Ten Tips for a Better Game." There are even newly minted words, such as ab, yo, and ed, and a directory of prefixes, suffixes, and plurals. The Official Scrabble Brand Word-Finder is faster than a dictionary and will help you become a Scrabble champion. Scrabble is a trademark of Hasbro in the United States and Canada. 2001 Hasbro. All rights reserved.
GURPS Alternate Earths: Parallel Histories for the Infinite Worlds
Kenneth Hite - 1998
Six alternate histories where the course of human events went very differently.
A New Hope
Christopher Golden - 1998
Will you help lead the Rebellion to victory against the Empire? Or side with Darth Vader and betray your friends? The fate of the galaxy is in the reader's hands.
Number Jugglers: Math Game Book & Math Game Cards
Ruth Bell Alexander - 1998
Combining a custom-designed deck of 86 number cards with a full-color book of 20 games, Number Jugglers uses the author's unique equation approach to teach fundamental math concepts. The games are open-ended; can be played alone, in a group, or in teams; and, best of all, are adaptable for all ages of children, from kindergartners learning to count to middle schoolers on the verge of algebra. There are no right answers, just as there are no barriers to start playing. Instead, the games tap into every child's intuitive understanding of how numbers relate to one another, and build on this innate knowledge to develop more and more confidence, problem-solving skill, and creativity.67,000 copies in print.